#that khajiit is from… that mod… you know…
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shhheep · 5 months ago
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babys first tes game
ok like its just easier for me to throw in an au version of ocs i already have than make a new one okkkk
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nicktoonsunite · 6 months ago
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no idea why but ive given manny the voice of a khajiit from skyrim in my head (specifically inigo if you know that mod)
I looked it up and laughed irl because its awfully similar to how many have told me how they imagine Manny's voice to sound like. Them being Luis Sera (RE4 Remake) Jetstream Sam from Metal Gear Octane from Apex Legends literally just Antonio Banderas though out of everyone Octane is the only one who's actually (half) Mexican lmao
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dawns-beauty · 9 months ago
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List of Khajiit CC Mods I Really Like
While not quite as hard to find mods for as Argonians and Orcs, good Khajiit mods do tend to get little love.
Also, I purposely left out the fluffy body texture mod and HDT tails here, because I hate them ¯\_(ツ)_/¯
Anyways!
Khajiit Overhaul - the best part of this mod is the heads. They're high poly, but unlike the Khaj heads from High Poly Head, KO actually fixes the unnatural grimace vanilla Khajiit have.
There are options for new, bestial feet and a toe-walking stance as well. I recommend loading your texture mods after it.
Con: the male head sucks, imo. The nose is all wrong. I recommend using katiexmongo's preset as a base.
Lioness Look and Khajiit Male Lion Textures - personally, I hide everything from Lioness Look but the textures (the head is cool, but has issues with the mouth clipping). While not the best quality textures, they are patternless, which I honestly think looks better with markings in general.
Alternatively, CoverKhajiits is higher quality.
Khajiit Character Creation Extended (K.C.C.E.) - extension for RaceMenu that gives you more sliders for Khajiit faces. It is so good, seriously, you should get it ASAP if you don't have it.
3D Khajiit Brows - you know have cats have whiskers on their brows? This gives you 20 options of brow whiskers for your Khajiit.
Separated Khajiit Earrings for Character Creation - gives you some RaceMenu slides that let you give Khajiit earrings for each ear, regardless of hairstyle.
Beast Race Body Paints - adds some Khajiit and Argonian inspired markings for RaceMenu (personally I wish they were a little more inspired by actual feline markings, but oh well it's got some nice stuff)
Better Beast Race Scars - a higher quality and less saturated look for scars
More Beast Race Warpaints - tbh, I made my own RM overlay mod with these textures (they're great) so I can't speak to how this mod works with SE
Vanilla Warpaint Absolution - HQ update for face paints. I like the option to make it look a bit more like fur. Also has warpaint conversions, so you can use any regular human warpaint on beast races (and have it look right.)
Serval Khajiit Race - even if you don't want to use this (adorable!) new race, it replaces the vanilla Khajiit tintmasks (basically, eye liner, lip paint, etc) with what I think are vastly improved ones.
Note: it also replaces eye textures, so you will need to load any eye texture replacers after it.
Khajiit Hair - two really HQ and pretty hairs
Better Claws and Gauntlets DAV - I recommend this version over the original for its distribution method (DAV is really cool)
Natural Eyes - despite it being old as hell, this is the mod I like the most for Khajiit and Argonian eyes right now (I delete the rest of the textures.)
LM's Beast Teeth - not sure that this works with KO, but they look super nice compared to the gross grey vanilla teeth
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ansu-gurleht · 2 years ago
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okay here is my beginner’s guide to morrowind! it talks about some of the mechanics you’ll want to know, but it’s also a little bit of a walkthrough to get you a good start on your journey. note that i originally wrote this for somebody specific: i don’t think it does, but if it seems like it’s talking at somebody in particular, that’s why. anyways, i hope this is helpful!
before you start the game:
there is only one mod i absolutely recommend you play with, and it’s not quite a mod at all.
when you download morrowind from steam or gog or whatever, you have the game! congratulations! however, what you really own is the assets of the game and a horribly broken engine. that’s where openmorrowind (openmw) comes in.
openmw is a remake of the original engine of morrowind. you see, morrowind’s original engine fucking sucks. this is for a multitude of reasons, but for me, the reason i switched was because at the later stages of a playthrough, the game will literally start corrupting your saves. don’t have that problem with openmw!
i can’t really give you a guide on how to install it and get it running better than the one on the openmw website (https://openmw.org/en/). go install it and you will have a much smoother experience overall.
before you start a new game:
before we start talking about PLAYING the game, though, let’s also take a peek through the options.
in the first page of the options, “prefs,” you’ll find some things you’ll want to switch on. namely, subtitles, always use best attack, and auto-save on rest. i’m not sure which of these are enabled by default, but enable them all.
in the “controls” section, you’re likely going to want to swap the “activate” and “jump” buttons. for some reason, the default control scheme has “activate” set to “spacebar” and “jump” set to “e”. this is, of course, counterintuitive to anyone who plays modern pc games. go ahead and just swap those around.
in the “video”-“video” section, go ahead and set your game to the highest resolution, and maybe increase the field of view a bit (i play with 75 fov, but you may prefer higher. idr what the default is, probably stupid low). in the “video”-“detail” section, crank up that view distance as high as it’ll go. i’m not sure what the default is, and i’ve fiddled with my set-up to maximize it for openmw. also turn on trilinear texture filtering and the anisotropy to the highest setting. also raise all the “video”-”water” settings to their maximum values. trust me, you can run this. it’s a new engine but the game itself came out in 2002. not the most graphics-intensive game out there.
tutorial and creating your character:
okay, that’s the options out of the way. now let’s hit that “new” button and make a new game.
watch the intro cutscene, talk to jiub, and tell him your character’s name. follow the instructions of the guards until you get to the one who asks you where you’re from. this is how the game asks you for your race. there’s no bad options here - pick whichever race you like best. you can take into account the bonuses each race gets, and compared to later games in the series these bonuses are more significant, but you can really play any character with any race in this game. it’s worth noting, however, that the beast races (argonians and khajiit) can’t wear full helms or boots/shoes. for a first timer, i would probably recommend dunmer (dark elf).
after that, go into the census office. this is where you build your class properly. you CAN take the class quiz, or pick from the premade classes. i would not recommend this. i’ve come up with a custom class that i think covers pretty much all the bases and gives a fairly enjoyable experience for a newcomer:
specialization: magic
attributes: endurance, intelligence
major skills: long blade light armor conjuration restoration marksman / destruction
minor skills: short blade medium armor spear mysticism alteration
now let me explain my choices here, to give you an idea where i’m coming from, and what those choices mean.
your specialization gives you +5 to all nine of the skills that fall under that specialization, and makes those skills increase more quickly. i’m giving you magic because magic skills don’t always increase the fastest, and every little bit helps.
your chosen attributes get +10 each. endurance determines your starting hp, which is obviously important, among other things, such as how much health you gain on level up. intelligence increases your maximum magicka. when you level up, you get to pick three attributes to increase, and depending on what skills you increased to get to your new level, you get multipliers on how much you can increase certain attributes. i recommend always increasing endurance, even if you don’t get a multiplier for it. speed, which affects your, well, speed, and strength, which affects your physical damage done as well as your carry weight, are good choices for leveling up as well. but you can increase other attributes as you think is necessary - i won’t elaborate on what each one does here, you can look it up on uesp.
your major and minor skills are what you need to increase in order to level up your character level. major skills get +25, minor skills get +10.
i always recommend at least one weapon skill and at least one armor skill for your major skills. i’m giving you long blade, bc it’s the most ubiquitous and useful weapon skill in the game, and light armor, bc it’s generally speaking the best armor skill in the game, and is also lighter to carry around as well.
i’m giving you conjuration and restoration bc having a magic skill as a major gives you a starting spell from that school. conjuration gives you bound dagger, which summons a daedric dagger for you to use for 60 seconds (and gives you the requisite skill to use it effectively), and restoration gives you hearth heal, which is a very effective heal, albeit a somewhat costly one to cast.
i’m giving you two options for your last major skill: either marksman or destruction for ranged capabilities. note, however, that marksman is not as good in this game as in later titles, and not all destruction spells are at range. destruction gives you the starting spell fire bite, a decent on touch (melee range) fire spell.
just like you have a weapon skill and armor skill in your major skills, i recommend doing the same thing with your minor skills. so i’m giving you short blade, the second most ubiquitous and useful weapon skill, and medium armor, which is almost as good as light armor, albeit a bit heavier. you can mix and match your armor pieces to great effect in this game, and wearing at least one piece of a type of armor (a medium armor gauntlet, for example) will increase that skill when you get hit.
i’m giving you spear mostly bc it’s a fun weapon to play with, and not in the other games. mysticism is an important skill for a few reasons: 1) telekinesis, which we’ll mostly use to disarm traps from a distance, and 2) teleportation spells like almsivi/divine intervention, which lets you teleport to the nearest tribunal temple or imperial shrine respectively, and mark/recall, the former of which lets you set a point the latter can teleport you to from anywhere. alteration gives you access to a lot of good spells, like feather, shield, levitate, water breathing, water walking, and open.
okay, that’s enough about your class. next you’ll be asked what your birthsign is. i’m going to recommend either the steed, which gives you +25 speed and makes walking around at the beginning of the game more bearable, or the lady, which gives you +25 personality and +25 endurance. up to you whether you value the speed or the endurance more. there are other options, of course, but i think these are best for a first-time player.
okay, after you pick your birthsign and confirm your character, you’re free! kind of. not really yet. you’ll be notified you now have an inventory menu, and instructed to pick up the papers on the table to your right. do so. then, we’re going to do something a little sneaky. on the shelf against the rightmost wall is a limeware platter, which costs like 650 gold. you want that platter. so you’re going to take it. now, you just did this in full view of a guard. but you’re fresh off the boat, so he won’t arrest you - he’ll just confiscate what you stole. BUT, if you drop the platter before he gets to you, he won’t have anything to confiscate. and since YOU dropped it, it’s technically YOURS now, so you can pick it up without any ramifications.  congrats! you just got like, 300 gold (note: your mercantile skill affects how much gold you get from selling things. very rarely will you ever get full asking price for anything).
(how do you drop the platter, you may ask? well, to open your menu/inventory, you need to right-click. very counterintuitive, i know. but you’ll get used to it. to drop an item, click it and drag it outside of any of the menus. you can either drop it directly beneath you, which usually happens, or you can place things directly onto surfaces like tables or shelves if you’re close enough to them.)
now you’re expected to go out the door across from the platter shelf. go out, and close the door behind you. there’s nobody in this side of the building, so with the door closed, you’re free to just jack anything you see without ramifications. there’s a lot of ingredients to take, if you want to get into alchemy (which can be useful, for either making beneficial potions or for making a quick buck), but most of what you want is the expensive stuff you’ll find. there’s a book you can take (books can be very expensive in this game), some silverware, a bottle of liquor called flin, a lockpick, and a shitty dagger. you’ll want to sell everything you get here except for the lockpick, and maybe the ingredients if you want to do alchemy. there’s a little chest on the bottom of the shelf by the exit that’s locked. you should be able to pick it with ease with the lockpick you just got, even though your security skill sucks atm. there’s like, 31 gold in there i think? worth taking regardless. to pick the lock, equip the lockpick (click and drag it onto the little portrait of your character in the left of your inventory screen), and “attack” (left-click) over and over while pointing your cursor at the chest until it unlocks. there’s a couple of torches you might want downstairs, as well.
after you’re done looting, leave the building. you’ll find yourself in a little courtyard. the game’ll tell you to look in the barrel by the next door, and take the enchanted ring you find inside. don’t get too attached to this ring. go into the next door and talk to sellus gravius, the guy inside. this is your first real encounter with morrowind’s dialog system. it is not like skyrim’s. at all. get used to it. this weird wikipedia like structure is going to be your best friend. you have a list of all available options on the right, and you can click highlighted options in the text itself. you can talk about whatever to sellus, but you have to say a couple specific things to progress. i can’t remember what it is exactly, but he doesn’t have much to say outside of it, so it shouldn’t be hard to figure out. he’ll give you some money, a package for caius cosades, and a note with instructions on how to find caius cosades. don’t accidentally sell the package. don’t try to open the package. just leave it in your inventory until you’re ready to go find caius.
seyda neen:
after that, you’re free to go! and this time you’re really free, and you can do whatever you want now! but that’s a bit overwhelming, so i’m going to let you know what there is to do in this town, seyda neen.
first off, almost right outside the door there’s a bosmer (wood elf) named fargoth. he’s lost his ring. yes, that ring. give it to him. that’ll earn you better prices with the local merchant, who happens to be fargoth’s friend. don’t worry, if you want the ring, we’ll be getting it back later.
now to go make some money with all the shit we stole. go to arrille’s tradehouse, which is the building with the little raised platform adjacent. the “front” door is locked, it’s actually arrille’s house, so you have to go around on the platform to the real front door. go inside and talk to arrille. in the right pane of the dialog, you’ll see the option to barter with him. click that and get to selling your shit. 
here’s what you want to buy with the money you just got (around 500-600 gold). buy all the chitin armor pieces you can. it’s very good light armor for this stage in the game. buy the iron saber for now; you’ll be replacing it soon but you need something, and it’s cheap. buy one of the journeyman’s probes - you need these to disable traps - and one of the journeyman’s lockpicks, since the one you stole from the census office only has 10 uses. buy 3 bottles of sujamma - it’s a regional liquor that gives you +50 strength and -50 intelligence for 60 seconds. it’s VERY powerful for dealing with foes you normally shouldn’t be able to handle at a lower level. note the intelligence drop though: if you need to cast a spell, cast it before you drink the sujamma. buy 2 scrolls of almsivi intervention - like i said earlier, this teleports you to the nearest tribunal temple. lastly, buy 2 scrolls of ondusi’s unhinging. sometimes you need to open something that you just can’t pick with your too-low security skill. that’s where this scroll comes in.
yes, you just spent like, all of the money you just earned. it’s okay. we’re going to make it back and then some, soon.
before you leave arrille’s, go upstairs (behind him). talk to the guy, hrisskar flat-foot, at the top of the stairs. he’ll offer you a topic about recovering gold. he wants you to find out where fargoth (the ring guy) is hiding his gold and valuables. you’re going to help him find it, because YOU want those valuables as well. we’ll get back to this quest later, though.
next, talk to elone, the redguard behind the counter. she’s a scout, which means she knows a lot about the land. you can ask scouts all sorts of interesting questions about geography. but what you want from elone is directions to balmora. ask her about balmora and she’ll give you said directions in the form of a note.
finally, talk to the wizard lookin’ fella in the corner. ask him about the latest rumors. keep in mind what he says about mentor’s ring - we’ll be pursuing this later.
now, let’s make sure we equip all the armor and weapon we just bought. right-click to bring up your inventory/stats/map/magic menu, click on each piece of armor and weapon, and drag them onto the little portrait of your character to the left. that’s it! you’re equipped and ready to face the wilderness.
the wilderness, plus notes on combat:
leave arrille’s tradehouse from the door you came in from. jump off the corner of the platform into the water below, and cross that little river, heading west. on the far shore, you’ll find your first foe: a mudcrab! very scaaaaary! this is your introduction to combat. it works a little differently in this game. first of all, just because you SEE your weapon connect with an enemy, doesn’t mean it’s going to HIT necessarily. this game plays off of dice-rolls, and a lot of factors contribute to whether or not you’re gonna actually do damage. but the two most important factors are: 1) your level of skill with the weapon you’re using, and 2) your fatigue. that’s the green bar in the bottom left of your screen, what you’d call in skyrim your “stamina”. if your fatigue is low when you enter an encounter, you’re going to really struggle to fight!
here’s a somewhat annoying thing about fatigue: running at full speed diminishes it! so when you’re out in the wilderness, you’re going to want to conserve your fatigue by walking. it’s slow, but hopefully bearably so if you picked the steed as your birthsign. and it’s better than dying to a mudcrab because you were too tired to properly swing your weapon.
fortunately, there’s this thing called resting! if you’re out in the wilderness, you can press “t” to rest for as long as you’d like, or “until healed” (until your hp, magicka, and fatigue are completely restored). unfortunately, this close to seyda neen, you can only “wait” - all this does is restore your fatigue. it’s illegal to rest inside of most settlements, or even in their outskirts.
anyways, hopefully you’ve completely dominated that first mudcrab of yours. should go down in one hit, so long as you can connect. another thing to note: you may have noticed when you bought your saber that its damage stats are ranges. for instance, its chop stat (the one you’ll be using with your “always use best attack” enabled) is 5-18. to maximize your damage on the high end of that range, you’ll need to hold down your click for a second or so to wind up the attack. you’ll do a lot more damage this way rather than just mashing left mouse button!
anyways, after you’ve gotten your first kill, proceed along the coast, making sure to head between the rocks just up the way. you’ll find either a rat or a kwama forager (worm thing), and that’s how you know you’re going the right way. it’ll attack on sight, but there’ll be another critter there, a little grey insect looking thing called a “scrib” that thumps its tail on the ground and squeals. it’s not going to attack you when you get close, so don’t attack it. be nice. it’s just a little guy! if you do decide to attack it, though, you might be in for a nasty surprise: it has a paralyzing bite! a scrib can really catch you off guard at this low level. so leave the little guy alone!
across from the scrib, to the left, you’ll find a corpse. if you’ve been talking to the residents of seyda neen (i highly recommend you do) you may have heard that the local tax collector is missing. this is him. take the tax record and 200 gold from him. let’s read the tax record! to read any note or book from your inventory, click and drag it over your character portrait! this is really how you interact with anything in your inventory. note who has the highest unpaid tax to find a motive, but we’ll get back to that later. we’ve got some other stuff to do in the swamp.
proceed northwest, killing any little critters (except scribs!) that get in your way. pretty quick you’ll find yourself with a mountain on your right and the ocean on your left. follow the coast along those mountains. you’re going to find pretty quick a weird looking door on your right. that’s an ancestral tomb door! they all look like that. make a note of where this is, we’re coming back to it. keep progressing along the coast.
eventually you’ll find a little shipwreck. yes, that’s a ship, albeit a local, kinda weird-looking one. just before you get to the ship itself, there’ll be a chest next to a log that’s sticking up out of the water. there’s a silver longsword in there! take it, it’s your new weapon of choice, slightly better than your saber. now let’s explore the ship! get on board and take the trapdoor down to your right. at the end of the interior, next to the next trapdoor down, there’s a crate in the water with moon sugar in it! you may be familiar with skooma, the narcotic? moon sugar is what it’s made from. it’s very valuable, but also very illegal, so we’re going to have to be careful with how we sell it. we’ll get to that eventually.
take the trapdoor further down, and immediately swim up, bc you’re gonna be underwater! at the end of this section of the ship, you’ll find a little chest on the floor with 3 diamonds in it! woohoo! now let’s get out of here, that skeleton’s freaking me out. there’s nothing of note in the cabin section of the ship, so don’t worry about it. let’s go back to that tomb!
samarys ancestral tomb:
okay, right outside the tomb, SAVE! you need to save a LOT in this game if you want to make progress! i recommend having multiple running saves going as well as your quicksave. my most recent playthrough has 5 different saves that i cycle through. it’s a good way to make sure you don’t get stuck in untenable positions! make sure you have your silver longsword equipped and head on in.
once you’re in, open the door right across from you. in the next chamber, you’ll see these little raised things with jars on them. those jars have dead people in them! you don’t really want what’s in those jars, though - you want what’s next to them. always check next to these jars in ancestral tombs for valuables. most of the time it’s just clothes or ingredients, but sometimes, like in the case of the first jar on the right, there’s valuable scrolls! take it, and proceed down the corridor and turn right.
here’s your first challenge! a ghost! this is why we got the silver longsword first, because only silver weapons (or higher quality) or enchanted weapons can actually hit ghosts! this ghost knows a nasty little fire spell that can do quite a bit of damage if you don’t kill him quickly. just keep up your consistent, charged hits until he goes down. across from the entrance to this chamber is another jar-plinth with another scroll, this time an offensive one! take it, it might prove useful. save again!
on the other side of the next door is either a greater challenge or an even greater challenge. sometimes it’s just a skeleton, and sometimes it’s a lesser bonewalker, which can be very dangerous! take him down as quickly as you can, because bonewalkers often know very detrimental curses that can lower your attributes. save again after you kill it!
next, you want to disarm the trap on that urn in the bonewalker room. equip your journeyman’s probe and start clicking on that urn, just like you did with the chest in the census office! once the trap is disarmed, take mentor’s ring! told you we were gonna get that. it’s a very useful ring that increases your intelligence and willpower by 10 points each. go ahead and equip that. there’s a weird named ash in the urn, and a key to the chest next to it, but don’t bother. the chest never has anything valuable in it. don’t forget to reequip your silver longsword after you disarm the trap!
speaking of, here’s another little tip. press f1. this gives you the quick-select menu, where you can assign items or spells to your number keys. i’d put your main weapon (right now the silver longsword) on number 1, then put your most used spells on the next few numbers, in whatever order or fashion you prefer. makes swapping between items and spells much easier.
heading back to seyda neen:
leave the tomb and hug the mountains going east until you hit the road. then follow the road east some more until you see a man fall from the sky. yes, that just happened. he’s dead and free-game, so let’s loot him. take his nice enchanted sword (it’s slightly better than your current weapon, so long as it has a charge), equip his nice conical hat, and either equip his robes and shoes (you can wear robes over your equipped armor in this game! isn’t that so cool) or take them to sell later. take any gold he might have on him, and take those weird “scrolls of icarian flight” he has. do NOT use those scrolls. sell them. you will DIE if you try to use those scrolls. also, take a gander at his journal underneath him, and then take it to sell as well.
alright, from here, follow the road east and south back to seyda neen. let’s head back to arrille’s to sell some of the stuff we got. note that you are now carrying moon sugar, which as i said, is illegal. honest merchants won’t trade with you if you have moon sugar or skooma in your inventory. we’ll find some dishonest merchants later, don’t worry. but for now, you’ll have to simply drop the moon sugar on the floor before you start selling. don’t forget to pick it up when you’re done!
next, remember that guy you noted from the tax record, the one with the highest unpaid tax? we’re going to pay him a visit, ask what happened to the tax collector. i won’t tell you where he is; check the houses around seyda neen until you find the one with his name on the door. before you go in, save, and make sure your fatigue is up.
talk to him. he’ll confess to killing the tax collector, giving you the option of letting him go, or doing justice right then and there. do the justice. he’ll immediately attack you - with his fists. this might not sound scary to you at first. in later games, hand-to-hand combat merely does a little bit of damage to your health. in this game, hand-to-hand hits do damage to FATIGUE. and remember how important fatigue is? it affects everything, from physical combat to your chance at casting spells. so you’re gonna wanna take this guy down before he does too much damage to your fatigue. if your fatigue reaches zero, you get knocked out, falling to the floor. at this stage, hand-to-hand hits actually do damage to your HEALTH. and it’s easy to get trapped in a loop of getting knocked down. so don’t let that happen and kill him quickly. this fight is probably actually harder than the bonewalker, since this guy does a lot of damage to your fatigue with each hit, and you’re draining your own fatigue by swinging at him. but keep up with your consistent charged hits and you should be able to take him down.
be sure to take the ring he’s wearing! it’ll come in handy later. then loot the place - it’s effectively your house now, a decent starter shack. especially important is the book on the floor, which is a skill book increasing your mercantile skill, and sells for a pretty penny. there’s also some ingredients in the various barrels and sacks, if you’re into alchemy.
next, let’s go back to the census office. yes, the place you started at. talk to the old dude who set up your class and birthsign. there’ll be an option to report the murder. do so, and he’ll give you 500 gold. nice!
next, head on to the lighthouse on the coast. you should be able to see it from anywhere in seyda neen. step inside and talk to the lady immediately on your right. ask her about the ring you picked up from the murderer and she’ll give you two pretty high-quality healing potions! nice. now, head upstairs. there’s a very valuable book at the top you can take (the lady downstairs can’t see you now) which increases your unarmored skill. 
now head outside to the top of the lighthouse. stand at the corner facing the rest of the town, and wait until 10pm. if you’ve spent a lot of time resting/waiting, you might have missed your first 10pm, and will have to wait almost a day for the next one. don’t worry about it, you don’t have a time limit. now watch that little torch-wielding gremlin fargoth crawl around for a little bit. he’ll make a few stops along his way, but don’t worry, he can’t see you from up here (even though he does approach and stop in front of the lighthouse at one point). eventually he’ll stop by a tree-stump in a mucky pool - that’s where you need to go. once he walks away from there, head back down the lighthouse and go there. inside the stump you’ll find a bunch of gold, fargoth’s old healing ring, and a nice lockpick. take it all.
now, hrisskar wanted you to return with the money so he could split you a cut. instead, we’re just going to never talk to him again and keep all the money. there’s no repercussions for this at all, unless you’re a completionist who wants to finish every quest completely. but there’s not really a tracker for your completed quests, so it doesn’t really matter.
one last thing to do in seyda neen. we’re going to talk to an altmer (high elf) named eldafire. she can usually be found across the bridge towards the silt strider (the big bug thing you probably saw when you got off the boat), although she tends to roam a bit. ask her for a little advice. she’ll recommend you take out the bandits in the addamasartus cave nearby. let’s do that.
addamasartus cave:
the cave is right across from the silt strider landing, hiding behind a big boulder. save and rest until healed right outside the cave, then head on in. the first enemy shouldn’t be much of a problem to you at this point. she should go down in a few hits, and not get much of a chance to hurt you. take any valuables she might have, especially the addamasartus slave key.
the next enemy, who is beyond the door down to the right, is going to be much more challenging. he’s a mage who will cast a weakness to fire spell at you, and then cast a fire spell at you. you’re a dunmer, so you have some resistance to fire, but this guy can still fuck you up if you’re not careful. try to dodge his spells until he runs out of magicka and is forced to attack you in melee. or be brave and try to take some swings as you dodge. up to you. don’t be surprised if he kills you a time or two - he’s pretty tough. if you need to, go outside (or close to the front door) to rest to heal your wounds after he’s dead. or before he’s dead - no shame in running to fight another day.
okay, now that the hard part is done, we can explore the rest of the cave. go down the stairs to where that mage came from, and turn left when you get to the water. there’ll be another enemy, this one throwing throwing-stars at you. you can try to dodge them - they’re kind of small so it’s difficult to see them - or you can just tank the hits as you rush her down. they don’t do much damage. she’ll go down pretty easy, too. she’ll have a lockpick and probe - take them. if you picked marksman as your ranged skill, you can take the throwing stars as well, although they’re not as effective as a bow would be.
now, loot the room - the crates, sacks, chests, etc. the crates near where the throwing-star lady was should have a total of 8 moon sugar and 2 bottles of skooma in them. the chest will have a random leveled item (that is, an item suited to your level) - you might get lucky with this! in my test run, i got a steel daikatana, which is better than my silver longsword (except against ghosts). don’t forget the crates and barrel over by the water! sometimes the crates can have scrolls, potions, or soul gems in them.
next, go behind the rocks to the left of where the throwing-star lady was. you’ll find a door the slave key will unlock. on the other side of the door you’ll find a little stretch of water. at one point you’ll have to dive under to get to the next chamber - just watch your breath meter! but you shouldn’t have a problem, it’s not a very long dive. at the bottom of the water in the next chamber, you might be able to find a skull to the right. if not, don’t worry about it! but there is a rising force (levitation) potion right next to the skull. don’t drown yourself looking for it though, it’s not that important.
in this chamber, you’ll see a spiral pathway rising out of the water. find where you can clamber onto the pathway and follow it up. there’ll be a rat up there - but nothing you can’t handle. up there you’ll also find some glowing mushrooms. in between them there’s a few pieces of gold, a netch leather pauldron (don’t worry too much about that part - your chitin pauldron is better), and the important part, a “thief ring”! it’ll give you a decent buff when you need it. it’s a little tricky to see against the stone floor of the cave, but try your best to find it.
follow the rest of the passage until you come out near the beginning of the cave. you may have wondered why we went down (to where the mage was) instead of up to where there was a door earlier. we’re going to go up there now. your addamasartus slave key will open the door, and you’ll find two argonian slaves and a khajiit slave. talk to them and offer to let them go free, and unlock their bracers. congrats, you’re an abolitionist now! the game tracks how many slaves you’ve freed for a hidden faction you’ll find eventually. you need to free quite a few to join that faction, so try to free every one you can if you want to join.
now you’re done with addamasartus! feel free to leave. we’re done with seyda neen, now, as well, unless you want to head by arrille’s first to sell off some stuff before you leave. don’t forget to drop your moon sugar and skooma before you barter, and then don’t forget to pick it up before you leave!
onward!:
next stop, balmora, where the imperials wanted you to go. there’s a couple of ways we can get there. the first and easiest is to just hire a silt strider to take you there. those big bug things are basically giant buses, and they have routes all over the western half of the island. but i recommend you walk to balmora, following the directions elone the scout gave you. a big part of this game is exploration, and you’d better get used to it quick. don’t be afraid to get a little sidetracked here and there. explore the occasional cave or mine or tomb on your way - but always save before entering one, and know your limits. the dungeons in this game are largely not leveled to you, and if you enter the wrong one too early, it can really ruin your day. so don’t be afraid to turn around and leave, or load the save you made before entering, if things get too tough.
there’s a little town called pelagiad between seyda neen and balmora. feel free to stop there to restock if you need to. otherwise, just follow the road signs and elone’s directions. you’ll get to balmora in no time. and don’t forget! conserve your fatigue. you don’t want to be running everywhere, run out of fatigue, and then run into even a basic enemy you suddenly can’t handle because you can’t connect any of your hits.
once you get to balmora, go to the south wall cornerclub like you were told in your directions to caius cosades, and ask around to find out where caius lives. i’m not going to hold your hand on quest instructions any more! figure it out on your own. it’s not too hard, so long as you just remember to talk to people about important topics - usually “latest rumors,” “little secret,” “little advice,” and “morrowind lore.” but peruse the other topics, too! you might learn something about the people and place you’re in.
before caius gives you your first official orders, he’ll tell you to join a guild to establish a cover identity. there’s a lot of factions in this game you can join. you’ve got the imperial guilds: the fighter’s guild, the mage’s guild, and the thieves’ guild; the morag tong (essentially the dark brotherhood of this game, but a bit different flavor-wise, as well as in how it works); the religious guilds: the tribunal temple and the imperial cult; the imperial legion; and the great houses: house redoran, house hlaalu, and house telvanni. i won’t go into detail about all of these, but i will mention a few.
factions, and a bit on fast travel:
even if you don’t plan on playing through the questline, i recommend joining the mage’s guild. it gives you a couple of invaluable services: spellmaking, enchanting, and the guild guide. the first is self-explanatory: it lets you use any magic effects you’ve already learned to make custom spells from them. enchanting as a service is what it sounds like - you pay somebody to enchant items for you (you still need to bring a filled soul-gem, though). the guild guide is probably the most important, however. basically, it’s a teleportation service between the mage’s guilds of vvardenfell.
morrowind doesn’t have a fast travel system per se, but there are quicker ways to get around than just walking everywhere. we’ve mentioned the spells that can do this, like almsivi/divine intervention and mark/recall. but you can also take the bus (silt strider) across most of western vvardenfell, or a boat across most of eastern vvardenfell. but those two systems are largely disconnected; the only real way to trade off is to silt strider to vivec, walk (or divine intervention) to ebonheart, then take a boat to sadrith mora or tel branora, or vice versa. 
but the mage’s guild guild guide solves this problem rather nicely! you can teleport from anywhere in the west to sadrith mora in the east much more quickly than the silt strider-boat trade off in vivec and ebonheart. so join the mage’s guild, i’m serious.
the only other factions i’m going to mention are the houses. they’re very important, and you’re going to want to join one. and only one, i might add - once you join one, you’re locked into it. so make your choice wisely. here’s a brief description of each house:
house redoran is a house of noble warriors, whose capital is ald’ruhn, literally inside the hollowed out remains of an ancient giant crab. they are most favored by the local warrior-poet god, vivec, and most of the buoyant armigers (vivec’s personal army) are from redoran.
house hlaalu is a house of sneaky merchants, whose capital is balmora. they’re the most closely affiliated house to the empire, whereas the other two are distrustful of the empire - and therefore distrustful of house hlaalu.
house telvanni is a house of arrogant wizards, whose capital is sadrith mora (literally translates to “mushroom forest”). they live in settlements built around giant fungal wizard towers, and are most distant and distrustful of the new forces (like the empire) in vvardenfell. they’re also most likely to own slaves, although they will accept argonian and khajiit as members all the same.
there is a bit of a disparity when it comes to the rewards you get from quests from these houses. telvanni gifts you with powerful spells and enchanted items; hlaalu gives you gold; redoran gives you, um. “honor.” which doesn’t sell for much in this economy. that might affect your decision here, but really, choose whichever faction appeals to you most. you’ll be able to get your hands on lots of money and powerful artifacts regardless of which house you choose. 
i think that’s about all you really need to know to get started in this game! really, the best piece of advice i can give you is: take your time. take in the atmosphere, the lore, the books, the dialog. absorb yourself into this game and you will have the most amazing experience with it, i think. if you have any questions, let me know!
P.S. i’m going to add things to the end of this as i think of them:
a lot of the time, you’re going to run into people you need information from who won’t give it to you. every npc has a disposition stat, basically how much they like you, and if it’s too low, they won’t discuss certain topics. there’s a few ways to increase their disposition. 1) use the speechcraft skill to admire, intimidate, or taunt the npc. (taunting actually serves a different purpose to the other two, but we’ll get to that shortly.) 2) use a spell, namely the “charm” effect from the illusion school of magic, to temporarily raise their disposition with you. 3) increase your personality attribute, like with telvanni bug musk (always a good item to have around). and 4) bribe the hell out of them. you can bribe in 10 gold, 100 gold, and 1000 gold increments. 100 gold tends to be the most efficient way to bribe, and most people will open up to you after about 200 gold spent this way. money isn’t exactly difficult to come by in this game, especially after the first few levels, so this greasing of the wheels of commerce won’t hurt your wallet too much.
okay, that’s about how to increase a npc’s disposition. how about the scenario where you need (or want) to kill an npc without getting a bounty on your head? simple: either 1) take them out into the wilderness where there are no witnesses (this only works in cases where you can get this person to follow you, such as by using the conjuration school’s “command humanoid” effect), 2) use the “frenzy humanoid” effect from the illusion school to get them to attack you (this shouldn’t trigger a bounty, or for their friends to attack you as well), or 3) “taunting” them to get them to attack you. if your speechcraft is low, this will take many tries, because most of the time your attempt to taunt will fail, and also because it generally takes several successful taunts to get an npc to actually attack you. but you don’t have to worry about using a spell this way, and if you’re patient it’ll work out just the same. 
another thing to note: if you’re on an assignment from the morag tong to kill somebody, you’ll get what’s called a “writ” with their name on it. the morag tong, unlike the dark brotherhood, is a government-sanctioned entity - using the tong to have someone killed is completely legal. this writ is your permission to kill that person. you don’t have to worry about incurring a bounty when you have a writ - you can just straight up merk somebody in broad daylight. watch out, though - sometimes that person’s nearby friends will attack you too. most of the time, though, although they might shout about it, nobody will report the crime. if somebody does, expect to be approached by a guard. in that instance, just present your writ to them, and they’ll be forced to let you go. (if this appeals to you, consider joining the morag tong. although every major city has a morag tong chapterhouse, you can only join the tong from the headquarters in vivec city. i won’t tell you exactly where those headquarters are in vivec - it’s actually fun trying to figure out on your own. just ask around and you’ll figure it out.)
okay, i forgot to mention. once you’ve leveled up your major or minor skills 10 times (repeats of the same skill count as well), you’ll get a notification saying it’s time to level up. to do this, you need to sleep in a bed. simply resting won’t do it. you need some kind of bed. make sure it’s a bed you’re allowed to sleep in! i recommend saving before trying to sleep in a bed. sometimes you’ll find a bed in like a mages guild and assume it’s free game but it’s actually someone in particular’s bed and you get expelled from the guild for trying to sleep in it. not a fun time. 
since you’ll have the goty edition of the game, you’ll have tribunal enabled. that means sometimes when you rest you’ll get attacked by a dark brotherhood assassin. they’re not too tough, though, and they have very useful and very expensive armor and usually a decent weapon. if you want the attacks to stop, talk to a guard about them. but why would you, it’s free money. 
i forgot to mention in the main body of this guide, but there are only a handful of places where you can pawn off your skooma and moonsugar. there are two in balmora: there is ajira, the resident alchemist of the balmora mage’s guild, and ra’virr, a merchant whose store is right next to the mage’s guild. in general, if a merchant is a khajiit, and normally deals in ingredients or potions, they’re likely to buy skooma and moonsugar. 
another thing: you do have a journal! your character automatically records most important information in it about your quests. now, this is an actual journal, with entries in chronological order. so it can be difficult to find relevant information by just looking through it normally. if you have the goty edition (which you should) you have the option to categorize by topic and quest! should be a button on the right. not all quests are marked, but most are. 
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the-elder-polls · 2 months ago
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Ok, so Esper Ironhand started out as the character I did actually get to play for a while in the same messy dnd campaign as the Healer who became Leitav. Esper was originally a Cisco woman, before sliding into gender ambiguity, and I gave that poor gal the saddest backstory like it was a competition (it kinda was, we were all seeing who could make the dm cry)
In Skyrim, Esper keeps a good bit of that backstory in that the story begins in a literal underground forced fighting ring at a very young age, with no memory of life before the Pit. Esper was adopted by a slightly older Argonian kid, who did her best to at least keep Esper alive and fighting, and in the end Esper did the same for a Khajiit kid a little younger.
The fighters in the Pits were all the so-called beast races, at least according to the Racial Philiogeny and The Pig Children crowd, Khajiit and Argonians and Orcs (maybe like a Lamia or two? Goblins?)
The three were nearly full grown (Esper was over six foot) when they became eligible to be put in the tournament for Champion, which supposedly leads to freedom (they take you out of the Pits anyway, though what it actually leads to, even I don't know). Esper was put up against the Khajiit, Stoneclaw, and tried to pull punches and let him win, even though it was a fight to the death. The consequences of holding back like you are a real person who gets to make actual choices were...bad. Stoneclaw died, and Esper nearly did. So after recovering and getting put back in, Esper didn't hesitate again when put against the Argonian of the trio, Hope-in-Darkness. Hope may have, but she was always a little more dexterous and sneaky, so it didn't show.
And after that, after Esper became Champion, but Champion alone, there was no point to going free by the Master's way, so Esper waited until it was almost over and broke his neck, then ran for the river running through the caverns that they used to dispose of bodies. It turned out to lead to freedom rather than back to Stoneclaw and Hope, so Esper became a wandering sellsword, but without the sword part, refusing to use any weapons after having been chained to a blade for so long.
If you know the story Inigo tells about how he betrayed and tried to murder his partner while addicted to skooma? Yeah that was actually Esper, who fled the scene before he could come back, and wound up taking a ship all the way to Dawnstar and wandering the snowfields still kid of out of it from the head injury until being attacked by bandits and left for dead (Alternate Start Live Another Life mod). Since it put me at Alftand for that, I made my way up to the Shrine of Azura where Aranea helped me and called me Champion(?!), and so the adventure begins.
Esper had to head to Winterhold and then Solitude on foot, and taking the dock gate into Solitude on a day when it was sleeting lead to finding Sofie actually frozen to the pavement and instantly becoming a parent, even if finding an actual house took longer. Then a carriage ride to Whiterun (and finding a hideout on the city outskirts because I have the Dragons Den house mod) brought Lucia into the family too, and then taking another carriage down to Falkreath to strike out north for Illinata's Deep (must pay back the debt to Aranea, daedra prince nonsense or no) lead to Gore, and the family begins to take shape.
Esper is an absolute unit of an Orc, and I have had unnecessary amounts of fun playing with size tweaks and comparison shots
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Lore for your enjoyment, anyway
i am doing this to esper
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volno · 8 months ago
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Sphynx Khajiit update - Oops
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"pfftt converting these skin textures from cbbe/sos to the vanilla body types shouldn't be that hard, right? I can bang that out in like a day to two, right?" I thought, like a fool.
Turns out that it is, in fact, a lot harder than I thought; especially after my original plan of simply baking the maps from the modded bodies onto the vanilla bodies in Blender proved not to be a viable method (it both took too long and produced baking artefacts that had to be manually cleaned up). So I've opted to doing it manually in Substance Painter, which gives better results, but takes a fair bit longer to do. But I have, at least I've learnt a bit more about the program as a result. Otherwise, I have made progress on patching the issues with the non-diffuse head textures reverting to the default textures when the player becomes a vampire (massive shout out to Papitas and their guide on NiOverrides, I legitimately can't find a better resource on it anywhere else) Progress on this hasn't been as swift as I like, and I am finding it once again difficult to work on (thanks ADHD), but this project is something I both really want to, and sort of need to, finish. As some of you know, the least year was uh, not great to put it mildly, mainly for me due to my irl situation, and I started this project when my mental health was really starting to deteriorate. But now that I'm in a better spot and my health is improving, I feel like finishing this mod will bring me some closure for that chapter of my life. So I'm gonna take it as it comes, maybe even finish some other projects first, but so help me god, this thing is getting finished eventually.
Got a little serious and emotional there at the end, huh? What can I say, the raw chicken cats bring that out in me for some reason.
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kookaburra1701 · 1 year ago
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1, 8, and 12 for the Violence asks?
The same still goes - I LOVE TO HAVE MY MIND CHANGED! If anyone reads these and thinks of a counter example or a fic/bit of meta that will change my mind, let me have it.
the character everyone gets wrong OK, so this is going to be the one that gets me run out of town, chased by a mob of people with pitchforks, but I'm going to answer the custom follower Kaidan. I get why - he's a fluffy romance mod at heart, and while I have no idea whether he was made in response to the SR mod he is often held as the alternative to Bishop's rapey vibe, and thus ends up being mostly written as an endlessly nurturing, supportive love interest for the DB in fics. But Kaidan dealt with his pain by drowning it in alcohol and moon-sugar, and decided to become a bandit. Only to find out the group he joined weren't bandits they were a DAGON CULT. And it was only AFTER he stood by while the cult tortured and murdered an entire family that he had second thoughts about being a part of it. THEN when he escapes and goes back to Skyrim to sober up, he gets black-bagged and tortured for who knows how long. Dude's f'd in the head and obviously has some incredibly maladaptive coping mechanisms, is what I'm saying, and has some SERIOUS SHIT in his past that any good-to-neutral alignment love interest would have to come to terms with. I LOVE him for it, but it's not a side of him that I see explored much. It's what I'm aiming to explore in Wives of Shor, if I ever manage to finish the damn thing. And ALLLL of this is one of the reasons why I went so feral over @gilgamish 's fic, Tides to Carry Us Home when I came across it - the look at Kaidan through Felix's eyes (someone who is also very mixed up in the head) is DELICIOUS.
8. common fandom opinion that everyone is wrong about Please allow me to paraphrase something I tend to see quite a bit. I'm not thinking of any one person, and honestly, mostly it's a take on r/skyrim lol:
"The Nords are prejudiced against Khajiit because they won't let the caravans in the city." Khajiit caravans aren't excluded from the cities because of racism, they're excluded because of a) protectionist economic practices and b) THE CARAVANS ARE DOING AND ENABLING SO MUCH CRIME OH MY GOD don't get me wrong I love them for the "poor us, the Nords are so mean" act they put on very successfully (at least it worked Ysolda) but Ri'saad literally came to Skyrim with a bunch of people in debt-bondage to be a war profiteer. It is totally justified that all of the jarls took one look at that whole situation and said, "OK we don't have enough guards to keep you out of the province as a whole, but you are NOT doing that shit in my city."
12. the unpopular character that you actually like and why more people should like them
HEIMSKR. He has no chill. He has no fear. He has no orthodoxy (if you listen to his speech all the way through he says things that I'm very certain NONE of the other priests of Talos would endorse, like Talos being the head of the pantheon, or Alduin being sent by Talos to punish unbelievers.)
He just stands in the square, all day every day, and yells at the Gildergreen, which is Kyne's sacred tree. Combined with his insistence that Talos is the head of the pantheon (the place of Kyne in that Old Time Nord Religion) I feel like there's actually something going on there. And then if you side with the Imperials even being arrested doesn't stop him yelling about his crackpot theology. We stan a stan.
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akaviri-dovah · 1 year ago
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bruh I was not expecting NO KHAJIIT VINE BOOM NO BOSMER VINE BOOM AND NO REDGUARDS AT LEAST GUYS BASSBOOSTED VINE BOOM to blow up like that 💀💀💀 thank you all tho
anyways for all of you who liked and/or reblogged, lamenting what Bethesda denied us, I know a mod that might interest you... unfortunately it's on bethnet only, no nexus for some reason. and while it doesn't let you marry any Bosmer or Redguard men, or any more Argonians (though for these, I believe you can use console commands to rizz them up - I know it works on Madesi), it does let you marry the two Khajiit boys... and a certain popular Dunmer... and a bunch of other not-as-popular people who you couldn't marry in the basegame.
full list of characters here, from the mod's description page...
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and link for the mod itself is here. it's not mine, clearly, I'm just doing my free advertising shtick as usual, credit goes to its original creator UNISL. have fun and thank me later.
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trans-lass-with-tea-glass · 7 months ago
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Here's all my stuff I've made of Maslo'da Farseer! My Skyrim oc. The 5'4 trans fem menace. She is a khajiit raised by a high elfs somewhere near the Summerset Isles. She wasn't allowed to go out much growing up but once she convinced her adoptive family to let her go with him to bruma she got to finally explore. In bruma she would meet the synod with her dad. She doesn't know much about what he did with the synod there but she was happy to meet, and practice, with them. After leaving bruma and heading to some ruins for research she would find herself on the Skyrim border. From here her and some of her father's synod associates would head off to find a dwarven ruin.(The one you see all the synod bodies in during the college questline.) The falmer would kill many of her associates leaving her to flee the ruins. They managed to get out alive but she is alone in an unfamiliar place. For now she camps within a nearby ruin while trying to figure out what to do.
ANYWAY
Uhhhhhh God I wish I could make her into a mod AAAAG
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saturniandragon · 7 months ago
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Please answer any or all of the Skyrim ask game questions you want! I want to hear whatever you're willing to tell me!
Oh my god Emily you can't be doing this to me /j
Welp, here goes!
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Helgen - Who was your first Skyrim character? Do you still make anything with them/play as them now?
My first Skyrim character is actually 2 different characters. If by "first" you mean the first character I made from the character creation, it would be a male Argonian named Adrastea (yes named after my dragonsona). But if by "first" you mean the first character that completed the main quest, it was a male Khajiit named Draqanar.
I talked about this in my inpiration behind my tes ocs post, so do check that out!
Riverwood - Hadvar or Ralof? Why?
Hadvar. Honestly I only chose Hadvar because in my first time playing, at the opening scene in Helgen, I was so overwhelmed by whatever the fuck was happening around me and just chose to follow the first NPC I saw in front of me, which happened to be Hadvar.
Whiterun - Do you tend to do Bleak Falls Barrow before or after meeting with Farengar?
Usually I visit BFB before going to Whiterun, by triggering Lucan Valerius' quest in Riverwood trader. Saves me some time because I don't have to go to Riverwood, go to Whiterun and go back to Riverwood again. Although, from a lore/story standpoint, I think Bethesda intended the players to go to BFB after meeting Farengar. Which I find to be more immersive.
Ivarstead - How do you feel about the Greybeards and Paarthurnax?
Cool chill old men and cool chill old dragon! I could never side with Delphine again after she tells me to kill grandpaarth. Luckily I've found a way to get around that.
I do wish Bethesda did a bit more with them though, like why can't I talk about Miraak with Arngeir or Paarthurnax? I hope there will be some mods to address that. We have voice synthesizer tools now like xVASynth and ElevenLabs, so I'm just waiting for someone to take one for the team and create a mod like that.
Morthal - Do you enjoy exploring dungeons and ruins? Why or why not?
Matter of fact, I do! Especially when it's night time, because 90% of my characters are stealth snipers. I embrace the darkness like a friend. It's even more satisfying when using mods that let me one shot kill enemies via headshots. One of my favorite shootout places is Treva's Watch, there's a stony cliff just across the river that makes perfect sniping position. I love it.
Kynesgrove - What's your favorite non-major city/town/settlement?
I don't know if I have one. Riverwood and Dragon Bridge both are nice, but I don't really feel any particular attachment to them, or any minor settlements. My favorite place has just been Whiterun since the beginning.
Markarth - If you could rewrite one questline in Skyrim, which would it be?
Dragonborn DLC. Initially I didn't have problems with it, but like I mentioned before, there's almost no connection between Miraak's story and the Greybeard's and Paarthurnax's acknowledgement. We could just settle with "Miraak was so terrible that Arngeir and Paarth don't want to talk about him" reasoning, but then so was the Dragonrend shout. And they had dialogue options about it.
Idk, it's just subpar to me after repeated playthroughs. Deep down I feel like Bethesda only made that DLC for the sake of wanting to give Morrowind fans nostalgia.
But I do have to give them credit for one thing, and that is this music:
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See I've never played Morrowind before Skyrim. But when this music hits, it made me feel all fuzzy. Like "wow this is very Morrowindy." And it is, because it's original TES3: Morrowind soundtrack. I think it's a powerful moment when a music can convey a message even to those who have no prior experience. Good stuff.
Blackreach - What's your favorite enemy in the game? What's your least favorite? Why?
Favorite enemy actually I think was Harkon in the Dawnguard DLC. Really the game forces you to wield Auriel's Bow to defeat him (well, probably not, but I don't see how you can beat him otherwise, esp without Sunhallowed arrows). I'm already an experienced virtual archer before Dawnguard. Watching him disintegrate to blood red messy dust pile at the end was gratifying.
Least favorite is any dragon priest (Vokun, Krosis, etc). If you've had experience trying to fight dragon priests as an archer, you'll know that their hitbox is absolute dogshit. Arrows have a large tendency to just pass through them without doing damage. I've been scouring the internet trying to find a mod that fixes their hitbox but nothing has turned up yet. Nowadays I use TK Dodge RE to make the fight a bit fairer.
Throat of the World - How do you feel about "Season Unending"?
Oh God, where to start? Imperials and Stormcloaks. These two care more about the defeat of the other, more than the fate of the mortal realm. I hate it. And there's no way to make both sides like your decision either, no matter which options you choose, even the ones that you think are the fairest options.
I tend to side with the Empire. Not that that's saying much, because around 2022 I learned that both sides are equally shitty. Scylla and Charybdis situation, I suppose.
There's only one good Season Unending, this one:
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Skuldafn - How do you feel about dragon priests?
Dogshit hitboxes, like I previously said. Nothing more than that.
Sovngarde - How would your Last Dragonborn celebrate after the battle with Alduin, or would they celebrate at all?
I've actually been waiting to answer this one.
My current LDB is a Khajiit named Merri'sa. She's not fighting Alduin because she's following her destiny as Dragonborn. She's fighting Alduin on a personal level; a revenge for burning down her hometown before the events of Skyrim (fanon).
But for her, there's nothing to celebrate. Because she knows that nothing can bring back her memories.
So, she opted for a quiet life in Whiterun, before finally going back home to Cyrodiil.
I'm actually in the process of writing her story from start to finish, which I will upload some day in the future, either on tumblr, AO3, Wattpad, or all of them. I plan to upload the entirety of it at once, instead of chapter by chapter. So keep an eye out!
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elveneye · 2 years ago
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``I know now fragility.``
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You would think for a character that has basically become my profile mascot, I would draw him a lot - but alas art block is constantly swinging a bat at my head. 👍
This is my version of Dagri'Lon from Interesting NPCs! Despite being a super follower there's not a lot of content on him (I understand. He's a pain in the ass.) so here's some recognition for this edgelord.
[More info under "Keep Reading"!]
Sorry if I say anything that makes no sense up ahead my english is running low on fuel today …⁠ᘛ⁠⁐̤⁠ᕐ⁠ᐷ
You could say this version of him is an AU, because I changed aspects of him that just wouldn't be anything like the real Dagri'Lon you get me? Dagri is supposed to be a serious character but I sort of picked him up like "You're my friend now, we're having soft tacos later :)"
It's very funny having this ancient dude who's body is in a vortex of slowed time and is no doubt tormented by that tag along with the Dragonborn that is only alive by sheer luck. Oh and also Inigo. And they're brother and sister. I don't know how one survives hanging out with siblings who start throwing shit at each other when bored (as siblings do).
Anyways about his design!!! I knew I could improve his original outfit somehow, so I took a couple of mods, jumbled them up together aaand created something, I guess! So it's not really my design I just sort of played dress up with him LMFAOA
I do feel like I could've given him armour that's more... the best I could describe is, grim reaper-y? Like some kickass black robe - but I couldn't find anything at the time, so I just stuck with Contractor armor. It does improve stealth, though!
But no matter what I absolutely HAD to have a hood to highlight the fact he's got no head. I mean that's like the focal point of his design, his non existent head. I'm too lazy to write the entire story of how he lost it but the way I remember it (and this I couldn't find on the internet I had to listen to him repeat it in the game) was he had these 3 servants that had to guard his body during the transfer which I assume was him trying to become immortal. One of them, never specified which, was like ay fuck you guys and sort of nuked the entire transfer, killing everyone in the process except for Dagri'Lon, who's soul was now in the void and his body in slo-mo. He also says there was a dagger in his neck which he just throws in randomly? And it took him about 300 years or more to even conjure up movement. TWO ENTIRE CENTURIES LATER his body is just, still in slow motion. And his fate has lead him to be the side kick of a Khajiit woman who jumps head first into traps and cries whenever she has to count.
Oh and the horns are purely accessories. Just thought they looked cool.
"If he's headless, why the eyes and teeth?" Well here comes the part where I intervene! If I'm being honest I was like "Yeah this just looks cool lol" but I made up a reason so now I have an excuse to draw him like this.
The eyes and teeth aren't real, they're purely just an illusion spell. If you tried sticking your hand under his hood (good luck) it would just phase through. But it's not a permanent spell, so if he forgets to recast it, well you can see in the drawing what happens. It doesn't hurt him or anything, it's like some sort of ectoplasm breaking down, which now makes this drawing funny because it would be the equivalent of not blowing your nose in a while and snot shooting out when you sneeze. If this doesn't make sense in the Elder Scrolls world I can't think of a better reason sorry 💔
There's more little details that I changed about him... Like he doesn't hate absolutely EVERYTHING that isn't decay (he likes hares. really likes hares), not as Gary Stu as he is ( I like to think that whenever he makes some sort of egocentric comment some Looney Tunes type of shit happens like he immediately gets sent flying by a trap) and most important of all HE'S NOT BAREFOOT !!!
I only now remembered to mention this but he's a mage who, If I had friendly fire on, would end up vaporising me every other fight. I've never seen worse aiming in my life.
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If you've made it this far, thank you very much for reading. This is like the first time I've publicly just info dumped about an interest lol.
If you've got any questions about him send em my way in the asks!
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dawns-beauty · 4 months ago
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heeyo, i've found this list you made (https://www.tumblr.com/dawns-beauty/743130619422310400/list-of-khajiit-cc-mods-i-really-like) about khajiit CC mods but the feet of male khajiits have mismatched textures when using Khajiit Male Lion Textures. do you perhaps know a fix you can share with me? 👀 thanksss xoxo
hmmmm, i think it depends on what feet you use?
I think the textures are made for vanilla, and the author made a patch for Khajiit Overhaul digitigrade.
I made a sort-of patch for myself for high poly feet (like the ones from Tempered Male Skin) I can probably share, but the normal map also doesn't match, so they still don't look right
Sorry, maybe you can take it to the author and see?
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zenjestrr · 10 months ago
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some of the characters I made in the Skyrim Nolvus Ascension mod
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Auriela. altmer dual wielding spellblade. first character I realized I could modify with the new body slider. as such I gave her a Pixar mom body, obviously. and like giga tall. like her forehead touches the doorframe tall. like I have to sneak in order to fit thru some places tall lmao.
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also I gave her glowing freckles
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this dude was made using the Sarpa - Beyond Skyrim: Argonia mod. for those that don't know, Argonians also have different subspecies like the Khajiit. bird-like Argonians are called Sarpa (they're an ESO creation, they never existed before that). I think this is a fan interpretation of how they'd look like and I think it's super cool. His name is Steals-Your-Spoons. fore roleplay purposes I am obligated to steal any spoon I come across. I won't be actively looking for them but I will have a drawer in one of my player homes that's just crammed with spoons because this name decided to come to me while showering lol. in combat, he's gonna be a frontline archer that uses summons and followers to tank instead of being a stealth archer because we've all played that style to death. this mod actually added an acrobatic archer playstyle that's really cool. you know that backflip scatter arrow move you can do in Dragon Age: Inquisition? yea that's possible here with this mod
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Kanaheda the bosmer. initially I planned on making her a stealth mage since the mod's new perk system allows for a stealth mage playstyle by giving magic attacks sneak damage......but then while messing with the CC I realized I could give her glowing body tattoos and then the plan changed. she's now a naked brawler. she literally just runs in there shrieking beating people into paste with her fists. cuz I wanna see the tats lol. this is supported cuz this mod brings back the Unarmored skill from Morrowind and the Hand-to-Hand skill from Daggerfall/Morrowind/Oblivion.
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Titania the breton. based her on my favorite paladin from the Fire Emblem series: Titania from Path of Radiance/Radiant Dawn
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while in the overworld, I'll ride around on the horse and swing my axe around to replicate the FE cavalier playstyle. obv in dungeons and stuff I'll have to stick to being on foot but that's fine cuz I love the new battleaxe animations in this mod. very meaty
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Zenandrayda the dunmer. initially made her to be the stealth archer but since the new combat mechanics are more similar to Elden Ring I just decided to be a weapon + shield knight sort of character with her. 100% because I found this purple shield lmao. she also sprinkles in some illusion magic before fights.
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oh and this mod adds bladestaffs to the game. they literally have the same moveset as staves do in Dragon Age 2/Inquisition
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Zen-Ma will be a pure mage most likely. her armor is the Ancient Argonian Armor made by 4thUnknown. I fell in love with this armor the moment I saw it. massive Twilight Princess Fused Shadow vibes + I love that Argonians get some love cuz they're probably my favorite race in the series
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it doesn't come across in screenshots but the lights glow in and out (just like the Fused Shadow lol)
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Zenaida the redguard. might go back in the CC and change her body tattoos. the armor below is 4thUnknown's Mythic Dawn Armor.
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I also made 2 Khajiit, a male Bosmer, and an Imperial lady but I don't have any screenshots of them. the character creator is insane so I'm probably gonna make like 20 more characters. the CC even has a sculptor feature so if you have the patience you can literally mold your character however you want.
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late-nite-scholar · 1 year ago
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Aug 7th (Day 3): Prompt- Starlit / Teeth
Day 3: Teeth- Azuri tells Kharjo the story of how she was taught to fight by Nerevar. I’m sure I’m way off canon with some of my ideas, but that’s just how it goes sometimes. Also, Kharjo loves to use pet names because he is the actual sweetest. 
Translations: yi daelha- my love (Dunmeris), ahziss siir- my [heavenly, holy] light (Ta’agra), serush- beautiful (Ta’agra)  
Dunmer LDB x Kharjo
Warnings- None
Wordcount- ~1600
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(Description in alt text. Azuri is wearing the Seer Robes from the Skyrim Outfitters: Vestoriam Magus mod. Kharjo is wearing Khajiiti Chain Armor from the Khajiiti Armory mod.)
***
It was late when Kharjo finally trudged back up from the jarl’s house to the College. The sun had set and Jone and Jode were out, both waning. Dagi-raht moons. But at that moment he wasn’t looking at them, he was focused on getting back to the Archmage’s Quarters and his beloved. 
But the Archmage's Quarters were empty. 
“Azuri?” 
He checked all the rooms, and found the small door that led up to the roof open. He followed up the spiral staircase until he was outside once again.
She had shed her robes and wore only a soft shirt and pants. Her hair was tied up in a messy knot on top of her head, eyes narrowed in concentration. In her hand she held a staff, but she whirled and thrust it like a spear. Her style was not one he was familiar with, but she obviously well practiced. 
As she turned, she noticed him standing by the door. It startled her for a brief second, her hands tightening around the staff. But then she relaxed, and smiled. 
"You're home, yi daelha!" She ran over to hug him. "How was work?" 
"The jarl's new guards grow more skilled each day. Khajiit already plans to train them harder now, and the jarl agrees. But the day was not supposed to go on so long. Kharjo is sorry he is so late." 
As he leaned down to kiss her forehead, she chuckled. “It’s okay. How many times have I been stuck on a long job? But things are going so well! I still can hardly believe Korir came around the way he did, but I’m glad he did.”
“As is Khajiit, ahziss siir. Now, do tell Kharjo, what are you doing? You fight with that staff in a style Khajiit has never seen. Who taught you this?”
“Nerevar did.”
“You were taught by your First Era warlord?”
“Yeah. You know he’s my ancestor guardian, and while he has a hard time manifesting in our world, we talk quite often in dreams. Let me tell you the story.”
They sat together on the roof, and Azuri began. 
*** (Then) ***
"Azuri!" He greeted. They met as they always did, in a field of flowers and bright sun, though he was certain she’d never been to such a place in the waking world.  
She sobbed as she threw her arms around his waist and hugged him hard. "Nerevar! I… I need your advice. Really bad. I need someone wise to show me if I'm right or not." 
"Of course!" He pulled back, putting his hands on her shoulders. "What troubles you?" 
"Will you swear not to tell anyone else?" 
"Of course, Azuri. I will always respect your privacy." 
She dropped her head. "I want to leave." 
"Leave where?" 
"This House. Mournhold. Morrowind. If I am to escape, I have to go far away where my parents can't find me." 
He nodded. "Where do you plan to go?" 
Her head flew up again. "You aren't going to stop me? Or talk me out of it?" 
"Well I can't actually stop you, and I see no reason to talk you out of it. You've told me more than enough for me to know that going out and getting some independence would be good for you. I don't know how your parents expect you to have any kind of destiny with the way they keep you sheltered." 
Azuri was crying happy tears now, and she hugged him again. "Thank you, Nerevar! Can… can you help me plan? What should I take? What's the best way to get out? I… I think I'll start in Cyrodiil, then make my way… I'm not even sure where. Maybe Skyrim? It's more isolated there but I'm not prepared for that yet." 
"You've been thinking about this. That's good that you recognize where your weaknesses might be. I will help you as much as I can. It's been a long time since I walked the world, but some things don't change." He crossed his arms thoughtfully. “First we’re going to start with how to defend yourself.”
“I… I can use an axe. Like… like the Nerevarine did.”
He gave her a gentle smile. “Ah yes. Rilenna is uniquely skilled with an axe. But you, my dear, are more likely to carry a staff. And my first weapon was a spear. So we will start there. Tomorrow night. I will teach you to fight and we will plan your escape.”  
++
The next night they met again. This time a circle had been cleared in the grass and flowers. Nerevar held two spears, one of which he handed to Azuri. 
“Now then. Make sure you practice this when you can in the real world, too. Any stick or staff or even a curtain rod would work. Now then, hold it like this, and do what I do.”
Azuri did, but soon her shoulders sagged. She let out a frustrated cry. “I’m never going to be as good as you, Nerevar! How can I learn to fight like you?”
He gave her a sigh and a gentle smile. “Do you think I was any good when I first learned to fight?”
“Weren’t you?”
“Azura’s mercy, no! It took a long time, and a lot of dedication, to get to where I was in life. Like everything, it takes practice. And you can do this. You have the will and the strength of mind. Let’s try it again, and then we’ll talk about supplies you should start stockpiling.” 
++
It took time, but Azuri worked tirelessly and began to improve. So Nerevar started to push her harder.  
They were sparring, staves clacking and whirling, when he suddenly slipped around her. Using his greater height, he slipped his staff over her head and used it to pin her arms. He chuckled. 
“What do you do now? I’m bigger and stronger, how do you break free?”
“Magicka?” 
“That will work. How else?”
“I could kick you?”
“Okay, one more.”
“Umm… I don’t know?”
He let her go and came back around. Setting the butt of his spear on the ground, he leaned on it. “You use every tool and weapon your body has. Magicka, feet, elbows, knees, nails, teeth, whatever you can.”
“Teeth? Like, bite them?”
“If it’s you or them? You’re damn right. I’m not here to teach you to fight so it looks pretty. I’m here to teach you to fight so you’ll survive. Fight dirty, and don’t be afraid to. Even if you have to bite them.” He grinned. “But you’re coming along well. I think you’ll be ready by your birthday like you want to be. Now let’s run through that again.”
*** (Now) ***
“How long did you train with Nerevar?” Kharjo asked. 
“I’ve never stopped. We still talk about it to this day. He always seems to think of new things to tell me, new tricks to put up my sleeve. But before I left Mournhold, we trained for the better part of a year. I actually did have a curtain rod in my room I used to practice with.”
“And how many have felt the wrath of your teeth?” 
She laughed. “I’ve bitten my fair share of enemies. And what he taught me works well because fighting styles have changed so much, so it throws opponents off when I start pulling out Chimer spear tactics and gives me an advantage. And he taught me how to survive outside of fighting, like how to make a camp and how to just be in the world. I owe him everything. I never would have gotten out otherwise.”
“Then Khajiit is grateful also. Would… would you teach Khajiit your Chimer fighting style? Kharjo will teach you what he knows of the styles of his homeland in return.”
Eyeing up his plate-armored form, she raised an eyebrow. “You want me to teach you how to fight? I mean… I certainly can, but...” 
“Khajiit would rather train with no one else.” He butted her gently with his forehead and kissed her cheek. “But for now, Khajiit would like supper and a bath, preferably with his serush.”
She kissed him back. “I’d like that, too. How about we start the training tomorrow?”
“That is perfect. Khajiit looks forward to it. It will be rather exciting to spar together.” 
“Well, I hope so. But I’m also rather excited about this idea of supper and a bath.”
“Ah, then let us go now, Moonbeam.”
Hand in hand, they descended the stairs until they were back in the inviting warmth of their chamber. They went first to the bathing room, steam rising as she turned on the tap and the tub began to fill.
Smiling at Kharjo as he began to strip out of his armor, Azuri said a silent thanks to Nerevar. It had been her parents' pride and ambition that had led to the Hortator himself being her guardian. But he'd been everything to her that her parents weren't; he'd encouraged her, helped her, loved and believed in her. He'd helped her to win this freedom, this life she'd built. And that was more valuable than anything on Nirn or in any other plane of existence.
Kharjo's purr of her name brought her out of her thoughts, and before she knew it she'd been swept up into his arms and kissed. "By the Moons, you are most beautiful when lost in thought. But perhaps you will join Khajiit in the bath now?"
"Of course, my heart." She giggled, pulling off her cold, sweaty clothes and following him into the steaming tub.
And it was wonderful.
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nientedenada · 2 years ago
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Titus Mede of Kvatch - A fun link between a scrapped Oblivion quest and the Fourth Era
Originally posted on r/teslore. In an interview after Oblivion, Todd Howard made this comment:
In regards to the politics comment, that's a valid statement, in that Daggerfall and Morrowind both have main stories dealing with a lot of politics, and that wasn't the story we wanted to do this time. There was a time that the Oblivion main quest featured a ton of that, dealing with the Elder Council, but we did end up cutting it while it was still on paper, in all our story reads, it really defocused the main quest from dealing with the daedra, which we wanted the focus to be. Anyway, I think the lack of actually seeing and dealing with the Elder Council is certainly one of my "I wish it had this" things, as we wrote some great stuff for it that just didn't make it in. It was the "nobility" faction line, where you made your way up and became "The Duke of Colovia" and sat on the Elder Council. The only remnant of that questline is the dead Duke in Castle Kvatch, which was to be the beginning of that line.
The dead duke is Ormellius Goldwine and you are asked to retrieve his signet ring, called the Colovian Signet Ring, from his body. He never gets a successor, Kvatch is never rebuilt (unless you download a mod.) It doesn't feel that weird in context. Oblivion in general has all sorts of interesting political problems lurking in the corners of the various courts that never get any quests. (The count of Bravil has hired a Dunmer Inquisitor to go after Khajiit rebels, for instance, and it just comes up in one conversation with the Inquisitor who does nothing in game.)
The player presumably would end up wearing the Colovian Signet ring and becoming Count of Kvatch in the scrapped plot Todd Howard described.
The Pocket Guide to the Empire, Third Edition, released with Oblivion, and written by Ted Peterson establishes that the Count had no obvious heirs. Though, mysteriously, it has a different name for the Count, because continuity even in the same game is not a TES strength.
Family strife in Kvatch claimed the lives of both sons of Count Haderus Goldwine, vying for the inheritance. While peace has been restored, the Count, at the time of this writing, is still in mourning, and has not designated a new heir.
With no heir designated, the Count died at the hands of Daedra, leaving the leadership of Kvatch ripe for the taking. And since it wasn't the Hero of Kvatch who'd complete this scrapped quest, Titus Mede I did.
Or at least I assume. It's never said outright in the books or games that Mede hails from Kvatch and took it over first, but it's hinted at. Let me lay out the bread crumbs of this trail.
Titus Mede began his life as an Imperial officer in Michael Kirkbride and Kurt Kuhlmann's Star Wars fanfic! (I also know that fanfic got a TES rework, though I haven't read either version in whole.) Titus Mede shows up as the new Emperor of Cyrodiil in the official novels by Greg Keyes: The Infernal City and Lord of Souls. Not a surprising transition, since we know Keyes was working off notes given him by the developers, and /u/mkirkbride has previously confirmed that some of the Fourth Era history in the novels originates with his ideas.
We don't get a full sketch of his biography. Here's what we know.
Titus Mede had been—and was—many things. A soldier in an outlaw army, a warlord in Colovia, a king in Cyrodiil, and Emperor.
Lathenil in "Rising Threat" will confirm this in Skyrim, and add an interesting little detail about the nature of Titus Mede's claim.
After seven long, bloody years the Stormcrown Interregnum was ended when a Colovian warlord by the name of Titus Mede seized the crown. Whether he had rightful claim or not is moot. Without Titus Mede, there would not be an Empire today. He proved a shrewd and capable leader, such that Skyrim endorsed him as Emperor.
"Whether he had rightful claim or not is moot" suggests that at least for propaganda's sake, Titus Mede made a claim of legitimacy. He deserved to be Emperor not only because he won the Civil War with Thules the Gibbering.
We also know that he started his career without any rank. His son Attrebus says
Listen-my father was once just a soldier with ambition. Now he’s Emperor. He fought for everything he ever got, and I was born with it. Who should be admired the most?”
So what was his claim? One more detail from the novels suggests the answer.
“You know what that is?” she asked, indicating a small black tattoo of a wolf’s head.
He did, of course. It was the Emperor’s personal brand, worn only by his innermost circle.
The Wolf's Head was the symbol of the Count of Kvatch.
Put this all together, and I think we can conclude that young Titus Mede the soldier first made a bid to take over ruined County Kvatch, on his way to greater things. He probably got hold of that ring to make his claim, since there was no obvious Goldwine heir. It wouldn't matter if people believed he was rightfully the heir to the Count of Kvatch if he made people recognize him. And the same would go for Cyrodiil and the Empire. Many of the Elder Council would privately turn their nose up at him as an upstart. His Nibenese Minister Hierem plots to overthrow him. But he outlasted them all and the Oblivion political plot got a triumphant ending, despite Todd Howard's decision to junk it.
I'm not, of course, the first person to put these pieces together. While researching this, I found that very active fan Pilaf the Defiler wrote a piece that makes the Kvatch connection. The full piece with Lady Nerevar's art is on her tumblr. The relevant paragraph:
The warlord Titus Mede has declared himself King of Colovia and musters an entirely illegal army in the hills of County Kvatch. This misguided bandit king does not agree with the wisdom of the Elder Council in placing his terrible majesty Emperor Thules of Nibenay on the throne. Sadly, the Elder Council has had to place severe restrictions on travel along the Gold Road for the duration of this so-called uprising. If you come across a checkpoint, don’t attempt to flee or go around it. This is for your own safety, citizen. By complying to the law and showing our good faith, we can discourage outlaws like Mede from operating within our borders with impunity. With the support of good citizens like yourself, the Elder Council and Emperor Thules can continue to lead us through this transitional phase in our glorious Empire. Respect the law, for Julianos and the Nine!
I'd love to see more fanworks fleshing out the Medes' origin in County Kvatch.
Added comments: I learned in the teslore discussion that there is an Oblivion mod: Knightly Orders for Cities that adds in Titus Mede as the head of the Order of the Wolf in Kvatch.
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daedrabait · 2 years ago
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⭐ tell me all about your favorite buddies ⭐
Thanks for enabling my rambling. This question is very vague but I'm guessing you mean my ocs! <3 ask template here
So. I'll tell you about my OC couple first, who I've got an ongoing longfic about that you can read here. I'm going to sum it up without dropping too many spoilers, so the characters and descriptions may be a little vague.
Their story is based off of a Skyrim companion mod called Lucien Flavius. I always liked the idea of the Dragonborn being someone's adventurer mentor and protector while also fighting their own battles.
Theo is the Imperial scholar in the situation - I took inspiration from Lucien, but Theo is my own oc that I've put lots of time and effort into building. He's got that sweet, sheltered innocence of any apprentice but strives to learn and understand both the ways of real people and the ways of the world. He is learning that not everything is as he read in both history and storybooks.
Griffin is the dragonborn - the mentor. He's a Bosmer thief who's had a rough life and struggles to make connections with people that go deeper than skin-to-skin because of his past experiences. Despite all this, he exhibits a kindness and a more patient and tempered way of going about things that makes him extremely interesting. He's a confusing fellow, especially for Theo, who doesn't have much experience with people beyond his own parents.
But anyway - it's a story that came from my partner and I wanting to explore the potential of a whirlwind fastburn romance between a kind, humble, yet wary dragonborn and an overeager scholar. The potential angst was too good to pass up. So I ended up writing out the story about them. I decided to forego the canon events of the Skyrim game and make it into an alternate universe where yes - there are dragons - but there's no Alduin, and dragonborns are just coincidental heroes that keep being born. It also takes place about a decade after the civil war (Imperial victory) because I wanted to add some flavor and thought it would be interesting. Plus both MCs' parents have involvement in the civil war.
Progression in their story has been a little slow up to this point because I struggle to keep writing sometimes but I'm coming onto some important scenes soon so. If you do decide to read it, I hope you enjoy!
Onto Faelon - another Bosmer Dragonborn
Canon events of Skyrim's main quest do happen, but they're weird.
Faelon is an ex-thrall whose spell was broken by Akatosh upon the arrival of Alduin. He is Dragonborn - but so is his sister. Faelon has had many near-death experiences and because of this and the strange consequences of his birth (Serpent sign), Akatosh decided to bless Baela (his sister) with a dragon soul as well.
Faelon's years of being broken down by thrall magic erased his memory of anything before waking up. Essentially, the amount of magical and physical damage done to him by the wizard had wiped his brain clean except for knowledge of basic tasks and muscle memory. He forgot who he was, where he was, and everyone he had ever known. This made things quite difficult for him upon waking. To sum it up simply, he woke up in a cave near Riften, killed his captor, found maps and journals (he retained the knowledge of how to read), found out he was a thrall, and followed the map into Riften. Following cryptic notes scattered about lead him to an imprisoned Khajiit who shed more light on what happened to him.
Inigo was responsible for shooting Faelon and leaving him to die, causing him to be found and enslaved by the wizard. If you've ever had the Inigo mod installed, I decided to canonize the story that he tells the dragonborn about his betrayal into Faelon's story.
Onto Faelon and his sister - yeah, I know what you're thinking. His lore is huge and extensive. I know.
Faelon and Baela share a father - the whereabouts of Faelon's other parent are unknown because he doesn't remember any of it. Baela doesn't know much about their father either, as she was very young when he either died or disappeared. Her mother was never in the picture, having had her and then fleeing to Morrowind. Faelon, the older of the two siblings, raised her from then on until she reached 14 - at which point he went missing after taking a mercenary job with Inigo.
They meet about a decade and some change later in the Ragged Flagon below Riften. Faelon has no clue who Baela is even though she's ecstatic to have finally found her long lost brother - who she had presumed to either be dead or long gone to some other place outside of Skyrim.
Faelon used to be a very compassionate and loving brother. Years of unfathomable abuse and feeling vulnerable had twisted him into something sinister, though, something power hungry and ruthless - and even still, Baela didn't blame him and tries to rekindle their familial bond. We love tragic siblings, don't we?
I talk about Mercer and Faelon a lot. I won't add more rambling about them here, but if you want to know about them specifically, feel free to send me an ask about them. The amount brainworms I have for those two are unending.
I'll also do the same for Veris - I feel like this ramble is long enough.
Feel free to send hyper-specific asks to me, whether they're about ocs or my stories! As long as they don't potentially spoil future events within my main story (Dust and Dim Sunshine), I'll answer them.
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