#thanks pebbles
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susivoi · 8 months ago
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Inspo: The "Thanks Obama" meme.
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theskrunkledevourer · 1 year ago
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Rain World… its a rainy world alright! I drew…painted? these in one night, so have some angst: Moon and Pebbles fashion.
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razztazzel · 16 days ago
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Thank you guys soo much I don’t even know what to say sob sob..
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I’m just so happy that you guys really like my stuff, I’ve never been so happy to share my creations around!!! THANK YOU GUYSS💕💕
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mipexch · 1 year ago
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love these robots. i hope nothing bad happens to them
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itsutsuiwa · 1 month ago
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older art from this year ft mooncat and her brother + a shitpost from june but i think it’s still relevant especially now
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dragonpropaganda · 10 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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heartorbit · 1 day ago
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MERRY CHRIMMIES 🎄❤️💚🍬🌟❄️
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harriertail · 1 year ago
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hello!! you should draw turtle tail :)
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riant-draws · 6 months ago
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you know those dogs with the buggy eyes
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i present to you five puppies
nice to take a break from long projects with whatever this is XD
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ask-moon-and-pebbs · 1 year ago
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Is Pebbles alright? He looks like he got put in timeout
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food--exe · 1 year ago
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without crt filter under cut + pronoun hcs and some extras
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shkika · 1 year ago
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I just hope you don’t come to regret it..
You can think of this comic as a part 2 to the UI leaking the rot comic. Please check it out! (x)
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hdra77 · 8 months ago
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just realized i havent doodled him as much so uh have some more disarray fp doodle!! aswell as handing out some fresh crumbs of lore :D
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susivoi · 6 months ago
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Some wholesome drawings that I made to relax and get myself back into doing art after settling down in my new place.
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twisted-bunkbot772 · 3 months ago
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You should draw pebbles.
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delusionalbitchinthehouse · 4 months ago
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Alpha is furious for some reasons, Pebble does damages control.
So, maybe Pebble shouldn't have shrugged off Alpha's foul mood right before the interview.
Maybe he should have taken in consideration that there was a chance they'd be seated next to each other, right behind Papa, talking animatedly about the album.
Now is a bit late for regrets, though. Alpha is radiating suffocating heat only inches away from Pebble, unnaturally still in a way that means the opposite of calm coming from the fire ghoul. Glaring at the camera like it has personally wronged him, and, having been subjected many times to such a look, Pebble pities the crew that must be shaking in their boots.
Then the earth ghoul notices that Alpha is not, in fact, perfectly still. It's a stupid thing to focus on, but soon Pebble cannot ignore the way Alpha breathes. Heavily, chest raising and falling more ostensibly than usual.
It's kinda hot, actually.
Then the interviewer has the brillant idea to ask Alpha a question - that gets the poor man a predatory tilt of head, followed by a clipped answer toeing the line with rudeness. The fire ghoul's voice, muffled by the mask, still has a distinct edge to it. Pebble has half a mind to elbow him discreetly to remind him that they're supposed to promote the band, not scare potential listeners away, but something tells him that would be the fastest way to get Alpha to rip his head off, camera and witnesses be damned.
So, Pebble adjusts his position until he can press his knee against Alpha's. It's a wonder neither of their pants catch fire, with how Alpha's flames apparently thrum wildly just under his skin.
The fire ghoul's breathing pattern changes. It's ridiculous how quickly Pebble catches on, but, yes, Alpha is taking longer inhales, exhaling through his mouth if the faint noise reaching Pebble's ears is anything to go by.
Forcibly trying to calm down. Apparently, the gentle nudge was a better option than the elbow to the ribs. Figure.
By the time they're back at the Abbey, Pebble almost forgot everything about the incident. At least until Alpha grabs his shoulder just as he's about to enter his room, holding the earth ghoul back and almost making him jump out of his skin, the sneaky fuck.
"Lucifer, warn a ghoul will you ? I know it would please you but I, on my part, don't fancy a heart atta-"
Pebble's sentence is abruptly cut off when Alpha burries his face in his hair, breathing still heavy, tugging him closer until Pebble's back is flush against the fire ghoul's front.
"Shut up," Alpha rasps in Pebble's hair, arm now slung over both his shoulders, "for once in your life. Shut up."
And Pebble...does. Let Alpha breath against him, for a few minutes. Then the fire ghoul pulls back, not letting Pebble make eye contact once he's free to turn around, gaze already on his shoes.
"I would've told him to go sit on a dick if you hadn't," Alpha mumbles as he leaves.
If you hadn't stopped me.
Pebble blinks, stunned, and stands there for longer than he cares to admit.
Why does his chest feels so damn warm ?
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