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Premonition (Technique)
The user of this Technique senses a distant, yet sure to come threat...
Base
Technique Type: Specialty / Support Performance: Free Action Delivery: Self Effect Type: Lingering Duration Tier (DT): D Duration: 24 hours
The user of this Technique senses a distant, yet sure to come threat. Although they cannot tell exactly what it is, they are spiritually and subconsciously prepared for it, granting them a whopping +20 bonus on either a Saving Throw or a Defensive Action done in response to a single threat that very same day. This bonus can be applied in response to anything, but it cannot come until at the very least an hour has passed from the moment of their premonition.
The user can only have one premonition in a single day.
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Feign Death (Technique)
A technique capable of Feigning the Death of the user to such an extent that it even fools the sensing of spirit energy.
Base
Technique Type: Combat, Specialty Performance: Free Action Delivery: Self Effect Type: Passive Channeling Duration Tier (DT): H Duration: 1 hour
An individual Feigning Death through the use of this Technique manages to influence their body in a way that nearly identically simulates the state of being dead. For all intents and purposes, their body does shut down completely, only a feint and nearly undetectable sliver of energy keeping their body from suffering damage by the lack of necessary bodily functions.
Traditional sensory cannot detect the energy harbored in the user's body; only the use of specialized energy-detecting Techniques such as True Sight being able to detect it (and that's only if individuals even suspect about using them in the first place).
The individual Feigning Death can view all that is around them almost like a form of astral projection, an area of up to 100ft, however, their actual spirit is not considered severed from their body during this state, and thus may not be seen by other spirits nor may it move freely. Likewise, the user may not view the spirit body of other subjects.
#tcombat#tspecialty#tfreeaction#tself#tpassivechanneling#tdth#tdeath#ttrickery#tdeception#tconceal#tdisguise#tdormant#tespionage#tnecromancy#tstealth
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Telekinesis (Technique)
Telekinesis is the ability to influence the physical without physical interaction.
Base
Technique Type: Specialty Performance: Free Action Delivery: Self Reach: 15ft. Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
Telekinesis simply allows the user to perform any of the typical physical actions available with a force equal to their Spirit Level/Demonic Force instead of their Physique. This includes, but is not limited to Guard, Deflections, Grapple attempts and Attacks. These actions, of course, continue to require the same parts of a turn that they always have, and like their standard counterparts, they may be given Energy to add Potency to their result.
On the Technique's Notes box, this technique's owner should pre-calculate the total of these actions' formulas, with Spirit Level/Demonic Force being swapped in for Physique.
Modification
Requirement: [Delivery: Self], [Duration Tier: Mn or less], [Effect Type: Passive Channeling]
As a modification, the feature bestows the user with its advantages in addition to those of the existing Self Technique. As a modification to Conjuration Techniques, it bestows the summoned entity the powers of Telekinesis for its duration.
Upgrades
1 point:
Reach Upgrade: +10ft.
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True Sight (Technique)
Enhances the user's perception, allowing them to see the invisible, the hidden effects of Techniques, the true extent of an individual's energy, among many other things.
Base
Technique Type: Support Performance: Free Action Delivery: Self Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute
When True Sight is active, anything hidden or distorted by Spiritual/Demonic abilities or Techniques (such as Invisibility, Energy Mine, or Smoke Screen) can be perceived by the user. Techniques which project visuals only meant for only specific subjects (such as Guide or Scribble) can also be perceived by the user.
When it comes to the sensing of Energy, it allows the perception of an individual's Energy despite not having the required Sense, and it gives insight into the true level of an individual's Spirit Level/Demonic Force, despite it being limited, masked, or faked by any Feat or Technique. When perceiving the Energy of a Technique whose specific effects aren't evident, the user of True Sight gets a general feeling for what type of Technique it is.
True Sight also gives insight into a Yokai's natural form, can see past disguises, and reveals the original state of anything that has been modified, has shapeshifted, or has been deformed.
Last but not least, True Sight allows the user to see despite being affected by conditions such as Blinded.
Modification
Requirement: [Delivery: Self, Wave, Field][Duration Tier: Mn or less]
When modifying a Self targeting Technique, the feature grants its advantages alongside all other Self targeting effects the Technique has. When modifying a Wave or Field Technique, for its duration, it reveals to all who are present information on those within its range, as it typically would to the user if taken as a Base Technique.
#tsupport#tfreeaction#tself#tpassivechanneling#tdtmn#tvision#ttruth#trevealing#tsight#tperception#tmodification
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