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golmac · 1 year ago
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Inform Basics: practice with tables
Tables can be intimidating, but they are great for handling complex situations with text. Since writing and printing text is my whole jam, I've pushed myself to use tables as much as possible. My first ever table turned out to be the central tracking system for magic in Repeat the Ending!
I think I had some beginner's luck there--I never needed to change/fix it later. We'll use it as a model for the next few posts. I've made a couple of things nicer for this discussion, but the core functionality is unchanged.
Let's Make a Table!
A table, as a lot of you probably know, is a way to store and present information. It is a grid organized by rows and columns. If you've ever seen a spreadsheet program like Excel, you can visualize the way rows and columns can be used to arrange information sensibly.
In Inform 7, a table has very specific formatting conventions that must be followed:
It begins with the text "table of [insert your title here]" alone on a single line of code.
On the very next line, the names of the columns must be typed and separated by a single press of the TAB key.
The next line(s) contain(s) data. Once again, columns are separated by the TAB key. Note that actual empty entries are not permitted. Instead, populate so-called "blank" fields with two hyphen characters (without quotation marks).
Here's an image of a very paired-back version of the table from RTE:
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In some cases, we need to tell Inform 7 what a column of data is. More on this next time. For now, just be aware that I've got this in my code to explain what the first column, "siphontype," contains.
siphontype is a kind of value. the siphontypes are defined by the table of diagnoses.
There's no magic to any of these names. They're just what seemed right at the time.
Some simple applications
What can we do with it? Without getting up to anything fancy, we can count the rows. Inform 7 will count almost anything if you use the phrase "number of [almost anything with a numbered quantity]". I'll make a custom action, frobbing, for these experiments.
frobbing is an action applying to nothing. understand "frob" as frobbing. carry out frobbing: say "The number of rows in the table of diagnoses is [number of rows in the table of diagnoses]."
Output:
>frob The number of rows in the table of diagnoses is 3.
We can also dump the entire contents of the table. "Repeat through," which we've used on lists, can also be used to apply an operation/action/etc. to multiple rows in a table.
repeat through the table of diagnoses: say "[siphontype entry]: [diagstring entry]"
OK. Since "siphontype" and "diagstring" are column names, Inform 7 will walk through each row, printing the relevant entries.
What does that look like?
>frob The number of rows in the table of diagnoses is 3. TInert: At the moment, I am not empowered by any sort of entropic magic.TPsychic: [REDACTED]TLucky: Feeling lucky?
Yikes. That's pretty ugly. Let's get that text cleaned up.
carry out frobbing: say "[bold type]The number of rows in the table of diagnoses is [number of rows in the table of diagnoses].[roman type][paragraph break]"; repeat through the table of diagnoses: say "[siphontype entry]: [diagstring entry][line break]"
The main features here are bold text for the first line, a blank line between the bold text and the table dump, and line breaks after every printed row. It winds up looking like this:
The number of rows in the table of diagnoses is 3.
TInert: At the moment, I am not empowered by any sort of entropic magic. TPsychic: [REDACTED] TLucky: Feeling lucky?
I think that's enough for today! Next time, we'll dig deeper into tables, using the same bit from RTE as an example. As always, feel free to AMA
Code used in this post:
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yu-yu-hakusho-rpg · 3 years ago
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Premonition (Technique)
The user of this Technique senses a distant, yet sure to come threat...
Base
Technique Type: Specialty / Support Performance: Free Action Delivery: Self Effect Type: Lingering Duration Tier (DT): D Duration: 24 hours
The user of this Technique senses a distant, yet sure to come threat. Although they cannot tell exactly what it is, they are spiritually and subconsciously prepared for it, granting them a whopping +20 bonus on either a Saving Throw or a Defensive Action done in response to a single threat that very same day. This bonus can be applied in response to anything, but it cannot come until at the very least an hour has passed from the moment of their premonition.
The user can only have one premonition in a single day.
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docpdffile · 3 years ago
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FREE PDF DOWNLOAD Energy Healing for Empaths How to Protect Yourself from Energy Vampires  Honor Your Boundaries  and Build Healthier Relationships ^FREE PDF DOWNLOAD
FREE PDF DOWNLOAD Energy Healing for Empaths: How to Protect Yourself from Energy Vampires, Honor Your Boundaries, and Build Healthier Relationships ^FREE PDF DOWNLOAD
Energy Healing for Empaths: How to Protect Yourself from Energy Vampires, Honor Your Boundaries, and Build Healthier Relationships
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Synopsis : FREE PDF DOWNLOAD Energy Healing for Empaths: How to Protect Yourself from Energy Vampires, Honor Your Boundaries, and Build Healthier Relationships ^FREE PDF DOWNLOAD
The practical skills you need to keep your energy safe and secure!Do you struggle with drawing and maintaining boundaries when dealing with the people in your life? Are you highly sensitive and attuned to other’s feelings and energy, to the point where you can’t tell where their energy ends and yours begins? Do you have trouble protecting yourself from “energy vampires?” If so, you’re probably an empath—and in need of some guidance. Fortunately, there are practical ways to stay balanced and keep your energy safe and secure.From energy healer and psychic trainer Lisa Campion—author of The Art of Psychic Reiki—this healing guide will help you cultivate the energy management skills you need to cope with energy vampires and narcissists, increase your own vitality, and fully embrace your unique gifts. You’ll learn all about:The three types of energy vampires and how to spot themBasic energy management skills to keep your energy strong and robustPractical ways to protect your time, energy, and money from an energy vampireWhen to cut your losses and get away, and what to do when you can’tPsychic self-defense—how to handle a psychic attackWhat to do if you’re an energy vampireAnd how to diagnose a spiritual issue—not all energy vampires are people!  If you’re empathic or highly sensitive, it’s almost second nature to put others needs before yourself or take on the problems of the world. But what about your happiness? Energy Healing for Empaths offers everything you need to heal your energy and maintain healthy boundaries with others—so you can be happy, healthy, and in control of you.
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dariennelefey-blog · 7 years ago
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At the T&TPsychic and Wellness Fair selling my artwork! Come visit!!! #intuitivewellnesscollective #tandtpsychicandwellnessshow #artwork (at Best Western Plus Coquitlam Inn Convention Centre)
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hudsonpsychic · 7 years ago
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#personalpsychic #tarot #privatereadings #psychictarotreader #tarotcardreader #psychic #tealeafreadings #parties #psychicreading #psychictarot #clairvoyant #palmreaders #astrology #themeparties #newagespirituality #private #tpsychic #chakrabalancing #chakrahealing #palmisty #spiritualpsychic #chakra #psychicmedium #tarotcards #lifecoach #lovecoach #loveexpert #lovepsychic #psychicreadings #spiritual (at 213 main Street Hudson ma 01749)
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yu-yu-hakusho-rpg · 4 years ago
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Share Perspective (Technique)
A Technique that allows its user to share their current visual perspective with allies or any subject of their choosing.
Base
Technique Type: Support Performance: Standard Action Delivery: Selective Range: 20ft. (Selective) Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 Minute Saving Throw: User's Will VS Target's Will (if subject resists)
For the duration that this Technique is being channeled, the user's chosen target is able to see things from the user's perspective. Share Perspective shows things exactly as the user is viewing them, meaning that spectators will also see the illusions, hallucinations, or any other miscellaneous things that might otherwise be exclusive to the user, including the effects of Techniques such as True Sight.
The user's point of view does not obstruct the subject's own viewpoint. That being said, the subject's attention must be divided among the two.
Modification
Requirement: [Duration Tier Mn or less Base Technique] As a modification, the feature employs its effects alongside the Technique's other features. It adopts the technique's existing range, method of delivery, and duration.
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yu-yu-hakusho-rpg · 5 years ago
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Mind Reading (Technique)
Simply, the user of this Technique can read the thoughts of those affected.
Base
Technique Type: Specialty, Support Performance: Standard Action Delivery: Selective Range: 20ft. Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
As a Selective technique, the user picks a target whose thoughts they want to spy on. For as long as it is kept channeled, they can hear the thoughts that cross their target's mind as well as get a sense for the individual's current intentions.
Anyone who has somehow become aware of the Technique's effects can attempt to hide their thoughts through meditation; while silencing their own thoughts proves to be simple, hiding one's intentions requires a successful Willpower roll with a DC of 24 for each distinct train of thought or intended action.
While Mind Reading is active on a subject, Defensive Actions or Prepared Actions pinned against any avoidable actions incoming from said subject benefit from a +5 bonus, negated if the subject is successful on their Willpower roll to conceal their thoughts, if they get such a roll in the first place.
Modification
Requirement: [Duration Tier: Mn or less]
The modified Technique allows the user to read the target's thoughts for the existing duration, if it has any, otherwise it adopts its own from the Base stats.
Upgrades
1 point:
Range Upgrade: +10ft.
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yu-yu-hakusho-rpg · 6 years ago
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Alarm (Technique)
A designated alert triggers in response to a specified condition.
Base
Technique Type: Support Performance: Full Round Action Delivery: Selective (6 targets) Range: 20ft. (for selecting targets and placing conditions) Effect Type: Lingering Duration Tier (DT): D Duration: 1 day (Amount of time the trigger remains active) Six designated subjects receive an alert (an alert designed by the player upon acquiring this Technique Feature) when the specified conditions are triggered. These conditions are designated by the character upon performing the Technique.
Alarm cannot be modified.
Modification
Requirement: [N/A]
Alarm can be used to Modify any Technique so that its alert triggers alongside the Technique's own effects.
[Ex. Energy Mines can be modified to alert when they have detonated].
[Ex2. Alarm is used to modify one of the player character's Techniques, one which they only use in case of emergencies, alerting a split up party to know something serious is going on the user's end of things].
Upgrades
1 Point:
Subjects Receiving Alert: +6 additional subjects
Range Upgrade: +10ft.
2 Points:
Duration Upgrade: +1 Day
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yu-yu-hakusho-rpg · 6 years ago
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Telekinesis (Technique)
Telekinesis is the ability to influence the physical without physical interaction.
Base
Technique Type: Specialty Performance: Free Action Delivery: Self Reach: 15ft. Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
Telekinesis simply allows the user to perform any of the typical physical actions available with a force equal to their Spirit Level/Demonic Force instead of their Physique. This includes, but is not limited to Guard, Deflections, Grapple attempts and Attacks. These actions, of course, continue to require the same parts of a turn that they always have, and like their standard counterparts, they may be given Energy to add Potency to their result.
On the Technique's Notes box, this technique's owner should pre-calculate the total of these actions' formulas, with Spirit Level/Demonic Force being swapped in for Physique.
Modification
Requirement: [Delivery: Self], [Duration Tier: Mn or less], [Effect Type: Passive Channeling]
As a modification, the feature bestows the user with its advantages in addition to those of the existing Self Technique. As a modification to Conjuration Techniques, it bestows the summoned entity the powers of Telekinesis for its duration.
Upgrades
1 point:
Reach Upgrade: +10ft.
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yu-yu-hakusho-rpg · 6 years ago
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Hallucination (Technique)
While its effects are similar to illusion, Techniques with the hallucinatory feature have their visuals generated in the targets mind instead.
Base
Technique Type: Specialty / Support Performance: Standard Action Delivery: Selective Range: 20ft. Effect Type: Lingering Duration Tier (DT): Mn Duration: 1 minute (10 rounds) Saving Throw: User's [Potency] vs Target's [Willpower]
The user of this Technique selects a target to bestow hallucinations on. The user's Potency is pitted against the Target's Willpower to determine if it applies its effects. Taking place within the target's mind, the visuals and sounds conjured up by this Technique are crafted by the user upon performing it, with no limitations to its size and movement. The visuals feed off of the target's own mind to remain animated and reactive, with no further action required by the Technique's user to remain credible. The user of this Technique may not, however, exert any sort of manual control or change to the hallucinations after they have been bestowed.
Modification
Requirement: [Delivery: Selective]
As a modification, the feature makes use of the Technique's existing delivery to bestow its effects. This Modification retains its own duration separate from the existing Technique.
Upgrades
1 point:
Range Upgrade: +10ft.
2 points:
Duration Upgrade: +1 minute (10 rounds)
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yu-yu-hakusho-rpg · 6 years ago
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Telepathic Link (Technique)
For its duration, this Technique allows all linked subjects to communicate with each other through thought.
Base
Technique Type: Support Performance: Standard Action Delivery: Selective Range: 20ft. (to select target) Effect Type: Lingering Duration Tier (DT): H Duration: 1h Saving Throw: User's [Willpower] vs Target's [Willpower]
As its primary description states, this Technique allows its targets- exactly 2 in its base form- to communicate with each other through thought. Once linked, the distance between the targets does not affect its effects.
Although mostly used for teammates to keep in touch during missions, Telepathic Link can also be used to torment or confuse enemies. Opposed Willpower rolls are prompted when attempting to link with a stranger, a success on the user's part linking to them for its duration.
Upgrades
1 point:
Additional target: +1
2 points:
Duration Upgrade: +1 hour
Empathetic Link: Linked targets can sense each other's emotional state.
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yu-yu-hakusho-rpg · 4 years ago
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Insert Memory (Technique)
A fake memory is bestowed upon the target, lying in wait until recalled.
Base
Technique Type: Specialty Performance: Standard Action Delivery: Selective Range: 20ft. (Selective) Effect Type: Lingering Duration Tier (DT): D Duration: 1 day Saving Throw: User's Potency VS Target's Will.
The user of this Technique selects a target to bestow upon a fake memory. They pin their Potency against the Target's Willpower, and if successful, they may begin to describe the memory implanted in the target's psyche. The maximum size of a memory this Technique can bestow is initially no more than a single hour, but may be upgraded to allow the creation of larger memories. The memory is, naturally, only brought up if the target recalls something related to it.
When a fake memory is successfully bestowed upon a target, the Potency roll that was pinned against the target's Will is written down as the Memory's DC.  Fake Memories can be detected through a successful Deduce check (pinned against the Memory's DC). Deduce checks, however, are only prompted either at the start of a new day, or every time the fake memory is conjured up in the user's mind.
A Memory's DC is given a bonus or penalty according to how believable vs outlandish the memory crafted by the user is.
Modification
Requirement: [Memory or Perception-Altering Technique] As a modification, the feature employs its effects alongside the Technique's other Memory or Perception-Altering features. It adopts the technique's existing range and method of delivery, but functions under its own duration.
This Technique can only be added as a modification to a psyche altering Technique.
Upgrades
1 point:
Range Upgrade: +10ft.
2 points:
Duration Upgrade: +1 day
Memory Size Upgrade: 1 day > 1 week > 1 month > 1 year > 1 decade.
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