#tes legends
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"The child of a mixed race couple will always be the race of the mother-"
N O
#tes#tesblr#the elder scrolls#the elder scolls online#elder scrolls online#eso#tes arena#daggerfall#battlespire#redguard#tes redguard#tes dawnstar#tes travels#tes travels dawnstar#tes travels shadowkey#tes shadowkey#morrowind#oblivion#tes blades#skyrim#tes legends#khajiit#dunmer#altmer#bosmer#orsimer#nord#imperial#breton#argonian
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There IS a right answer, and I WILL judge you on your answer.
#elder scrolls#tes#the elder scrolls#tesblr#tes arena#daggerfall#tes daggerfall#morrowind#tes morrowind#oblivion#tes oblivion#skyrim#tes skyrim#eso#elder scrolls online#battlespire#tes battlespire#redguard#tes redguard#tes legends#tes blades#tes castles#shadowkey#dawnstar#stormhold#the elder scrolls travels#polls#poll#not a quote
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funny how sotha sil dislikes lorkhan (boo hoo nirn is flawed) yet he managed to repeat his fate almost 1 to 1 a) used his own power/life essence to build a new world b) made lorkhan's heart 2.0 to power it c) was killed by a fellow god who wasn't happy about losing their divinity
#my brother you used his heart to become a god#get lorkhaned idiot#sotha sil#clockwork city#tes legends#morrowind#lorkhan#akatosh#almalexia#elder scolls online#the elder scrolls#tes#tes lore#tesblr
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still drawing all the dark brotherhood members
of course I couldn’t forget tesl
#art#gaming fanart#the elder scrolls#elder scrolls#the elder scrolls legends#elder scrolls legends#tes#tesl#tes legends#dark brotherhood#fall of the dark brotherhood#kastus thorn#balir r'enar#varlyn#eliras#andronica#garnag#alisanne dupre
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Day 5: Forgotten / Devotion for @tes-summer-fest
Once there was a tower, a twisted thing with winding corridors and roots sunken deep into the ground. It had stood in its place for ages longer than many now abandoned ruins, and it was alive. The master wizard liked his tea bitter, his stew warm, his estate orderly and his patients content. He kept busy, shrouded in mystery, far from power struggles and political squabbles, making few enemies in his long lifetime. In the end, his greatest enemy turned out to be himself.
Before the great calamity, Vvardenfell was teeming with wildlife in grasslands and ashlands alike. Each day marked their struggle for life, which mer deemed as survival of the strongest. One ought to know that a nix-hound was no match for a kagouti, such a spindly thing in comparison. But when a pack of nixes descended together, they could best the mightiest kagouti and leave nothing but bones.
All creatures wished to survive, and some of them even wove secret arts through intricate magics to further lengthen their lives, but that didn’t necessarily keep them safe from harm. The tower would outlive its maker, and in turn make good use of him.
On the highest spire of spores was a mer clad in bone and brass. Having just unmade her maker, one could guess that she was distraught. In truth she was taking in the morning air, like a newly hatched kwama's first breath. Once, twice, she clicked her feet and her magic boots soared. Unlike how netch would float high with an innate sense of limits, for the time she was lighter than air and they helped to weigh her down.
So high above one could see the whole island, from other towers to castles of stone, black sand and green plains and rivers of fire, and at the very heart of it the corprus-spitting mountain. She thought of the woman who’d last visited them looking for the cure, grumbling under her breath in the tongue of that old friend Vistha-Kai.
Perhaps that floe in the sea of her normalcy had come to note when the patient survived, impatient and insistent that she had a god to kill for what he’d done to her. The tides of inevitable change came for all. For all the effort to remember her parting words, she could not.
Four sisters scattered to the four winds and set out for the sights they’d been sure to never see. One wished to look for ways to aid the afflicted alongside an old friend, another wished to have the world sing and dance to her tunes, and yet another wished to make a name for herself in the circles of noble mer.
One was floating ever still, with no particular devotion for anything, so she stayed and pored over the ancient tomes and artifacts left in her keep. She’d never been alone before, it hadn’t been allowed, so she used the quiet to think upon who she even was on her own.
When calamities struck one by one, she found it difficult to care. Unfortunately, her tower was dying, and she had little interest to maintain it further rather than let the cycle of decay and growth finally be. Let the elements take it, the undercroft swallow it and monsters claim the treasures.
Of herself she made a falling star, and she saw Azura from stone standing strong as ever while the eruption clouds choked in ash her whole world. And she laughed, though out of breath. Goodbye tower and sand and plain, goodbye shimmering coast kissed by an impassive Prince, goodbye Vvardenfell. Goodbye sisters, whom the winds took to where their hearts pointed, may the sun shine on you.
She had never gotten to visit the ruins of old that dotted the landscape, nor seen the snow fall like ash as it did in the north of Telvannis. When she stood on the highest peak of the Velothi Mountains, she had no doubt about journeying further westward to find her place. So she found herself a mountain, and bone-weary from her travels, fell into a deep slumber.
Ah, no, not quite. But that was certainly how it felt when she awoke one day to the sight of a statue–grand one by the looks of it–being built almost in her courtyard. Soon enough she would have pilgrims and busybodies all over her peaceful, frozen mountain and the home she’d made for herself in its forgotten corridors. She was of course fuming like an alchemist’s attic, more vexed than she'd been in so long, having almost put her temper behind her.
Rather than simply let them disturb her peace, she would come to them first. Winterhold–which had stood for ages longer than she’d known, cared or moved into its vicinity–was a city of mages, and they were awfully curious. These fools could be content with aught that sounded like arcane knowledge, but she would teach them lessons that they’d never forget, if they survived where she sent them.
Once again came a heavy knock on her door. “I have a letter for the wizard Fyr… not sure who from,” the courier’s voice came in muffled, but the howling wind was as sharp as ever.
“Give it over,” she said, then rushed the poor thing inside, if only for a moment of respite. Must have been truly devoted to her work, to come all the way up here. But word traveled even faster. How did she even find her, was the question. “Do you know who I am, girl?”
“I… think you are very old and you come from Morrowind. I’d love to visit it someday. And you were of House Telvanni, correct?”
The courier left after having poked her with more questions, but she’d begun to tolerate this. She’d never been alone before, and now she was the wizard Fyr. As far as they were concerned, the only one that ever was and ever will be. Still, she burned the letter unopened.
It took another great calamity to strike her home for her to stir once more. Something in her had sought company for so long, but she’d never expected to find it where she had, to find herself sitting at the foot of the shrine as a habit, supping with its last remaining keeper.
“More tea, Alfe?”
“What? Ah, and more honey. Thank you.”
“You are going to use up all my stock,” she tutted, but mixed in the honey ever still.
“But you don’t mind, right?” Alfe slunk to her side on her fur bedroll. It was no position to drink in, but she liked to tempt fate. After all, fate had led her to the strangest places.
“Certainly not! There are but two of us here.”
Aranea Ienith was by her own account a strange mer, but she was no stranger than herself. The path of sorcery taking a sharp turn into monastic life must not have been so rare, though she didn’t know enough people to tell. She was only strange in that she remained assured Azura had a plan for her yet to be revealed, even after everything that had transpired.
The sea had never stopped hungering for the land, and in years uncounted after her move to Mount Anthor, the raging waves had devoured half of the city below. Winterhold had been a passing interest, rarely a necessity, but to Aranea it’d been much more. This image of Azura was just as uncaring as the one back home had been, looking upon what remained with silent acceptance.
Alfe simply wished that she could offer what her Prince didn’t, and so she did, for they ate and drank and even laughed together despite it all. They discussed at length the lost art of spellcraft while cleaning up the snow piled on the shrine's entrance that so few ever visited.
On the coldest nights made warmer by her presence, she thought of an old book of Aldmeri ballads that she’d left to rot, illuminating what she was feeling and decided to keep close to her chest. She was not the Nerevarine–wherever that woman was now–to contest with gods.
Ofttimes she wondered if they’d met before, somewhere on her rare outings to Sadrith Mora, and it had slipped their minds like so many moments of their long lives best left behind. She was sure she’d seen Aranea before, the same copper hair framing a silver face, only younger, as she had been. It mattered little in the here and now.
Their lives had grown entwined like the roots of old trees, and the priestess' striking devotion was her own now. Not necessarily for the Lady of Twilight, but for each dusk and dawn spent together, for the promise of tomorrow that neither of them would have to face alone.
Thus the tale of Alfe Fyr went on, and would go on for quite some time. As for her sisters, one might wonder, had they each found their place under the sun? Theirs were tales for another time, but rest assured that they lived and prospered, and may yet live to this day.
#tesfest23#tes#the elder scrolls#morrowind#skyrim#alfe fyr#aranea ienith#merry if you squint. she's there#also the nerevarine. all women special chapter#no cw necessary for this despite the characters#aaand we're back sorry for the delay#scrawling tag#tes legends#i forgot to specify that because i've talked about it before. alfe on mount anthor is from that game!
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I love how they decided to make Ungolim (the Listener) and Lucien hot in Legends they were like 'those deranged murder cult members can look sexy once... as a treat"
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I've long noticed how "similarly styled" a lot of early and core TES Legends art looks.
I'm not 100% certain but I think the reason for that is alot (most?) of it was produced by a specific company (MassiveBlack) that has since been absorbed by another company (room8studio).
Most of MassiveBlacks TES Legends work has been scrubbed/is inaccessible or is not archived in their new company's portfolio. Massive black has it's old website but it just redirects you to room8studios site so only a few images on the old company website are downloadable since they're on the front page that redirects you.
All in all, I think the fact that MassiveBlack no longer exists independently is what is making its portfolio so hard to track down. Hence this is why a lot of early TES Legends art is uncredited.
There may be a lot more to my suspicions or maybe not. ATM I have very little chance of definitively pinning down at least the studio responsible for early TES Legends art which makes me sad, but at least I may now known the reason *why* we don't know the art credits for alot of stuff.
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I'm still really angry and dissapointed about Legends shutting down for good in January. I've been really struggling lately, this year especially, and playing Elder Scrolls cards games with my friend has been one of my main coping methods for getting through each day.
My only consolation is that I never sunk any actual money into the game (though I almost did), but I did create several custom decks that I was really attached to, and now I'm going to speedrun the rest of the campaigns before they're gone forever...
I know that "perma-online service games are a mistake" is a common sentiment lately, but this really sucks. Maybe not having access to Castles is not so much of a bad thing after all 🙃
#Rels Rambles#Elder Scrolls#TES#TES Legends#I'm sorry I don't normally do vent posts on here but this felt relevant
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Unfortunately that poll of "Your Most Hated TES Game" has got me thinking again about my level of disgust across the series and tbh i kinda need to update that so I guess I'll use this to organize my thoughts lmao
For the record, though, I haven't played EVERY TES game out there and those I did weren't finished half the time
Anyways let's get into it
Arena-Actually, lemme separate them into categories cause can you REALLY compare them all equally given how different they are
The Eldest of Scrolls
Arena: Probably the only one of the old-school games I actually finished. Big ol dungeon crawler. Magic goes boom. Hard to really "hate" the game cause I don't feel too strongly about it which is funny cause it's technically the first TES game I played (I waited a month for Oblivion to arrive in the mail)
Daggerfall: Never finished it. As I understand, though, it's Arena but More. I think this is one I'd have stronger feelings about had i actually stuck to playing it till the end
Battlespire: Arena but More but Without the Extra Roleplay. Probably more polarizing but again, barely got an hour or so in lol
Dawnstar/Shadowkey/Stormhold: Never played, but want to (especially Shadowkey) I hear they're all full of jank tho so who knows if i'd enjoy it
The Modern Scrolls
Redguard: Never played.
Morrowind: Played a full game and got through half of another, but given how hogwild I go with the modern TES games it doesn't feel like it's enough to deserve that "Worlds Biggest Hater" energy from me. I do think the "combat sucks" thing is overblown, though. Not saying it's perfect but maybe y'all are too used to the actionized games and/or using the wrong weapon for your skillset. Do not like how easy it is to get lost cause if you don't have Mark/Recall or an Intervention spell you can't just jump to a familiar location.
Oblivion: In short, it's the first TES game I truly played. So I love it for that but also hate it for its shitass levelling and whitewashing of lore/the Empire in more ways than one. I love it more now because of how streamlined Skyrim is. I hate it more now cause it was definitely a low point for Bethesda's worldbuilding. LOVE the CC and I remember spending over an hour creating my first character then immediately rerolling cause oops I overdid it. It's my problematic fave
Skyrim: Love the OCs and the adventures I made for it. Hate the fandom it grew. Love the art direction in comparison to Oblivion. Hate the "gritty" filter put over it. Hate its shitass writing and quests. Love the addition of skill trees but hate their implementation. Absolutely LOATHE the downgrade to magic (idc if it's "story integration" it still sucks) Heavily dislike how little choice you get at CC as far as your skills go. 50/50 on the cosmetic side of CC cause on one hand you can't go ham on face creation but on the other you can change things like weight and nose/eye types but on the other other hand weight is just muscle mass unless you're using the fem body where it's SLIGHTLY thicker
Spinoff Scrolls 2: Finger on the Monkey's Paw Curls
Elder Scrolls Online: This one's...complicated just by virtue of being an MMO that's STILL updating. When I first played it, it was a breath of fresh air over the previous entries not just cause of different gameplay but because having multiple characters was an actual tangible thing in-game. I'm an OC whore okay. The story of the base game felt a LOT tighter, too, given it was actually linear. 'Course, the writing always felt really good or really bad and rarely was it in-between. Either way I got very, VERY invested in it in a way I knew I would never be able to experience again and I will never forget that. The CC is Phenomenal and easily the best one in any TES game so far. (Boob and ass slider? FOR MEN TOO???)
Lore also was hit or miss, with me being VERY appreciative of them touching things that Bethesda never bothered with if it wasn't for killing (i.e. types of food, clothing, toys, etc) but also while the lore team did consult with Bethesda there were and still are some glaring oversights that feel like they shouldn't have happened (especially earlier in the game's life) Given there's still some hiccups I'm guessing the Bethesda team doesn't actually consider it very important (makes sense, the main games also bend lore for the sake of gameplay/Todd's whims A LOT, just look at Oblivion lmao) I also love love love that they touch on the weirder topics, even if sometimes it's done in a way that feels too...on the nose? idk how to explain it
Recent ESO, though? Writing got more and more bland, with some standout sidequests. Lore still hit or miss so that's whatever. I stopped caring for the gameplay after...Orsinium?...when I gave up on relearning how to play with the regular changes to combat. Gave up trying to fit my OCs stories into the new content too, even with new characters (helps that they're not as developed lol) Still play out of habit but I defo think it fell off and this recent change to the yearly content doesn't seem to be helping but then I haven't touched new content since High Isle lmao
Legends: Seemed interesting but never played it much lmao, lore/story seems to follow ESO's example of being hit or miss from what I saw
Blades: It was okay I guess. Another game I developed a habit for then promptly dropped after I finished building and upgrading my town. It's a mobile game so idk what I expected, annoying ads begging for money abounded. I did all of it without paying a single cent on my Switch and it was a slog but I did it. Pretty meh about it tbh
Castles: Looks cute. Never played it and probably never will.
#elder scrolls#oblivion#skyrim#teso#arena#daggerfall#morrowind#redguard game#battlespire#tes legends#tes blades#tes castles#girl idk i hope that covers them all#but yeah overall i think skyrim generates the most negative emtions in me so#defo my most hated#but there's some tough competition#long post#very long post#wordswordswords
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Here’s the complete direct family tree for my Elder Scrolls characters!
#Bellonaseries#tes#the elder scrolls#elderscrolls#Skyrim#Tes blades#eso#tes legends#oblivion#family tree
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Haunting Pictures Taken Moments Before Disaster
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Daedric is one of the more dangerous languages to speak
It's not dangerous in the same sense as Dovahzul were you can kill a man by screaming at him in the dragon tongue
No Daedric is much more dangerous in the sense of its corrupting
When Daedric is spoken it can cause physical damage and exhaustion to those who hear it and those who speak it it can also corrupt the mind of those who hear or speak it a once noble and pure paladin who seemed incorruptible could become a wicked and cruel warlord if they hear or speak Daedric
Daedric can also affect the surrounding area if it is spoken it can cause plants and animals around to die and cause the sky to go dark with storm clouds
Those that are more strong willed can resist the corrupting nature of the Daedric language but it can still cause them physical harm and exhaustion
Those that have already been corrupted by Daedra aren't affected by the harmful effects of the Daedric language due to the fact they have already been corrupted by Daedra this includes Daedra worshippers, vampires, werewolves, and those who are sick due to Peryite
Races like Dunmer, orcs and Khajiits are also immune to the effects of the Daedric language due to their connections with The Tribunal and The House of Troubles for Dunmer, Azura for Khajiit and Malacath for orcs
This is inspired by Black Speech from LOTR
#tes#tesblr#the elder scrolls#tes arena#battlespire#daggerfall#redguard#dawnstar#shadowkey#morrowind#oblivion#elder scrols online#eso#tes legends#tes blades#skyrim#daedra#daedric prince#daedric princes#daedric lords#daedric lord#malacath#azura#boethiah#mephala#molag bal#sheogorath#mehrunes dagon#hircine#peryite
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they should bring back support for legends and they should add a new competitive mode where you can challenge your pals to battles using either customized lanes or randomized ones instead of the standard field/shadow setup
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Sayeth Seht: “The future is metal, clockwork eternal. The imperfections of Nirn are abundant and manifold. Fabricants of extant creatures are imitations of what is. A part of the process, building toward perfection. The Verminous Fabricant is an imitation of what was, a beast once common across Velothi lands. Now dead and gone. Except as a basis for the fabricant that bears its name. ” welcome to jurassic park morrowind
#imagine being chased by these things & cliff racers at the same time#sotha sil#clockwork city#eso#tes legends#morrowind#elder scrolls online#the elder scrolls#tes lore#tesblr
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op i was compelled to doodle my ocs lol, hope u dont mind my addition
imagine u lived in elder scrolls and your khajiit friend was like "ah, come and look upon khajiit's son, a fine warrior that one will be one day, yes?" and he just shows u this
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