#tes travels shadowkey
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Khajiit
In-game 3d models for The Elder Scrolls Travels: Shadowkey
Design and modeling by Mark Jones
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I don't need to explain why this one creeps me out
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Ice Tribe Seax A simple sidearm made from found materials, it's useful to have while hunting a Fanged Gouti, or raiding a village.
#art#my art#digital art#artists on tumblr#jakobos#jakobos art#fan art#the elder scrolls#tes#the elder scrolls travels shadowkey#ice tribes#ice tribe#seax#sword#short sword#weapon art#sword art#sword design#weapon design#concept art#fantasy art#elder scrolls fan art#elder scrolls#skyrim
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It is 11/11, a day every TES fan will always be able to remember. Today marks the twelfth anniversary of the initial release of The Elder Scrolls V: Skyrim, and the nineteenth anniversary of the initial release of The Elder Scrolls Travels: Shadowkey.
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Oh fuck yes that's exactly the kind of blorbo I meant I have literally never heard of shadowkey. You understood the assignment perfectly
Thank youuu I just finished Shadowkey (old tes travels game for the nokia) so it's fresh in my mind <3
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Alright, I'm making a recommendation list of critter mods. I freaking love critter mods. Critter mods make Skyrim feel more lively and bring back much of TES's more whimsical side that Grim-rim is so lacking in by comparison. Some also add new creatures introduced in ESO, old stuff from games like Morrwind or Shadowkey that was left out by Todd Coward, and a few add entirely new things that fit in with the world well enough to warrant their presence.
Be sure to browse the author's other mods, everyone here has plenty more to offer.
(And unfortunately, I will not be providing images because Tumblr got cranky when I tried)
-Mihail's Wormmouths:
This one adds Wormmouths from TES Shadowkey into Skyrim. Not much to em but they make the reach a bit more lively.
-4thunknown's Welwas:
You'll mostly find them in the southwest and in orc strongholds. No crazy mechanics here either but it's a big scary monster and that's fun.
-Mihail's Watchers:
Adds Apochrapha's Watcher daedra from ESO. These things are strong, and lord help you if you stumble across one in cramped quarters. They drop an ingredient that grants night vision though so that's handy.
-Skinwalker21's Vvardvarks:
Adds the Vvardvarks of Morrowind from ESO. This is one I just downloaded so I can't say much. I found a pair in the rift, they were quite cute
-Mihail's Voriplasms:
This is one of my favorites, these little buggers are an invasive species in the Morthal swamps, these amorphous adversaries can divide when damaged and drop slime with potent alchemical effects
-Mihail's Vampire Lord Expansion:
I highly recommend this one. When some vampires are on death's door they'll turn into their lord form and keep fighting you with all new powers. Good drops too.
-Mihail's Indriks + Summonable Indrik Mounts:
Another one I strongly recommend, though I personally recommend the 1.2 version because the newest one makes them neutral instead of hostile. It's a matter of preference though, the new Indriks only attack if provoked or if you harm the wildlife, the old were like spriggians and attacked on sight. I prefer the hostile version because it makes travel more perilous but that's me.
Indriks utilize powerful elemental attacks, can turn invisible, control animals, summon shadow clones, and their alchemical drops are… Insane. Do yourself a favor and combine the feathers and ooze, you will thank me later.
The mod comes with an expert level summon spell that wil let you sic Tamriel's eevee on your foes and it also has an addon that add mount version which is good for certain characters. The spells are kinda hard to find so I just use the console to get them.
-Mihail's Snowrays:
Snowrays are found in the wilds of Northern Skyrim. They're based on the rays from Shadowkey and are in-fact native to Skyrim in the lore.
They're actually kinda pretty as they hover across the tundra, and their animations flow very nicely.
-Skinwalker21's Shroom Beetles :
Adds cute little shroom beetles to Solsthiem, blackreach, and the rift. I just downloaded this one but met one while going to get Xelzaz. Absolutely adorable. Apparently they drop alchemical ingredients… But I couldn't bring myself to kill it so IDK much about them.
-Mihail's Pheasents:
I always thought it was weird that all the pheasants in Skyrim were dead. This adds live ones. I just downloaded this mod so I can't say much (plus it's just some wild game so there's not much to say).
-Mihail's Nixads:
Another one I highly recommend, they add color and atmosphere to Skyrim's wilds, also adds a summon spell so you can have one as a pet. They only drop chitin plates so they're not worth killing.
-Mihail's Nix hounds:
This one adds Nix Hounds to Raven Rock. There are a few passive ones in town and hostile ones out in the wilds. They have a poisonous bite and drop their meat.
4thunknown also has a Nix-Hound mod as part of their Morrowind Creatures pack, but I have never tried it.
-OpusGlass' More Werewolves:
This one's pretty simple. Werewolves are rare in Skyrim, this fixes that. It makes the Silver Hand's presence actually feel justified in-universe and makes wandering the wilds a bit more dangerous.
I saw an Indrik and two Welwas fighting three werewolves while on my way to pick up Nebarra. Crazy shit.
-Mihail's Minotaurs:
This one adds Minotaurs (mostly near the border, some in the reach alone or working with the Forsworn). Minotaurs are strong foes wielding giant axes and hammers. Their horns make for powerful alchemical ingredients, they also drop their weapons and some even drop other things like firewood or even their collection of glass, steel, elven, and ebony weaponry in the rarest of cases.
-Mihail's Imps:
Adds imps with animated wings. They'll attack you out in the wilds using destruction magic and drop an alchemical ingredient when they die.
4thunknown also has an imp mod but I've never used it.
-Mihail's Housecats:
Adds cats to towns and cities. Very cute.
-Mihail's Hellhounds:
Adds fire breathing hellhounds as summons and monsters. The only time I ever encountered any was while fighting a dragon priest but it might be nice to have them
-Mihail's Harpies:
This is one of those mods I would highly recommend. Harpy swarms are found only in the reach, they're hardly the most dangerous thing on this list and their drops are lackluster... But their lairs have some really good loot and a new alchemical ingredient so don't disregard them just yet.
-Mihail's Guars:
Adds several breeds of Guar and Pony Guar to the game. You'll find a few in Dunmer-populated areas in Skyrim and plenty on Solsthiem ranging from mounted guards to wild tiger guar that will happily maul you.
My only complaint is that he didn't add one for the player. A summonable guar would've been awesome. As is, you have to use console commands to give yourself one.
4thunknown also has a guar as part of their Morrowind Creatures mod but I've never tried it. Worth checking out though if you'd prefer a different look.
-Skinwalker21's Giant Gastropods:
Adds giant snails to the wilds of Skyrim. They're actually kinda beautiful in their own way. And it also allows one to re-create the battles featured in old medieval manuscripts which is good for a laugh. They drop alchemical ingredients, chitin, and meat.
-Mihail's Fanged Goutis:
Another Shadowkey critter. Not much to these guys but they add a bit more life to the world.
-4thunknown's echatere:
Adds the Echatere from ESO. You'll find hostile wild ones, pack animals roaming the roads with orcish chaperones, and even a ridable mount in one of the strongholds.
-Mihail's Durzogs:
Adds three breeds of Durzog to Skyrim and Solsthiem. They drop their meat.
-Mihail's Draugr Patrols:
This one is one I'd also highly recommend. Adds highly dangerous Dragur Patrols and mounted warriors to the game. Those barrows don't restock themselves with fresh offerings and candles on their own after all. Well, they do in Vanilla but that's the point of this mod.
You'll find them outside some ruins and see them treking across the tundra in some places.
-Mihail's Crystal constructs:
Adds terrifying rock monsters to Blackreach. Their drops can be sold for a mint though so that's nice
-Mihail's crows and ravens:
Adds cute little guys to the towns and cities of Skyrim. You want cute little guys? Everyone wants cute little guys. Their feathers can also be used to make potions. You Monster.
-Mihail's Nordic Sentinels:
Another highly recommended one, adds terrifying soul-powered stone mechs to rock your shit, they stand vigil over Skyrim's most important ruins. Their steps make the ground quake, their strikes will ragdoll you, and their drops are VERY good.
-Mihail's Alfiq Spellcasters:
Adds fully voiced Alfiq mages to some wizard lairs.
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The Elder Scrolls Game Art • TS4
I wasn’t able to upload this to TSR. Apparently, it’s “inappropriate” lol.
Anyway. ENJOY!!!
The file names are labeled after my birth date “NOV181991″ & "NOV1819912" .
Just in case you can’t find it.
If any of my cc needs to be updated. Please feel free to let me know. I’m very responsive. If I don’t get back to you right away. You will get a response before the day ends. ^__^
DOWNLOAD 1 • DOWNLOAD 2
#tescustomcontent#elderscrollscustomcontent#the sims4#sims4#sims#ts4#ts4cc#skyrim#daggerfall#tesarena#morrowind#tes travels#shadowkey#redguard#cc#custom content#fus ro dah
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On stream drawing redeem, drawn live on twitch.tv/inkklive
elder scrolls shadowkey
#tes#travels#elderscrolls#shadowkey#wolf#highelf#high#elf#high elf#elder scrolls#the elder scrolls#redeem#twitch#drawing#doodle#sketch#wizard#sorcerer
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#the elder scrolls#tes#the elder scrolls travels shadowkey#the elder scrolls shadowkey#tes shadowkey#skelos undriel#art by fenlirias
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Curious if you've played the TES spinoff games? And what your thoughts on them are?
So, I haven't played any of the Travels games (Stormhold/Dawnstar/Shadowkey) because you needed to actually use cell phones in the early 2000s and I sure didn't at the time, but I have played the rest!
Battlespire is... I really like the idea behind it, it introduced a lot of great lore, and the writing was pretty fun, but as an actual game it's just a bunch of a mess. As someone who's used to and enjoyed the whole swing-mouse-to-attack thing from the first two main games, for whatever reason the way they did it here just really Does Not Work. There really is a lot about the game that just ends up being a bit off, and it all comes together to make it a mess in general.
Redguard is great for what it is! It just suffers a bit from early 3D game syndrome. I'm glad Bethesda tried to do something pretty different for this game, even if it ended up not selling well.
Online definitely comes highly recommended, if you have the time and willingness to interact with other people that you need for an MMO. It was a bit rough starting out, but it's come a pretty long way (seems to be the standard for those kind of games, but it's not quite as extreme a case of that as, say, Final Fantasy XIV... in either direction, really, don't expect it to be as good as that, but not much is).
Blades. Ah, Blades. The game is simple, but fun! The only problem is that it's built around microtransactions, and it will NOT let you forget about that for even five seconds. You can absolutely play it very well without having to pay for anything, but the amount it begs you to do that anyway gets old extremely fast. That, and the whole idea of a microtransaction-based game is a morally awful one either way.
#ask answers#Elder Scrolls#Battlespire#Redguard#Elder Scrolls Online#Blades#the novels are also kinda worth a read if you have a chance#they're not amazing by any means but they're pretty okay fantasy stuff
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i love how a lot of bethesda’s implied “firsts” weren’t the firsts at all for their franchises. for example:
tes: blades wasn’t the first mobile elder scrolls game, the elder scrolls travels games were, starting with stormhold in 2003
tes online wasn’t the first multiplayer tes game, tes travels: shadowkey was in 2004 (i think, info on the travels games is scant)
and fallout 76 wasn’t the first multiplayer fallout, that was with fallout tactics all the way back in 2001.
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so w the resolution of one problem comes another. i know tes travel games are very... noncanon in some degree but i need to ask . man where the hell are they set in the timeline. i know stormhold is set in 3e but shadowkey? dawnstar? man what.
anyone wanma Theorize when would they b set?
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Umbra'Keth
Isolated 3D model and animation for The Elder Scrolls Travels: Shadowkey
Model and animation by Mark Jones
#mark jones#umbra'keth#the elder scrolls#art#concept art#tes#3d model#game animation#creature design#monster design#shadowkey#the elder scrolls travels
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Azra Nightwielder
#tes#the elder scrolls#the elder scrolls travels shadowkey#shadowkey#azra nightwielder#nokia n-gage#fan art#game art#digital art#my art#artists on tumblr#jakobos#jakobos art#art#wizard#mage#fantasy art#fantasy#retro games
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to be clear these are the models for khajiit player characters, the npc models look slightly better
bonus the argonians because i think they look really cute
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This agile cat race was native to Tamriel long before the arrival of the humans and elves.
–Description of Khajiit from The Elder Scrolls Travels: Shadowkey
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Player Members:
Rayya, The Eternal Champion and Mother of Martin Septim (TES I: Arena)
Lysayne, The Heroine of Kvatch and later Mad Goddess (TES IV: Oblivion)
Taris Rendil, The Hero Of Azra’s Crossing and Shadow Archmage, creator of Frostcrag Spyre (TES Travels: Shadowkey/TES IV Oblivion Mage Tower Plugin)
Athor from Hammerfell: Forgotten Hero, Listener and Champion of the Dawnguards (TES: Legends Main Quest + Dawnguard and Dark Brotherhood in Skyrim)
Octavian Tullius: Last Dragonborn, Harbringer, Legate of the Imperial Legion (TES V: Skyrim)
Valania Andromeda Tullius: Archmage of the College of Winterhold, Honorary Member of House Telvanni (TES V: Skyrim)
Notable Members:
-Demiprince Avengus, Ruin Of The Blades
-General Tullius, Imperial Governor of Skyrim
-Andromeda Matius, Countess of Kvatch
-Tiber Matius, High Priest of the Akatosh Chantry and the Faith of the Eight (descendeant of Savlius Matius, Kvatch Guard Captain during the Oblivion Crisis)
-Albus Matius, promised in marriage to the older Arianna Vici, Vittoria Vici younger sister.
-Ralof of Riverwood, ex Stormcloak Captain who took the surname Wood to form the Sero-Wood Family with Teldryn Sero and Valania Tullius
-Murk and Naro and the Daedric Prince Gaithoth, ocs belonging to @the-sixth-house-unmourned
-Justiciar Kalaril, son of Ondolemar
-Rendil Sero-Wood, who took a combination of his dads names and an ancestor name (a BABY)
-Lucien Lachance/Martin Septim (nobody really knows if Lysayne baby, who was put in Tiberio Tullius custody by the blades, was Martin or Lucien son)
Open the picture on another window cuz tumblr butchers the quality
HOW TO READ THE FAMILY TREE:
-Purple lines are childrens borns not from marriage but with the spous consensous (basically from poly couples)
-Red lines are childrens born out of marriage
-dashed lines are simply adoptive childrens OR promises of marriage
GOOD 2020 FROM THE EMPIRE, TESBLR
#the elder scrolls#skyrim#tes oblivion#general tullius#imperial legion#cyrodiil#ralof of riverwood#tes arena#tes shadowkey#oc: lysayne#oc: taris rendil#oc: athor the forebear#oc: valania tullius#oc: general tullius#oc: justiciar kalaril#teldryn sero
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TES mutuals should I or should I not make OCs for the Travels (Shadowkey, Dawnstar, and Stormhold) games?
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