#tenet's tales
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brainypixel · 10 months ago
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Brannon and Ivan met a local monster on their travels: a spooky-looking Siren called Siguanuba! Safe to say she'll show up in a new Tenet's Tale someday...
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maybe I'm in my Landslide era right now
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dawnslight-aegis · 1 year ago
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9. fair
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“Why must she be the one? Why must she fight alone?”
In Alisaie’s desperate railing against reality, Kaede heard the echoes of a little girl screaming that it’s not fair, why should she lose the people she love, over and over and over again? The same screams that had been locked in Kaede’s heart since her father and sister had disappeared in the pre-dawn light of Dravania, that had only grown in frequency and volume over the years, if she had but stopped to listen to them.
But if Kaede had learned anything in her life, it was that there was no such thing as fair. Not in all Etheirys, not even in the Ancient world with its ideals of equality and conformity.
There was no fairness, no justice, no honor. But there was truth. There was mercy. There was love.
These were the things worth fighting for, worth enduring for. Even when everything seemed hopeless. Even when the weight on her shoulders threatened to bring her to her knees.
So she stood, and she took the first step forward.
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assmaster-8000 · 2 months ago
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𝑪𝒍𝒐𝒕𝒉𝒐 ✧
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✧ Regret
✧ Rememberance
✧ Reunion
All men are equal in death. To Clotho, such is their reigning tenet.
And to Clotho, a man like them sheds no tear for the departed. A necromancer need not fear death, for it is a cycle devouring upon itself, and they are the ringmaster of this primal instinct. As in— need, should, must. One must not fear, one must not ache or pine or rage. A snake is still a snake. Death is still a wild animal. Show your soft palm within the ribcage of your fist, and it will not yield to you. Clotho, for all their cool expertise, knows this through trial and error.
All men are equal in death. So this mantra becomes their epitaph for every sentiment buried under the grave of their tongue.
It's a corpse beneath the floorboards; this memory. The tremble in their fingers - the shortness of breath. Their prized coherence pooling out their ears like brains on a sidewalk. Black is all they've known the world to be, but this time it is blue. Saliva spilling past the shore of her lips. Piercing red lightning streaking through the sky of her eyes. She does not respond when they shake her. By God— what have you done?
All men are equal. Their mother was no man, no monster. Mother, simple and sweet, was cruel enough to damn her. As they were.
Their tears come soft on the linen of her robes. She is softer still. The used crowd of spellbooks and artifacts and alchemical instruments behind them laugh hollow at the display. Wire is taut, so is cloth. Neither will hold them now, after destroying the muscle that stretched to cradle their wretched self. So they bind her in her day shroud. And they bury her in the belly of the primordial Mother.
On her grave, they plant a singular Asphodel. Their one specimen.
And when they shakily kneel back to look down at the mount of soil, for a moment - just a moment, their nails slip back beneath the dirt. Back to where home was.
A moment was all it took. Soon as it comes, they rip it out her shabby resting grounds and lay it on their crown. That brain-shaped gilded mausoleum of theirs. So it has remained all this while - so has she, with that memory just as equal as a dead man.
But you know they never stay where they're supposed to for long.
In the land of the dead, asphodels are for the gray in between. They are the sustenance of the dead. They are my regrets, following you to the grave. O, Mother. You raised a walking corpse. As long as I hold you in my heart, the grave goes where I go; and dead men tell no tales, so... I love you. Isn't that the worst thing you've ever heard?
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atheistcartoons · 6 months ago
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“Of all the animosities which have existed among mankind, those which are caused by a difference of sentiments in religion appear to be the most inveterate and distressing, and ought to be deprecated. I was in hopes that the enlightened and liberal policy, which has marked the present age, would at least have reconciled Christians of every denomination so far that we should never again see the religious disputes carried to such a pitch as to endanger the peace of society.”
George Washington in a letter to Edward Newenham, October 20, 1792.
“History, I believe, furnishes no example of a priest-ridden people maintaining a free civil government. This marks the lowest grade of ignorance of which their civil as well as religious leaders will always avail themselves for their own purposes.”
Thomas Jefferson in a letter to Alexander von Humboldt, December 6, 1813.
“The civil government functions with complete success by the total separation of the Church from the State.”
James Madison, 1819.
“And I have no doubt that every new example will succeed, as every past one has done, in shewing that religion & Govt will both exist in greater purity, the less they are mixed together.”
James Madison in a letter to Edward Livingston, July 10, 1822.
“Every new and successful example of a perfect separation between ecclesiastical and civil matters is of importance.”
James Madison, 1822.
“When a religion is good, I conceive it will support itself; and when it does not support itself, and God does not take care to support it so that its professors are obligated to call for help of the civil power, it’s a sign, I apprehend, of its being a bad one.”
Benjamin Franklin in a letter to Richard Price, October 9, 1780.
“As I understand the Christian religion, it was, and is, a revelation. But how has it happened that millions of fables, tales, legends, have been blended with both Jewish and Christian revelation that have made them the most bloody religion that ever existed?”
John Adams in a letter to F.A. Van der Kamp, Dec. 27, 1816.
“What influence, in fact, have ecclesiastical establishments had on society? In some instances they have been seen to erect a spiritual tyranny on the ruins of the civil authority; on many instances they have been seen upholding the thrones of political tyranny; in no instance have they been the guardians of the liberties of the people. Rulers who wish to subvert the public liberty may have found an established clergy convenient auxiliaries. A just government, instituted to secure and perpetuate it, needs them not.”
James Madison in “A Memorial and Remonstrance”, 1785.
“Congress has no power to make any religious establishments.”
Roger Sherman, Congress, August 19, 1789.
“We have abundant reason to rejoice that in this Land the light of truth and reason has triumphed over the power of bigotry and superstition. In this enlightened Age and in this Land of equal liberty it is our boast, that a man’s religious tenets will not forfeit the protection of the Laws, nor deprive him of the right of attaining and holding the highest Offices that are known in the United States.”
George Washington in a letter to the members of the New Church in Baltimore, January 27, 1793.
“This would be the best of all possible worlds, if there were no religion in it.”
John Adams.
“Christianity neither is, nor ever was a part of the common law.”
Thomas Jefferson in a letter to Dr. Thomas Cooper, February 10, 1814.
“Ecclesiastical establishments tend to great ignorance and corruption, all of which facilitate the execution of mischievous projects.”
James Madison.
“The purpose of separation of church and state is to keep forever from these shores the ceaseless strife that has soaked the soil of Europe in blood for centuries.”
James Madison in an 1803 letter.
”I am for freedom of religion and against all maneuvers to bring about a legal ascendancy of one sect over another.”
Thomas Jefferson in a letter to Elbridge Gerry, January 26, 1799.
“Of all the tyrannies that affect mankind, tyranny in religion is the worst.”
Thomas Paine.
“I wish [Christianity] were more productive of good works … I mean real good works … not holy-day keeping, sermon-hearing … or making long prayers, filled with flatteries and compliments despised by wise men, and much less capable of pleasing the Deity.”
Benjamin Franklin in Works, Vol. VII, p. 75.
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queenvhagar · 2 months ago
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Man, I loved Alicole in S1. The courtly love aspect really drew me in and the potential of both characters, individually and separately, made me excited for S2...only for it to fall apart completely. I wasn't expecting it to be The Princess Bride or anything, but damn. It felt like ridicule and even with Criston's speech to Gwayne in the "finale", I can't even muster enjoyment because it's so hollow after what we got in S2. I know it's supposed to be a tragedy but their characters have been written so weirdly that I cringe every time I see a picture or gif of them together.
At university I studied courtly love (l'amour courtois) as it existed in medieval French literature. Because in medieval times marriage, especially among nobility, was a political and economic affair, love was viewed oftentimes separate from marriage. One manifestation of this is courtly love, described as an experience between erotic desire and spiritual attainment, "a love at once illicit and morally elevating, passionate and disciplined, humiliating and exalting, human and transcendent" (from The Meaning of Courtly Love).
Some suggest core tenets to courtly love: that the love is illegitimate, furtive, adulterous in nature; that the male lover holds an inferior position to the woman, who is often elevated in station; that the man completes quests, trials, challenges in his lady's name; that there are rules and subtleties to it, similar to chivalry or courtesy (from Études sur les romans de la Table Ronde). Devotion, piety, and gallantry were valued characteristics.
Many stories portray this love, like Tristan and Isolde and the tales of Lancelot and Guinevere, as well as songs, such as dawn songs, or albas / aubades, poems that spoke of lovers parting in the morning before rivals or spouses discovered them. One such song is Reis Glorios by the "master of troubadours" Giraut de Bornelh:
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The potential for exploring courtly love in relation to the pairing of Alicent Hightower and the knight Ser Criston Cole is vast and could have been a fascinating expansion of the relationship between the two as it existed in Fire and Blood. Whether it resulted in a physically consummation of the love or existed as a romantic and spiritual devotion between a noble lady and her knight, there was so much that could have been explored: how does each view the other as the personification of chivalrous ideals of honor, duty, loyalty, piety? How do the rules of courtly love and its secret, private nature influence the interaction between these two? How does their courtly love influence their motivations and the actions they take in their journey? And, if physical, how might each view this in the context of their vows, responsibilities, and their ideals?
The least likely scenario of all of this, when it comes to this pairing, is a situation in which a decades-long mutual admiration somehow evolves / devolves into meaningless physical consummation of the relationship, especially considering not only the illicit nature of such an affair but also the ideals that both characters hold in relation to duty, honor, chivalry, and their own relationship to sex.
Yet once again this is the writers interpreting the story through a solely modern lens. With this tale, they focus on a solely physical experience in the context of Alicent finally "getting off" after being in a loveless marriage all her life, and its purpose is 1) to position her in contrast to the mourning of the main character ie "look how selfish and evil Alicent is, having sex with Rhaenyra's ex while Rhaenyra looks for her dead son" 2) portray her as hypocritical and paint the conflict between the two women as somehow solely the result of jealousy for sexual freedom / hypocrisy at hating sexually free women while wanting it / achieving it oneself (despite this clearly not being the crux of the issues between these two women) 3) set her up to be responsible for the death of her own grandson and lighten / distract the moment of Blood and Cheese with the purpose to mitigate the blame put upon the actual perpetrators by having them have sex during the sequence, pointing the blame at her and Cole for not preventing the act set in motion by the actual perpetrators, removing her role in the actual event as it was written in the source material.
By taking this stance of a solely physical, using each other for sex, modern lens of the relationship between the lady and her knight, it misses out on a more accurate exploration of what love and sex really looked like in a medieval setting. The story truly suffers for it, as do these characters. Instead of an exploration of feelings, motivations, or the development of this relationship across decades, it is reduced to a one dimensional plot device created solely to make the characters look worse in relation to others.
Unfortunately this pairing is not the only part of the show to suffer from this pattern. The result is the world and characters feel incomplete and hollow, divorced from the setting, the logic of the universe, and the humanity of these characters. Nowhere is the "human heart in conflict with itself" that GRRM explores with his characters and stories. And really, courtly love would have been a phenomenal way to build upon the themes GRRM loves to incorporate into his stories.
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alliskit · 2 months ago
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BG3 Headcanons Nobody Asked For.
Part 4: Alternate Classes
The great joy of D&D is how creative you can get with your characters’ abilities. I love the concept of multi-classing to enhance and tell a better story of who each of my OCs are. But, standing before Withers, I’ve always wanted to see what would it be like if we changed it up for companions.
I’ve based these on the 2024 D&D 5e classes/subclasses so some of these aren’t in game (though might be available as mods!).
I’ve tried to pick new classes but there are many new subclasses in the 2024 within their vanilla classes that would be awesome in game! (I.e. Psi Knight Fighter for Lae’zel)
Layout: My top pick // Honorable mention
Gale:
Storm Sorcerer // Armorer Artificer
This one is a little on the nose. THE GALE of Waterdeep would’ve gone hard lol. All magic workers can be devotees and even chosen of Mystra. Also, Gale being a natural when it comes manipulating the weave makes more sense if he was actually a natural sorcerer who was guided to be classically trained as a wizard so he could get control over his ability. Waterdeep is home to a few Faerûn renowned magic schools.
Armorer Artificer because it would have saved Tara a lot of time searching for “trinkets”.
Wyll:
Monster Slayer Ranger // Oath of Glory Paladin
Considering nearly anyone can make a deal with a devil, it could be a little twist on his contract with Mizora to be a ‘Monster Slayer’ Ranger since he was sent to track down fiends. This class would cover that. It would give him some better fighting skills too. Monster Slayers have magic to take down bigger magic and have a resistance to different kinds.
Paladins can serve patrons and as the Blade of Frontiers, Oath of Glory suits a folk hero.
Lae’zel:
Oath of Conquest Paladin > Oathbreaker // Open Hand Monk
“[She’s] going to break her chains in Baldur’s Gate” The way she adores and views her Undying Queen mirrors that faithfulness of a Paladin. If you skip the crechè and never enter the Prism, it would make her angry but still faithful to the point of becoming one of Vlaakiths chosen kithraaks. But, after meeting the Guardian, she (unless chosen otherwise) picks to fight her instead. She has essentially broken away and is treated very similar to an oath breaker vs just a regular fighter. A Paladin of Conquest fits the Gith narrative and becoming an oathbreaker to defend Orpheus also suits her story. Not to mention, the dialogue options of Paladins are on brand Lae’zel.
There are so many monk fighters in the personal guard of Orpheus, so an Open Hand would suit her.
Halsin:
Oath of the Ancients Paladin // Four Elements Monk
Another pretty tell tale pick. Oath of the Ancients protect nature. This multi-classed as a Druid would be a perfect fit considering he’s not the best Druid. But, as a Paladin, him skirting a lot of the Druidic tenets in favor of serving for the good of others makes more sense. (Looks like I’m reclassing him in my next play through lol)
Considering his preference for peaceful solutions over violent ones (the only way a man-bear gets taken is because he was trying to be diplomatic and failed — again), being a Four Elements Monk would fit too.
Shadowheart:
Circle of Dreams Druid // Lunar Sorceress
Circle of Dreams Druids are feywild sensitive and deal in illusionary and shadow magic. Shadowheart is very good with animals and a natural healer (and a lycanthrope), so being a Druid (even of Shar), is plausible. Shar deals in shifty magic and is associated with the Dark Selandrine. Circle of Dreams fits well for both a Shar leaning path or a Selûne path. It would explain her association with animals and, even if she didn’t remember her dad, her connection to wolves.
Lunar Sorceress would just be a hilarious twist.
Astarion:
Gloom Stalker Ranger // College of Glamour Bard
A Gloom Stalker Ranger is the multi-class favorite for him and a little unoriginal, but it’s because it works. Starting him that way makes a bit more sense too. When he talks about having killed people before at your bite scene, you can assume he has done so for Cazador. There is a rare scene where Astarion talks about Cazador owning the rich of Baldurs Gate (which is how he isn’t dead and allowed to stay), but you need to know how to “twist the knife” to hold control. Gloom Stalker is just the more trained version of an Assassin Rogue.
College of Glamour would explain how he was so good as collecting victims for Cazador and why he’s so damn dramatic. Lol
Karlach:
Swashbuckler Rogue // Samurai Fighter
She grew up like the kids from Elturel with nearly nothing in the lower city/rivington. This girl was hired to protect one of the most up and coming faces so she would need to be crafty as well as a great fighter. “How would she pull off any stealth with her size?” 2 words: Navy Seals (they are often BIG). Add the “swashbuckler” or “marauder” and you’ve got a great Advocatis Diaboli as well.
Considering she is supposed to be one of the best fighters in all the Hells, Samurai would be a great way to express how good. So good, Zariel wants her back.
Minthara:
War Cleric // Path of the Zealot Barbarian
The budget paladin that doesn’t need to worry about breaking from their deity. She can continue to wage war on her own terms. Which is what she ends up doing anyway. Pick up a blessed sword and wreak havoc all the way back to Menzoberranzan. Though, if you give her a good ending it could be blazing through the hells. Honestly, they’d love her in hell.
Considering her deeply harbored and leaking anger issues, having a way to release her rage in a blessed and purpose driven way would do her good as a Zealot Barbarian.
Thank you, once again, for joining my mindless imaginings. I’m going to go now and reclass a few companions. Let me know what other classes these guys can embody!
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bonefall · 2 years ago
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Better Bones AU: History Lesson
(A new, updated version of an old history lesson, with some new names and the hopes of being a better summary. Refer to this one over the old one!)
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[ID: Ferncloud from Warrior Cats is lecturing Lionkit, Jaykit, and Hollykit.]
Teaching history in the Clans became an important feature after the defeat of Ripplestar near the beginning of the Chivalric Period. While elders are seen as the chroniclers of history, a dedicated Educator takes on the role of making sure each litter learns everything they need to know.
During the Settlement Era, ThunderClan's educator Ferncloud teaches the kits of ThunderClan about glyphs, the basic tenets of the Warrior Code, and an overview of history.
As of the newest arc, there have been 5 Periods so far, with each period being broken down into 3 Eras and side stories. Those are;
ANCIENT PERIOD Dawn Era, Code Era, Skyfall Era
CHIVALRIC PERIOD Ripple Era, Crusade Era, Campaign Era.
THISTLE PERIOD Broken Era, Tiger Era, Fire Era
HOMING PERIOD Journey Era, Settlement Era, Eclipse Era
MODERN PERIOD Reunion Era, Reckoning Era, Current Day
In addition, there is also a Prehistoric Period, which is only remembered by Clan cats through the tales of LionClan, LeopardClan, and TigerClan. The truth is even stranger than the mythological animals they tell stories about.
See: Hollyleaf's Century.
Ancient Period (1920s - 1970s)
Dawn Era
Thunderstar's Justice
Moth Flight's Vow
In the Dawn Era, the five ancient founders settled the Forest. From the North came the Clans, lead down from the mountains by Gray Wing the Wise. From the south came Warriors, following a king, Arc of the Park.
Gray Wing died in a fateful accident while saving his right-hand man, Shaded Flower. Clear Sky managed to keep the group together through his sheer strength, settling them into the forest. This all changed when a horrible accident caused the leg of Clear Sky's brother, Jagged Peak, to be permanently twisted.
His own brother and the leader of the Clan at the time, Clear Sky, cast him out. His pregnant mate, Bright Storm, protested this cruelty and tried to care for Jagged Peak all winter long. Her efforts were in vain as he starved to death, and the spirit of Gray Wing responded to this by sending her a hero and a sign;
Bright Storm's litter had one survivor, a ginger tabby named Thunder Storm, missing its leg in the same place where its uncle had lost his. They brought the child back to the group.
Refusing to learn his lesson, Clear Sky rejected the child just like he'd done to Jagged Peak. This time, many families did not abide the cruelty, headed by Tall Shadow. This caused the split between Sky's Clan and Shadow's Clan. Shadow's Clan came into constant conflict with the Wind Coalition, Thunder Storm broke off Thunder's Clan many years later after a great injustice, Tall Shadow's exile of Bumble, and he eventually struck up an alliance with the River Kingdom.
Rising political tension culminated in Sky's Clan taking the prince of the River Kingdom, River's Ripple, as a hostage. The First Battle broke out between all five groups at Fivetrees, a bloodbath with so much carnage that the bodies could not be buried in one day.
StarClan broke the battle with a flash of lightning, coming down from the heavens to offer each leader a revelation, and a reward. The reward being that each leader would get 9 lives to lead their Clans, and better understand the cats within them, as long as they gave a proper burial to each cat killed in the pointless fight.
The first two Commandments of the Warrior Code were made on this day-- the Law of the Land establishing borders, and the Law of Honor, which states that a true warrior does not need to kill in order to win their battles.
And thus ended the Dawn Era, and started the Code Era.
Code Era
Riverstar's Heir
Because this was before the Clans taught history, most of the Code Era is remembered in parables associated with the creation of Commandments 3 thru 8. It's also MUCH longer than most other Eras, with many of these parables being several generations apart.
The first addition to the warrior code happened with the death of the incredibly long-lived founder, King Riverstar. His openness and free approach towards love resulted in there being several contenders to the throne, inadvertently leading to the collapse of the River Kingdom.
With the addition of Code 3, the Law of the Deputy, the five groups became Clans in the sense they're known today.
The cats in these code parables are so old and so storied that they are seen as deities in StarClan, prayed to and invoked by the living. Examples being Daisytail, Patron of Protection and Parenthood, and Redscar, Patron of Arbitration and Decision-Making.
Later, the fourth commandment, the Law of Loyalty, was made in response to the open love of Ryewhisker and Cloudberry. It banned interclan mateships and closed off the groups in a way unseen since the Dawn Era, and ignited the ancient tradition of Kitten Stealing.
Unknown to the living, in protest of such an evil law, Ryewhisker and Cloudberry willingly joined the Dark Forest. They are two of the oldest spirits there.
An accurate chronicle truly begins with the Skyfall Era.
Skyfall Era
Cars, brand new highways, and suburban expansion started to cut into the Forest as the humans entered a new era... not that the Clans knew why it was happening. Kittypets, associated with these humans, started to be seen more negatively than ever before.
This Era is named for, and defined by, the loss of SkyClan.
Commandment 9, the Law of the Wild, was made in response to SkyClan cats defecting to live as housecats; "A true warrior rejects the soft life of a kittypet."
As their territory evaporated below their paws, SkyClan was blamed for everything out of their control. To this day, this era is framed as a cautionary tale to kittens, "What happens to a Clan when they stop living by the Code." In a famous final plea, SkyClan was turned away and exiled.
Their ancestors, 1/5th of StarClan, went with them... except for Skystar who remained in Silverpelt, revered as a Patron of Battle.
The Clerics of the four remaining clans protested the exile ferociously, banding together to go on strike until SkyClan was returned. To break it and bring their medics back under control, the Medicine Cat's Vow was codified into law.
Previously, it had been a personal vow between Clerics, one with no enforcement behind it. Not taking a mate or having kittens was to always keep medicine above Clan loyalty; but the code was enshrined to make a Cleric put Clan loyalty above all else. A corrupted vow. Dalestar of WindClan smeared his Cleric, Larkstripe, as a hypocrite and sent her kitten away.
See: Larkstripe
And thus ended the strike, and the Ancient Period, as the following Chivalric Period began.
Chivalric Period (1970s - Late 1990s)
Ripple Era
Ripplestar's Rot
Larkstripe's kitten was raised at Birdsong's belly in ShadowClan, the adopted brother of Gorseclaw and Spottedpelt. Ripplemoon understood it was a great injustice that SkyClan had been exiled, and vowed to make room for his siblings' father and Clan to return home.
Meanwhile, the 5th Oak at Fivetrees was beginning to rot. The Ripple Era was named for this time of tumult, ending with a crash as Ripplestar's war came to a bloody halt.
After the death of the 5th Oak, Fivetrees becomes Fourtrees, widely considered a sign that a Clan that cannot keep its borders does not deserve to have them. THREE new laws were added to the Warrior Code, all of them related to making cats more loyal.
The Full Moon Truce, ruling that cats were not to fight or argue at gatherings
The First Tasks, a set of pre-existing traditions now codified, that all apprentices had to complete upon becoming warriors
The Leader's Rights... to not be disobeyed.
The Clan Pride Tide that followed ignited war and chaos, considered to be the 'chivalric ideal' of Clan society. The battles were glorious, and never before were cats so honorable and ferocious. Punishments were harsh and severe... such as the one for a certain mother who took a halfclan mate, and was given 3 ill-fated kittens by StarClan.
And this punishment truly ended the Ripple Era, and lead to the Crusade Era.
Crusade Era
Darkstar's Commandment
Pinestar's Crusade
When a false sign from StarClan was misinterpreted by the Cleric of ThunderClan (unknown to all: Birchface was a rogue StarClan warrior who sent it), Oakstar ferociously exiled Mapleshade and her three kittens in the midst of a storm. With nowhere to go, she tried to bring her children across the river to their father's Clan. They did not survive.
Darkstar refused to even allow her to bury the kittens in RiverClan. Mapleshade exacted her revenge, taking out 3 cats before being taken out herself. Furious at the injustice and murder, StarClan damned every cat involved, and gave Darkstar and Oakstar a command; to NEVER let this happen ever again.
Darkstar created Darkstar's Commandment, that all kittens were to be protected regardless of origin, and no one would be compelled to reveal the other parent of their kittens. This is known as the Queen's Rights.
See: Queen's Rights
Oakstar opposed this change at first, until he was beaten by Darkstar and forced to accept this new law. Fearing that StarClan would be furious with him, he attempted to please them by starting crusades against the cats of Chelford.
These Crusades lead to the creation of BloodClan, to defend Chelford cats against Clan invasion. From this point it evolved into a system of governance unique to itself.
See: Brief BloodClan Guide
WindClan and ShadowClan joined in on these raids for several years, with only RiverClan abstaining. Between the cats of the forest there was an era of odd 'peace' as they had new targets to battle for honor... until Heatherstar took power.
The Campaign Era reignited inter-Clan hostility.
Campaign Era
Tallstar's Collapse
Brokenstar's Cataclysm
Stormpaw's Demon
Bluestar's Flowers
Heatherstar of WindClan flexed her ambition by launching a campaign to take the Mothermouth Moorland from ShadowClan, setting off a cascade of renewed inter-Clan hostility. It caused ShadowClan to hold territory from ThunderClan, ThunderClan to re-take Sunningrocks, and RiverClan to assert control over the Gorge, causing periodic four-way fights between them in ways unseen since the Ripple Era.
WindClan lost the tradition of tunneling in this Era; as it isn't useful for the total war that Heatherstar needed to take such a huge chunk of territory.
In the later half of this Era, a group of young cross-Clan friends started to meet in secret. Bluemoon of ThunderClan, Hoprunner and Ashfoot of WindClan, Lizardstripe of ShadowClan, Oakheart of RiverClan, and Barley Senior of BloodClan.
They called themselves the Forget-Me-Nots, and it was the beginning of the ideology known as Fire Alone. Bluemoon's love of her friends, and the loss of her family in pointless battles, made her realize that something needed to change.
And yet, this era gave birth to something much more rotten. As the Clans hardened and started to see the more brutal parts of the code as fundamentally opposed to its softer laws, the tenets that would found Thistle Law began to form.
See: Thistle Law
Named for a painful lesson that Thistleclaw taught his apprentice, Bluestar's rise to power stalled its implementation for a few more safe years. It was the ironic negotiation of a Peace Deal to end the Mothermouth Moorland war which ended the Chivalric Period, and birthed the Thistle Period.
Thistle Period (Late 1990's - 2008)
Broken Era
Spottedleaf's Plague
After generations of fighting, Raggedstar of ShadowClan was old, tired, and wanted only to see peace for his last years of life. He went to end the war and stop fighting for the Mothermouth Moorland which had been contested for so long.
His son and deputy, Brokentail, killed him before he had the chance.
The rise of Brokenstar was the first true implementation of Thistle Law. His followers believed that the only way to truly win a war was to destroy the opposition-- completely. As Heatherstar had done before by sacrificing tunneling, Brokenstar, too, was prepared to make sacrifices.
In just a few short years using brutal tactics like poison claws, traps, and apprentice-targeting, ShadowClan had shredded WindClan's numbers. The final bloody event in this eradication was the WindClan Massacre, a full assault on their camp, and ShadowClan had even broken the code by bringing inexperienced warriors to battle. Casting out a full Clan was considered evil and barbaric.
Rebels formed in this time, but without help, they would have stood no chance against the popular Brokenstar.
It was Bluestar of ThunderClan and her young champion, an ex-kittypet called Firepaw, who agreed to lend their aid. Guided by the words of a prophecy, "Fire Alone Will Save The Clans," Bluestar instilled in her apprentice a new way of seeing the world.
With Brokenstar deposed, Bluestar sent her champion again to fetch WindClan. They gave ShadowClan space to recover, defended the weakened WindClan against River and Shadow, and even accepted a blinded Brokenstar out of mercy. At all turns, Bluestar embodied justice and chivalry...
Or so the ThunderClan history lessons say. Others like to put more emphasis on the growing darkness behind Tigerclaw.
Tiger Era
Tigerstar's Paws
It officially began when Tigerstar took power in ShadowClan. TigerClan lasted for only six horrible moons and defines the shortest era in the history lessons, but its story is told with horror and hushed tones.
Dozens of cats died, in raids and in executions. Prey was stolen from other territories and slaughtered en-mass to build a ridiculous, reeking monument of bones. There wasn't even enough to build a solid hill, so Tigerstar demanded they create a pointless facade over mud just for his ego.
But all of this was still not enough for him, and he contacted BloodClan to negotiate the Impossible Deal. They would have half of the Forest, if they helped him kill his enemies. Scourge did not trust Clan cats, but against his better judgement, as if the heavens were whispering in his ear... he agreed.
The Era came to a crashing halt when Tigerstar attacked his ally and Scourge famously opened him up in two hits. A very special song was made about this moment; Tiger's In A Heap.
Fire Era
Cinderpelt's Solution
Firestar's Quietus
The Tiger in RiverClan
Tigerstar had made a deal, and Scourge intended for it to be upheld. Half of the forest was rightfully his, and he would evict any Clan cats who he found living on it, tired of their dishonorable ways. He gave them three days to clear out.
Firestar was able to convince the four Clans to unite as one to defend against this threat, but he had a revelation. Scourge wasn't wrong. Clan cats had acted dishonorably with him, making promises they didn't intend to keep, attacking him when he didn't obey like a minion. In spite of being Bluestar's champion and successor, Firestar himself had been treated as if he was lesser, just for his birth.
To Scourge, and to Rusty, the Clans HAD been dishonorable. The Code ended at the border and treated outsiders as less-than-cats.
When the battle with BloodClan began, Firestar and Scourge faced off. The battle was legendary. In a fateful move, Firestar slammed the leader of BloodClan to the ground, and ripped his collar clean off. "A true warrior does not need to kill to win their battles."
Calling for a retreat with his life, Scourge left his collar behind on the battlefield. Firestar returned it, and opened up new negotiations with the humbled leader. "We have won our right to the forest, but speak to me; how much of Tigerstar's impossible deal can we honor for you?"
The answer was so simple as to be ridiculous. They wanted materials like wood, nice-smelling flowers, and new kinds of food. Things that they couldn't find in the dumpsters and gray pavement of twolegplace, and BloodClan could offer materials of their own to trade.
The Fire Era allowed the Thistle Period to have a brief, but sweet time of peace. This time of cooperation ended in a horrible ball of chaos, as the forest was destroyed by man and the cats had to go on a long journey.
Homing Period (2007 - 2018)
Journey Era
As the forest was destroyed, the Clans sought guidance from StarClan. The Clerics went to the Mothermouth, as was expected in those days. Cinderpelt, Littlecloud and Cinderpelt's apprentice Leafstripe were slightly late, as usual, taking their time getting there to have their bi-weekly chat.
When they arrived, they found Mothwing frantically digging at a collapsed rockfall. If they hadn't been late, they too would have died. Mudfur and Barkface were dead. The remaining Clerics dug until their claws were bloody, then fell asleep where they stood.
Leafstripe of ThunderClan received a prophecy. Four chosen cats must follow the Brightest Star, and find them a new home. These four cats were sent by each Clan; Brambleclaw, Tawnypelt, Feathertail, and Crowfoot. Squirrelpaw and Stormfur joined them, without permission.
As they went on a quest that would come to be known as the Sundrown Patrol, the four Clans suffered through many hardships. ThunderClan was forced out of its camp, WindClan was poisoned and ensnared, RiverClan pushed for Sunningrocks as the river dried up, and ShadowClan's marshland was filled in.
After the patrol returned to free several cats who had been trapped by humans, the Clans left hastily to begin the Great Journey.
Something changed on that trip together. For the first time ever, the four Clans had to rely on each other, and see things the way they could be. The apprentices and kits in particular walked away with a unique mindset about cooperation, summed up with a special dish they created together known as Paw Soup.
But of course, it did not last. On reaching the lake and discovering the Moonpool, Leafstripe received three new prophecies.
"Blood will spill blood and the lake will run red."
"Fire and tiger will clash and burn together into ash"
"The first of the lake will guide WindClan."
Her name was changed to Leafpool, an honor title to reflect her powerful seeing abilities.
After the death of Tallstar and the hasty rise of Onewhisker to power, Mudclaw decided that this prophecy must mean that the first cat to see the lake after the Great Journey would lead WindClan. Since he lead the first patrol here, he was especially convinced that it meant him.
(Unknown to him, it was referring to his child, Kestrelflight, who would be the first kitten born at the lake. Shortly followed by his brothers Harestar and Owlclaw, Hare and Kestrel were given to Mudclaw's brother Torear shortly after their birth while Whitewater kept Owl.)
Mudclaw's Rebellion spiraled into a conflict involving cats of all Clans, lead in by Hawkfrost. After a failed assassination attempt on Onewhisker's life, StarClan was so furious at Mudclaw's insolence that they smote him with a falling tree.
When this failed, Hawkfrost became desperate, getting three Tribe cats temporarily cast out of RiverClan, and attempting to kill Firestar to put Brambleclaw into leadership. When Brambleclaw hesitated, Mothwing sprang out of a bush to rescue the leader, and Brambleclaw fought his brother. But, he was unable to land the fatal blow, and Hawkfrost lunged for his sister... only to impale himself on the stake she was holding.
As the lake ran red with tiger blood, Brambleclaw stepped down from his deputyship, and Brackenfur took power. Mothwing returned with the body of her brother, but her troubles were not yet over. The cats of RiverClan who had participated in WindClan's rebellion didn't believe it was an accident, and Leopardstar did nothing about these accusations.
Mistyfoot realized that something had to be done. Hawkfrost was a victim as much as he was a perpetrator, and these ideas had to be pulled up at the root.
Every Clan has a different moment for where the Journey Era ended. ShadowClan believes it's when they arrived in their new home. WindClan thinks the death of Mudclaw feels right. ThunderClan sees it as the appointment of Brackenfur as deputy. RiverClan marks it at the sudden death of Leopardstar to a rogue, bludgeoned to death on a rock.
Homing Era
An unprecedented time of peace, never seen before, nor since. These days have come to be seen as halcyon, divided up into 'episodes' of conflict and interesting tales.
Some of these episodes are,
The Shinewater Plague
When a twoleg truck veered off a thunderpath and spilled gallons of shining poison into RiverClan territory, Mistystar had to decide what kind of leader she wanted to be. In this instance, she accepted help in spite of what some of the harsher cats of her Clan demanded.
ShadowClan's Lichen Rebog Project
Arriving at the lake was hard for ShadowClan, as the rivers in their territory were deep and their land was largely useless pines. Blackstar commanded an ambitious terraforming project, blocking up the rivers and controlling the flooding to turn their land into a marsh. ThunderClan offered their help, as usual.
Ripwater's Devastation
A giant, monstrous fish lurked in the depths of the lake, sucking down a RiverClan apprentice into the abyss and making fishing dangerous for any cat going for a swim. Ripwater needed to be dealt with, but RiverClan had never killed something as large as a boar, let alone larger.
Salt Patrol
This was the first time that the Clans had regular access to gathering their own salt, an important medicine for treating infection and parasites. There were times that apprentices of all Clans would converge, by coincidence, for a beach episode.
The Tribe's Rogues
Taken aback by the fact the Tribe cats ask for help even when they have a choice, Clan cats grapple with what this says about their own upbringings.
See: The expanded notes on how the Tribe visit has been completely reduxed to fix its problematic elements.
The Three, who would come to be known in story and legend, grew up in this period, exploring themselves, their friends, and the culture around them.
This time of kindness came to a tragic end in the Battle of the False Eclipse, and the Cruel Season that followed it.
Angered by ThunderClan's meddling in their affairs, WindClan and RiverClan attacked them and pulled all the Clans into a lake-wide brawl that was only ended by a flash of darkness. Sol showed them a taste of what was to come just a few years later, when the planes of reality would collide.
The Dark Forest had been making its moves and sewing seeds of discord within disgruntled cats of the Clans, involving them in a plan to snatch godhood from the stars. Their first major move was the 'accidental' killing of Brackenfur in the Battle of the False Eclipse, and the fire in ThunderClan that came later, as cover for killing Firestar.
And so, Bramblestar ascended to power with Squilf as his first deputy, Thornclaw as the second after Hollyleaf spilled a secret, and the young prodigy vanished into the tunnels for many years. A third cat of great prophecy was born to her brother.
See: Hollyleaf, just, this whole post
Eclipse Era
Uniting a group of cats with almost nothing in common, Tigerstar planned to usurp StarClan and become the new deities of the four Clans. He relied heavily on his son, Hawkfrost, to be his diplomat and keep the unstable alliance together just long enough to accomplish his goals.
Lionblaze and Jayfeather learned there was a plot, but didn't know how to infiltrate it. Lionblaze sent his daughter, Ivypool, in to spy on the demons and their schemes. Hawkfrost became her Dark Forest mentor.
The Dark Forest plan: replace every cat in power with a trainee before the night of the True Eclipse, to make their takeover easier. Simple enough. Harder was coordinating a bunch of trainees with completely different motivations.
See: Motivations of Dark Forest trainees
Firestar and Brackenfur were first. Sedgecreek and Mistystar, Ashfoot and Onestar, Russetfur and Blackstar were next.
The Dark Forest succeeded in pitting ThunderClan and ShadowClan against each other, thanks to deputy Thornclaw's influence. After the death of Russetfur, Blackstar was absolutely devastated and prone to Sol's influence. This was ShadowClan's first collapse, but unfortunately, not its last.
Redwillow, Ratscar, and Applefur took power of the Clan in his absence, and leas to bloody infighting as they tried to hold onto it. It was Rowanclaw rallying Blackstar's family to remind him of how loved he was that brought him back around, calling forth enough manpower to overthrow the trainees and take ShadowClan back.
Just before the Eclipse was about to commence, Hollyleaf returned just in time to fight for her family.
Thanks to the information of cats like Ivypool, the Clans were able to prepare for the Night of the True Eclipse. Unfortunately, the days of the Homing Era were gone, and they had a hard time uniting as a front. While ShadowClan and ThunderClan were able to rally and limit their losses, WindClan and RiverClan remained individual targets.
Dovewing lead a coalition of cats to counter the Dark Forest wherever they attacked, her father Lionblaze trailing just behind. Jayfeather used his powers to summon cats from StarClan itself, using a stick stolen from Rock to resurrect a tree and pull down as many angels as could fit on its branches.
Though outnumbered and losing, Tigerstar had vowed to go out in a blaze of glory. Scourge under his left claws and Blackstar bleeding out a life to the right, Firestar himself came in to settle the score with his old foe.
Modern Period (2018 - Today)
Reunion Era
ThunderClan's Tempest
Heartstar's Rise
Following the terrible carnage of the Great Battle, a grand storm blew through the lake and brought flooding unlike anything ever seen before. In the aftermath, many of ShadowClan's carefully managed projects took a beating.
The other Clans were reluctant to lend their aid, in contrast to the peace and cooperation of the Homing Era. Frustrated by ShadowClan's first collapse and the lack of help they were receiving now, the youngest generation was desperate for radical change. Many of the dejected cats around the lake agreed, Dark Forest trainees, halfclan cats and lovers, codebreakers, and so on.
They were co-opted by a terrible actor. Darktail had infiltrated SkyClan, many miles away, and exploited their internal divisions. Sharpclaw, Rockshade, and cats like them joined his cause, and SkyClan had fled in the chaos. He offered his help to the struggling ShadowClan, and any Clan cats seeking a safe haven. Breezepelt and his fellow ex-trainees were some of them.
"Nevermind your borders and your battles and your bloodlines," Darktail announced, "We will all be the Kin." Slowly, each of these things he spoke against became central to his movement.
WindClan, lead by Onestar, reacted severely. He put a complete embargo on any Clan lending aid, even denying them medicine during a terrible outbreak of Yellowcough. When ShadowClan fell apart, the Kin absorbed it completely and became an unstoppable force.
Heathertail couldn't handle the horrible cruelty of her father, and joined them hoping to get her half-brother's side of the story.
This was when The Kin started expanding, targeting their neighbors for territory. It was only through the return of SkyClan that the cult was able to be defeated, and because of their role in the final confrontation, it was agreed they had a claim to the Lake.
In memory of the conflict, and with respect to the destroyed ShadowClan, a new commandment was added to the code. The Law of the Lake demands that in times of stress, no Clan may allow another to falter and disband.
Rowanstar intended to live the last of his days in shame, having watched Dawnpelt die, his Clan disband, and Tigerheart vanish. Tigerheart returned only to die in a horrible accident, and Rowan refused to watch his last child be taken from him.
Drowning away his lives in the Moonpool so Heartstar could rise, the Era ends with the resurrection of ShadowClan.
Reckoning Era
Squirrelflight's Horror
Tawnypelt's Mountain
Ferncloud's Parting
SkyClan joining the lake and ShadowClan reforming caused struggles for territory. It was already a tight squeeze for ShadowClan before they joined, and accommodating an extra Clan would require careful diplomacy.
Unfortunately, Bramblestar had other plans. It got into his head that his deputy, Squirrelflight, was undermining him and he played a pointless game with his power. Joining Heartstar in an ill-fated invasion on a nomadic group, ThunderClan lost the respected senior Cleric and discoverer of the Moonpool, Leafpool.
But in those days, there was nothing that could be done about a bad leader besides violent revolution. Any telling of this era of history starts with these events, to establish why ThunderClan did not quickly realize their leader had been replaced by an Impostor only a few moons later, and why they didn't immediately do anything about it.
This impostor's first action was to announce his plans at a peaceful gathering. While losing a life, StarClan had told him they were disappointed and furious at the lack of a reckoning for the cats who had been disloyal in the previous two eras. HalfClan cats, insurgents, and other Codebreakers must be punished and brought in line, to return the Clans to a better time.
Most leaders agreed with this sentiment, and loosely implemented tests of loyalty. It wasn't enough for the Imposter, who was particularly insulted by Bristlefrost codebreaking within his own Clan to see Rootspring of SkyClan.
So at the next gathering, he called together the five Clans, implored them one more time to truly punish their Codebreakers or else StarClan would never come back, and finished his speech by ripping open Bristlefrost's neck.
Over the screams of the crowd, the full, uncovered moon shined bright. He pointed up with his bloodied paw, citing its light as StarClan's approval.
It wasn't the first time an unblemished moon meant cruelty, and SkyClan refused to be part of this evil game. Conflict escalated into a full-blown civil war, leading to scores of dead cats, and the eventual cornering of the Impostor.
When he escaped into the Dark Forest with the ghosts of the fallen kept hostage, Squirrelflight organized a final push to free those who were trapped. These cats came to be known as Lights in the Mist:
Harelight (then called Harefur) and Mistystar of RiverClan
Ivypool and Ferncloud of ThunderClan
Rootspring and MacGyver of SkyClan
Shadowsight and Flowerscar of ShadowClan
Breezepelt and Leaftail of WindClan... after Breezepelt conked Crowfeather over the noggin to forcefully take his spot.
(Exact cats liable to change, particularly MacGyver, Flowerscar, and Leaftail)
In the final confrontation, Ashfur revealed his special powers, having killed and absorbed the ancient spirit Clear Sky as well as several other demons and angels. He was too powerful to defeat, in spite of the combined efforts of the Dark Forest, StarClan, and the Lights in the Mist. In a final, grand effort, Shadowsight used a lightning bolt coursing through his veins to hold the monster down, and Bristlefrost sacrificed her life and eternity knocking Ashfur out of the sky like a falling star.
They crashed to Earth as a pair of asteroids, leaving a crater that became a small pool on SkyClan's border.
This fight destroyed a region of StarClan, an in-between area known as the Meadow of Young Stars. Now a shattered plain unable to separate the Place of No Stars from Silverpelt, A guard defends the single unstable bridge between the lands.
See: StarClan 101
~Current Day~
Ferncloud died tragically after confronting her brother on that fateful mission, and ThunderClan mourns its educator. In respect and heartbreak, its elders have hesitated in choosing a new cat for this role.
With two Eras behind them, the Clans have been loosely speculating what the new name for this Period will become, what its theme will be. There's no way to know until it happens... and it's not as if all the Clans agree on where exactly the times begin and end.
In the meanwhile, a new commandment has been added to the code. It's called Bristlefrost's Law, and for the first time, there is now an official system for changing Clans to be with a mate or a partner. Not all like this change-- some call these cats 'Turnclaws,' and didn't think there was a problem with the way things were.
Bramblestar has been tired since his ordeal, and ThunderClan is hoping he will step down soon. Mistystar has also been slow and aching, but her son Reedwhisker is a fine deputy, and he will make a fine leader as well.
The Clans have gone through a hard time, but there seems to finally be a light at the end of the- oh hey what's Splashtail up to
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I know everyone remembers The Exorcist for Regan’s possession by the demon Pazuzu and the crazy head-spinning, projectile vomiting scenes, but for me it’s all about Father Damien Karras’ struggle with faith, belief in God, and being a Jesuit psychiatrist in a cold, modern, secular world full of evil and pain. Jason Miller’s performance is nothing short of epic, and he brings Karras to vivid life.
The character is basically just an autobiographical projection of author William Peter Blatty, who came from a similar ecclesiastical background and was also full of guilt irt to taking care of his Lebanese immigrant, poverty-stricken single mother who suffered from mental illness and as such, his childhood consisted of 28 apartment evictions and constant homelessness and deprivation.
Karras also deals with the pain of a dependent, difficult mother, as well as his ambiguous feelings towards humanity, as he constantly wonders how it is possible to love the most horrible, seemingly unredeemable, and downtrodden individuals, as the Catholic religion and the teachings of Jesus instruct one to do.
The question of human suffering also plagues him, as he wonders how God can allow it to exist. When he comes in contact with the demon-possessed Regan, he finally realizes that Good cannot exist without Evil, and that faith in God often requires an extreme amount of sacrifice and humility.
Through his philosophical and religious struggles, the audience sees their own reflected within. For example, Father Karras feels repelled when people constantly burden him with their own suffering. A homeless man begs him for money, a lonely young Jesuit seeks company in him, Regan’s mother confesses a murder on the part of her daughter, a police chief unloads his guilty conscience, and so on. Finally, Karras sacrifices himself in a Christ-like manner at the end.
Blatty acknowledges that it’s often easier for humanity to hate than love. That’s our real tragedy. Hatred comes so easily, but it’s unrequited love that’s the most painful thing, yet that’s the first tenet of the Christian faith and what most of us are stuck on. But Karras’ allegorical tale somehow shows that redemption and love for humanity are technically possible within everyone. And that’s why it’s such an amazing book/film that goes way beyond the surface label of being just an average cliched horror movie!
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brainypixel · 10 months ago
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Tenet's ready to kick some butt! Safe to say he does not like having a black eye...
Check out more about Tenet on our website!
Shop: https://brainypixel.com/shop/ols/categories/tenets-tales Website: https://brainypixel.com/tenets-tales
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ayeforscotland · 4 months ago
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Apologies if I just missed you talking about it but in case you haven't come across it there is a really fantastic indie game called "Tales of Kenzera: ZAU".
It was developed by a studio founded by Abubakar Salim aka the voice actor for Bayek in AC Origins. The story was inspired by his grief over the loss of his father and Bantu cultures.
It is a metroidvania which I know you love and it also took inspiration from TTRPG stuff (Critical Role helped funding and development).
Banger soundtrack too, mix of synth and African traditional music. Salim compared it to Tenet and Black Panther.
It's on my wishlist, very keen to play it but just don't have the funds just now! Hope to play it at some point either on Twitch or for a Let's Play.
Abubakar has also unfortunately been up against all the racist 'Gamergate 2.0' arseholes recently.
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rambling-red-wizard · 4 months ago
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A Deity Work Primer
The following paragraphs are a discussion of deity work, with a focus primarily on safety and responsibility. Everyone needs to feel safe enough to work with their gods personally; no one should tell you how to worship. Two disclaimers apply: first, I use the word 'worship' as a loose and accessible term for deity work, due to its dual noun/verb nature.
Second, I hold these opinions steadily enough that I will not take offense if you merely disagree. If it doesn't work for you, it doesn't.
But I do not accept the use of blatant fallacy to discredit or invalidate the work of others. If it works for them, and does not hurt you or your community, let it be. All said, let's begin. What are gods?
The only consistent answer for this is that gods are story incarnate. Gods are the things we see, love, and fear in ourselves, nature, our works, and other people. Gods cannot be blamed for a war, a famine, the greed of a pastor or the crippling doubt you are experiencing. They can only be credited with doing their jobs, because they do not act outside of their domains. Ares favor falls on the victor- but that's just a story. Both sides of the battle will be praying fervently to their war gods, but only one will win, and then credit theirs with being mightier.
Who was really mightier, though? The soldiers, of course. But war is inhumane, and as long as we can credit a god with our victory, the atrocities will be cast as preordained. Gods don't have the same standards men do.
Gods are the point where our consciousness intersects with things that are out of our control. I hate to offend some folks- but we were here first. We retconned history so that the gods were immortal and eternal, and because we all believed it, it became true- but only for the people who believe it.
Worship and Free Will
When you begin your journey, the road is often littered with claims that 'your gods will choose you', or that you MUST wait for a spirit to reach out before beginning worship practices.
It's your choice, though. Nobody seems to want to admit that, to themselves or anyone else.
If you are interested in practicing deity work, the gods have already chosen you. It is your responsibility to know them, reach for them, speak to them, now. Similarly, it is your responsibility to maintain their sacred space, and make offerings appropriate to their domains, and (the BIG one that everyone misses) live in accordance with the values they represent.
Which brings us to the next point:
How to Know Your Gods
I'm going to use my gods as examples here, because I feel that it would be unfair to make claims about anyone else's deity work without providing my basis for comparison.
I worship Loki (the God of Mischief), Mephistopheles (the Shrewd Merchant), Auberon (the Autumn Lord), and the Sand-Man (God of Bedtime Stories). I also work with personal manifestations of the cardinal elements, and am friendly with the local sylph (air-spirits). Do you see a pattern? Gold and orange and darkling purple, bonfires at dusk, travel hard and sleep harder. Make yourself at home wherever you go, subvert expectations, and talk your way into or out of anything you like. Everyone is a friend until proven an enemy, and no enemy will be forgotten for their crime. Tell tales for the children, the hungry, the old.
These are the tenets of my faith, but reader, I did all of that before ever meeting my gods. I worship these gods because I agree with their values- not vice versa. If you have to agonize to fit the 'ideal' practitioner for your god, by giving up parts of your own being, seek out somebody else. Tricksters and Teachers
Some gods, of course, show up out of nowhere. You will go about your business, and suddenly Baba Yaga shows up and asks you to take care of her spider. Janus offers you a life-altering decision that shatters your mental health for years. Eros pulls one over on you and you find the love of your life. Sometimes, worship is not the goal. Tricksters are often vilified, but their original function was CHANGE. "The way your world works isn't serving you or your gods. Monotony has overridden the function of your practice. Let's shake it up." The lessons taught by the random arrivals of gods are intentional; if your knee-jerk response is to kick them out and triple-lock your wards, you might want to consider your relationship with change and personal growth.
Back to free will, though- you don't fucking have to. Not a single god will take offense to the polite decline of their offer. Most trickster gods will even be ecstatic if you pull your magic weapon on them before you realize who you're dealing with.
Respect for Gods and Sacred Space
I have one rule, and one only, in regards to gods and temples: your personal practice doesn't mean a damn thing at a temple, circle, or sacred gathering. Even Loki acknowledges that the only person he needs to speak for him at his holy rites is the appointed priest/channel/etc. Your work, in your home, is going to be completely different from anyone else there, so stick to what you can all agree on, and leave points of contention to the highest authority at the gathering.
In other words, respect your deity by respecting the other practitioners of that deity.
Offerings
Everything is an offering, friends. If I make a good sale, I make it in Mephistopheles' name. If I prank my partner in a well-played jest, I am honoring Loki. Every story I write is an offering to the Sandman. Every pot of chili or apple pie is dedicated to Auberon. If you are doing something they would take pride in, you are making an offering.
Your altar is for ritual, but your worship extends far beyond its immediate surroundings.
That's all for the time being. To summarize, the gods are collective concepts, worship is a choice, and respect is more easily applied to humanity than it is to ever-changing deific personifications.
Take what you will, discard what you won't.
With love from this long-winded madman.
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theresattrpgforthat · 1 year ago
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Hello! Do you have any fairytale/disney-esque ttrpgs you could recommend?
Theme: Fairytale Games
Hello there friend! I sure do! We've got a really nice selection here to look at - and don't forget to check out the previously recommended!
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I’ll Be Taking That, by porchlightdusk.
You are a goblin, and you are what you hold close: discarded trinkets, unloved baubles, desperate comrades. These precious bits of flotsam give you courage enough to rummage through the treacherous alleys and howling wastes of this world. Venture out from whatever miserable hovel you sprouted and seek the shiny things of the world, oh little chaos beast!
I'll Be Taking That is a tabletop roleplaying game in which a narrator and several players tell the stories of rambunctious goblins in a harsh world. Play is rooted in narrative choices and collective, chaotic joy, supported mechanically by a lightweight inventory-as-skills action resolution system and overflowing random generation tables. IBTT is built on Caltrop Core by Titanomachy RPG and draws heavily on the philosophies of Powered by the Apocalypse systems, among others.
This is a game that situates you into the fiction very well in just the first few pages. Chaotic nonsense is definitely encouraged in this game, and I can feel the undercurrent of mischief sprinkled throughout the book. Trinkets are a core tenet of this game - you will accumulate them as you adventure, and risk breaking them on your worst failures. Your attachment to these trinkets will also rise and fade. If you want a game that lets you embrace your inner gremlin, you might want to check out this game, although be aware - it’s still in development!
Witchblood: Pulp Fantasy Fairy Tales, by Rose on Mars.
The Woods… …are dark and deep, but they are not lovely. Inch by inch, they close in on the villages of humanity. And in those encroaching wilds dwell the witches. Ancient, primeval, creatures from before the First Eve and still potent today.
In this world, where life is brutish and short, you stand tall. You are a witch's grandchild, or a disinherited noble, or a scion of the good folk. You are part of humanity, but also apart from it, by your own choice or otherwise. You are caught between the expectations of your birth and your own needs and desires. Run from your past, or chase it. Love freely, or not at all. Stand between the hearth and the wilds. They may not call you a hero, but your name will live on ever after.
Witchblood is a roleplaying game about who you were, who you are, and who you will become. Take on the role of a self-determined, tough-as-you-want pulp fantasy protagonist wandering a world of bloody -- but not always grim -- fairy tales. Wield the powers of birthright and destiny. Explore the darks of the forest and brace yourself against the bite of the wind. Do what’s right, or just what’s right for now.
These are the woods through which Little Red voyaged through; this is a fantasy world that might remind you of The Black Cauldron, or the brambles summoned by the witch in Sleeping Beauty. Character creation involves choosing options that look like classes, as well as pairing together identity tags that can be rated from 0-5, as well as pairing opposing Qualities, also rated from 0-5. You will roll d10s according to your Identities and Qualities.
This is a game where combat and conflict are expected, and stories can be expected to turn darker before becoming lighter. If you like traditional fantasy alongside fairytales of witches and darkness and danger, Witchblood might be for you.
Nexalis, by Cezar Capacle.
We invite you to step aboard your enchanted vessel and set sail on the ethereal ocean known as the Nectar. Nexalis calls you on an awe-inspiring journey across a universe filled with countless uncharted islands, each teeming with unique cultures, mysteries, and magical phenomena.
Nexalis is an otherworldly realm where islands drift amidst an endless cosmic ocean of magical plasma, the Nectar. The Nectar, pulsing with vibrant, ever-shifting colors, mirrors the celestial patterns that guide adventurers on their thrilling journeys. At the heart of this sea lies the Celestial Nexus, an entrancing vortex of astral energy that births islands and renews the world in a constant cycle of creation.
As you journey through the Starbound Isles and the shimmering Nectar ocean, you will encounter vibrant cultures, awe-inspiring landscapes, ancient relics, and enigmatic secrets. Guided by celestial constellations, you will brave untold challenges, learn valuable lessons, and forge lasting bonds with the people and places you encounter.
Nexalis is a bright fantasy game, a genre that focuses on themes of wonder, exploration, and camaraderie. It showcases a vibrant and diverse setting, filled with colorful landscapes and imaginative creatures. Stories in Nexalis tend to be character-driven, often revolving around personal growth, discovery, and the building of relationships.
If you liked movies such as Treasure Planet or Atlantis, this might be the game for you. The magic of this place feels ancient and yet unlike traditional fantasy. The gameplay is guided, meaning that you’ll cycle between two different modes, depending on whether you are in a high energy scene or moments of reflection and role-play.
On the Way to Chrysopoeia, by NessunDove.
On the Way to Chrysopoeia is an epistolary roleplaying game written by Morgane Reynier and illustrated by Marion Bulot. Together with a partner you will be writing a four-handed adventure, first by inventing its two protagonists and then by leading them on a legendary journey. It’s a different way to make up a story in your head: you’ll be reinventing objects and places you see every day, turning them into crucial ingredients for a Great Work of alchemy. 
Reality itself and your daily life will bleed into your characters’ fictional journey. What if your favorite museum was the headquarters for a league of mad scientists? What if the path you’re strolling along lead to an unknown city…? The journey is narrated through the exchange of letters between two characters: the Master and the Disciple. They walk the way of the Athanor— the alchemical Crucible, the pot where explorers melt their research and experiences. Each one is the keeper and judge of their partner’s progress. 
This is a great option if you don’t have a large play group but you have someone with whom you’d like to play with who lives in a different time zone. One of you plays a Master, the other a Disciple. The Disciple is on a quest. The Master is stuck at home, due to age or infirmity. The goal: to find Chrysopoeia, a mythic city full of hope and magic - although the specifics are up to you. This is a largely interpretive game, so if you like writing and world building, this is a game for you.
The creator of this game has also created a game called Chrysopoeia & All Around for group play at a table, borrowing from Lasers & Feelings!
Stormwild Islands, by Gizogin.
Welcome to [Stormwild Islands], a tabletop role-playing game. Set in the Stormwild Islands, a cluster of islands in the middle of a perpetual, continent-sized storm, this game explores the aftermath of a generations-long war and the magical damage done to the world as a result.
In terms of genre, [Stormwild Islands] fits most closely with “gaslamp fantasy”, an early industrial setting with a great deal of magic. Spellcasters are commonplace, and they work alongside new innovations like steam engines to create a world that changes very quickly. Golems - humanoid constructs with minds and wills of their own - have been instrumental in bringing about this new wave of industry, but their use in the war and their newfound push for independence might be even more significant. Alongside all of this is a world of spirits, otherworldly creatures who think and act according to completely different rules, and mixing spirits with humans or golems tends to cause all kinds of clashes.
This is a game for the folks who like moving little guys around on a map, especially if you’re familiar with games like D&D or Lancer and you don’t want to stray too far from the familiar. The cycle of play will fluctuate between combat and narrative moments, so expect your characters to be all about fighting their way towards victory. If you like combat and kicking butt, this looks like the game for you.
The player’s guide as linked above is free to download, but if you want the Gamemaster’s Guide, you’ll have to buy it.
The Fae Team, by Almost Bedtime Theatre.
Two years ago, a crack squad of the Sun Guard’s Human Intervention Division was sent to prison by the Faerie Court for a crime they didn’t commit. These woodland creatures promptly escaped from a maximum security stockade to the Faerie Realm underground. 
Today, still wanted by the Sun Guard, they survive as freelancers. If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Fae Team.
The Fae Team is a role-playing game inspired by The A-Team television show, but puts the players in the roles of skunks, weasels, frogs, etc. and gives them magical powers before sending them through a gargoyle-generated portal into the human world to solve problems. As one does.
The rules of this game depend on a two-stat dichotomy, similar to Lasers and Feelings. You choose a number between 2 to 5, with a higher number indicating that you are good at calm and precise actions, while a low number means you are better at wild and physical actions. There’s also plenty of bits and pieces to make your character unique, such as your faerie gift, and the item that your characters carry around.
A session of this game can be fairly episodic, with an NPC contacting the group for help and giving them a mission that requires entering the human world. While the mission (and its complications) are expected to be generated by the Story Guide, the players are encouraged to describe the world around them and create elements that they get excited about. If you want a game that is lighthearted and magical, check out The Fae Team!
Sunderwald, by Long Tail Games.
In the center of the kingdom of Realm, there exists a dark and unsettling forest. It is known as the Sunderwald. 
This is a game about how the woods change us, and how we change the woods. It features a complete, stand-alone game with character creation, enemies, advancement, the whole deal. It is also a legacy tabletop roleplaying game. During play, you will physically and permanently modify this book. Do not be afraid. Scar. The. Book. 
The fact that this book is meant to be manipulated and modified makes it feel somewhat akin to a wizard’s grimoire, or a magical artifact. This is a book that asks you to make your own pieces of the world, and might also feel like a kind of achievement system by doing specific things with the game.
While most tasks appear to be resolved with a d6, playing the game involves so much more than rolling dice. Your characters have descriptive skills, might take upon themselves physical and mental scars and consequences, and will grapple with their inventory, wound threshold, background and magic. If you like unfolding a mystery together, if you like manipulating physical objects, and if you like fairy stories or tales like Alice in Wonderland, you might like this game.
Games I’ve Recommended in the Past
Hearts & Ravens, by Martian Machinery.
We’re All Mad Here, by Shanna Germain.
Wanderhome, by Possum Creek Games
Jack Kills Giants, by Andrew White.
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arewordsenough · 9 months ago
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Mason Hewitt - College of Lore Bard
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
Teen Wolf characters as D&D 5e subclasses (6/21)
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wraith-caller · 2 months ago
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Today's prompt: "Write/Draw an ideal happy ending."
He had a home. In a town full of people, in a place teeming with a storied and complicated history, in lands far from those he was born and once died in, he had a place and a purpose.
He was not alone in his new home. For the first time in decades, he and Devin were together again. There was no cure for what they were, but the Order had never believed they were in need of one to begin with. That in itself was a miraculous thing for both of them. No one in their past life believed in salvation for them that did not come at the end of a blade, that was not wrapped in venom or delivered with balled fists. In their new lord's Order, they meant nothing more or less than anyone else, and this was never contested by others.
So Devin continued his rigorous study of the fundamental tenets of the Order, even as their lord rewrote them to better suit this new era of tentative peace. Darian served that lord because she was Marika's chosen consort, the champion of his goddess, and so that lord's will was also Hers. The laws of the past were examined, analyzed, preserved or discarded as needed, and it was not his place to fight that. It was easy to plead fealty to this lord who had studied beneath the most brilliant of Fundamentalist scholars and now held Marika's favor.
Darian had never been a scholar himself. It had ever been his duty to navigate the hostile daylight hours, procuring the necessities which would permit him and his twin to last another day in a world that despised them. Food, clean water, clothes that kept them warm, and shelter that did not already belong to something else, be it wild beast or furious man. An encounter with either could have spelled death for them both, the only difference being that the beast may eventually dismiss the ire the sight of the twins roused in it.
It was Devin who spent his nights learning his letters, because there was little else for him to do otherwise. Books had ever been his friend, and it was there either of them had first heard of Marika. A mother of enduring love, a warm and stalwart protector, a unifying force in a war-torn world. They'd both thought her a fairy tale. Who could envision a mother who loved even her most cursed offspring?
Darian wondered sometimes if that was why she'd given them their grace back. If maybe she had somehow seen them and thought of her own twin children beset with inborn afflictions. Whatever the reasons, neither of them had ever felt deserving of these mercies, raised instead on a sour, bilious diet of rejection and disdain.
It'd always been difficult to accept their own acceptance among the ranks of the Order. Perhaps it was why he had thrown himself so fervently and readily into the Hunt. He could make himself worthy of Marika's kindness this way, could repay her for it by destroying that which would dare blight the world she had tried so hard to build into something beautiful and resplendent.
Devin had such thoughts, before. But one day, they had all disappeared, and Darian had never known why. There was little they kept just to themselves, so Darian couldn't bring himself to press, even if it ate at him. Even if it left him with the uneasy sense that there'd been something he'd missed.
But perhaps they were simply the normal pains bound to come with any change. The two had never known a life of idle peace, after all. Much less one of warmth and welcome in a society that was not hardened by aeons of war. Darian was sure Devin would settle into this new age soon enough. He was sure the nightmares would cease. He was sure there was nothing he'd forgotten or ignored.
He wondered, sometimes, if it had anything to do with Devin's fervent, almost rabid obsession with the archives of Leyndell since they'd settled in the city. Wondered if it had anything to do with his repeated petitions for entry to the roots of the Erdtree, petitions which were denied time and time again now that the plague of deathroot and the Dead had been eradicated. Wondered if it had anything to do with that nauseating, frenetic panic that sometimes pervaded Darian's dreams, residual stains of the pressures and frustrations of Devin's waking life.
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waitmyturtles · 2 years ago
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Pain, Suffering, and Narratives in Some Asian Dramas/BLs (An Utterly Un-Scholastic, Highly Personal Big Meta)
I’ve been meditating on the topic of pain and suffering in dramas over the last few weeks, as conversations across Tumblr have been taking place regarding the success (or not) of the Our Skyy 2 x Bad Buddy x A Tale of Thousand Stars episodes. I can’t help but connect these thoughts to some of the fabulous older shows I’ve been watching in my Old GMMTV Challenge watchlist project, where I’m catching up on older Thai BLs in order to better understand the fabulous works that we’re seeing airing now. This Big Meta in part comes out of my having just watched He’s Coming To Me and Dark Blue Kiss, but I was also very deeply inspired by a Japanese BL that many of us here have fallen in love with, Our Dining Table, that features a poignant moment recognizing that feeling pain is a necessity in feeling love for another person -- that accepting pain and suffering is a part of the life we decide to live, from an Asian cultural perspective.
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I’m using some big generalities here, so let me explain where I’m coming from. During certain large portions of my life, I’ve explored either becoming a Buddhist, or at least practiced Buddhism, particularly Zen Buddhism. While the world of Western capitalism has unfortunately taken up the majority of my current time/life, I do still have a desire to learn more about the history of Buddhism and try to incorporate some kind of practice in my daily life.
The reason why I offer that caveat is that a core of teaching in at least the spaces of Buddhism that I’ve been privy to, is the recognition of pain and suffering in one’s life. Suffering is a core tenet of Buddhism, one of the Four Noble Truths, and one that a human being does good deeds or makes merit in light of (as we see quite often in our beloved BLs) in order to receive “good” karma for a happy existence in this life or the next. (Again, mad generalizations here, but you get the point.)
I’ve been thinking about this because I often wonder if us Western viewers (I count myself as one, as an Asian-American) are too demanding for linear, clean, direct, and/or happy communication, narratives, and endings, particularly in the realm of Asian BLs, in regards to either romantic love and/or love from one’s nuclear parents/family. I think about this very much in the context of the Asian BL genre, where queerness -- as accepted, OR NOT, in Asian societies, friend groups, and families -- may indicate an existence that is not necessarily a happy one. 
There are other issues by way of demands from fans that often determine the outcome of a BL script, such as shipper demands for overtly sexual content. What I’m proposing here is that, in my opinion, some of the best dramas/BLs from Asia are rooted in a reflection and acceptance of the tenets of suffering as a natural part of Asian life and, subsequently, Asian art. I further propose that because of that acceptance of suffering, that we — Western viewers — are often left potentially feeling unsatisfied or unfulfilled by a particular ending of a drama. I posit that the linear/binary/clear outcomes that Western audiences so often demand are limiting in comparison to the non-binary, non-linear journeys and conclusions of art that Asian filmmakers can reach in their work, vis à vis à general cultural understanding that pain and suffering are a part of daily life.
Before I give a drama example, let me use one from real life, that is so very often reflected in art: filial piety. I wrote about filial piety quite a bit in my reviews of Double Savage, a non-BL from Thailand that focused on the plight of a discarded son who was judged by his father as a jinx.
When I try to explain to Western friends that Asian parental love is very often conditional (I myself have experienced it, and my experiences mirror those of my friends), I experience a lot of denial.
“There is NO WAY your parents don’t love you.”  “There is NO WAY your parents will ever give up on you. Even if they treat you badly, they love you.”  “In the West, we ALWAYS end up loving our children. That’s what society demands of PARENTS. We’re CONDITIONED to be like that.”
A major cultural competency issue that Western therapists face with Asian clients is when Western therapists say to Asian clients who are having family issues, “why don’t you just talk to your parents about what you’re feeling?” Talking to Asian parents about a child’s feelings, in MANY instances, is not realistic. The language of that kind of emotion may not even exist. AND, there are unspoken social boundaries AGAINST children having those conversations with their parents in the first place. To have those conversations would very well ROCK the foundation on which Asian families are structured.
My parents may love me — the dad in Double Savage mayyyy have loved his son? — but an Asian parent like that, so rooted in their JUDGEMENT AGAINST an offspring, will often not budge. Time and time again, my Asian friends and family will talk about how they felt unloved as a child -- especially if their skin was darker, if their siblings were more successful in school, if they were a middle child, etc. VERY often, our Asian parents don’t know what us children do by way of work -- my parents don’t know anything about my work, for instance.
The Western perspective and social demands for a STYLE of loving one’s children in a very particular, involved, and empathic way -- those cultural expectations don’t necessarily exist in Asia. So we see parents like, say, Non’s father in Dark Blue Kiss; or Korn’s father in Double Savage; or ESPECIALLY Uea’s mom in Bed Friend, a fantastic example of an Asian parent who takes PERSONALLY every aspect of her son’s social and sexual “differences,” blames him for those differences, and accuses him of ruining HER life vis à vis how he was born to be the way that he is.
And yet, at least for Korn and Uea -- we see those children, for the majority of their dramas, continuing to devote themselves to their parents. Because filial piety -- the Asian cultural and social demand for RESPECTING one’s parents above all else -- is existent and EXPECTED of almost EVERY living Asian, no matter where you live on the continent or your various diasporas. 
The equation is: even if you suffer at the hands of your parents, even if you don’t receive unconditional love and empathy from your parents, you must sacrifice in order to respect and serve your parents. You can imagine how much therapy even one individual would need to process that -- if that individual even ALLOWED themselves to think about what was happening, which oftentimes doesn’t even happen. 
I’m not saying that filial piety EQUALS suffering. What I’m saying is that the practice of filial piety will almost always ASSUME a level of suffering that one must undertake to participate in the practice of honoring one’s parents.
Where I felt this *assumption* most strongly and recently was in my viewings of three Aof Noppharnach shows: He’s Coming To Me, Dark Blue Kiss, and Our Skyy 2 x Bad Buddy x A Tale of Thousand Stars, but I think Double Savage and Bed Friend also fall into this category as well. Very quickly:
1) HCTM was rooted in storytelling around the practice of Thai-Chinese Buddhism. Thun’s suffering was apparent: he was fatherless, he was gay, and could see ghosts. AS WELL, Med’s suffering was that he didn’t know how he had died, and why he was being held in purgatory before moving on to his next life. 
2) Dark Blue Kiss was rooted in internalized homophobia. My big review of DBK is coming next week, but quickly, between the two main couples (PeteKao and SunMork), you had internalized homophobia playing various roles of emotional INTERPLAY, that AFFECTED the external emotional demonstrations of the character -- particularly in Pete, who was viscerally working on becoming a calmer person, but was triggered by Kao’s internalized homophobia to not be open about their relationship, and Pete’s jealousy subsumed him. DBK is the only show I’m mentioning here that has a clean happy ending for all couples involved, but more on that in a second.
3) OS2 x BBS x ATOTS, on the Pat and Pran side, was rooted in a clear but indirect conflict between Pat and Pran about openness and independence. If Pat and Pran had been open about their relationship (à la Pete and Kao) -- would Pat have needed to sound tough to his engineering friends that Pran *depended* on Pat to close loops? And on the Tian and Phupha side -- there is plenty we don’t know about Phupha’s past to make judgements, but I think it’s safe to say that he grew up in such a rural environment in Thailand as to make him assume that coming out and meeting his partner’s parents was an non-reality for the majority of their relationship, until the end of the OS2 series. The journey to get to the point of the ring was a tough one, particularly for Tian, who wanted more openness.
4) Both Double Savage and Bed Friend seem to end happily, especially for Uea and King in Bed Friend. But: Uea loses his parent. Yes -- he NEEDED to lose his mom, because of how toxic she was. But from an Asian family structure perspective -- he only has his sister by the end of that traumatic journey, which is not necessarily an IDEAL or complete ending. The bonds among Korn, Win, and Rung are permanently affected by the behavior of Korn and Win’s dad in Double Savage. The ending is a copacetic one -- they have survived, and will learn to survive together, after all the trauma they have lived through. But it’s not necessarily a HAPPY one. Both of these endings do not necessarily reflect the holistic ideal of the Asian family structure.
I emphasize all of this because, as I said earlier: I think a Western demand to CLOSE LOOPS in Asian dramas is unrealistic.
In Asian life (big generalization, but let me roll with it): you are angry at your parents, and you process it internally, very often without any help, and after a couple days, things go back to the way they were. The children do not demand change from their parents.
In OS2 x BBS, what I DIDN’T SEE -- and, from this framework, what I argue that I DIDN’T *NEED* TO SEE -- were any clarifying conversations between Pat and Pran about how either of them would CHANGE for their relationship. The biggest confession we got was Pat telling Pran, “without you, there is no me,” and Pran quietly agreeing (thank you to @lurkingteapot and @dimplesandfierceeyes for the incredible post on the improved translation of “I can’t live without you”).
But throughout the episodes, we saw their existence together, and arguably, their conditions -- how each of them has organized himself to comport to the other’s immediate needs. How Pran’s larger burden of keeping in the closet to keep his nuclear family structure stable kept them from being totally out, and how Pran designed fibs to be able to have at least one public demonstration of love between him and Pat on stage. They know they cannot solve intergenerational trauma in the span of a series. They’re still closeted two years later. And throughout all of this: how Pat digests Pran’s needs, and keeps his (Pat’s) own needs for openness at bay. We know he feels pain, too, when he makes his confession to Pran in Pha Pun Dao. We know he’s watching Pran as Pran hesitates to put on the bruise cream.
I feel that Pat’s acceptance of this existence is both heart-rending and utterly beautiful from the perspective of seeing Aof’s work as *Asian* art. I feel like, as an Asian, that I KNOW, that PAT KNOWS, what Pran has to lose. Pran has A LOT to lose. And so, Pat -- instead of demanding for outing and openness -- will hold what Pran needs him to hold. He knows when Pran is grumpy, and needs to be grumpy. And Pran’s got a lot to deal with. He’s got so much that he’ll need to go to Singapore, likely to get separation from his mother -- and that will result in him and Pat being separated (and I’m intentionally not analyzing Pran’s need for space from Pat here, but I think we can safely argue that, too, as Pat’s helpful attitude may smother Pran at times) (and there’s also the issue of the nuclear pain that Pat himself may feel at losing trust in his father for his father’s past foibles). 
After the OS2 episodes, I didn’t need to know THE REASONS, the stark REASONING for why Pran needed to go to Singapore -- because, indirectly, it was already very clear to me that these young men were already holding tremendous burdens. Singapore, for Pran AND for Pat, could have ultimately been a motivator for growth. But I don’t need to know this. All I know is that they continue to have various levels of pain that they will be dealing with in their nascent adult lives.
While Dark Blue Kiss ULTIMATELY had happy endings -- how it got there was PAINFUL. Kao was ROOTED in fear that he would upend his family’s stability, while being the breadwinner. He was held back by extremely traditional role expectations of an older son. And he had no communication with his mother about straying from those roles. Pete’s dad served as the first -- and, I’d argue, maybe BL’s first -- paradigm-breaker as a parent, being SO open about his son’s queerness as to encourage healthy sex practices. But what I argue in this thesis is that up until the very last, bitter end, Kao was relegated to ASSUME that he would live in pain. His expectation was that Pete would ride with him. Pete couldn’t take it anymore and bubbled over. And Kao was forced to make a decision, for Pete’s sake, literally, to BE open, and to save the relationship. That shit ain’t easy.
Lots of folks who have read my posts on this site know that I appreciate a good Asian drama rooted in family and/or community trauma, like 10 Years Ticket. It’s the way in which Asian filmmakers depict this trauma that speaks very much to my life, my culture, and my viewpoint on what’s realistic in this world, and how that reality can be depicted in art. What I’ve found in watching Asian dramas is... I don’t always want clean endings. I don’t always want loops closed.
Sometimes, Asian kids can’t talk to their parents (Pran, Kao). If you grow up like that, you don’t immediately learn the language of intimacy for your family members, your friends, your lovers (Pran’s struggles after BBS/ep5, Thun’s coming out and not knowing the words for it). It might be EASY, or culturally UNQUESTIONABLE, to not argue with your parents about the ways in which they engage with their children (Korn, Win, Pran). Sometimes, to make a break in order to survive, you need to leave a toxic family member behind, which is NOT an ideal scenario (Uea). 
Sometimes, you lose the love of your life (Ueda-san in Our Dining Table). Sometimes, you fall in love with someone — and you find that you can’t *exist* without them (Pat to Pran). And you have to live with the pain. I might even posit that the risk of that pain makes the love you have, either for the person living or the person passed, that much more meaningful to you.
I watch Asian dramas because I don’t feel like Asian filmmakers are subject to the Western demand to clean up all emotionally questionable loose ends. This is not When Harry Met Sally. Harry and Sally should have only remained friends, and not gotten married -- even Nora Ephron and Rob Reiner knew that -- but they also realized that Western audiences would not accept such an ending.
“The script initially ended with Harry and Sally remaining friends and not pursuing a romantic relationship because she felt that was "the true ending", as did Reiner. Eventually, Ephron and Reiner realized that it would be a more appropriate ending for them to marry, though they admit that this was generally not a realistic outcome.”
If I don’t get clean clarity in Asian dramas, I’m okay with it. My mind switches to the pain POV, that relativity mindset. Everyday life in Asian cultures can handle the weight of the painful and sufferable unknown. And that’s why I love these shows. 
And, OF COURSE, not ALL Asian dramas are like this! Cherry Magic ended wonderfully. Old Fashion Cupcake ended beautifully. KinnPorsche ended sexily, if not a little confusedly (are they related? kinda? or not? whatever?). Minato’s Laundromat ended happily -- although we’ll see their relationship pain points in the upcoming second season. And we see relationship pain points in the ongoing drama of Shiro and Kenji’s relationship in What Did You Eat Yesterday -- all while they share their happy nightly meals together at their kitchen table.
Life is complicated. I posit that Asian dramas, for my taste, satisfaction, and cultural relativity, do a much better job at depicting that complicatedness than the West can ever do, and that’s why I stand so often on my soapbox to encourage Western viewers to understand these Asian cultural touchpoints more -- to learn about how we’ve accepted pain and suffering as an automatic given in our Asian lives, from our cultures, our spiritual practices, and from living amongst each other.
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