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thorarms · 2 months ago
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People often wonder why asgardians still ride horses if they have all these technological advancements and flying ships etc etc, and my answer is that horses are a rich people hobby. Owning a horse is expensive. Vets bills are expensive. Maintaining the land a horse needs to comfortably live is expensive and time consuming. Realistically, the only asgardians who actually own horses in their modern age are farmers who cant afford fancy machinery, and rich people who want a hobby and can afford to outsource all the labor that comes with owning a horse.
I think it's the asgardian version of romanticising a more rural idyllic past, whilst pricing the hobby out of reach for the vast majority of people to maintain a degree of seperatation from the realities of that rural past. Theres a reason we only see asgardian royalty riding horses in the movies
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bmpmp3 · 9 months ago
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thank god for indie devs making like tiny little maximum 10 megabyte freeware games on itchio keeping the art of filesize optimization alive. ASSET REUSE FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!
#im watching a video about wario land music -> 'the bizarre music and sound design of wario land 4' by geno7#good video so far! i like this guys stuff. he talked a bit about how they did some of the sound effects for warios voice#a very like. chopped and remixed sample style of doing his vocal lines. which is very cool 1) because it saves a bit of#precious space on that gba cartridge BUT ALSO 2) it just sounds cool and interesting stylistically#and man sometimes trying to keep a file size down really does give way for some really interesting stuff#on my own personal interests in games i ADORE rpg makers rtp and how people can find creative uses for it#i love that a bunch of games can draw from the same asset pool as one install on ur computer#no bloating your hardrive with a bunch of copies of the same assets - its just already here!#and from a developers perspective i love when they reuse old assets from other games in new weird ways#some small visual novel companies will reuse backgrounds and other assets#altho i dont mind a bit of bloat with VNs since a big draw can be the big pretty images and big pretty sounds#but its still cool when people find ways to get creative with space saving. and from a players perspective its also nice#space is cheap nowadays. but its not Free. we can swallow terabytes whole with micro sds and everything#but a lot of players dont get the chance or ability to upgrade their internal memory that often. so i think being considerate of filesize i#very important. and thats not even getting into the download bandwidth limits - a lot of people all across north america can only get like#internet from 1 provider and that 1 provider often likes to upcharge and limit shit because they can#we might live in a future where a lot of powerful technology exists. but access to that tech is another story#so remember the filesize. remember the filesize.#dies in your arms
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jediaxis101 · 1 month ago
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frozen-peely · 1 year ago
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New promo image for Chapter 5
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ssef17 · 4 months ago
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journeytothegameworld · 8 months ago
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"Explore the Beautiful World of Gaming with
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edugent · 8 months ago
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realpersonfacts · 2 years ago
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i’m sure i’m preaching to the choir here but i wish modern video game development spent less time/money on ultra-realistic graphics and more time on writing and level design
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celestiachan · 1 year ago
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ace attorney is great. the year is 2027. everyone has a flip phone from 2003. athena has a necklace that can make holograms, connect to her emotions and display then on its screen, and use the holograms it creates as a touchscreen. you have to buy a special tv phone in order to video call anyone. magic is real
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best-products-to-buy · 1 year ago
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gaminghearts1-blog · 1 year ago
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Did Mario Artist Deserve a U.S. Release?
The Mario Paint video game from ‘92 was highly underrated on the SNES console and managed to reach over two million copies in sales following its release. Despite, not selling as much as other Mario titles from the 90’s many people from America found it both fun and entertaining for its time. Despite, the positive reception that Mario Paint received in the early 90’s the N64 sequel known as Mario…
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1327-1 · 1 year ago
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oh my god i’ll get to play guild wars 2 again but im gonna be scared of everyone and everything
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totallyhussein-blog · 2 years ago
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"Let Them Have Answers - And Let Those Answers Be Difficult And Complex. Such Is Life."
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Watch the cinematic world premiere trailer of Assassin's Creed Mirage, which is hitting stores in October! In the ninth century CE, Baghdad is at its height, leading the world in science, art, innovation, and commerce.
Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive. Experience the story of Basim in Assassins Creed Mirage.
Have you ever visited the Age-Old Cities VR exhibition? You slip on a headset and travel to the Arab world’s most precious cultural heritage sites and cities: Mosul, Aleppo, Leptis Magna, and Palmyra.
Created for the Institut du Monde Arabe in 2019, Age-Old Cities features six iconic monuments from across the Arab world. Ubisoft, the creators of Assassins Creed partnered with Iconem, UNESCO, and the University of Lausanne to design the lifelike reconstructions.
To do this, Ubisoft utilized their game playing expertise to bring these historic sites back to life. With beautifully rendered sound, animation, lighting, and special effects, visitors to the Age-Old Cities exhibition are virtually transported to Libya, Syria and Iraq.
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deathstrandingblog · 2 years ago
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Post #1: Death Stranding, the Death Stranding, and Covid-19
On the last day of school before spring break my junior year of high school in 2020, I left my last class and went home. After that day, I never got a chance to enter that building again. The same applied to many of my classmates, to students elsewhere in the country, and billions of people around the world.
Looking back, if it were not such a serious issue, it would be funny to see how closely our reality mimics the world of Hideo Kojima’s Death Stranding, released for the Playstation 4 in 2019. I’ve decided to make this blog because I believe that by looking at the similarities between its’ world and our own, we can gain a better understanding of the ways people interact have and may continue to change, and what can be done to change them for the better.
Death Stranding takes place in a broken and fragmented America after an apocalyptic event known as the Death Stranding, that breaks down the line between the world of the living, and the world of the dead. Dying in this world, without being cremated shortly after, leads to cataclysmic “voidouts,” explosions leaving massive craters in their wakes; major cities were destroyed in that manner.  Additionally, phantasmic figures known as “beached things” haunt the landscape, attempting to drag down the living. Adding even more peril to the world, there now exists a rain known as “timefall,” which rapidly accelerates aging while under it; flowers grow, and wither in a few seconds, and a young person becomes elderly in mere moments.
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This has forced most people into isolated living, far from each other, staying in bunkers or in harsh terrain, where access is difficult. They are reliant on porters, delivery people who are willing to brave long distances and beached things, to bring them their supplies.  They bring them food, medicine for both physical and mental health, building materials, and information about what remains of the world.
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Does that sound similar to you? This world is reminiscent of the one Covid-19 inflicted on the world. Stores and businesses had to close down, some permanently, people could not meet up in large groups. People became distant, reliant on delivery workers to bring them what they needed. Policies that were created at the height of the pandemic have fundamentally changed how people interact with each other even now. The world of Death Stranding and our own share numerous similarities, and by examining the latter’s world, this blog will show that insights can be made about the latter, about how people’s interactions have changed.
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blackccent · 2 years ago
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ashwinsjoy · 2 years ago
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Witcher
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