#technically there's one more scene
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ruporas · 1 year ago
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… and it all came flowing to his brain, three years of his youth. (ID in alt)
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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expelliarmus · 1 year ago
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amphibianaday · 3 months ago
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day 1821 - half a decade!
redraw of day 1, 364, and 1000, but with a twist - now it's also my frogsona :D
for now i'll be taking a (maybe permanent) break for at least the rest of the year! see you in 2025!
previous versions for comparison below!
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superchlorine · 1 year ago
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a peaceful morning at the bau Criminal Minds - 15x09 Face Off - Deleted Scenes
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surreal-duck · 7 months ago
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es rarepair week 2024 day 1 | AU/future
lil ghostic au of mine!!! yuzuru and the rest of fine are long since trapped souls in an abandoned mansion of which rst come across while looking for shelter during a storm :] it doesnt um. particularly end well
#doodles#duck scribbles#es rarepair week 2024#midoyuzu#yuzumido#i Was gonna do the stardew au but then it made me kind of sad. actually this is even worse in that aspect but im in a mood#enstars#midori finds his diary of which details the life of and events leading to yuzuru and the rest of the residents' deaths and w it slowly#becomes able to see/interact with (to an extent) yuzurus spectre himself#midori takamine#yuzuru fushimi#ghostswere initially rather aggressively hospitable in order to keep lost strangers there to eventually die and become a lost soul like the#but most w time grew to just want to be freed and be able to pass on in peace. more hostile ghosts become vague wisps of what they were bef#ore once theyve lost their tether to humanity but those with a strong will still have more control and effect on their surroundings somewha#yuzuru specifically was determined to maintain the mansion and has for decades and maybe centuries kept it orderly hence the clarity of his#spirit!!! having been one of those hostile spirits himself before has moved on to gently guiding guests away from the more dangerous areas#and assisting them so as to ensure their safe leave#they look for a way to break the curse on the mansion together so as to free all their souls!! unfortunately for midori she fell in love w#someone who has long since died 👍#the lil ballroom scene was a funny thing i dreamed about a while ago actually. i like to think watarus ghost put on some music unprompted#oh and since the rest of rst is also there technically you can expect chiaki is Not having a very good time
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corallapis · 1 year ago
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hello. did you know these are the only times the doctor ever called him “master” to his face without prompting. in the whole entire show
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yudidoodles · 9 months ago
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So there's this anthology, Danganronpa 1 2 Beautiful Days yeah? Its the cutest shit and I KNOW its non canon or whatever but idgaf its cute
Here's a bit from the first story, where Makoto runs around and instills hope in everyone like day 2 in the cringiest way possible, honestly between this bit, IF and her freetimes honestly starting to ship Mukuro and Makoto, homegirl needs more love and as she herself says Makoto needs an assertive gf
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kwillow · 10 months ago
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Started this back in February when it was more topical but... I suppose no time is a good time for romance as far as Theo is concerned.
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braceletofteeth · 9 months ago
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I have to leave with you.
Are you alright? I'm here.
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xinyuehui · 1 year ago
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Wake up! New bug just dropped!!!
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pagesofkenna · 7 months ago
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anyway my favorite mormon joke made by a nonmormon was in an episode of Skyjacks, wish i could remember which one; someone says something like 'we need more men here' and JPC in-character responds something like 'uh, i think they prefer to be called church of jesus christ of latter-day saints' and its my favorite joke because a) i was so ready for that to be a belittling jab that it actually took me a second to realize it was actually very funny, b) i learned recently that my best friend who studied comparative religions didn't even know what the deal was with 'mormon' vs 'lds' so the fact that JPC knew enough mormon lore to make an informed joke and he stuck to an actual funny one is a delight, and c) i'm pretty sure no one else in the scene even clocked the joke
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moonchild-in-blue · 4 months ago
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Hey guys... So like. Did we know that before Thom Pike was a tour manager, he was a drummer in a band (Falling With Style) with 3/4 guys who would later become Holding Absence? Is this common knowledge, or have I stumbled upon gold?
I knew about Sam Hallett being in Blood Youth before working as a tech, and Thom working with them on tour, and I also did know Thom and the HA guys went way back*. But this I didn't know!! How cool!!
* Adamross and the rest of Glass Heart was also already working with him at this time btw. The connections are connecting.
Referring back to that recent post from @sleepanonymous, I am now wondering if George Lever also produced their stuff from before, given he has worked on both early Holding Absence and Sleep Token, and if that's how they all met 👀
(more ramblings bellow the cut, nothing interesting just me being insane. also i just think it's cool how all of these bands and people are connected. nothing more)
So. Timeline of events that I know of:
2015 - Falling With Style ends
2016 - Thom is now a Tour Guy ; Sleep Token and Holding Absence are born ; George Lever is producing for both bands
(and then there's that Carl Bown/B4MV thing somewhere around here)
2018 - Thom has been working as Tour Manager for Holding Absence and Blood Youth ; Adam and the (would-be) Glasses are part of his crew ; Sleep Token is touring with HA and Loathe (also G. Lever prod.) as an opening band ; enter Espera (🥹🥰💕😚💘🤭 this has nothing to with the post but I just like to think about them)
2019 - Thom is officially managing ST (probably 2018 too? idk about before) ; Glass Heart is born (again not entirely relevant but I stay on my GH propaganda always. Adam say thank you baby 💎🩵)
Then we have those collabs etc etc ; Sam leaves the band and becomes a Tech guy ; FTRB ; George stops producing (🥺🥲) ; enter Carl Bown ; ENTERS COOL MF VESSEL THE FOURTH (our ivy)
January 2023 - Sam Hallett joins the fold (🥹💙) ; the first singles of TMBE are released ; World Domination etc etc
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bisexualcherdegre · 8 months ago
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D:BH Rarepairsweek 7 | @dbhrarepairs
Day 4 - Kara/Luther
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renirae · 17 days ago
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FABLEHAVEN MOVIE IS REAL??? oh my god that is my FAVOURITE book series. please god I hope it ends up being good <3
(I'm keeping my expectations very low of course lmao, I've been burned wayyy too many times by bad movie adaptations. but honestly I'll just be happy if it brings more people into reading the book series!!
other than one or two things (*cough cough the horrific disaster of Brackendra cough cough*) it's such a SEVERELY underrated series and one of the only childhood favourites of mine that has actually held up enough that I enjoy rereading it to this day!!!) (also hands-down the best inclusion of indigenous peoples into worldbuilding that I've ever seen, which is really cool!!)
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foxaoxarts · 2 years ago
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BEE KISS TOMORR- *dead* /j
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If anyone wants to watch me drawing this like a little victorian child then the timelapse is below the cut 🤣
(FLICKER WARNING. It's all through out so be careful!👍 )
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