#technically i had this in my drafts and just forgot to post it oops
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extralively · 8 months ago
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Satoru claims a sleeping beauty needs a kiss to wake up... Yura isn't very impressed. (from my Satoru/OC fic series)
Here, I tried doing manga/anime style this time! Why is it so hard lmao. I also struggle with expressions too, so this was certainly An Attempt and I'm like half-happy with how it turned out
(also I got too lazy to actually color it so I guess there u go)
Now I think I'm going to go back to my usual semi-realistic style... probably. idk I really like a manga-style of drawing but I just have a hard time with it lol maybe I should practice it more...
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angelosearch · 6 months ago
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Tag game for fanfiction authors!
This one has been in my drafts for a while, I forgot where I got it from oops!! Tagging @tr1ck5 @suleikashideaway @gardengalwrites @aleheartilly @mathiwrites @waltzforthemoon @summonerluna and anyone who wants to join in!
Tell us:
The story you're proudest of: It's got to be Eyes of the Storm. It's a FFVIII AU but honestly, I don't think you need to know FFVIII at all to read it. It's magical realism with a lot of focus on place and nature and that's the kind of stuff I've wanted to write in long form for my whole life. I am so proud of it I kind of want to shake everyone I know and get them to read it.
Your story that's gotten the most love online: TECHNICALLY, Chaos Theory, but that's only because I've been posting it for a while and it's 21 chapters. In terms of Kudos per hits, I'd have to go with Silver Anniversary.
Tease a current WIP or idea you're working on: I'll give you two! First, a bit from A New Beginning's sequel (The Sorceress Awakens). This is from chapter one of three, "The Commander Dreams Again."
Squall nodded as though he’d been dismissed and started walking toward the door. “Hey wait son—I MEAN, son-dier! SOLDIER! No, Commander, Commander Squall? SQUAMMANDER—” “What, Laguna?” “Uh.. I just, uh…” Shit shit shit! He already looks annoyed! Gotta change the subject! “Uhh, what’s Rinoa up to these days? I’m surprised you didn’t bring her with you!” Perfect save, hell yeah! Squall looked away, and then to the floor. “She’s just busy, she couldn’t come.” And before Laguna could ask any further, Squall stepped out of his office.
And then a bit from the next chapter of Chaos Theory, "Part IV: The Edge of Chaos | Suspended Animation"
But there was another face there beyond his own. He could see his father’s features across the terrain of his countenance, filling him with a tightening ball of emotions too complex to name, nonetheless untangle.   Most people told him he, luckily, resembled his mother, but Laguna was there, hiding along his brow bone and around his jawline. His reflection reminded him that he had been behind that man’s face, felt the things he felt, thought the things he thought, and it made it worse to realize how much he and Laguna had in common. It had been simpler to just see Laguna as a man that lived up to the shoddy expectations of the people of Winhill, as a guy who pushed him away and let him down intentionally, and hate him for it. Now an entirely different picture had been painted for Squall, and it was hard to reconcile his long-held beliefs and tinted experiences against the formerly unseen reality.
Also, I have this project I've got bouncing around in my head called "Odine Asylum" which hopefully I'll try to put on a page soon.
Your top 3 fandoms: Final Fantasy VIII, Hazbin Hotel, The Locked Tomb!
Your top 3 ships: Squall x Rinoa (FFVIII), Trevor x Sypha X Alucard (Castlevania), Thrawn x Eli (Star Wars Thrawn novels)
Rec someone else's fic: UGH this is SO HARD so I am just going to go with the fic I've read most recently (there were moments that had me cracking up): Dirty Boots.
Pick one!
Fluff or Angst (but why not both?)
Oneshots or longfics
Canon compliance or canon divergence
AO3 or FF.net
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ideas-on-paper · 2 months ago
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Monster Hunter Tri Diary, Part 13: Rescuing Cha-Cha
For previous entries, search for #monster hunter tri diary
Finally releasing this one after having it in my drafts for ages.
I should add that I will put my MH Tri Diary on hold for a time (probably until next summer at the very least), so this is going to be the last post for the time being.
Disclaimer: Text is paraphrased from my localization and might slightly deviate from the English version.
Quest: Shakalaka Savior!
I didn't take any nutrients this time (we're facing no big monster, so it shouldn't be that hard) but I did bring all of my potions since we have to do quite a bit of fighting, if my memory serves correctly. I don't think it's gonna be anything we can't handle, but still, better safe than sorry.
Also, I munched some Crustbread + Salty Milk for some extra health and defense, so we should be good on that front.
As hinted at by everyone in the village, the Carefree Lad (aka the smart kid) is actually the client this time: “Everyone says I have plenty of imagination, whatever that means, but I swear I saw a pixie in the Moga Woods!” It’s kind of funny that the Carefree Lad is implied to be a bookworm, but he doesn’t seem to know what imagination is. xD (Maybe he prefers to read non-fiction books, though.)
Going into the quest, you can already hear Cha-Cha calling for help - all the way from area 6, that is. Well, either Cha-Cha has an extremely loud voice, or he’s using a megaphone. xD
Also, Cha-Cha’s life bar is displayed next to mine, despite me not even having found him yet.
Having arrived in area 6, we find Cha-Cha unwittingly disturbing the beauty sleep of some Jaggia - and promptly being surrounded by them. (I love how the spotting noise plays when the Jaggia wakes up - nice detail. xD)
I do love the way Cha-Cha speaks - to put it in his words, it’s very cha-charming. ;-)
Anyway, with my new Great Sword, I can take care of the Jaggia without breaking a sweat. So, Cha-Cha, now that I saved you– And he just… goes away. Without as much as a thank-you. Okay.
Only to pop up in area 9 and call for help again. Alllrighty, then…
“Cha?! You again?” What do you mean “you again”? I just saved your butt right there! Some gratitude would be nice. Jeez…
Woah, the Ludroth deal WAY more damage to Cha-Cha, even when he blocks their attacks.
“Cha-Cha peaceful, why do you hurt Cha-Cha?” Not sure if that's technically true given that Cha-Cha does retaliate, but it’s interesting that he talks in third person about himself.
Oops, I accidentally hit Cha-Cha with my Great Sword once - sorry, buddy! ^^’ Well, at the very least he was quick enough to block.
Alright, on to area 2, where an entire pack of Jaggi happens to threaten Cha-Cha. Well, if that isn’t a nice all-you-can-eat buffet for my Great Sword. :-)
Aww, Cha-Cha is calling me “great champion” now? That’s sweet, ngl. :-)
Okay, so Cha-Cha slipped away to the base camp now, very relieved to be safe. Let’s go pick him up, shall we?
“Cha-Cha thought he was dead! Thank you, great hunter! Cha-Cha eternally grateful!” In fact, he’s so overjoyed that he comes running towards me when I enter the base camp. And his little dance when the quest is complete! <3 Ah, I missed this little guy.
Moga Village (day)
I love how the Chief is just completely unperturbed by Cha-Cha. Like this little goblin runs into the village, stops right in front of him, and he's just smoking his pipe all casually. xD
Okay, so Cha-Cha forgot about owing me his life rather quickly. Now he's all like “well, I wanted to hunt those monsters, but then you greedy hunter had to come and throw off my grove!” xD
And he goes on to boast that he's some great Shakalaka warrior, asking if my brain is “hurty-hurty” that I don't know of him. xD Of course he didn't get lost, nooo - he was simply on a journey to find his own mask, a rite of passage among Shakalaka to reach adulthood. (I love how he essentially admitted between the lines that he's just a kid. xD)
After he almost admits that he got lost in the woods, he shares with us that he actually wanted to go to the village because he thinks the best mask is here somewhere. (That has to be the mask in the cave on the farm, if my memory serves correctly.)
“Cha-Cha here until Shakalaka send search party... Cha-hem! Uh, until has found best mask.” It's kind of adorable how badly he wants to play big and tough, though. xD
But because I hunted his dinner, the great Cha-Cha now demands compensation: That I serve him as his servant! How frightening... But he says he's a “fair master”, and I can come to him any time for a “nice chat”. Well, lucky me, I guess... xD
Alright, let's dive into the menu and check out all of Cha-Cha's stats! Aaand... I can actually not display the effect of the dances with the Wiimote (usually, B serves as the “info button” for that kind of stuff). A bit of a pity, tbh.
The description says that the Acorn Mask is a “children's mask that is used in Cha-Cha's village”. That kind of makes me wonder: Do different Shakalaka villages have different traditions? Like the Acorn Mask is a children's mask in Cha-Cha's village, but in other villages, young Shakalaka may wear other types of masks?
“Although Cha-Cha may seem like vegetarian, he loves-loves beast feast.” And we've got yet another meat advocate! (Vegetarians sure have a rough time in the MH universe.) He also explains the benefits of giving him steaks on quests, as “the meat juice will seep into his pores and give him experience”. Not sure how that works (then again, what do I know about Shakalaka metabolism?), but I won't say no to some bonus XP.
Also, one reference that's quite funny: As Cha-Cha explains to you he will get mad if he takes too much damage and not follow any of your commands, he says “you maybe read “Hunting Life” till Cha-Cha's fury fumes-shaka-away.” I think anyone who has played Freedom 2/Unite and bothered to read the info magazines will remember “Hunting Life”. ;-)
Chief: “The creature was a Shakalaka child that got lost… You know what that means… Cook him alive! Haha, just kidding!” Disregarding the Chief’s crude humor, is racism against Shakalaka/Lynians in the MH universe actually a thing? Anyway, it’s a relief that he affirms that all visitors are welcome in Moga, no matter their race.
“I like the little one. He’s got humor! Did you hear that you’re supposed to be his servant? Hu harhar!” Gotta agree that was one was pretty funny, yes.
He closes by telling me to relax and take him hunting with me, since that would be “an unforgettable experience” for him. He also tells me that one could already see we make a “wonderful team”. Well, if anything, the Chief got at least as much humor as Cha-Cha.
“Have you ever encountered bird wyverns called Qurupeco?” Oh, yes, I did - I have nightmares about it until this day. Can attest to the Chief’s statement they are “fast and dangerous”, too.
He tells me that it’s possible to drown out a Qurupeco’s call with a Sonic Bomb, though. I never knew about that - given that the village convos often are lore-friendly phrased gameplay tips, I might actually try that.
The Chief also explains pin attacks, that the monster will regenerate stamina with each bite it takes (just one bite will put them at full stamina, as far as I know), and that the most you can do is throw a Dung Bomb. Well, thanks for the advice, but I can’t help but remember that one time in 3U when a Deviljho pinned me, I threw a Dung Bomb, and it flew right past its head… ^^’ (No joke, this actually happened.)
And the Chief actually tells us some more details about the backstory of the Guild Sweetheart: She always admired hunters, and as soon as she was old enough, she left Moga to work in the city (presumably Loc Lac). She came back to take care with the business between Moga and the Hunter’s Guild, but despite the tons of work the Chief has given to her because of the earth quakes, she takes all of it with a smile. And she’s actually quite resourceful in utilizing her own contacts in the city to gain information, since the Guild tends to forget about far-off villages like Moga. The Chief concludes that she’s a fine girl - well, I can only agree with that.
Meanwhile, the Hunting Fleet Captain is in a bit of a predicament regarding the ship repairs: The Red Spear is scheduled to be the first ship to be repaired, but “normal Ludroth materials aren’t big enough for our purposes”. (What do they mean by that, exactly? Are they using the hides as sails but it isn't big enough?)
Anyway, they need me to hunt a “larger, rarer kind” of Ludroth to get the materials to repair the Red Spear. I guess we’ve got a Royal Ludroth quest incoming. (Interesting that he calls Royal Ludroth a “rarer kind” despite them being simply the males of the species. Maybe that means males are rarer since there just needs to be one for females to form a harem around?)
Fleet Captain: “If we only got all three ships! Hunting a Royal Ludroth would be a cruise trip. It’s a shame!” I assume Royal Ludroth are among the large monsters the fleet usually hunts for the village, then?
“Okay, the Hunter Fleet and hunters are old rivals, but would you help us? Do us a favor and we heroes of the Hunting Fleet will bother with you if everything is back to normal…” Oh, what an enticing reward. I feel like I much prefer the materials you can farm, though.
Red Spear Hunter: “Just the rigging, the Red Spear is ready to go again.” So I assume they want to use the Ludroth materials for the rigging? (My guess would be since it’s waterproof, Ludroth hide makes for excellent ropes.)
“All thanks to you, bud! The Ludroth parts you hunted really helped with the repairs.” Well, at least one of them knows how to normally say thank you. He’s really enthused to go back to his fish again before the Black Spear, too - makes me happy for him, ngl. :-)
The Fleet brought back their first Crown’s Gemstone from their treasure hunt. Can’t do anything with it right now, but it does say it was once part of a crown, I’m gonna keep it. (I don’t precisely remember, but I’m pretty sure you can piece that crown back together.)
Item Vendor: “Hello there, silly! How do you want to learn about new stuff if you never stop by?” What do you mean? I’ve been consistently pestering you for bonus dialogue, just like all other villagers.
About the new Organizer Guide she has in stock: “With this magazine, you get the best out of your object box… And the most stuff inside.” I see the Gossip Lady is writing your advertisements now.
“It’s a bit pricier, but I’d give it to you for a lock of your hair. Or a worn armor? Heehee, kidding!” The real joke is that the organizer guide is actually cheaper than the Book of Combos 3. Well, I don’t have to think twice about buying that. (I usually like to buy all of the improvement items ASAP, if I can.)
”First aid meds are wrapped in paper. That doesn’t hold for very long, so you can’t take them with you from the field. Sounds plausible, doesn’t it? Oh, you just have to accept it…” Or, the Guild is aware of my hoarding habits and doesn’t want to give me too many benefits. (Love how they make fun of themselves for including all the item lore in NPC dialogue, though. xD
So the Item Vendor tells me that “now isn’t the time for special bargains” - when the Argosy is literally in town. Is this supposed to be ironic?
The Chief’s Son: “And I thought all Shakalaka were bloodthirsty beasts! I was wrong. He’s just a stupid little… Um! A lovely little rascal!” Better not let the might Cha-Cha hear that, lest you invoke his wrath. ;-) (I do appreciate it when characters overcome their own bias, though.)
Even the Chief’s Son is of the opinion that Cha-Cha is the “perfect addition” for me. I’m kinda surprised by how fast everyone in the village decided that Cha-Cha and the hunter are an absolute dream team.
The Chief’s Son finds it strange that Cha-Cha is looking for a mask in the village. (This is actually kinda curious; does the Chief’s Son not know what is in the cave at the farm?) He advises me to speak with the Argosy Captain though, since he has visited many foreign lands and might have a mask for Cha-Cha. How convenient that the Argosy just came into port, then.
Speaking of the Argosy, the Chief’s Son tells us about the latest trend among city dwellers the Argosy Captain has told him about: the JEH diet - which, contrary to what you might expect, doesn't stand for "Just Eat Half" but "Just Eat Honey", because they desperately want to gain pounds to pose as rich. xD (Historically, being plump was indeed associated with being rich - just as a fun fact. ;-) )
Anyway, to benefit from this trend, the Chief's Son wants Moga to produce honey for export - and of course I can have my fair share of it as well. To begin farming that sweet, sweet honey ASAP, I gave him the Cactus Flower and Earth Crystals right away. (Not entirely sure what they would need those for when building a bee box; the only thing I can imagine is that they want the crystals to grind the box into shape, and the Cactus Flowers in case someone gets stung.)
Meanwhile, the Argosy Captain informs us that a messenger pigeon brought news that another country wants to trade with Moga: the Hunter Realm, a country of hunters. (I suppose I could’ve guessed that from the name. xD) Thanks to these new connections, the Captain now has some buff items for the hunting fleet (Treasure Trackers + Hunting Fleet spears) and even a dance for Cha-Cha in his assortment. I’d need a 2-star rare commodity for the dance though, and I think right now, we’re doing fine with the Hunting Fleet as it is. Two things I do wanna get though are the improvement for the Fleet Captain’s boat and the Book of Combos 4, so I’ll need to do some Great Jaggi free hunting in the Moga Woods soon.
The Argosy immediately agrees to look out for a mask for the “little boy”. Not sure if Cha-Cha would appreciate being called “little boy”, but you gotta give credit to the Captain’s helpfulness. :-)
BugMaker! Pro: “10 bugs per drop, or we will EAT a bug!” What a promo text. Btw, I suppose this is one of those industrial-produced fertilizers the Felyne was so proud about not using on the Moga Far? Not sure if he’s going to be enthused about me utilizing this stuff…
Bizzy Bees: “Bred abroad, these busy bees never, ever rest.” This kinda reminds me of a thing I once heard, about people introducing European honey bees in Japan for their higher productivity. Still, purposefully introducing invasive species usually isn’t such a good idea…
Today’s Japanese lesson with the Argosy Captain: Yoku kita! (“welcome”); kakujitsu (“certainty”); keikaku (“plan”); Sokonakucha! (“I have to go”); sekinin (“responsiblity”).
Guild Sweetheart: “Who would’ve thought that there indeed was a mysterious creature living in the forest! I am truly moved. Such a pure heart full of trust… Do see the tear at the corner of my eye? *giggle*” While the Guild Sweetheart obviously still finds all of this pretty funny, I’d say she owes the Carefree Lad an apology - there was some truth to the rumors, after all.
Anyway, she informs me that people from all over the country are singing praises to me, and as a result, we’ve now got a new hunting ground: the Flooded Forest. Yay. (My least favorite area, from the 3rd gen, tbh.)
According to the Sweetheart’s (rather incomplete) monster guide, the Flooded Forest is - guess what - a “forest flooded with water”. (I appreciate that the Sweetheart reminds me to bring a towel, though. xD)
Oh, and btw, the Guild wants me to take care of the Qurupeco in the Sandy Plains. *internal screaming*
Meanwhile, the Outfitter goes beating up imaginary monsters with a Hammer and a Great Sword at the same time. Well, they say you should never give up on your dreams… xD
Smith: “Good equipment is nothing without a good hunter that uses it.” Well, I can’t object to that - even if you have the best possible equipment, you can still lose if you’re careless.
“Do you hear that? My hammer is crying! It's begging to create high-quality gear for you! So be sure to come back.” Oh no, not the hammer! ;_; No need to worry, though - your hammer is going to be very busy soon when I make myself the Great Jaggi armor.
But for that, I first need to farm the materials, and to do that, I need to hunt some Great Jaggis. Since we've already hunted a Great Jaggi twice, I'm not gonna cover each hunt individually and get back to continue my diary once I finished the grinding. See you then! ;-)
To be continued
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l-loneybun · 5 years ago
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♡ 2019 Art Summary + updates/plans for 2020
(25/01) sorry for the late update,, I meant to post this on the 1st,, but,, stuff happened;; u_u
TLDR: I’m going on hiatus. I’ll also be privating a lot of my posts here if they’re text posts, or art I just don’t like. I really want this blog to look like a proper portfolio for when I come back;; Probably won’t be back until May or even later,, might go fuq off to a new account just to see how well I can do on my own for a bit,, Ty for support + have a nice year~ _______________________________________________________________
*big sigh I have to rewrite a lot of this bc my computer died and I was to stupid to draft this before*
So basically, this year’s art summary is surprisingly better than last year’s. I didn’t really notice since I’ve actually been feelin p shit about my progress until I put this together. Definitely more variation in style compared to 2018 (can’t believe I said that “I got to experiment a lot” that year haha guess I was really grasping). The second half of this is pretty much just me going over my 2019 (not just art), so feel free to stop reading here!! Thanks for all the new support, I hope you all have a good 2020. _______________________________________________________________ This is just me really wanting to vent/express my thoughts somewhere, and I just find tumblr the most comfortable place to do that since it’s sort of more hidden and people don’t really read personal posts!! So here we gooooo
I can’t really remember most of January - April, just that I was really stressed about not finishing a portfolio for one of my classes hgjfkdls,, I also quit my job near the end of April since management changed for the worse;; Little did I know how it’s harder to get a job while unemployed,, (seriously what’s up with that?? I get that many people need to work 2+ jobs,, but I would like to live too;; qxq) So I gave up on looking for work, since I didn’t think anyone would want to hire me if I would be gone for over a month right in the middle of summer.
May - June consisted of trying to generate enough art pieces to meet my 1 piece per 5 days art schedule. I also started to fall out of the FE fandom while really getting in to Sonic again. I’m pretty sure I wanted to draw a lot of Pokemon and Zelda fanart as well,, but I was (and still am) at the point where I hate my human art, and being able to draw Sonic art — which I'm more comfortable with — was just much more appealing;; uxu I feel more familiar with these characters, and so many creative ideas just come to be (other than memes, like my FE stuff).
From August onward, though,, I just feel like things turned for the worse. I had (what I would assume was) my first panic attack during my exchange program. It’s feels so fucking pathetic that this would happen at 20 years old;; I thought I was so much better off compared to middle/high school when it came to keeping my anxiety in check, bu t guess not,, ahhahhahhahah,,,, and it wouldn’t be the only one this year;; :’)
I still wouldn’t have found a job after my return, but would still have enough money to pay off my first semester with some left over. Unfortunately, due to vet bills, I wouldn’t have enough to pay for a full course load for my second semester. This was also due to some poor planning on my part regarding commissions/adopts,, so oop;; I’m only taking one course this sem, so I’m looking for full-time work, but damn ! ! no job ! ! esp sucks since my mom is the only one paying for things atm;; soooo great
ugh;; I don’t want to talk about this anymore,, so I’ll just go onto plans/bucket list for 2020/2021, since I keep forgetting:: _______________________________________________________________
If you didn’t read the TLDR, basically I’m taking a break from all my art accounts and such. Even though I can see a lot of improval from 2018-2019, I’m still disappointed in my lack of anatomy/technical skills in my art, especially since I believe I told myself I would improve last year;; So I’m going to try avoid going online as much as possible since it’s really just too distracting,, I really want to dedicate all the time I have now to improving/adopting new skills, so my bucket list/new year’s resolutions for 2020 will be:
Improving human anatomy/developing a good artstyle for human art
Developing assets for RPG Maker XP games (???) (I actually forgot about the pkmn one I started in 2018 until I looked through my archive. I don’t think I’m actually going to make any playable games, just some nice things to look at.)
Learning how to use Blender + making many plant assets
Creating designs/inventory to sell at an anime convention for 2021
Saving up for a Canon EOS M50 Mirrorless Camera to document Artist Alley experience
Becoming ~ambidextrous~
That’s all I can remember for now, but I’m sure I’m forgetting some,,, um,, thanks if you read this for far?? I don’t really have much more to say;; ,,,,,, bye :x
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thewakingcloak · 5 years ago
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ProtoDungeon: Episode II
(Quasi)Daily Updates Thus Far
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Hey all!
ProtoDungeon Episode II (TWC prequel) is coming along nicely, and I’m building out a lot of vital systems for it, future episodes, and The Waking Cloak. I also began a sort-of-daily update on the Discord server that I’ve been meaning to post here but keep forgetting to because I am a scattered, scattered person.
Anyway, uh, yeah, there are a lot of these, lol. I’ll try to post these more regularly in the future, but I hope this is fun and informative for those of you who like reading weirdly specific details about gamedev.
Daily Update - May 24, 2019
Summing up what I've already done before today: -Ring mechanics are done -Day, night, and light sensors are done (though don't have any art) -Created an object that will switch day/night
Today: - Reworking my "interaction" code so that you stop walking after interacting with something during the walk state.
Daily Update - May 25, 2019 -Finally resolved the "interact" code by adding a new player state. Now the player actually stops when interacting with objects instead of just walking into them the whole time. -Fixed a small bug where dialogue boxes would show up with the first message already "fast-forwarded" to the end with no sound. -Started working on polishing up the day/night switcher object (this is what the interact code was for). Should be important in this dungeon since the player won't have the cloak!
Daily Update - May 26, 2019 -I tend to take Sundays easy. I worked on a bed sprite for like ten minutes though!
Daily Update -  May 27, 2019 -Added the ring and its upgrades to the test room! We're now technically ready for super early patron alpha testing, which I'll put up sometime in the secret patron channel in the next few days!
Daily Update - May 28, 2019 -Set up the Itch build for pre-alpha patron testing -Worked on figuring out how to clarify the day/night and ring mechanics, visually -Began sketching out dungeon layout, now that I have mechanics set (as opposed to Episode I where I had to retrofit my design a few times after it was mostly done).
Daily Update - May 30, 2019 -Finished the rough draft of the dungeon layout!!!
Daily Update - May 31, 2019 -Finished the second draft of the dungeon map, including several more detailed rooms with puzzle designs
Daily Update - June 1, 2019 - Finished the THIRD draft of the dungeon map, think I've finally got the layout and puzzle locations pretty much settled (it's been a toughie with day/night/dayshift/nightshift)
Daily Update - June 3, 2019 -Updated level 2 of the Ring of Starlight to generate two blocks instead of one block with a dayshift/nightshift effect. This is like what was originally level 3, except the blocks will move in sync with each other -Changed the ring upgrade descriptions. I'm going to try for a more lore-based, somewhat poetic approach for these over a mechanical explanation. (Level 3 is obviously a temporary description) -Pushed the build up to Itch as v0.3.0
For those of you who have access to the pre-alpha and are using the Itch client, updating should be very easy! However, since something got renamed somewhere along the line, you will most likely have to remove the previous version of the game if you don't want it to ask you to select your version when launching the game. I don't think this will happen again... probably. :) I'm still working on the level 3 mechanic, also.
Daily Update - June 5, 2019 -Decided on new lvl3 of the ring -Fixed blocks so they now fall into pits. Long live the king. -Updated Itch app to v0.3.1
Daily Update - June 7, 2019 -Added level 3 of the ring. -Fixed a bug where pushable blocks couldn't be pushed. You had one job, pushable blocks. -Fixed a bug where the player wouldn't fall into a pit after swapping with something that's over the pit. -Fixed a bug where the synced level 2 ring block would not collide with objects when starting from "rest".
Daily Update - June 8, 2019 -Fixed bug where the dialogue box would crash sometimes. I fixed this bug before. I don't know why it came back. The code I used to fix it was gone. Will keep an eye on this code to see if it disappears again. -Updated HUD to display ring and ring level instead of scroll and swap spell level. -Fixed the controls. Space was mapped to both item "A" and item "B", and apparently it doesn't work that way when the item isn't mapped to both slots :P -Fixed a bug where the game would be very, very tiny if it was not in focus when starting in fullscreen mode. I commented out a line of code when updating the application surface resizing and forgot to uncomment it. -Updated v0.3.9 to Itch -Started work on the next draft of the dungeon sketch now that the ring mechanic has been finalized wooooo
Daily Update - June 12, 2019 -Competed new draft of the dungeon, pretty happy with this one. I'll just need to work in the puzzles and make sure the dungeon graph (a la GMTK Boss Keys) works out so players can't get stuck. -Fixed an issue where you could push blocks past the edge of the screen (and a related one where when you tried to do that, you would keep moving through the block while the block stayed still). -Fixed an issue where you could create blocks on top of each other.
Daily Update - June 14, 2019 -Started working on Tiled draft of dungeon -Began experimenting with larger default room sizes. One aspect I liked from Blossom Tales. Still keeping rooms, of course, since that's what counterintuitively makes an overworld feel big, but bumping up their width/height by about 50% each makes them feel that much larger and explorationy. -Updated test room to new room size. -Uploaded v0.3.12 to Itch, which includes the new room size, as well as the fixed bugs from the June 12 daily update
Daily Update - June 16, 2019 -Continued working on Tiled draft of dungeon. Slow work at this stage, but I believe the overall layout is complete. -Started laying out my sticky note version of the dungeon and puzzles. Lots has changed since last time I built puzzles for this dungeon, so reworking it has been fun.
Trying to decide whether the blocks should stay put when you move out the room, or disappear like the Cane of Somaria. Persistent blocks would make for some interesting puzzles.
Also trying to decide how the overworld will map down to the dungeon, since some of the dungeon rooms are a bit small and constrained. I'd like them to line up. Might still make them the same size as the overworld rooms, just with long connecting bits.
Daily Update - June 18, 2019 -Puzzle design is done! -Tiled map draft is coming along much faster now that I know what to fill the rooms with. Already making tweaks to the puzzles (and I'll certainly make more tweaks when building in GameMaker, just how it goes)
Daily Update - June 19, 2019 -Tiled map draft is almost done! Getting verrrry close now.
Daily Update - June 21, 2019 -Tiled map draft is COMPLETE!!!
Daily Update - June 23, 2019 -The actual dungeon in GameMaker is underway and making quick progress. Already improving on the Tiled map, I think! Could be done with the graybox and have it playable for patrons by the end of the week--stay tuned. Lemony Snicket voice "Graybox" here means "with crappy programmer art and white/black tiles"
Daily Update - June 24, 2019 -Made major headway on the dungeon in GameMaker. Very close to wrapping up the graybox tiles, and I've made a bunch of refinements to the existing layout and puzzles!
Daily Update - June 26, 2019 -Layout and graybox tiles are done -Colliders are done -Cliffs are done -Stairs are done -Pits are done -Item upgrades are placed -Some keys are placed -Buttons are placed (not hooked up yet)
Quasidaily Update - June 27, 2019 -Worked on hooking up buttons and bridges and simplified the lvl1 ring room (for me, should be about the same for the player)
Quasidaily Update - June 28, 2019 -Finished doors and hooked up buttons -Fixed various puzzles and rooms that weren't working correctly
Quasidaily Update - June 39, 2019 -Finished the ladder! -Finished bridge collision -Completed... the trap room -Hooked up the doors/buttons I missed (pretty easy to find since I use a red color blend on the offending buttons ingame) I... uh... am just gonna leave that as the 39th Very very close to alpha now, unless those two bugs end up just crushing me
Quasidaily Update - July 1, 2019 -Added day/night blocks -Added a missing teleporter (int/ext door) -Fixed one of the two softlocking bugs (in about 5 minutes)!
Remaining before patron alpha release: -Secret thing -Second bug -Verification that the dungeon is playable from start to finish
Quasidaily Update - July 2, 2019 -The second bug is technically fixed, but it's pretty janky and unpolished. I'll keep working on this tomorrow. -Cleaned up and optimized the block pushing check logic, which had all kinds of duplicate collision checks and wack timers being set all over the place
Quasidaily Update - July 3, 2019 -Finally fixed the second bug. This was a block syncing/pushing issue that would've prevented everyone from completing the dungeon -Began testing the dungeon's playability from beginning to end. Ran into a few more things I fixed:    -Added a level 3 ring upgrade description since it actually does something now    -Some bridges were missing pits under them, so you could walk across even if the bridge wasn't activated.    -Discovered the level 1 and 2 ring blocks don't fall in pits anymore. Oops. Gotta fix this still. Quasidaily Update - July 3, 2019 PART 2 -The dungeon is playable from start to end (except you can't get in the final room yet, but that's a quick fix) -Hooked up MORE buttons/doors that I had missed -Replaced/moved the keys around--I think this will be much more satisfying now -Added the method to get to t h e    s e c r e t Pretty pleased with it this time around--I think it's even more cryptic and fun to discover ehehehe "ehehehe" is to be read with a witch's voice
Quasidaily Update - July 4, 2019 -Tweaked t h e s e c r e t entrance ほほほ -Worked on t h e s e c r e t puzzles.... they're pretty devious お~~ほほほ
Quasidaily Update - July 5, 2019 -Fixed broken challenge puzzle. -Fixed bug with lv1 and lv2 ring mechanics--they weren't falling down pits anymore. That just makes this game way too easy. -Fixed a bug with lv3 ring blocks that was also breaking the challenge puzzle -Added some tiles to cover up my greybox "answers" -This wraps up all the changes for alpha. We'll go live with the alpha for patrons early tomorrow!
Quasidaily Update - July 6, 2019 -Released the patron alpha! Woohoo! Rali has been enjoying it at least/ -Released v0.4.2 update:    -Fixed two unmarked pits. Kinda sucks to fall into the solid ground.    -Game Over now resets only the player, not the entire game.
Quasidaily Update - July 7, 2019 -Released v0.4.4 update:    -Added collision around water bridges so you can't walk on or get trapped on the water...    -Removed a call to GMLive that may be causing a crash on the PlayerEquipmentRingState script.
Quasidaily Update - July 7, 2019 PART DOS Released v0.4.10 update: -Removed "You got a key!" text because... well, it should be obvious. -Do not freeze player on headstone moving. -Fix stutter when a level 0 equipped item is "used." -Made it so you can't push jars and blocks up stairs. They are TOO HEAVY. -Added an escape route to the challenge room so you don't have to throw yourself in a pit to get back to the start if you get stuck. It doubles as a "skip" for one of the puzzles once it has been opened. -Fixed challenge room exit so you don't get trapped. :)
Quasidaily Update - July 9, 2019 -Fixed colors on the east/west player "use ring" sprite so that the night palette shader doesn't miss it (meaning it would render her skin in the day palette) -Updated teleporters to use channel strings so I don't have to manually set the target coordinates for ALL THE TELEPORTERS AAAAAAAH. -Oh, and yeah, most importantly: released v0.5.0 update! Completed dungeon remodel!! It uses the build-a-final-key method like in Episode I. This allowed me to make the dungeon a bit less linear. It also meant I knocked down a wall or two, added another puzzle or two, and all around made something I'm much more satisfied with.
Quasidaily Update - July 10, 2019 Released v0.5.5 update! -Fixed a crash when attempting to push arrows (read: moving toward an arrow while it's trying to kill you). -Toned down the arrow knockback effect -Fixed awkward/slow interaction with arrows knocking you into pits -Shortened room respawn freeze time -Fixed a bug where the player could walk directly into the arrow and avoid taking damage. Pretty sure that's not how arrows work (this was related to the pushing bug above!).
Quasidaily Update - July 11, 2019 -Starting to place actual tiles over the greybox tiles and gosh it's nice to have real art.
Quasidaily Update - July 12, 2019 -Majority of the final tiles have been placed and it looks great. I still need to make a few interior wall sets and a handful of floor tiles. It really brings the dungeon to life
Quasidaily Update - July 14, 2019 -Released v0.6.0!!! I'm very excited about this one because it's the first of the graphics updates. The majority of the basic final tiles have been placed. There are more graphics updates to come (which you'll note if you play this version), but is the biggest of 'em. Looks great in day and night!
Quasidaily Update - July 15, 2019 -Added new one-way-jump wall tiles -Completed secret room tiles and decorations -Added lighter tall grass
Quasidaily Update -  July 16, 2019 -Today was a writing day, mainly. I'd like to have the little snippets of dialogue and bookshelves and so on done in a day or two. It's exciting stuff, showing off the tips of all these icebergs. -Last night I pushed v0.6.4, an update that had lots of good graphics updates. Except I forgot to replace the player back at the start of the level after testing, so neipo had some fun times starting at the END of the level. Fixed and uploaded in v0.6.5!
More! -Uploaded v0.6.6 in which I fixed an arrow issue that I already fixed previously. Except, I had only fixed it for ProtoDungeon I. Which is why @neipo13 ran into it to my great confusion.
More!!! Uploaded v0.6.8:    -Fixed one of the lvl3 ring puzzles so it didn't have a ridiculously easy solution (thanks for finding that, neipo).    -Fixed description of round key.
Quasidaily Update - July 17, 2019 I intended to do some writing today, but I got more excited about something else.... sooooo, cue the upload of v0.6.13 - The Optimization Patch! - in which the average framerate on my dev laptop is now 260fps up from 120fps.  -Moved the half-speed/GIF mode to only be available in debug mode (this was "G" on the keyboard, so people could just press it and not be sure why the game was running so badly).  -Scott's [regular & mod on the server] lappy had major framerate issues running the game, so I did some optimization and found out the pits were accounting for 50% of the time of every single frame. The best part: they only needed to run the offending code ONCE. So I moved that code from the step event to a one-time event and voila, framerate is way more stable.  -Turned off GMLive entirely and added an easy toggle for me. This is very useful during development, but it likes to make lots of calls when turned on.  -Updated the "listener" step event, which was setting a blend mode every single step. In debugger mode, this is so that stuff like buttons and doors turn red if they're not hooked up. Otherwise it "unsets" the blend mode by setting it to -1 every single step (regardless of debug mode). Apparently this has some unexpected overhead, even if the blend mode is ALREADY -1. A quick and easy fix.  -Swapped out the existing (non-moving) tombstone objects for different objects. Almost all of the tombstones were instances of the same object as the ones that move, but that came with a lot of additional overhead (my "listener" object still accounts for a lot of time because it's doing some checking with ds_lists every frame for every listener object; the moving tombstones have listeners, the normal tombstones do not). They're behaving themselves now.
Quasidaily Update - July 18, 2019 Uploaded v0.6.14!  -Fixed up collision in the secret room  -Finished secret room lore dialogue
There's still more writing to do for the headstones, bookshelves, and a certain NPC who isn't in the game yet, but yeah! Getting there!
Quasidaily Update - July 20, 2019 Over the last day or two, I've slowed down a lot--think I'm getting close to burning out, plus not certain I'm satisfied with the story implementation thus far in Episode II (am I too obscure? Revealing too much? Will people care? etc). That said, I've gotten some stuff done, and uploaded v0.6.19  -Fixed some borked collision near the hut (thanks for finding that, Rali)  -Fixed tombstones so they could display text  -Added text to various tombstones >:) (and bookshelves)  -Fixed the interaction check so that you don't interact with objects to the north of you when facing to the east or west.
Today I switched gears and created a batch file that could compile an executable without even opening GameMaker!! This is actually pretty exciting. I could almost, at this point, switch completely to GMEdit, which is significantly faster and more intuitive tham GM workspaces. Oh, and the batch file also uploads the compiled exe to Itch
Quasidaily Update - July 20, 2019 I decided to switch gears again and work on the save game feature. Not done yet, but it IS saving the player/inventory objects, and I'm setting it up to be pretty easily able to take in any set of objects, auto-read all their variables, and set 'em.
Quasidaily Update -  July 22, 2019 Been working on the ol' save system still. It's going well. I had to fight a bit with my camera system (like always lol), and now I'm making sure the ring blocks properly reset--currently they crash the game which isn't quite right...
The system as planned for PDII will essentially be an autosave that triggers on entrance of each room. When loading the game, all solved puzzles should remain solved, and ring blocks should remain in place, and you'll appear at the entrance of whatever room you exited the game from. At some point in a later episode I'll include slots and specific save points not unlike bonfires from Dark Souls
Quasidaily Update - July 23, 2019 Saving and Loading Continued Cleaned up the loading--it would snap you back to the load point and the camera had trouble keeping up. Now it's a nice, clean fade transition with no camera moving around.
What's left: -Properly saving blocks and other puzzle elements. Currently it, uh, duplicates them? So that's nice. -For some reason, the ring itself disappears when you reload the game -Need to set up the fadeout transition so it finishes before puzzle elements get reset and the time of day changes -Set up an autosave on room enter -You can actually get stuck in the first ring room by crossing a bridge and having that bridge disappear behind you, then quitting and loading your save. I'm trying to think of a good way to solve it now and in the future without making it easy to miss setting up something manually.
Quasidaily Update - July 25, 2019 Moar Savingz Ring blocks are finally managing their own order, and it's wayyyyy more stable and uses a ton less code than before. Previously, during the player's "use ring" state, it would call the inventory manager to update the order of the blocks, which it stored in two variables. It worked, but occasionally the order would get really weird and so on, plus it was going to be a nightmare for reloading. The problem is that the inventory manager was holding the ring block IDs in those two variables, and IDs are not guaranteed to be the same on re-run.
Solution: ring blocks get an integer variable that stores their order, called order. When a ring block is created, it tells the other block to update its order. If that order is already 2, destroy it. Simple, and easy to save since it's an int. 
In a pre-quasidaily update today Daniel learns why his ring blocks aren't loading They are And then they're instantly destroying themselves Because of the code he wrote To tell them to destroy themselves Thank you
Quasidaily Update - July 26, 2019 Uploaded v0.6.22, possibly the final 0.6 version since saving is coming sooooooooooon. BUT. Here's what you guys get:    -Fixed some more collisions near the hut (seriously, did I move that entire room over one tile somehow)    -Allow jumping off ANY ledge (WOOO)    -Fixed occasional crash when creating ring blocks
The save/load system is working also, but not available outside of debug mode yet! As far as I can tell everything is saving and loading properly as expected. There are a couple places you can save scum past, and I have a few ideas for handling those, but that probably won't be something I deal with for a bit. However, the player is not currently able to save or load (unless they're in debug mode, as mentioned), which leads me to the next major update I will be working on: M E N U S  and  O P T I O N S
Quasidaily Update - July 27, 2019 I'm 25 minutes through a 70 minute series by FriendlyCosmonaut on a menu system. This is a lot lol.
In the process, I did a little bit of reworking/cleaning on my controls system. I now have some global variables that hold all the currently configured controls, instead of hardcoding the controls into the input manager. This was in preparation to allow control remapping!
Quasidaily Update - July 30, 2019 Been quiet for a few days--hard at work on the new menu system. This one is a doozy, you guys. I haven't done this much straight code on the TWC "engine" since Episode I.... maybe even longer.
Finished the FriendlyCosmonaut series, which was a great foundation. Now I'm building off it (and trying to get tons of parts of it to actually work still). I'd ideally like to have it look a lot like the old mockup from my blog post on difficulty settings (many of those difficulty settings will not be used in ProtoDungeon or TWC).
Here's what I got so far. Still a lot of the FriendlyCosmonaut design in this, which is good, but doesn't quite fit with this game.
brightness/contrast do nothing, window actually works pretty well--unless you change the smoothing size, in which case it starts acting up...
vsync.... I think works? I haven't even tried toggling screenshake I want to use the "bouncing arrows" style from the mockup instead of color, fix the on/off to use arrows instead, fix the sliders so they use pixel arrows instead of drawn circles.... so much left to dooooo I just have to remember it was loading a black screen this morning
Quasidaily Update - August 7, 2019 Been alternating between taking breaks and working furiously on menu stuff, as you can see with screenshots.
Spending a lot of time on remapping. There's a lot to polish here, stuff you might not think about on first glance (What happens if a key is already mapped to another? Do you handle the menu not closing while you're remapping the menu key? Do you handle the menu so it doesn't navigate when mapping the back key? Do you include primary and secondary control sets, and if so, how do you display that clearly? Etc.)
Not all these questions have difficult answers, but they add up. So that's basically all I've been working on for the past week or so :)
Today I got the gamepad up and running and the secondary control set as well. I forgot how good it feels to play the game with a controller vs a keyboard. My wife happily exclaimed "You're playing with a controller!" :D
The secondary control set was a back and forth decision. The deciding factor was mainly wanting to ease the initial "time to start" for different players--so you can move with WASD and the arrow keys, or with the dpad and the stick. I have a pretty good idea how the UI will work for this too, so now that the gamepad is working, I'm gonna start on the secondary controls.
Quasidaily Update - August 11, 2019 -Primary and secondary gamepad button remapping are working -Got some cool new gamepad icons, improved thanks to Corvos -Fixed the menu so you couldn't close it on the menu page when starting the game -Added a second, ingame menu with resume/settings/save & quit as options -The new menu will pause all "actors" (objects with states) -Fixed a bug where the secondary gamepad right input was not mapped
Quasidaily Update - August 13, 2019 -"Defaults" option now works for keyboard and gamepad -Fixed an issue where you couldn't remap some of the secondary keyboard inputs (broke it with the gamepad remapping). -Fixed an issue with the menu arrow being in the wrong place (broke it with the gamepad remapping). -Removed light blue coloring on selected menu items. Judging by other menus, arrow seems to be enough by itself. -When remapping, the current selected control will now blink instead of remaining static. -Made sliders more usable--it wasn't really possible to move them 1% at a time, which was unwieldy and annoying. Now they have a "ramping" speed and are much easier to control.
Quasidaily Update - August 13, 2019, Part II -Toned down the strength of the brightness slider just a bit. -Updated the shaders to affect the GUI as well as the game. This should include the menu as well as the HUD, the dialogue box, and, in TWC, the inventory screen. I kinda like this. We'll see if it bothers people. :D
Quasidaily Update - August 17, 2019 -Fixed an issue with menu sliders not being drawn when the shader is applying to GUI elements. Turns out the built-in line drawing doesn't pass texture information to the shader. At this point I'm not sure how to configure the shader correctly, so I just made the lines into sprites instead lol. -Added title to the top-level menu! Yay! -Fixed game loading so it would load the correct room (both GameMaker room and in-game "area"). -Autosave the game on room entrance. -Autosave the game on getting an item (this way you can't cheese certain rooms). At this point, playing the game, quitting, and coming. back to continue is working REALLY WELL. -No longer save "region" (rooms in the game) objects, since these get created and setup perfectly fine on room creation. -Added SOME SECRETS YAY! -Autosave the game on "teleporting"--going through doors, up/down stairs, etc. -Fixed the "circle out" transition, which was apparently not working or used anywhere. -Changed all "teleportation" to use circle-in/circle-out transitions--a little less visually jarring and much nicer looking than a fade-to-wipe-from-center.
Quasidaily Update - August 19, 2019 -Added tiny pause in the middle of the teleportation transition so that it's a bit less jarring -Simultaneously, allowed toggle to camera easing so that I don't have to add fragile pauses to loading and certain transitions and so on (to wait for the camera to finish moving to catch up with the player loaded position). This fixed a small camera jerk when loading the game. This will eventually be an option on the menu for those that don't like the easing (and also because turning off subpixels makes camera easing REALLY BAD). -Fixed issue with audio groups not loading (by loading them, wow). This is probably temporary since next big task is to add the Wandersong audio engine, but the fix let me actually see my debug messages instead of spamming "Audio Group 2 is not loaded" whenever a sound is played lol. -Fixed bug with loading the game on a teleporter (doors, stairs, etc.) where it would immediately take you to the target location. This had multiple parts, but namely 1) just making sure to set the global "isLoading" flag and to not teleport during that, and 2) setting the "isLoading" flag earlier, since the teleporters were faster than my load manager lol. -Fixed "New Game" issue where it would fade to black, start the game, and then fade to black again. Turns out if you call "fade out" twice, it will fade out twice.
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coldflasher · 6 years ago
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Fic Writer’s Year In Review
I was mentioned by @silas-lehnsherr and @sophiainspace - thank you! this is such a nice way to look back on the year :D
General Fic Stats for 2018:
Word Count:  172,163
Number of fics: 7
Most Popular by Kudos:
aftermath
this fic is my baby and ate 2-3 years of my life - i entirely blame this fic for the reduced amount of things i’ve posted for this fandom, because it’s uh... long. 
summary: this fic is a rewrite of season 1 of the flash, but with barry and len dating from the onset. unsurprisingly, this causes complications. technically the third in a series but can also be read as a standalone. 
the fic is finished but i’m posting one chapter at a time - we’re currently on episode six and it’s uh. over 100k. that tells you everything you need to know about this fic probably
My Favorite Fic To Write:
i already mentioned aftermath, which i adored, so im gonna talk about sticks and stones - a constangreen angst-fest. this was my first time writing constangreen and i had a blast with constantine as a character; dialogue is my fave, and i heard his voice so clearly, it was so fun mimicking his speech patterns. also gary is a cutie. 
summary: the last time john constantine got involved with a guy named gary, it didn’t go so well. keeping gary at arm’s length seems like the best way to save his soul - too bad john’s drunk self has other ideas.
Funniest Fic:
i don’t know that i write many funny fics, per se, although i do like to include funny moments. but i guess the best fit would be take me out tonight. the idea was probably funnier than the execution, but i had a good time writing it haha.
summary: barry and len are having a nice, quiet date. unfortunately, central city’s metahuman population has other ideas.
Fluffiest Fic:
the promise 
this is a coldray fic that grabbed me and basically forced me to write it. also lowkey angsty cos i’m a monster whoops BUT THE ENDING IS FLUFFY I SWEAR.
summary: leo is returning to earth x to propose to the love of his life, and mick has the perfect ring. aka mick is finally ready to move on and figures his partner’s ring will do more good on ray terril’s finger than it will in his pocket. 
Saddest Fic:
faces to the moonlight
this one was for the coldflash valentines day event. somehow i took a nice prompt like slow-dancing and made it sad because, as mentioned, i suck. 
summary: this year barry allen’s valentine is a memory he can’t seem to let go of. aka barry spends the night dancing with a ghost in ferris airfield and mourning missed opportunites. and leonard. who is dead. happy valentines day!!! 
Most Challanging Fic To Write:
wow, can i say aftermath again. im gonna say aftermath again. the final draft is OVER 300k SO I THINK THIS IS JUSTIFIED
Fic I’m Proudest of Writing:
aftermath, hands down. i don’t have a huge pool of fics to choose from this year, but The Fic That Ate Three Years Of My Life will always be one of my proudest achievements. 
Least Popular Fic:
faces to the moonlight again! this is fair, it’s pretty sad. i don’t blame y’all for not wanting to do that to yourselves.
Honourable Mentions:
shoutout to all the fics that i haven’t finished yet!! none of these have titles cos titles are my kryptonite. hoping to finish and post these in 2019, fingers crossed.
1. the coldflash vegas fic. 
i have a horrible first draft of this and intend to rewrite it when i have the time! this was based off something we talked about in my old dctv discord chat, flashtrash, which i left basically because i got super busy and forgot to talk and then got too anxious to ever speak again so i just kind of. disappeared. oops.
anyway this fic was fun but i was depressed and burnt out when i wrote it and it deserves better. barry and len get whammied during a metahuman altercation and suddenly decide that getting married is the best idea ever. funnily enough, team flash disagrees. the fic is basically about barry and leonard running away to vegas to get married and team flash frantically trying to catch up to them before they make A Mistake. i really do love this fic and i wanna finish it but my creative writing degree is eating all my time rn... sigh
2. the dark!iris/killer frost fic
this one is slowly coming along and i reckon i’ll finish it soon...ish? when i have time? 
after her brief stint as the flash, iris becomes obsessed with becoming a speedster for real. the solution is to steal barry’s powers, obviously. when killer frost finds out, iris thinks it’s game over - but as it turns out, they make a pretty good team. 
basically, it’s about villain!iris and killer frost falling in love and stabbing everyone else in the back. it’s terrible, i’m obsessed with it. 
General Writing Impressions:
I haven’t had as much time to dedicate to fic this year because I’ve been devoting myself more to original projects. I’m doing a creative writing degree and so a lot of my energy has gone towards that. however, I do miss writing fic - it’s so nice to write just for fun, you know? no goals of publication, no impending grade that will, inevitably, make me feel bad about something i loved and was proud of... just writing for the love of it. i do miss that. 
in 2019 i’d like to strike a balance. of course my degree comes first, but i want to make time to write some (shorter) fics this year - it reminds me of why i love writing and why i want to do this. overall i’m never going to be a prolific fic writer who writes like, 100 short fics because i find them very hard, but i’d like to write more short fics and explore more pairings and just have fun, let loose and enjoy the process of writing fics whenever i get the chance. 
Writers You Should Read:
again I haven’t dedicated enough time to reading fics recently :( (i read over 130 books instead because apparently i always lean massively one way or the other. it’s either all fics or all books?? wild.) but here are some writers who wrote fics i enjoyed very much!
@sophiainspace , sandrineshaw (sandrine), crimsondomingo (of course!), harleygirl2648, katyakora, barrylen and more! 
(i don’t tend to tag people because uhhh anxiety, but feel free do this and say i tagged you!)
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icefireeclipse · 7 years ago
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Ice’s Annual Post for 2017
Below is a list of cool/important/interesting things that I did during 2017 in order of month. They’re mostly in order by when they happened but a few may be out of order. The list is long so I put a Read More underneath if you’re interested. Enjoy!
January
Played Home is Where One Starts on Steam
Started watching Sailor Moon Infinity Arc
Started playing Pokemon Moon
Finished Jumin’s Route on Mystic Messenger
Had to drive to work at 6am because I forgot to return a button
Finished Seven’s Route on Mystic Messenger
Started re-learning my French just in case I move to Europe
Started considering moving to Europe after I finish college
Started my 2nd semester of college
Saw Hidden Figures in theatres
Met the woman my father began dating (spoiler alert: I like her)
Helped my mom and sister with tearing out the carpeting in the living room so we can get new flooring
Got a Robin Amiibo for an early birthday present
Cooked something for the first time this year that wasn’t ramen or hot chocolate
February
Celebrated my 19th Birthday
Got locked out of my car for the 1st time, coincidentally on my birthday
Got Pokemon Sun as a birthday present as well as a water bottle and some gift cards
Ran into an old teacher of mine from elementary school
Visited the World Market for the 1st time
Tried a candy bar from Britain for the 1st time
Learned how to make coffee
Started rewatching Ben 10 Alien Force
Finished my training at my job
Went to a seminar about refugee’s for my Diversity class
Signed up for a college tour that I ended up not going to because of Mother Nature
Played Awkward Dimensions Redux for the 1st time
Finally got into the main story for Mass Effect
March
Went to see Logan in theaters
Saw Finding Dory and Sausage Party for the 1st time
Got my dad a jar of herring for his birthday
Finally made a playlist on Youtube just for music
Started playing Penumbra Overture
Got my first $2 bill this year, and frankly first one in Many years
Continued to play Mass Effect
Bought a hot chocolate at a gas station for the 1st time
Purchased Mass Effect 3 off of Origin
Got a Origin account just to get this game
Spent the 1st day of spring getting a car wash
Rediscovered my love for Halestorm
Started listening to more music by Set it Off (instead of just 1 song)
Pre-registered for KitsuneKon 2017
Went to a Transgender rally for the 1st time
Went to a rally of any kind for the 1st time
Wacked a pinata for the 1st time in a few years
Played field hockey in a college room
Attended a girl choir concert for the 1st as a member of the audience
April
Finished Penumbra Overture
Started watching Season 2 of Shingeki no Kyojin
Came out as Queer to my Diversity Class (1st time I came out in public not to friends or family)
Decided to minor in Political Science along with my History Major
Joined Reddit
Downloaded  We Were Here and Medusa’s Labyrinth on Steam
Finished Mass Effect for the 1st time
Played through Mass Effect a 2nd time as a Renegade Sentinel
Attempted to use my debit card for the 1st time
Finally visited my great grandma’s grave after 7 years
Started watching Clannad
Got a gift card for Easter
Got free food at work because of Employee Appreciation Day
Started a test draft for The Fire Underground
May
Finally finished Huniepop
Started playing Serena but didn’t like it
For the 1st time, I have a friend of mine who works at the same job as me :)
Finished my (technically) 1st year of college
Played Super Smash Bros in order from 64 to Wii U for the 1st time this year
Redid the floors and got the kitchen walls painted at my mom’s house
Started working on painting and adding new floors in the living room too
Purchased Alan Wake on Steam during it’s Sunset Sale
Watched Tom Holland’s Lip Sync Battle (Yes that’s important)
Stepped into a Spencer’s for the 1st time (though it was only at the very front of the store to look at posters)
Started planning for my new Yarny cosplay for Kitsune Kon
Watched Guardians of the Galaxy Vol 2 twice in theatres
Bought a bikini for the 1st time (I usually only wear a tankini while swimming so wearing a bikini is huge for me)
Watched Steven Universe: Wanted and fell in love with Lars all over again
Worked during Memorial Day, but got paid more because holiday :D
Got my 2nd smartphone ever, a Samsung Galaxy S7
Ate a sandwich with a square bun for the 1st time
Updated my blog theme for the 1st time this year
June
Witnessed a felony traffic stop with arrests and everything for the 1st time
Celebrated my cat’s birthdays by giving them catnip
My parent’s divorce was finalized, same day as my cat’s birthday
Played Emily is Away for the 1st time
Returned to Mirai Nikki, an anime I never finished
Only just figured out Patrick Swayze died via a documentary (oops)
Attended my friend’s graduation party
Finished my 2nd and 3rd simultaneous playthroughs of Mass Effect
Started playing Mass Effect 2 and Life is Strange
Finished Episodes 1 and 2 of Life is Strange
Found out what the Grapefruit Technique is for some reason
Donated to Markiplier’s Charity Live Stream for Ablegamers
Kathryn mentioned my name (Icefire), my comment and thanked me for donating! :D
Purchased over $59 worth of games during Steam’s summer sale including Bioshock, Mirror’s Edge & Dragon Age Origins Ultimate Edition
Finished Life is Strange Episodes 3, 4 and 5 in the span of a few days
July
Played Blade Ballet for the 1st time
Played Monopoly and hung out at irl friend’s house for 3rd of July
Purchased Gone in November on Steam
Started watching Big Brother with my sister
Made a Yarny doll for the 1st time
Used an ATM for the 1st time
Attended Kitsune Kon for the 7th year
Almost didn’t make it to the con because I had stomach issues the morning of the con
Bought a lot of buttons, posters and dvd’s, etc from the con
Debuted my Yarny cosplay at the con
Went swimming for the 1st time this year
Continued unpacking things from my dad’s apartment before he moves
Toured the college I’m attending in January for the 1st time
Had to redo my financial aid application
Learned how to transfer funds from savings account to debit card. Horray for adulting!
Discovered the joys of Etsy
Toured my dad’s new house for the 1st time
Attempted to expand my storage on my Mac as I’m starting to run outd
August
Discovered StoreEnvy
Finished Mass Effect 2 for the 1st time
Began my application for transferring to a 4 year college
Finally put my posters up in my room at my dad’s house
Went Up North with my mom’s family for a weekend
Wore a bikini in public for the 1st time
Purchased VIP tickets to the Evanescence Concert
Bought VIP tickets for the 1st time
Found out my dad got engaged
Found and caught my 1st ever Shiny Pokemon (Shiny Haunter in Moon)
Tried VR for the 1st time
Went camping with my dad, his girlfriend and her family for a weekend
Started my 3rd and last semester at the technical college I’m at
Purchased Layers of Fear, Bioshock 2 and Remember Me on Steam
September
Met my dad and his fiancee’s new cats Ying and Yang
Officially got Accepted into the 4 year college I applied to
Finished Mass Effect 2 for the 2nd time
Started Mass Effect 3
Downloaded Origin
Bought tickets to see Diavolo from America’s Got Talent
Suffered from allergies for most of September
October
Attended an Employee appreciation day at my job
Visited a Counselor regarding my transfer to a 4 year college
Ordered a Christmas gift from my job
Finished Mass Effect 3 for the 1st time
Pre-registered for Kitsunekon 2018
Ate a fried egg sandwich for the 1st time
Submited my AP scores to my new college
Found a spring jacket that I lost back in Spring
Found over $20 in said jacket
Got an unofficial tour of the campus I’m going to in January by friend
Went to see Diavolo on tour 
Played The Old City: Leviathan on Steam
My job got a bunch of renovations (paint, appliances, new products, etc)
Purchased Soma, realMyst, Plague Inc, Undertale and other walking simulators during Steam Halloween Sale
Attempted to play Penumbra Black Plague but dealt with screen resolution issues
Started playing Layers of Fear on Steam
Caught Primal Kyogre with just one quick ball in Pokemon Alpha Sapphire
Finally beat Pokemon Alpha Sapphire after over a year of not touching the game
November
Turned in my “final” report for my Technical Reporting class
Went back to playing Pokemon Moon
Signed up for my classes for January
Finally got to see Thor Ragnarok in theaters after 4 years of waiting!
Got my “final” report graded, 96%!
Got back into the Thor fandom
Got my mom some bubble wrap and salt water taffy for her birthday (she loved it)
Started playing Overwatch for the 1st time
Discovered You Suck at Cooking Youtube Channel
Purchased a bunch of games for Black Friday (Overwatch, Dragon Age II and Inquisition, indie games, etc)
December
Had my annual review at the Gas Station I worked at and got a raise!
Went to see Evanescence in Concert for the 1st time since 2011!
Went to Madison for the 1st time in about 4 years (last time was just a few days before I started my Tumblr account)
Tried sweet Sauerkraut for the 1st time, it tasted okay but it was kind of strange eating sweet sauerkraut
Got my best friend some bubble wrap as a gag gift for his birthday
Went to my sister’s holiday choir concert
Finished a final and got a 90% on it (Ethics Class)
Procrastinated on said final and other final project
Got introduced to Round Planet by BBC
Finished Season 7 of Overwatch Competitive with Silver Rank
Started getting invested in Yugioh (abridged and the manga) 
Got the Synthesis (Evanescence) album for Christmas
Also got Pokemon Ultra Sun AND Ultra Moon for Christmas
My dad officially got married so I now have a step-family as of this month
Didn’t get to go to their wedding (it’s a long story)
Worked in Receiving at my job for the 1st time 
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