#technically a big thing just happened plot wise but it seems to have resulted in no intriguing revelations in character
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My Ántonia by Willa Cather, chapter XI
#i am really not enjoying this book but i did like this one description#made me feel for the characters. for the first time#willa cather#my ántonia#i feel like this book has a way of undercutting everything i want to find interesting in it#and descriptions are often so long and lifeless#it cannot be called a book where a whole lot happens#and frankly jim burden as a narrator is just bizarrely uninteresting#i have so many questions for him that he has no mind to answer#im like ok then. back to describing the rolling red fields of nebraska once again#im almost done w the first section of the book 'the shimerdas'#pls tell me this picks up some steam at some point...#technically a big thing just happened plot wise but it seems to have resulted in no intriguing revelations in character#jim burden is allergic to that
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How to Write Indigenous Characters Without Looking like a Jackass:
Update as of December 26th, 2020: I have added a couple new sections about naming and legal terms, as well as a bit of reading on the Cherokee Princess phenomenon.
Boozhoo (hello) Fallout fandom! I'm a card-carrying Anishinaabe delivering this rough guide about writing Indigenous characters because wow, do I see a lot of shit.
Let's get something out of the way first: Fallout's portrayal of Indigenous people is racist. From a vague definition of "tribal" to the claims of them being "savage" and "uncivilized" mirror real-world stereotypes used to dehumanize us. Fallout New Vegas' narrated intro has Ron Perlman saying Mr. House "rehabilitated" tribals to create New Vegas' Three Families. You know. Rehabilitate. As if we are animals. Top it off with an erasure of Indigenous people in the American Southwest and no real tribe names, and you've got some pretty shitty representation. The absence of Native American as a race option in the GECK isn't too great, given that two Native characters are marked "Caucasian" despite being brown. Butch Deloria is a pretty well-known example of this effect. (Addendum: Indigenous people can have any mix of dominant and recessive traits, as well as present different phenotypes. What bothers me is it doesn't accommodate us or mixed people, which is another post entirely.)
As a precautionary warning: this post and the sources linked will discuss racism and genocide. There will also be discussion of multiple kinds of abuse.
Now, your best approach will be to pick a nation or tribe and research them. However, what follows will be general references.
Terms that may come up in your research include Aboriginal/Native Canadian, American Indian/Native American, Inuit, Métis, and Mestizo. The latter two refer to cultural groups created after the discovery of the so-called New World. (Addendum made September 5th, 2020: Mestizo has negative connotations and originally meant "half breed" so stick with referring to your mixed Latine and Indigenous characters as mixed Indigenous or simply by the name of their people [Maya, Nahua].)
As a note, not every mixed person is Métis or Mestizo. If you are, say, Serbian and Anishinaabe, you would be mixed, but not Métis (the big M is important here, as it refers to a specific culture). Even the most liberal definition caps off at French and British ancestry alongside Indigenous (some say Scottish and English). Mestizo works the same, since it refers to descendants of Spanish conquistadors/settlers and Indigenous people.
Trouble figuring out whose land is where? No problem, check out this map.
Drawing
Don't draw us with red skin. It's offensive and stereotypical.
Tutorial for Native Skintones
Tutorial for Mixed Native Skintones
Why Many Natives Have Long Hair (this would technically fit better under another category, but give your Native men long hair!)
If You're Including Traditional Wear, Research! It's Out There
Languages
Remember, there are a variety of languages spoken by Indigenous people today. No two tribes will speak the same language, though there are some that are close and may have loan words from each other (Cree and Anishinaabemowin come to mind). Make sure your Diné (you may know them as Navajo) character doesn't start dropping Cree words.
Here's a Site With a Map and Voice Clips
Here's an Extensive List of Amerindian Languages
Keep in mind there are some sounds that have no direct English equivalents. But while we're at it, remember a lot of us speak English, French, Spanish, or Portuguese. The languages of the countries that colonized us.
Words in Amerindian languages tend to be longer than English ones and are in the format of prefix + verb + suffix to get concepts across. Gaawiin miskwaasinoon is a complete sentence in Anishinaabemowin, for example (it is not red).
Names
Surprisingly, we don't have names like Passing Dawn or Two-Bears-High-Fiving in real life. A lot of us have, for lack of better phrasing, white people names. We may have family traditions of passing a name down from generation to generation (I am the fourth person in my maternal line to have my middle name), but not everyone is going to do that. If you do opt for a name from a specific tribe, make sure you haven't chosen a last name from another tribe.
Baby name sites aren't reliable, because most of the names on there will be made up by people who aren't Indigenous. That site does list some notable exceptions and debunks misconceptions.
Here's a list of last names from the American census.
Indian Names
You may also hear "spirit names" because that's what they are for. You know the sort of mystical nature-related name getting slapped on an Indigenous character? Let's dive into that for a moment.
The concept of a spirit name seems to have gotten mistranslated at some point in time. It is the name Creator calls you throughout all your time both here and in the spirit world. These names are given (note the word usage) to you in a ceremony performed by an elder. This is not done lightly.
A lot of imitations of this end up sounding strange because they don't follow traditional guidelines. (I realize this has spread out of the original circle, but Fallout fans may recall other characters in Honest Hearts and mods that do this. They have really weird and racist results.)
If you're not Indigenous: don't try this. You will be wrong.
Legal Terms
Now, sometimes the legal term (or terms) for a tribe may not be what they refer to themselves as. A really great example of this would be the Oceti Sakowin and "Sioux". How did that happen, you might be wondering. Smoky Mountain News has an article about this word and others, including the history of these terms.
For the most accurate information, you are best off having your character refer to themselves by the name their nation uses outside of legislation. A band name would be pretty good for this (Oglala Lakota, for example). I personally refer to myself by my band.
Cowboys
And something the Fallout New Vegas fans might be interested in, cowboys! Here's a link to a post with several books about Black and Indigenous cowboys in the Wild West.
Representation: Stereotypes and Critical Thought
Now, you'll need to think critically about why you want to write your Indigenous character a certain way. Here is a comprehensive post about stereotypes versus nuance.
Familiarize yourself with tropes. The Magical Indian is a pretty prominent one, with lots of shaman-type characters in movies and television shows. This post touches on its sister tropes (The Magical Asian and The Magical Negro), but is primarily about the latter.
Say you want to write an Indigenous woman. Awesome! Characters I love to see. Just make sure you're aware of the stereotypes surrounding her and other Women of Color.
Word to the wise: do not make your Indigenous character an alcoholic. "What, so they can't even drink?" You might be asking. That is not what I'm saying. There is a pervasive stereotype about Drunk Indians, painting a reaction to trauma as an inherent genetic failing, as stated in this piece about Indigenous social worker Jessica Elm's research. The same goes for drugs. Ellen Deloria is an example of this stereotype.
Familiarize yourself with and avoid the Noble Savage trope. This was used to dehumanize us and paint us as "childlike" for the sake of a plot device. It unfortunately persists today.
Casinos are one of the few ways for tribes to make money so they can build homes and maintain roads. However, some are planning on diversifying into other business ventures.
There's a stereotype where we all live off government handouts. Buddy, some of these long-term boil water advisories have been in place for over twenty years. The funding allocated to us as a percentage is 0.39%: less than half a percent to fight the coronavirus. They don't give us money.
"But what about people claiming to be descended from a Cherokee princess?" Cherokee don't and never had anything resembling princesses. White southerners made that up prior to the Civil War. As the article mentions, they fancied themselves "defending their lands as the Indians did".
Also, don't make your Indigenous character a cannibal. Cannibalism is a serious taboo in a lot of our cultures, particularly northern ones.
Our lands are not cursed. We don't have a litany of curses to cast on white people in found footage films. Seriously. We have better things to be doing. Why on earth would our ancestors be haunting you when they could be with their families? Very egotistical assumption.
Indigenous Ties and Blood Quantum
Blood quantum is a colonial system that was initially designed to "breed out the Indian" in people. To dilute our bloodlines until we assimilated properly into white society. NPR has an article on it here.
However, this isn't how a vast majority of us define our identities. What makes us Indigenous is our connections (or reconnection) to our families, tribes, bands, clans, and communities.
Blood quantum has also historically been used to exclude Black Natives from tribal enrollment, given that it was first based on appearance. So, if you looked Black and not the image of "Indian" the white census taker had in his brain, you were excluded and so were your descendants.
Here are two tumblrs that talk about Black Indigenous issues and their perspectives. They also talk about Aboriginal and Torres Strait Islander people of Australia.
However, if you aren't Indigenous, don't bring up blood quantum. Don't. This is an issue you should not be speaking about.
Cherokee Princess Myth
"Princess" was not a real position in any tribe. The European idea of monarchy did not suddenly manifest somewhere else. The closest probable approximation may have been the daughter of a chief or other politically prominent person. But princess? No.
Here is an article talking about possible origins of this myth. Several things are of note here: women from other tribes may have bee shoved under this label and the idea of a "Cherokee Princess" had been brought up to explain the sudden appearance of a brown-skinned (read: half Black) family member.
For a somewhat more in depth discussion of why, specifically, this myth gets touted around so often, Timeline has this piece.
Religion
Our religions are closed. We are not going to tell you how we worship. Mostly because every little bit we choose to share gets appropriated. Smudging is the most recent example. If you aren't Indigenous, that's smoke cleansing. Smudging is done in a specific way with ceremonies and prayers.
Now, a lot of us were forcibly converted. Every residential school was run by Christians. So plenty of us are Catholic, Baptist, Anglican, Lutheran, etc. Catholicism in Latin America also has influence from the Indigenous religions in that region.
Having your Indigenous character pray or carry rosaries wouldn't be a bad thing, if that religion was important to them. Even if they are atheist, if they lived outside of a reserve or other Indigenous communities, they might have Christian influences due to its domination of the Western world.
Settler Colonialism and the White Savior Trope
Now we've come to our most painful section yet. Fallout unintentionally has an excellent agent of settler-colonialism, in particular the Western Christian European variety, in Caesar's Legion and Joshua Graham.
(Addendum: Honest Hearts is extremely offensive in its portrayal of Indigenous people, and egregiously shows a white man needing to "civilize" tribals and having to teach them basic skills. These skills include cooking, finding safe water, and defending themselves from other tribes.)
Before we dive in, here is a post explaining the concept of cultural Christianity, if you are unfamiliar with it.
We also need to familiarize ourselves with The White Man's Burden. While the poem was written regarding the American-Philippine war, it still captures the attitudes toward Indigenous folks all over the world at the time.
As this article in Teen Vogue points out, white people like to believe they need to save People of Color. You don't need to. People of Color can save themselves.
Now, cultural Christianity isn't alone on this side of the pond. Writer Teju Cole authored a piece on the White Savior Industrial Complex to describe mission trips undertaken by white missionaries to Africa to feed their egos.
Colonialism has always been about the acquisition of wealth. To share a quote from this paper about the ongoing genocide of Indigenous peoples: "Negatively, [settler colonialism] strives for the dissolution of native societies. Positively, it erects a new colonial society on the expropriated land base—as I put it, settler colonizers come to stay: invasion is a structure not an event. In its positive aspect, elimination is an organizing principal of settler-colonial society rather than a one-off (and superseded) occurrence. The positive outcomes of the logic of elimination can include officially encouraged miscegenation, the breaking-down of native title into alienable individual freeholds, native citizenship, child abduction, religious conversion, resocialization in total institutions such as missions or boarding schools, and a whole range of cognate biocultural assimilations. All these strategies, including frontier homicide, are characteristic of settler colonialism. Some of them are more controversial in genocide studies than others." (Positive, here, is referring to "benefits" for the colonizers. Indigenous people don't consider colonization beneficial.)
An example of a non-benefit, the Church Rock disaster had Diné children playing in radioactive water so the company involved could avoid bad publicity.
Moving on, don't sterilize your Indigenous people. Sterilization, particularly when it is done without consent, has long been used as a tool by the white system to prevent "undesirables" (read, People of Color and disabled people) from having children. Somehow, as of 2018, it wasn't officially considered a crime.
The goal of colonization was to eliminate us entirely. Millions died because of exposure to European diseases. Settlers used to and still do separate our children from us for reasons so small as having a dirty dish in the sink. You read that right, a single dirty dish in your kitchen sink was enough to get your children taken and adopted out to white families. This information was told to me by an Indigenous social work student whose name I will keep anonymous.
It wasn't until recently they made amendments to the Indian Act that wouldn't automatically render Indigenous women non-status if they married someone not Indigenous. It also took much too long for Indigenous families to take priority in child placement over white ones. Canada used to adopt Indigenous out to white American families. The source for that statement is further down, but adoption has been used as a tool to destroy cultures.
I am also begging you to cast aside whatever colonialist systems have told you about us. We are alive. People with a past, not people of the past, which was wonderfully said here by Frank Waln.
Topics to Avoid if You Aren't Indigenous
Child Separation. Just don't. We deserve to remain with our families and our communities. Let us stay together and be happy that way.
Assimilation schools. Do not bring up a tool for cultural genocide that has left lasting trauma in our communities.
W/ndigos. I don't care that they're in Fallout 76. They shouldn't be. Besides, you never get them right anyway.
Sk/nwalkers. Absolutely do not. Diné stories are not your playthings either.
I've already talked about drugs and alcohol. Do your research with compassion and empathy in mind. Indigenous people have a lot of pain and generational trauma. You will need to be extremely careful having your Indigenous characters use drugs and alcohol. If your character can be reduced to their (possible) substance abuse issues, you need to step back and rework it. As mentioned in Jessica Elm's research, remember that it isn't inherent to us.
For our final note: remember that we're complex, autonomous human beings. Don't use our deaths to further the stories of your white characters. Don't reduce us to some childlike thing that needs to be raised and civilized by white characters. We interact with society a little differently than you do, but we interact nonetheless.
Meegwetch (thank you) for reading! Remember to do your research and portray us well, but also back off when you are told by an Indigenous person.
This may be updated in the future, it depends on what information I come across or, if other Indigenous people are so inclined, what is added to this post.
#fallout 3#fallout 4#fallout 76#fallout new vegas#fallout 1#fallout 2#fallout: new vegas#ozhibii'ige
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uraraka bakugou and todoroki for the ask game, if three characters isn't too much ><
Ahh I did Ochacko already here!
I can do two I think:
Shouto:
favorite thing about them: His rude speech lol. It doesn't show much in the English translations but seeing other people show in their translations how he technically isn't very respectful when he talks to adults is pretty funny.
least favorite thing about them: Don't have one. I lub him.
favorite line: When he said he wants to have a bowl of hot udon with his big bro <3.
brOTP: Don't have one for him and his classmates but, him and Touya. I need to see their brotherhood happen already. Lol.
OTP: I'm not attached to any ship with him. TodoMomo is cute but at the end of the day I'm mostly indifferent to any ship with him.
nOTP: All of them really. I'm just very indifferent and don't care to see romantic content with him and anyone.
random headcanon: Once Touya gets a new wardrobe at home Shouto is gonna steal and wear his clothes without asking. It's gonna piss Touya off.
unpopular opinion: I don't have one honestly? I think the only *maybe* unpopular opinion is in regards to Touya and saying that I think he needs to return to his family and have a real relationship with Shouto, live with him under the same roof, etc.
song i associate with them: Don't have one, I'm sorry!
favorite picture of them: loooove this one

Bakugo:
favorite thing about them: His awareness and his ability to connect the dots on things. During the whole UA traitor plot, the solo-Deku arc when he figured that AM and Deku were out together and that it was going poorly, when AM had crossed out the fourth OFA user's name and quirk and figured it meant possible bad news for Deku.
least favorite thing about them: Hmm, he's not very likable for the entire first half of the series for me tbh. I mean I LIKE him because I knew where his character was going, but he was not a likable person. Idk, I'd say his explosive anger. He could chill out a bit (still kinda blaming Aoyama after finding out what happened....like, chill).
favorite line: don't have one, haven't paid that much attention to him to get one
brOTP: I've enjoyed watching him and Midoriya get over their hurdles. Their relationship was one of my main investments when I first got into the series. Also, this picture just screams sibling energy:

So I mean, BakuDeku brOTP. Just not romantically.
OTP: Listen....I have one. And it's the person I think may actually be Bakugo's endgame (couple wise, since.....everyone will likely get paired off, it's just how it is). But I will not say it until closer to the end of the series. I am so sorry but this will die with me unless it becomes canon LOL. It's a girl btw.
nOTP: Aside from the one I have in mind, I don't really like any Bakugo ships at all. So I guess all of them.
random headcanon: At the end, he and Tomura's personalities are gonna clash and they're gonna piss each other off a lot. Like....I can just see it so clearly, and Midoriya is in the middle like ಠ_ಠ
unpopular opinion: He is not an innocent angel who did no wrong, nor is he the devil who deserves no mercy. There doesn't seem to be any in-between for him in the fandom. Also, imo his redemption arc has been well-done. The way he was Put Through It™️ over and over again as a result of his god awful behavior and the way it slowly led to him chilling the fuck out, I think it all tied together nicely!
song i associate with them: Eh, none. I don't think about him that much (he's one of my top favs but still)
favorite picture of them: this one where he has the same look my dogs do when they spot a squirrel WAY out of their reach

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Interesting. Another week where I liked all the X-books that came out. Must’ve been cuz there was no Duggan in the mix.
New Mutants was one of the better issues since Ayala took over. I haven’t loved all of their issues, though enjoyed them for the most part, but this one I could really see everything start to come together that they’ve been seeding from their start. I wanna reread once next issue comes out and see whether it works better overall to read the full arc in one sitting. Also it might be that the Otherworld stuff was a forced detour they had to make and that threw off the pacing. We’ll see.
But the kids with Gabby was such a sweet moment, and its so nice to see them all on the same side when it comes to Farouk......but Farouk’s motivations and the little interlude about the boy call back to Ayala’s first issue and it looks like the suspicions laid back then were true. Its almost certain that the Shadow King is actually an amalgamation or even just a full on puppet of an Amenthi demon who merged with or possessed Amahl Farouk as a child and using him as a host, has been all about trying to make this world match the one it came from, based on the same ideals Annihilation espoused.
Basically, Amahl is not the same as the Shadow, the Shadow is trying to turn Krakoa into a new version of Arakko, and if I’m interpreting one panel of the art right, I think Xi’an (who seemed to have her suspicions back at the start of this arc too) just sensed another presence for the first time - and she’s the one who knows the Shadow King’s psyche best after all - and she’s figured out that there’s a separate Amahl Farouk consciousness hidden somewhere inside him. And given that second ‘demonstration’ interlude and the fact that the New Mutants are now nowhere to be found in the Shadow King’s mindscape, I’m guessing she managed to shunt them from the part the Shadow King controlled, into whatever part the original boy Amahl is hiding in.
Excalibur was one of its better issues. I’m far more interested in the politics of Otherworld than the political shit in X-Force, Mordred being a mutant is an actually interesting twist, and the idea that Arthur is making his son’s betrayal a self-fulfilling prophecy by attacking mutantkind because he believes Mordred will inevitably side with them as a mutant has some interesting possibilities. It was also unexpectedly....nice, to see like, the whole family Braddock fighting on the same side for probably the first time ever, lol, from Betsy to Brian to Meggan to Jamie.....Jim Jaspers remains a wildcard I’m wary of because like, lol I’ve read the original stories of him and it seems this writer has too, and I want someone to bring up that he’s keeping Redroot captive and make some kind of issue about that, especially now that Death has been brought back into the mix and Betsy’s offered to help him escape Sevalith.
(Only to have him say no, he’s working - lol anyone else think Death’s trying to pull off a one-man coup and take over Sevalith for mutantkind and do his Daddy Dearest proud? Or given that he’s obviously still crushing on Ororo, even after - well I mean, probably BECAUSE she kicked his ass and left him for dead.....I could TOTALLY see them playing this as like, part of some weird courtship attempt of his. The only way he feels he can woo her as an equal is to come to her with a kingdom of his own or some shit like that. Idk, we’ll see. He’s definitely up to something though, but I do believe him when he says that ultimately he’s on the same side as the rest of them).
I liked that they haven’t forgotten about the other Rogue, Gambit and Rictor Captains, I liked Roma’s conversation with Jubilee about Shogo and the foreshadowing there, as well as Jubilee’s response and her clear conflict.....Merlyn can fucking die in a fire already, please and thank you, ugh, enough with this old shithead.....oh I LOVED that someone is FINALLY doing something with Bei, and it does make sense for it to be Excalibur though I figured it would’ve happened in New Mutants by now. But she and Shatterstar make a fun odd duo, and actually Star’s comment to Brian about being a new friend too like, lol, okay, I’m kinda here for a trio of Brian, Star and Bei to be like a Krakoan Warrior Three who are all united by their perspective as like, lifelong combatants and being outsiders among the rest of Krakoa even if Shatterstar and Bei are technically still mutants too. It makes sense.
Hmm, what else. Would love to see Bei’s thoughts on Death and Redroot, all things considered, and have something to do with those plotlines in the future. And really in general I’m here for this big all-kingdom smackdown with Sevalith, Hothive, Mercador, the Furies and Merlyn’s kingdom all arrayed against Krakoa and Avalon. Of course, these are still only the Foul Kingdoms. Roma and the rest of the Fair Kingdoms so far don’t seem to have any real problem with witchbreed....but this arc is still only getting started. Still waiting for Mordred’s inevitable entrance....curious to see what his power is, and especially if HE even knew he was a mutant before now.
Also: JULIO AND SHATTERSTAR CUDDLES. WE HAVE WAITED 84 YEARS FOR THIS.
And as for Hellions....
Okay, I didn’t actually love Hellions, its kinda on...layaway. I liked a lot of the fallout of last issue, I liked that the stakes are so apparent here, but I’m gonna be bothered by a lot of stuff unless there’s some kind of plot twist that reveals that Kwannon’s daughter is still alive somehow. Like maybe Sinister lied about not having another back-up JUST to ensure he still had one last card to bargain with up his sleeve since he lost the ‘in’ he had with the Hellions now, and with the Council now aware of his secret experiments with Arraki DNA (and bringing Tarn down on their heads in a way that COULD have started a full on war with them if Ororo hadn’t handled it for them)....like point is, all eyes are going to be on him for awhile now and he has very few cards left to play or people in his corner, so I’m HOPING that there’s another plot twist coming in the last couple issues there.
Because if Kwannon’s daughter is ACTUALLY dead....it really doesn’t sit well with me that the first real mutant death in an age of literal immortality for the rest of them (since even Gorgon and Rockslide technically are still alive in SOME sense)....like for that to be Kwannon’s daughter, the only real innocent in all of this, and having been held hostage to this storyline the whole time, and only existing to force Kwannon’s hand in all of this....yeah. No. Thank you, do not like, that better not be all there is to this. I never trust anything Sinister says as a general rule, so I’m not gonna believe him about that having been the only back-up of her daughter until its wholly proven otherwise.
Other thoughts.....I like that Emma knows that she fucked up, I like that Emma DID have her own kinda failsafe in place because she didn’t trust Sinister for shit, I like that she was RIGHT not to trust Sinister for shit and that her fail-safe stopped even worse shit from happening....I DON’T like that her fail-safe literally just made Alex a weapon of mass destruction with no awareness he even was one and someone else’s hand (let alone fucking MANUEL’S on the trigger)....I DON’T like Emma looking all pained at how devastated Alex is when that was the inevitably outcome of this particular failsafe, like sorry Emma but if what it did to Alex was really that big a problem for you, you should have found a different failsafe.....and I REALLY REALLY don’t like Emma effectively just offering up Maddy’s resurrection as essentially a bribe to ‘fix’ what had happened to HIM, like....if you guys could have made the case for Maddy’s resurrection before now, it should have been for Maddy’s sake, not as like....a cheer-up tactic for fucking Alex, and DEFINITELY not to ‘fix’ a mess that still resulted in Kwannon’s daughter’s death (unless of course there’s a twist there).
Oh and I also meant to say there BETTER be fallout once Scott discovers Emma and Manuel’s role in all of this. I could definitely see Scott like, interceding on John’s behalf if he manages to pull of killing Empath, because like....he’d kinda want to do it himself. This is one of those times where I REALLY wish they’d spend more time developing where Gabe fits in with the Summers brothers now, relationship wise, because like, just show him giving any kind of shits for Alex as his older brother like, at all, and you can EASILY justify Gabe going full wrath-of-omega-mutant on Empath, and what’s the Council gonna do to one of their prized omega mutants, especially one who’s already been imprisoned on Krakoa for Xavier’s mistakes in decades past?
Actually damn, now THERE’S a consequence-arc I’d love to see, because imagine Gabe helping John go after Empath, and then the Council really trying to throw HIM in the Hole for that, and then Scott being like uh no, remember the events of Deadly Genesis? The fuck I’m gonna stand by and allow that, Xavier you still owe him for that shit, especially since this resurrected version of him never did all the shit Emperor Vulcan did, at least as far as he knows. Or THEN ALSO I could see him getting Storm to back him up on this and she gets the Arraki to be like, well we owe this mutant a debt of gratitude for his role in making our new home, and actually his actions sound totally acceptable, we’re honestly not sure what the problem is, actually he sounds more like us than you so we’re happy to offer him sanctuary, and then the Council would shit their pants because they don’t want to lose an omega mutant to their war-like cousins since you KNOW more than a few of them are making contingencies in case they ever have to fight them again, and like, it’d split the loyalties of the entire Summers Clan in doubt and just...tons of story possibilities there. Lots to consider.
Eh, that’s not where they’re going with this at all though, so whatever. I’ll actually be really surprised if they do end up writing John as managing to successfully kill Empath.
Last thoughts.....this was weirdly the first time they EVER made me give a crap about Nanny? They managed to make me more interested in her in one issue than they have in her previous thirty-five years of existence, gave her more DEVELOPMENT in one issue than in all of that time, and when she was willing to sacrifice her just to save the orphanage from being destroyed I was like, holy shit. I....like...her?
And then they fucking ruined it all the very next page with how they had her react to Peter, and their ominous as fuck final epitaph. I’ll wait on deciding my full thoughts and feelings about that, and see just WHAT Peter ends up doing as a result....I have a feeling things are not going to end well for him and we might be close to seeing the last of him, especially with the inferences they’ve made about how destructive Peter’s true power is - whatever the hell it actually is. Like, Peter, at least, I can see the Council being more than willing to leave in the Hole, or just....put at the back of the resurrection queue for the rest of eternity. Which is shitty but would be perfectly in keeping with them and also I don’t actually know what he’s going to do yet.....like, is it going to be some bullshit like HE tries to destroy the Nursery or some shit because Nanny wanted to save it, or more likely is it gonna be something like he goes to the Right and betrays Krakoa or whatever and gives them valuable intel or something like that? Idk.
Finally - YES MADDY’S COMING BACK. And she’s gonna be pisssssssed. Like, I don’t see how they’re planning to approach that, like....I’m expecting Xavier to try some serious editing on her back-up to maneuver WHICH point in time Maddy will come back remembering up to, because uh....that’s gonna matter a lot. But since this is all happening against his objections in the first place, and this seems more like Emma’s personal crusade to try and make up for her part in all this, I wouldn’t be surprised if Maddy comes back with full memories up to her most recent back-up.....which means she’s going to still be full on hating all of them, being like FUCK Krakoa AND your amnesty for all mutants I just want you all to burn, and oh yeah, on TOP of all that its inevitable she’s going to find out how much some of them FOUGHT to keep her from being resurrected, like....? Oh there is like only a 1 or 2% chance this ends any way other than TERRIBLY for everyone concerned.
(And yet I still hope they pull it off, because I don’t want her back just for one or two more issues, I want her back longterm. Ideally, I’d love her to take Jean’s place on the Council and pull it off with the support of like Mystique and Emma and Destiny and others as a giant fuck you to Xavier, but I’d also settle for her ditching Krakoa for Arakko and being like these are more my kinda people and also you can’t do shit to me here).
Oh and PS - lolololololol forever at Hank fucking McCoy trying to give Emma shit for her actions here. Like I mean, at least he’s AWARE he has literally no leg to stand on, whatsoever? I mean, I guess there’s that? But still. LMFAO OMG SHUT UP HANK YOU LITERALLY DON’T GET TO SAY SHIT ABOUT ANYONE ELSE BEING SHADY EVER.
Edit: Oh and also I forgot - I need to know how MUCH the Council found out about Sinister’s experiments, in particular if they found out he was ALREADY experimenting with making chimera mutants, like way ahead of schedule according to Moira’s LAST life in Powers of X, when like, the chimera mutants were a recent development as of a full hundred years in the future from now. Like, that changes a LOT and I would love to know what Xavier, Moira and Magneto think of that accelerated timetable and how it might change things.
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Honest KH2 Critique
I wanna talk about Kingdom Hearts II since we're quickly approaching it's 15th anniversary. Ever since it was released, it's become a game that people irritatingly refuse to be moderate over, or at least when it comes to the vocal fans online. People who love it don't love it so much as worship it, while people who hate it don't hate it so much as despise it with every fiber of their being. I may technically fall into the "love" category (I share the majority fan and critic view that KH2, especially it's Final Mix edition, is the best game in the series), but I'm also willing to look at both its good and its bad, and do so in moderation rather than hyperbolically.
And I know, without a doubt - Kingdom Hearts II...has the absolute worst-written story out of the KH Trinity!
OK, that was said hyperbolically, but I did so as a joke!
It's so weird that the original Kingdom Hearts and Chain of Memories have narratives that are deeply and thoughtfully structured with such care and consistency, and then the trilogy is rounded out by such a messily-written rollercoaster of quality!
.....Well, all right, maybe not that weird.
When interviewed shortly after KH2's first public reveal at the 2003 Tokyo Game Show, this is how Tetsuya Nomura described the process for writing the game's story: "I'm writing the plot, the main story of Sora and co. Other people are in charge of the plots for the events that will happen in each Disney world. Combining that with Nojima, we're completing one scenario."
The "other people" in question are the Event team: Masaru Oka, Ryo Tsurumaki, Michio Matsuura, Atsuko Ishikura, Yukari Ishida, and Kumiko Takahashi. Daisuke Watanabe and Harunori Sakemi also assisted Nojima with scenario writing whenever the need arose.
The problem that this process caused isn't apparent at first glance, but it's actually right there in that interview excerpt: "I'm writing the plot". In KH and CoM, Nomura only wrote the initial plot outlines, which were very simple and ripe for being fleshed out by the actual scenario writer. There's a big difference between that and writing a full-fledged plot the way he did here.
Nomura wrote the story for what transpires in the KH-original worlds: Twilight Town, Hollow Bastion, the World That Never Was and Destiny Islands. It goes like this:
As far as plots go, I actually really like this one. It's a strong plot.
It's also convoluted as Hell.
I made a post saying the three one-word convoluted elements of KH2's plot are "Nobodies", "Data", and "Ansem". All three of those are literally the cornerstones of this plot that Nomura cooked up: they play a huge role through the beginning, middle and end! Because Nomura had more power with making this game, none of the more...out-there stuff that these concepts created could be curbed or removed. Which means that the scenario writer had better be in tune with Nomura when it comes to presenting them in a coherent way.
For the most part, Kazushige Nojima was....not.
Here is a tell-tale sign that Nomura and Nojima were not in sync. When asked if he planned from the start to make Kingdom Hearts be the heart-shaped moon seen on the cover of the original game, Nomura replied "No, I didn't. I asked Nojima-san to write the scenario and in his scenario it was written that the Kingdom Hearts Xemnas created is 'like a moon that floats in the World that Never Was'. When I read that, I thought ‘’Oh, this can be connected!’’"
Nomura just admitted that Nojima essentially had to make up how to convey Xemnas harnessing and trying to complete Kingdom Hearts, because Nomura's plot did nothing to convey it. It was a "wait, how the fuck is he doing that!?" detail. And you really get the sense all throughout the scenario that Nojima is struggling with trying to convey Nomura's stuff, and he has said as much in interviews: Nomura's plot and concepts confused him.
It also doesn't help that Nojima was the least major scenario writer on the original KH, mainly limited to the co-creation of Ansem with Nomura and writing the entire End of the World section. This is probably why Xemnas and Ansem the Wise are clearly the KH-original characters with the most confidence and complexity behind their writing in KH2's scenario. Nojima writes Sora, Kairi, their Nobodies Roxas and Namine, and Riku far more simplistically and trope-y, and the other Organization members and trio of Hayner, Pence and Olette are side characters so naturally they don't get much depth.
Then there's Masaru Oka and his Event Team. First off, while Masaru Oka is definitely on Nomura's wavelength and understands his vision to a fault, as Event Director he is superbly mediocre at presenting that vision, or Nojima's for that matter. He just isn't cinematically inclined the way Jun Akiyama was in the original KH, and that leads to the event scenes usually being the barest minimum of adequate at best, and laughably awkward at worst.
Secondly, Oka and his team were responsible for creating the plots in the Disney worlds (hence Oka's credit alongside Nomura under "Base Story"). But not only were they frequently lazy and just directly rehashed the movie's story but with Sora, Donald, Goofy and the Heartless shoved in, but half of the time they didn't even bother connecting the world plots to Nomura's main plot in any meaningful way beyond thematically ala CoM, and neither Nomura nor Nojima seemed keen on correcting this even when they really should have.
Here is a chart displaying the game's flow, stage by stage as set by world battle level. Stages where the main plot is progressed in some way are bolded, and stages of the main plot as created by Nomura have red borders around them:
Aside from Space Paranoids which was part of Nomura's plot from the get-go, the only time where correlation with the main plot occurs without any side factor to note is Beast's Castle, where both visits feature the machinations of Organization member Xaldin and culminates in the boss battle against him that leads to his demise.
Olympus Coliseum correlates to the main plot in the first visit but not the second, although the second visit is now made plot-relevant due to tying up loose ends from the first. Port Royal correlates to the main plot in the second visit but not the first, although the first visit is now made plot-relevant due to setting the stage for the second (it also has Larxene's Absent Silhouette in FM). There is technically a main plot correlation in the second visits to the Land of Dragons and Agrabah (the latter of which has Vexen's Absent Silhouette in FM), but Nojima botched the writing of them to the point where there may as well not have been, especially in the case of Agrabah’s which is "oh btw, an Organization XIII member came by off-screen".
And then there's the case of Disney Castle / Timeless River, which only acquires relevance to the main plot because it was decided that Maleficent should be resurrected and be Pete's boss in the present time. And unlike her appearance in Halloween Town, her role in this stage correlates directly to her role in the main story, revealing her resurrection to the heroes and establishing that she seeks a new evil stronghold from which to advance her return to power. Pete's backstory and connection to King Mickey shown here also receives a direct reference toward the climax of the World That Never Was.
While it could be argued that there's additional value in the first visits to Port Royal, Agrabah, Halloween Town and Pride Land due to the presence of Pete (Maleficent when it comes to Halloween Town), I would have to disagree because nothing they actually do in these stages end up mattering to the main story whatsoever - especially in Pride Land, where Pete just shows up in lion form to say “Ooga Booga Booga!”. Their presence alone just ain't enough.
The consequence here is that for the continuous stretch of Port Royal in the first go-round, Olympus Coliseum in the second, and Agrabah, Halloween Town and Pride Land in both go-rounds, it feels like nothing is advancing. And as bad as that sounds on paper, it's even worse when applied to gameplay because it means this lasts for several hours straight! The only main plot event that happens in either cycles is Kairi going to Twilight Town, which happens in a sudden cutscene between Agrabah and Halloween Town and is thus totally out of the player's control!
To sum things up, Nomura wrote a main plot that was good but too overwrought with confusing and complicated details. Nojima is a highly talented writer, but he didn't fully get Nomura's vision. Oka gets Nomura's vision, but he isn't a highly talented Event Director (and as seen in later games, he has even less talent as a writer) and often portrayed scenes that Nomura or Nojima came up with flatly. And none of these men were in sync when it came to how the Disney world plots and the main plot would connect, often simply not caring or else just not trying hard enough.
That is why KH2 has the weakest writing in the KH Trinity: the primary creative voices that shaped the story were completely out of sync with one another on a regular basis. You could say that their hearts just didn't connect on this project. And as a result, we have blatant inconsistences, bad edit jobs, pacing problems, mood whiplashes, missed opportunities, and dumbass moments galore.
However, on the occasions where things between them did manage to sync up, we were given some of the highest points in not only the KH Trinity but the entire KH series, and the input that was given from Daisuke Watanabe, Harunori Sakemi, and others like production assistant (and major Disney fanatic) Eri Morimoto surely helped the messy story become not quite as big a mess as it could have been otherwise. And that story still stayed true to the series' roots as a whimsical Disney/FF crossover project driven by relatable characters and emotional resonance, as opposed to a vanity project for Nomura that is driven by perplexing lore, plot twists and mystery boxes.
And that's why I and so many others love KH2, warts and all, and would gladly take dozens more narrative messes just like it over the different, far less enjoyable kinds of narrative messes that we've been getting afterward.
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Steven Universe Rewatch: Super Watermelon Island
Don’t like this one. Don’t like watermelon Stevens, don’t like anime fight scenes, don’t like episodes that exist just to get pieces into place.
I do like the design of the watermelon town. I also like the watermelon sounds they all make when they interact with things. Nice hollow sound.
The watermelon system of determining who will be a ritual sacrifice is simple, if nothing else.
I don’t think many people would have seen this coming. It’s a great reveal.
I don’t like how this fusion seems to break the rules of how fusion works, but I do like the visual design.
Amethyst spends an uncomfortably long time with her mouth open like this in this scene.
I think this is a joke. The writers knew the gems needed to warp to Mask Island. Therefore, they should go to “the nearest warp pad.” But where is the nearest warp pad? For convenience’s sake, it’s literally just over that hill, never to be seen or mentioned again. Instead of pretending this makes sense, they emphasize how silly it is.
Jasper fans clinging to even this tiny amount of characterization. In the end, “Jasper” is a creation of her fans, not of the show.
Garnet is so cool.
Ooh, big fusion fight! Get ready for literally nothing of consequence to happen for a long time. Seriously, you could skip three minutes of this episode without missing anything, plot wise. The fight animation is nice, not amazing.
Some fun faces.
I like this shot, even if it isn’t particularly inspired.
The reach that enraged all the Jasper fans. (”There are dozens of us!”)
Since characters in Steven Universe are inevitably redeemed, fans of the show imagine the redeemed version of a character, then project that character on to the actual character. So the failure to save Jasper isn’t a failure to save an enemy, it’s a failure to save the cinnamon roll that the fan has created in their head.
The writers had to bring Lapis into the cast, but keep Jasper out. This is how they did it. I think we’re not supposed to think that Pearl could have saved Jasper, even if it’s technically possible.
This shot is pretty cool. They’re acknowledging that Steven has what it takes to save the planet without them. There’s so much love here.
This episode feels like a checklist for me. They need to get the pieces in their places. Lapis in, Jasper out. The Crystal Gems need to be out of range to help with the mission. They wanted a fusion fight before Jasper and Lapis got separated. They did the job, but they didn’t make a good episode in its own right.
It especially doesn’t work for me because fight scenes don’t interest me. What we need from a fight are characterization and results. The details of how people punch each other, or shoot energy beams, are simply not important to a story.
Also the watermelon Stevens never work for me.
I don’t mind if other people like this episode, it just doesn’t work for my tastes.
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Outrageous Fortune Reviewcap: S1E08 (”My Dearest Foe”)
Well, now I see why I didn’t remember what happened in this episode. The answer, it turns out, is nothing much. This isn’t technically a filler episode - a couple of important new characters are introduced, and a plot thread is introduced at the end that will continue through just about the whole rest of the show - but the actual events of the episode are mostly inconsequential. Accordingly, I won’t spend too much time on ‘em here.
The first plot concerns Cheryl, who has now taken up a job at an insurance company. Nobody except her is especially happy with this - insurance companies, we’re informed, are “the scum of the Earth” - but Cheryl seems to like it.
Things, alas, are not as they seem. The branch Cheryl works for turns out to be running a neat little scam, the girls there all approving each others’ bogus insurance claims; the boss lady, Penny, has been overseeing it thus far, but is looking to move on and wants Cheryl to be her replacement. She only hired her, it turns out, because of who she was, and Cheryl is quietly exasperated; no matter how she tries, she can’t seem to outrun her past. Penny also suggests that another reason she hired her was because she thinks of her as a kindred spirit in having been victimized by a terrible man; Cheryl’s not overly enthused with that suggestion either.
After a little deliberation, she turns down the offer. Penny didn’t expect that, and now fears that she’s told Cheryl enough to make her a threat; she tries to ship her off to a different branch in a place called “Pakuranga” (apparently way off elsewhere in Auckland). Cheryl, feeling betrayed, indulges in a bit of the old family tradition and steals her car, pawning it off to pay some maintenance bills; Penny fires her, and that, one might think, would be the end of it. But Penny, in a fit of pique, calls the cops on Cheryl over a stolen item she spotted in their house one time, and after an incredibly bored visit from Judd and Hickey (who have much better things to be doing), she pays Penny another visit, telling her in no uncertain terms to leave her the fuck alone before she has her friends rob the pants off her and everyone else in the office. Penny backs down.
“For your information, I’m nobody’s victim,” she tells her. Hmm. No comment.
The other main plot concerns Pascalle, and there’s barely anything there. She gets a call from the modeling agency she got registered at before she left the strip club, and they’re considering her for a charity shoot about animals. While in the waiting room, she bumps into a girl named Chantel Lazenby, a fellow model with the agency who also used to be a schoolmate. She used to be very fat, apparently, but she certainly isn’t anymore, and Van is of the belief that she’s “a dyke” (mostly because she rejected his advances once). What follows is an extremely low-stakes rivalry between the two as they both attempt to get the modelling job, mostly involving Pascalle and Chantel having a couple of glorified drinking contests and a few silly lesbian jokes. Eventually, Chantel is successful, and Pascalle is left in the dust, bitterly assuring herself that “Chantel was fat once, and you can’t escape genetics.”
That’s really it, as far as plots go. Doesn’t sound like enough to fill up an episode, does it? Well, it really isn’t - and it doesn’t. The rest of the episode is filled, mostly, with little things; interactions between various characters that have little plot significance but are fun to watch anyway. They’re the meat of this episode, and they make it a lot more likable than such an inconsequential episode really has any right to be.
For a start, Loretta - perhaps thanks to the success of her atrocity last episode - is in the very best mood we’ve ever seen her in the show so far; she’s bubbly and perky, grinning constantly, cracking jokes at everyone’s expense at the speed of light while making herself a constant nuisance for Cheryl, and, as much as I kinda hate to admit it considering what a monster she’s proven herself to be, she is absolutely delightful. We also learn that she’s one of those film nerds who considers Showgirls to be an underrated masterpiece, although she might just be teasing Van there.
There’s a running joke involving a big wooden cuckoo clock that Van (at Loretta’s behest) bought Cheryl for her birthday; it’s an ugly old thing, and it turns out to be stolen (not surprising, since Van bought it from Eric), and Cheryl hates it, which of course means Loretta completely loves it, repeatedly putting it back up on the wall every time Cheryl takes it down. “It’s a battle of wills,” she says, and it’s both hilarious and kind of oddly adorable. Also, lest we forget, Loretta having the idea to get Cheryl a present in the first place is significant - there’s a heart in there after all, it turns out, even if it behaves very strangely sometimes.
We also learn that she used to be great at Irish dancing, which will eventually be important (though not for a very long time). Elsewhere, we find Ted dealing with the fallout from last episode in his own way: poker, at the Wests’ dining table. He’s joined, over the course of the episode, by Munter (which is significant, since that makes this the first time he’s done anything plot-wise that isn’t related to Van), Eric (who’s still upset over Cheryl leaving the crime business), a new character called Falani (a very large, very crooked Samoan mechanic who will become a major supporting character eventually, and who also fixes Cheryl’s car this episode), and eventually Rochelle (who you may remember from episode four). It’s pretty high-stakes for them - they’re all playing for money - but it’s very low-stakes for the viewer, and it is also, possibly, the best part of the entire episode.
Nothing much happens because nothing much needs to. It’s oddly relaxing to watch, actually; just a bunch of nice, simple jokes about an odd cast of various bogans playing poker against each other, subtly revealing things about themselves in the process. Falani goes on lengthy monologues about his skill at making love to his wife, but proves markedly less skilled at the patient, analytical art of the game; Munter is remarkably laid-back, enjoying softly making fun of Falani’s bad luck perhaps more than the game itself; Eric is perpetually grumpy, except when he disappears into the West bathroom and decides, for some reason, to try on some of Pascalle’s moisturizer (possibly thinking it’s Cheryl’s), which is hilarious; Rochelle is arrogant and remarkably skilled. But none of them are as good as Ted, who cleans them all out with aplomb, rarely speaking or changing his facial expression. “I feel much better now,” he says to Cheryl at one point; Cheryl isn’t so enthused with all these bums lazing around her house, but she can see his point.
Ted, at one point, has a one-on-one chat with Cheryl, noting with neither praise nor condemnation how the Wests “have never been much good at what you might call actual jobs”. We’ll see how that statement ages. Wolf turns up just long enough to justify Grant Bowler’s paycheck, his scene pretty much pointless except for how funny it is; he baked her a birthday cake, apparently, but when a car failure prevented her from arriving at the prison to pick it up “it got eaten”, and now he doesn’t want to talk about it, moping like a teenage boy behind the prison desk.
There’s two sides to this show, basically, and this episode is the lighter one. It’s all very low-stakes and very whimsical, and if that means nothing much of consequence happens, well, that’s okay. We get to see the three West children who still live at home laughing and having fun with each other, their lives all mostly tranquil for once, giving us something of a control group for when things start to go wrong. We see the West household in a moment of peace, nothing particularly awful happening to it, nothing calamitous getting in the way of the atmosphere. It’s nice. I like it.
There’s one more thing. In this episode, we’re introduced to Kacey, an old friend of Cheryl’s with “shit taste in blokes” (her words) and a passion for designing undergarments. She talks, at first, of starting up a business, and eventually, having lost her latest job, Cheryl agrees to join her in her venture. The results from this pairing will last a very long time indeed, and Kacey will end up becoming an extremely significant character. That’s all yet to come, though.
This episode also has possibly my favorite ending to any of the less important Outrageous Fortune episodes ever. If you’ve seen it, you know what I’m talking about. Man, this show could be funny when it wanted to. And here, for the most part, that’s all it wants to do. There’s nothing wrong with that at all. After the last episode, it’s nice to have a breather. As I recall, actual important stuff kicks in again next episode. I will see you then.
#Antonia Prebble#Siobhan Marshall#antony starr#Robyn Malcolm#grant bowler#television#outrageous fortune#Frank Whitten#rachel lang#Gutter Black#nz
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Attack On Titan Chapter 115 Thoughts
Yeah, looking at the full chapter, Levi isn't dead.
This is frustrating to me for various reasons.
Levi's face is smashed in and it looks like one of his hands is probably unusable, as it seems like fingers were blown off of it and are stuck on the blade he was using:
Hange also dives into the water with him - with that kind of setup, I think it would feel off if he died here.
He might eventually, but that wouldn't feel as weighty to me anymore because he already survived here.
In addition, if Levi dies or survives without having any effect on the plot from here on out, all this dangling of his fate and the cliffhangers were pointless and just there for shock value to keep the readers coming back.
My least favorite part of the serum fight at the end of the Return to Shiganshina arc was how contrived it was. Both, but particularly Armin, surviving that long felt like a pretty big stretch and I think we see some of that here with Levi, too. I think his survival is a pretty big stretch because he took the Thunder Spear head on.
We know the Ackermans could possibly have healing powers since we had a possible hint like that with Mikasa back in chapter 51, so Levi could end up having this kind of healing and it could somehow save him:

We also now know they are products of Titan science, so it would "make sense", but it all still reeks of character favoratism and flies in the face of one of my favorite thematic ideas of the story: the idea that all of the lives of the characters are equally valuable and each character is treated the same way regardless of how major or minor they are.
Unlike Levi, Armin, for example, was involved in a choice (so either way, one had to go), while this was an individual moment for only Levi alone, singling him out narrative-wise. Most of the big survival moments (Eren, Ymir, Reiner) were also related to Titan powers, making it all specifically dependant on the narrative element of the Titans and leaving the human aspect fairly grounded, only mostly limiting the impossibilities to the Titans. The serum was there the whole arc and the Titans/shifters have specific established abilities that might be twisted and turned, but are still consistent and related to prior abilities.
Armin surviving wasn't as much of a favoratism-filled of a moment to me because of these aspects (the reach/contrivance came from how the situation was set up to me, rather than the components and content of it because it went against the more grounded way of how regular human characters were treated, and I think the only other time this was stretched to it’s limits was with Erwin in chapter 50), but I also don't think Levi is a nearly as well-developed or potential-filled of a character to merit giving him more chances. I think interesting stuff could still be done with Armin and we see glimpses of that, but I don't see much of that with Levi - I think most of the potential in his character was wringed out in the Uprising arc.
He softened up and became more of a protector figure and we saw the results of that in the Return to Shiganshina arc.
Thematically, the contrast between Zeke and Levi was neat, but it was also the general contrast between the SL and Marley. Levi keeping his promise and killing the Beast Titan is also something that the whole SL (specifically those that aren't in fractions working against them at this point) is fighting for in a general sense - it’s one of the SL’s general principles that they fight to make sure all of the sacrifices made by soldiers that came before could have meaning.
There isn't much going on for Levi *specifically*. Anyone could avenge Erwin or defeat Zeke because it would have the same thematic meaning regardless of who does it.
The counter-argument to this would be that Levi had the most fleshed-out relationship with Erwin, but that doesn't really translate to actually doing anything new or interesting with his character.
Plot-wise I can accept him healing, but not completely regenerating. Again, in comparison, I think the Titan stuff with Zeke is also just fine because he actually is a shifter (and has the Founding Titan power at that, the most special of them all) and the whole point of the story and the Titans is that we don't know much about them - not even the characters that know the most about them don't know everything.
This is why I was okay with Reiner surviving in the Shiganshina arc, too. The characters and, by proxy, we, didn’t know everything about his and the others’ powers, that was the point. Their survivals are, again, dependant on the established rules of the Titan element of the series. You could argue there may have also been some reaching with these cases (Reiner in the Shiganshina arc and Zeke here), too, but it is also backed by smart plotting in a different sense - by the fundemental plot design of the series, which is actually a unexpectedly thoughtful detail when it comes to writing.
Many stories don’t actually make the inherit plot structure of the story as part of the thematic point of the story, and you could still see it as an cheap excuse, but I always appreciate whenever that happens because I feel like it shows the writer’s self-awareness and that they are actually thinking about the story and how it would have as few holes as possible. It might seem cheap on the surface, but it’s also smart in it’s own way.
Moving on, though, technically the Ackermans are related to the Titans, but the connection seems to be intended to be pretty loose, so anything that reveals a bigger similarity than just a vague connection automatically feels like a reach to get the plot where it needs to go to me.
I have that problem with the more magical-leaning abilities of the Titans, too - how did we get from regeneration and creating armour to memory manipulation and rewriting the DNA of a whole race?
If they actually turn out to be the same, this is another huge reach and something I am getting tired of - at this point, every Eldian might as well turn out to be a super soldier because they all have a loose connection to the Titans. I could deal with some of the reaches because they were exceptions and they weren’t as big leaps of logic. If these exceptions grow numerous, I can't believe in any of the established rules of the story anymore, be it the point of the plotting or not. There has to be some rhyme and reason to everything from a storytelling POV.
On the other hand, though, I love AoT's wierd and grotesque imagery and along with that we got some possible details about the Titans, specifically the “paths” cleared up. The whole scene of Zeke regenerating with the help of the mindless Titan was really interesting, nasty and creepy.
I think it also makes it much more likely that Ymir could actually be alive by the end of the story.
Since not being absorbed into a Titan requires willpower and all Eldians are part of a big Titan "mass", the “paths” could work like Evangelion's LCL where a strong will allows the person to not be absorbed into this giant hivemind and remain their own person - it seems something like an invisible network of all of the Titan Shifters and mindless Titans of the past, present and future, maybe even all Eldians - though that's a less certain possibility to me. We know the matter that appears when the shifter transforms also comes from that network (as we learn from Kruger first and for now have confirmed by Xaver):
(Chapter 114)
How the matter is stored, created or appears at all is another thing entirely, but I feel like that’s how the “paths” thing works in the basics, looking at everything we know as of this chapter. So because they are all technically of the same flesh, the mindless Titan could reform Zeke’s body.
Basically, if her death wasn't a fakeout, Ymir (or any other shifter) might technically be able reform themselves, given a strong enough will and presence of appropriate flesh. The current shifters fighting the wills of the previous ones to be reformed back to their own bodies has always been a interesting idea with a bunch of character development/exploration potential to me - such as Eren fighting with the First King/his father/Frieda/Kruger/Tybur (man, he has like 5 people in there at this point), Armin fighting with Bertholdt, Ymir fighting with Porco and so on.
If it’s not something like this specifically, then I feel like these details would be relevant somehow anyway.
Finally, we have the Eren stuff. While talking with Zeke, he basically goes against everything he believed in prior to the development of his more pragmatic perspective.
It's either his father's memories and the moment in the cave having more of an effect on him than we thought or judging by his calm demeanor, him actually appealing to Zeke and manipulating him. In both cases he needs to be smacked.
In the former case, it's him agreeing with Zeke because of his hyperfocus on the moment he went through in the cave and Eren not really having truly grown past it.
In the latter case, I think his plan might actually be to rewrite the Eldians so they wouldn't have the Titan ability anymore.
One steals even more of the freedom of the Eldian people from them by denying their continued existence. The other takes away their only ability to protect themselves against the much better technology of the rest of the world and lessens their chance of survival even more, even if it removes the Titans from the world.
I think Mikasa, Armin and everyone else have to reach Eren and return the favor he did for them - telling him to fight again.
Also, hi there Pieck, I'm curious what you're planning to do.
This was a pretty alright chapter - I wish Levi died because I think it would've been a much better writing choice in comparison to the options we have now - if he dies later, I feel like it wouldn’t have the same weight, if he miraculously recovers, it's a massive stretch, if he is injured and gets no plot importance from this point on, this was all pointless shock value drama and if he pulls some miracle stunts while injured, it's also a pretty big stretch.
I think a swift death by the hands of Zeke would've been much more thematically powerful and interesting in comparison to the alternatives we seem to have now.
The most optimal option with the current situation I see is Levi mattering in a stealthy way - with a seemingly small action that matters a lot.
I guess prove me wrong and make this good, AoT, you've done it before.
I found everything else pretty interesting, though.
This back and forth between who is manipulating who between Eren and Zeke is the longest, most dragged-out seesaw game ever. It drags, but I still want to know where it eventually goes.
It might be Eren still not having moved past his moment in the cave or it might be him manipulating Zeke. These are the two options I see, but I’m not entirely sure which I lean towards because both have some holes. Maybe slightly more towards the first option because I feel like his talk with Zeke is more consistent with his talk in the cave, but I’m not sure.
The details about the paths through the Zeke scene were nice and actually did possibly tie up some loose ends about how the Titans work, just like all the info in the previous chapter.
This is such a strange chapter to me as a result. Great, interesting stuff and not so great stuff together and much of it's quality also being dependant on how it all pans out in the long run.
We'll see.
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I have Thoughts on Frozen 2 because of course I do. Spoilers galore under the cut.
Just to recap my feelings on the first movie: I loved Elsa, thought Hans was hilarious as a villain, liked most of the songs, and enjoyed the “true love” twist at the end.
Everything else? Pretty mediocre.
But I think Frozen 2 actually improved some things about the first movie in retrospect (while also being a good movie in its own right). Some things that I wanted but didn’t get from the first movie but got from the sequel were:
No villain. Well, there technically is a villain, but Elsa and Anna’s grandfather is long dead in this movie and not an active participant in the plot. Instead, the characters (primarily Anna) are working to fix the results of the villain’s betrayal of the Northuldra. The story’s more about characters working through circumstances rather than fighting bad guys, which I like.
Less Kristoff and more Anna and Elsa interaction. This movie felt a lot more like a story about sisters than the first one did because I actually got to see their relationship in action and their personalities play off one another.
I remember being annoyed at how the “Let It Go” scene in the first movie cut away from Elsa’s face to focus on the ice palace, but her big transformation scene in the sequel showcases her expressions.
Characters of color with actual names and lines and active roles in the story. That shouldn’t really be notable in 2019 (or back in 2013, even), but here we are.
Olaf was still annoying, but also funny.
More interesting/creative/colorful imagery as opposed to lots and lots of white snowscapes. There were a couple of sequences that looked like someone handed Jennifer Lee a stack of rainbow scratch pages and just told her to go nuts.
I think I liked the soundtrack more from this movie, too:
Elsa gets two Oscar-bait songs in this movie: “Into the Unknown” (which is genuinely fantastic and gives me the same “I could fight a whole mastodon right now” feeling that Idina Menzel’s songs usually do) and “Show Yourself,” which is framed as the successor to “Let It Go.” I actually found the second one’s melody a little lackluster compared to the first when I watched the movie, but it’s really grown on me after a couple of relistens. I like how it starts off very gently and quietly, and then works its way up to a powerful reprise of Iduna’s lullaby. And it’s a good answer song to both “Into the Unknown” and “Let It Go,” as well as the movie’s overall theme about uncertainty and finding your path. The thing is, the main reason I loved “Let It Go” so much was that– taken out of context– it’s very easy to read it as a metaphor for coming out (especially with the pop version’s alternate lyrics). And I realize that that was probably purposefully baity as hell, and I fell for it like a total clown, but whatever. Anyway, you can’t really decontextualize “Show Yourself” in that way quite as easily. That’s not bad, really. Just a little disappointing for me personally. Oh, and I really want a goth metal cover of “Into the Unknown.” Someone page Evanescence or Within Temptation.
“The Next Right Thing” is incredible and a very effective song about grief (The line ”How to rise from the floor when it’s not you I’m rising for” hit me like a train.). I like how muted it was, and how simple the lyrics were. Kristen Bell’s singing voice is usually sweet and upbeat and sincere, so hearing how raw and tired she sounded in this song really left an impression.
I really liked Iduna’s lullaby (because I love a good lullaby in any musical).
Olaf’s song felt kind of jarring for the point it was at in the movie, and it has this really dopey melody that I feel like was conceived and written in the span of like twenty minutes tops, but it’s still genuinely funny. I liked the how it fit into his whole little subplot about growing older (and the movie’s overall theme).
Kristoff’s song was... a Choice. I guess if you really wanted to put a 80s pop ballad music video in this movie as a gag, "Lost in the Woods” is fine. I actually really like the song on its own, but there was just no reason for it to be as long as it was in the movie, lmao. Like I get that you have a Jonathan Groff and you want to use him, but I got the joke after we hit the chorus the first time; you don’t have to stretch it out. Just cut the song short in the movie and put the full version on the OST.
And lastly, the character arcs and overall storyline were better this time around:
I liked the movie’s theme of feeling lost and having the courage to find your footing and also yourself. “Into the Unknown” is Elsa’s song, but the rest of the movie’s soundtrack advances the themes from it. Olaf’s song is about assuming he’ll understand everything when he’s older highlights the point that there is no fixed time in your life where everything is clear and easy and you stop having to grow as a person. Anna’s “The Next Right Thing” is about picking yourself up after a harsh blow and making yourself keep going, simplifying it to just taking one step at a time. Even Kristoff’s song builds on this theme since it’s about feeling completely lost without someone, so it still fits the broader concept of being uncertain. And “Show Yourself” is about finally finding your path and feeling certain in spite of your fear.
Elsa’s character arc has a much more satisfying resolution than the one she had in Frozen. In the first movie, she accidentally reveals her powers, runs away in shame and then finds that she actually likes herself when she’s on her own and isn’t forced to hide who/what she is, is eventually brought back home against her will, and... that’s where she stays at the end of the story. In this one, she starts off safe at home, does the standard Hero Rejects the (Literal) Call to Adventure thing before finally deciding to follow it, ultimately finds the source of The Call, comes into her own, and stays with the Northuldra at the end to live out her life as the Avatar one half of the “fifth spirit” that connects humans to the elemental spirits. She still has Anna, understands who she is, and gets to stay where she’s happy and where she feels like she belongs. I kind of wish she’d just let Arendelle get destroyed, though. Not like anyone was home anyway. ¯\_(ツ)_/¯
I liked Anna a lot more in the sequel. I didn’t really care for her or Kristoff in the first movie (or their relationship because it was basically just a watered-down version of Rapunzel and Eugene’s), but I think it helped that she spent most of her screentime in this movie either with Elsa, Olaf, or alone. I like that she’s not clingy exactly, but she’s clearly very anxious about Elsa’s safety at all times. She follows Elsa everywhere, asks if she’s okay like a dozen different times, and only leaves her side when Elsa physically forces her to. I liked seeing how desperate she was to keep Elsa with her after being pushed away from her for so long. I liked watching her pick herself back up after she thought she’d lost her sister for good, and I loved how willing she was to destroy her own home to make things right with the Northuldra and the forest. Anna was very flawed and admirable in this movie, and just an all-around great character. And I definitely think she’s better suited as queen than Elsa. I wish we’d gotten a scene showing Elsa telling Anna that she was going to stay in the forest. It would’ve capped both their storylines a bit better to show both of them accepting this major change to their lives and their dual roles in their world. It seems like such a natural and obvious conclusion that I’m almost convinced that a scene depicting that very thing exists and was just cut for time.
I liked the snowman’s character arc, lmao. It was a nice microcosm of the movie’s themes, and the post-credits scene was a good way to end it.
I liked Mattias. He introduces the concept of doing “the next right thing” whenever you’re at a loss of how to proceed with your life. He’s also surprisingly willing to destroy Arendelle after Anna tells him why that needs to happen. I would’ve liked more dialogue there, or to see him struggle with the decision a little, but I guess there was just no time for it.
Aside from Iduna, the Northuldra characters weren’t in the movie quite as much as I think they should’ve been. There’s the tribe’s leader, who obviously has some (mutual) distrust of Mattias and what’s left of the Arendelle guard. There’s Honeymaren, who gives some useful exposition here and there, and she also gives you an idea of just how long the conflict between the Arendellians and the Northuldra has lasted since she’s lived her whole life without seeing the sky because of it. And then there’s Ryder, who... is basically Kristoff personality-wise, lmfao. Because we really needed two of him. I think you could’ve collapsed him and Honeymaren into one character without really losing anything crucial to the plot. But anyway, maybe they all could’ve played a part in guiding the rockbiters Earth Spirits to destroy the dam the way the Arendelle guard did. I get that that was meant to be a moment of reckoning for the Arendellian characters, but the Northuldra (and not just Anna) had a right to play a part in that, too. If nothing else, it would’ve been good to see the tribe’s leader watch the dam fall since she was alive to see it built in the first place.
As for Iduna... She’s an actual character in this movie. We learn that she’s part of the Northuldra tribe and that she apparently hid her identity from her husband all her life, I guess out of fear that he may harbor the same distrust of magic as his father (and given how he tried– however well-intentionally– to suppress Elsa’s magic after she accidentally hurt Anna, Iduna probably wasn’t wrong for that). At the same time, though, it makes you wonder why she never told Elsa about her heritage or the spirits while she was alive. She knew that humans and magic could coexist harmoniously; did she really keep that a secret just so her husband wouldn’t know who she was? Did King Husband just not suspect anything when his first kid was born a waterbender? I mean, I know the real reason for all this is that the writers just hadn’t thought this backstory up yet when the first movie came out, lol, but still. It throws the king and queen’s actions in the first movie in a more interesting context, but not one that really makes sense... I dunno, I guess it needed some more fine-tuning. A little more insight into Iduna’s rationale during Elsa’s childhood would’ve helped.
So to sum up: it’s not perfect, but I definitely think it was better written than the original (which I realize isn’t saying much, lol, but still). It does everything a sequel is supposed to do: it expands on the world the story takes place in, gives more depth to the characters (not just in giving them more backstory, but also in giving them new challenges to grow from), and tells a story that’s actually new. There are obviously things I think could’ve been done better, but it’s mostly stuff that would just improve something that already has a pretty good foundation (as opposed to the first movie, which almost needed to be completely reworked from the ground up).
I liked the unified theming and how clearly it’s shown through the songs, the two leads’ character arcs, the OST, the visuals. I do wish it had followed through with some of the stakes it presented (like actually destroying Arendelle and just... letting Olaf stay dead lmfao), and that it’d developed a couple of the Northuldra characters a bit more, but yeah, overall? Not bad. Definitely an improvement from the original if nothing else.
#sometimes i watch things#will tag later#i haven't had time to gage how scary the fandom is these days lmao so i'm staying out of the main tag for now#frozen 2
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Digital Devil Monogatari: Megami Tensei II
(Part 2 of a series of posts on the franchise, I guess...)
As the novels went on to expand on the wackiness of the first 2 titles and keep the story mostly consistent in terms of setting and tone, keeping the same protagonists and offering a pretty direct continuation of the story, the game series decided instead to recontextualize everything and move the story to post-apocalyptic tokyo. Also, they reworked some of the mythos and demon characterizations, possibly at the time with the purpose of offering an experience that would suit the demon recruitment system better. Of course, this would end up meaning that MegaTen 2 laid out many of the building blocks that the franchise would later welcome into its setting, and it could be said that the series truly begins with this game. Or maybe with Shin Megami Tensei just after it. Or maybe the telenet version from before MegaTen 1 that has no connection with Atlus, plays like old Gauntlet games and in which Set is weaker than Loki. You decide.
Anyway, MegaTen II is a huge improvement over its predecessor in almost every way. There is an actual plot that makes a few twists and turns as you go along (and, notably, starts with a big, involved meta reference to MegaTen 1, which was pretty surprising to me); there is a top-down overworld linking places together, a welcome cue taken from other RPGs that were making themselves known at the time; the music is really awesome this time around, courtesy of a sound chip designed by namco (which, unfortunately, is rendered moot in the remake, but hey, credit where credit is due) that expands sound channels and makes the NES sound very clean; the graphics are still pretty cool (and, in Kyuuyaku, the overworld looks very, very good, particuarly the underwater parts of tokyo) and the interface was reworked to be more user-friendly, along with several new features that have been added.
That said, though, it is a pretty technically impressive game, but some of the more base, "essential" issues of the previous one can still be observed in the sequel. Once again, long treks through dungeons don't feel very stimulating. Battles are easier than ever and, besides the return of great stuff like the level-drain and introduction of spells like Mudo and all the fun that brings, they need even less player input than before. The introduction of guns makes the early to midgame a joke, and extremely powerful melee weapons make the late game a joke. You're gonna be hitting that auto-battle button an awful lot in this game, so get used to passively watching your guys massively overpower everyone until someone gets the unlucky end of a curse's hit rate, or you decide to fight Tiamat well before you should.
Still, the more enjoyable, more sectioned exploration with clearer goals, mixed up with more fun setpieces and interactions make things actually much less bothersome this time around. Large sections of the plot are dedicated to finding a collection of McGuffins, and while that always runs the risk of looking like padding for sections where the designers were slacking off on plot, there are a number of weird ways you actually come across the McGuffins themselves, so it keeps things fresh by adding a modicum of variety to them. It's also nice to go around exploring tokyo trying to collect everything. Furthermore, the more farfetched, loftier but clearer goal means that there is more satisfaction from the player in finding out things for themselves as they slowly build toward something, contrasting the previous game where the constant, shorter fetch quests felt like an endless, pointless string of errands straining your patience. Funny how these things work out, huh?
Plot-wise, this is the game in which stuff actually starts happening. It's surprisingly character based for a while, then turns into a collection of setpieces, then goes back into a linear, sort of stage-like structure before the end. I think it shines when it's experimenting with weird circumstances. Perhaps the most memorable moment to me is a part where, in order to progress, you need to voluntarily have your character commit a stupid mistake that results in the amputation of his arm, just so you can go back to a cyber lab you may have visited previously and get your missing arm replaced by a robotic one, all the while walking around losing HP and unable to perform certain actions in battle because of your lost arm. There's really no story going on here, it's just the game being quirky with its setpieces and working gameplay into that, and it works quite well.
I will say, however, the overall story made no damn sense to me. It seemed like you were fighting for a certain faction, then it's revealed that it was all actually a ploy and the real enemy is the one you were fighting for, but then, for all intents and purposes, future actions you take in the game - if you opt for the good/more complete ending - seem to still forward that faction's agenda, so... I don't know, it's a mess of betrayals and revelations that probably didn't go through many drafts. It's entertaining, though. Maybe I'm just dumb and didn't get a pretty simple plot, I dunno.
Also, as it starts getting close to the end, it gets repetitive. Most of the third act revolves around a pretty flowcharty progression structure where you go somewhere, there's a town there, then you head to the local dungeon, fight a boss, get their item which allows you to go to the next place, rinse and repeat. It starts feeling a lot like its predecessor, like you're running errands and not accomplishing much of anything, just waiting for the story to take you to the next cycle of the same crap, but it's nowhere near as annoying. I also heard that there are crucial clues as to how to progress in two specific spots that weren't present in the original version of the game, so there's your daily dose of old videogame bullshit padding right there. I'm glad the remake fixed that, though, because I definitely wouldn't have been able to beat the game without a guide otherwise, and guides sour the experience a lot, especially in these cases where exploration and figuring stuff out is basically the name of the game. Good on you, Kyuuyaku, for adressing the issue and making things not soar into the ridiculous.
Another gripe I have with it is that, if you opt for the good ending, the game basically gives you everything you need, no strings attached. The most powerful weapon in the game, some of the most powerful demons in the game, and the most powerful gun in the game, just like that. Kinda takes the tension off the final battle when it's so obvious anyone could have done it, and it takes the focus off the demons you tried to fuse and make strong by yourself (unless you know what you're doing and you can actually fuse a demon stronger than the one the game gives you, which is unnecessary). Also, the very last dungeon is super underwhelming, definitely not what I expected after the whole third act. Like, the final boss is just there, dude, after a normal corridor. It sucks.
Still, however, the particular reworking of demon personalities and the intro to their philosophical standings in the world formed the basis for how they would act in the franchise ever since, and MegaTen 2 has a much more important place in the series canon than its predecessor. That, along with its setting, tone, and gameplay changes, codified what later SMTs would basically be all about. I think this game deserves a 6 out of 10, maybe a few tenths higher for possible cool stuff I missed. It's more streamlined, more expansive, and more passionate than its predecessor. It has a bigger impact on the franchise, and it introduced far more things that would become series staples than 1 did (like Jack Frost!). I definitely enjoyed it way more than I thought I would, and if you can stand the relative boredom of a simplistic, undemanding combat system and the rudimentary plot of a 1990 NES game, I think MT2 is worth your time, even if just to check out how things began and how they evolved from MT1. Hell, I liked it, anyway.
Oh, also, guns have their damage output affected by your strength in this game. Like, what?
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Strange Places: The Third Wish
Words & Art: Mike Mignola | Colours: Dave Stewart | Letters: Clem Robins
Originally published by Dark Horse in Hellboy: The Third Wish #1 & 2 | July & August 2002
Collected in Hellboy - Volume 6: Strange Places | Hellboy Library Edition - Volume 3 | Hellboy Omnibus Volume 2: Strange Places
Plot Summary:
Hellboy travels to Africa, where after an adventure with a haunted banana tree, meets a wise old man in Mohlomi who tells him that he must venture into the ocean. Beneath the waves, he’s set upon by three mermaids, who at the behest of the Bog Roosh, bind him. Wacky hijinks ensue.
Reading Notes:
(Note: Pagination does not represent anything within the issue or collections themselves, it is solely in reference to the chapter.)

pg. 1 - It’s great to be back to a Mignola-illustrated story. Also, I’d have to check if he’d done it before for Hellboy, but it’s interesting to see freehand panel borders. It adds a kind of shaky, rough-edged feel to the story, and a kind of nebulous, wavy feel when underwater. Basically mimicking the ebb and flow of the water subtly through the panels.
The set-up for the tale is also interesting, in that it was born out of something that initially was nothing to do with Hellboy, just the three mermaid sisters wanting something.

pg. 3 - The set-up for Mohlomi is kind of weird. Nice bits of folklore with Anansi and the bat.

pg. 4-5 - The story of the haunted banana tree is pretty funny. Again, I love when Mignola tosses out these little incidents from pieces of folklore as just another thing that happened in Hellboy’s life.
pg. 5 - I’m not sure if Mohlomi’s intentions are honourable. Even with his statement that he’ll protect Hellboy with his “medicine”. The instruction of “JUST SLEEP” has an interesting red word balloon from Clem Robins, emphasizing the command and possibly hinting at it as a magic spell.
pg. 6 - I’m so happy to see Mignola’s layouts again. This dream sequence is wonderful.

pg. 7 - I love how Mignola draws big cats.

pg. 9 - Definitely weird. It’s still uncertain whether or not Mohlomi is guiding Hellboy or trying to get him killed.
pg. 10 - The wave is a wonderful visual.

pg. 11 - Love Hellboy drifting away into the deeps. Great panel compositions from Mignola and beautiful colours from Dave Stewart.
pg. 12-13 - Nice skirmish between Hellboy and the mermaids. The shark helping out is pretty sweet.

pg. 14 - Love this layout. The sinking of Hellboy’s little charm.
pg. 15 - And the driving of the nail.

pg. 16 - Gorgeous establishing shot. And love the humour of Hellboy stating, “I bet this is bad.”

pg. 19 - Interesting that Hellboy’s chains are made from the bones of an old foe. Also love the way Mignola lays this out. The tall panel on the left really emphasizes the height from which the werewolf fell, then gives the opportunity to tell a lot through the grid on the right.
pg. 20 - The little panel with the two fish is an interesting way to break things up for pacing as the Bog Roosh waits for the three mermaids.

pg. 21 - The first wish definitely shows us how this is going to go down for the three mermaids. That they’ll get what they wish for, but it’s going to be twisted as per the malicious and nefarious nature of the Bog Roosh. Kind of like a twist on the Monkey’s Paw.

pg. 23 - I love that after witnessing what happened to the first two mermaids, Hellboy speaks out in support of the third, even though she too was responsible for his predicament.

pg. 25 - Again, just phenomenal visuals from Mignola and Stewart.
pg. 26-27 - That there’s no twist about the third mermaid’s wish seems to foreshadow that something worse is going to result from it.

pg. 28 - Hellboy’s sarcasm just pushes this into pretty amazing territory.

pg. 30-31 - The third mermaid delivering the spearpoint to her father’s grave and the disappointment of his shade is that “worse thing”. It’s interesting how he reminds her that Hellboy’s captivity actually dishonours her tribute and spurs her on to do the right thing.

pg. 34 - Interesting reiteration of the prophecy of Hellboy ending the world. Especially with the interpretation of someone cutting off his hand, since Hellboy himself has already renounced any intent on becoming Anung Um Rama.

pg. 35 - Great humour here.

pg. 37-39 - Interesting chorus scene from the fairies. Love the layouts and the shift in the colour wash.

pg. 41 - It’s a wonderful development to see the third mermaid return to help Hellboy. Just in terms of narrative it’s good to see that the characters can learn and try to achieve redemption.
Also, of course the bloody chains can talk.
pg. 42-45 - Wonderful sequence with a few different turns between The Bog Roosh and Hellboy & the mermaid. The sacrifice and the the resignation of the mermaid is kind of unexpected.
pg. 46 - It’s also great that Hellboy doesn’t just accept the mermaid’s sacrifice and comes back to her aid.

pg. 47 - Great art here. I love that the one sister, though dead, is still in a human form.

pg. 49 - The change in colour following Hellboy taking care of the dead things and octopus is interesting. It continues that pink/purple theme, but this feels like the dust is settling, even underwater.
pg. 50-51 - Interesting bit about this being a storehouse for souls.

pg. 52 - The Bog Roosh essentially suiciding by cop is a definite turn. It sets up some disturbing truths about how the creatures and dark things feel about the future that Hellboy may be bringing.

pg. 53 - The souls emerging from the clay pots and “flying” away is gorgeous.

pg. 54 - Things can’t ever end happily, can they?
pg. 55 - You’ve got to wonder whether or not we’ll see the new Bog Roosh and her father again. It’s definitely a tragic loss here of her sacrifice in search for redemption. Added to the fact that she’s now essentially powerless due to allowing the old Bog Roosh’s soul batteries free.
pg. 56 - Beautiful panel here.

Final Thoughts:
This is a weird story.
“The Third Wish” technically came before the experiments in Weird Tales and the new direction in BPRD, as basically what came next in the grand Hellboy narrative following Conqueror Worm and roughly concurrent to Hollow Earth. In many ways it’s an experiment itself, feeling somewhat akin to some of Hellboy’s past adventures and their roots in folklore and mythology, but also a bridge to the long form stories in the present that push the main narrative.
I really like the Hellboy as a fairy tale type format. Although distanced from the more “grounded” narrative of the real-ish world BPRD stories that build out of that first act of the Hellboy grand narrative, it’s interesting to see this series, at least for the time being, recast as a fable. It’s a nice use of the folklore that inspired Mike Mignola to in turn build his own fairy stories.

d. emerson eddy doesn’t have a tail fin.
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Star Trek: Ranking the Stories Set in the Present Day
https://ift.tt/3Eu4Xd0
So the new Star Trek: Picard trailer has dropped and among the big plot twists it revealed are the fact that Picard & Co are going to be travelling back to Earth, circa 2022 AD. We’re looking forward to exciting scenes of people from the 24th century being unable to drive cars (despite the pretty lengthy car chase we saw in the last episode of Star Trek: Lower Decks), Q and Picard sparring again, and wondering how Guinan fits into all this. My personal theory is that after her adventures with Picard and Mark Twain in the 19th century, Guinan decided to stick around on Earth, eventually posing as an actor called Whoopi Goldberg.
This is far from the first time Star Trek has travelled back to the present day – even if “present day” is pretty broad for the 55-year-old franchise. We have no way of knowing why the series keeps returning to this setting that doesn’t need the manufacture of any new props, sets or costumes, but it seems like a good time to look at when Star Trek has done this before and ask “Who wore it better?”
6. Assignment: Earth
This episode would prove to be a particularly tricky one for nearly every single time travel episode that has come since, in that it shows time travel for the Federation is so easy and routine that the Enterprise can just nip back to the Cold War to see why we never Great Filtered ourselves out of existence. Unfortunately, in this episode Kirk and Spock don’t get to see much of 20th century Earth, or indeed do much of anything.
‘Assignment: Earth’ was conceived as a backdoor pilot for a new series about Gary Seven, a human bred and raised by aliens to act as a secret agent on Earth and protect us from our own capacity for self-destruction. This means Kirk and Spock’s role is little more than to sit around and say “Wow, this looks like a great idea for a television show!”
Still, I can’t help but wonder about a Star Trek franchise in the parallel universe where its first spin-off was a spy show set in 1968.
5. Carpenter Street
This episode of Star Trek: Enterprise stands out because it is perhaps the only episode on this list where they decided the present day should be filmed any differently from the space future. The lighting, the camera work, the whole episode feels much more like Angel, or a cop show from the period than the Star Trek style that had been uniformly adopted since The Next Generation.
Usually when Star Trek comes back to our time it is to take us on ‘a romp’, where people point out Starfleet uniforms look like pyjamas and the crew go around misunderstanding pop culture references. This, however, feels like Star Trek invading a much grittier show.
Unfortunately, you can tell that this is a network science fiction show trying to show how adult and gritty it is, because within the first ten minutes of the episode we see a sex worker abducted. Maybe one day science fiction shows will find a way to show that they are proper grown-ups without a drive-by or disposable sex worker character appearing in the first ten minutes, but ‘Carpenter Street’ is not that show.
The other thing Star Trek’s forays into our century do is emphasise how far humanity has come, or still has to travel. This is where ‘Carpenter Street’ really falls down. Because this was Enterprise’s dark, post-9/11 Xindi storyline, we see Archer literally beat information out of someone – not for the first time in this season. It’s a scene that highlights everything that’s wrong with this version of Star Trek.
It’s also the bringer of bad news, as at one point T’Pol asks about fossil fuels to be told that “It’s not until 2061 that…”
The sentence is left incomplete, but that sounds like bad news for our 2050 emissions targets.
4. Tomorrow is Yesterday
This is Star Trek’s first trip back to the 20th century, and it sets the rules for so much that comes later. Agonising about changing the future, having modern day characters remark on how silly everything is, Star Trek characters being taken prisoner and taking the piss out of their interrogators. The formula is refined in many ways from here on, but the ingredients are established here.
It also establishes, as ‘Assignment: Earth’ later confirms, that any ordinary warp-capable ship can perform a manoeuvre to travel forward or backward in time at will, a plot device most of the Star Trek canon has heroically stuck its fingers in its ears and shut its eyes to avoid.
The main reason this entry doesn’t rank higher is that the action is almost entirely confined to US military bases, denying us the fun of seeing our favourite Starfleet officers wandering around our day-to-day world as if it’s the Planet of the Week.
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3. Future’s End
This Star Trek: Voyager two-parter, on the other hand, gives us that in spades. It knows what the fans want and it is here to give you a big steaming bowl of it. Neelix and Kes watching daytime soaps? Check. Tuvok having to ensure he wears a beanie at all times? Check. Paris getting his 20th century history and slang hilariously wrong? Check. An oddly jarring turn by a young, pre-comedy stardom Sarah Silverman? Okay, maybe you weren’t asking for that, but check!
It even throws us some subtle continuity porn to argue over. In Sarah Silverman’s office we see a model of the launch configuration of a DY-100 class ship- the ship used by Khan Noonien Singh to escape justice following the Eugenics Wars that were supposed to happen in the mid-nineties.
This is more than just an Easter egg (unlike, we’re assuming, the Talosian action figure on Sarah Silverman’s desk). Over the course of the episode we learn that the entire microprocess revolution that created the world we know and love was the result of stolen 29th century tech.
Does this mean history was changed? That all Star Trek following this episode takes place in a divergent timeline where the Eugenics Wars never happened? This has some fascinating connotations that we will touch upon later in the article, and which I will explain to you at length after precisely one and a half pints.
The episode does have its weak points however – Voyager being seen on national television never seems to go anywhere, and neither does the whole subplot where Chakotay and Torres end up prisoner in a survivalist compound for a bit.
As we’ve already mentioned, there’s also a lot of agonising about how Voyager will get to the present, when we already know that they just need to whip around the sun at warp speed and boom, the series is over.
Oh, and this is an extremely minor gripe, but Janeway tells us she has no idea what her ancestors were doing in this time period – despite subjecting us to the tedium of her story in ‘Millennium Gate’ which was set only four years after this.
2. Past Tense
This episode might be considered a cheat, since at time of broadcast it was technically set in the future. However, since it (along with Irish Reunification) is supposed to take place three years on from now, I think we can say it counts.
This Deep Space Nine story is decidedly not ‘a romp’. Yes people make fun of the characters’ clothes, and Kira and O’Brien’s jaunts through history raise a smile, but more than all but a select number of Star Trek stories, this is about just how far our reality is from the hoped-for future of Star Trek.
Bashir lands some lines that hit quite a bit heavier now than they did in the nineties, from “The 21st century is not one of my strong points – too depressing” to the plaintive “How could they have let things get so bad?” at the story’s conclusion.
And while it is set over twenty years in the future from the perspective of the broadcast date, it wasn’t far off. Stories evocative of the sanctuary districts are easy to find, and as writer Robert Hewitt Wolfe says, “We weren’t being predictive. We were just looking out our windows in the ’90s.”
Only two things really mark this episode out as an anachronism. One, the technology looks painfully 90s – our technology looks far closer to the 24th century than the bulky monitors seen everywhere in this. But then again, this episode was broadcast prior to ‘Future’s End’, so maybe Henry Starling hadn’t kickstarted the microprocessor revolution in this timeline yet.
The other, far grimmer element to have dated is the idea that one innocent black person being shot by police could be enough to cause the sea change this episode says it does.
1. Star Trek IV: The Voyage Home
There wasn’t ever really going to be any debate over this, was there? Star Trek IV: The Voyage Home is hands down the one to beat if you’re writing Star Trek characters travelling to the present day. The film itself was something of a departure for the franchise. Rather than Robert Wise’s epic, sombre, proper science fiction in The Motion Picture, or the bombastic action of Nicholas Meyer’s Wrath of Khan, The Voyage Home was helmed by a director who would be best known for the cult comedy, Three Men & a Baby.
This 20th century feels far more inhabited than other portrayals, with screen time being given over to casual conversations between bin men, and workplace arguments independent of the former Enterprise crew.
Of course, by now the crew of 1701-no-bloody-A-B-C-or-D should be old hands at Earth in the 20th century. This is their fourth trip here, not counting planets-that-mysteriously-resemble-Earth-in-the-20th-century.
But these fish are never more out of water than they are in this film, and the results are charming. Kirk explaining swearing to Spock, Kirk observing people “still use money”, Chekov standing in the middle of the street asking for directions to the “Nuclear Wessels”, Scotty’s “Hello Computer!” and Kirk Thatcher getting nerve-pinched for listening to his own music on a ghetto blaster. Plus countless more zingers, sight gags and throwaway lines that I’m still finding new ones of after many, many re-watches.
And the cast are clearly having the time of their lives. Shatner’s comic talent was always on display, but in this movie he is really allowed to cut it fully loose giving reaction shots that make you feel bad about every time you mocked his acting.
But no matter how silly it gets, this film knows, more than any other, the point of sending Star Trek characters into the modern day. It is to show us the difference between our ideal selves and where we are – and it does it no less starkly than ‘Past Tense’. With a light comic touch, Kirk and co. encounter capitalism, the spectre of nuclear war, and most of all, the devastating environmental impact we’re having. Even if we reach the ideal Star Trek future, this film says, we could still lose things we can’t replace along the way.
Star Trek: Picard is going to have to work hard if it wants to walk in its footsteps.
Honourable Mentions
While not taking place in the present day, it’d be remiss of this article not to mention ‘City on the Edge of Forever’, which refined ‘Tomorrow is Yesterday’s formula and is just one of the all-out best Star Trek series ever, and ‘Little Green Men’, which twists the usual Starfleet-in-the-20th-century formula by having the Ferengi arrive in the 20th century and find humans far more brutal, greedy and stupid than even they suspected.
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Also, I don’t want to alarm you, but by the end of this decade we’ll be closer to the events of Star Trek: First Contact than we are to the release of Star Trek: First Contact.
The post Star Trek: Ranking the Stories Set in the Present Day appeared first on Den of Geek.
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Hello! I was wondering if you've seen The Last Jedi and if you have, any opinions on it. Thanks!
I have seen it! Thanks for asking! :) Heads up, in case people missed my first comment on it the day it came out, I don’t have an enthusiastic perspective toward The Last Jedi. I don’t dislike the film, but it also didn’t grip me. It’s “okay”. So for those of you who are looking for an excited buddy to scream with, I am not your person. But if you are looking at having a fun, thoughtful discussion about the pros and the cons of the film, I am happy to do so with you.
In truth, I think one of the things I enjoy most about the new Star Wars trilogy is the discussion coming out of them. I was at a party a few days ago where we all got into such a long, deep, fascinating, and passionate discussion that we had to pass around a key, and whoever held the key could talk, and everyone else had to listen; we all had that many opinions on it, and it was cool to hear. There were many things we agreed with, other things we didn’t, but everyone’s perspective in the conversation was uber cool. I love that. I love to discuss the new SW movies more than watch them!
I can’t go into every thought I have on the movie now, but I’m happy to share some overarching thoughts! Ya’ll are free to ask for more specifics or opinions on certain things with TLJ, of course!
Note: there are spoilers in the commentary below!
Plot in TLJ
Personally for me I felt as though the plot were strangely scaffolded. Maybe I’ll alter my opinion following a second viewing. But what I felt was that the plot was more cartilaginous than something with good backbone. Rather than having sound structure, with clearly defining points, it had a strange flowing, river-like structure that didn’t altogether convince me.
There were also some unnecessarily long parts to the plot. I’ve seen this mentioned two billion and five hundred sixty three point four times already, but I do agree with it: the casino run with Finn and Rose, while having some charm, was unnecessarily long compared to how it needed to be told. Technically story-wise you could have cut about ninety percent of it and lost little of what needed to be overarchingly told.
I also think the drama with Holdo was unnecessarily complicated and tangled. Simple communication could have solved three plot twists. While there is totally feasible reason to withhold information, the writers never demonstrated that reason, thus leaving it all contorted.
Another big plot gap is something people have talked about a lot: Snoke dying without us knowing anything about him. Some of my friends have talked about how this can have a deep philosophical meta meaning, how it illuminates that we as viewers expect villains and villains of a certain vein, and get caught off-guard when it doesn’t happen that way, etc. But personally for me I feel as though it’s shaky writing. Viewers shouldn’t come away with so little satisfaction about a character who was meant to be a contending force; if the viewers leave like that, it means the execution - whatever the intent - was unsuccessful.
So the truth is, Snoke died without us knowing ANYTHING about this character. Where did he come from? What were his motivations? What’s his background, his… anything? He’s just this vague villain bad Sith guy that Kylo has killed and that’s it. Is there more to this villain that we can show without getting into the books and extended universe material? They really should have given us more by this point in time in the story. They can rectify it through Episode XI, but at the moment, it’s shaky plot-writing ground.
Originality of TLJ
One of the big criticisms of TFA (something I constructively criticized myself) was that it rehashed the plot of A New Hope. Lots of people now seem disjointed because TLJ seems so original - or at least, that’s what I’ve heard from many people. TLJ being more original was refreshing for me.
I would say that it is original enough and that is good. Nevertheless, it’s still not as out-in-the-blue as I’ve seen some other companions of mine claim. In both TLJ and Empire, we have: 1). A rebel base being cornered; rebels having to fight; rebels having to flee, 2). A powerful, Force-sensitive young individual seeking out a Jedi recluse for training and assistance, 3). That Force-sensitive individual receiving some training after resistance, but ultimately making choices the Master finds questionable, 4). Characters being chased by ship by their enemies while the good guys’ ship(s) are in poor quality and need repairs, fuel, etc., 5). The characters go to a well-to-do location to find someone to help them in their rebel efforts, but that assistant turns out to be a traitor and turn them in to the Empire/First Order, and…. yeah. There are still lots of parallels to be made between TLJ and Episode V.
Another thing one of my friends pointed out is that many audience members might feel confused because TLJ ends in an analogous point to not The Empire Strikes Back… but Return of the Jedi. For ROTJ is when Luke is tempted to join the Dark Side and Darth Vader kills his master. We see that parallel with Kylo Ren and Snoke and Rey. But if we’ve already had that big plot event from ROTJ in the middle chapter of the new series… what’s next? That could be a reason why many people are thrown off by what was done in Episode VIII.
But personally for me, the ending material in Episode VIII was the best. The three scenes that stand out to me are: 1). The silent moment, 2). Luke being a badass in front of Kylo, and 3). Kylo killing Snoke, Kylo and Rey fighting together, but Kylo stilling holding onto the Dark Side and taking Snoke’s position. Those were all good moments that I quite like.
Oh. And the visuals. I loved the visuals throughout the movie. Very aesthetically well-done film.
Characterization in TLJ
Characters ranged from really well-written to… the writers randomly flapping hands.
Poe and Kylo Ren were great highlights to me. I found them to be very well-written, founded on good motivations and well-established character. I do feel as though Kylo Ren is one of the more complex characters, who has layers of reasons and emotions, so every decision he makes is well-founded with who he is. And every scene with Poe was one that I appreciated.
Rose was good and what they did with her writing-wise works, and technically you don’t need more background or anything with her… but I would have liked more. I have seen some criticisms on Rose and understand the validity of those; I moreof am saying that Rose as a character is written consistently, with fun personality, and with some fun interest. I liked her on screen. Sniffed out the romance plot a while away and don’t think it was necessary-necessary, but don’t mind it either, because of course that happened, like it does with every other movie out there.
Finn’s characterization was… like the last movie… very rough. Poorly defined. Haphazard. Inconsistent. Wild writer hands flapping willy nilly. John Boyega’s good acting covers that up as well as it can, and makes Finn “feel” like a consistent character. But if you actually look at his choices and motivations across the two films, there is very little pattern, rhyme, or reason to it. Finn is a nice character when you don’t analyze him, though, so I wish that they’d done a better job with his personality and personality arc. That character deserves to be written well.
Now. For Luke. I agree with Mark Hamill on this one. Luke’s characterization was given justification and reasoning, and I get what they were trying to do, but… I don’t think it works. One reason it doesn’t work is that Luke has already learned the lessons he was struggling with in TLJ: he was tested by Yoda for the Dark Side and failed, he saw that someone turned to the Dark could be restored, he saw that giving up would never lend good results, and on and on and on. These aren’t just lessons that he’d need to relearn, but things smashed into the core of Luke’s personality and philosophy and core. And Luke’s struggle is very obviously working against a lot of common sense, which Rey delivers in a few sentences, and then Luke starts being turned to being convinced (there is a slow turn for him, but still). And lots of this goes against most of what we know about Luke’s established character, even when we consider how peoples’ personalities and views change over time. Last.. Luke’s internal conflict felt very unrealistic for his age and maturity. That sort of struggle he was going through I’ve seen lots of people in their mid twenties already have a firm grasp and understanding of. I shouldn’t be out-wising Luke Skywalker. I’m twenty-five.
That said, Mark’s acting was altogether fun and compelling to watch. He delivered very well.
Overarching Opinion
Personally I never felt “caught up” in the excitement of the movie - not that there wasn’t action, but I couldn’t get invested enough to worry or be pulled in. There was never a point where I was grumpy or angry at the movie… just didn’t get dragged into the adventure. It’s one of those movies that I came out of feeling it was “okay” but not astounding. I don’t dislike the movie and I’m not in the wave of complainers or haters or anything. It’s just not something that clicked greatly with me. There were some scenes I quite liked, some elements I quite liked, and lots of things that I’ll always love to debate about. It’s just not the movie that was made-made for me.
#long post#non-dragons#SW#TLJ#tlj spoilers#The Last Jedi#Star Wars#analysis#my analysis#ask#ask me#awesome anonymous friend#anonymous
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Some Lord of Shadows Thoughts, In No Particular Order
I think Jace’s name is in this book more than Kieran’s which is obnoxious. Also every appearance of his was prefaced by a multi-sentence description of how gorgeous he was. This did not stop even when he showed up purely to be a dick to Kit. I officially hate book Jace now. He’s drunk the Kool Aid and he’s part of the Shadowhunter establishment and he’s insufferable so thanks for that book. ‘
Shadowhunters are a cult. Full stop. Sometimes it seems like the book has started to recognize this but then it backtracks and goes back to glorifying them. They’re so rich, they’re so pretty! Like, yeah, but they’re also super racist and hugely regressive and directly responsible for the suffering of thousands. Sure, they do some good along the way but so does Salvation Army, they’re still BAD. Look past all the glitter and propaganda and they’re just magical thugs who haven’t gotten past the middle ages and at this rate never will. The Blackthorn kids are better off without them.
Kit is probably the most sympathetic person in the entire book and I do want him to run away and set up a pawn shop in Ohio? Save him from everyone but especially Jace.
At one point his face was described as angular though, which makes me wonder if CC has seen a fifteen year old ever. You do it once, it’s justifiable, but most teenagers have a bad case of the baby face and saying other wise is ridiculous. This cheekbone addiction is getting out of hand.
This book was so ridiculously heterosexual. Like, just such a pervasive case of unfortunate and tragic heterosexuality. So casual. So pointless. Magnus first gets brought up as “glittery”. One character thinks in all seriousness that you only get one dad. Gwyn is painfully straight for no apparent reason when faeries should and previously have been all sorts of flexible. It’s just... bad.
The centurions are all kind of awful and I didn’t bother to learn their names.
That being said, I did like the focus on Diana. She’s beautiful and amazing and brave and I love her.
This is just blatant apologism for what happened to Anselm Nightshade. You set up a situation like that, you deal with the consequences of it, you don’t wimp out.
The kids went to Faerie together and I am glad for that. They did just kill of Iarlath with no fanfare, but now his headcanon bf are chilling together and we got some follow up on Malcolm’s faerie ties so I’m not too mad about that.
“Her old tutor, Katerina.” God, where’s my Katerina spinoff. She has gotten no lines ever and because of that I love her.
I do like anything with faeries very much but it could afford to be a little less fantasy and a little less chaos theory. The rest is just an issue of misplaced expectation. Obviously I like some of my interpretations better (killing girls is so stupid and outdated, an actual curse dooming him to have fifty sons all the time is maybe a twist) but other than that, nice worldbuilding, solid writing.
Faeries! Gosh, I just love them so much. Faeries all the time, that what I want.
The Unseelie King is super interesting. His kids are more trite, but hey, I love them anyways.
On a related note, have I mentioned how much Gwyn just wants his big dumb teenagers to be safe and happy? Kieran and Mark aren’t even twenty and they need to take care of each other and not die. What a quality Faerie Dad.
Some times these kids act dumb but i do not begrudge them it on account of them being children.
The book got good about halfway through, which I appreciated. Kieran my sweet bratty boy, Nene the enigma, the courts, this is some good stuff I appreciate.
What I did not appreciate was the killing off of Arthur. Like, come on. You’ve already done a disservice by magicking up your mental illness, you don’t have to kill him off too. A much more straight forward solution would have used the fact that Malcolm and Annabel were technically married, have his death revive her, then have confused Annabel and her angry zombie husband coming after the Institute, then Annabel realizing what was really going on and turning on Malcolm. Less in between steps. Failing that, ancient aunt they mentioned last book.
Mark, Miach, darling, in fairness, the Seelie Queen’s lover very much did kidnap you. She was kidnap complicit. Don’t be trusting her. She absolutely had Sebastian’s baby.
Memory loss plots are rather boring, but I recognize they do something for some people, so it might just be a cup of tea situation. Enjoy your memory loss then, friends.
The Kieran/Mark/Cristina plot is juicy and I do like that but I want More Diana and Helen and Aline back and Answers first, you know?
One of the downsides of these books being about Shadowhunters is that it always comes down to the Shadowhunter heroes fighting and killing the irrational villainous Downworlder hordes which is Unfortunate. That conflict with Barnabas could have gone so much better.
People need to stop trying to brainwash Kit with this Herondale stuff. People don’t go around calling me by my great-great great grandmother’s name and expect me to sit down and take it. Sure, we’re technically related, but that’s not how convention or basic politeness works. Your name is what you are raised with and more importantly it’s what you choose. His name is Kit and he’s a Rook until he decides, on his own without the constant pressure of adults, to be something else.
As an extension of that? All these callbacks to the other book? They’re getting old and frankly more than a little annoying.
Jessamine died in 1878. Edgar Allan Poe died in 1849. I’m telling you guys, the timeline just doesn’t line up. She wasn’t even born when Malcolm was young and building his house.
Kieran is a very impulsive boy who is already too invested in his Shadowhunter bf and gf. I don’t make the rules.
I tried not to read too much into the Disaster Children literally burning down a church and having a weird intimate moment but they really are a mess. No laws, no holy lands, nothing but family, and nothing comes before family. I’m much more invested in them when they’re tearing down the establishment and making terrible toxic Wicked Powers choices.
AIRMED WAS THE DAUGHTER OF MANNAN. This is basic people. Do your research.
See, the memory loss plots always backfire unless you come clean. Lying never pays, kids.
My Diana theories are more or less confirmed which I appreciate, thank you very much.
I do very much wish they’d at least had the decency to leave bby Morgenstern a bby, that or go all the way and age him a few decades so you had a fifty something year old claiming to be Clary’s nephew. Much better than this cliche storm.
I recognize that Annabel got a short shift in life, but so did Malcolm, frankly. The fact that he gets a life of torment and a horrible death at the hands of one he loved while she gets to wander off and live happily is a little concerning to me. Why do Downworlders not get to be happy? Downworlders, and Arthur Blackthorn, apparently, aren’t allowed to live nice, non-tragic lives, but pretty young Shadowhunters can get away with anything. At this point I would have preferred a disappointing end for Annabel. Get that good tragedy going. The Blackthorn’s clearly have a bad case of the Gothics they need to fulfill.
Oh. OH. There we go. There’s the Blackthorn drama I crave.
My sweet girl, my sweet girl Livvy. She’s coming back as a ghost, isn’t she?
So that’s about five hours. My record holds. The book wasn’t bad, it was just sooooo long. I feel like it could have used a ruthless editor with a really good grasp of the classics to clean things up a bit. Didn’t make me laugh as much, but that might just be a result of my evolving sense of humour. Drama got good nearer the last half of the book. There was some nice stuff in there. Overall, not a waste of five hours, and I’m not mad. Just please, someone de-brainwash these Shadowhunter children. They’re in a cult. Someone needs to tell them that they’re in a cult. Save Kit, he’s getting pulled in as well.
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Prev anon again! I'm with you on not being nervous about Misha and the number of eps he's in, I was just curious as to what that might mean story/speculation wise. To justify Cas missing near the end it seems to me that would mean something big happens to him, like the Billy thing or heaven maybe keeping him from returning and I just hate how long I have to wait to know! But then I hate when it's over..lol I can't win.
I’m really confused about the Billie thing, and I’m assuming you mean the “cosmic consequences” thing?
But haven’t we been seeing the cosmic consequences of Cas killing Billie, of breaking their deal in which MARY WAS SUPPOSED TO DIE... haven’t we been seeing that over and over again ALL SEASON in everything Mary’s affected in the plot since that moment, where she lived, and should have died?
Is that not cosmic consequences enough?
I mean, if Mary hadn’t survived, she never would’ve signed up with the MoL. So in effect, every dealing Sam and Dean have had with the MoL has been a direct result of her.
The events of 12.12 that got Wally killed, and NEARLY GOT CAS KILLED IN THE MOST HORRIBLE FASHION POSSIBLE, which he survived only because Sam is badass with a lance and Crowley was pulling strings on their side, AT THE COST OF THE ONE WEAPON IN THE UNIVERSE WE KNOW THAT CAN KILL LUCIFER?
I mean, pretty damn cosmic, there.
Not to mention all the smaller things, like the fact that Kelly is still on the lam with the nephilim AND IN THE COMPANY OF ANOTHER PRINCE OF HELL WHO IS WORKING DIRECTLY WITH LUCIFER. Who can’t be killed, because Crowley broke the one weapon in the universe that COULD’VE killed him... to save Cas. And would Dagon have taken such an interest in things if it weren’t for those “cosmic consequences” of having killed Ramiel in the first place?
All linked directly back to MARY STILL BEING ALIVE.
The monster genocide proceeds apace, and that’s stirring up the monster population in new and sinister ways, which led directly to Claire having been bitten by a werewolf (and yeah, that technically could happen any time to a hunter, but in that werewolf’s own words, he was only out hunting people and TURNING people BECAUSE HIS FAMILY WAS DEVASTATED BY THE BMOL? Probably by Mary acting with Ketch?
I mean, even THAT was part of the cosmic consequences.
I don’t think we’re waiting to see the results of Billie’s death. Because Billie’s death ITSELF wasn’t what caused the consequences.
Just like in 6.11 when “cosmic consequences” rippled out from Dean refusing to reap that little girl. They weren’t huge obvious connections, but the fact she lived meant someone rearranged their schedule, and it ended up accidentally leading to her death in a car accident on her way home from work early. I mean, it’s LITTLE things that ripple out and become HUGE.
Mary was slated to die. She’d agreed to die to preserve the natural order, and fulfill the deal. She didn’t die. You get the ripples. And nobody turned around and “put things right” like Dean did in 6.11 before things went too far. Mary’s still alive.
The consequences are still rippling out.
Maybe I’m being too optimistic with interpreting it this way, but heck, Davy Perez tweeted something to the effect that we should be ready for cosmic consequences before 12.12 aired. I’m pretty sure we’re seeing them already.
As for what’s happening with Cas in heaven, I don’t think any of us really know for sure yet.
I’ve seen so many people harping on the fact that Mick was a Cas mirror and HE DIED OMG... but Mick was a s4 Cas mirror for the most part, and it was just a SHELL of a mirror... he changed his coat, but everything underneath showed us over and over again how he WASN’T a Cas parallel.
He made “wrong choices” right up until the very end, while Cas had been making “right choices” during s4. Mick never questioned his orders until one episode before he died. And even THEN he was still obeying the MoL Code.
I don’t think that’s any sort of foreshadowing to what’s happening to Cas in heaven NOW, because his situation is almost exactly the OPPOSITE of Mick’s. Cas has been rebelling against Heaven for years, and it’s not like he was just now having this personal dilemma and it’s come as a shock to heaven, you know?
The fact this whole thing went down with Dagon and Kelly and he DIDN’T show up or know about it is a little distressing. He could very well be in prison up in heaven. Or he could be part of some sort of bigger plan heaven’s working on to capture the nephilim. Whatever the case, we know he’s going to be the central character in 12.19, and I think speculating on what his current situation is before we know more about that episode is a frustratingly useless activity.
At least, to me it feels that way. It is impossible to know things that we do not know, you know? And worrying about it is just wasting energy I do not have :P
#spn s12 speculation#annual cas panic#castiel winchester#billie the reaper#men of letters vs hunters#COSMIC. CONSEQUENCES.#Anonymous
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In-Depth – History of the Rolex Submariner – Part 4, The Modern Ceramic References
Our journey through time is almost complete. Today, we bring you the fourth and final instalment of our in-depth look at the Rolex Submariner history. The key subjects of this last article will, of course, be the Ref. 114060 and the Ref. 116610 (and all its variants), which form the current Rolex Submariner line-up. Certainly, the overall idea behind this luxury diver’s watch didn’t change much with these new references. Indeed, the current collection could easily be called “conservative” design-wise. The modern days of the Rolex Submariner are to be found somewhere else, in materials and mechanics.
If you recall from Part 3, by the early 1990s Rolex had pretty much settled on its formula for the Submariner and Submariner Date. There were, of course, subtle evolutions and improvements, but overall the models remained largely unchanged for the next two decades. During this time though, something rather significant happened to another of the brand’s popular tool watch collections. Hardcore fans will have already guessed that I am referring to the unveiling of the yellow gold GMT-Master II Ref. 116718LN in 2005. This model marked the 50th anniversary of the GMT-Master collection and features a striking green dial (it was also available with a black dial).
The 2005 yellow gold GMT-Master II Ref. 116718LN was the first Rolex to feature a “Cerachrom” bezel (internal name for ceramic), a material that will later be used in most collections.
Our interest in this model lies not with the colour of its dial though, but rather with the black bezel insert framing it. This was the public’s first look at Rolex’s brand new, patented Cerachrom bezel insert. Fashioned from extremely hard ceramic material, it is virtually impervious to scratches, and its colour is unaffected by the ultraviolet rays of the sun. The numerals and graduations are engraved directly into the ceramic and then coated with a very thin layer of gold or platinum using a PVD process. A final diamond polishing removes the gold or platinum from the rest of the bezel’s surface, resulting in the exceptional, long‑lasting lustre we’ve all come to know.
The Rolex Submariner Date as we know it today, in its 116610LN version
It was a forgone conclusion that this new ceramic bezel would eventually find its way to the Submariner. But watch fans would have to wait a further three years for that to happen. And even then, Rolex started with precious metal versions first, before finally getting to the steel options two years later. I think it’s fair to say it was worth the wait. Although some still prefer the look and feel of the aluminium versions, particularly because as they age they give the watch its own unique character and certainly aren’t as ‘shiny’. Regardless, as you’re about to discover, the bezel wasn’t the only thing to change on the new generation of Submariners.
Ref. 116618 & Ref. 116619
In 2008, Rolex brought not one, but three new solid gold Submariner Date references to market: the Ref. 116618LN (solid yellow gold, black dial/bezel); the Ref. 116618LB (solid yellow gold, blue dial/bezel); and the Ref. 116619LB (solid white gold, blue dial/blue bezel). These models introduced two significant changes to the collection. First, was the long-awaited inclusion of the Cerachrom bezel insert in both black and blue. Second, was the debut of the so-called ‘Maxi Case’.
Although somewhat expected, the arrival of the Cerachrom bezel was still celebrated by Rolex enthusiasts everywhere. This was a big step towards modernising one of the Crown’s most famous – and commercially successful – models. The yellow gold models kept with the colour conventions established by Rolex back in the 1970s. The white gold version, however, was another matter entirely.
For a start, there had never been a white gold Submariner before. To differentiate it further, Rolex gave this model a lacquered blue dial which is flatter in appearance than the ‘shinier’ blue dials found on yellow gold models. It’s this combination of white gold and the blue on blue dial/bezel combo that led to the Ref. 116619LB being given the nickname the “Smurf” by collectors. Interestingly though, despite being ‘unusual’ – normally catnip for Rolex fans – the Smurf has never quite enjoyed the same level of commercial success as the gold versions. And certainly, doesn’t even come close to the steel versions.
The second major update to the Submariner Date in 2008 was the introduction of the ‘Maxi Case’. Still measuring 40mm in diameter, the Oyster case was made slightly squarer, with thicker lugs and a chunkier overall profile. The changes were subtle but are immediately obvious when compared side-by-side with a previous generation Submariner. This new case style was also first introduced on the 50th anniversary GMT-Master II mentioned above and was Rolex’s solution to the ‘big’ watch trend, which was gaining momentum at the time. The result is a bulkier, more masculine watch that is still very wearable and comfortable on the wrist.
These models also mark the widespread adoption of the ‘Maxi Dial’, which if you recall made its debut into the collection on the Rolex Kermit in 2003. This style of dial has larger lume plots and thicker hands for better legibility. Some argue that the combination of these two is a better balance than the larger style dial on the Kermit with the slimmer style case. Others say the opposite. Whatever your opinion, it seems these design elements are here to stay. (Unless Rolex unveils something very unexpected on 1st September – like a 42mm case for the Submariner…)
A newer Glidelock clasp also debuted on these solid gold versions of the Submariner Date, allowing the wearer to adjust the length up to 5mm without the use of tools. Rolex has since improved on this significantly and an on the latest versions you can expand the band to about 20mm in 2mm increments. Inside remains the same, chronometer-certified, self-winding manufacture calibre 3135 from the previous generation.
Ref. 116613LN & 116613LB
Almost entirely identical to the full gold models just above, Rolex launched a year later the two-tone “Rolesor” version of the Submariner Date. Technically, no differences. The Rolesor Submariner Date is available in two versions, both mixing stainless steel with 18k yellow gold (for the bezel, the crown and bracelet’s centre links). The first one is the 116613LN, with a black dial and bezel. The second model is the 116613LB, with a blue dial and bezel.
Ref. 116610LN & Ref. 116610LV
It would be another two years before Rolex came with the steel version of the revised Submariner Date. And again, the brand would have a colourful surprise up its sleeve. Like the solid gold versions, the Ref. 116610LN features a ‘Super Case’ and ‘Maxi Dial’ configuration, framed by a Cerachrom bezel. It also uses the traditional black-on-black colour scheme that has defined the model since the very beginning.
At the same, Rolex also unveiled an unofficial successor to the Rolex Kermit. And as with the 50th-anniversary model, the Ref. 116610LV features a green bezel. Although this time crafted from shiny, fade-proof ceramic. But here Rolex took things a step further, giving its new creation a matching green dial. Marking the first time this colour had been used in the Submariner collection, it literally set the watch world on fire. Curiously though, this new green on green Submariner did not mark any special occasion or milestone. It was just another example of Rolex doing whatever the heck Rolex feels like doing.
A new steel Rolex sports watch generally means a new nickname, and this model was no exception. The striking colour, in combination with the chunkier proportions of the ‘Maxi Case’, means the Ref. 116610LV is now better known as the “Hulk”. Which I’m sure you’ll agree, sounds a lot more appealing than “Smurf”. Exceptionally popular, the Rolex Hulk has become even more sought after in recent months as speculation mounts that Rolex is planning to discontinue it this year in advance of the 70th anniversary of the Submariner in 2023. Whether that happens or not remains to be seen.
Ref. 114060
As with the previous generation, Rolex didn’t update the Submariner at the same time as the Submariner Date. Instead, the 14060M was superseded two years later in 2012 by the 114060. As you would expect, this model is virtually identical to the Ref. 116610LN. Meaning same case, ceramic bezel insert, dial configuration (with the exception of the date window, of course), and depth rating.
The main difference between the two models, therefore, is found inside the case. The Ref. 114060 is powered by the calibre 3130, introduced in the 14060M around 1999. Unlike with the previous generation though, all Ref. 114060 models are certified as ‘Superlative Chronometers’. And on the contrary of the Submariner Date, the Ref. 114060 is available in only one configuration, in steel with a black dial and black bezel – thus being the most classical, slightly more instrumental version of Rolex’s diver’s watch.
The Current line-up
In a glance, here’s the current Rolex Submariner collection, as offered by the brand in early 2020:
Submariner 114060 – no-date steel, black dial, black bezel
Submariner Date 116610LN – steel, black dial, black bezel
Submariner Date 116610LV – steel, black dial, green bezel
Submariner Date 116613LN – Rolesor (yellow gold and steel), black dial, black bezel
Submariner Date 116613LB – Rolesor (yellow gold and steel), blue dial, blue bezel
Submariner Date 116618LN – Yellow gold, black dial, black bezel
Submariner Date 116618LB – Yellow gold, blue dial, blue bezel
Submariner Date 116619LB – white gold, blue dial, blue bezel
We hope you have enjoyed our four-part, in-depth look at the history and evolution of the Rolex Submariner. If you missed any of the previous instalments, here are links to:
Part 1, The Early References
Part 2, The 55XX Generation and Date 1680
Part 3, The 5-digit Series
Part 4, The Modern Ceramic Models
As always, we welcome all feedback in the comments, and please don’t hesitate to let us know if we’ve missed something worthy of inclusion.
Photos: Monochrome, Xupes, The Watch Club, Rolex
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