#tales of zestiria spoilers
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finally picked up tales of zestiria again and
a) I must have looked away for 1 (one) second and now I'm like ??? at what happened with Dezel? His boyfriend became the Hellion I guess? but how was that his fault?
b) OMG YES ZAVEID MY ABSOLUTE FAVOURITE SLUT FROM THE SECOND HE APPEARED WAY BACK IS GONNA JOIN ME???
I mean I'm sorry Dezel died that's sad, but I guess there really is always a silver lining
#tales of zestiria#dezel#zaveid#he's such a manwhore you can just tell#give me fic where he teaches sorey/mikleo how to fuck thank you very much#tales of zestiria spoilers
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Talestober 2023 Day 26: Starcrossed
Mikleo walks before me, closer to the way he looked when we parted, but with a little extra hair spilling past his chin to rest above his shoulders. He strides through blades of waist-high grass, illuminated only by a silver crescent moon. There is no one around, no path, no familiar landmark in sight, yet his eyes do not leave the vast expanse of stars shining above. It seems like he's using them to navigate.
It's comforting to me, to know that the same stars I departed under on my final night in Lastonbell are still here to guide my friend in my place. But Mikleo's expression holds no wonderment of their beauty, nor joy in their familiarity. His eyes are filled with longing and loneliness, as if the endless ribbon of stars he looks upon is only an empty void. In a whisper as soft as the breeze in the grass, his lips utter one word:
"Sorey..."
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Epileo angst is the best angst
#talestober#mikleo#tales of zestiria spoilers#fan fic#stealing from my innominat fic again it's part of the earthen historia flashback from yesterday#i had so many Emotions working on this#sadness over the whole journey's end scene gender envy bc Mikleo is so pretty omg#rage because my laptop crashed and deleted a handful of layers >:(#remember to backup your work kids
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chibi comms!!! thank u to everyone who commissioned!!!!!
#azran legacy spoilers#layton series#professor layton#jean descole#descole#emmy altava#azran legacy#professor layton fanart#layton#hershel layton#tales of series#tales of zestiria#dezerose#dezel#dezel x rose#oc x cc#oc x canon#hong lu#limbus hong lu#limbus company#rill boismortier#black clover#clive dove#tony barde#arianna barde#professor layton and the last specter#last specter#s68l
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wait. wait. wait.
Maybe it’s because I skipped the intro most of the time and never really paid that much attention, but that last screenshot here.
That’s the Earth Armatus. AKA Edna... and they’re headed towards a dragon. I could rewatch it but maybe someone knows off-hand. Is that dragon who I think it is or... is this a completely unrelated dragon?
#tales of zestiria#tales of zesteria spoilers#toz#armatus#tales of series#tales of games#tales of#tales games#tales series#bamco#bandai namco#iris gems
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(Submission)
"I promise — I promise that I'll show you a smile."
"Then I promise too — to be the one who'll make you smile."
Brother and Sister’s Promise – Tales of the Rays
Pairing name: Edna/Eizen or Earthcest (also アイエド or エドアイ)
Series: "Tales of"
Canon: No.
Spoilers: Lategame spoilers for Tales of Zestiria and Tales of Berseria, as well as up to the very last chapter of Zestiria the Cross.
Eizen: “Other malakhim were born there, but I never felt like they were my family. But something—I don’t know what—was different with her. If she was sad, I’d feel sad. And if I was happy, she’d be happy, too. She can be... abrasive, but when she smiles, it’s like nothing else. I swore to myself that whatever happened, I would protect her.”
1. Introduction
Tales of Zestiria was a J-RPG released for the 20th anniversary of the Tales of series on PS3, PS4, and Steam (international exclusive). It followed the story of a fantasy world called Glenwood, which had been plunged into a nigh-incomprehensible state of chaos. The high level of malevolence was ravaging the world with mysterious illnesses and abnormal climate changes, making humanity struggle with crop deaths, famine, and starvation. This was the context in which Sorey, the protagonist of the story, found himself in. He then had the final task, as the new Shepherd, of quelling the very source of malevolence: the Lord of Calamity.
This release was later followed by Tales of Berseria a year later, signaling the end of the 20th anniversary’s celebrations and also available for PS3 (Japan exclusive), PS4, and Steam (international exclusive). The land of Desolation—the same Glenwood but with a different name—a thousand years prior to Zestiria showed to be just as chaotic. And, if Zestiria accompanied the Shepherd in his journey against the Lord of Calamity of his era, Berseria accompanied the Lord of Calamity against the Shepherd of her time: Velvet Crowe set off on a personal journey of revenge, while (not very willingly sometimes) picking up a few companions on the way.
2. The characters
2.1. Edna
Edna: “If you really wanted to take me with you, you should have just dragged me kicking and screaming. ‘Let’s go hunt legends, my lady?’ ‘My noble heart would not deceive thee?’ That went out of fashion a few hundred years ago.” – Mounting Terror (Main Story) - Tales of Zestiria
The choice of entering the world for the sake of saving her brother
If you play the games in release order, you get to meet Edna in Tales of Zestiria first, an earth seraph living by herself in Rayfalke Spiritcrest, a mountain surrounded by legends about dragons. Seraphim (also called malakhim) are beings akin to fantastic spirits with elemental affinities whose forms are determined by their souls. They can live for thousands of years and are invisible to most of the population, which means humanity has stopped believing in their existence.
During his journey, Sorey finds himself with no way to access his next destination, Marlind: the bridge has been washed away. Advised by his Prime Lord Lailah, he decides to find an earth seraph that lives close to help with its restoration.
Sorey soon realizes that Edna’s very different from other seraphim he knows: she’s not like Mikleo, who dreams of human and seraphim coexistence like he does; she’s not like Lailah, who’s been the Prime Lord of other Shepherds before him; she’s not like Uno either, who's accepted to become Ladylake’s Lord of the Land and keeps malevolence at bay with his blessing. If anything, Edna’s feelings towards humans are similar to those of the Elysian seraphim you talk to at the start of the game, when their homeland is suddenly visited by the princess knight Alisha.
Edna: “I despise earth-dwellers. Self-centered, emotional... But when they need something, it’s ‘Oh dear seraphim, heed my prayer!’ Heed this, morons.”
Edna: “And besides... I can’t leave my brother as he is right now.” – Mounting Terror (Main Story) - Tales of Zestiria
Edna has a sharp tongue and doesn’t hesitate to speak her mind, shocking people thanks to the contrast with her small and cute appearance. Bitterly, she informs them that the famous dragon from the mountain is actually her big brother and only family Eizen. This is the form that seraphim take after absorbing too much malevolence, which reduces them to mindless monsters.
Edna refuses to move away despite the danger Eizen means to her now. Sorey and Mikleo ask her about her plans, and Edna’s voice soon falters, stuttering: she wants to save her brother, but hasn’t found a way to do that yet. Hearing that, and despite being told this is impossible, Sorey promises Edna to turn Eizen back to normal with the Shepherd’s powers of purification. Edna is reluctant to believe him, asking them to leave her alone.
Eventually, and moved by Sorey’s words and actions, Edna accepts to become his Sub Lord with the condition that they find a way to cure her brother’s condition.
Edna: “Promise me something. Promise me that we��ll find some way to save Eizen. (...) Now then, take me with you. To the outside world.” – Mounting Terror (Main Story) - Tales of Zestiria
2.2. Eizen
Eizen: “Who cares? If I gave a damn about other peoples’ feelings, I wouldn’t be a pirate.” – An Angry Letter (Skit) - Tales of Berseria
To live and die as your own self
At one point in her journey, Velvet’s group is intercepted in the middle of the sea by the Van Eltia, a famous pirate ship belonging to none other than the Aifread crew.
Stopping on land and ready for battle, the group is surprised: it’s rare to see a free malak roaming around, but even more to see a malak that is also a pirate. And yet, their opponent is clearly one: he can cast malak artes.
Having taken the leadership of the Van Eltia in the absence of the captain, the malak Eizen offers Velvet and her group a deal: only by joining forces do they have a chance to pass through the Gate of Vortigern, the Sea Gate Fortress that controls the passage up ahead.
After weighing all possibilities, albeit distrustful for several reasons, Velvet accepts.
Eizen: “There’s something I should tell you first. I bring ill fortune to all those around me. The ‘Reaper’s Curse’. (...) If you join up with me, I can’t guarantee your safety.” – Sailing With The Reaper (Main Story) - Tales of Berseria
Edna’s dislike of humans is more than clear since the very moment you meet her in Zestiria, but she never makes an actual statement as to why: whether this attitude is related to Eizen leaving her behind to travel around with humans, to his transformation into a dragon, to a general dissatisfaction born out of having watched humanity’s wrongdoings for centuries, or to something else entirely, is unclear.
Eizen, on the other hand, openly enjoys his life among humans. By the point you meet him, he has accepted the threat they possess to his life (malakhim don’t produce the malevolence that eventually will turn him into a dragon, but humans do), as well as their differences. He navigates the seas alongside his crew with the goal of finding and rescuing their captain, who was captured by the Abbey, and creating a map of the whole world that includes the mysterious far continent.
3. Edna and Eizen’s relationship through the story
Tales of the Rays: Edna’s third skit, Time Spent Together (translation by justlol)
Velvet: “Weird sister you’ve got.”
Eizen: “You don’t know the half of it. A girl weird enough to want to live alongside the reaper... No matter the cost.” – I Am Calamity (Main Story) - Tales of Berseria
Due to Eizen’s transformation into a dragon, most of their relationship in Zestiria and the references to it are left to whatever Edna is willing to share, as well as a few non-verbal cues.
Certainty, at Last (Main Story) - Tales of Zestiria
According to her words, Eizen would try to bribe her and make up for his absence with souvenirs: old artifacts, ribbons, strange charms, sweets, and other various things. She’s however not always willing to speak about him, sometimes cutting the conversation short and hiding under her umbrella so no one can see her being vulnerable. At one point, another character (Zaveid) reveals to her that her brother knew he had little left and asked him to kill him once he turned into a dragon, making Edna lose her characteristic cool and stoic composure.
Edna: “Huh?”
Edna: “What does that even mean?! That’s so selfish of him!”
Edna: “Leaving on a journey without me! Becoming a dragon without telling me! Didn’t he even think about how lonely I’d be without him?!” – Siblings (Sub-Event) - Tales of Zestiria
Edna routinely leaves flowers at the small wayside shrine in the base of the mountain she lives in, a gesture in memory for those humans her brother keeps eating, though she tries to take importance off this fact. She also took on an oath sometime before the game, a type of arte that allows you to expand your powers so long as you can pay the costs, to prevent Eizen from leaving the mountain and hurting even more people.
The situation is less bleak however when it comes to Eizen’s side in Berseria, though the relationship is not without its troubles.
Edna’s existence is revealed for the first time when a major antagonist uses her illusion* against Eizen, sparking the party’s curiosity.
The Dissonance of the Wind and the Waves (Main Story) - Tales of Berseria
*It didn’t make it into the final product, but this illusion of Edna would have also approached Eizen by saying “You finally broke your curse. Now we can finally be together.”
Velvet: “The umbrella girl... That illusion made Eizen hesitate.”
Velvet: “She must be really important to him.”
Magilou: “Indeed. It must be a deep, knotty relationship!”
Rokurou: “Come on, now.”
Eleanor: “Like... A wife he wants to leave but he can never let go? Or a lover from whom he can’t move on?” – The Girl With The Umbrella (skit) - Tales of Berseria
Sometime after this incident, the party finds a fancy letter written in cute stationery. Perplexed about it and not recognizing the name that signed it, they leave to find Eizen and ask him about it, who seems to be busy about something.
White Turtlez: “Nowz about getting’ that pot wrapped, I’z gotz this new sunflower print. How’z that sound?”
Eizen: “Hmm... Yeah, that one’s cute enough. Let’s go with that.”
Rokurou: “Did... Did he just say ‘cute’?” – Eizen’s Letter (skit) - Tales of Berseria
Eizen, who recognizes the letter and only then realizes he has dropped it, quickly snatches it away. With a suspicious look, he asks them time and time again if they really, really, didn’t read it.
After this exchange, part of the group remembers the mysterious girl with the umbrella and once again assume that, due to the way Eizen is acting and his secretiveness, the recipient must be his lover.
Laphicet: “Was he sending a gift to someone? And with a letter, too...”
Rokurou: “Gotta be a ladyfriend, that’s for sure.”
Laphicet: “You think...? Either way, that letter was really polite... And did you see that penmanship?”
Rokurou: “Yeah, I didn’t know ol’ Reeps had it in him.”
Eizen: “I can hear you two, you know.” – Eizen’s Letter (skit) - Tales of Berseria
Eizen doesn’t take kindly to being gossiped about, giving both Rokurou and Laphicet a small sample of his fists. This, however, doesn’t seem to deter any of them.
Rokurou: “It was serious stuff. Whoever it is must be important to him. A lover, maybe?”
Laphicet: “Eizen’s lover?”
Rokurou: “A child wouldn’t be happy with that pot, and a man wouldn’t want it wrapped up so pretty.”
Rokurou: “A young woman with Eizen’s tastes, then... He’d be bound to fall for a miraculous match like that, right?”
Laphicet: “I don’t know. I bet she’s that girl with the umbrella.” – Who Was The Letter For? (skit) - Tales of Berseria
It’s not until later that Eizen overhears them again and finally clears their misunderstanding up: he’s exchanging letters with his sister in a mostly one-sided conversation due to, according to him, Edna wanting to show she disapproves of his actions. It turns out that the curse he has warned the party several times in the past about is also the main reason they live apart.
Eleanor: “That insect daemon was a bit of a surprise, but I still think this ‘curse’ business is overblown.”
Eizen: “I can count on one hand how many have survived more than three years at my side. If you’re not careful, you might wind up as Corpse Number 50.” – The Dissonance of the Wind and the Waves (Main Story) - Tales of Berseria
Eizen left Edna behind to travel around the world in search of a cure for his curse. However, meeting Van Aifread and the rest of the Van Eltia crew made him realize he had found his way of life instead: even if one day he happened to find a way to break the curse, he couldn’t simply return to his former secluded life in the mountain.
This ‘Reaper’s curse’ is actually Eizen’s innate blessing as a malak, much like the Lords of the Land granted their blessings to cities in Tales of Zestiria. The blessings of earth malakhim are usually about growth, life, and support; In Eizen’s case, its intended effect is supposed to be that of providing acceptable trials to incite said growth.
Unfortunately, his sister was the one who bore the brunt of it, much to Eizen’s dismay who couldn’t understand why so many unlucky things happened: terrible accidents, daemons that attacked them, dragons that tried to kidnap her,…
Eizen: “But one time when I was baking them, the oven suddenly spewed fire out and badly burned my sister.”
Eizen: “It was all my fault, and stupid, clueless me didn’t even know why at the time.”
Eizen: “Crazy thing is... after I did what I could for her burns and put her to bed, she told me she wanted to eat the palmiers I’d made.”
Eizen: “They were burned to a crisp, but she ate those pastries like nothing was wrong, then she smiled and told me to keep on making them.” – Palmier Memories (skit) - Tales of Berseria
At one point in the past Eizen finally realized that his sister wasn’t just prone to illness and injury: the cause behind her suffering had been him all along.
Velvet: “He just wanted to do something for his sister, only to be confronted by how bad his curse is...”
Laphicet: “That’d be really hard to deal with...”
Eleanor: “She must realize by now what’s going on with Eizen, right?”
Magilou: “Maybe she thought that he’d leave if she ever let on that she knew...”
Rokurou: “And he left because he thought he could spare her from learning the truth...” – Palmier Memories (skit) - Tales of Berseria
Edna: “I suppose my blessing would be ‘perfect health’”.
Rose: “You? Really? That’d be odd.”
Edna: “Not really. I've been hit by lightning on multiple occasions...”
Edna: “Tumbled off the peak of Rayfalke, gotten caught in an enormous landslide...”
Edna: “Stubbed my pinky toe on the edge of the dresser, gotten a tiny fish bone stuck in my throat...”
Edna: “And yet, here I am. Safe and sound.”
Rose: “Holy crap! Well, okay, some of that was just regular crap, but still, whoa!”
Sorey: “You really are lucky, Edna.”
Edna: “To a bizarre extent, even.”
Edna: “But it’s how I survived being near my brother even after he had turned into a dragon.” – Edna The Invincible (skit) - Tales of Zestiria
At one point during Berseria, Eizen starts receiving unsigned and quite aggressive letters: the owner of the letters, the normin Phoenix, eventually reveals himself and confronts Eizen on the prison island Titania about his relationship with Edna. After spying on her and watching what was happening, he could not help himself: he had to do something about it.
Eleanor: “A brother writing letters knowing he’ll never get a reply. And a sister waiting for a brother she knows will never come home...”
Velvet: “You two make it so damn complicated. Just talk it out face to face and make up already. It’s not that hard.”
Eizen: “......”
Velvet: “At least the person you care about is still alive!” – No Reply (skit) - Tales of Berseria
Eizen previously claimed that Edna wouldn’t answer his letters as a way to show her disapproval, but it turns out that Edna has been sitting on mountains of unsent letters that she often cries over. It’s hinted but not confirmed that this is related to back when, shortly after Eizen left her, she sent him a letter saying that she wanted to be with him no matter how dangerous it could get that she didn’t get a favorable response to.
Phoenix: “Just what is it that you’re communicating with the superficial scrawlings and shoddy baubles you send her?”
Laphicet: “He’s trying to atone—”
Phoenix: “Don’t be absurd!”
Phoenix: “Which is the real you? The considerate brother who worries for his sister? Or the man who consorts with lowlife scum and pirates?!” –Joyful Nor Doll (Sub-Event) - Tales of Berseria
After their fight, Eizen finally sends Edna a letter with his real thoughts and feelings. He actually had written it before this event, but never could bring himself to send it.
Edna’s answer, proof of them starting to mend their relationship, quickly threatens to bring Eizen to tears.
Eizen: “Ungh...”
Rokurou: “Hey, are you okay? What does it say?”
Eizen: “I can’t read it right now... One of you do it.”
Laphicet: “O-Okay...”
Laphicet: “‘Dear brother, I got your letter. Not sure why it was so tattered.”
Laphicet: “I’m glad that you were able to tell me how you really feel, even though it was beyond obvious by now.”
Laphicet: “Your clear descriptions of the self-defense malak artes allowed me to master them quickly, despite your terrible grammar.”
Laphicet: “As weird as it feels writing this to a pirate... Good luck with your work. And I know how to keep a secret.”
Laphicet: “So please keep writing me letters. My life doesn’t revolve around them, but I do enjoy hearing from you.”
Laphicet: “I can’t see the oceans you sail from my perch here on the mountain, but I’m thinking of you and praying for your safety. And I want you to know I’m doing fine.’”
Eizen: “Ungh...”
Magilou: “Aaah, looks like she’s just as roundabout and stubborn as her brother! It must run in the family.” – Dear Brother (skit) - Tales of Berseria
4. The ship
Tales of the Rays: Joyful Nor Dolls (Event)
4.1. Trivia and Tropes
“Sibling relationships outlast marriages, survive the death of parents, resurface after quarrels that would sink any friendship. They flourish in a thousand incarnations of closeness and distance, warmth, loyalty and distrust.” –Erica E. Goode
Edna and Eizen live apart, so they don’t get to interact much directly in either Berseria or Zestiria. However, the print they have left on each other is indelible, a love and devotion expanding through space and time for centuries and even thousands of years. It’s implied that Sorey reminding Edna of her brother influences their relationship, and the same thing seems to happen with Kamoana and Laphicet for Eizen.
“No. Humans don’t have true names.”
“Hey, that’s not fair! Malakhim are so lucky.”
“Your name came into your mother’s mind the same way. ‘Kamoana’ is already your true name.”
Kamoana frowned and fell silent for a while. Eizen looked at her kindly, as if she was his own sister, and finally spoke.
“Don’t think too hard about it. As long as you remember your name ‘Kamoana,’ your mom is always with you.” –Tales of Berseria Official World Guidance Book: 'True Name' (translation by Caphi)
Rose: “Didn’t you guys live together?”
Edna: “My brother’s adventure-crazy, like a certain someone I know. He’s always been traveling around.” (...)
Rose: “I see. Was your brother like Sorey?”
Edna: “Maybe.” –Edna Talks About Her Brother (skit) - Tales of Zestiria
The most obvious argument in favor of Edna/Eizen is the context in which they are introduced. Malakhim aren’t humans, and therefore they don’t have blood families. The vast majority of them, including Edna and Eizen, are born from earthpulse points, flows of natural force that ordinary humans can’t see. But even for the very few seraphim that happen to be reincarnations from living beings, they usually don’t keep any memories of their past lives, and having been related in a past life doesn’t grant them any kind of innate and special connection in their next one.
No other pair of malakhim gets what Edna and Eizen experienced upon meeting each other. In Berseria, a mother and son with tragic deaths were reincarnated into malakhim, and neither of them felt their souls pulling towards each other, nor were their moods synchronized, nor experienced anything like what Edna and Eizen do exhibit. Even though they were reincarnated at the same time and appear side by side, they do not recognize each other.
Edna and Eizen’s meeting is an scenario often written as romantically charged in media. If Eizen didn’t say that all of these signs were telling him that Edna was his little sister, including that they somehow gifted each other hand-made matching pendants in the very same day without having said a word to the other before, it’d be very easy to interpret it as the fated meeting between two soulmates instead.
My Sister Is Off-Limits:
Edna: “Don’t try and weasel your way out of this. You said there was something you had to settle with my brother.”
Zaveid: “That’s all there is to it, really. There’s just something between us we need to settle.”
Edna: “And that ‘something’ is?”
Zaveid: “I told him ‘Please let me marry your little sister!’ and he punched me.”
Edna: “Don’t lie.”
Zaveid: “Oh come on. He’d totally do something like that!”
Edna: “Fine. Don’t tell me then.”
Zaveid: *now left alone* “No wonder he’s worried about her all the time.” – A Promise Between Men (Skit) - Tales of Zestiria
Overprotectiveness, jealousy, possessiveness,... Eizen not only keeps his relationship with Edna hidden from the party through a good part of the game, while banning the pirate crew from speaking about it: he also hates the idea of other people meeting her. Of other men meeting her, to be more exact.
Benwick: “‘Touch my sister, and I’ll kill you.’ Right? Sheesh, you say that to EVERY guy you meet.”
Velvet: “Awfully protective.”
Eizen: “Nah, just obsessed.”
Benwick: “That’s even worse!” – I Am Calamity (Main Story) - Tales of Berseria
No man is spared, including Aifread whom Eizen holds in high regards, and the very young malak that accompanies them.
Finally, Benwick spoke up.
“I-I’ve just only joined the crew.” His eyes were locked on Eizen, and his voice trembled as it worked into a shout. “I want to have more adventures! So please…”
“Leave it to me.”
A flame sparked to life in the malak’s breast.
“Trust in Eizen,” Aifread said. “His only faults are an annoying attention to detail, and the fact that he won’t let me meet his cute sister.” –Tales of Berseria Special Collector’s Edition Novella: A Witch’s Tale, A World Full Of Daemons
His “awful overprotection” (or self-admitted obsession) is also sometimes used by other characters to tease him.
Eleanor: “Are you suggesting that Eizen’s sister wrote these letters? I mean, they’re certainly unusual, but...”
Eizen: “My sister wouldn’t write something like this.”
Magilou: “Then maybe it’s someone who’s spending a lot of time around her... Like, oh, a man whose shoulder she cries on?”
Eizen: “Damnation, Magilou! My sister doesn’t have any guy clinging onto her! Do you know something I don’t? Prove it! Bring him here right now!”
Eleanor: “Calm down, Eizen! No one’s saying that! – A Very Angry Letter (skit) - Tales of Berseria
Laphicet: “Is that her in the picture?”
Eizen: “Yeah... It’s a self-portrait she drew for me on the day I left home.”
Velvet: “Did you draw her a picture of yourself?”
Eizen: “No... I don’t exactly have an artistic side.”
Eleanor: “Well, I’m sure that if you looked inside her pendant, you’d find a portrait of the person who matters most to her.”
Eizen: “I hope so...”
Magilou: “Yeah, and it would be nice if it was you.”
Eizen: *staring with eyes that could kill* – Matching Charms (skit) - Tales of Berseria
Brother Complex:
Edna’s whole motivation and goal in the Zestiria game was always her brother; the Zestiria anime, however, goes a bit further with it.
The anime is a reimagination of the game’s events rather than an actual adaptation, hence why it’s not recommendable to start with it. But, for much needed context, this anime ends with Eizen’s slow recovery, being able to understand what’s happening around him and even speaking short sentences. The implication is that he will eventually return to his normal form.
With the first of the BD boxes for the anime came a Drama CD consisting of a small retelling of it, with the girls of the party having a fun time together as they talk about what has happened. At one point, Lailah asks Edna who is the one in the party that she likes. Edna answers that said person is actually her brother.
Theme Naming:
In Zestiria, if you interact with a particular Discovery Point in Aifread’s Hunting Grounds, you can trigger a skit in which Edna mentions Eizen named her after the red orchids you just saw (Edna Stamperland).
“And then, our door just swung open. A spring wind was blowing in, a warm and gentle wind.”
It was like it was calling him. He took her and walked and walked, not knowing where or how far, until finally, they emerged from a dark forest into a shimmering clearing.
“She stopped crying and smiled the sweetest, most innocent smile, and just like that, all at once, the entire field was covered in bright red flowers.”
Kamoana was smiling too. “Wow!”
Eizen nodded. “The flowers vanished soon after, but I still remember how strong and vivid their color looked, and I thought that when she grew up, she needed to wear one. And then I heard her voice in my mind. ‘I want to grow up fast.’ I thought, what a precocious little squirt. But that’s just what she was.
Hephsin Yulind — “Edna, the early bloomer.” But that name was only for Eizen to know. –Tales of Berseria Official World Guidance Book: 'True Name' (translation by Caphi)
Red orchids can be gifted as a confession of love and, in Japanese flower language, can also be read as “happiness that comes in flying” 「幸せが飛んでくる」and “true love” 「純粋な愛」; Coincidentally, when in a Zestiria the Cross bonus skit Lailah asks everyone to pick a flower, Edna chooses lily of the valley, a flower whose meaning is also “happiness will come again” 「再び幸せが訪れる」. All of them instantly understand that this happiness means that Edna will be reunited with Eizen.
Incest Subtext
Most of what Edna wears are Eizen’s gifts: the pendant hanging from her neck is handmade (the matching one she made for Eizen can be seen attached to his waistcoat), the boots and glove are hand-me-downs, the ribbons she uses are part of his souvenirs,... Even the headband seems to be his.
Tales of Zestiria - Menu
But that’s not all of it: In the Tales of Berseria Illustrations artbook, Minoru Iwamoto speaks about how he came up with the characters’ designs.
For Eizen he mentions that, for his clothes, the underlying theme is that of a wedding suit, because he had already drawn Edna’s to take on the appearance of a wedding dress and he wanted them to match. The dagger on the lapel of Eizen’s coat is thus inspired by the handkerchief grooms wear in the same place, and the ore bracelet is also inspired by a wedding ring.
Later, for the 25th anniversary of Tales of, a set of memory rings for several Tales characters were released, with Edna and Eizen being included. The rings are meant to represent the characters and their personal journeys, as well as their relationships and feelings.
Edna’s ring has motifs from her clothes such as her characteristic ribbons; Eizen’s ring has a small chain hanging from it that symbolizes the pendant Edna gifted him with once. The inner side of Edna’s ring has Rayfalke Spiritcrest engraved on it, while Eizen’s has the Van Eltia ship. Stacking Edna’s ring on top of Eizen’s forms the shape of a letter. As a small side note, the rings are also mentioned to go well as pair rings.
Relative Error
See the explanations above in the third point about the unknown woman Eizen was sending letters and gifts to, and the insistence of several characters that she and the illusion were the same woman and also Eizen’s secret lover.
Translation Mistakes
Even though Eizen was an important figure in Edna’s character arc in Zestiria, little was known about him outside of their relationship. It wasn’t until Berseria that more details about him started to get shared. That, eventually, included the reveal of his true name.
Besides the name they usually go with, all malakhim are bestowed a “true name” in the Ancient Tongue. These names are not to be shared lightly outside of pacts: in some circumstances it’s an expression of intimacy and vulnerability, a sign of trusting the other with their very lives; in others, it’s akin to a love confession. This name shows the seraphim’s raison d’être or that what makes them most themselves.
Before the American and European releases, a mistranslation of this true name was shared in social media that happened to mistake Eizen’s true name “Explorer Eizen” for “In Love Eizen”. Before it was corrected, fans quickly reacted to the news while assuming it could only be about Edna.
Roughly five years after this the next mainline entry in the series, Tales of Arise, was released. Ironically, and with Eizen available in said game as a cameo battle, a mistake in the English version that happened to turn this relationship official was again reported in different social media by several fans. It seemed to get fixed with a patch that was issued shortly after.
4.2 The appealing of the ship
Putting two fictional siblings together into an idealized, consensual romantic relationship can look strange, but the charm itself resides in that the relationship is indeed atypical from that of a classic romance.
Tales of Arise: Edna and Eizen’s cameo battle.
Though Eizen had already lived for roughly seven centuries before Edna was born, his life seems to have been unremarkable until then, having not even moved away from the place he was born; for Edna, Eizen has been a constant in her life, and she doesn’t know what it is to live without him. This is not a case of getting to know each other and going on dates, there is no classy “boy meets girl” type of story, and there’s no clean slate: they carry their previous relationship with them, knowing each other better than anyone else in the world for sometimes better and sometimes worse.
“Blood relationships are the only relationships we have where people want us exactly as we are. To a child, the daddy who affirms everything about her is her prince and the world itself. So the words, ‘When I grow up, I’m going to marry Daddy’ mean the same thing as ‘I’m going to make the whole world mine.’” –Kunihiko Ikuhara
It might not be in their blood, but it’s still seared deep within them. They don’t ever stop (can’t stop) being brother and sister, they can’t just walk away from each other and move on with their lives. Even if they happened to cut all contact, they would still be family, and this is actually quite proved through their relationship: even though Edna and Eizen spent so much of their lives physically separated, their hearts stayed together.
Tales of Crestoria, Eizen and Edna’s SSR Units.
“I learned love as taxidermy, the careful art of keeping alive a dead thing.” –Blythe Baird
Edna dedicates several centuries of her life to watch over Eizen, trying to reduce the harm he causes and never leaving the mountain until Sorey appears. Her love is unconditional, holding on and enduring despite the pain and sorrow. At one point of Berseria Eizen compares her to a cat because of how spoiled they can act, but the way Edna acts after he has become a mindless dragon is more akin to a dog: she remains loyal until the very end, waiting for him for endless centuries.
Edna: “A monster who’s devoured countless humans and seraphim alike. He’s so far gone he doesn’t even recognize me anymore.”
Edna: “But I kept holding on. I just couldn’t give up on the possibility of him turning back to the way he was.” – Siblings (Sub-Event) - Tales of Zestiria
Going by the way Edna appears in Melchior’s illusion, being pulled from Eizen’s memories, she doesn’t change a bit in over a thousand years except by her choice to wear Eizen’s boots and one of his gloves after fitting them. Seraphim can change their appearances as they desire to an extent, and this is also tied to their peak of strength, yet Edna refuses change as if wanting to hold onto her place in the world as “Eizen’s little sister”.
Working under the belief that there was nothing else he could realistically do against his fate, and as if knowing how far his sister could go, Eizen uses the remainder of his life to mitigate the effects his death will have on Edna. He asks Phoenix to watch over Edna and protect her from all kinds of danger, including himself as a dragon; He also asks Zaveid to kill him once he becomes a dragon so she won’t hurt for him.
Rose: “Oh, I get it. Edna’s brother gave Phoenix to her as a memento.”
Mikleo: “So then Eizen asked him to use his normin powers to protect Edna from all threats.”
Sorey: “Including Eizen himself.” – Phoenix (Sub-Event) - Tales of Zestiria
Zaveid: “‘When I become a dragon, kill me.’”
Zaveid: “‘I don’t want Edna to suffer for it.’” – Siblings (Sub-Event) - Tales of Zestiria
It’s also very telling that the one successful illusion against Eizen is the one made to Edna’s likeness. Eizen has an inkling that Aifread isn’t real, putting him at test and then confirming it so; He also recognizes something isn’t quite right in the fake Aball Velvet is enveloped with in a different part of the game. And yet, it’s Edna appearing in front of him what actually affects him, and it’s also only when Zaveid shoots the illusion down that he can break out of the spell.
Velvet: “Magilou… Are there artes that let the caster manipulate dreams?”
Eleanor: “Huh? Dreams? Why?”
Magilou: “There is, yes. An arte that requires a certain type of malak. It envelops you in a fog and reads your regrets, then traps you in a happy dream.” – A Fragment Of Heaven (Main Story) - Tales of Berseria
Magilou: “Let’s say you know your target’s innermost desires. You simply conjure the right illusion. Show them what would push their buttons in just the right way.”
Laphicet: “Ahh… If you can create an illusion of something someone really wants, you can control them.”
Magilou: “Exactly. You can force a powerful burden upon your target’s psyche… Until their spirit breaks, that is.”
Laphicet: “What happens when they break?”
Magilou: “Depends on the target. They might become an empty shell; They might go wild with desire… Eeny, teeny, spiny, crow…” – An Arte to Control Daemons (skit) - Tales of Berseria
Though they are not humans and therefore not bound to their rules, Edna and Eizen’s relationship is still incredibly star-crossed, making the small time they get to have together especially precious. In the hypothetical case that Eizen found a cure for the curse, an acceptable one that didn’t trample on his morals like eating the heart of a white-horned dragon was (or he came to understand and accept Edna staying by his side despite the danger), the world they live in can be cruel and unforgiving. If they happened to travel together rather than stay safe in the clean and free of malevolence Rayfalke, they would still be risking turning into dragons.
5. Ending thoughts
Tales of Arise: Edna and Eizen’s cameo battle
5.1. Guilt, malevolence, and will
Eizen: “As far as I’m concerned, my earth affinity and my Reaper’s Curse aren’t much different, in that they’ve both shackled me since I came into being.” – Eizen And The Sea (skit) - Tales of Berseria
Eizen already carries a lot of guilt just about physically existing close to Edna, due to hurting her with his curse whenever she’s within his domain. With guilt and shame being often the bread and butter of sibling ships, that is something that is at least guaranteed.
It’s well documented in both Zestiria and Berseria that malevolence influences not only malakhim’s bodies, but also the state of their minds and their emotions. With Eizen progressively turning into a dragon, it’s not difficult to imagine his feelings for Edna getting twisted the more malevolence gets to him.
Eizen: “My wheel is mine to hold. If I’m not the one steering the ship, then I’m not truly alive.” – Fortress Under Fire (Main Story) - Tales of Berseria
Eizen’s distaste towards the Abbey goes back, long before Aifread is kidnapped, because the way they subjugate the malakhim’s wills goes against his principles. He believes that you should always be grasping the wheel of your life, otherwise you might as well be dead. For obvious reasons, this belief is also tied to his later downfall as a dragon.
Tales of Asteria’s Fifth Arc
Eizen spends all his life and later impending death trying to gain control to compensate for his helplessness, the grief the curse has caused him and all the consequences it has had in his life. Even if in the present day he’s come to accept the curse as a part of himself that cannot be erased, a deep scarring was left by what he lost in the past: his life with his sister.
Magilou: “Physical wounds can heal. Emotional wounds never fully fade.” – Melchior’s Illussions (skit) - Tales of Berseria
You can’t help what you feel: you can only help what you do. Eizen’s self-loathing often makes itself apparent; holding very much non-familiar feelings for Edna, within this entire context, would not help matters. Even if, as mentioned earlier, by virtue of not being humans they might also not be bound to their taboos (though it is to note that Eizen spends a lot of time among humans, and might have picked up on things from them), it’s easy to see how Eizen would see it as a corruption of their bond and hate himself for it, pulling away further from Edna.
5.2. Sibling Complex
It has already been brought up earlier, but both Edna and Eizen clearly have a brother complex and a sister complex respectively. Often, characters like these get into romantic relationships yet end up finding the suitor lacking an unexplainable something, having idealized their sibling to an extent that can never be reached, which is another angle that would be interesting. That, or the partner not accepting that they have to be so close.
5.3. Perspectives
Much like back when the party discovers the self-called (and often pointed at by people as intimidating) Reaper writes letters in pretty stationery and wraps up his presents in flowery prints for his sister, or the way his voice softens when he talks about her, Edna also shows a sweeter side when she speaks to Eizen that she usually wouldn’t. There is a special vulnerability in their interactions, and it’s clear they let their guards down with each other, showing a part of them that nobody else will get to see.
Tales of Zestiria: The Cross (Finale)
It soon becomes apparent in Zestiria how miserable Edna feels because of what has happened to her brother, being extremely rare that she gets to smile and laugh from the bottom of her heart. With everything these two went through, you can’t help but cheer for them to be happily reunited, whatever form it might take.
5.4. What-ifs
Eizen: “Soon after I left, my sister wrote me a letter. She said, ‘I don’t care if it’s dangerous. I want to be with you.’”
Eizen: “Maybe the old me, once I realized there was no fixing this curse, would have gone home prepared to do everything in my power to protect her.”
Eizen: “But I’m not the old me. Haven’t been since I met Aifread and his crew.”
Eleanor: “I understand. You found your place on that ship. Even if you lifted the curse, you wouldn’t move back home...” – No Reply (skit) - Tales of Berseria
It was almost by accident that Eizen found his place in the world and the meaning of his true name. Had he never taken the Van Eltia as his vessel, he would have never met Aifread and the others, and thus would have eventually returned to Edna’s side.
In Zestiria, and before the war reaches its climax, you can find a seraphim couple in Aifread’s Hunting Grounds that asks you to leave them alone. This is the couple from the “The Lovers” Sub-Event, with one of them being a very recognizable character for Zestiria players: Tiamat.
A choice like this, rejecting everyone and everything while favoring a world for only the two of them, would mean a return to a past Edna is shown to mourn.
There’s more ship potential to talk about, some relevant information to themes in both games that I have omitted, and talk related to their appearances in crossover games. However, this is already long as it is, so it’s only right to end it here.
That said, if you got this far, thank you for reading! I hope I could catch your interest, even if it was only a little.
My thanks to @familyromantic as well, for giving me an excuse to ramble at length about these two. I have been meaning to sit down and make a decent write-up for years, but I never actually brought myself to do it. Now I did!
#submission#I'll be honest not everyday I get a whole ARTICLE in my submissions#a: not mine#a: mine#r: brosis#canon: no#tales#earthcest#eizen x edna#shipcest contest#tales of berseria#tales of zestiria#shipcest#sibcest#tales of series
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Warning! I will be blogging about my first Tales of Abyss playthrough here. If you don't want to see it or be flooded or smth, blacklist "sevi plays tales of the abyss"
@magicmetslogic get tagged!
Soooo started Tales of the Abyss now! (I kept thinking it's called Tales of Abyss, without the "the", RIP me) Must say, this immediately felt incredibly different of a premise to Vesperia (the only Tales I have finished til now) and Zestiria (which I... maybe barely passed the prologue, lol). I think a lot of that is because of Luke and his situation. Getting into that later on.
But! Let's start from the top.
Absolutely gorgeous opening for one, really loved it. I probably got spoilered without realizing it, but with no context, that's not terrible. I remain blissfully unaware!
It immediately felt a bit faster paced story-wise. A bit more emotionally taxing on the protagonist, too. To start, I open the game and get immediately met with red-headed, hot-headed Luke (who is fittingly spoken by Yuri Lowenthal, who voiced Tidus in FFX) and Ithink he's an upbeat headstrong guy - which he is but -
I barely leave his room to get thrown a skit immediately:
I hit the mental breaks when I read that because what. What. You just kept your kid inside like a pet or something?
I mean, in Vesperia, Estelle had a sheltered upbringing as well, and was certainly a bit on the naive side, but she at least was acutely aware of the world outside of the walls of her prison. Luke is not even given that, which you realize approximately two minutes into the game since his only contact to the outside world seems to be his swordfight trainer Van. I am absolutely flabbergasted. This is damaging to a kid!
(And no, this is no normal response to your kid getting kidnapped. Protecting him is one thing. Putting him on house arrest a whole other. I suspect it's not just a security thing but there is more going on here.)
And then next mental break: What the hell is Flynn Scifo doing here?
I'm joking, I'm joking. And yes I have been informed that technically, Flynn is a copy of Guy since Vespy came out later. But still. With my minimum knowledge of Tales, forgive me for immediately drawing connection to Versperia at every turn. And the likeness is startling! XD He seems to be a good guy that Guy (pft) so for now, I like the boy.
(Stop climbing outta windows like a thief though!)
Ah. Really glad I decided to explore the rooms a little. This is...
Well. I assume this was meant to be one of those anime-typical jokes of "haha, he's afraid of this or that" but... call me old-fashioned or a snowflake or whatever the correct term is but I don't think this is very funny. These two quite literally have him cornered, and he looks outright terrified of them. And instead of backing off - or Luke rescuing him - we just have to leave again? Uff. Don't like.
Never quite liked making fun of things others are afraid of, not even if it seems silly from outside.
... Oh wow. Luke is even more sheltered than I thought. This seems to be general, public knowledge, and he got nothing? Does he not get any kind of schooling while on house arrest?
From their reactions, this is not something he is supposed to know but forgot, but more like, nobody even told him. That's... okay. I seriously question his parents right now as well as Van for not teaching him even basics of the outside world.
(On the other hand, in a sense of dumbing it all down for a new player, this is quite genius. Given that Luke needs to be explained everything, so does the player learn at the same time. but still. Questionable decisions all around.)
Utterly. Questionable. Decisions.
Yes I'm already going full on protective mama bear mode on Luke. Give me a caged, sad kid who tries to put on a loud and confident facade and I immediately go "mine" XD
And now, for that faster pacing...
Ma'am I JUST finished the tutorial would you please refrain from killing me til I got to practice some more!
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Tales of zestiria spoilers?
.
I was scared that I would find tales of zestiria a bit boring cause I read some comments that people didn't like the game very much
But I'm LOVING it!!! I absolutely adore sorey and mikleo's interactions
I don't think I'm halfway through the game yet but I'm really into the story (I think it was obvious that Sorey was going to be the new shepherd but I like how it all happened)
Anyway tales of zestiria is one of my favourite games now!! (I hope to play other games from the "tales of")
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After more play hours I got the hang of the battle system and started enjoying the process way more. It's so flexible in customization department it's truly scary.
I didn't have to grind for levels but I DID grind for more gear and money to spend on fusions, so I guess there is that. Fusing gear is fun (I just like when number go up, okay?), but I still feel like there is not enough control over fusion results. Like, if I want to get fused gear with certain traits, I must open excel spreadsheet and calculate all combinations I need to do to get there. It's rarely possible to transfer them directly, which sucks when I have a cool trait on lover level gear and don't want to lose it to fusion, but that means that I either must fuse it several times with specific traits to get a higher level gear with my preferred trait, or leave it as it is and have it with lover base stats. This shit requires PhD in RPG, I swear. Persona fusion is easier than this.
I am literally a couple of hours away from the end, and so far the story is... complicated. Well, no, not really, it's actually very straightforward, but the way I feel about it is complicated.
So it is both a simple Good vs Evil story with a chosen one and an ensemble or colorful characters, and it's also an exploration on human nature, and what makes people do evil things. And while on paper it sounds great, the execution is kinda spotty. It's like the game wants us to think deeply about how everyone can be corrupted by pains and hardships we have to deal with, but also corruption must be solved by swinging a sword around and beating people up. Because, you know, vidja games.
And it also pairs up kinda cheesy sequences of main story where people overcome their differences and support each other to beat a big scary monster together with side stories of children bandits (who are war orphans) being murdered by henchmen of a scum of a human being, and even when those get put to sword, it doesn't really matter, because the children are dead and can never learn that they've been avenged, and the only thing you gained from this is more dead bodies.
And there is also the case of Malevolence itself.
So in this world Malevolence is a manifestation of negativity that turns people into monsters called hellions. It's both literal and metaphorical thing. In literal meaning it, as I said, turns people into monsters and makes them act evil (does it make them act? Not entirely sure). In metaphorical sense Malevolence can be read as people behaving monstrous when overcome with their circumstances, like extreme fear, anger, an addiction, greed, hatred, etc., and how a person might lose themselves in those situations and unable to control their actions anymore. Malevolence is built up and born out of negative feelings. BUT it is also true that malevolence can be born out of pure convictions, such as serving your country, as is the case with cardinal Forton: she turned into a hellion and was a big source of malevolence because she was doing what she believed must be done for the sake of her people. It's not entirely clear why such noble goal would create a hellion, it's speculated that she was battling some internal negative feelings about it, and that's why she got corrupted.
AND there is the case of the art collector who does evil shit (like murdering children) and absolutely believes in his goals and methods, and DOESN'T accumulate malevolence and so doesn't turn into a monster.
So it says to me that malevolence is not about good and bad, but internal struggle and, truly, feelings. And that means that an honest to god psychopath won't become a monster in the world of Zestiria, but a good hearted person with empathy very well might when pushed a little too hard.
Wow.
I... really don't know how I feel about that. I guess that also means that people turn into monsters when they start to perceive themselves as one? Like, they must be aware at least on some level that what they are doing is wrong and bad to start generating malevolence. That includes children, by the way, because they turn into hellions as well in this world.
And seraphs, who are basically a separate race of magic people, can turn into dragons and wreck havoc if corrupted by malevolence. Which is, you know, Not Good for people around them.
And solution to all that usually involves beating the shit out of them.
Well, not always. The game acknowledges that sometimes getting hit on the head with a sword is not enough to turn somebody away from the path of destruction. But when it IS enough it feels like... well, like only an exorcism can stop someone from being evil. Because you literally PURIFY them. Feels very baptist to me, except it's magical fire instead of water fountain.
And coming back to the cases when the sword is not enough. Can you guess what the story's solution is? What, maybe a dialog? Try to sway the person, reason with them? Or maybe help with their circumstances, so that they won't feel cornered anymore? WRONG, THE ANSWER IS TO SHOOT THE MOTHERFUCKER. With magic gun that shoots pure power. It's either to kill them or use a super magic bullet that will separate the malevolence from the person (i.e. hit them even HARDER). I must also add that game explicitly says that dragons cannot be purified as well, only killed. Death is the only salvation for deeply traumatized seraphs who went mad from the pressure of their circumstances.
So...yeah. Not a fan of that problem solving method. I feel like this game desperately needs a side story when the malevolence isn't dealt with with violence but with care and kindness.
Just checked, this game came out in 2015, it's not THAT long ago that empathy was too wild of a concept for this kind of story.
Tales of Zestiria is... something. It makes me feel a lot of confusing feelings.
As a game I love the pacing (so far), and the flow of the story unfolding, even if some elements or emotional beats happen a little too fast for me to get properly hit by. Like, Sorey would be posed with a difficult moral question and will find a personal answer and gain new resolve IN THE SAME SCENE fast. Dude, let him sit with it for a while and look through all the options! That moral dilemma just NYOOOMed past us both! But it's better than game dragging its feet, so I guess I'll live.
Combat is... complicated. Both as a mechanic and as an impression. There are so many nuances to how it works I have a hard time rewriting my gamer reflexes even after 20 hours of play. And the Endless Tutorials... are kind of demoralizing. There is just SO MUCH to learn and know and hold in your mind. As this is my first Tales Of game, i don't have any prior experience to fill holes in my knowledge, so I have to rely on tutorials. At the same time, dude, I am 20 hours in, and tutorails are still happening, HOW MANY MECHANICS DID YOU PUT IN IT
WAS IT REALLY NECESSARY
I like the gear fusion thing tho. Gives all the replica drop a purpose besides selling it. A little bummed that I have to fuse only the same type of item instead of different ones, but hey, it still works.
Also a big fan of "play whatever character you like at any time" thing. Made me think of Xenoblade Chronicles 2 (since it's the closest equivalent in my mind), specifically Torna DLC. Although in Torna you had easier time switching and didn't have to fiddle in menus so much.
Speaking of menus, this one is a monster, and I am scared, mom, pick me up.
Also the battle camera is bad, and becomes even WORSE in coop mode (that I turned on on accident a couple of times), -5/10, hated it, burn it with fire.
Will add more thoughts after I play more. I am yet to hit a grind wall, so we'll see how is the flow keeping up.
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Right and Left, Human and Seraph, Physical Body and Spiritual Heart
Warning: Zestiria and Berseria spoilers.
右手は身・体の、左手は霊・心の在処
The right-hand side is where the physical body is, while the left-hand side is where the spiritual heart is.
I think it is already pretty well-known that humans are mostly right-handed and seraphim are left-handed in Zestiria, which is why Sorey and Mikleo stand on the right and left sides respectively when with each other, except for when Sorey was blind on his right eye in which Mikleo would switch to the right side to cover Sorey’s blind side. Referenced again during the night before the final battle, as a way for Sorey to ask for support.
But aside from this, I think there's some pretty interesting stuff. The obvious one is that Sorey was specifically blind on his right eye, representing his humanity. As the Shepherd’s burden got into him, his senses that make him human got dulled. In this case, he lost his sight too. Let’s go earlier than this though.
Obviously, the right hand being his dominant hand made him catch Mikleo in the beginning of the game with his right hand, in reflex. He was very much still “Sorey, the human” (albeit among the seraphim) here, not even a Shepherd.
The Shepherd’s glove is on his left hand, by the way. Pretty apt since the left-hand side is for the heart/mind. Pretty relevant later on. Also, as someone brought up in a seraphim community, his sword sheath funnily is on the right side, even though he is right-handed, making it look a bit difficult to pull out.
In the epilogue, which is a callback to that scene mentioned above, he used his left hand (with the Shepherd’s glove) to catch Mikleo. Sure, it might be to show through the Shepherd’s glove that it is undoubtedly Sorey who caught him, but think back to the whole right eye being blind and the side-switching. This is Zestiria, the game where the director explicitly said to read too deep into it. He now used his left hand instead of his dominant right hand like in the beginning.
Also back to the night before the final battle scene. Sorey walked to the left side specifically after Mikleo asked, “But... you understand the implications, don’t you?”
Physical senses are a way for humans to receive information from the outside world. When they are shut off, the physical body basically ceases to function. Sleep can be read as a metaphor for death as a human in this case.
MIKLEO: By bonding with Maotelus, you'll be abandoned in time. It could take years... It could take centuries.
Note the use of “刻” for “time” here, as explained before. The passage of time differs between humans, and seraphim (and also Storytellers... while we’re at that. EDIT: Here’s another thing to think about, if you want to go into that rabbit hole of Storytellers.)
MIKLEO: What about your dream? Weren’t you going to go off exploring ruins around the world? SOREY: My dream will live on, so long as I don’t forget.
Why bring up “so long as I don’t forget” in the first place? Will Sorey even forget about his dream that is basically the core of his character? Unless he knew of the implications?
Makes you think....
(A bit of a sidetrack here, but I feel the “オレが忘れない限り[夢は]終わらない” line is a nice nod to the OP of the very first game in Tales series, Tales of Phantasia, titled “夢は終わらない” which translates to “the dream will not end”)
If such seraph and human—heart and body could exist together, if the physical body could not lose sight of its own heart, could listen carefully to its voice, and could feel its presence, then humans should be able to live the way they want to live, without being tainted. Sorey, who has lived with the seraphim, is that proof.
By the way, speaking of heart and body, let’s talk about Innominat. Innominat seems to be a special seraph/malak in that a ritual has to be done to resurrect him, which is done by sacrificing one person to be the body and another to be the heart. There’s a distinction between “resurrection” (復活) and “reincarnation” (転生). According to Berseria Official Complete Guide, this is normally done at the same time, but during the events of Berseria, the revivals for the body and the heart were done at different times. It’s not known how the normal process would end up, but there’s a chance that the normal process would result in Innominat as a whole with his body and heart in one instead of separate like in the game. As a note, the anomaly process done in the game resulted in Innominat using Laphi as yorishiro; meaning that he’s not actually Laphi reborn as a malak, just inhabiting his (reincarnated) body without having any heart. Basically a heartless being with Laphi’s body and memories, which he can use to taunt Velvet. Because of this, even though Innominat says “I love you” to Velvet, there’s no actual emotion in that (Berseria Official Complete Guide). The heart lies elsewhere in Phi, who has Innominat’s calming and raising resonance powers.
So, ironically, since he’s basically a hollow body, Innominat, despite being a seraph, uses his right hand in his MA.
Aaaaand while we’re at this, since we’re on tangent anyway, here’s other stuff relating to right-hand and left-hand sides (human and seraph, physical and spiritual, body and heart) in both Zestiria and Berseria.
Eizen’s glove that gets handed down to Edna was the right-hand side one, while the flower that symbolizes her as the early bloomer is on the left-hand side, if you want to think more about it.
Velvet’s daemon arm is her left arm. Her humanity (right hand) is pretty much still in tact, compared to...
Artorius, whose right arm he had lost use of already.
Phi said he didn’t care if Velvet ate his [right/human] hand, as long as he still had his [left/seraph] hand, which he used to reach out to Velvet’s [right/human] hand. Just as Sorey and Mikleo are the “right” and “left” to each other, Velvet and Phi have been described as the “dark” and “light” to each other.
When Sorey reached his hand out* to Maotelus’ past in the manga, he used his left hand, while the one he reached out to used his right hand. Maotelus taking the form of dragon (a basically tainted seraph with no way of going back) as a part of his oath is because he believed in humans, that no matter how tainted he becomes from their ugly side, it is still a part of those humans, and that someone will come save him someday too.
*Shiramine has been on record saying that even if it is believed that a Shepherd’s powers are needed to save others [from malevolence], on the contrary, Zestiria actually pushes for other ways of salvation. Not just death, which Sorey had to learn (sometimes the hard way), but also salvation by reaching out. Though, even then, there are places that even Sorey’s hand cannot reach.
Also, if you notice, when using the Map Actions (of which the powers belong to the seraphim), Sorey activates those using his left hand. The same as when he armatizes, his left hand becomes his dominant one.
#tales of#tales of zestiria#and since it's only as a p.s. note and not actually the main part of the post#i am kind of reluctant to tag this as bersy#mino talks zesty
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Boss fights in RPGs that give me war flashbacks
Dolphin made a really insightful and meaningful post on her side blog that was really telling and vulnerable of her :) I’m going to do the same thing but in a completely different fashion :P
Ansem, Seeker of Darkness (KH1) Back in the day (2019), I didn’t own the PS4. I played the entirety of the Kingdom Hearts series in the living room after school before my dad came home, right on the big screen. Or sometimes I got a couple of hours on the weekend. This gave me limited time and not very much privacy (but awesome sound which probably contributed to my audiophile tendencies 😅). Anyways this was problematic when I became stuck at certain sections,, namely this bitch. Because I do NOT want to be made fun of for struggling, or berated for the repetitive soundtrack. I woke up at ✨ 4 am ✨ to have time to myself to beat this motherfucker. 4 am. That was the lengths I was willing to go. Obviously it meant the sound was really quiet (if non-existent) but I still finished the game like 6:15 😅
Roxas (KH2) It took a solid nine attempts here. Yup. Nine tries. This is still the record number of attempts on a single boss fight. I was so flooded with dopamine that I had to go laugh it out in the kitchen so I could feel sad for the following cutscene 😂😂😂 This was when I was in my era of feeling bad that I couldn’t cry/empathise with a lot of media (thanks dad), so I tried to force myself to feel sad for a lot of things. I thought if I made enough of a :( face, I could trick myself into feeling things 😂 Anyways Roxas is an iconic example of my infamous awfulness at 1 vs 1 fights.
[Redacted] (Xenoblade Chronicles 1) Censored for spoilers but it’s the final boss. Another one I got up at 4 am for, to do it on a docked switch on the big screen <3 Didn’t take nearly as many attempts as Ansem, but I was still punished for being underleveled <3
Heldalf (Tales of Zestiria) Speaking of being punished for being underleveled, here’s a great example! :D First phase was simply impossible to survive with my tragically low skill level (and level in general, I start skipping fights a lot at the end of games because I get bored 😐 My intentions for YHNN are to make an endgame where this doesn’t happen) I didn’t fight a SINGLE ENEMY outside of those four minibosses in the final area :P Holy potions are mistake for people like me. Here’s a secret: I actually lowered the difficulty to beat him
Tiamat (Tales of Zestiria) War flashbacks but in a good way. I’m still impressed I was able to concentrate on whittling its health down FOR 40 MINUTES STRAIGHT. Thank god Rising Up is a great song or I would’ve died from insanity 😂😅. I think the only time I spent more than 40 minutes on a single round of a boss fight was when I attempted Kuni-no-sagiri in Persona 4 for the first time. That took an hour. Yes, in both cases, that is the degree of underleveled we are talking about. I have a serious problem with motivating myself to fight, games where you can modify exp yield without sacrificing difficulty are such a boon to me 😭
Shadow Okumura (Persona 5 Royal) You know your game design is fucked when making the difficulty MERCILESS makes the fight easier. I was actually called in to beat this one by my dad. I spent 2 hours grinding up his levels first to attempt this even 😭 And then I went to the velvet room to fix his atrocious persona situation (he BARELY fused and it showed). Relying on the DLC personas felt bad but I did what needed to be done 🫡 (I REALLY needed that maeigaon) I actually scrawled all the weaknesses of each phase on my hand to make it easier on each subsequent attempt 😭 Fuck the arbitrary time limit fr
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youtube
Warning: Potential spoilers, profane language, flashing lights
Title: I'm Good (Blue)
Editor: Scorpio MV
Song: I'm Good (Blue)
Artists: David Guetta, Bebe Rexha
Anime: Chainsaw Man, Angel Beats, Fate/Grand Order Anniversary, Darling in the FranXX, Cyberpunk: Edgerunners, Mushoku Tensei, Honkai Impact 3rd, Kimetsu no Yaiba, Boruto: Naruto Next Generation, Yuri!!! on Ice, Shingeki no Kyojin, NieR: Automata Ver1.1a, Kimi no na wa (film), Charlotte, Hyouka, God of High School, Sword Art Online, Weathering with You (film), Death Parade, I Want to Eat Your Pancreas (film), Fireworks (film), A Place Further than the Universe, Mob Psycho 100, Plastic Memories, Made in Abyss, Shou Feng: Po Zhen Zi (film), Tales of Zestiria the X, "Josee, the Tiger and the Fish" (film), My Dress-Up Darling, Violet Evergarden, Hibike! Euphonium
Category: Dance
#anime#amv#david guetta#bebe rexha#dance#video#music#song#youtube#editing#anime mix#too many anime to list#I'm Good (Blue) - AMV -「Anime Mix」#I'm good (blue)#scorpio mv#Youtube
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On video games and writing and Fire Emblem Engage
Mainly just me musing about how I don't think the story is bad. Sorry for being annoying tbh. This is meant for my personal circle of mutuals, but maybe other people can get something out of it. Please be nice to me; I am not a professional reviewer and don't claim to be writing anything objective or anything lol. I'm also not really editing heavily for grammar or anything (if anything I try to keep a bit of order structurally but I love a comma splice idk lol).
This piece has gone through many versions in my head as I try to nail down exactly what puzzles me about the perception of the writing as being "bad".
Initially I think I was going to do a full plot breakdown and point out how logically every moment fits together and how foreshadowing + late reveals enhances certain previous moments. As I write this down, I don't think that I'll be doing that here. I almost considered a deep dive into the themes of motherhood and found family presented in the game. Not sure I'm going to do that either. At one point I also considered fully getting into common complaints (particularly some brought up from one of my folks who I deeply respect, Mr. Forte himself), but also I don't think I'll really do that.
So, what am I writing here? Maybe it's a mix of all of the above. Maybe it is none of the above. I don't really know. But I do want to talk about how this game just really vibes for me; and while I don't intend on necessarily changing anyone's mind, I want to at least provide some perspective on why I personally enjoy it so that others can understand my perspective at the very least.
Perhaps I will succeed in that. Perhaps I will fail. Let's find out together. (Again I'm doing like very minimal editing. Please excuse grammatical errors/typos. If anything is unclear, ask and I'll try to clarify. But I'm bad at tumblr so either tweet at me or send it through an ask please.)
Prologue: Who? What? Why?
To start, I'm in my early 30s. The video game that made me love video games was Super Mario RPG, and my earliest gaming memories include me watching my dad beat up the robot evil Santa at the end (also him playing some NBA game on SNES). FE games I have played start to finish: 8 (Ephraim), 11, 12, 13, 14 (all 3), 15, 16 (all routes), and 17. FE games I have played a bit of but didn't finish for various reasons (mainly I got distracted and forgor 💀): 1, 4, 5, 7, and 9. None of this actually matters that much, but maybe there's a generational and/or fandom divide of some sort and this provides useful context.
I am not a writer by trade nor hobby. Writing is actually one of my least favorite things to do (this is potentially related to OCD brain "just right" stuff), to the point where I chose my college major specifically based on which had the least amount of classes that I could actually complete without having to write essays. I am a math person. I do like consuming and dissecting written fiction though.
This piece is meant to be mostly explanatory. I want to give my perspective as best I can. I decided other writing styles would be too combative for what amounts to something we're consume for enjoyment. I just want to pass on some understanding of how I feel.
I think the best way to do this is generally avoid spoilers, but I will include a specifically marked section where I discuss all spoilery things that come to mind (anything that I intend to come back to in this spoiler section will be marked with a *). Any non-FE games mentioned will not be spoiled beyond kind of a general "a reveal happened in a way that bugged me" type of stuff, if even that is a concern here's a list of the games vaguely mentioned so you can crtl+f: Tales of Zestiria, AI The Somnium Files: Nirvana Initiative, Phoenix Wright Ace Attorney - Dual Destinies. It all happens within two paragraphs, so you can just skip them if needed.
(Also I may accidentally use he/him pronouns for Alear because M Alear was the one I played with first, but I do generally think of FE avatars as the same being regardless of gender and try to use they/them when speaking to things both versions experience, which is like everything besides the hair colors being flipped and class options?)
Chapter I: What Is "Bad Writing" To Me?
Ok if you're reading this I assume you are at least in high school, and for that reason I'm not going to walk anyone through that level of analysis. In no way is this meant to be a lecture and I'm not trying to give any particularly deep literary analysis. That feels kind of like a pretentious thing to do in this situation.
So, bad writing? To me the biggest thing I consider bad writing is when an idea is not communicated well. This could be contradictory messaging, poor delivery, puzzling execution, etc. Obviously this can happen to various degrees of "bad", but I will not consider a story to have bad writing unless the writing breaks the experience in some way.
A broken experience is not the same to me as a negative one. To me a negative experience is just a matter of taste in the end and not a matter of "bad writing". Boring writing is not the same as bad writing even if it makes the experience painful. A broken experience has to be bad to the point where you just do not understand what they were attempting at all.
One game that comes to mind on this is Tales of Zestiria. I loved the characters in that game, and the main story itself is largely logical. But it was written so messily that there's a point where it becomes truly incoherent. To this day I have no idea what was going on with Dezel and Rose's personal histories despite a major climax of that game being built around the moment things get revealed for them. Again, it was overall a fun game, but it was definitely one I would claim had some bad writing.
Another situation that comes to mind that can be a spark for bad writing is when a reveal sours previous experiences. Misleading an audience can work really well in some ways. Ace Attorney 5 (Dual Destinies) has a reveal that has made me not want to replay it at all, but I don't believe the reveal is poorly done. Conversely, Somnium Files 2 (Nirvana Initiative) had one reveal that invalidates a significant part of the playing experience in a way that's hard to describe without going any further, but I think playing with audience expectations can only go so far until you make the audience feel like you've stolen part of the joy of the playing experience by severing an emotional connection.
I've been trying to describe this all in objective terms, but obviously it is very subjective. It's totally a "I know it when I see it" thing in the end. This section might be pointless. I don't know.
(There were too many blocks of text so look at Alfred; he's so nice and funny and good. I will give him the pact ring every time I play as M Alear lol.)
Chapter II: What about Fire Emblem Engage?
I guess this is kind of my point. I don't understand how any of this is applicable to it. The plot is fairly simple especially to start. You go from point A to point B with plenty of easy to follow narrative. Characters behave in logical and understandable ways. There's nothing functionally "wrong" with the story.
I think there are some pacing issues with the last stretch of chapters in that things happen too quickly for the player to properly respond even though the concepts are cool*. There's a lot of infodumps in these last chapters too that feel a little misplaced*. I agree that the tea supports (and shared gimmicks in general among certain groups of characters) are a bit overwhelming to unlock in succession. The DLC sucks* and only small parts of it truly add to the main story's narrative. There's the usual Fire Emblem incest and pedophilia grossness trying to peek its head through*. It's not a perfect game by any means.
I think I need to break up overall story discussion and character usage discussion, so I'm going to do that right now. If you've read to this point you generally get my point maybe on why the writing works fine for me and can stop here if you don't want a full peek into the deepest and most illogical recesses of my mind?
If you're not stopping here, together we ride or something idk did the title for this song come from Smash? Whatever.
Chapter III: The Story
***SPOILER WARNING, SKIP TO THE NEXT PART IF YOU WANT TO AVOID SPOILERS***
Alright so I lied when I said I wouldn't go into this fully dissecting the plot or other people's criticisms. I'll do that a little bit here.
The biggest moment of "controversy" I think that happens early on is the loss of Lumera. What I've seen is that many people feel it didn't land well with them due to the game having not built up the relationship all that well. And I intellectually get that perspective. If a story beat doesn't land well to you then I can't tell anyone they're wrong for feeling a particular way about things. But while I understand people may feel this way, I truly do not understand that viewpoint. That we don't know Lumera is kind of the point. Alear also doesn't know her well at that moment. You're supposed to feel like it came too suddenly and is weird for it. The full gravity of the moment is not clear until later on in the game, and I think it was executed very well because the entire game revolves around this specific concept of chosen motherhood and family.
But maybe I'm moving too quickly. Backing up a bit, another criticism of this early game situation is I've seen people say they don't "have reason to care" how Alear is feeling this early on. And like, I truly don't know how to help you with that. When I start a game I generally don't start at 0 waiting for the game to make me care about the main character. I am already on their side and hoping for the best for them? I went in mainly thinking Alear looked goofy but like a nice kid who deserved nice things and the game did build well on it for me.
I think there are some questions on the nature of the emblems and the rings that go somewhat unanswered. There's a lack of clarity on how the rings function, and how stealing the rings after winning a battle works. Given that we see them levitate at numerous times, I suspect that is mostly the answer. But I do understand if that's a point of contention for some since it's not directly clarified.
The emblems are similarly somewhat explained as kind of heroic essence put to form, which genuinely is enough of an answer to me. But I do understand some may find that lacking. There are also many issues with the writing of the emblems which I sympathize with especially as a comic book fan who hates it when my faves are misrepresented in other titles. That's a genuine flaw that could have been corrected by having people working on the script who cared more about accuracy.
The pacing absolutely becomes an issue in the later chapters of the game. The Zephia and Griss death scene is extremely touching and well-written, but to have a scene that long and that complex in that moment of the game is very awkward. It would have been better suited as a Memory Prism type of bonus scene like FE15 had (for several characters there were scenes that added context but did not exactly fit in the main story such as a flashback discussion with Emperor Rudolf). It is necessary to understand the characters, but there's not a truly comfortable place to put it that doesn't seem insane especially given the length. This deeply ties into how I feel about the DLC as well, which is that Good!Zephia/Zelestia gives crucial insight to the effects of positive nurturing and actively choosing to build bonds, which is perhaps the strongest and most important theme of the game. Every instance of chosen family in this game is framed and shown to be a truly critical event for the individuals, as are the instances of chosen neglect. The usage and execution of this theme to me was extremely powerful in execution and just worked without feeling too cringe or forced. It's good stuff. I love love love what they did here, and I say this as a person who has never wanted to be a mother of any sort.
To go on a bit more about this: Griss (and by extension Gregory, but focusing on Griss here for simplicity) and Alear are such strong reflections of one another. There's some obvious aspects like how Griss is visually edgy and Alear is visually bright, Griss is rude and confident while Alear is kind and doubtful, etc. But the strongest comparisons and contrasts between them involve their mothers, and I think it's just incredibly well done. Comparisons include both of them get their sense of fashion from their moms, get their unit classing from their moms, somewhat blindly follow the words of their moms, had terrible upbringings and cling to their moms as their first emotional support, etc. But the contrasts? Oh baby. Zephia adopts Griss because he's a standout while Lumera adopts Alear because they're a failure (by Sombron's measure, not literally). Griss spends years by Zephia's side learning from her while Alear has to mostly guess at what Lumera had planned for them. And perhaps most starkingly: Griss gets to die alongside Zephia while Alear and Lumera are always mourning one another. Griss is such an incredibly well done rival character. It's no wonder he's the one who gets the special cutscene where he reveals the truth to Alear. Forever my GOAT!
Sadly though it's time to switch gears and talk about the DLC: it truly sucks. I said it on twitter after beating it, but I really think that they messed up on anticipating what would be a compelling scenario for the players to play through while also coaxing themselves into a snafu regarding spoilers. There's some good stuff there, but it's almost directly undercut by necessitating that it can be played early in a playthrough before the player has gotten to the revelations about Alear's biological parentage.
The DLC does attempt to carry over the themes of the main game, but without being able to openly acknowledge that these are some of the last of Alear's siblings (even if not by blood exactly) it becomes hollow. The only real payoff on the theming is the Nel and Veyle support chain where even if they aren't sisters in the traditional sense, Veyle is desperate for that kinship as she is so young and has spent so much time alone. It's very touching and something that could have been touched on with Alear as well if only the writers weren't forced to write a detached arc to avoid spoilers.
Yes this is probably where I should get into the alt Alear being the "twin" of the main one. They needed to either go all in with that and have Alear confirmed as sort of a multiversal set of twins or back up off it and confirm that they're only narrative parallels because doing literally all of this and then having Nel have feelings for the other Alear is gross. They did so well avoiding weirdness with Veyle in the main game, and then completely blew it in regards to Nel. It makes no sense you can romantically S support her and invalidates all the themes about family presented to that point if characters who literally share a father and share similar traumas don't find healthy kinship with one another.
But beyond all that, we don't really get to see enough of Nel and "Nil" to be convinced by their dedication to one another especially in comparison to other familial relationships like between the recruitable royals, Four Hounds, and Four Winds. It feels like things are just happening to happen without feeling the gravity of terror that we are told Sombron caused them. Again, the obvious parallel to Alear being forced to fight Veyle purely due to their father's machinations isn't allowed to be explored due to the spoilers thing. Subtlety can be a structurally clever thing, but this doesn't even feel like the DLC writers were aware of that basic fact. This is the only aspect of the whole game that I feel truly misses the mark for me. It feels like a bland copycat of the main game written by someone who only skimmed a wiki article of the main story. I truly really believe they would have been better served making it a proper postgame arc because then maybe the emotional connections could have been fully explored.
I also almost feel as though they'd have been better served writing a story set in the past around red Alear. I understand that would have made it difficult to have playable units from the DLC in the main campaign, but I would have gladly missed out on them if that meant adding to the main universe instead of mostly meaning nothing in the end besides an edgy boy (and I genuinely like Rafal, he's funny) realizing he isn't as edgy as he thought he was.
Back to the main game though. Alear becoming Corrupted and begging their sister to not give up was extremely cool and dangerous and insane in a GOOD way (though again, the cutscenes were somewhat long but long for the sake of the main characters is different than long for side villains). Then you play the actual chapter and nothing truly significant is happening that makes the experience feel noteworthy. I think the design and gameplay are more of a problem with this than the specifics of the writing itself, but both of those generally work to the benefit of storytelling in this game so to have an obviously contradictory moment like that undercuts the drama of the scenario. It's a great idea done in kind of a "just ok" way. Would have been better off omitting that chapter entirely and just jumping to the emblem-izing of Alear immediately. Maybe the writers were just too ambitious with the idea of using the Corrupted for a good reason, and couldn't bear to cut it out? I don't dislike indulgent writing, but I dislike when I can tell the writers are just doing something because they thought it was cool and no one felt like being the one to say "ok this doesn't quite fit".
Another gameplay and storytelling problem is the final boss fight. Bringing back the other final bosses as evil emblems was brilliant, but to not bring them back as recognizable models, not give them their portraits, and not give them their voice lines (and correct me if I'm wrong, but they all have voice actors from their own games or Heroes) made it difficult to identify who was who without looking up their classes online. That really undercut most of the drama in them being used in that battle. I understand this may have all added costs to the game that they maybe didn't want to pay, but that lack of detail made a very cool inclusion feel kind of middling.
And the boss himself? Sombron is actually an interesting dude to me. But again, all his backstory and evil plans probably should have been dumped in a monologue separate from the final battle. I think this is yet another case, similar to the Zephia and Griss scene, that would have worked better as a memory prism than as just a character telling the audience directly in what sort of feels like an inappropriately detailed explanation. I appreciate that they did not force this into being another story centered around multiversal crossovers in a media landscape that is currently overwhelmed by such stories, especially if the "Zero Emblem" hook has no intention of being followed up on. Though arguably that's yet another thing the DLC needlessly complicated. Is there just an infinite number of Sombrons looking for an infinite number of Zero Emblems? Even more proof that the DLC should not have happened as it did.
Last thing worth addressing in detail is the pedophilia that has been sadly very prevalent in the series and arguably emboldened by the introduction of the S support system. Even if one wants to disregard the internal age data, characters like Anna, Jean, and Hortensia should not have been romanceable in any language. I thank the English localization team for scrubbing out most of this and making them as platonic as possible.
Ok I think that's basically everything about the plot I can think of right now to address directly. Solm royals could have gotten more, but whatever. I thought they were fine as the hyper-competent Batman-like country that's like 5 steps ahead of everyone. I don't have any other things to speak about on the main story events.
*** THE SPOILERS ARE DONE, CONTINUE READING HERE ***
(Your reward for reading all those paragraphs is a nice picture of my daughter Veyle, who is precious and good. I was so worried they would be weird about her and barefeet aside they thankfully were not.)
Chapter IV: The Other Characters
There's a couple of obvious social groups of characters who have largely overlapping gimmicks. Tea time enthusiasts (Celine, Louis, Jean), aesthetic obsessives (Goldmary, Rosado, Hortensia), gym rats (Alfred, Etie, Boucheron sort of). Firene has perhaps the biggest problem of having so many gimmicks done so close together. There is still a lot of depth in those supports still (notably in the A levels after many might have given up, such as Alfred-Etie, Alfred-Celine, Celine-Alear, etc). I don't really have a defense for this, but I do understand why especially early on it would cause people to write off the cast of the game. It didn't bother me much maybe because I benched everyone but Alfred and Louis right away (I needed to keep Clanne and Framme around, they're really funny lol).
But overall I didn't mind any of the characters for their gimmicks besides Seadall (his disordered eating being treated as a joke was just extremely offputting and it was really 50/50 on whether a support might focus on it) and Goldmary (she is just an asshole and to me it wasn't funny, not every joke will land for everyone I suppose).
The cast felt extremely likeable and well-rounded. I will sound like a broken record here, but again they really reminded me of what I enjoyed about the FE8 cast. Just pretty much all likeable and good characters.
Chapter V: Everything Else
Here's like everything else that comes to mind but I don't have enough in my brain to properly write sentences on them and I kind of want to be done with this lmao:
Yes, I think it's a little silly how some characters manage to get away without the game directly stating how. Alear and co are nice and not brutal so you can assume they allowed the escape, but it's still weird at times. Poorly choreographed.
I will never unironically use the term "ludonarrative" (no shade if you do, but it's not me). However the introduction of the Lucina ring bringing back hope to the crew while being a supportive ring for gameplay purposes and all is just really special stuff. It's good. Similarly, the ring you get at the end of chapter 17 is an amazing moment.
I'm not particularly bothered by the rings being former characters. I don't feel they were used poorly or anything. They're wise old heroes helping the new gen, and they serve that purpose well. Only Marth has a bit more to him than that due to his history with Alear, and I think it plays out well without being reliant on prior knowledge. Again very sorry to Eirika fans, I've seen the essays there on the inaccuracies and you're all valid.
The time travel is very clean and properly defined imo. Much more limited than in Three Houses in-universe which is good, however the best explanation for the rewinds will continue to be Mila's Turnwheel (in that there is no time travel, just some premonitions that allow the characters to evade danger).
I love Pandreo and Zelkov so much. Oh my god. They're so funny and just good men. Excellent dudes. Amber, Rosado, YUNAKA. The cast is just lovely. I love them.
Sommie is so cute for real. Just brilliant idea to include a nice pet for your home base. If anything, they should have given it more wigs for the main royals or some of the emblems. Also Sommie is totally the Zero Emblem.
Chapter VI: Conclusion
Let me get TMI here. I do understand that personally I experience and perceive emotions in an unusual way compared to most people. I've not been diagnosed with anything specific to that level of wiring (just OCD and anxiety), and as far as I feel it doesn't seem necessary. But it is what it is, and I am who I am. Maybe all of this is pointless to write and it truly is just a matter of taste and personal emotional expectations. I don't know. I just know I liked the game, and what worked on me really worked. Hope this was fun to read even if it doesn't give any particular insight.
I did not intend to compare any other FEs in this piece mainly because it's not about them. Legit sorry if I inadvertently cause some sort of discourse.
tl;dr It's Peak Fiction™
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@v-voeux RIGHT so. This is gonna be MASSIVE spoilers for my ongoing post-game Zestiria fic Falling Awake, that one i started over a year ago that Nash made beautiful art of ;_; I still have plans to finish it someday, but currently I'm struggling because there's 11 characters I'm trying to juggle at the same time 😅 not to mention I haven't played zesty in a while, so some the scenes I'm trying to write feel a little stale or unfocused. I WILL come back to it though I SWEAR I wanna finish this story because this premise drives me insane hhhhh
I kinda lied in the fic tags calling it a berzesty crossover because it's much more Zestiria-focused than Berseria, set in zesty post-game in a world where humans can suddenly see both seraphim and hellions which causes lots of problems (not to plug my own work but I would recommend reading what's been posted so far, the text itself can do a much better job emotionally conveying the context than I can here). Mikleo in particular is struggling ('cause that's what we're here for, mikleo angst 😅) because their former group is falling apart over various issues, such as a lack of purification powers/Shepherd and whether it's ethical to kill hellions/dragons since basically no one has the ability to purify them anymore. Mikleo is lonely, desperate, and depressed, but he's still holding out for some kind of long-term solution to the malevolence hidden in the past, when humans and seraphim coexisted.
And while's he's researching he discovers the true nature of a powerful but long-forgotten Empyrean, Innominat, who has been sealed away inside the earthpulse. He takes the steps needed to free him, and is rewarded by being immediately devoured. RIP.
Except the twist is that he fucking planned this. I took the idea of Empyreans being influenced by the souls that are sacrificed to them and ran with it so Mikleo DELIBERATELY fed himself to a god in order to reincarnate as said god (kinda similar to his seraphic rebirth actually), and with the powers of an Empyrean he'd be able to cleanse the land's malevolence himself and Sorey could awaken.
EXCEPT it's not quite enough yet. Innominat is a forgotten Empyrean so no humans are giving him their prayers and therefore he is much weaker than he was in Berseria. So despite Meebominat devouring as much malevolence as he can for now, it's not gonna be enough to really purify anything unless he gets even more powerful.
It's worth noting that up until this point, Mikleo hasn't really done anything amoral yet, other than traumatizing Zaveid who witnessed his 'murder' and letting the others think he's evil 'cause he doesn't expect them to be onboard for his plan. He fights the others when they confront him but he always leaves them alive because he doesn't want to hurt them, he just wants them out of the way. His goal is to find Sorey again and more importantly, Maotelus.
At the same time as Innomeebo's galavanting around and dealing with his angry friends, Sorey and Maotelus wake up because Maotelus has sensed Innominat's awakening and wants to personally stop him. They depart from their own pocket of Earthpulse on borrowed time (not canon compliant but who cares fight me) in order to track him down or at least warn someone that he's a threat, because few alive today even know who he is, much less how dangerous his return is.
A bunch of things I have yet to write happen but ultimately Sorey and Mikleo end up reunited, initially delighted to see each other again until Sorey starts to realize Mikleo's domain is on par with an Empyrean, maybe the exact Empyrean he was looking for actually. Sorey starts to doubt whether he can even trust Mikleo or if this is just Innominat wearing his face to torment him. Meebominat, meanwhile, is arguing firmly that yes, it's really him, and he doesn't have any of Innominat's old evil plans for the world like the Ceremony of Suppression. He really does want to save the world. He just needs to devour Maotelus first-- after all, Maotelus is a part of Innominat, and with their powers combined and consolidated he should be able to purify the world fully.
Cue Sorey's sort of BSOD moment, trying to figure out if this is all a lie, somewhat swayed by the logic of it since Maotelus wouldn't even technically die, he'd just become a part of Innominat like Mikleo already has. But Maotelus absolutely does not want this (picture lil babby Laphicet telling Innomeebo to fuck off) and of course Sorey doesn't want to sacrifice one person, even if it would save the world. But now he's not sure if he has to stop and maybe kill Mikleo to save Maotelus, or if he can actually be reasoned with and saved somehow.
Eventually Sorey gets the idea to solve this problem the way he addressed the last major antagonist he came up against: get to the truth of the matter, using the Earthen Historia. He witnesses for himself what led Mikleo to this point of voluntarily sacrificing himself to gain power, and comes to the heartbreaking conclusion that this is, in fact, pure Mikleo, genuinely asking him to hand over Maotelus so he can eat him.
Again it's worth noting that Mikleo is motivated by more than just loneliness and longing to see Sorey again, although that's a big part of it. He's confident in his own abilities to be in charge and ambitious enough to embrace Empyrean levels of power. He's seen how much the world is suffering and wants to change that and fulfill the dream the two once shared. But Sorey's own words ("My dream will live on, so long as I don't forget,") are part of what inspired him to do this, though twisted through his own lens of desperation, and that's how Sorey realizes Mikleo WILL still listen to him. Mikleo has the power to fight and maybe take Maotelus by force, but he doesn't. Even if he's not consciously aware of it, he's handed over his moral compass to Sorey, and as long as Sorey approved of his actions, they'd all be worth it, no matter who was hurt along the way.
So of course Sorey doesn't approve, because he can't let Mikleo down even though he's begging him to. Mikleo is heartbroken and for a second Sorey worries he might lash out after all, but he doesn't, because Mikleo trusts Sorey more than anything else including himself. He willingly surrenders Innominat's power using the deus ex machina that is Siegfried, all while utterly grieving the eventual parting that's coming, since ultimately nothing has been fixed and Sorey will still have to go to sleep.
And that's the emotional climax of the story, the part that drives me insane every time I reread it 😅 I have ideas for more to follow afterward, hopefully a happier ending because even I hate to leave Mikleo exactly where he started after how far he went to change things, but between the confusing, inconsistent lore of berzesty and the endless possibilities of endings here I am once again overwhelmed. Thanks for reading this far though, I hope my sormik angst was to your taste 😄
#fan fic#tales of zestiria spoilers#i'd share my outline and WIPs for this story but that google doc is literally the messiest document i have ever made in my life 😅#thank you for asking about this though i have so many ideas for stories and such little executive function to actually create them ;_;#and im too shy to just throw my ideas out here unprompted im like a vampire i need an invitation 😂
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portrait requests i took on twt (i still have like 4 to finish) ill post those when done
#miracle mask spoilers#randall ascot#professor layton#lucy baker#layton brothers mystery room#emmy altava#layton series#tales of zestiria#alisha diphda#jade curtiss#tales of the abyss#guy cecil#flora reinhold#tales of hearts#hisui hearts#tales of zestiria the x#s68l
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tags: video games: T~Z
Tactics Ogre: Let Us Cling Together
Tales of
Tales of Phantasia
Tales of Destiny
Tales of Eternia
Tales of Symphonia - Dawn of the New World
Tales of the Abyss
Tales of Vesperia
Tales of Graces
Tales of Xillia | Xillia 2
Tales of Zestiria
Tales of Berseria
Threads of Fate
Touhou Project
Touhou Project: Highly Responsive to Prayers
Touhou Project: Story of Eastern Wonderland
Touhou Project: Phantasmagoria of Dim.Dream
Touhou Project: Mystic Square
Touhou Project: Embodiment of Scarlet Devil
Touhou Project: Perfect Cherry Blossom
Touhou Project: Immaterial and Missing Power
Touhou Project: Imperishable Night
Touhou Project: Phantasmagoria of Flower View
Touhou Project: Mountain of Faith
Touhou Project: Scarlet Weather Rhapsody
Touhou Project: Subterranean Animism
Touhou Project: Undefined Fantastic Object
Touhou Project: Hisotensoku
Touhou Project: Double Spoiler
Touhou Project: Ten Desires
Touhou Project: Hopeless Masquerade
Touhou Project: Urban Legend in Limbo
Touhou Project: Legacy of Lunatic Kingdom
Touhou Project: Sunken Fossil World
Touhou Project: Unconnected Marketeers
Touhou Project: Unfinished Dream of All Living Ghost
Transistor
Trials of Mana
Undertale
Vagrant Story
Valkyrie Profile
Valkyrie Profile 2: Silmeria
Valkyrie Profile: Covenant of the Plume
The Witch’s House
The World Ends With You
Xenoblade Chronicles
Yume 2kki
Yume Nikki
Zero Escape: Nine Hours, Nine Persons, Nine Doors (999)
Zero Escape: Virtue’s Last Reward
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Algún día contaré por qué considero que mi amor por Tales of Zestiria no solo tiene que ver con mis lecturas previas y mi conocimientos de la Fantasía, también tiene mucho el que haya sido una autista no diagnosticada. Con mi diagnostico pude ver otros detalles y me entusiasma mucho (spoiler, para mi Sorey es autista)
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