#takes place after neutral pacifist
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orilimbs · 3 months ago
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There's no time to explain who am I, so im gonna show you my own take on Horrortale Yellow.
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This au's name doesn't need to be explained, the underground sets in an uncanny ambient after a neutral route in general, but based on Undertale Yellow's timeline, the underground sets in this ambient after a neutral route made by Integrity.
Each area like The Dark Ruins and Snowfall (Lower Snowdin) are based on the horsemen of the apocalypse in order: Death (Ruins), Pestilence (Snowdin), Famine (Dunes/The Wild East), War (Steamworks and UG Apartments), and finally, the last area called "Clover's judgement" can be heaven or hell depending of the route (genocide, neutral or pacifist (NOT FLAWED), where your fate will be sealed if you choose to fight Zenith Martlet, Kitsune Ceroba or Flowey.
Monsters CAN bleed in this au if they arent at a very low HP but still damaged, if they lost all their HP they turn into dust normally along with the blood.
I dont have enough energy to explain every character's deep lore on this au, so im gonna say their general characteristics:
Clover is 10-years old, they escaped from home and fell from a mountain on accident, without having any bandages or any gun, they have to dodge every attack to not to die. They fell in a flower bed that had spines on it, making them lose a part of their vision and getting hurt, leaving them with a very low HP permanently at the beginning.
Dalv is a REAL vampire this time, he will try to attack Clover no matter if theyre friends or not, but Dalv knows is better for Clover to leave his house for their own good if they want to survive. Dalv is selectively mute and has vampire urges that need to be satisfied. He lost a horn in a fight that he doesnt remember.
Martlet lives in Snowfall where there is a fungus infection that was born after the dust mixed with very cold snow on trees that made a fungus live on fruits and honey panels. Martlet is infected and a bit hungry, but she would never attack a poor child. She's vulnerable to cold and diseases, she's is in the late-third phase of infection where fungus take place on her physical body and cant fly.
Ceroba lives in the dunes where everyone fights and eat themselves to survive, concluding on cannibalism and blood, everyone is hungry and will attack anyone who steps on the area. Ceroba has a scar on her left eye like Clover and has insomnia to protect Kanako and Chujin, who are alive but need to be feed. She has SEVERE problems with Orion (Starlo's brother).
Axis was created after Integrity's neutral route where The Integrity Incident never happened, Axis serves as a doctor and emergency robot, when he was closed in the Steamworks, the Steamworks and UG Apartments summerged on war due to being trapped by their own creators. Axis is mute due to his "radio" being damaged, he is a pacifist and tries to help Clover until Clover and Ceroba wrongly attack him.
I will drop more information later, but these are the most important ones. The others who I didnt included (Decibat, El Bailador, Starlo, Orion, along with others) are secondary or important to a specific character's development. Here are the old designs, some of them stay the same and others changed a little bit or generally.
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carlyraejepsans · 7 months ago
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UTY!Flowey, "lore" and how to criticize a fan prequel without being an insufferable pedantic, a guide by Biscia.
(for my muskless fellows, here's a transcript of my thread on Undertale Yellow that I posted on Twitter. enjoy!)
There's this really frustrating attitude in fan spaces i like to call "lorepilling" where people are substantially more concerned with encyclopedic knowledge of details & minutiae (so called "lore") in place of full-text thematic/narrative analysis as if the two are mutually interchangeable.
It's especially common in large franchises and story heavy videogames, and it's like... Are You Treating This Piece Of Art Like A Trivia Battle Or Are You Treating It Like A Story
This is coming from a person who is also deeply autistic about UTDR trivia btw, I'm just saying that when it comes to transformative *stories*, depending on the impact it has on character, themes, and narrative structure... lore is expendable.
Ultimately this is why most of the UTY criticism i see (on twitter specifically) falls flat. What does it matter if "lore" means Flowey couldn't chronologically be there when the justice human fell, as long as the game narratively justified his presence in the story in a compelling way?
The real criticism, in the end, is that it didn't.
He's a plot central, main cast character from the canon returning in a cast of mostly OCs and what does he have to show for it? An admittedly sick boss battle in 1/3 endings, sure but... not much else. He has no significant "presence" in the story, no tie, interaction, or even just... an opinion on the rest of the cast. Which is a huge miss when Flowey's meta role is to be Thee completionist player mirror. He's the OG lorepilled UT fan! He's an opinionated little shit!
This isn't to say that UTY *didn't* engage w/ his metanarrative. When me and @a-town-called-hometown first started playing the game (we were both skeptical of Flowey's inclusion), he immediately said "It would be really cool if they made it so this has been going on for a while and Clover has no idea". Which is precisely what the game did in the neutral ending, and what I will openly say was the most well written & well executed part of this game's story...
...a part we almost didn't see, because the pacifist ending disappointed us so much we lost all will to replay.
To put it in the words of my friend Mel @clowwwnbytes, there's a deafening hollowness to UTY Flowey's motivations & core principles where his guilt towards Chara—and resulting black and white thinking—should be. You're telling me Mr Kill-or-be-killed, "sacrificing yourself to do the right thing is stupid", would stand there after 1000s of failed attempts to make Clover survive, look on as they make the same mistake Asriel he did, and fondly call them friend? Cue the guitar, roll the credits?
He would lose it. Oh my god he would lose his goddamn mind, he would throw the nastiest temper tantrum in the world. Are you serious? How dare you. How DARE you. All this effort, all my patience, and you just let yourself DIE for a few worthless idiots? I should've let you ROT!
*clears throat* sorry got a bit too into character. as i was saying.
I can understand a UT prequel wanting to distance itself from the canon Chara storyline in order to form its own identity, but then turning around and choosing Insane About Chara The Character™ for a sidekick is... far from optimal. In the end, Flowey comes across as underutilized and inconsistent, with a whole lot of wasted potential.
This is an issue I have with UTY's character writing (original AND returning) and story structure as a whole. Lots of inconsistent character arcs, tonal dissonance, overuse of situational sadness... it's an amateurish work, after all, and you can feel it. There's no shame in that.
(Though, there ARE some issues that i take more seriously with its writing, especially when it comes to its two main female characters—Ceroba's lack of narrative agency and depth borders on misogynistic writing imo. But that's a topic for another day)
Over all, UTY was an incredible piece of collaborative transformative work, with gorgeous art and a genuinely incredible OST, which... would have benefited from more experienced writers. But hey, you can only ever learn by trying!
For all it could've been a better story, it certainly did not fail to entertain: both when my friend was playing it, and after in our many discussions of its writing, its faults and how it could've been improved (royal scientist!ceroba character fix you will always be famous. to ME!)
I'm sure this project served as an incredible source of experience for the developers: as individual creators AND as a team. I look forward to their future projects!
but also if i have to see another person say UTY is better than Undertale i might turn into The Jonker.
end of the essay! really couldn't stand any of the pedantic ""criticism"" I'd seen of this fangame so far, so i had to say my piece as someone more versed in analysis. happy to elaborate on anything in the replies or in my inbox!
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wingedshadowfan · 2 months ago
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⚠️arcane s2 act ii spoilers⚠️
"caitlyn switching sides immediately when vi calls her cupcake again" "caitlyn double crossing her mentor ambessa out of the blue" "caitlyn and vi haven't talked or seen each other in months" "caitlyn randomly changing her mind" SHUT UP
if singed didn't manage to get warwick out his way (which would've still likely made warwick go berserk causing casualties and/or even losing the remainder of vander), ambessa's army of trained warriors, because notice there weren't any enforcers w/ them, would've raided a village of pacifists who don't have a single weapon, in order to catch and tame a monster that can and has turned a dozen people to bacon in minutes undoubtedly to employ it against other innocents (which caitlyn never wanted happening btw, even in her pursuit of jinx and her personal revenge, she thought it was taking too long and being too violent and destructive, which we saw caused tension betw her and ambessa), not to mention caitlyn called singed a monster and we don't quite see her changing her mind after seeing the dead daughter he does animal testing in order to immortalize, she'd alr confronted ambessa for her and her himbo's methods (warmongers not following the lawful procedures, who's surprised), and if in the midst of potentially spying on ambessa and her people vi of all ppl falls from the sky to say this "monster" is her dad (considering caitlyn is still deeply grieving her mother and has been under the impression vi's dad is dead) and that the village prophet will turn him to a man again (effectively neutralizing a potentially uncontrollable and very severe threat) like i'm sorry but if i was caitlyn and had to act immediately under a time crunch, i'd also go straight to "here's where the guards are placed, i'll walk you in as a hostage" it was the perfect moment to betray ambessa and diverge attention (and it would've worked beautifully if jayce hadn't blown a hole through viktor's chest, which i'm actually not exactly blaming him for doing to a eugenics enthusiast) - w/ the help of vi and in the urgency of needing to figure out how to save all those people by herself (and in the undercity too bcuz it's a relatively neutral ground and caitlyn can't quite go back home after this unless she kills ambessa or smth, which, unimaginable) and why couldn't she have done it before? the stakes weren't as high before and she also couldn't do much against ambessa in piltover without a single capable counselor left (despite everyone telling her "it's your call" it's never that simple in politics)
and even if you took the complete opposite stance and argued that caitlyn doesn't love vi anymore/never truly did bcuz she hurt her, pushed her away, got a rebound and became authoritarian (which isn't a hill you can easily die on if you consider literally any other outside influences on the situations and relationships in arcane imo) guess what? none of these things matter for the decision caitlyn had to make (and vi likely didn't tell her jinx was in the village too)
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mikimakiboo · 2 months ago
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I had a concept idea a while ago for a video game that takes place in the multiverse, so you would meet different aus and, of course, different sanses through the game
Just like in Undertale there would be a pacifist a neutral and a genocide route, except to finish the genocide it's hard af
I honestly didn't think much about it, I only got the encounter with the bad sanses (Killer, Dust and Horror, Cross isn't part of the group here) in the genocide run lol but anyway, you meet them through the game individually and then meet them again all together in the end, you don't meet Nightmare until the very end, after the group encounter
To make a genocide route you obviously have to kill the bad sanses, as they are part of the game, but here's where it becomes tricky:
• you have to kill at least one individually to unlock the group fight at the end, if you spare the three they won't fight you at the end, turning your genocide route to a neutral route and you have to start again to make a new genocide
• if you kill one, the other two will avenge him in the final fight, same if you kill two, the last one will avenge them, so expect the fight to be incredibly hard
• however, if you kill anyone but Killer first, he'll reset your game himself, so you have to kill Killer first, but he's the last one you meet, so you would have to spare the first two and either come back later to kill them or wait for the group fight
• you can kill the three individually, just make sure to kill Killer first or he'll reset your game
• you cannot spare them in the group fight, if you killed one, you'll have to kill the other two, even in neutral, they won't let you spare them and won't end the fight so it's the only way out
• Nightmare will only show up after the group fight once you killed the three, and it'll be his turn to avenge them and fight you, however, Nightmare being immortal and not letting you spare him, you will be trapped in an endless fight that'll force you to reset your game
At that point you might think the genocide is impossible as you won't be able to go past Nightmare's fight, but there is a way to kill him ! It's just hard to figure
• you have to complete at least three pacifist routes and meet Dream each time to complete his quests, on the fourth pacifist route he'll recognize you as someone with a good heart and will give you one of his arrows
• you can now reset, the arrow will stay in your inventory, however it takes three arrows to defeat Nightmare, but Dream won't give you another one if he sees you already have one in your inventory, so you have to put it in a box, complete a new pacifist to get the second arrow, put it in the box with the first one, and complete yet another pacifist to have the third arrow, then you can take the first two back
• you can now start a new genocide while making sure to kill Killer first out of the three and NOT use the arrows
• Nightmare will show up at the end for the final fight, and that is when you'll use Dream's arrows to kill him and complete the genocide
Congratulations ! You completed a genocide route !
I have absolutely zero ideas for the rest of the game so if anyone wanna make their own quests and include their own characters then go on, but please do tag me because I would wanna see :D
EDIT:
You will only be able to fight Dream after you've killed Nightmare, however, he is pissed that you killed his twin using his own arrows that he gave you because he trusted you, due to that he won't spare you and his fight will be very hard, you have no choice but to kill him
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sukifoof · 1 year ago
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HI WATCH OUT FOR UNDERTALE YELLOW SPOILERS . ANYWAY
watched the ut yellow neutral end and ohhh i am losing my MIND... just. thinking about how flowey is only willing to move on in the true pacifist route. the route where he sees kindness and a genuine want to help others in a human child. asriel died to save humans because of the people he was surrounded with. toriel asgore and chara are people who feel very strongly for those around them and he couldn't take human lives when the only human he knew was chara. a kid who cares enough about the people around them to sacrifice themself, just like the way his parents are.
flowey comments on toriel letting herself go because she cares so much and how we wouldn't have to feel so bad if we simply didn't care. his whole coping mechanism is distancing himself from others and Not Caring because if he allows himself to feel it'll just completely destroy him. he felt for the humans on the surface even when they were attacking him and the way he treats clover in neutral vs pacifist says a lot about his want to see good in others.
hes constantly pushing frisk to go with options that benefit everyone and while he worries about clover caring about those around him he seems to really appreciate it. at any moment he could just do whatever he wants with clover's life. the only route in which flowey allows them to make their own choices with their life is when they're being a good person and he just can't help but call them a friend because that's the type of person he's always wanted to be around. that's the type of person that's home to him!!
and i keep thinking about how he just couldn't let clover live out their life with toriel in the ruins. something something toriel trying to make up for feeling like she failed asriel and chara and flowey feeling replaced and clover being stuck in a small place for the rest of their life. i have thoughts on this that i don't know how to put into words but i'm not at all surprised flowey wasn't okay with that. of Course he wasn't. hes flowey. he has every issue ever. i think that allowing clover to live with toriel would make flowey feel like he really has to accept that he can't just go back to the past and he's not ready to come to terms with anything that's happened yet
flowey always insists he doesn't care and he can't feel as a result of his trauma but it's so clear from his regret and fondness for people who are compassionate that compassion is something he always strives for. even though he doesn't understand and can't understand it's always something he wants to see in others. it hurts to be compassionate and to love others and it's why he blocks it out but at the end of the day he's the same person who sacrificed himself and his sibling to save who knows how many people both in the underground and surface, and the same person who let go of what he believed to be the only way he could stay "himself" for the sake of freeing monsters.
he's such a fascinating character... his mind and heart are at war with each other and i love how undertale yellow goes into this with the way they portray how he reacts to clover's death in the pacifist route. "maybe you've earned your rest" and calling them a friend after trying to act tough... he really respects when others are truly kind despite what some might consider common sense. i don't know where i'm going with this anymore but i hope u guys get it. just imagine i am gripping ur shoulders and pointing at flowey frantically
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romans-empire · 2 months ago
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It's no secret that Clover and Flowey have a very apparent power imbalance. Especially with Flowey in control of the timeline and acting as Clover's save point. So, it's pretty given that Flowey has the upper hand and most power in this duo. But I don't see anyone ever talking about how Clover goes against this power imbalance in other routes besides the vengeance route.
Starting off with the vengeance route, this is the most cut and dry portrayal of Clover's defiance towards Flowey. After mercilessly going through the Underground, enacting vengeance left and right, and defeating Zenith Martlet, Flowey unintentionally reveals his plan and tries to load another save file only to realize that Clover's taken control of it. Right then and there, the power dynamic shifts, Clover is the one in control and Flowey is the defenseless one. This is further affirmed when Clover kills Flowey as he insults and degrades them as a way to assert control and dominance over them, which obviously doesn't work.
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On the topic of the vengeance route, I would like to shine some focus on the overall dynamic here. As much as Clover is following through with Flowey's suggestions of straightforwardly going through the Underground to get to the castle with no regard for anyone, he is not in control of them. He may be getting what he wants but it's in a way that doesn't follow through with his plan. Like Flowey said, Clover was reckless. They attract too much attention with their actions and that won't do for Flowey who wanted to attract as little attention as possible. Even when the two are the most similar in terms of goals and attitude, Clover does not allow Flowey to dictate their actions and when push comes to shove, they will assert their power.
In the neutral route, Clover, no matter what LV they are, defies Flowey by accepting Martlet's offer to live with her. In turn, Flowey kills Martlet and absorbs their soul. We know the psychological horror mindfuckery that is the Meta Flowey fight takes place in Flowey's mind as he tries to make them give up control, yet Clover never does. They resist all the way to the end and even go further by snooping in Flowey's memories. Clover never once gives in or falters to Flowey, they will not allow him to have control over them. They will not give him control over their soul no matter what incomprehensible horrors Flowey throws at them.
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In the end, Flowey has to give up and reset the timeline because they would resist Flowey every time. I would like to remind you that it's implied that Flowey did this multiple times and never once did he succeed. For someone who doesn't have much determination to control the timeline, Clover has a lot of determination to resist Flowey in absorbing their soul.
Honestly, out of the three routes, the Pacifist route has the least obvious show of defiance from Clover. It's still there and very much so, but it tends to get overlooked due to the nature of the storyline of the Pacifist route. Clover's defiance comes with their choice to connect with the other characters of the game. Time and time again, Flowey tries to dissuade Clover from interacting and forming bonds with the others. He attempts to isolate them by repeating that he's their only friend and to ditch the others when they accompany Clover, like with Martlet when Clover first crashes from Ava. Flowey tells Clover that they're better than the Wild East and urges them to leave as fast as possible and head straight to the castle. And each time, Clover ignores him and continues to form these bonds anyways.
The last act of defiance against Flowey is Clover's decision to sacrifice their soul. It's indirect sure, but it is possibly the biggest 'fuck you' to Flowey. Clover probably didn't mean it as such but the point still stands. Despite this, Flowey acknowledges them as a friend, recognizes their sacrifice. And so, the power dynamic shifts again, this time to a lesser degree. Of course there's still the Omega Flowey fight but even then Clover goes against him, refusing his control and actions towards torturing the next human that falls.
Overall, despite what some of the fandom believe, Clover is not completely helpless against Flowey. As much as he tells that to himself and even us the player, Flowey is not in control of Clover nor is he so powerful that they cannot fight against him. Clover has a sense of agency that Flowey cannot take away. Clover is free to make their own choices and he cannot stop them. Sure Flowey manipulates them but when has that ever succeed in the long run? When has that ever fully brought Clover to his side? Flowey may be the one with the most power in this relationship but that doesn't stop Clover from wrestling out of his control. Clover is free like a bird and no cage will ever bind them to Flowey.
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yanderes-galore · 1 year ago
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Romantic yandere concept for Stephen Strange from the MCU, please? Thank you! :>
Okay! It's been awhile since I've seen Doctor Strange's movies so I utilized the wiki to help me out. Hope you enjoy :)
This is me letting brainrot run wild with random HCs, no real plot exists.
Yandere! Stephen Strange Concept
Pairing: Romantic
Possible Trigger Warnings: Gender-Neutral Darling, Obsession, Trauma, Overprotective behavior, Manipulation, Isolation/Kidnapping, Fear of loss, Paranoia, Stalking, Slight jealousy, Dubious/Forced relationship.
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Strange used to be a very selfish and egotistical man, yet overtime he improves to be quite the hero.
I imagine he'd be a very powerful yandere.
Strange would want to make sure you're kept safe as he's scared of loss due to his past trauma.
His fear of loss is what drives his yandere behavior.
It makes him controlling and paranoid.
He is also shown to be emotional at times and doesn't want to hurt others.
Strange is a pacifist and tries not to hurt or kill others.
However, he is one to go to great lengths to protect you.
He's willing to break his morals to do what he feels is right and would be a yandere hard to get away from.
He'd never want to hurt you and would feel bad if he did.
Strange may be a yandere who's jealous at times but tries not to show it.
Yet you can tell by the stern look in his eyes he's annoyed.
Speaking of being annoyed, Strange would definitely express frustration if others kept trying to be close to you or you kept ignoring/fighting him.
This concept is less about how you met and more how he acts.
Strange would definitely be one to keep you with him in the New York Sanctum.
It's there where he feels it's the safest to keep you.
Strange would struggle with telling you why he's scared about your safety.
He won't tell you until later on in his "perceived relationship" that he'll confide in you with his worries.
In the start of his obsession he would allow you to be your own person.
Strange is able to check in on you anywhere and that's how he often visits.
With one simple portal he can check to make sure you're okay, it eases his fears.
Using portals keeps him at bay for the most part.
You most likely see Strange as a friend and hero.
You probably often visit him at the Sanctum to chat.
Strange is always happy to see you... he may not even think his feelings are romantic until later on.
That or he fears the fact they may be romantic.
Strange is one of the Marvel yanderes that would probably keep his darling the safest.
If you're in danger it takes one call and he's opening a portal and dragging you through.
Sometimes you don't even have to call... he just seems to know. (He's stalking you through portals)
Strange is indeed controlling at times.
Even before he moves you to the Sanctum he still feels like he should have a say in what you do.
It often causes arguments and Strange tries to give you space.
Strange used to not be caring... but when he meets you, he is.
I imagine this would be because he meets you sometime after the first movie.
When he meets up with you he'll offer you your favorite drink and tries to be accommodating and affectionate.
For the most part he isn't violent due to his wish to stay a pacifist.
Strange wouldn't "kidnap" you... at first.
Yet if you were in danger and about to be hurt or injured... Strange feels that's okay to use fatal force.
He'll try to make it quick though as he holds no joy in doing it.
At first he'd try to convince you that the Sanctum is the safest place for you.
It's when you refuse that Strange feels he may have to be more forceful to keep you safe.
The idea of losing you and failing to save you is his biggest fear.
You can tell it affects him as sometimes he'll sit and pull you into his lap... only to not let go.
It almost seems like he's shaking.
You are probably the most precious person to him.
He'd give up everything to keep you safe and beside him.
Each kiss and touch is passionate... he apologizes deeply if he hurts you with what he does.
He knows you may be unhappy stuck in the Sanctum.
Yet he always tries to be near you, he may even take you on dates around the world with his portals.
Strange wants you to know he cares.
He does what he does because he loves you.
Every sacrifice is just to keep you both safe if not happy.
Strange is happy he's become a more selfless person when he met you.
He feels he's changed for the better, that he's happy to be your hero and guardian.
However... in ways he's still selfish.
He's determined that he's the one for you.
Strange doesn't think you'll be happier with anyone else.
Why wouldn't you be happy with him?
He understands he used to be a bad person.
Yet now... isn't he better?
He can protect you and the universe.
Could anyone else do that as well as he can?
Strange would isolate you.
Deep down he's still selfish enough to be possessive of the one he loves.
He already keeps you locked away in the Sanctum, of course he doesn't like others around you.
Strange is like this due to trauma, both from childhood and maybe even due to Thanos if this takes place after that time.
This is what makes him controlling and overly protective.
Strange would rather go through anything else but losing you.
If he lost you like he did his sister, mentor, and friends... he may not handle it.
As a result he prefers to prevent such a reality from ever happening.
Anytime he sees you he reassures you it's the only way to keep you alive and happy.
He kisses your lips and skin while holding you... telling you how much he loves you.
Yet you never seem to be happy due to the lack of freedom.
If you tried to escape he can track you down with ease before dragging you back.
Strange is dedicated and determined to fulfill his goals.
If he feels this is the right way to keep you unharmed...
He's going to stubbornly stick to it until he kicks the bucket.
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soul-collectors · 8 months ago
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SOUL COLLECTORS MASTERPOST
FULL CHRONOLOGICAL TIMELINE
PART 1; 1 - 2 - 3 - 4- 5 | PART 2; ...
SOUL COLLECTORS ASKS
(Al & Ditto) 1 - 2 - 3 -...
(N/A) 1 - ...
SOUL COLLECTORS BONUS(es)
it's time (not really) - Asriel Dreemurr takes off - 100 notes - can't shatter SOULs - Twitter special PT.1 - squeezable Soul - Undyne's boots - wet jacket - UTY Special (1) - UTY Special (2) - UTY Special (3) - Good Boys - Skeleton teacup - Pie tasting - Fellsweep loss - Gaster's followers - Fall - Lego and S'mores
CHARACTERS
[SOUL] - Design - Intro
[MAKER] - Design(s) - Intro
[LYGO] - Design
[VESS] - Design - Intro
[AL] - Design
[DITTO] - Design
(...)
(OTHERS)
[CROW] - Design - Intro
[EDU] - Design
SC; MAKER TIMELINE
1 - 2 - 3 - 4 - 5 -...
(In progress...)
GENERAL INFO
What is 'SOUL collectors'? (and why is it called that?)
SOUL Collectors is an Undertale multiverse for several different Undertale OCs I have created.
A collection of their interactions with each other, the multiverse, and their arcs into achieving their wants or needs.
It's also Open to Asks towards or about the characters!
basically my sandbox for ideas and OCs lmao-
SOUL Collectors is a passion project that only has me, @pathosketches working on it, It doesn't have a specific schedule for posting and not everything is set in stone, I'm only having fun here :]
SOUL Collectors is also the name that Soul (the guy from the poster) dubs himself as being one, seemingly able to literally 'collect' SOULs.
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what makes this Multiverse special? (Why do SOULs look like that?)
The SOUL Collectors MV has a special 'glitch' that appears in some timelines after a run has ended (pacifist, neutral, or genocide) that gives the fallen 6 Human SOULs shape and prevents them from being shattered.
They’re called Anomaly SOULs.
BASIC INFO ABOUT ANOMALY SOULS
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(From part 1 [5])
You'll learn about them and how they work from the story as it progresses and from Asks-
How many 'Stories' are there? (what is Maker timeline?)
SC has two main 'stories':
'SOUL collectors' itself.
'SOUL collectors: Maker timeline' a subplot/Secondary story that takes place before the events of SC. It (mainly) follows a Gaster variant that learned of his inevitable "fall" into the CORE and how that affected him and his timeline.
'SC: Maker timeline' will usually be drawn in a 'sketchy' style :)
(This post may be updated in the future, I hope you come to enjoy the freaks I created ˘͈ᵕ˘͈)
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i-willstealyourtoes · 8 months ago
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May I request a TF2 head cannon? Preferably one with all nine mercenaries with a Male or Gender Neutral S/O who is the medic on Blu team? Maybe how they meet S/O and what the y thing of them being a pacifist no killing kind? Their only weapon is their medi-gun and they also practice safe medicine unlike medic and how do the mercenaries act after falling for S./O?
Ofc, I got you! I think this is an interesting concept since TF2 is very violent so let's see what we can do with this :) I think because this is about them first meeting it can be viewed as platonic too, I only realised this later on TT
RED!Mercs with Pacifist!Medic!BLU!Reader
Scout
- As soon as he saw you across the battlefield, he had a hunch you were different
- It was the way you carried yourself, it brought a different energy to the fight
- When he got a little closer he couldn't help but notice how you never hurt anyone and only healed others
- It was strange to him honestly, but somewhat endearing
- It was certainly interesting enough for him to try and say hi when you were alone
- The first time you two met it was a little awkward, considering you two were on opposite teams
- "So, you don't kill at all? Why, do you not know how to or something?"
- He can be a little insensitive with his questions, but he's appreciative of your legal practices of medicine
- "Better than my doc, that's for sure. D-don't tell him I said that though, he'll probably saw off my limbs. Again."
- When he gets back, he can't help but want to talk to you again
- You're interesting, fun to tease and actually seem to want to talk to him, so that's reason enough
- Please excuse him if he tries flirting (emphasis on tries) with you, he'll probably do that for the first couple weeks he talks to you
Soldier
- When he first sees you, forming a connection with you is not in his mind at all
- But he does notice the way you act
- At first, he's confused; why are you refraining from hurting/killing others?
- He had to investigate
- And so he does, by flanking your team and killing everyone but you
- "Alright, cupcake. Who are you?"
- If you try to run, he will grab you, his hands gripping the sides of your arms
- "Nice try, but I'm not letting go unless you tell me who you are or kill me. And the second one will just make me mad!"
- After explaining (either in a panic or perfectly calm, he doesn't care), he'll seemingly just run off (as in, he will rocket-jump away), pleased with his 'excellent interrogation skills'
- After that, he'd maybe check in now and then, since despite the fact you're on the enemy team, you also seem kind of... fun?
- He'd ask you more questions, some random, some about you as a person
- Sometimes he'd criticise your medical practices, despite not being a doctor himself :/
- "You know, my doc would never take this long to patch a wound!"
- (That's because your Medic prefers speed over any sort of genuine medical practice)
- As long as you stay friendly with him, you might form an unlikely pair!
- He'll spare you a friendly wave if he sees you outside of battles :)
- In fact, he might just run up to you to try get you to participate in some adventure because everyone else on his team refuses
Pyro
(I headcanon Pyro as they/he/it, but bc not everyone agrees we'll keep it as they/them)
- Pyro doesn't have any sense of enemy team or anything like that, so they aren't immediately hostile to you in the first place (unless you do something to get them to be)
- They probably noticed a nice accessory you had, choosing to not-so-sneakily catch up with you and ask about it
- Will they burn all of your teammates just to get to you? Probably, if the accessory is cute enough
- They'll point at the item and either give a thumbs up or even clap depending on how nice it is
- If you're really wanting to be kind, give them it!
- In response, they'll hug you (they are a tight hugger be prepared) and run/skip back to their team happily
- Next time they see you, even if you're both on the battlefield, they'll wave at you excitedly
- You might even see the accessory on them (if not, it'll be in their room)
- Either way, you've already managed to earn this mercs favour :)
- During ceasefire, they might just show up at your base, all your teammates terrified as they come up to you
- Turns out, they just wanted to hang out :')
- If you're okay with it, you two can meet up in their room (the RED mercs won't bother you since they'll have to go through Pyro first)
Heavy
- Heavy normally wouldn't talk with the enemy team out of professionalism, so you'd have to seek him out most likely
- It'd probably happen during MvM, when both teams work together and you're put in the same group as him
- It'd start off with short, polite conversations, generally asking about you and so on
- "You are other team's Medic, yes? We have not met. I am Heavy."
- He, of course, trusts his own Medic the most, but he certainly appreciates the fact you use legal practices
- He's a pretty nice guy to talk to, so as long as you aren't annoying/loud all the time, he might just start to enjoy your company!
- Once the mercs get back to fighting, he'll make sure to let you know he appreciated your conversations
- "Heavy apologises for anytime Heavy kills you."
- That's as good as you'll get for now, since he'll still kill you on the battlefield
- But he might just start talking to you during ceasefire!
- He probably won't come up to you like Pyro or some of the other mercs, but if he sees you he'll strike up a conversation :)
- It'll usually be him checking up on you generally, making good conversation
- If you guys are close enough, he might just tell you the gossip he hears in his base, especially if you tell him yours ;)
Engineer
- He finds your outlook refreshing, considering that everyone else here was murderous and/or insane (not that he isn't)
- He might not talk to you for a while, since you're technically the enemy (although he doesn't really care about all of that)
- But like Heavy, he might try to strike up a polite conversation during the MvM-era
- "So, you're the other team's Medic? Nice to finally meet you. Can't say I've been able to see you over all the bullets flying normally."
- He might know one or two things about medical practices, so he doesn't mind discussing the science behind that!
- It's nice to have someone who's studious like him, it's a good change
- He's a pretty easy person to get along with, and isn't rude unless you are
- So just be genuinely interested in what he has to to say and he'll come up to you more often :)
- Even more so if you're less chaotic than his fellow mercs
- Not that he hates them (sometimes he does), but it's refreshing to have someone not be shouting in his ear and breaking things all the time
- Once the ceasefire's over, he probably won't talk to you for a while, considering how he's actually a professional
- But if he sees you during a ceasefire, he might just give you a friendly wave, or even come up to you and start up a conversation!
- It's not that he hates you or anything, but he doesn't want to compromise his job
- But if you come up to him yourself, he doesn't mind talking to you at all :)
Demoman
- Tavish doesn't have too much of an issue with talking to the other team, since he already has friends on there (ex: Soldier)
- So if he sees you outside of the fight, he might just strike up a conversation with you!
- That is, if you haven't angered him in any way during your last battle
- If you're shy, he finds that sort of... endearing?
- Everyone else here is quite loud and outgoing, so this is new (in a good way)
- But he will try to liven you up a little, forgive him if he makes you uncomfortable (just tell him to stop)
- Ask him about his interests, he will have no issue carrying the conversation if you're not the greatest at talking
- If you are good with speaking, feel free to exchange banter with him too :)
- He'll ask about your own medical methods and be shocked when you're quite the opposite to his Medic
- "So... you don't inject your team with radiation? Huh. Must be nice..."
- Either way, as long as you're friendly, you might just have a new friend from the other team!
- He might even spare you a smile and a wave before the match starts!
- But just know, he won't go easy on you still, at least not until you become closer
Sniper
- He isn't a social person himself, so it'll be very rare if he comes up to talk to you himself
- As a self-proclaimed 'professional' he'll try not to talk to you
- But he does notice you in his scopes, and can tell you're different
- He has yet to see you kill someone, and for once, you actually practice safe medicine
- Although, that won't stop him from shooting you anyway (if he's smart he'll pick off the medics first so)
- If he does talk to you, it'll be during MvM like some of the others
- He might occasionally have a brief conversation while you heal him up, mentioning how it's 'not as quick as his own Medic' (that's because it's not safe or legal Sniper)
- But eventually he might warm up to you depending how long you treat him for
- "...sorry about killing you all the time... no hard feelings, right...?"
- He's a little awkward at first, so you might have to carry the conversation
- You might not be able to tell from his relatively stale expressions, but he enjoys your conversations!
- You will be able to tell by the fact he comes to talk to you more and more often
- During ceasefire, he'll talk to you if you cross paths too, which is a big thing since he usually doesn't talk to people anyway...
Medic
- He either likes you immediately or kinda hates you, depends on the situation
- If you're new and you both meet in MvM, he'll introduce himself to you!
- It's nice to meet someone else who's in the medical field
- But then he notices the difference between you two
- The difference being, that you actually practice safe medicine
- "You know, you do not have to stitch it like that, you could use this glue here! What? It should keep the blood in!"
- He finds that the only thing you have in common is the frustration and exhaustion that comes with being the only medic in a team of 'idiots' (bar some of the mercs)
- But even the way you react is different
- "Do you not get mad? I know I do, that's when I 'accidentally' misplace one of their ribs!"
- He might try to get you to be like him, so maybe try to avoid treating people near him
- "He'll never know the difference!" (him trying to convince you to do God knows what)
- If his team meets you first, he might actually be a little jealous(?) at first, because some of them might mention how they'd prefer you
- Like, how dare they think you're better! He might just make their treatments worse on purpose!
- But either way it'll probably end with him becoming friends with you regardless of your jobs being to work against each other
- Just, maybe watch out a little because he will try to corrupt your medical practices
Spy
- You're such a breath of fresh air he has to at least give you a welcome
- You practice safe medicine, you're not a brutal murderer, and you seem less insane from an outsiders point of view
- So when he gets the chance outside of battle, he'll come up to you and say hello
- He also may or may not try to charm you immediately depending on how you interact with him
- The whole being on opposite teams thing? Eh, not too big of a deal to him if you're an interesting person to be around
- Although he won't be as active about as it like Pyro or Soldier
- But he'll maybe have a little conversation during ceasefire
- Feel free to gossip the whole time because he will eventually start doing that too
- It is mostly just him complaining about his team
- "My team are a group of imbiciles... especially my Scout. Yesterday, he.."
- Also, unlike some of the others, he won't ask you insensitive questions about your medical practices or abstaining from killing
- If anything, he probably appreciates it
- At least if you don't kill people, he doesn't have to worry about you as compared to Pyro
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emiimagination · 2 days ago
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What’s the Archangels’ thoughts on Adam, Lute and the Exterminations?
That's an interesting question ^^ thanks for asking ^^
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In my headcanons,
Michael is rather neutral about Adam. He has a hard time putting up with his pretentious behavior once he ascended to Heaven but he can understand the resentment he has towards Lilith. He himself holds a huge grudge against the Queen of Hell for seducing his brother and dragging him into her fall. But Adam has no interest in saying bad things about Lucifer in front of him and he knows it very well. Michael didn't agree with the Exterminations, always fearing a slip-up and that Lucifer would be harmed, but as most of the Elders agreed with this, he accepted on the condition of never hurting Lucifer. He trained Lute and Adam himself but Lute ends up making him very uncomfortable because she takes too much pleasure in the massacre. Many times he wondered if he should not send his own Celestial Militia soldiers rather than those bloodthirsty Exorcists who seem more like they belong to Hell than Heaven.
Raphael has distanced himself from the life of Heaven, becoming more of a hermit, but when he returns, he tries to avoid Adam and his Exorcists as much as possible. The presence of the First Man reminds him of what happened to Lucifer and these Exorcist Angels are only a reminder of what Heaven is doing to his brother's people. Although he agrees that Sinners must be punished and that they must protect Winners, he finds the Exterminations far too extreme. And the behavior of Angels such as Lute disgusts him!
Azrael doesn't care about anything related to Adam and the Exterminations. All he knows is that once a year many Sinful souls disappear into Limbo and their screams give him a headache. Lute tried to talk to him once, thinking that as the Angel of Death he would support the Exorcists… but the look he gave her made her blood run cold enough that she never tried again.
Uriel blames himself for not having been able to protect Adam and Eve from Lilith's scheme with the Apple (he refuses to accept that Lucifer had anything to do with it) so he is rather tolerant towards the First Man. The only times Adam comes to see him is to talk about the rare moments in his past when he was happy and Uriel is happy to remind him of these good times. He saw that the Exterminations had to take place so he resigned himself… but Lute and the other Exorcists make him uncomfortable. He is the one who insisted on containing Adam and only doing an Extermination once a year. According to him, if the time between two Exterminations happened to be shorter, great upheavals would take place!
Gabriel has great difficulty tolerating Adam and his Exorcists. He was too young to have seen him in Eden since he was still an Apprentice Archangel at the time so he doesn't really know what the First Man was like before. He respects him for his status as Father of Humanity and is very friendly with Abel but he can't stand his pretentious behavior and the fact that he constantly denigrates Lucifer or brags about his "masculine attributes" (Dickmaster, etc.) Gabriel was the first to question the possibility of redeeming Sinners when Sera and Adam proposed the Exterminations since he is a pacifist and hates War but the Rules are black or white!… even if the Exorcists are not white and they can stay in Heaven. The only Exorcist he liked was Vaggie.
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The Archangels may be the five Pillars of Heaven, but they are still constantly monitored by the Elders who maintain that Hell and Heaven are two completely different worlds that cannot mix. This is why they cannot prevent the Exterminations as long as they are effective in keeping Hell under control. Needless to say, everything changes after the Extermination that killed Adam!
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mysteriousbp · 5 months ago
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How is Frisk doing on the netural run(the one you need to get before you can get a true pacifist)? Do they take their friends with them since the human souls "disappeared" from the underground?
Frisk, after the flawed pacifist run, just tries to go back to their life in the orphanage like nothing happened. But they still feel empty after finding out what happened to the others.
So Frisk grabs all things from the others and makes a little memorial for the others in the woods.
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That's why they missed Sans's call. They were too busy making this.
After that, this post happens. And Frisk starts to consider reloading their save and going back to Toriel.
And what happened to the other souls? Well...
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Flowey never let go of them. He isn't just going to let all that time wasted with Clover be all for nothing.
So let me explain. This is how it works in my AU.  In Undertale, we see Asriel free all the that he absorbed. But we never see Flowey do that in neutral. You can say that the souls were set free when Flowey returned to normal since he is no longer Omega Flowey. But in Pacifiest, before he absorbs all monster souls, he says that he already collected the human souls while everyone was busy, yet he still looks like normal Flowey.
Since Flowey is soulless, his body works like one of the soul containers. While inside Flowey, the souls are in a place almost indentical to the limbo void that they were inside the containers. The thing is that Flowey can control this void and can restrain the souls and use their powers when he wants. That's what is happening in my Omega Flowey comic.
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The souls are in the limbo void inside Flowey being retrained by Flowey while he uses their soul energy.
The thing is, since Flowey is soulless, he doesn't become a fusion after absorving the human souls. They exist inside of him, and he can use their powers whenever he wants. That's why he isn't Omega Flowey in that pacifiest cutscene before absorving the monster's souls, he isn't using the soul's energy yet. So Flowey can stay normal or more powerful depending if he's using the souls or not.
If you are wondering if the souls can talk to Flowey. No. It works kind of like Bowser's Inside Story. They exist inside him, and Flowey goes his own thing while the others are unaware.
And how is Flowey on the surface? The same way Frisk is there. You all know that after the Omega Flowey fight, we walk around a replica of the room where we meet Flowey. What happened is that Flowey used his Omega powers to create that room after the barrier and before the exit. That's how Frisk is able to leave without a monster soul and how Flowey gives his talk about a better ending to Frisk.
In short, Flowey doesn´t want to lose all his progress with the souls, so he keeps them. But he isn't using them because he doesn't want to deal with the souls revolting again. He's stalking Frisk, trying to think of a new way to become a god.
I hope I was able to explain everything in a way people could understand.
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brewingcoffi · 1 year ago
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Yay it will let me send asks now! Anyways how does clover react to all the changes on the surface? A LOT would have changed after all (especially if they were REALLY a cowboy)
Actually, I made separate concepts exploring Clover’s Homelife. Including the dialogue from In-game.
Concept 1.
If Clover was REALLY a Cowpoke (Yes, there IS a neutral word for Cowboys/girls, they’re also known as Wranglers or Ranch Hand!) then I would think that Clover depending if you wish to include Flowey from the previous posts about the AfterMath; Would be confused, but would also try to wander aimlessly trying to find their hometown/house, for they prioritize getting back home SOON as possible, the news about the human souls? The monsters? Those can wait.
I doubt anyone will notice a kid that has missing for a COUPLE of years, but I bet they will surely notice the sentient flower with a face of course. But since it’s [Insert what year you think.] I bet Clover and Flowey will be given suspicious stares and glances. They think it’s a Halloween costume 😭
Until maybe, somehow. Someone will recognize the child that looks awfully similar to the kid that disappeared in Mt. Ebott OR maybe someone realizes that KID has a REAL gun on their hands, maybe which may in a cause. Might get the police involved.
Fun fact: Me and a moot discussed that, when Frisk buys the Gun and Cowboy hat from Batty and Catty, they can have to option to return those two items back to Clover when they both meet again in a cutscene during Undertale.
Which of course made me split the scenario AGAIN, into 2 alternate time-lines.
Scenario 1. (Clover and perhaps Flowey get taken to the police station for questioning)
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Or…
Scenario 2. (Clover and perhaps Flowey escape the police, making them wanted by the police.)
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Take note, This AU takes place during the Pacifist Route of Clover, so Fighting the Police is a BIG NO NO.
(I also wanted to detail Flowey telling Clover to attack, like what happened between Chara and Asriel. Which reminded him about it.)
Either way, Both scenarios and concepts will only lead to ONE THING. Clover and Flowey get into Hiding.
This leads to Concept 2. Based on this information what on what could presumably Clover's home life be.
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Concept 2.
This could be the reason why Clover was so PRONE to be able to get persuaded to stay with Toriel or ANYONE.
Clovers parents were probably poor and weren't treated right, which would make sense as to why Clover wants Justice. Or perhaps Clover didn't really HAVE parents and was probably in a cramped orphanage.
Nevertheless, Concept 2 digs into Clover's home issues. Even though I wish I could explain more, but in a short story.
Clover DOES find their house, there's only one floor, no windows, and it looks abandoned. Flowey questions it, and Clover shrugs and states ‘💛Always been like that.’ Making Flowey so DAMN suspicious about Clover's home life. And once Clover opens the door, it just all-in-one room, no walls to have privacy, just like Starlos house. But way more dirty, dusty, and cramped, there are some broken glass on the floor which Clover avoids, scattered garbage and papers, a typical thing you see for a hoarder type room.
Or Clover was just homeless kid who lived with poor and cramped conditions that they felt like they got robbed of something and wanted justice not for themselves but for others too.
Either way, Flowey takes notes of it and looks uneasy and nervous about Clover’s home life. Which causes Flowey to talk to them about the situation they are in.(Maybe making a fanfic or comic about the convo.)
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carlyraejepsans · 1 year ago
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Hey, if you don’t mind the question. What’s your opinion on Undertale Yellow?
8/10 game. pretty good at being a game, not so much at being an undertale story. the gameplay itself was fun, the area/puzzle designs too, the soundtrack was untouchable it literally gave me the same rush i felt hearing sburb initiation for the first time. minor NPCs designs were fun but the primary cast was too monotonous, tbh. (all the main characters have tall gangly very detailed designs save for like, axis). its attempts at landing Undertale's humor were quite often successful, but it held back on exaggeration and caricaturing its original characters which took away that oomph from the canon game. the character writing was... lacking. which is a pity.
i love fucked up women so i was really disappointed that every single one of ceroba's actions/ideas/influences on the story were nothing but an extension of her dead husband. when you take chujin away she's just... A Good Wife and Mother. or starlo's past love interest ig. i mean both dalv and martlet's backstory were tied to her family and we never see them interact at all. but they do have an established dynamic.... with the dead husband. again. UGH. she's just really wasted as a character (she and chujin should've BOTH been scientists and she should've continued the project AGAINST his wishes after he died. she's the main cast character, she should be the driving force in the narrative, not him—even if chujin sets the plot in montion by inventing the serum first).
I'm not a huge asgore fan—not that i dislike him, he's just not a character i care about all that much—so congrats to this game for making me say "he would NOT fucking say that". the "fuck the royals" subplot thing was really unnecessary. actually, that was a bit of a recurring thing in the game. suddenly introducing these Huge Social Dilemmas like labor exploitation, anti-monarchic sentiments, misogyny (bro who on earth "needs to take a wife" this is Undertale) everyone realizing that clover is a child, over exaggerating the violence at stake... while also attempting to maintain Undertale's careless, bouncy treatment of the situation. that's... not how things work. undertale is able to maintain its light tone BECAUSE it doesn't let you take those topics seriously, they're not meant to be. the fairytale-like king, the battles, the child protagonist, they're all set dressings for the REAL story and REAL power imbalance it wants to highlight: that between player and game characters. everything is in function of that. you take that layer of separation and make everyone aware that theyre violently attacking and killing a literal child... that's not. a good thing dude. if it's not gonna impact the tone of the story, why acknowledge it in the first place? it's just unnecessary
anyway flowey neutral run was really, really fun. his dialogue writing all throughout the game was very solid and i had a blast having him around. however, they shouldn't have tried to anticipate his character development. this game is a prequel, you can't do that without undermining his arc in the canon events. pacifist should've had him doubling down on his frustration from the neutral ending. i do all this work for you keeping you alive and you make the same mistake i did sacrifice yourself for them??? are you BRAINDEAD???? what I'm saying is he basically should've thrown the biggest tantrum of his LIFE. oh and in the NM run he should've been terrified when he lost control of the SAVE file. this is the first time it's ever happened to him and now he's gonna die for good. he wouldn't have gloated like he did.
if you want to hear more criticism along the lines of what i said then this post by the fantastic @andreabandrea covers a lot of what i also felt during the game. i know this might sound like a lot of negativity, but the fact remains that UTY was an absolutely phenomenal work of fan creativity the likes of which we have never seen before in the fandom. considering the quality and polish, i thought it only fair to approach it as the piece of art it is and give it my genuine thoughts on the matter.
overall, still a really fun way to spend the afternoon with a pal. so. thumbs up
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tev-the-random · 7 months ago
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I love Clover with all my heart.
While some parts of them are left vague enough for the player to fill in with their own interpretations, they still pack so much personality. By speaking so little, they end up saying a lot.
For one, I find it very interesting how other characters bring up their quiet and expressionless nature. It helps establish that this is simply a part of Clover's personality — unlike Frisk, who was essentially meant to be a blank canvas for the player. This is just who they are as a person, as a character.
It's all in those tiny details, the subtext, and in the decisions that you are or aren't allowed to make. For example, there's the fact that you can't actually go to Asgore in the neutral route — and rather than waiting for the elevator or risking going through the Core, the only course of action you can take is to meet Martlet on the rooftop. Initially I thought that was kind of lame — I specifically replayed the neutral route a second time just to see what would happen if I ignored Martlet's letter; and then a third time for the kicks and giggles. — We supposedly went on that whole journey to meet Asgore, the heck do you mean I can't?? But now that I think about it, this does carry a thematic significance.
You can't ignore Martlet's letter because Clover doesn't want to.
You have to indulge Star's antics in the Wild East, you have to accept his duel during the vengeance route, you have to go after Ceroba when you find out about Chujin's work, you have to dismiss Martlet once you finally reach Asgore in flawed pacifist. Multiple times, Flowey presents the narrative opening for you to ignore all of this entirely and go straight for the supposed end goal. But you can't.
Because much like jumping down into the Underground in the first place, these are all CLOVER'S decisions.
I mean, you, as the player, get to choose a path for them to follow. Clover, as the character, is the one choosing what justice means to them. The path they are following shapes their decisions, and they will always reach their own conclusions at the end of each route. Sacrifice yourself? Stay with Martlet? Kill the king and leave with the human souls? We never get to make these final choices. Because they're Clover's.
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guardiandeterminationteam · 12 days ago
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Au from Subtertale: Suteraychutertale.
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Story:
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Many years ago, the peaceful and harmonious coexistence between humans and monsters on the surface was strong, pure and perpetual but all that changed when a radical group of humans from Shymattiville spread tremendous hatred towards monsters which later led to a devastating war.
The humans rose to victory and drove the monsters from the surface and instead of exiling them underground, the humans used an artificial portal created by the scientists of Shymattiville to put the monsters inside the portal and send them to an ancient space station called: Asytorarisu Ebott, located 1,000,000 km from Earth.
Once the humans sent the monsters to the space station...the 7 human mages entered the portal and created a magic barrier around the station.
Many years passed and that station was rehabilitated and transformed by the monsters to turn it into a safe and prosperous home and also thanks to an invention of Alphys that collects energy from the stars and a part of the divine energy that Rocío granted them, the monsters became stronger, they developed impressive abilities.
Several years later, 7 astronauts between 20 and 29 years old from the Great State Center of Aeronautics and Space of Keteiville and Shymattiville that closed after what happened: The 7 astronauts traveled to the space station to do research on it and how the monsters lived inside it... but something inexplicable happened inside the station and all of them never returned to Earth. (The astronauts were the 6 souls and Chara).
A few years later...Lyra, a 19-year-old girl and Chara's younger sister (that's right in this Au Chara and Lyra are sisters) who loves astronomy and also knows a lot about aerospace engineering (but without being an expert) decides to build a small ship to travel to the station and look for her missing sister and also help the monsters return to Earth.
Days later...Lyra, after finishing building the ship...gets inside the ship and takes off towards the station...but something unexpected happens...the ship runs out of fuel and crashes into the station.
Lyra gets out of her ship that has been broken after the impact and walks.
She arrives at the Ruins, inside the station.
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Routes of this Au:
Pacifist Route:
Lyra explores the station, helping the monsters overcome their emotional challenges and she also befriends the monsters and helps them return to Earth.
Finally, she convinces Asriel to break the barrier after fighting him and after breaking the barrier...Lyra fixes her ship and makes it bigger and the monsters and her get into the ship and return to Earth.
The ending of the Pacifist is the same as in Subtertale.
Neutral Route:
Lyra accidentally kills some monsters, but lets other monsters live.
This route ends with Lyra fixing her ship and returning to Earth leaving the monsters locked in the station forever.
Genocide Route:
Lyra kills all the monsters, uses the power of souls and breaks the barrier by force.
After that...she fixes her ship and returns to Earth.
Station locations:
Furuy Ruins:
It's the same as in Subtertale.
24 monsters and Toriel live here.
(Toriel used to live in Yasashy New Home, meaning in the castle).
Yukhydin Garden:
A large garden of beautiful flowers of many colors.
And this garden is located before reaching the entrance to Yukhydin.
No monsters live here.
Yukhydin:
This place is a large floating city inside a glass dome that shows a spectacular view of space.
35 monsters and the skelebros: Sans, Stelliny and Papyrus live here.
On the outskirts of Yukhydin there are several houses where Undyne, Napstablook, Mettaton and the royal guard live.
Merankorikku Waterfall:
This place is an aquatic biome where there are flowers and aquatic plants.
No monsters live here.
Atsuytochi:
It is the same as in Subtertale.
45 monsters live here.
The Hexyn:
It is the core of the station, where the device that keeps the magic barrier intact and gives electricity to the station is located.
It is a dangerous and highly protected place.
No monsters live here.
Yasashy New Home:
It's the same as in Subtertale and here you can find another garden that is bigger than Yukhydin's garden and this garden only has golden flowers and sky blue flowers.
The only one who lives here is Asgore.
The Barrier:
A luminous and ethereal barrier located outside the castle and surrounding the station, made of magic and star fragments.
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Kamydley and Rocío in this Au are the same as Subtertale.
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miyakuli · 24 days ago
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Undertale
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I stay determined
How far I've fallen...literally. After one hell of a tumble in an underground passage, I've apparently found myself in the Underground, a region full of monsters who, according to a rather disturbing daisy, are all out to kill me. Well, yes, there was a rather maternal goat lady who tried to reassure me and be positive about my situation, but really, all I want to do right now is get away from here. So here I am, traversing this strange land, trying to defend myself as best I can against these dangerous creatures…..but what is this feeling of guilt that is slowly invading me? Does this world have more values than at first sight?
❤ So I set off and quickly realized that this place is extremely bizarre; sometimes I'm mugged at every crossroads, and at others I come across much more civilized areas with monsters living their lives peacefully. This makes me feel quite NEUTRAL towards these beings. Of course I'm going to beat them up if they jump out at me, some of them scare me anyway. But sometimes I just feel like chatting to them, and despite myself I start to get to know them. Then, when I arrive at my destination, I doubt…. I have regrets? Maybe those monsters were attacking me because they were afraid of me? And if violence wasn't the answer, should I have been more PACIFIST? Or maybe the flower is right and I'm just being manipulated, so killing them all like GENOCIDE would have protected me from danger. Would I have ended my journey on a more satisfying note or not? What if I had the CHOICE all along? ❤ I admit it, even though I've made every effort to stay focused on my goal of escaping, I realize I've become attached to these stupid little monsters. For one thing, they've got a great sense of humor (even if it's intentional for some of them) so I can't help but chuckle quietly. And also, they have good hearts. If I'd hit them less out of fear, I'd have been able to see the protective side of the two skeleton brothers towards me, I'd have been able to learn how to make spaghetti with their best warrior (but poor cook), I'd have been able to talk anime with their scientist, take a nap with a nice Casper, who knows, I might even have been able to pay for an college education for this Temmie, which would have potentially allowed her to better manage her expenses. Deep down, maybe I want to stay with them longer… ❤ What's more, this place holds a lot of secrets, and as someone who likes to explore and unravel mysteries, it's true that I may have missed a few things on my first trip. That closed door there, that bugs me. Or how about that piano left in a corridor. What about the village of Temmie…no, this secret will certainly remain unsolved forever. ❤ These monsters also have very good taste in music. They couldn't stop blasting music, even when they were attacking me. And if I'd had time between two dodges to ask for their references, I would have. Some of the melodies have really stuck in my head! Otherwise, when I wander through the underground, I can't help but strain my ears; the soundscape is sometimes soothing, but sometimes very heavy. This place really has a special atmosphere.
+/- But hey, it has to be said, the place isn't very pretty. It's very plain, almost empty at times. It doesn't really make you want to linger. But strangely enough, you get used to it. And it's perhaps from this simplicity that a little nostalgia develops when I go back through the areas. After all, if the flora is a bit boring, I can't say the same for its residents. There are so many different species of monsters, each with their own distinctive appearance and way of moving. +/- Speaking of their movement, I'm going to become a real pro at dodging. At first it was frustrating to get hit, but I realized that the more I communicated with the monsters, the more their ways of attacking me made sense with their personalities. As a result, I didn't feel like hitting anymore, and dodging their strikes became quite fun. It's a bit like getting into a fight with a good friend: the more you know him, the more you can anticipate and understand his next move. Well, it still hurts, and let's face it, some of the attacks are downright unfair and frustrating, and almost made me lose my determination.
✖ But after a while, I'm sick of walking. It's not a big place, but it seems endless to cross. There's a very kind boatman who helped me get to certain areas more quickly, but the trips back and forth is long and tiring! With all their powers, they could at least have invented teleportation portals. Or a Temmie cab service, I don't know… ✖ Plus, this world is pretty unbalanced in terms of dynamism. The mountains are charming, but there's not much going on. The waterfalls are empty, but promise a few hidden secrets. The hot lands are full of fun puzzles, but depressing. A better balance between aesthetics and activities could have made my trip more attractive.
In the end, I came to love the Underground. So yes, it's ugly, a bit creepy, dangerous and painful for the blows received and for my legs too. But if there's one hit I haven't been able to dodge, it's that of its inhabitants, who have touched my heart. Now I'm thinking that if I'd made the right CHOICE, we could probably have found common ground and ended this trip together. And you, what will you decide?
ATTACK ----------------------------------------------------MERCY
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