#take-minakata
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eirikrjs · 7 months ago
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Shin Megami Tensei V: Vengeance Famitsu cover (6/20号 No.1852), Masayuki Doi
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eggsploded · 1 year ago
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he shin megami my tensei
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In NINE, Take-Mikazuchi’s model is reused for Take-Minakata’s model. This may be a deliberately ironic choice, as in myth the two are rivals with Minakata being defeated by Mikazuchi.
Take-Mikazuchi’s model is a recreation of his Devil Summoner design. This design has continuity with his previous Shin Megami Tensei design, namely the identical hairstyle and the red skintone. The pose from the Devil Summoner design is used for both demons in NINE.
Take-Minakata’s model takes the horns and overall palette from his Shin Megami Tensei II design.
Thanks to @veskscans for the design scans.
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pizzazz-party · 2 years ago
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Every once in a while the narrative reminds us that gods both fair (fickle) and dark are watching Usagi’s life unfold. And I’m half convinced at least one of them willed the death of the drum maker in Taiko just so they could hear Usagi complete the rain prayer in his stead.
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parasitoidism · 1 year ago
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a demon beginning to outlive its usefulness as you progress in the game is the saddest thing in the world
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tokiro07 · 1 month ago
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Ichi the Witch ch.10 thoughts
[(N)Ice Boat]
(Topics: thematic analysis - Death for Death/talent, character analysis - Hisame, speculation - Kumugi/Magik/Minakata)
Dammit, I was wrong again, Ichi really did just make sashimi instead of turning Hisame into an outfit...I think @wickedsick predicted that, so good job, Wick
It was certainly well telegraphed, he was literally fileting her, and Desscaras/Kumugi were wearing the iconic sushi chef headband, I just was hoping for something a little more on-theme I guess
I'm not at all disappointed in this outcome, mind you, I'm just bitter about how I keep whiffing on what seem like easy pitches. I'll probably feel a lot better about it on reread, but right now I'm just a bit embarrassed
Enough lamenting though, let's focus on the chapter itself!
Good Enough to Eat
The sashimi boat really is the perfect solution to this trial, honestly. First and foremost, it's a solid reflection of Ichi's philosophy of Death for Death. As Ichi says in the flashback, the sashimi boat is an artistic and ritualistic expression of both respect and gratitude for the prey, the core ideology behind only killing when it is necessary for survival and not wanton destruction in the name of entertainment. The prey's life is not more valuable than the predator's, so Ichi wants to honor the life that he has taken for his own by treating it with dignity
Moreso than just the spirit behind Death for Death, it is also literally taking that philosophy to its logical conclusion by reflecting Hisame's own actions upon her. Hisame enjoyed putting her victims on display, making their frozen corpses into macabre architecture, so it's only fair that the same would be done to her. A punishment that fits the crime
However, it also is what allows Ichi to actually pass the trial because while it is a gruesome fate, it is not actually a punishment for Hisame. Like I said, it's a reflection of her own artistic sensibilities turned back on her; she is now the one being put on display as a grotesque art piece - of course she'd find that more beautiful than being trussed up in flowers or frills! She was telegraphing it the whole time!
It's also a fun play on Desscarass' attempt to cheat last week by saying true beauty is on the inside - by rending and exposing her flesh, Hisame can see her literal inner beauty in a way that is both novel and a perfect encapsulation of her sense of aesthetic
I do think that turning her into an outfit would have ultimately had the same effect, but focusing on Ichi's established specialties works much better as a bookend for this arc's themes
Playing to Your Strengths
While I initially wanted Kumugi to learn the lesson of individual capability directly, having her see it firsthand through Ichi's talents is a great way to set her arc on a slow burn rather than simply cooking it all the way through in one shot
Before, she was simply told of the idea, and now she's merely witnessing it in action, but she has yet to personally experience or internalize it, steps that will come later as she's forced to contend with her own shortcomings and insecurities
My guess is that she's meant to be more of the Usopp of the team, who even to this day is struggling to recognize just how far he's come in his personal journey. Like how Usopp had to learn to be brave in increasingly personally challenging scenarios, Kumugi is likely going to be put in scenarios that make her feel less and less suited to them, but through emulating Ichi, will slowly come to learn that her unique capabilities make her just as skilled as Ichi in her own way
But again, I'm getting ahead of myself. For now, what matters is that Desscaras' line about Ichi doing things that only he can do seems to have resonated with Kumugi, even if she doesn't fully understand why just yet
Speaking of things we don't fully understand yet, this chapter has left me with a couple of questions that I'm very excited to see addressed in the future
Gotta Catch 'Em All
First, as this is the first time we're seeing a non-combative trial, is it common for Magiks to be so peaceful when they become magic stones? Obviously Uroro was distraught, but should we expect most of them to be satisfied or even happy to be bested?
And for that matter, what does it actually mean to be turned into a magic stone? We know they can be returned to normal upon the death of their spell holder, but is it more of a seal or a cycle of death and rebirth?
Cus if it's the latter, then Magik psychology must be fascinating, as they're likely able to accept their deaths because they have such clarity of purpose in their lives. If it's the former, though, that raises a bunch more questions about their cognition
Are they conscious while in stone form? Is there any circumstance where they can be retrieved?
Uroro is obviously an exception where he can manifest of his own will, but when Ichi cast Inazuri and Inazuri appeared, was that simply an apparition to represent him, or was it literally Inazuri coming to summon the lightning? He didn't say or do anything, so it seems like it was just imagery, but is it possible that with more advanced mastery of a spell that a Witch can fully materialize a Magik as a familiar?
I'm starting to suspect that this might be the case, as Hisame's last words were "I wouldn't mind letting you take me on a date." Perhaps she meant it metaphorically to represent giving herself to Ichi as a stone, but with how bombastic and unique her personality was, I think it would be a huge shame if she's just gone from the cast forever
On the other hand, though, how many Magiks is Ichi going to acquire? He already has three, and one is already a major cast member; will the other two and all subsequent Magiks become a rotating ensemble cast, throwing in their two cents whenever the author deems it funny or interesting but forgetting about them the rest of the time because there's just too much to keep track of?
Or will they simply be inert, effectively dead to the narrative and only contributing as MacGuffins to solve increasingly specific and harrowing challenges with no semblance of personality or individuality ever again?
Both options sound bad when you put them like that, though they both serve a specific purpose to the narrative that would help it flow. I'm pretty sure that's why Shaman King abandoned the Pokemon-esque ghost of the week premise pretty early, since it wouldn't do to have Yoh juggling a bunch of side characters when one would perfectly suffice. Come to think of it, I think Kagamigami did the same thing...
Only time will tell, but I do hope there is a way for Ichi to connect with his Magiks on a more personal level, especially if it turns out that it's something Witches either weren't aware of or deliberately don't do to avoid forming personal attachments
Even if we don't get more insight into Ichi's relationships with Inazuri or Hisame, though, there is one relationship of his that I'm confident we're going to be seeing a lot more of
Teach a Man to Fish
I have no idea what role he's is going to play going forward or how long it's going to take to get there, but there is simply no way that Minakata isn't meant to be important
Minion to the Big Bad? The Big Bad himself? The Big Good?? I don't know! But mentors that protagonists fondly remember and were heavily inspired by as children always do one of two things: turn evil or die horribly. Sometimes both! Lookin' at you, Kite HxH
I don't want to speculate too much since we've basically learned nothing concrete about him, but being that he's a wanderer with a mysteriously hidden face, I'll bet right now that Ichi's going to meet an oddly large man later, walk away none the wiser, and then the man is going to pull out the deer skull mask and say something cryptic about how much Ichi has grown
Buuut just to make a particularly wild shot in the dark now with no basis whatsoever: I won't be surprised if it turns out that Minakata has something to do with Ichi becoming a Witch. Maybe Minakata did something to him, maybe Minakata is also a Manwitch. Either way, there's definitely going to be an explanation for Ichi winning that lottery and Minakata is currently the best (and only) lead we've got on that
And with that, we've completed the first full story arc. It's definitely proving to be as fun as I expected it to be, I'm just surprised it's taken this long to establish a long-term goal. I won't be surprised if we get another mission to establish a bit more of a daily life-style pattern, but I worry in Jump's current climate that waiting too long to raise the stakes will prove detrimental to Ichi's longevity. It was around this point when Shigaraki showed up in Hero Academy, Geto showed up in JJK, and God was established as the antagonist in Undead Unluck, so I'd say we'll at least get a glimpse of the antagonist in the next few chapters hopefully
Until next time, let's enjoy life!
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yurimother · 1 year ago
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Dark Fantasy Yuri Manga 'ROLL OVER AND DIE' Volume 4 Release in English
On Tuesday, Seven Seas Entertainment released the fourth volume of Sunao Minakata's manga adaptation of Kiki's dark fantasy Yuri series ROLL OVER AND DIE: I Will Fight for an Ordinary Life with My Love and Cursed Sword! (Omae Gotoki ga Maou ni Kateru to Omou na" to Gachizei ni Yuusha Party wo Tsuihou Sareta node, Outo de Kimama ni Kurashitai) The manga is available in English digitally and in paperback.
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Based on the light novel of the same name, Roll Over and Die follows Flum Apricot, a hero born with the unique affinity "Reversal" that leaves her with zero stats across the board. When she is prophesized to join the hero's party and defeat the Demon Lord, Flum thinks she will only be a burden, and, unfortunately, some members of the party agree, leaving her betrayed and sold into slavery. However, in her darkest moment, Flum meets the timid Milkit, and, desperate to protect her and save her own life, she discovers the true nature of her power.
The publisher describes the fourth manga volume:
Flum has triumphed over Dein and thwarted his hostile takeover. With Milkit safe once again and her scars healed, Flum can finally remove Milkit's bandages and reveal the face of her beloved partner. Things take an abrupt turn, however, when a child without a face of their own arrives on Flum's doorstep, and the ghost of a defeated foe is revived by the Church of Origin. Just what sinister schemes are lurking behind their pious facade?
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Author Kiki began posting Roll Over and Die as a webnovel on Shousetuska ni Narou in 2018. Micro Magazine acquired the series and began releasing it as light novels under the GC Novels imprint in July 2018. The light novels include illustrations by Kinta. The fourth and most recent volume was published in Japanese in 2020 and English in 2021. While Kiki said in 2021 that a fifth volume is coming, it was never released, and the series is considered stalled.
In December 2018, Micro Magazine began serializing a manga adaptation of the series on Comic Ride. The manga is illustrated by Sunao Minakata, best known as the artist for Akuma no Riddle: Riddle Story of Devil. The fifth collected volume was released in Japan in August. Seven Seas will release it in English on April 30, 2024.
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Roll Over and Die is notable for its mix of Yuri and fantasy elements. It is one of several fantasy Yuri works, including I'm in Love with the Villainess and Sexiled, that began as a web novel in the late 2010s before being acquired as a light novel and later adapted into a manga. It has received praise for its storytelling and prose but garnered some criticism for its use of the video game stats trope, violence, and gore.
Christine Dashiell translates the manga into English, with lettering by Bambi Eloriaga-Amago & Roland Amago.
You can check out the fourth manga volume of Roll Over and Die today in English digitally and in paperback: https://amzn.to/3EIM47u
Reading official releases helps support creators and publishers. YuriMother makes a small affiliate commission from sales to help fund future coverage.
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psi-hate · 4 months ago
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Take-Minakata is watching Kanako/Suwako old woman yuri.
idk if i could watch suwako go to work and not cry wishing it wasn't me on the receiving end instead. maybe jerk off about it idk. is that too much
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ephemeral-lace · 2 years ago
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Sugar princess. (left) (Born in Hyogo Prefecture, living in Aichi Prefecture) Relations with people who took pictures together Friends Today's fashion theme ♥ British aristocratic lady hat ♥ at an antique shop One Piece ♥ Innocent World Ring ♥ BABY, THE STARS SHINE BRIGHT Bracelet ♥ At a general store Bag ♥ Metamorphose temps de fille tights ♥ online Shoes ♥ ANNA SUI
Miu (right) (Birthplace of Aichi prefecture, lives in Japan) Relations with people who took pictures together Friends Today's fashion theme ❀ Flower Cardigan ❀ Innocent World One Piece ❀ Lily Brown Ring ❀ Swankiss Shoes ❀ At Seibu Department Store
Nagoya Snap was held at Sakae NOVA on Sunday, June 9, 2019!
Kera on the day! Mo's Minakata Yui-chan appeared as a guest♪ I enjoyed taking two shots with everyone in a refreshing classical Lolita style. Thank you to everyone who participated! This time, it's the fashionable Kera who came to snap! We will introduce you to the cuckoos over 3 times ♡
Photographed by Yuichiro Kawai
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wickedsick · 16 days ago
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Okay, theory time!
Facts we know:
1. Some Majik look almost exactly like humans.
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2. Minakata comes from an unknown country.
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3. Minakata is very large.
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4. Minakata's country has a tradition of respect for the hunt, with how you treat the fish you catch.
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5. He never takes off that mask.
Conclusion:
Minakata is a Majik from Majik-land, and that's not a mask.
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ridiasfangirlings · 9 months ago
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the apothecary diaries kinda au with reisaru. Minakata is a future heir to imperial throne but for now pretends to be a mere high ranked official. Saru was literally high key brought into palace to work as a low staff. saru is extremely annoyed by it and wants to return back to brothel (where he was left as a child and raised by high ranked prostitutes who were better parents than his actual ones could ever be). and apparently during his own investigation of unexplainable deaths muna sees saru coming to same conclusion and becomes progressively interested in him. also saru is angry so he throws hands with people even if it’s consort’s dumbass maids.
and then one of grateful consorts takes him under her wing and then munakata sees saru at one of celebrations dressed all rich and without his usual hairstyle and with different glasses that make him look softer and oh yes munakata is in love. also saru’s explanation to looking and behaving like that is that being soft and gentle in brothel, as well as being a young pretty boy, isn’t a good thing.
Imagine everyone is so smitten with Munakata too because of his good looks, he’s just smiling and sparkling at everyone while Fushimi glares in disgust (and that only makes Munakata more intrigued). Fushimi’s mom was a high-ranking courtesan who got tricked by her lover into getting pregnant and dumped the baby at the brothel before going off to become a high powered merchant instead. Fushimi was raised with a bunch of loving big sisters who always told him how pretty he looked even though he’s crabby all the time. He teaches himself useful things like medicine because he didn’t want to be worthless like his father, he’s returning from the market with a bunch of herbs one day when he gets grabbed by some random dudes and sold to the palace as a servant. 
Fushimi figures if he keeps his head down maybe he can get out of this without having to do any more work than necessary, in this AU say there are both male and female concubines so it’s okay for male servants to work in the inner palace without being eunuchs. Fushimi is befriended by boisterous servant Yata, who shows him all the ropes and tells him about the ‘frilly pretty guy with glasses’ who’s in charge of the inner palace operations. The first time Fushimi sees Munakata he doesn’t get what the fuss is about, that guy is definitely weird and creepy (also while servants in the inner palace can be male the one in charge is assumed to be a eunuch, so you have Fushimi thinking Munakata’s like that the whole time). What Fushimi doesn’t know is that Munakata is basically in disguise, he’s actually the future heir to the throne and is basically showing his competency and abilities by pretending to be a mere official even as he directs everything in the inner palace to his liking.
At some point there’s a scandal due to the unexplained death of an infant in the inner palace and Munakata naturally takes charge in finding out what the issue is. As he’s doing his investigation he gets an anonymous tip about the face powder the concubines are using, though Fushimi did his best to be sure he wouldn’t be caught Munakata still finds out that Fushimi was the one who solved the case. This makes him very intrigued, there appears to be a particularly skilled servant in the palace. He maneuvers things so that grateful concubine Awashima (who is one of the highest ranked concubines but also semi-working for Munakata behind the scenes) takes Fushimi on as one of her personal servants. Munakata of course uses this as pretext to visit Fushimi constantly and put new unexplained cases in front of him, Fushimi is annoyed by having to do all this work but somehow it isn’t so bad either, having someone who believes in Fushimi’s abilities to this extent. 
Of course eventually there’s a big garden party and as one of Awashima’s attendants Fushimi has to attend, which is when they all find out how pretty he is. Normally Fushimi keeps his hair all messy and has big thick glasses and maybe he even seems slightly tanned normally or wears color contacts that make his striking blue eyes brown, but that’s all an act — he learned quickly living in the brothel that being a slim pale pretty boy would make him a target. When he arrives at the garden party he’s got all that makeup and disguise removed though, he’s given a more stylish pair of glasses and his hair is more combed and of course he’s so pale and gorgeous looking. Munakata has been looking for Fushimi specifically to give him a hair pin and almost overlooks him, for once struck speechless by the sight of this ‘real’ Fushimi. He recovers quickly of course, noting that Fushimi is indeed even more skilled than Munakata ever would have thought. He puts the hairpin in Fushimi’s hair and Fushimi assumes this is just a weird court thing, having no idea why everyone else keeps looking at him and whispering.
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inversionimpulse · 10 months ago
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Since Eirin appears to be the ultimate god of thought in the Touhou universe, the case could be made that all lesser thoughts are aspects of her. You could then make the case that this would include the divine spirits of human desire that appear throughout Ten Desires, and which, in one of the endings, the narration suggests that Miko assimilated. You could therefore make the case that Miko is now, at least partially, an aspect of Eirin. It would be an extremely thin and overcomplicated case, but you could make it. Technically.
Futo appears to have been based equally on Mononobe no Futohime and her brother, Mononobe no Moriya. Moriya has frequently been deified (and/or what a under European theology might be called 'demonized') for, among other things, his violent opposition of Buddhism. In fact, from what I can tell from my limited perspective, there are shrines that believe that the god enshrined atop Mount Moriya is Mononobe no Moriya instead of Take-Minakata's foe and partner Moriya. Others still believe that the two are one and the same. The case can therefore quite easily be made that Futo is actually an aspect of Suwako.
As far as I can tell, there is no case to be made for Tojiko being anything other than Tojiko, though.
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p5x-theories · 7 months ago
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"Control Center" Game Mode
(last updated 11/24/24!)
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The "Control Center" game mode in P5X, referred to by a popular Youtuber as "Heart Rail" though this translation seems inaccurate (?), is a roguelike Metaverse activity the player can play through at will, with rewards for completing runs and collecting different bonuses.
More information below the cut, as this gets into all the bonuses and unlockable aspects, so it's pretty long.
Ruferu's the one to first sense this new area when it pops up in Mementos, and asks Wonder to investigate it with him. He ends up describing it as a space where "the shadows of lost humans" gather. This is related to the widespread loss of desires; these people have become unable to make even the most basic of decisions, and thus, are unable to move forward. He suggests that this severe indecisiveness could spread to more of Mementos if not kept in check, and they can help these shadows make decisions by running through the area themselves and making choices.
To start a run, the player first selects a track and a difficulty level. The first track, the Track of Desire, has difficulty levels from 1-6, while the second and third tracks, the Track of Hope and the Track of Wishes, have 1-8. Beating a run at one difficulty unlocks the next difficulty. In the below screenshot of the Track of Wishes, difficulties 1-6 are unlocked:
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Increasing the difficulty raises the level of the shadows present, and gives them other buffs (with debuffs to the player) to make the fights extra difficult. However, the player is also rewarded more for completing a higher-difficulty run.
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Over the course of a run, the player chooses which stations they want to travel to, eventually reaching one of four final bosses at the end of the third station. Defeating this boss completes the run; if the player dies early, they have to start over.
The bosses available in each Track are:
Track of Desire: Oberon + Titania, Dominion + Principality + Power + Archangel, Cu Chulainn, and Yamata-No-Orochi
Track of Hope: Arahabaki + Take-Minakata, Kohryu, Yamata-No-Orochi, and Clotho + Lachesis + Atropos
Track of Wishes: Cu Chulainn, Kohryu, Clotho + Lachesis + Atropos, and Hecatoncheires
In the Track of Desire, the bosses are unlocked in the order they're listed in above, and defeating one boss unlocks the next. The player can always choose between any unlocked bosses' stations for a given run, even if they've beaten that boss before and unlocked the next one. Yamato-No-Orochi must be defeated on a difficulty of 4 or higher to unlock it on lower difficulties.
In the Track of Hope and Track of Wishes, however, all bosses are unlocked at all difficulties from the start.
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Other than bosses at the end of each station, the platform paths within a station consist of a mix of battles (easy and medium fights can be encountered normally), treasure chests (which contain either rail coins, Guardians, or Lost Property, explained a little later in this post), random encounters with NPC shadows that generally present the player with choices resulting in a variety of outcomes, and Marthym's shop. In the screenshots above, red platforms are battles, yellow are treasure chests, blue (both icons) are random NPC encounters, orange are Marthym's shop, and grey are a completely random platform that could be any of the other types.
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(The Jack Frost in the middle screenshot is an NPC.)
Marthym's shop takes rail coins, which are the currency earned in this mode. They're typically dropped by fights, as well as being obtainable from the stealable objects that will occasionally appear on platforms, and can often be gained from treasure chests as well, as mentioned above. In Marthym's shop, the player has a small selection of Guardians and Lost Property available for purchase. Right before the final boss platform, there will always be a special Marthym's shop platform that allows the player to buy things as well as upgrading their existing Guardians.
While combat in this mode is otherwise the same as combat anywhere else, there is one difference, which varies depending on the track chosen:
In the Track of Desire, every five rounds, an effect called "Crimson Tide" triggers, hitting everyone in combat (both teammates and enemies, impossible to block or dodge), and giving them a level of the "Fanatic Power" status effect, which increases damage taken by 5% (and stacks up to fifteen times)
In the Track of Hope, every time a teammate uses a Persona skill, followup attack, or Highlight, they gain an "Attribute Brand" of the same type, and once the team has seven collective Attribute Brands (of any types), an effect called "Etched Starfall" triggers, which deals seven almighty damage hits to random enemies
In the Track of Wishes, every time a teammate uses a Highlight, they gain one "Starlight Heat", and once the team has four Starlight Heat, an effect called "Shining Stage" is triggered. Shining Stage grants each teammate a random buff, which can be stacked: attack stat increased by 15%, defense stat increased by 22.5%, maximum HP increased by 15%, damage caused increased by 12%, effect hit increased by 18%, attack penetration increased by 6%, critical hit rate increased by 9%, critical hit effect increased by 18%, attack resistance penetration increased by 7.5%, weak point damage increased by 6%
It's not strictly a combat difference, but at the start of each run, the player also receives two Magatama, which are automatically consumed to revive a teammate (one per Magatama) outside of combat. Rarely, additional Magatama can be obtained via Lost Property or random NPC encounters.
You can watch a run through Control Center's Track of Desire, ending with the Yamata-No-Orochi boss, here.
Completing runs also gives the player points to spend on permanent buffs that are applied to all runs going forward, following a skill tree format where all skills in a column must be unlocked before the next column/"branch" unlocks.
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The buffs in the pictures above (going down one column at a time) are:
1) All teammates have +2% attack, 2) All teammates have +2% maximum health, 3) All teammates have +2% defense
1) All teammates have +2% critical rate, 2) All teammates deal +4% critical damage, 3) At the start of a run, gain 10 rail coins
1) At the start of a run, gain a bonus Magatama, 2) Instant kill level +3
1) All teammates have +2% attack, 2) All teammates have +2% maximum health, 3) All teammates have +2% defense
1) All teammates have +5% effect resistance, 2) All teammates have +5% effect hit, 3) Points earned (at the end of a run, for calculating rewards) +5%
1) The first stock refresh of every store is free, 2) Instant kill level +3
1) All teammates have +2% attack, 2) All teammates have +2% maximum health, 3) All teammates have +2% defense
1) All teammates have +2% critical rate, 2) All teammates deal +4% critical damage, 3) After a battle, the team recovers 5% health
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The buffs in the pictures above are:
1) The number of Guardians for sale in every store is increased by 2, 2) Instant kill level +3
1) All teammates have +2% attack, 2) All teammates have +2% maximum health, 3) All teammates have +2% defense
1) All teammates have +5% effect resistance, 2) All teammates have +5% effect hit, 3) Points earned +5%
1) Before fighting the final boss, the team restores full HP, SP, and Highlight energy, 2) Instant kill level +3
1) All teammates have +2% attack, 2) All teammates have +2% maximum health, 3) All teammates have +2% defense
1) Damage dealt by all teammates +3%, 2) Damage taken by all teammates -3%, 3) At the start of a run, gain +20 rail coins
Points earned +15%
An additional seven "Points earned +15%" buffs were added to the skill tree with the Track of Wishes, as seen in the third picture
During a run, the player will also obtain various temporary bonus effects, which only last for that run. These come in two forms, mentioned earlier: Guardians (also listed in English as "Buffs"), and Lost Property.
First, the Guardians. They come in three rarity levels: blue, purple, and gold. Blue will usually come from easy fights, while more difficult ones will offer purple (or a mix of blue and purple), and boss fights will give gold. The player is given a choice between two Guardians after a fight, and can either pick one, reroll the options for a small rail coin fee, or forego the choice entirely and gain rail coins. The player can only hold twelve Guardians at a time, but can pay rail coins to unlock additional slots. At any time a Guardian can also be discarded in exchange for rail coins.
Duplicates can be obtained in order to strengthen that Guardian; blue Guardians can be strengthened twice, while purple ones can only be strengthened once, and gold cannot be strengthened at all. As mentioned above, the special Marthym shop platform right before the final boss also allows the player to strengthen Guardians for a rail coin fee.
All the Guardians, listed from left to right going through each row, explained below. Note that some are only available on one track rather than all three; I've marked Track of Desire-exclusive Guardians with a *, Track of Hope-exclusives with a ⁑, and Track of Wishes-exclusives with a ⁂.
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First picture, first row: - Heart Wash 1*: After a member of the team is hit by Crimson Tide, their attack is increased by 20% for one round. - Heart Wash 2*: After an enemy is hit by Crimson Tide, its defense is reduced by 30% for one round. - Heart Wash 3*: After a member of the team is hit by Crimson Tide, they restore 10 SP. - Heart Wash 4*: After Wonder is hit by Crimson Tide, there is a 30% chance that the Navigator's cooldown will reduce by one turn.
First picture, second row: - Heart Wash 5*: When Wonder is hit by Crimson Tide, the entire team gains 40% Highlight energy. - Heart Wash 6*: When a member of the team is hit by Crimson Tide, they randomly gain one of the following buffs: weakness damage dealt increased by 8%, shield penetration increased by 12%, damage dealt increased by 16%. This buff is permanent (for that fight), and can be stacked. - Body 1*: After a member of the team is hit by Crimson Tide, their defense is increased by 30% for one round. - Body 2*: The damage the team takes from Crimson Tide is reduced by 80%.
Second picture, first row: - Body 3*: Enemies take 80% more damage from Crimson Tide. - Body 4*: After a member of the team is hit by Crimson Tide, they receive a shield of 2400. - Body 5*: The lower an enemy's percentage of health, the higher their damage taken from Crimson Tide. Maximum bonus is 140% when the enemy is below 30%. - Body 6*: After a member of the team acts, there is a 60% chance to trigger an additional Crimson Tide.
Second picture, second row: - Repeat Festival 1⁑: If a teammate deals Persona skill damage of the same type as the last Persona skill damage dealt, all teammates recover 700 health. - Repeat Festival 2⁑: If a teammate deals Persona skill damage of the same type as the last Persona skill damage dealt, there is a 16% chance to reduce the Navigator's cooldown by 1 turn. - Repeat Festival 3⁑: If a teammate deals Persona skill damage of the same type as the last Persona skill damage dealt, that teammate's attack is increased by 18% until the end of the next round. - Repeat Festival 4⁑: When any teammate gains an Attribute Brand, the team's damage for that type is increased by 7% for two rounds (can be stacked six times).
Third picture, first row: - Repeat Festival 5⁑: When any teammate deals Persona skill damage, they have a 50% chance to gain an additional Attribute Brand of the same type. - Repeat Festival 6⁑: The damage caused by Etched Starfall is increased by 50%. For every Attribute Brand of the same type consumed, Etched Starfall's damage is increased by 1 level, up to 5 levels. - Noisy Festival 1⁑: If a teammate deals Persona skill damage of a different type than the last Persona skill damage dealt, all teammates recover 700 health. - Noisy Festival 2⁑: If a teammate deals Persona skill damage of a different type than the last Persona skill damage dealt, there is a 12% chance to reduce the Navigator's cooldown by 1 turn.
Third picture, second row: - Noisy Festival 3⁑: If a teammate deals Persona skill damage of a different type than the last Persona skill damage dealt, that teammate's attack is increased by 30% until the end of the next round. - Noisy Festival 4⁑: When any teammate gains an Attribute Brand, their own damage for that type is increased by 15% for three rounds (can be stacked three times). - Noisy Festival 5⁑: When any teammate deals Persona skill damage, they have a 50% chance to gain an additional Attribute Brand of a type they don't currently have. - Noisy Festival 6⁑: The damage caused by Etched Starfall is increased by 50%. For every Attribute Brand of a different type consumed, Etched Starfall's damage is increased by 1 level, up to 5 levels.
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First picture, first row: - Starlight 1⁂: Immediately gain 24% Highlight energy upon entering combat. - Starlight 2⁂: At the end of any teammate's turn, gain 6% Highlight energy. - Starlight 3⁂: After any teammate uses their Highlight, the teammate with the lowest health recovers 6% of their maximum health. - Starlight 4⁂: After the Navigator takes an action, gain 25% Highlight energy.
First picture, second row: - Starlight 5⁂: After any teammate uses their Highlight, the Navigator's cooldown will be reduced by 1 turn. - Starlight 6⁂: When Shining Stage is triggered, each teammate gains an additional five buffs from it. - Glow 1⁂: After any teammate uses their Highlight, their attack stat is increased by 30% for one round. - Glow 2⁂: After any teammate uses their Highlight, their critical hit rate is increased by 9% for one round.
Second picture, first row: - Glow 3⁂: After any teammate uses their Highlight, their critical hit effect is increased 18% for one round. - Glow 4⁂: When a teammate uses their Highlight to cause damage, it ignores 30% of the target's defense. - Glow 5⁂: After any teammate uses their Highlight, the entire team's damage dealt is increased by 10% for three rounds (can be stacked up to 5 times). - Glow 6⁂: When Shining Stage is triggered, it has a 9% chance to grant a super buff state that activates all buff effects at once.
Second picture, second row: - Killing 1: When using a single-target Persona skill, attack is increased by 15%. - Killing 2: When there is only one enemy on the field, the team's attack is increased by 24%. - Killing 3: After using a single-target Persona skill, damage dealt by the target is reduced by 12% for one round. - Killing 4: When using a single-target Persona skill, damage dealt to enemies below 50% health is increased by 40%.
Third picture, first row: - Killing 5: When using a single-target Persona skill, weakness damage dealt is increased by 24%. - Killing 6: After using a single-target Persona skill, all enemies are dealt additional Almighty damage, equal to 10% of the damage the skill dealt. - Melee 1: When using a multi-target Persona skill, attack increases by 25%. - Melee 2: After using a multi-target Persona skill, the damage the caster receives is reduced by 7.5% for two rounds.
Third picture, second row: - Melee 3: For every enemy on the field, the team's attack is increased by 6%. - Melee 4: After dealing damage to an enemy, its damage received is increased by 12.8% for two rounds (can be stacked twice). - Melee 5: The damage dealt to the main target of a multi-target Persona skill is increased by 45%. - Melee 6: The damage dealt by multi-target Persona skills is increased by 40%, and all damage dealt is shared by all enemies.
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First picture, first row: - Healing 1: The healing effect of the team is increased by 24%. - Healing 2: After using a healing skill, Almighty damage equal to 65% of the caster's attack is dealt to a random enemy. - Healing 3: All teammates' maximum health is increased by 10.2%. - Healing 4: After using a healing skill, damage equal to 16% of the healing amount will be dealt to all enemies.
First picture, second row: - Healing 5: After using a healing skill, the attack of the caster and whoever they healed is increased by 20% for two rounds (can be stacked twice). - Healing 6: The damage dealt by each member of the team is increased based on their current percentage of health. When health is at 100%, attack increases by 40%. - Protective 1: The team's defense increases by 15%. - Protective 2: The shield effect of all members of the team is increased by 12%.
Second picture, first row: - Protective 3: When a team member with a shield takes damage, Almighty damage equal to 19.2% of the team member's defense is dealt to the source of the damage. - Protective 4: At the start of combat, all team members receive a shield equal to 24% of their defense, which lasts three rounds. - Protective 5: When a team member gains a shield, they gain additional shield equal to 18% of that shield for two rounds. - Protective 6: At the beginning of each round, each team member gains a shield equal to 10% of their attack for two rounds. While under this shield, their damage dealt is increased by 25%.
Second picture, second row: - Blessing 1: When a team member gains a buff, their attack is increased by 30% for one round. - Blessing 2: When the whole team has a buff effect, their damage is increased by 8.1%. - Blessing 3: When a team member gains a buff, their defense is increased by 15% for two rounds. - Blessing 4: If no damage is dealt when a member of the team uses a skill, the damage caused by all teammates is increased by 16% for one round (can be stacked three times).
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First picture, first row: - Blessing 5: When a member of the team acts, their attack power is increased based on 32% of the previous team member's attack for one round. - Blessing 6: Every time the entire team receives a buff effect, their attack is increased by 10% (can be stacked five times). - Exorcist 1: When the enemy is affected by a debuff, it gains one level of "Pain" (deals damage equal to 1% of the enemy's health at the end of its turn). - Exorcist 2: The damage enemies receive from all continuous damage effects is increased by 25%.
First picture, second row: - Exorcist 3: For every level of Pain on an enemy, its defense is reduced by 2%. - Exorcist 4: After an enemy is defeated, all other enemies gain three levels of Pain. - Exorcist 5: After an enemy is afflicted with an elemental status effect, it gains two levels of Pain. - Exorcist 6: Every time an enemy gains Pain, there's a 50% chance it receives a second level. This can trigger multiple times, resulting in up to 30 levels of Pain afflicted.
Second picture, first row: - Fate 1: After the Navigator acts, the teammate with the lowest health restores 12% health. - Fate 2: After the Navigator acts, the team's attack is increased by 15% for one round. - Fate 3: After the Navigator acts, the damage dealt by the team increases by 43.2% for one round. - Fate 4: At the start of battle, the Navigator's cooldown is reduced by 2 turns.
Second picture, second row: - Fate 5: After any teammate acts, there is a 48% chance to reduce the Navigator's cooldown by 1 turn. - Fate 6: Every two actions the Navigator takes, the damage dealt by the team increases by 60% for one round.
Guardians also give set bonuses automatically gained after obtaining two and four Guardians within the same set (same icon):
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Heart Wash* set: 2-set effect: The damage dealt by Crimson Tide is reduced by 80%, and Crimson Tide now triggers every three rounds instead. 4-set effect: The Fanatic Power status effect gains an additional effect: each level increases the damage taken by the team by 5%, and the damage taken by enemies by 25%.
Body* set: 2-set effect: Crimson Tide's damage is increased by 80%. After being hit by Crimson Tide, each Phantom Thief has a 40% chance of becoming immune to being knocked down for one round. 4-set effect: The Fanatic Power status effect gains an additional effect: each level increases the damage of Crimson Tide by 15%, and the damage it deals to enemies is increased by an additional 45%.
Repeat Festival⁑ set: 2-set effect: Each hit dealt by Etched Starfall increases an enemy's weak point damage by 5% for two rounds (can be stacked five times). 4-set effect: When an enemy takes five hits from Etched Starfall in total, it becomes weaker to all types (resistance downgrades to normal, normal downgrades to weak), and its damage received increases by 30%, for one round.
Noisy Festival⁑ set: 2-set effect: Each hit dealt by Etched Starfall increases an enemy's weak point damage by 5% for two rounds (can be stacked five times). 4-set effect: When an enemy takes four hits from Etched Starfall in total, it becomes weak to a random type, and its damage received is increased by 5% (can be stacked ten times).
Starlight⁂ set: 2-set effect: After any teammate uses their Highlight, the cooldown for all other teammates' Highlights is reduced by one turn. 4-set effect: After any teammate uses their Highlight, there is a 50% chance to immediately clear their own Highlight cooldown.
Glow⁂ set: 2-set effect: When any teammate uses their Highlight to deal damage, its damage is increased by 15%. 4-set effect: When any teammate uses their Highlight to deal damage, it has a chance to deal a critical hit, with their critical hit rate increased by 30% and their critical hit effect increased by 60%.
Killing set: 2-set effect: When targeting a single enemy with a Persona skill, ignore 15% of the enemy's defense. 4-set effect: After being hit by a single-target Persona skill, an enemy takes additional Almighty damage equal to 50% of the damage it took from the skill.
Melee set: 2-set effect: Every enemy on the field increases the damage dealt by the team by 6%. 4-set effect: For each additional enemy that a skill hits, its damage is increased by 13.5%. When using a skill that hits multiple enemies, this calculation adds an additional two. (ex. if a spell would hit two enemies, the damage would be boosted as if it hit four.)
Healing set: 2-set effect: All members of the team recover 10% of their maximum health at the start of each round. 4-set effect: Every time the team receives overflow healing, damage equal to 300% of the overflow amount will be dealt to a random enemy. (ex. if someone was healed for 1 point over their maximum, a random enemy would take 300 damage.)
Protective set: 2-set effect: The attack power of teammates under a shield is increased by 35%. 4-set effect: After a member of the team uses a skill to deal damage or receives damage, Almighty damage equal to 50% of their shield will be dealt to the main target of the skill, or the source of the damage that was taken.
Blessing set: 2-set effect: When each member of the team acts, the damage they deal is increased based on the total number of buffs on all teammates, 3% per buff, counting up to ten buffs. 4-set effect: Damage dealt by all teammates is increased by 25%. For each buff they have, damage is increased by an additional 7.2%, counting up to eight buffs.
Exorcist set: 2-set effect: Enemies with Pain take 30% more damage. 4-set effect: After using a skill to deal damage, all Pain on that enemy will be resolved.
Fate set: 2-set effect: After the Navigator takes an action, the attack of the teammate with the highest attack stat is increased by 20%, and the defense of the teammate with the highest defense stat is increased by 20%, for one round. 4-set effect: After the Navigator takes an action, there is a 25% chance they'll be able to act again immediately (this cannot trigger consecutively).
On the other hand, Lost Property items also benefit the player, however they much more often have drawbacks as well, and typically function as a double-edged sword, though some are purely beneficial. Some Lost Property alternatively require multiple items/events collected within a single run to become truly useful.
Lost Property is usually only obtained from treasure chests, random NPC encounters, and some tougher fights, in addition to Marthym's shop. Notably, the player cannot normally discard Lost Property once it's acquired.
Due to the post image limit on Tumblr, I've separated the Lost Property items list into their own separate post.
In addition to all of the above, there are two categories listed alongside the player's Guardians and Lost Property collections that are currently unavailable. This post will be updated once those are added.
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nidusphryke · 1 year ago
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ORPHEUS Orpheus = Slime + Legion SLIME Slime = Orpheus + Legion Slime = Orpheus + Black Frost Slime = Legion + Black Frost Slime = Legion + Ose Slime = Legion + Decarabia Slime = Legion + Loki LEGION Legion = Orpheus + Ose Legion = Orpheus + Decarabia Legion = Orpheus + Loki Legion = Orpheus + Susano-o Legion = Slime + Black Frost Legion = Slime + Ose Legion = Slime + Decarabia Legion = Slime + Loki Legion = Black Frost + Ose Legion = Black Frost + Decarabia Legion = Ose + Decarabia BLACK FROST Black Frost = Jack Frost = Pyro Jack + King Frost + Queen Mab OSE Ose = Orpheus + Orpheus Telos Ose = Slime + Susano-o Ose = Legion + Susano-o Ose = Black Frost + Loki Ose = Decarabia + Loki Ose = Decarabia + Susano-o Ose = Decarabia + Orpheus Telos DECARABIA Decarabia = Slime + Orpheus Telos Decarabia = Legion + Orpheus Telos Decarabia = Black Frost + Susano-o Decarabia = Black Frost + Orpheus Telos Decarabia = Ose + Loki Decarabia = Ose + Susano-o Decarabia = Ose + Orpheus Telos Decarabia = Loki + Susano-o Decarabia = Loki + Orpheus Telos Decarabia = Susano-o + Orpheus Telos LOKI Loki = Legion + Ose + Decarabia SUSANO-O Susano-O = Orpheus + Legion + Black Frost + Ose + Decarabia + Loki ORPHEUS TELOS Orpheus Telos = Thanatos + Chi You + Helel + Asura + Messiah + Metatron NEKOMATA Nekomata = Nekomata + Jack Frost Nekomata = Jack Frost + Pyro Jack Nekomata = Apsaras + Pixie Nekomata = Apsaras + Alp Nekomata = Apsaras + Ara Mitama Nekomata = Omoikane + Pixie JACK FROST Jack Frost = Orpheus + Inugami Jack Frost = Nekomata + Pyro Jack Jack Frost = Nekomata + Hua Po Jack Frost = Pyro Jack + Hua Po Jack Frost = Apsaras + Chimera Jack Frost = Unicorn + Pixie Jack Frost = Omoikane + Alp Jack Frost = Berith + Pixie Jack Frost = Ara Mitama + Angel Jack Frost = Chimera + Angel PYRO JACK Pyro Jack = Orpheus + Take-minakata Pyro Jack = Slime + Inugami Pyro Jack = Nekomata + Sati Pyro Jack = Nekomata + Orobas Pyro Jack = Jack Frost + Hua Po Pyro Jack = Jack Frost + Sati Pyro Jack = Hua Po + Sati Pyro Jack = Hua Po + Orobas Pyro Jack = Apsaras + Narcissus Pyro Jack = Apsaras + Zouchouten Pyro Jack = Apsaras + Ares Pyro Jack = Apsaras + Fortuna Pyro Jack = Apsaras + Empusa Pyro Jack = Unicorn + Alp Pyro Jack = Unicorn + Ara Mitama Pyro Jack = Unicorn + Chimera Pyro Jack = Unicorn + Zouchouten Pyro Jack = High Pixie + Pixie Pyro Jack = High Pixie + Alp Pyro Jack = High Pixie + Ara Mitama Pyro Jack = Omoikane + Narcissus Pyro Jack = Berith + Alp Pyro Jack = Pixie + Fortuna Pyro Jack = Pixie + Empusa Pyro Jack = Alp + Fortuna Pyro Jack = Ara Mitama + Archangel Pyro Jack = Ara Mitama + Principality Pyro Jack = Chimera + Archangel Pyro Jack = Chimera + Principality Pyro Jack = Zouchouten + Angel Pyro Jack = Zouchouten + Archangel Pyro Jack = Ares + Angel Pyro Jack = Yomotsu Shikome + Gurr HUA PO Hua Po = Orpheus + Orthrus Hua Po = Orpheus + Vasuki Hua Po = Slime + Take-minakata Hua Po = Legion + Inugami Hua Po = Nekomata + Rangda Hua Po = Jack Frost + Orobas Hua Po = Jack Frost + Rangda Hua Po = Pyro Jack + Sati Hua Po = Pyro Jack + Orobas Hua Po = Pyro Jack + Rangda Hua Po = Sati + Orobas Hua Po = Apsaras + Queen Mab Hua Po = Apsaras + Oumitsunu Hua Po = Apsaras + Kusi Mitama Hua Po = Unicorn + Narcissus Hua Po = Unicorn + Queen Mab Hua Po = Unicorn + Ares Hua Po = Unicorn + Fortuna Hua Po = Unicorn + Empusa Hua Po = High Pixie + Chimera Hua Po = High Pixie + Zouchouten Hua Po = High Pixie + Fortuna Hua Po = Sarasvati + Pixie Hua Po = Sarasvati + Alp Hua Po = Sarasvati + Ara Mitama Hua Po = Sarasvati + Chimera Hua Po = Ganga + Pixie Hua Po = Omoikane + Queen Mab Hua Po = Berith + Narcissus Hua Po = Shiisaa + Pixie Hua Po = Shiisaa + Alp Hua Po = Flauros + Pixie Hua Po = Flauros + Alp Hua Po = Pixie + Kusi Mitama Hua Po = Alp + Empusa Hua Po = Alp + Kusi Mitama Hua Po = Narcissus + Fortuna Hua Po = Ara Mitama + Power Hua Po = Ara Mitama + Virtue Hua Po = Chimera + Power Hua Po = Zouchouten + Principality Hua Po = Zouchouten + Power Hua Po =
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look at this bug
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yesletsgo · 1 year ago
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Hizuru's Wrath
Hizuru Minakata, Summertime Rendering
I take art requests in my asks!
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