Tag World is a World run by birds where they're known for playing a lot of games. They have hot springs there that The Nays visit every night. This is one of The Worlds that The Nays visit most often (even if it's not one that they're particularly fond of).
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today a fascist won an election for the first time since 1933. here, in germany.
i don't care if it's just one (out of 16) states. björn höcke is a fascist. a court decided not long ago that it's allowed to call him a nazi. bc he is one. not "far right" or "conservative" - he is a nazi.
here. in germany. and he just won an election.
it hasn't even been 100 years.
i am scared.
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Tips on making your horror game genuinely scary.
Put in a ghoul.
Remember to utilize fundamental human fears, like the fear there might be a ghoul around. Put in a second ghoul.
Undermine the player's sense of safety by introducing something dangerous to areas previously considered safe, such as a third ghoul (in a ghoul-proof room or the like).
Draw on modern social anxieties, such as political radicalization or global warming. You can easily personify these things as, say, a fourth ghoul.
Create a sense of unease by...fuck it, that sounds hard, fifth ghoul.
Sixth ghoul, just in case the first five aren't scary enough.
Create disturbing imagery like a seventh, eighth and ninth ghoul.
Something something sense of powerlessness something something the uncanny something something. Tenth ghoul.
Remember to study the horror greats - King, Poe, Lovecraft. What did they all have in common? All wrote about ghouls probably. Imitate them and put in an eleventh ghoul.
Well, if you have eleven ghouls already, you might as well spring for a full dozen ghouls. That's just good business sense.
Thirteen is the spookiest number! Obviously a thirteenth ghoul would be the scariest thing! Your players will be talking about this for months!
Ok, fine, I guess you could put in a werewolf or shoggoth or something. Just don't blame me when the players are saying "hmm, that was pretty scary, but you know what would have been really terrifying? A fourteenth ghoul!"
Make the game room fit the tone of your game by having sinister music, low lighting and a fifteenth ghoul under the table who will eat anyone who complains about the number of ghouls in the campaign. That'll spook 'em!
Happy spooking and always remember the three rules of horror: ghouls. Ghouls! GHOULS!!!!
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SAY HI, PACK OF PIXIES!
Every time I rewatch A Court of Fey and Flowers (or let's be real, any campaign Aabria Iyengar is in or runs), I had more and more wanted to paint her. So I did. Truly one of my favorite and most inspirational DMs, and a fashion icon to boot.
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It's truly wild to me how many people out there don't understand that the Star Wars prequels are a tragedy or how tragedies work.
Posts like "these are the Jedi failed movies" truly just make me shake my head. They're actually the "fascism wears a smile until it strikes you down and then it's too late" movies. They're the "the senate became corrupt and clapped in the face of genocide" movies. They're the "make people scared enough of war until they accept authoritarianism" movies. They're the "fear and possessiveness will tear you up on the inside" movies. The Jedi were the heroes of lore, people loved and looked up to them, looked to them for safety, and then too much got put on their shoulders on purpose by Palpatine, and also by a senate that didn't want to act (not you Padme and Bail and Mon, you're perfect). They were drafted and used and scapegoated, which is, you know, a tenet of the vast majority of authoritarian governments (Hitler and Stalin, for instance, might be on different ends of the political spectrum, but they sure both did scapegoat specific groups and commit mass murder, just differently).
When some people say "these movies are about the fall of the Jedi" what they mean is "the Jedi failed" but that's not what "the fall of the Jedi means." It means they were wiped the fuck OUT. Like, Jesus, in Rogue One Tarkin is talking about burning out the final MEMORY of the Jedi by blowing up the holy city in Jedha. Palpatine had to get rid of the Jedi because to get rid of the Jedi was to get rid of the final people standing in his way after he had already worn them out. His intention was not only to kill them, but to alter the galaxy's entire perception of them. To rip away hope. People are always looking for the Jedi to be Bad or nitpick their mistakes (because while other people are allowed to make mistakes, the Jedi never are). Palpatine made himself look like a benevolent grandpa who would keep everyone safe. And that, more than anything, is what gave him SO much power. He stole the narrative.
It's just like. Of course WE know what was going to happen! We know from watching the OT that the PT can only end in tragedy. But the characters don't know that! They don't have all the info! That's how a tragic story structure works. We see it coming and they can't.
Anyway. The Jedi are laser-sword wielding monks with psychic powers who just wanted to do what they could to help. The world would be better if more folks remembered that.
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