#system design
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Why do you think MOBAs manage to remain so popular when losing a match can be such a long and arduous process?
MOBAs as a genre generally sustain themselves primarily because playing the game at lower skill levels allows players to feel ownership and powerful when they do well, but also provides them excuses from having to admit their own responsibility in their loss. This creates a powerful feedback mechanism where players get to feel significant early validation and offloads having to deal with their own inadequacies until they choose to become serious about the game.
In MOBAs players get to see the results of their own good plays immediately. Whether it's landing a skill shot, hitting with an ultimate, winning a team fight, gathering resources through laning or jungling, pushing a lane, taking down a tower, these are all immediate "wins" for the active player. It's easy to see the causal nature of the forward progress here - the player performs the action and gets to see the positive results of that action almost immediately.
On the other side, players get to blame their teammates when they're losing because their own mistakes are easy to dismiss. It's extremely difficult for a game loss to be attributed to a single mistake; game losses tend to result from accumulations of multiple bad decisions made over the course of the game. Most of the time, the bad decisions are fairly small and easy to miss. These mistakes only become backbreaking as they add up, resulting in gradual overall momentum change for the entire team. They're also often about proving a negative - that the player didn't do something they should have, rather than choosing to do something they shouldn't have.
This becomes a feedback loop for players - they see themselves improving by making better choices early on, but they don't really have to deal with their own mistakes and failings until they get serious about improving. This is why so many MOBA players get stuck in "ELO Hell" - they have hit their personal skill ceilings but haven't realized it yet.
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The government is scared of the left entirely for structural reasons.
Crazy people talk about the "shadow government" a lot - but it's just unelected functionaries that keep things running.
A lot of the time its the corporations that keep your water and power going. Sometimes it's the CIA doing what they were told to do when they started.
During the American revolution it was the local functionaries that kept roads working, stopped people from dumping poo into the street, all the things essential to organize people to make food and other goods and move em around.
England was too far away to govern directly, so these people just took over after the revolution. Central America was set up by the Spanish and the Spaniards that did it there left instead of siding with the revolution.
(That's why their revolutions led to third world countries instead of trading partners with huge plantations and organized armies. No one was left to organize the business of keeping shit and dead bodies off the street, and make sure food and the less important things were made and moved around.)
The far right should be objectively more scary, but they do that by getting a lot of guns and walling themselves off in a compound. Eventually they get Waco-ed. That's easy to deal with.
The left wants to move food (and other, less important things) around to people who need it, keep the streets clean, give people a good place to live and good jobs.
It's not about ideology. A lot of the left's ideology is increasingly puritanical, self defeating, weirdly divisive, and/or just retarded. The government loves and encourages that.
But the Black Panthers made sure people in their communities could eat, have jobs, and be safe. The government needed to do everything they could to disrupt that. And for that the CIA made sure every leader was assassinated, and has been funding and supporting dupes like the violent rapist who thought up "Kwanzaa" (look it up. Though keep in mind the CIA literally has agents on staff at Wikipedia) and the girl in your local leftist community with an upper class family who they caught with a bag of weed and Adderall and flipped. The one who argues excessively about language and procedure even and especially when it interferes with the process of keeping people fed and safe.
But no one's gonna read this are they? Because the kind of things that take off are the kind of things that upper class connected but so relatable "UwU I worked as a bartender vote for me" type of girl posts.
Ah well. Back to petting my cats and making sure I'm fed, safe, and the other less important things. The government won't do it for me. There's no community to help. I can't really help provide one part of that to others that they take care of the rest. We're all on our own, as designed.
#conspiracy theories#shadow government#alone with my thoughts#leftism#leftist hypocrisy#waco texas#kwanzaa#system design#Crazy person tags#civil rights movement#black panthers#The CIA literally has people on staff at Wikipedia#maybe i'll start planting apple trees and illegally crossbow hunting the deer. if the apocalypse happens i'll have food.
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Introduction
Hello, we are final year students from the National Institute of Design, Haryana. We're documenting our system design project here.
hehe.
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Systems Thinking
Singla Rice Mills
Hello from Group 3 - The Huskies B)
This is a blog to document the everyday progress of our Systems Thinking Research and you are welcome to give your valuable feedbacks every step of the way!
The group includes Akriti, Akshaya, Gautham, Karthik, Ketaki, Madhumanti and Prerna.
Day 1 - 21.08.2024
First day started with brainstorming for the domain. The group decided to focus on a topic within the agriculture sector, as Haryana is well-known for its agricultural activities.
Initially, we planned to conduct our research at a sugar mill. Upon visiting the site, we learned that the sugarcane harvest season hasn’t started yet, and the factory wouldn’t be operational until November.
After exploring other nearby agro-based industries like disposable leaf plate makers, poultry farms, wheat factories, and honey bee farms, we finally connected with Singla Rice Mills.
The CEO, Harsh Singla, was very welcoming and gave us a comprehensive overview of the business and its technical aspects. He explained the rice processing stages, discussed the factors that directly impact the business, and provided a tour of the facility.
We also saw samples of different rice categories obtained after processing. The first day was full of valuable insights that will guide our research moving forward.
Thanks, see you tomorrow :)
#business#systems thinking#design#rice#industrial design#communication design#textile design#field trip#system design#research#day 1
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Portfolio 2023
Hey guys, i am tanisha kharde, a communication design student; and this is my portfolio. please have a look, it will be very appreciated.
https://www.behance.net/gallery/165746665/Communication-Design-Portfolio-2023
#GraphicDesign#portfolio#communication design#packaging design#system design#branding#illustration#publication#print#advertising
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2023年01月03日 (禮拜二) [3/100]
More system design notes for today. Also did some cleaning and went through some Cantonese flashcards. Overall: a productive today, but I wonder if I could achieve the same amounts of productivity I did when it was exam season and I was cramming like hell. It's sort of been a while, huh....?
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heartbeat signal is used for checking the status of the client in real-time
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Bad faith often drives the law of unintended consequences.
Writers: Great concept to play with in your worldbuilding.
this is so on the nose
just adding (since it seems to have stirred some people up) that obviously this is not an absolute - it just points to how some oppressive systems (for example) rely on bad faith to cover for their systems doing what they're really intended to do by claiming that they're still in progress - but there are plenty of other less bad faith examples too that are more to do with poorly thought out or poorly implemented plans
[ID: post by The Garantine quoting the start of a wikipedia article
Very tired of hearing about what the intentions are. If a system constantly produces a different outcome than the one it is "intended" for then it's perfectly reasonable to assume the actual intention is the outcome it continues to produce.
beginning of quoted article below reads as follows:
The purpose of a system is what it does
The purpose of a system is what it does (POSIWID) is a systems thinking heuristic coined by Stafford Beer, who observed that there is "no point in claiming that the purpose of a system is to do what it constantly fails to do." The term is widely used by systems theorists, and is generally invoked to counter the notion that the purpose of a system can be read from the intentions of those who design, operate, or promote it. When a system's side effects or unintended consequences reveal that its behavior is poorly understood, then the POSIWID perspective can balance political understandings of system behavior with a more straightforwardly descriptive view.
ID ends]
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Guard borbs
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Why is ranged combat so much more common for the biggest action games than melee? What are the design benefits of having a gun or things that work like a gun?
It's generally easier to prototype and develop ranged combat that feels good than it is for melee.
Melee combat lives and dies by the animations and systems we build. If my character swings her sword in a horizontal arc, it creates very different expectation for a hit reaction than stabbing or chopping. A player will probably realize near-instantly if the reaction animation doesn't match the type of attack properly and it will make the combat feel cartoonish, breaking immersion. The melee animations are also performed extremely close to the camera, so the player gets full view of all of the details. We need many different attacks and many synchronized hit reactions in order for the melee combat to look right.
Ranged combat, on the other hand, does not usually carry this kind of action-reaction animation expectation. Shooting animations are generally simple and small motions. Playing a hit reaction can be as simple as a flinch or just falling over. Hit reactions are limited to hit location and typically don't need to take the motion of the weapon into account. Enemies that play hit reactions are also usually smaller on screen and further away, meaning less overall player scrutiny. We can sometimes just get away with turning on ragdoll and not even need a specific hit reaction.
Really, it comes down to the fact that animation and system requirements of making a good melee combat system work are more expensive than making a good ranged combat system work. Since the act of shooting and the act of getting hit are significantly distinct from each other, ranged combat is much easier to get working than melee combat where the hitting and the getting hit are inextricably linked. Combine this with the fact that melee combat is, by necessity, up close and immediately visible and you have a noticeably higher bar for acceptable quality from a melee combat system.
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Prepare for a System Design Interview: Tips & Strategies | Tutort Academy
Preparing for a system design interview requires a well-rounded approach that encompasses both technical knowledge and soft skills. By understanding the basics, researching the company, reviewing key concepts, practicing consistently, and refining your behavioral skills, you can increase your confidence and likelihood of success in these challenging interviews.
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Day 1: Exploring different systems
First day of our project, our group discussed various areas of interest like hospital, bus stand, hotel, police line etc. It was decided to check out clusters of settlement in Kurukshetra- legal settlements like govt quarters and apartments, as well as illegal settlements like the ones in Umri and Ladwa.
Huda Office
We went to Haryana Urban Development Authority (HUDA) office in Sector 4 to inquire about different kinds of settlements in the region- Govt quarters and apartments. The information was given by Mr Anuj. From there we headed to Umri Village to check out rural illegal settlements.
Umri Village
This settlement connected with the Indra road in Umri had around 8000 houses. The houses were all clustered together based on the caste. There were sections or mohallas of Punjabi community living together. Similarly there were sections of Jatt, Harijan, Vyapari community etc. The area had a govt school, a mandir, many kirana stores, barber shops, parlours and stationery shops etc. The clusters were not consistent and unorganized. Moreover, the land was disputed for many people. Most of the houses had been constructed on the land illegally, but they had gotten it legalised in the past year. Only a few lands were disputed in court.
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Day 3 - 23.08.2024
On the third day, our discussions with Rajesh continued, focusing on the chemical testing process used to determine starch presence in the rice sample. Rajesh demonstrated how samples are tested using a red chemical solution, which turns green after shaking when starch is present.
We also spoke with other staff at the mill to learn about their roles. Budhsen Yadav and Ramsundar Yadav, both laborers, work on a contract basis and split their time between the mill and farming in their home regions. Paramanand, another laborer, is more regular and also takes breaks to farm.
Jasbir described the role of Ashok, the fourth supervisor, who handles tasks that require leaving the mill, such as bank work, purchasing machinery parts, and personal errands for the owner.
The conversations revealed the daily routine and dynamics among the laborers. They live in quarters behind the factory and have a Bhandari who cooks for them. The laborers work long hours, especially during the busy season, but despite being provided with decent living quarters, the conditions have deteriorated.
The mill employs around 18-20 laborers, along with a few operators and helpers. The discussions highlighted the transient nature of labor at the mill, with workers frequently coming and going, while the operators are seen as more essential.
The mill also owns land behind the factory, where they grow their own paddy, with occasional assistance from a local farmer who previously owned that portion of the land. Paddy was also growing in regions where the husk was accumulated.
A floor plan was also made of the facility for better understanding of the space and placement of machinery. This was to track the movement of the product and staff. The facility had an office space with the CEO's cabin and a common space for Accountant's desk, Testing and Sampling, two high ceiling warehouses - one for packaging and storage and the other for processing plant. Half of the processing was happening outside beneath a shed.
We were also treated by the Supervisors with samosas for lunch, had a great time :)
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Introduction to System Design
A new series on System Design!!
Welcome to my new series on System Design! This series aims to demystify the concepts of system design, making them accessible and easy to understand. Whether you’re preparing for interviews or looking to build scalable systems, this series will provide you with the foundational knowledge you need. Why System Design? System design is crucial for several reasons: Career Growth: Many companies,…
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2023年01月04日 (禮拜三) [4/100]
Wednesday already! Absolutely not information I like to hear, where has the week gone...?
At least I have bread. Used this recipe over here. I think I've overbaked it a bit but i bet it'll still taste nice toasted with some cheese.
#100 days of productivity#studyblr#computer science#system design#bread#baking#food#everything#my life
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