#sword ability (and the bros) my beloved
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spotaus · 7 months ago
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Revisiting it tomorrow but Rust (Swap!Pap) has the design that's changed the least since the start of the story, I think? (Ec-4o.verse related)
He's the kinda younger brother who can help his older brother keep his shop afloat even in a post-apocalyptic setting, and also spend his freetime learning to use a Sword made of Electricity because he can be a bit silly too.
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bl4z33467 · 2 months ago
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Ahem, so here, yes here, is my INSANE LORE for vulpes in my stupid little universe.
So the year is 2259. A young laddie is born in utah. He was found by a legionary scout and brought to the legion. For reasons i have not yet decided, ceaser decided this child, named Vulpes Inculta, would be raised as the protege to the legion, aka his replacement. For the moment this was decided, Vulpes was schooled and trained every day. Since the plan was to be the leader of the legion, there was a greater emphasis on learning from the books rather than fighting. He had classes on english and latin, learned hundreds of battle strategies, wars from all across history, diplomacy and of course, leading a faction. Vulpes LOVED this. He found it fascinating and empowering. On the other hand, when he was meant to train in the art of the fight, he was... less than enthusiastic. He was terrible with the sword, pitiful punching skills, his aim was terrible with guns and he nearly blew up himself with explosives many times. It was looking hopeless. Around age 8 they decided to focus more on the learning rather than training, for the kids sake. (If you lift up his shirt you'll find alot of scars from sword slashes) This constant sitting and reading, writing and studying did not do well to the kid's physical health. (Also for everyone's sake i think childhood obesity is bad but like its part of the lore). The legion noticed this and decided that they should try again. They decided that his intelligence must be nature, so another vulpes that was trained for fighting would be the ultimate threat and leader. Some legionaries had found an empty vault from eastern idaho that's experiment called for cloning the original dwellers for each generation rather than typical reproduction. They secretly took Vulpes's DNA and the cloning technology to grow a baby boy, ten years after vulpes was born. This was all done without vulpes' knowledge. When this baby was born, a large ceremony was held. Vulpes was given a knew name, Vulpes Altilis Inculta, and this baby was named Vulpes Novos Inculta. There was celebration with the new vulpes. It was all about Novos. Altilis knew what Novos ment. The New Vulpes. Literally. Altilis had sorta forgetten what his name meant, so he'd have to look that up later. Altilis at the time didn't mind too much. Having a younger brother seemed pretty cool. When he had off, he often would hang out with his little bro. Eventually, Novos was old enough to start training for battle. When he was 4, he began training endurance running, and by age six, he was full on sword fighting with the legion trainers. His aim, immaculate, his ability with the sword, like nothing they had seen before. Unfortunately, the legion had sort have forgotten to teach him. He spoke only basic latin, reading was strenuous, and his suaveness with speech was lacking. The legion, after two times, failed to see that many traits are nurture over nature. They have created an amazing athlete who's as dumb as a brick, and a war strategist genius who can't walk up the stairs without taking a break to catch his breath.
Novos though, was still beloved by the legion more than Altilis. They found his feats of might empowering. Ceaser saw this and used him to boost morale of the legion. The better Novos got, the more Altilis was pushed to the wayside.
On altilis's 18th birthday, he was extremely excited to celebrate his coming to adulthood. In previous years, His birthdays where large celebrations, drawing nearly every legionary to celebrate the protege growing up. This year though, no one really noticed. The day came and went. A few birthday wishes from some people he talked too, but otherwise, no one really cared. Furious, he returned to his study, enraged. "Its all because of HIM. NOVOS. The NEW desert fox. What does Atilis even mean??" He pulled one of his latin dictionaries down and began searching for this word until- he finds it. He reads the english translation in horror. "They named me.. fat??? Pampered?? How DARE THEY?!? Is that all i am to them?? Some spoiled brat?? Just because i cant fight well- or any athleticism well- doesn't mean thats all that defines me!!" He flips through, looking for other words that would fit him better "Lacertosus, vinnulus, primum, primigenius, melius, SOLUM!! These! These are the names i deserve! What should have been!" He pouts to himself. He was a failure in there eyes. All because of his stupid clone. Novos was better than him in every way he thought.
On the flip side, Novos found Altilis to be the coolest thing since nuclear fission. He basically idolized him. He could often be found peaking in on what his brother was doing, hoping to pick up on just a sliver of his knowledge. He knew he was stupid, but was too embarrassed to speak up about it. He would often be shooed away but that didn't deter him from coming back. He had this deep desire to obsess over maps as he did, but could never figure them out. He always followed the commands Altilis gave when it came to battle, as he thought, "If Altilis thinks its right, it must be." And he was nearly every time. He loved his brother. He wanted to be like him, but not to replace him. Altilis though, saw his desire to be like him as a way to replace him. This wore down altilis. He had enough. He was old news, obviously. No one wants the uglier, fatter, spoiled, unathletic, outdated vulpes. The legion would be better off without him. Not just the legion, but the world. He was going to do it.
Its the night before his 28th birthday. He hikes his way to one of the mountain around The Fort and sits down and waits. He wields a pair of binoculars. He waits in only his shirt and undershorts, his robe, hood, skirt, pip boy, boots and socks removed. He periodically takes his binoculars to see if anyone is looking for him. He decides if no one would come to him before his 28th birthday was over, he would finish the job. The day goes on, and ends. The moon begins to rise as the sky darkens. Altilis feels at peace, incredibly sad, but at peace. He takes one last look around and spots a single torch wandering, seemingly getting closer. He reaches for his pip boy, taking note there was still a few more hours left in the day. After about two hours, he hears footsteps behind him. He doesn't bother to look. The mysterious person sits down next to him.
"Ive been looking for you, Altilis."
...
"I missed you today. I was worried about you. I asked around everywhere for you and no one said they had seen you since yesterday. One person told me they saw you leaving the fort, so i came looking"
...
Novos pushes a book over to Altilis.
"I got you this, happy 28th, Altilis."
Altilis takes the book. He's unable to read what it is in the night.
"Its about Canids. I know you like foxes and coyotes and all those creatures from before the war"
Altilis's voice is noticeably strained. Horse form not drinking all day and not speaking, and pained from his depression
"You remembered?"
"Of course I did. I mean you wear your coyote every day"
"No, that today was my birthday"
"Well... yeah. You are my brother. "
"No one else remembered. No one else cares."
"Don't say that! im sure the rest of the legion cares."
"The don't care like they used to. Im nothing to them now. Ever since you came. They like you better than me."
Novos pauses for a bit. He sounds noticeably saddened, as if holding back tears.
"Is that why you're up here?"
"No one would have noticed I was gone. No one would have cared. I could just walk of the edge here and no one would notice."
Novos pauses again
"I wouldn't be able to go on if you were gone"
...
"You're everything to me, Altilis. You're the coolest brother i could ever ask for. I know you dont like me as much, but i seriously dont know what i would do without you. I wouldn't be half the man i am without you."
Theres a silence for a bit, eventually a soft cry is heard.
"Altilis?"
Altilis is choking up between sniffles as he speaks.
"I have been purposely a jerk for you for so long, why on earth do you like me so much?"
"Well..." novos ponders, "...you're smarter than ill ever be, thats for sure. You seem to have it all together. I see know though that you dont, but at least you can present yourself as put together. Me? Im always a mess."
"You were made to replace me, Novos. I'm not good enough for the legion. They want you, not me. No matter what I will do, you will always be better than me. You are what could have been me. Im just a walking, rejected garbage. Im worthless"
Novos strains in thought, not knowing what to do, as his intelligence is quite low. He does know one thing. He reaches over to his clone and embraces him in a hug.
"Never leave. Never. You are so special and talented. You dont need to be me and i dont need to be you."
Altilis lets his emotions get the best of him and just lets it all out. After a while, novos guides his brother down the mountain safely and back to the fort. The gained new respect to each, especially Altilis to Novos. They know frequently work together and Altilis whiling shares his interests work and other activities with his brother.
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tae-rambles · 4 months ago
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OP ch 1121 SPOILERS
My thoughts as i read:
i knew there will be a colorspread but damn i didnt expect the giant Nami, she looks great
i like how Luffy keeps communicating w his allies, warning them about their opponents' abilities, it's been so long since the Straw Hats had a proper collaborative group battle and not just 1v1s
Bonney's back in Nika form!!!! :DD but she's still exhausted, but she's determined to kick Saturn's ass and i'm here for it
big bro Luffy protecting his little sis Bonney MY HEART (yes, Luffy's Bonney's big bro. i don't accept criticism)
HE'S SO SUPPORTIVE OF HER I CAN'T AAAAAA this makes me so happy!!!
wait, what location is that
... Shirahoshi and Vivi w those specific speech bubbles next to them... i see what you're doing there Oda
also Skypiea where the poneglyph about Poseidon was...
Kuma... :(
Bucaneers, Lunarians, the three-eyed tribe that can awaken the ability to read poneglyphs... i can't wait for the Tenryubito to fall
stfu Saturn
yeah! you tell him Luffy!
oh, Bonney... fuck i'm tearing up
LIBERATING NIKA PUNCH FUCK YEAAAH :DD
there's so much going on in the two double spreads, to much emotion and thoughts to express in writing its overwhelming
serves you right you stupid spider
"there are certain individuals who cannot be oppressed" heck yea
coincidence? i think not!
poor Rayleigh lol he should be more appreciative of his hot and attentive wife
"no guarantee it will be found out by someone Joyboy would want" ... what an interesting placement of that speech bubble followed right after by the other three emperors.... i'm sure it would be possible to make that bubble touch the panels of all three of them yet Buggy's is further down.... or maybe i'm overthinking this
also Shanks yet again drowning his sorrows w alcohol... i wonder who he got it from coughcoughRayleighcoughcough
and Buggy yet again failing upwards lol
"who will protect the common folk?" as if you actually care about that
Shanks' handsome as ever, Luffy my beloved, Blackbeard go die in a ditch, Buggy babygirl
well hello new mysterious character w a sword who would you be? (the man marked by flames maybe?)
DAMN what an amazing chapter this arc is one banger after the other! :D i love One Piece so much
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dragonbma · 1 year ago
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your post (i think) about jack having more sympathy for romeo than petra really puts into perspective how nice jack is. like romeo had nothing to do with petra and she just seems to hate him for like, the sake of hating him while jack’s best friends were murdered by romeo and he might even lose an eye and just.. ugh why is he so forgiving????
Yeah, he really is. Jack forgiveness arc real. And I see what you mean- when Romeo reveals himself, Jack has already lost friends, but Petra is distrustful even though nothing bad has happened to her yet. (Unless you count losing Ms. Butter in the one optional path.) Later on that changes when Romeo becomes more involved in both of their lives on his quest to obtain a champion. If you all don’t mind me ranting again, I have more to add onto the original analysis…
What they stand to lose throughout the game: As the story progresses, both have to face hardships courtesy of the Admin. During the showdown with the Colossus in the Sea Temple, either Jack loses an eye or Petra loses her beloved sword. When Romeo takes over Beacontown, Petra returns to find her hometown essentially in ruin and the same goes for Jack’s shop. Not to mention both of them possibly never seeing friends or family again if they’re chosen to be Romeo’s champion- I mean, he literally had the ability to keep them in the Terminal Zone forever to train and only released them because “Oh it’d be funny if I had you fight your friend to the death. Oh? You don’t want to do that? Well then I don’t care for you any more.” Bro was feeling devious-
AND all the while…
Jack has to come to terms with the death of his best friends. all. over. again. Especially Vos who he was so excited to reunite with… only to find out later that it was all a trick.
Petra realizes (through the journals) that this all started because Romeo was struggling with the same things she is currently struggling with: accepting change and friends drifting apart.
As for your question of why is he so forgiving, I have no clear answer. Honestly it surprised me. Jack’s initial lines in the Terminal Zone confrontation (after the fight) make him sound sorry for Romeo. Especially “But… look at him. He’ll never make it out of here on his own.” which is said with a mix of sadness and concern. When I first played the game, my first thought was that perhaps he was thinking of another certain someone who perished in a place they couldn’t escape. But I don’t think that’s what the writers were going for. Maybe he’s just had to deal with so much death in his life that he believes no one deserves a punishment like that. It’s anyone’s guess, but I love hearing different speculations.
I also want to bring up a great reply I got on the original post by @the-admin-but-dumber who mentioned that Jack’s sympathy may have been from him wanting Romeo to make up for the damages he caused. Which is an idea I love- Upon rewatching, the line of “We can decide what happens to him later- let’s grab him and go; now!” makes me think he realized that Romeo has much to fix and dying in the Terminal Zone would solve nothing. I 100% agree with that reply. ^^
Bonus: Jack’s character arc but with random audios I have saved in my phone:
[Referenced post:]
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sinful-morningstar · 1 year ago
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Spartober day 17 Gunslinger (VerDante)
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Author's note: Sorry i didnt post last night something came up but i managed to write this while recovering from a hangover so its kinda short and sweet and as per usual i canr write about Dante without Vergil and i cant write about Vergil without Dante (or Nero..or Sparda...) anyways Enjoy todays (Technically yesterday's) prompt! Prompts by whatsanapocalae1 (I use a combination of SparTober and Devil MayTober Prompts ) 17: Gunslinger (VerDante) Vergil and Dante stood in the underworld fighting off the monsters that came their way, slaying them all down one by one, back to back the Sparda twins did their best to defend themselves and each other.
The older Sparda twin couldn't pry his eyes off of Dante who used a swift mixture of the Rebellion and his beloved pistols Ebony and Ivory, an odd name for such weaponry but he admired the way Dante moved and how he would say a clever quip while taking the monsters down.
Their eyes met as a dust of pink showed up on their cheeks; they both had a knack for showing off especially to one another in an odd attempt of not just competitiveness but also a form of flirting this duel of wits and weapons clashing together while they worked together as a truly dynamic duo.
As the battle raged on in the dark and fiery realm of the underworld, Vergil and Dante continued to stand back to back, their trust in each other unshaken by the relentless hordes of monstrous creatures. The scent of sulphur and brimstone filled the air as they unleashed their formidable powers against the unholy forces that assailed them.
Vergil couldn't help but admire the grace with which Dante moved, his long, Silver hair swaying in the heat of battle. With each swing of Rebellion and each bullet fired from Ebony and Ivory, Dante made it seem like a lethal dance, his movements both fluid and deadly. The playful quips that rolled off Dante's tongue only added to the charismatic flair he brought to the battle, and it was impossible for Vergil not to be captivated by his brother's bravado.
Dante, too, found himself drawn to Vergil. His elder brother's stoic determination and precision in combat were like a finely crafted masterpiece. The way Vergil effortlessly dispatched foes with his Yamato sword and summoned arcane magic left Dante in awe. He admired Vergil's brooding intensity, the way he carried himself with a quiet confidence that could silence even the fiercest storm.
Their eyes locked again, sparks of unspoken words passing between them. The dusty pink blush on their cheeks deepened as their playful banter continued, a symphony of flirtatious teasing.
"You know, Vergil, I thought you said you'd handle the tough ones," Dante quipped as he shot a line of demons with Ebony and Ivory.
Vergil smirked, his voice cool and composed, "I merely left them for you as an appetiser, little brother."
Dante chuckled as he executed a daring flip to avoid a charging demon, "Always keeping me on my toes, aren't you, big bro?"
Their laughter mixed with the sounds of battle, a unique harmony that only the Sparda twins could create. They were, after all, cut from the same otherworldly cloth, each born of their demon father and human mother. The competition and camaraderie between them were as much a part of their nature as the demon blood that coursed through their veins.
In the heat of the battle, their flirtatious sparring with words and glances continued, and it was clear that they enjoyed this dance as much as the one with their weapons. They were a formidable duo, not only in terms of combat skills but also in their ability to draw strength and support from each other.
As the last of the monsters fell, Vergil and Dante stood victorious, their eyes still locked, and their smiles revealing more than words ever could. In the underworld's fiery glow, they knew they would always be each other's greatest rivals and closest confidants, a Swordsman and a Gunslinger whose bond was as unbreakable as the weapons they wielded.
They met in the middle as they stood toe to toe, their eyes locked on one another while they drew in closer. Dante’s hair falling in his face as he let out a fond chuckle, Vergil humming with amusement in turn. The tension between them was prominent with each step they took moving closer their hearts beat as one.
Dante's fingers brushed a lock of his unruly hair back, revealing his mischievous grin. "You know, Vergil," he mused, his voice a low rumble, "I think we make a pretty good team."
Vergil's eyes sparkled with a rare warmth, his lips curving into a half-smile. "Perhaps. But don't let it go to your head, little brother."
With a slow, deliberate movement, Dante leaned in, his breath warm against Vergil's cheek. "You've got to admit, Verg ," he murmured, "we're unstoppable together."
Vergil's breath caught in his throat, a surge of something electric coursing through him. He met Dante's gaze, his own eyes holding a fierce intensity. "Indeed, little brother," he replied, his voice a low, intimate murmur, "we are."
The pair leaned in close, letting their weapons rest to the side of them clutched in their hands, they were mere inches away from each other, their breath ghosting on one another’s lips.
“Dante~” Vergil purred sweetly, his tone soft and gentle.
Dante sighed as he moved closer “Cmon Vergil..just once…” he pleaded with a whisper.
Time seemed to stand still as they hovered in that charged space, their worlds colliding and merging in a way that felt both inevitable and right. As if pulled by a shared gravity, their lips met in a soft, tentative kiss. It was a moment of sweet surrender, a testament to all that had brought them to this point, a promise of what was yet to come.
In that fiery realm of the underworld, the gunslingers stood united, their hearts beating as one, ready to face whatever challenges awaited them next. They were a force to be reckoned with, a pair of kindred spirits bound by more than blood, destined to conquer whatever trials came their way, together.
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i-rate-horse-games · 8 months ago
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starshine legacy playthrough part 2
Episode 2
the forces of good call for a seer and a scout… whoah… 
“linda is sure to get more work from the teachers due to her competence” that’s when you need to start doing things bad, linda. or just saying No. it’s unpaid labor!!!
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alright. okay. just now i got the “GIDEON NAV!!!” reaction, where you see your beloved protagonist from the first book out of the corner of your eye in the second book and think “OMG WAS THAT GIDEON NAV???” anyway
LISA’S DAD WORKS IN THE DARK CORE PLATFORMS??? she did all that ecoterrorism to her DAD’S COMPANY??? she coulda gotten him fired,,
in this house we respect school janitors <3
oh this ABSOLUTELY should not have been our job! the teacher is just standing in the hall waiting for our girl to do some menial labor?? she can do it herself!!
ok this high schooler is doing high academic research and that’s great but you still gotta let her be a kid too !! lemme fight this teacher 
level 2
that moment when u are told not to go to a place and that place projects its image into ur mind saying Go Here Go Here Go Here
responsible lisa doing her homework before embarking on spy espionage
OH NO WE’RE GETTING FULL ON PREMONITIONS???? A DAM IS GONNA EXPLODE???? ok usually i would think “that’s awesome!” but now i understand that this girl does NOT NEED MORE THINGS TO DO
level 3
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i am not having a fun time here!!
bro what my second try at the maze i got it first try
oooo there’s a painting in here that looks almost like alex and has got swords and violence… yesssssss swords swords swords
you pick up a sword!!! yippee!!!
you instantly put the sword back from where it fell from. booooo
our girl found 1 research and said “welp! that’s the mystery! detectiveness done! time to go home”
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lisa how did you get up there. how did you get IN . the puzzles were Unsolved
she doesn’t know why she climbed up there either <3 that’s so gideon nav of her. No I’m Not Going to Stop
after thinking for 2 seconds i have decided that she got herself stuck inside so that linda would have a reason to trespass into the building
level 4- a race back to the stables
i like how since starshine is the Fastest Horse, lisa rode ahead most of the way and we could follow her to figure out where the trail was. but that trail was VERY UNSAFE !!
level 5 - the secret of the ancient ruins
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who’s that ^
HUGE shout out to this guy for locking himself in the stables BEFORE making the teenagers explain why they think his life is in danger!! he rocks!!
“don’t worry kids!! there’s no school tomorrow, so you’ll have plenty of time to stop the bomb from destroying the town! :3”
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WHY IS SHE SO CONFIDENT IN HER BOMB-DIFFUSING ABILITIES???
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part 2.5
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owlixx · 2 years ago
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Kirby Spinoff/Demo Wrap Up
So, I am done with all the mainline pre-switch Kirby games! But after Robobot, I poked my head into some of the later spinoff games and played the demos of the switch games and wanted to share my thoughts on those.
Rainbow Curse
Great art style hampered by playing on gamepad
weird multiplayer that trivializes the core gameplay
I just popped in and bopped Wispy Woods
It's not...bad, but I don't have the itch to play more
Blowout Blast
I tried a level each from the sub-game and the standalone release
Pretty cute and fun, if a bit plain
Standalone game is definitely worth the upgrade with its actual levels and much longer length
The combo system and grading does stress me out a little
I wouldn't mind beating each of these sometime
Battle Royale
Booting this up with no prior knowledge is a baffling experience
I thought this game was 9 different genres before figuring it out
Seems like Blowout Blast with combat at first
Then it seems like top down Smash Bros
Only for it to end up being...a poor man's Mario Party?
Seems like this game should have either leaned into being more of a fighting game with light MOBA elements (like the tutorial also kind of made it seem with highlighted friends/enemies, revives, a mix of small and big enemies)
...or it should have leaned into being a party game and focused on variety and having game boards
I could see myself doing the story mode out of morbid curiosity but I don't think I would immensely enjoy it based on my reaction to the stupid apple collecting minigame
Star Allies
I had played this demo before multiple times, both single player and multi player
This time, what occurred to me was the absurdity of porting Return to Dream Land to Switch FIVE YEARS after releasing a near-identical game on Switch, where the biggest issue is how similar the two games are.
And both games are still 60 dollars! They are literally both games right now as part of Nintendo's special "voucher deal" where you can get two full priced games at a marginally reduced price. FIVE YEARS LATER
For context, 2018 also had such beloved games as Red Dead Redemption 2, Assassin's Creed Odyssey, Spider-Man, and God of War, all of which drop to 10-20 dollars regularly now. Hell, God of War got ported to PC starting at 50 dollars since it was SO OLD and that was over a year ago
30 fps :( Triple Deluxe really spoiled me (I am the first person to ever say that, from what I've seen)
Anyways, its just Return to Dream Land but with the friend system of Super Star (roughly) and ability mixing inspired by Squeak Squad's upgraded sword (rouhgly)
Having 4 helpers makes things too easy, maybe I'd try the story solo if I ever got this
Everyone dunks on Star Allies online so I was expecting to see what they see, and I do, but the game is still a fun Kirby game
After some research however, I am extremely tempted to purchase the game for all the extra modes
Especially Guest Star: the idea of letting you replay an entire Kirby game locked into one power, allowing for 20 something unique playthroughs each with their own best-time is so tempting and I wish every game had it
Plus, it is so cool to see DLC friends from every mainline Kirby now that I get all those references!
This game goes on sale a bit sometimes, so it is now an actual contender to purchase
Super Kirby Clash
I mean, it's not great, but it is cute enough and a decent splitscreen timekiller
I kind of wish that now they'd just patch the game to be a bit less money-grubbing
More free to play games should have flawless splitscreen
Fighters 2
Let me just say: WOW
The gameplay is not super sophisticated, but the polish and sheen are off the charts
Literally Star Allies engine but in 60 fps!
Two player roguelike story mode????
Exclusive copy abilitity?
Unique helper characters???
This game is clearly so much more than a sequel to the sub-game
Hilariously blows Fighters Deluxe out of the water in terms of...everything
Might get this if it ends up being fun splitscreen in the demo
Forgotten Land
Pretty fun demo
Only did the first level on "wild style", waiting to do the whole demo coop
30 fps :(((
Mario Odyssey was 60 fps SIX YEARS AGO
And speaking of, this game I think was expected to be "Kirby Odyssey" or "Kirby Breath of the Wild"
But it doesn't even feel like "Kirby's Mario 64" or "Kirby Ocarina of Time"
It feels more like "Kirby 3D Land"
It seems almost offensive that Kirby is a series with its identity rooted in novelty and unique gimmicks, yet the only 3D games before were a racing game, a minigame (with no copy abliities!), and a minigame collection kind of
Seems like a promising start, but I am not sure I want to drop 60 bucks just for a few more hours of this
Don't get me wrong, its cute and fun and wonderful, but it seems like "A fun Kirby game" and not "the Kirby game to end all Kirby games"
Might be tempted though if the local coop is really good
Dream Buffet
No demo for this one but I've got my eye on it
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sunbeamah · 10 months ago
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alright, let me try for ability swap, same roles
sukuna inhabiting Yuuji's body with Yaga's technique... He wouldnt even notice. Yuuji wakes up and hes surrounded by possessed dolls he thinks hes in the Anabelle movies.
he meets gojo, who would probably cover up the possession bcs he cant prevent an execution with pain killer im sorry.
OH BUT MEGUMI COULD!!!!! tbh i think megumi with gojo's techniques... idk it just seems like he'd be depressed.
and then we meet Nobara, with fucking SUKUNA'S ABILITIES oh yuuji don't worry about the execution at ALL. As soon as he befriends miss cleave dismantle reverse and seduces ole limitless six eyes over there, it's DONE. he'll literally be fine.
Sukuna could make crow dolls for him awwww. unless he's still as bloodthirsty. literally what can he do though. OMG HE'D BE ABLE TO MAKE SO MANY DOLLS W FOUR ARMS!! AT LEAST TWICE THE EFFICIENCY! But he was quite big, do they make needles large enough for him?? Probably got them custom made...
Anyways, who's next? Ah yes. the principal with a sword. ........ good luck fighting him for the entrance exam yuuji, at least you've still got your strength. kisses!
And then he meets -- can shoko still be a healer in this situation? i think she'd be the third years' teacher. clap switch places my beloved. she'd call it clappy flappy or smth idk.
if Yuuji gets killed in that prison scene, it's by sukuna stabbing knitting needles thru his heart LMAOO
Then they meet the second years! The prodigy healer, Panda; the physically strongest sorcerer in the world, Maki (nothings changed except that she has CE now!); the bastard/lost child/not heir of the Kamo clan, Inumaki. And Yuuta who is also strong but with no CE. Huh!
A year level that can beat ur ass to hell and back, heal you right up, then beat it down again!
They have the exchange program with Mai who is a panda has two souls she can switch between. Todo, who has a gun. If he doesn't like your type of woman he's shooting you 😭😭😭😭😭
Then Yuuji comes back to life with the help of a. a binding vow. ig.
and he meets Nanami, the leader of the Zenin Clan i guess! I guess Maki can come back bcs fuck knows he'd give it up to her! Either he'd quitting and having her take over on day one OR he;s excommunicating everyone but her and Mai!
Yuuji reveals he's alive and Nobara probably almost kills him again! Megumi figures out how to extend limitless over other people if that's possible (only when they're in contact w each other) with Gojo-sensei's help.
then Kugiita meet eso and kechizu who, if they have a technique anything like Choso's new one (cursed speech!), just straight up kills them ig!! Nah but. If they have cursed speech: suggestion, then Yuuji and Nobara could break out of it with their iron wills. And maybe a few cleverly deployed crows. Yuuji could probably never kill a crow tho he'd feel sooooo bad. if he ever did Nobara needs to bring it back with RCT bcs he'll never stop feeling guilty over it.
Meanwhile, if they do end up killing Eso and Kechizu, Choso plots revenge and will absolutely get away with it! Unless... (ig if he wanted to torture Yuuji he'd bring him to the brink of death, then feel it, and immediately want to die himself. "heal", "get better", he'd say those kinds of things. but would the blood connection work the same way if he'd not a Kamo? how would it work for the Inumakis? Can he speak to his bros telepathically, or hear their thoughts/ hear what they say while using CE? i don't know...)
And that's season one!
I’ve done roleswap and abilityswap AUs before but it’s always been me deciding like “ooo wouldn’t it be interesting if x character was in y’s position instead??” It’s never been totally up to chance before. But I want to write and can’t think of what to add to Butterfly4 or TIT9, soooooo
character: character they’re being role swapped with
yuuji: mei mei i wasnt thinking when i put all the charas in the same list oh my days...
megumi: megumi. he got. himself. SECOND SPIN: gojo
gojo: nitta
sukuna: yaga
nobara: SUKUNA
shoko: todo ENOUGH
panda: shoko
maki: yuuji
inumaki: choso
mai: panda ......... i never actually took the time to think about what this may mean. getting panda i mean
kenjaku: nobara . i didnt think about this one either
geto: junpei man 😭
choso: inumaki GOATTTTTTT he'd use his ability to make yuuji call him oniichan lbr
mahito: nanami , THIS MATCHUP IS FOUL AND THIS WHEEL IS AGAINST ME ; whyd i even put mahito in man
nanami: megumi
junpei: kenjaku UM.......
kusakabe: mahito idek wtf im supposed to do here. i dont even know this guy well enough to write him whyd i include him
yuuta: maki , this is his dream ill tell u that
arata: yuuta ; man... im gonna have to redo this
yaga: kusakabe
todo: mai
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unit-zero-two · 2 years ago
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My post about the personality differences of Servants in Fate when summoned for a Grail War Vs by Chaldea just got a lot of reblogs suddenly and that reminded me that that post was meant to be part of a series of posts. So, I guess here’s the next part before I forget.
One of the best things about FGO is how it allows us to see different sides of the Servants we’ve met in other series in the franchise. Avicebron went from a character people thought was evil to Avice-bro. Mordred went from insulting and killing Frankenstein to caring for and hanging out with her when no one is watching. Similarly Sieg’s popularity was boosted by him getting a Servant and event that showed him after the character development of Apocrypha and now with the ability free from the narrative to better demonstrate his personality.
While the previous posted talked about Servants going from a Grail War to Chaldea, we also get to see Servants as antagonists to Chaldea. Caster Cu allows us to see a more mature Cu who gets to be a teacher while Berserker Cu shows us how much his sense of honor and desire to fight can make a dangerous and compelling villain. The Lion King is a fascinating look at what happens when Fate takes a character we were already very familiar with and who was beloved and shows her losing her humanity. This goes for her knights as well. What is Mordred like without his sense of rebellion? Tristan without the sympathy he has for others? Gawain without the will to question the actions happening around him? We get interesting looks into what makes these characters who they are.
This can be a double edged sword as encountering these characters as their villainous forms as a person’s first experience led a lot of people to disliking Tristan and Gawain, despite both having appeared in the Extra series games previously. (Gawain’s fight difficulty didn’t help things for him.) It’s takes quite a few more appearances, some of which are locked inside interludes, to reform these characters in people’s minds. For characters like Arturia and Mordred who were much more well known by the reader, with Mordred having been an ally in London previously and Arturia just being the face of the series, their presentations were received much better.
We also get to see examples of FGO original characters introduced and shown multiple facets of their characters. No character is a better case study than Jason. He appeared early in FGO in Singularity 3 and was shown as significantly unlikable. In addition, he was shown as an asshole to Medea, a character who was already popular from her own nuanced portrayal as a villain in FSN. For years the very mention of Jason could cause fans to recoil in hatred. Ignoring the fact that he was being played the entire Singularity and that his character had a bit of a tragic story of his own going on. We got to see him at his worst, boastful, fearful and letting others do the work for him at every turn. When he was released as a 1* Saber, there was a lot of talk about burning him.
Then Lost Belt 5 Atlantis came out and Jason was the primary ally to Chaldea. He was still a boastful coward who let others do the work. But he was also more than that. As the story goes on, we get to see how he’s wracked with guilt at surviving his crew and friends. How he recovers from this and works to build a new crew, with himself directing and advising everyone. We get to see his clever and strategic mind at work, allowing Chaldea to keep up with the overwhelming strategic minds and martial force of the Atlantis defenders. We get to see him stand tall with us to the very end, pushing us forward to victory against the gods. And get to see him die with a smile after his success, having pushed himself past his own boundaries and abilities to a heroic degree. This is a Jason that someone could fall in love with.
Both versions are Jason. Heck, he remembers the events of Singularity 3 and holds his loss against Chaldea. But he still works with them. He still stands tall. We get to see him at his worst, and we get to see him at his best. And that contrast helps to elevate a character who might’ve otherwise just been cool instead of inspiring. Jason isn’t the only character we get to see this happen with, but he’s the character it’s clearest with. The beauty of FGO is getting to experience all sides of a character. What makes them a hero, and what happens when they aren’t heroic. Servants are remnants of existences and the circumstances of their summoning greatly dictate their personalities. They will almost always be just a facet of the person they were in life, but with FGO’s long story, events, interludes, Valentines and My Room lines we get to see these characters in many different forms. Each servant is more complicated than any single incarnation and to judge a character just by how they are at their worst is missing the inevitability of seeing them at their best. Even if that’s many years down the line. That’s the beauty of FGO.
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aeempress · 4 years ago
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Apritello Express Evidences, part 1
Greetings, Apritello enthusiasts and attention! Here comes a loong post is written by totally nerd. You've been warned. Here we go.
The thing is that Apritello is a double-edged sword. The series shows us established friendship of these two, give us a lot of content with them. We can see development of relationship through interaction between the characters, their reaction about the situations they are put in. We can sense their synergy and bound through the show.
Donnie and April have incredible chemistry, and both options, brotp and otp seems fine to me.
But let me tell you why I ship them.
Apritello is the kind of pairings, which consists of small details, hints, that's hidden, but if you're sharp and attentive one, you will notice that. Apritello has a strong foundation: the best friends trope.
And from the very beginning, it works as planned.
When I start watching show, I could say that April and Donnie are best friends. It is worth noting that April is like an older sister to the other brothers, more of a sisterly figure than a friend, but with Donnie she behaves somewhat differently, namely, as best friend. Obviously, she sets him apart from his brothers, although girl tries to pay attention to all of them equally. And Donnie behaves as well.
Dee's battle shell designs for April needs as well as his. His shell transform into comfy spot for taking ride for April. Special and only for her. Because his bros are not supposed to use it (at least, he carries no one on his back), Donnie carries them by his techno-bó or his limbs.
This tiny detail shows his special treatment to her. April is a very, very special occasion to D. Don does care about her comfort, he accept the way she is. Donatello does not try to prevent her from participating in their affairs because he respects her decisions and is pleased that April can be shoulder to shoulder with him.
D is glad to be at her service.
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Yeah, Dee's still playing cool, he has image to perform as tough and coolheaded guy. So Don doesn't show his intentions, interest and feeling to other people (he's tryin', but fails). Because his actions matter. They are always small, hidden, but meaningful.
April, in return, trusts Dee and depends on his tech, even knowing what his inventions are the opposite of success (usually).
Go on. Look at Donnie's facial expressions and body language when April is near.
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Donnie seems more relaxed when she's around, happier. His emotional response is always different from his brothers ones.
Oh, and look, he wanted to be first to give her a high three.
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They worry about each other. Look at Don. He does worry about her way more than his brothers. Yeah, they all want to protect her, but Donnie is more expressive.
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Mayham has no particular sympathy for the brothers: he is afraid of Raph and behaves aggressively, he is indifferent to Leo and Mikey. Mayham immediately takes a liking to April. And then the details come back: he let Donnie touch his neck. The most vulnerable place for any living creation, for a second. Let him to study an important vial without any hesitation. Mayham depends on April trust for Donnie. When everything goes wrong for Don, the little doggie comes to his rescue, just as April would have done. Is the hint transparent enough?
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We can see links with "A mystic library", wherе Donnie begins to look for solutions to save April's pet. Yes, this may seem like his next leap, "sit down, I'm smart, and now I'll solve all the problems, watch and learn," but Don says one phrase that opens up the veil of the second plan, what happens behind the scenes. "My illiteral colleagues and I was conducting a mustic research, with a life of the beloved pet, hanging in a bounce".
Strange wording, Donatello. Beloved pet? Not yours, as we can see. I can say, that everything in this sentence is true, but Donnie and Mayham has something more.
Continue. Next episode "Origami tsunami". Interactions are kept to a minimum, as April herself appears for a maximum of 5 minutes in the series itself. But devil is always in the details, dear friends.
When April was attacked and hung up, the only one who excitedly called out to her was Donny. Raph is furious that the thieves have escaped, Leo is frustrated that their plan has failed, and Mikey is worried about the salami.
Yeah, we didn't see his worries about her when she fell, because Donnie is on the mission and must be coolheaded turtle, and second, he's calm because now April life is safe and sound, out of the danger.
Dear passangers, Apritello Express arrives to the next station - episode "War and Pizza".
Bare facts:
1. April has Donnie's number on an emergency call.
2. "Anything for you"
3. Donnie is the reason why Alberto knows April's name.
No one calles April by her name (except for Donnie, while phone call, but Alberto wasn't nearby) it was "Captain O'Neil" by her chief, her badge seems blank. And yeah, you can say, that's just economy of budget, but I assure you: in the first episode we were shown the name of the delivery guy. The animators were not lazy bones and wrore "Stewart" on his badge. So if something isn't there, then it either shouldn't be there, or it really isn't, that's how this show works.
So, the reason explained in the episode. When Al has short circuit, parts of its new code flashed through its mind.
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Info about April was in its memory, in its code. Alberto was a lame animatronic, and it seems somewhat outdated. I do really doubt about Alberto is being something smartass machine with complicated AI like Freddy's Pizza's ones. Quite questionable. Donatello fix Al's brain and wrote code, synchronize with his remote control. He put information about Cap O'Neil into animatronic's head. All this pictures are kind of massage: "You was created for birthday celebrations. You are machine, and there concepts of "life" and "birth". Do great party for this birthday kid and April won't be like this". Or, something like that.
So Alberto did - do a memorable party. And he do what his creator programmed him to do, but in his way.
4. In other words, Alberto was a tool to impress April. Don flaunts himself in front of her, stating how he did the upgrade while doing the upgrade, even though April is fully aware of his tech wizard. And his abilities supposed to help Cap O'Neil to finish the birthday party, so she will stay at her job, not fired. All thanks to Donnie and his upgrade Alberto. (Or not)
By the way, Donnie was the last to leave April in ruined "Alberto's". And it's not an isolated case, it is a pattern.
5. They understand each other without words.
First, Donny came at her at the speed of light. Second, she hadn't even finished speaking before Dee was taking Al apart. Third, their chaotic, well-coordinated work? Donnie was a distraction (although he wanted to just take a break from the battle or let Alberto's guard down, while April just knocked him out). Donnie and April are great team, and sometimes the DonniexApril team is much more precise, coordinated, and interdependent than the DonniexBrothers one.
D&A feel each other and anticipate each other's actions, their skills complement each other, creating an incredible synergy of their interaction. They act as a whole, while it's not always possible with his brothers, even though they're family and know each other the way more Donnie know April. And Dee hasn't trained with cap O'Neil.
Donatello didn't show his crush for April. No puppy, loving eyes, no lovey-dovey speeches, no planning schemes (at least, the audience don't see one) . He just want her attention, but stays cool and hidden. D is already her BFF, but still.
The same thing is claimed in 5B episode - Mascot Melee. Donnie has no problems with interaction with idol of his childhood - Atomic Lass. She'd put Leo in a stupor, but Donnie? He playfully challenges her to a dance duel. Yes, he adores this character, who may have become his measure of the attractiveness of others to Donatello, determined his type. But still, he's playing all cool and confident guy, he's really smooth with girls, so you will never see a puppy loving eyes from him. Only two things can betray him at this point: his voice and his body language. Remember, how's soft his voice became for Atomic Lass? Now I want you to remember the scene before, in turtle tank, when April sent guys a meme.
D is the first to respond to the message, despite the fact that Mikey is sitting closest to the screen. And the responding is a little too emotional for this situation, don't you think?
And this face of his. And he comments it. He likes her sense of humour.
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The only difference between April and Atomic Lass is that the first one is a real girl who is a friend of their family, practically a member of it; and the other one is just a fictional character. It is easier to say about love for a fictional character, because it brings less problems for a teenager, especially when he is living with three brothers and a father who likes to tease as well. Donatello needs to be careful and outline the area of emotions he could show, so that he does not get hurt.
Now, dear passangers, we are returning to the previous episode, shall we?
Donnie presents to his brothers his precious Turtle tank, but she's gone, and it's really necessary to find out, who has taken her. And the first person to suspect is April.
Something is odd, don't you think? Yeah, Raphael has taken tyre for their "Midnight special", Leo claimed that Donnie's stuff is common, but they are D's beothers. It's natural for family to borrow(stole) stuff of each other. But this trend was not observed in April. She would never steal anything from Donnie, much less steal anything from him.
Actually, there is a good, logical and solid explanation here. April was number 1 in Donatello' suspect list, because he simply told her about Turtle tank. His brothers didn't know he were working at Moon buggy, except Mikey (Orange helps Dee get the vehicle from Repomantis), but they didn't know what exactly Donnie was working for. They didn't know he build the Turtle tank, he kept it a secret, to surprise his brothers. But April knew.
- Alright you! Where's our turtle tank?
- Hi, DONNIE. You have 9 seconds to say, why are you just broke my door.
- Someone's stole Donnie's turtle tank.
- Haha-ow, I see. As your best friend, you naturally suspect me.
- She gets it!
- Oh-ho, don't give me that! You're the only one could taken it!
The only one, because she knew about it.
As Splints said in this episode - "April is not a snitch"
Donatello does trust April and share with her both, sorrows and joys. But we are not shown this directly. We do not see the action itself, we do not see their calls and conversations on the phone late at night, we only see the consequence. We have no choice and take it as a given.
And the way she cooled him down? Fast, efficient, and Donnie seems to used to it. Moreover, she slapped everyone, but still, she throw Don out of window the last. However, why such a large time delay between him, being slapped and him, was throwing out of the window?
And my favourite scene. It was obvious that Donnie had taken the hardest hit (judging by his scream and the way he was putting his knuckles back in place). Don then claims that their inner circle is secure, Mikey tries to make amends for everyone, and April agrees, blowing them a kiss and closing the window. Cute and mean, isn't it? (You're cute! but mean! why do I always go for your type?! - ep. War and Pizza)
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Nota bene: Donnie wouldn't apologize to April. Tough, not caring badass boy image, remember? Even to best friends. It's hard to him to express his feelings by using words, he cannot do it in proper way. But he has Mikey, who is so alike inner him. Michelangelo apologizes not only for himself, but for D mostly, because D starts suspected April.
Let's continue: the episode 8B: Hypno Part Deux
• Donnie put "Donnie's blocker" at April's phone to protect her.
It's common thing that your friend install some programs or apps on your device. But you will always ask your friend to do such a favour, and you will always know about what, when and where were installed on your phone.
And April didn't know Donnie had done something with her phone. It was a real surprise for her, to see blocker with "Donnie says no-no-no".
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And you know, the interface of his app. The way he tell this current phrase. Donnie could put a huge banner "THE APP YOU WANT DOWNLOAD TO IS A REAL PIECE OF GARBAGE", as usual antiviruses do. But no, voice interface. It makes the app more personal and thoughtful. Because when Don made gifts for his brother, the program was voiced by a computer-generated female voice. Yes, the tank's interface is voiced by Donatello himself, but his voice sounds more like Google than the real Don. And, we talking about HIS BABEY, for a second. Bit still, the point remains.
• Also, Dale.
Dale is nerdy boy in purple, wow, how convenient for making a parallel with certain purple turtle.
But thing is, April doesn't like Dale. He's clingy, remora guy, who has a little obsession with April, even he's not harmful, still, such behaviour freaks girls (and not them only) out. Her classmate is usually tell her what April O'Neil is "his favourite person" and he loves her. There is little that is attractive about this behavior.
So, there is nothing new and unpredictable here that Dale was rejected. Because April didn't, doesn't and won't like him because of his lame personality and strange behaviour. Our girl in yellow do right thing: she clearly sets personal boundaries and does not allow any dubious personalities to invade them. So that's the reason she refuses to go on a date with him at the end. He's weird, obsessed, and she doesn't like him.
Donatello, as far as I concerned from different versions of TMNT, was always a little obsessive with some things. And, you know, putting a blocker inside your best friend's phone seems a little weird, because it's, in simple words, violation of privacy and personal space. And there are people who may regard this as stalking or sorta.
Yeah, for the most part, he gets away with it, not only because April's focus is in a different area, but also because their bond is stronger than April's with anyone else at school.
She has known him for years. Donnie is her best friend. I can't say that it's fine to her when Dee violates her personal space - her phone, but April can accept Donatello's personality in general.
And he does really have good intentions. Donnie installed this blocker, developed by himself only for one reason: to protect personal space April from fishy apps from nowhere, from being hacked and etc. Don knew her too well, how much she depends on stupid apps that will distract her. He also knew well, that he can't be with her 24/7 to fix problems with April's phone, so Dee put a part of himself to prevent any harm in the future.
And again, "Donnie's gifts"'s vibes. Donatello genuinely cared about April, because he wrote, coded, developed, designed, and dubbed it, turned on the database, and installed it all on April's phone. 'cause, you know, writing programs in general is a bit of a hassle, but writing an antivirus is much more difficult, because viruses are changing, and questionable applications are finding ways to bypass. Do you feel how much effort Dee put in for her?
But Donatello didn't mean to fix April, as he tried to do with his brothers. Purple turtle accepts this girl the way she is, and tries his best to play smoothly with April, by adjusting, not being passive aggressive jerk. It's his outstanding way to show his caring nature, soft side.
Remember, small but meaningful actions.
Maybe, Donnie also can foresee that April may be forced to download some suspicious program, but still, it work: he managed to prevent April being hypnotized, even if couldn't be physically with April at the this moment - Dee was working for Repo Mantis, building dog's paradise for Todd. That's why, by the way, Leo and Raph were dragged into this whole situation. Mayham would teleported literally anyone to help his hostess. Donnie just wasn't at the Lair at the moment.
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And on this note, we'll take a break for now. Stay tuned, expect parsing of the series, there's a lot to discuss.
Part 2
Part 3
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terrific-togekiss · 4 years ago
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What if there was a Walt Disney Fighting Game? [Video Game Concept]
Note: I am well aware, that Disney would probably never say yes in a million years to this idea. Taking their beloved, child friendly characters and having them fight?!
OH THE HORROR?!
I am also aware there have been concepts for this in the past.
Final Fantasy Dissidia was supposed to be a Kingdom Hearts fighting game, but Nomura felt uncomfortable portraying Disney characters in such a violent atmosphere.
And there are sketches of what a Walt Disney fighting game could've been, inspired by Super Smash Bros, before it was canceled. It would've focused on more violent characters such as Gaston, Beast, Ursula, Captain Hook, Captain Silver and the Horned King. But the idea was dropped.
Here's the link.
This entire post is just building and putting together what a Disney fighting game would look like to me, if one came out in today's world. It's all merely speculation and ideas that's been in the back of my head for awhile.
(Special thanks to @mayflower-gal for helping me set this up. 😁)
Anyways, let's get started!
Part 1: The Plot
For the plot, I believe it would have to be something simple, since this an idea for a first game. It's the start of a potentially huge franchise, so I wanna keep it not only simple, but an aspect that helps kick off the potential series. And pull in many fans, old and new of Disney.
Let's take into account one thing: what's a recurring theme across various Disney movies (and overall media)?
Is it the lovable, comic relief sidekick that makes audiences laugh? Is it the songs that kids find themselves singing, long after the tale is done and the curtain has closed? Is it perhaps, the clever celebrity choices for important side characters?
No, It's the one defining aspect that draws in audiences, both new and old, bringing you to fall in love with the characters as the story is told:
Wishes.
Pinocchio wishes to be a real boy. Beast and all his servants wish to be human again. Tiana wishes to have her own restaurant. Ariel wishes to see the world beyond the sea.
Everyone wishes for something more in their life and have dreams that they wish come true.
What if all those wishes were counted? Collected?
Watched over. Much like a parent to their children. Or a teacher to their students.
Found engaging. Found entertaining. Found comforting. Found peaceful. Found introspective.
Looked at with childlike wonder and glee when accomplished.
But frowned on when those wish for selfish desires. And an even deeper disappointment at those very same inhuman desires, coming true.
Good and bad exists inside every person, it's just a matter of what one chooses to act on and stand by at the end of the day.
What someone wishes for is reflective of that.
Now imagine that same being coming to life and wrecking havoc across the Disney universe. Judging for themself, if any of these colorful, imaginative characters, truly deserve their...
Happily,
Ever
After.
Yep, the main plot of the story mode is all the various Disney characters literally fighting for wishes and dreams to come true...
against the LITERAL embodiment of wishing upon a star.
Each playable character having their own unique ending.
Some endings being repeats of your favorite Disney movies, with some minor changes to acknowledge the game's plot. While others are original due to the wide cast of characters that are available, besides your favorite Disney Heroes.
For example, you beat the story mode as say, Pinocchio, he wishes to be a real boy.
I know it sounds very redundant since a majority of these things already happen in the Disney movies, but I feel as though relieving them would be fun. In addition to some original ones that didn't happen with either the villains or less major characters.
It's only the hypothetical first game and I wanted start with something simple, that fans could easily get into. More complex plots, with more character interactions should be saved for any possible sequels.
Part 2: The Gameplay
The game would be your typical 2D fighting game. You have,
Combos exclusive to every character that requires practice.
Playstyles that make each character feel unique.
Special moves for each character to get the upper hand and the main focus in besting your opponent in 1 VS 1 matches.
Of course, there's dialogue before fights in the character intros. With so many to pick from, it had to be put in somewhere.
It resembles 2D fighting games that you've all no doubt heard of, such as Marvel VS Capcom or Street Fighter.
But what would a Disney fighting game have to offer on the table, in order to survive the overall video game market?
It would have to be something unique and a feature that not only gives it originality, but a chance to stand out with so much creativity and innovation. Practically begging fans for more.
Which is why I present to you: Disney Songs.
Or as this game prompt will call them: Musical Finales.
The highlight of many Disney movies and overall media, the music is what leaves a lasting impression on many audiences. Which is not surprising, since Disney is mostly a musical. At least in terms of most of their films.
With so many iconic songs from throughout the company's history, of course I'll be squeezing them somehow!
Each character has a music meter, that can only be filled up with how the player times and follows the beat of the character they play as. Follow the rhythm and beat of a character, and it will fill up quicker. Get cut off by the opponent and it doesn't fill up.
That beat being the music of the stage each player fights on, by attacking to the music and the same time. Think of it like the Sound Battles mechanic in Mother 3.
Every character has four different kinds of attacks: Neutral, Musical, Wonderful and Special.
Neutral Attacks are normal attacks that are mostly used to set up combos.
Musical Attacks are attacks that deal more impact, when timed with the music of the stage.
Wonderful Attacks can be seen as character oriented attacks, that embody the personality and charm of the character you play as. And can be used to entertain the audience. We'll get into that later.
Special Attacks are unique finisher moves that require a separate meter to be filled up, as with most fighting games.
Now what happens when the music meter is full? A Disney Song starts playing of course!
Say you filled up Cinderella's music meter for example, then "Bibbidi-Bobbidi-Boo" starts playing, granting some unique abilities for Cinderella.
Each song would grant different outcomes and bonuses for the various characters. They're not Special Attacks, as that's already a separate mechanic already.
For example, "Part of Your World" starts playing if you're playing as Ariel, filling up the stage with water and slowing down the opponent, giving Ariel a chance to either take advantage of that, bump items into them or create big waves of water.
But what happens if BOTH characters trigger the music meter at the same time?!
Well, that's where this gimmick becomes a fight for which song keeps on playing!
Both songs would start playing, both at the same time and volume. Except, both characters have to compete to see which is stronger.
This is done by the two characters fighting, before triggering a rhythm game between the two. Once one is the victor, the other song fades, while the other stays playing. Doubling the duration of that character's Musical Finale.
Another mechanic is the Entertainment Meter. Every level you fight on has one, that determines which fighter the audience likes more. Via Wonderful attacks, you can charm the audience into supporting you more. This activates things like getting healing items or stat boosts in power and speed. Some of your favorite Disney sidekicks even provide aid from the audience!
It's almost like watching a Disney movie live and being able to interact with the story!
Or the battle system in Paper Mario: The Thousand Year Door.
I feel as though this is the best way of keeping the game interesting, giving it an identity of its own and still embodying that magic people will grow to love. It can also lead to some entertaining interactions in the background or foreground of a stage, as the music meter also brings in characters that would not be playable, but support playable characters nonetheless. Like Flounder and Sebastian.
Of course, either feature could be turned off if you're not a fan of that sort of thing, but that's a given.
Part 3: The Stages
With many Disney movies pick from, it's no wonder there's plenty of choices to pick from. Since this is the first game, I chose to focus more on the movies. Here's my take.
Steamboat (Mickey Mouse cartoons)
Duckberg (Ducktales)
Spoonerville (A Goofy Movie)
Dwarven Forest (Snow White and the Seven Dwarves)
Wonderland (Alice in Wonderland)
Monstro (Pinocchio)
The Prince's Ball (Cinderella)
Neverland (Peter Pan)
Forbidden Mountains (Sleeping Beauty)
The Coliseum (Hercules)
Andy's Room (Toy Story)
Elsa's Ice Castle (Frozen)
San Fransokyo Institute of Technology (Big Hero 6)
Atlantica (The Little Mermaid)
House of Mouse (House of Mouse)
The West Wing (Beauty and the Beast)
Cave of Wonders (Aladdin)
Pride Rock (The Lion King)
Ant Island (A Bug's Life)
Tamatoa's Trove (Moana)
Hawaii (Lilo and Stitch)
Headquarters (Inside Out)
Mor'du's Ruins (Brave)
Big Ben (The Great Mouse Detective)
Notre Dame (The Hunchback of Notre Dame)
Merlin's Cottage (Sword in the Stone)
Emperor's Palace (Mulan)
The Great Before (Soul)
Todayland (Meet The Robinsons)
Paradise Falls (Up)
Zootopia (Zootopia)
Monsters Inc (Monsters Inc)
Nomanisan Island (The Incredibles)
The Bayou (The Princess and the Frog)
Atlantis (Atlantis: The Lost Empire)
Halloweentown (The Nightmare Before Christmas)
Oakey Oaks (Chicken Little)
Spirit Mountain (Brother Bear)
Sherwood Forest (Robin Hood)
Treasure Planet (Treasure Planet)
Horned King's Castle (The Black Cauldron)
The Secret Lab (The Emperor's New Groove)
Bald Mountain (Fantasia)
The Grid (Tron)
World's End (Pirates of the Caribbean)
Radiator Springs (Cars)
Grandmother Willow's Forest (Pocahontas)
East High School (High School Musical)
The Axiom (WALL-E)
Regent's Park (101 Dalmatians)
New Mushroom Town High School (Onward)
Happily Ever After Castle (Walt Disney Opening)
Part 4: The Roster
The bread and butter of many fighting games, the roster is no doubt one I had a bit of trouble putting together. With so many characters from over the years, it's no surprise. But since this is the outline of a possible first game, here's my interpretation.
Also, the cast is big to avoid being too barren or dull.
And because I had a lot of fun putting it all together.
Mickey Mouse (Mickey Mouse): The all around character of the game, he mostly fights by a series of cartoonish tricks, magic tricks and his paintbrush from Epic Mickey. His Special Attack would have him break the fourth wall like and rewind the fight like an old film projector in reverse. Except he heals, while the opponent receives twice the damage. His Musical Finale "Sorcerer's Apprentice" has him use Yensid's Sorcerer hat to its fullest and give his overall moveset more flashes to distract the opponent and slow them down.
Donald Duck (Donald Duck): Everyone's favorite, greedy mallard and the world's angriest duck. Donald would fight mainly with toon force, his fists, his bad luck and his anger. The more damage he takes, the angrier he gets. His Special Attack would have him don the Duck Avenger persona from his PK days and use a series of superhero gadgets to finish the opponent. His Musical Finale "The Three Caballeros" trades his anger for Jose Carioca and Panchito Pistoles showing up, making him happy. As they hurt the opponent, each time they hit Donald, to keep him happy.
Goofy (Goofy): Everyone's favorite Disney dad, Goofy joins the fight as not the brightest but with the biggest heart. He has toon force to aid him in some unconventional ways. His Special Attack would have him become Super Goof from his older days. His Musical Finale "Eye To Eye" would restore health everytime he dodges an attack, with a dancing flair to it.
Snow White (Snow White and the Seven Dwarves): The first Disney Princess, Snow White makes her debut and she's not alone. The Seven Dwarves direct most of her attacks, such as tossing rocks, mining tools as weapons and even just grabbing the opponent and tossing them. Snow White herself can sing and command woodland animals to tie up opponents or just fight to defend her. Her Special Attack would have the Dwarves try to roll a boulder, only for lightning to strike on the opponent and the boulder as extra damage. Her Musical Finale "Whistle While You Work" will call on a huge number of forest animals, as they tidy up the stage and Snow White, slowly replenishing her health and slowing down the opponent.
Pinocchio (Pinocchio): Don't lie in his presence, as that nose is not only for show. Pinocchio fights mostly by using his nose as a staff, the Blue Fairy bringing other toys to life to aid him and Jiminy Cricket distracting the opponent with music. Pinocchio's Special Attack would have him wish upon a star and turn himself into a real boy, as the opponent is turned into a puppet and loses damage as a result. Pinocchio's Musical Finale "I've Got No Strings" would cover the stage in thin lines used for puppets: if the opponent touches one, their frozen briefly. If a projectile attack hits, the same happens.
Cinderella (Cinderella): The bell of the ball and someone whom never gives up on kindness, Cinderella will use the dance moves she showed off at the ball for her moveset, having a dancing and musical feel to how she plays and flashy dances to win against the the opponent. With her Fairy Godmother using her magic to help her, such as flashes of light. Her Special Attack would have the clock strike midnight and she leaves behind her glass slipper: once the opponent touches it they get weighed down by a giant magic dress. Cinderella's Musical Finale "Bibbidi-Bobbidi-Boo" would have the Fairy Godmother cast a series of spells over the stage, as a new carriage pops up every time Cinderella pulls off a combo. The carriages run over the opponent and can even carry Cinderella to safety.
Peter Pan (Peter Pan): Leader of the Lost Boys and Captain Hook's second biggest pain in the butt, Peter Pan and Tinkerbell are here. Peter Pan has a pocket knife with him and Tinker Bell's pixie dust for aerial attacks. His Special Attack would have him toss a bunch of gold on the opponent, as the rest of the Lost Boys tackles them and beats them up for the treasures. His Musical Finale "You Can Fly" would create a trail of pixie dust behind him, that randomly causes the opponent to either jump too high or too low.
Captain Hook (Peter Pan): Keep all 'ticks' and 'tocks' away from this pirate! Captain Hook has a wide array of hooks to switch between, a flintlock pistol and his sword to win the battle. His Special Attack would have him run away from the Tick-Tock the Crocodile, as said crocodile attacks the opponent instead of Hook. His Musical Finale "A Pirate's Life/Elegant Captain Hook" would call his ship the Jolly Rodger onto the stage, as the pirates on the ship occasionally throw knives at the opponent and shoot at them, everytime Hook is caught in a combo and can't escape.
Aurora (Sleeping Beauty): Aurora, sleeping beauty herself, is doing anything but sleep and her guardians are making sure of that! Her attacks has the Good Fairies use their magic in numerous ways, such as moving objects, animating objects and even petrification. Her Special Attack has Prince Philip show up with the Sword of Truth and the Shield of Virtue, to deal heavy damage on the opponent. Her Musical Finale "Once Upon A Dream" boosts her stats everytime she's hit.
Maleficent (Sleeping Beauty): The Mistress of all Evil, Maleficent uses a wide array of magic powers from cursed, throny vines, to her iconic green fires, she's one tough fighter from a distance. Her Special Attack would have her turn into a dragon and breath fire down on the opponent. Her Musical Finale "Once Upon A Dream" would have her make the opponent more drowsy, each time they hit her, until falling asleep, unless they keep moving.
Robin Hood (Robin Hood): The sly fox of England and one talented theif, this fox focuses on disguises, archery, swordsmanship and woodsmanship to make his way. His Special Attack would have authorities show up to arrest him, as they rain down arrows on the opponent in the process. His Musical Finale "Running Through The Forest" would allow him to dodge all attacks, without needing to hit the controls or input buttons.
Basil of Baker Street (The Great Mouse Detective): World's greatest detective! At least in the mouse world that is. Basil would investigate the stage of the fight, much like a crime scene and even pick up clues that double as weapons, such as a propeller or a mouse trap. His Special Attack would have him investigate a crime scene that hurt the opponent, before pushing them aside as 'worthless' evidence. His Musical Finale "Let Me Be Good To You" would have him require no further evidence and counter each hit with a deduction on his opponent's crime and even stop them from performing combos. Doing damage in the process.
Professor Ratigan (The Great Mouse Detective): Never call him a rat. Ever. This crime boss of the miniature crime world be no stranger to fist fights and gleefully take a swing at your demise, whether it's his fists, cane or traps. If not him, then his minions are more than happy to drown some orphans! His Special Attack would have him call his pet cat, Felicia to devour the opponent. His Musical Finale "The World's Greatest Criminal Mind" would give him more durability to hits, more destruction to the stage and traps cover more range on the stage.
Ariel (The Little Mermaid): Princess of the Sea, everyone's favorite mermaid is ready to explore beyond the sea. Armed with her father's trident, some amazing swimming skills and various sea animals at her command, she's more than ready. Her Special Attack would have her conjure a giant wave, that also covers the opponent in sea creatures. Her Musical Finale "Part Of Your World" fills the stage with water and can have Ariel bump floating objects into the opponent.
Ursula (The Little Mermaid): The last sea witch you would want to cross paths with, Ursula has eels to do her biding, poisonous ink clouds and even thunderclouds. Her Special Attack would have her turn giant via King Triton's trident and use the added power to attack the opponent. Her Musical Finale "Poor Unfortunate Souls" has her disguise herself as the opponent and slowly regain health from all souls being eaten by her. As a bonus, if she's infront of a mirror that's on the stage, her reflection will be her true form.
Belle (Beauty and the Beast): My, quite an odd girl, reading books and getting on the field of battle?! Belle's entire moveset would revolve around books; not magic books, just books on the rest of the cast and fairytales overall. She would be able to switch between each of these books and use what she's learned from them. For Example, 'Romeo and Juliet' gives Belle immunity to stat changes and rose themed weapons that hurt the opponent, like throwing weapons. 'Aladdin' gives her a magic ring that can conjure up magic smoke, furniture on the foe and teleport her. 'Jack and the Beanstalk' plants vines that can raise her up or entangle the foe. There's more books at her disposal, but that's just the general idea. Her Special Attack has her father ride in on his invention, chopping up an entire forest until the opponent is covered and crushed by chopped up logs. Her Musical Finale "Tale As Old As Time" gives her the power to 'skip' a fairytale, turning each of her attacks into the endings from the books. For example, 'Aladdin' would trap the opponent in an oil lamp, leaving room for her to attack.
Beast (Beauty and the Beast): The poor and cruel prince, turned into a monster as evil as the one in his heart. Beast has his boost in strength from his beastly form and claws to defeat the opponent. The curse not only affected him: his servants are by his side. Lumiere can incinerate the opponent or plant fires on the ground, Cogsworth can distract them with timed clock sounds, Mrs. Potts can spill tea to slip up the opponent, Chip will knock over bookshelves and Wardrobe can block attacks. His Special Attack would turn the opponent into a piece of furniture, leaving them open for attacks: each opponent having a different transformation. His Musical Finale "Be Our Guest" would have every attack with one of his servants, also heal Beast in addition to hurting the opponent.
Gaston (Beauty and the Beast): Nooo oooone's slick as Gaston! Quick as Gaston! No one's neck is as incredibly thick as Gaston! He's especially good at combo breaking! Boy what a guy that Gaston! Gaston has his inconic blunderbass and his fists, along with a bow and quiver and a hunting knife to deal with an opponent, almost as if they were an animal he's hunting. His Special Attack would have an angry mob charge at the opponent and beat them up. His Musical Finale "Gaston" gives him a strength boost, everytime he pulls off a combo successfully.
Aladdin (Aladdin): Everyone's favorite street rat and theif, he's not alone on the field of battle as Abu and Genie are here to help him. Abu can cling to the opponent and hit them repeatedly, Magic Carpet can be used for aerial attacks, Aladdin has a sword that he 'borrowed' from a guard and Genie can shape-shift in a variety of ways to best the opponent. Aladdin's Special Attack would have Genie distract the opponent, as Aladdin steals something off them and uses it to beat them. Aladdin's Music Finale "Friend Like Me" would have Genie grant a wish, each time Aladdin gets a combo, such as a stat boosts and healing.
Jasmine (Aladdin): The sultan's own daughter that would rather be anything than a prize to be given away. She has learned self defense skills, her father's guards and her pet tiger Rajah in her moveset. Her Special Attack would have the guards arrest the opponent and toss them into prison, as they struggle to escape and take damage. Her Musical Finale "A Whole New World" has one the Seven Wonders of the world occasionally pop up in the background to hurt the opponent, as the fight goes on.
Jafar (Aladdin): The Sultan's Royal vizer of Agrabah and one whom believes he should rule Agrabah. Jafar has his magic staff to hypnotize and cast spells onto his foe. Occasionally tapping into the phenenomal, Cosmic power of his Genie form to do some real damage. And Iago is here as well... mostly to complain. His Special Attack would have him become an all powerful Genie and Iago wishing for ways to 'hurt' (not kill) the opponent. His Musical Finale "You're Only Second Rate" would boost all of his stats and attacks, except he can't KO the opponent until the Musical Finale is done.
Simba (The Lion King): King of the Pride Rock and son of Mufasa, the Lion King himself is more than prepared with his claws and iconic roar. His roar can even control the weather to strike lightning and cause windstorms. His Special Attack would have him call on the spirit of his father, Mufasa, as the two of them roar at the opponent. His Musical Finale "Circle Of Life" will have him remember, how we are all connected and draw on the life-force of nature, slowly healing him and giving his roars more range.
Scar (The Lion King): Mufasa's little brother and King after his timely demise, Scar has his claws and his hyenas to make short work of his foe as if their nothing more than a light snack. His Special Attack would toss the opponent of a cliff, into a Wildebeest stampede just like in the movie. As a bonus, he would say 'long live the king's son' if Simba is the opponent. His Musical Finale "Be Prepared" has him do damage without needing to attack the opponent and just walking into the opponent.
Pocahontas (Pocahontas): Daughter of Chief Powhatan, this Disney Princess has the skills necessary in order to survive and win. Her Special Attack would have her people come in to fight alongside her and best the opponent. Her Musical Finale "Colors Of The Wind" gives her attacks more launching power and each dodge she does generates winds that hurt the foe.
Governor John Ratcliffe (Pocahontas): The main villain of Pocahontas, this greedy scoundrel will do anything to claim what he believes is rightfully his. He has a sword and uses his position of power to call his men into the fray. His Special Attack would have his men charge like in the movie at the opponent. His Musical Finale "Mine, Mine, Mine" prevents the opponent from interrupting his attacks and tripping over any gold sticking out of the ground.
Quasimodo (The Hunchback Of Notre Dame): The hunchback of notre Dame himself and quite the sweetheart, he just wishes to see the outside world. His job as the ringer of the bells comes in handy to stun them, swing bells at them, his talented acrobatic skills and surprising strength. His Special Attack would have him reenact the Festival of Fools and have the opponent be caught up in all the chaos. His Musical Finale "Out There" turns all of his bell attacks, into soothing sounds, that heals him.
Esmeralda (The Hunchback Of Notre Dame): An outcasts, like many other outcasts of Notre Dame, she's picked up on a multitude of tricks to evade capture. Such as illusionary tricks to trick opponents and various circus acts from the Festival of Fools. Her Special Attack has Phoebus teleport out of a field of smoke and beat the opponent. Her Musical Finale "God Help The Outcasts" plants multiple pillars of light over the stage, that burn the opponent and heal Esmeralda.
Judge Claude Frollo (The Hunchback Of Notre Dame): Someone whom believes only he can purge the world of evil and that all he does is for the greater good. Frollo, due to his old age mostly uses his sword, his horse and his 'fears' to end the opponent. Those 'fears' being cloaked figures that defend Frollo and burn the sins of his opponent. His Special Attack burns the stage, with the opponent caught up in the flames being tied to a stake. His Musical Finale "Hellfire" burns the opponent every time they hit and touch Frollo.
Arthur (Sword in the Stone): The rightful king of England, proven by pulling the sword in the stone, Arthur is ready to be king. Merlin's apprentice is armed with the sword of legend: Excalibur and his mentor Merlin is there to provide some magic aid by turning Arthur into various animals and predict the opponents attacks with foresight. Arthur's Special Attack has Merlin turn into a germ to infect the opponent. Arthur's Musical Finale "Higitus Figitus" grants Arthur increased weight, almost as if he's the sword in the stone and making him harder to launch and knock away.
Hercules (Hercules): The son of the Greek God Zeus, Hercules goes to prove himself as a true hero and this brawl may be his greatest trial yet. With his power as a Greek God, granting him immeasurable strength, agility and endurance. And his pet Pegasus shows up for aerial attacks. His Special Attack has his father Zeus come in and hurl his thunderbolt at the opponent. His Musical Finale "Zero To Hero" increases his durability each time he pulls off a combo, making him immune to attacks at times.
Hades (Hercules): Greek God of the underworld and lord of the dead, Hades will claim victory. In addition to mastery of fire and smoke, Hades can shift between generally calm and collected, to angered and enraged, which affects the range and power of his attacks. Pain and Panic also shapeshift to provide some help. His Special Attack has the Titans show up and attack the opponent. His Musical Finale "My Town" floods the stage withdead souls that slowly deplete the health of the opponent.
Mr. Incredible (The Incredibles): One of the greatest superheroes whom ever lived, in spite of an unneeded early retirement from the government. Robert "Bob" Parr, known to the public as Mr. Incredible, has his moveset revolve around his superstrength and invulnerability, also being able to use the environment to his advantage like uprooting trees. His Special Attack calls in the rest of The Incredibles; Dash, Violet, Elastigirl and Jack-Jack to help take down the opponent as a family. His Musical Finale "The Incredibles" has his attacks all release shock waves that occasionally make debris hit the opponent, like it's the intensity of a comic book.
Syndrome (The Incredibles): You better catch him while be monologues as he does not play around! The wannabe superhero uses zero point energy to toss the opponent and send objects flying their way. His Special Attack calls in the Omnidroid to make short work of the opponent. His Musical Finale "Kronos Unveiled" forces the opponent to not stand still for too long or repeat the same attacks, or else the Omnidroid will fire lasers at them almost as if their being analyzed.
Mulan (Mulan): From lying to save her father's life, to saving all of China to joining other famous Disney heroes on the field of battle, Mulan has been through a lot. She has a sword, fireworks, a staff and a fan to best her foes. Mushu tags along, spitting fireballs at the opponent and tricking them into attacking smoke illusions that resemble Mulan. Her Special Attack has fireworks hit a snowy mountain, crushing the opponent under an avalanche. Her Musical Finale "Reflections" has Mulan disguise herself and blend in a crowd that slowly came onto the battlefield. The opponent attacking a random person will have them retaliate and hurt them.
Jack Skellington (The Nightmare Before Christmas): The pumpkin king and the patron of Halloween, his title comes with a wide array of pumpkin bombs, a flexible and detachable skeleton body. His Special Attack would have him trap the opponent in a series of giant pumpkin bombs, before his pet dog Zero lights them up. His Musical Finale "This Is Halloween" plants a series of tricks and treats all over the stage: treats for Jack that heals him and tricks that leave the opponent in a scared state. They take more damage while scared.
Oogie Boogie (The Nightmare Before Christmas): A literal burlap sack of nothing but bugs, Oogie Boogie has those very same bugs come out and harm the opponent. From spiders that tangle them up, to tarantulas that poison them to flies that hoist them up, he's as gross as sounds. His Special Attack would have him inhale the opponent and let his bugs do the work. His Musical Finale "Oogie Boogie's Song" increases his luck of landing higher damage, by also hitting a dice on the stage.
Tarzan (Tarzan): A man raised by apes, Tarzan has the strength to even keep up with apes and survive in the forest. In addition to his amazing strength, Tarzan can also swing from vines, use his impressive smell and hearing to counter attacks and a spear. His Special Attack has him command an army of apes to beat up the opponent. His Musical Finale "Son Of Man" puts fruits on the trees he swings from that he can heal himself with: since the opponent is not Tarzan the same fruits either poison them or make them dizzy.
Yzma and Kronk (The Emperor's New Groove): The former advisor of Emperor Kuzco and her most loyal henchman. Kronk does the fighting with his astounding strength and Yzma will be in the background, occasionally throwing potions on the opponent. Kronk will pull the lever, that will do a variety of things such as drop a bust of Yzma, a giant rock, a vase, etc. Their Special Attack has Yzma yell 'PULL THE LEVER KRONK!' sending the opponent and Yzma down a trap door to below the stage. Leaving it up to interpretation what happens, as Yzma casually walks back to the stage with a crocodile biting her leg. Their Musical Finale "Snuff Out The Light" replaces Yzma's potions with singing that prevents the health bar from going any lower.
Milo J. Thatch (Atlantis: The Lost Empire): An orphan that grew up to be quite the cartographer to even finding the lost city of Atlantis. Since he's not much of a fighter, the friends he made on the trip will do the fighting for him. Vinny plants explosions, Mole digs holes and attacks from the ground, Sweet heals Milo and boosts his durability, Audrey sends vehicles at the opponent and Cookie leaves food for people to trip over. He's even picked up on some Atlantean magic from Kida. His Special Attack has him pilot an Atlantean cruiser, shooting lasers at the opponent. His Musical Finale "Where The Dream Takes You" reverse the opponents controls, every time Milo lands a hit, almost as if their lost without a map.
Kida Nedakh (Atlantis: The Lost Empire): Princess of Atlantis and the current Queen, Kids is armed with a spear and a connection to the Heart of Atlantis, granting her forcefields and runes that dish out the ancient city's might. Her Special Attack summons a giant tsunami with the opponent being hit as Atlantis sinks. Her Musical Finale "Kida Returns" has the stage covered in runes, as the guardians of Atlantis will hit the opponent if they step on a rune.
Stitch (Lilo and Stitch): Experiment 626, also known as Stitch is an alien that befriended the kind-hearted Lilo Pelaki. Stitch is indestructible, has four plasma blasters, can roll up into a ball and lift up to 3000 times his own weight. His Special Attack calls in his cousins to each hit the opponent once, before Stitch himself smacks them with a car. His Musical Finale "Hawaiian Roller Coaster Ride" doubles the strength of any attacks timed with the music.
Captain Jack Sparrow (Pirates of the Caribbean): Captain Jack Sparrow comes to the battle with his signature sword, musket and flintlock pistol. His Special Attack has the Black Pearl ram the opponent and shoot cannonballs at the opponent. His Musical Finale "He's A Pirate" makes him impossible to KO, he can still take damage though.
Sulley and Mike Wazowski (Monsters Inc): The dynamic duo and best friends, Sully and Mike fight with the former scaring the opponent and the latter being pulled from the background, used as a ball to hit opponents. The more combos they land, the more scare is generated as energy: this energy being used to power machines to attack the opponent. Their Special Attack has the stage be overloaded with scare energy, to the point of canisters bouncing all over the stage and hitting the opponent, much like in Monsters University. Their Musical Finale "If I Didn't Have You" makes the opponent laugh each time they hit Sulley, generating energy and leaving them open to attack.
Jim Hawkins (Treasure Planet): Jim Hawkins, someone with the 'makings of greatness' according to Captain Silver has a chance to prove that here. With his solar surfer to pull off some amazing tricks, a knife and a blaster, he can hold his own just fine. His Special Attack would simply be Treasure Planet blowing up, with the opponent caught in the explosion, as he flies away on a ship. His Musical Finale "I'm Still Here" gives him the markings of greatness, in the form of stat boosts everytime he pulls off a trick on his solar surfer.
Captain John Silver (Treasure Planet): The fearsome pirate cyborg and only real father figure to Jim Hawkins, Captain Silver is ready to use those pirate skills from over the years to claim his treasure. As a cyborg, he has a wide selection of tools and weapons, such as lasers, a cybernetic eye, guns, a sword, a cleaver, a battering ram, the list goes on. His Special Attack has the opponent fly into space, while he leaves on a pirate ship. His Musical Finale "I'm Still Here" fills the stage with comets that can freeze the opponent if they come into contact with them and increases the strength of Silver's lasers if they pass through.
Merida (Brave): The Scottish princess and daughter of Queen Elinor and King Fergus, enters the battle with her archery skills and swordsmanship to win the fight. Her Special Attack has her ride in on her horse Angus, delivering a series of arrows to finish off the opponent. Her Musical Finale "Touch The Sky" makes all her arrows hit the opponent, without fail.
Kenai and Koda (Brother Bear): The bear brothers, one born a bear and the other cursed to turn into a bear. Kenai and Koda fight as a team of bears from claws to wilderness skills they picked up. Even the Great Spirits watch over and protect them, by influencing nature to protect the brothers. Their Special Attack has the spirits of Sitka and Koda's mother come in to protect them and deal with the enemy. Their Musical Finale "On My Way" increases the range of their block, with the Great Spirits protecting them.
Tiana and Naveen (The Princess and the Frog): A hardworker that believes the only way you can make it in the world, is through hardwork. Even if that meant kissing a frog. Tiana has a wide assortment of cooking utensils to win. With Naveen distracting them with singing and dancing. They can switch to being frogs, where they use their tongues to tangle up the opponent and hop off lily pads. Their Special Attack has Mama Odie turn the opponent into a series of animals, before sending them away with her Voodoo magic. Their Musical Finale "Almost There" gives Tiana a golden glow that greatly increases the range of their attacks and distracts the opponent with golden glows.
Dr. Facilier (The Princess and the Frog): The Shadow Man himself and one whom turned Naveen into a frog, Dr. Facilier fights with his cane, Voodoo magic, shadows and spell casting. His Special Attack has him pull the opponent into a deal, as their dragged down by the Voodoo Spirits. His Musical Finale "Friends On The Other Side" let's him take a gaze into the opponent's future, turning all of his attacks into counters, if they hit the same time as the opponent's attacks.
Rapunzel (Tangled): The lost princess of the Kingdom of Corona, blessed with magic hair and has quite the efficient frying pan. Her hair can not only heal herself a bit, but can be swung from, tie up the opponent and makes for a surprising whip. Her Special Attack has Flynn and Maximus ride in, with Rapunzel hitching a ride, as the three take down the opponent. Her Musical Finale "I See The Light" fills up the stage with lanterns, that can blind the opponent if they touch any.
Hiro and Baymax (Big Hero 6): The child genius and the helper robot turned fighter have become quite the crime fighting duo, that honor Tadashi's wish of wanting to help people. Baymax does the fighting, with Hiro on his back, such as martial arts, rocket fist, an energy blade and sonic blaster. Their Special Attack calls in the rest of the Big Hero 6, as they teamup and take down the opponent. Their Musical Finale "Immortals" assuming they get the rights to the song has Baymax dodge every attack that comes, without needing to move the controller and slowly heal up.
Judy Hopps (Zootopia): A young bunny from Bunnyburrow that came to Zootopia to pursue her dreams of being cop and help people. Her bunny physiology grants her enhanced hearing, quick agility, high jumping and she has trained herself to take down foes much bigger than her. Her Special Attack has her do her job as a cop and arrest the opponent, with the entire police force joining in to help. Her Musical Finale "Try Everything" plants tourist attractions all over the stage, that can hurt the opponent and heal Judy.
Elsa (Frozen): The Queen of Arendelle and the Ice Queen herself, forced to conceal don't feel, don't let them know. But she'll be doing anything but that here! Elsa has ice powers to freeze the opponent, create pillars of ice, ice slides, ice skates etc. Her Special Attack calls in Marshmallow to deal with the opponent. Her Musical Finale "Let It Go" allows her ice powers to come to life and aid her in battle.
Moana (Moana): Moana of Motuni, whom has sailed the sea to return the Heart of Te Fiti with Maui. She has a harpoon and an oar, along with the ocean helping her and watching over her. Her Special Attack returns the Heart of Te Fiti to Te Fiti, whom fully heals Moana, temporarily boosting her attack. Moana's Musical Finale "How Far I'll Go" covers the stage in water that has boats to hit the opponent and granting Moana faster speed.
Maui (Moana): The Maori Demigod of the wind and sea, with quite the number of feats from over the years. With his magic fish hook, he can shapeshift into a number of animals, his most common being a hawk. His Special Attack being lassoing the sun into the opponent. His Musical Finale "You're Welcome" makes all damage to Maui, take longer to leave an impact.
And that's that. A LOT longer than I thought it would be. Now your probably thinking, what about all the other Disney media? It's an idea for the first game, so other characters (Oswald the Lucky Rabbit, Scrooge McDuck, Goliath, Kim Possible, etc.) would appear in a potential sequel.
Or DLC, since every game these days has it.
Thanks so much for reading all this and taking the time to do! I would love to hear some thoughts and feedback! I had a blast making all this and would like to see if you're interested in hearing more video game ideas.
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danni-dollarsign · 4 years ago
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A Critical Look at “Pokemon: Sword and Shield” From a Casual’s Perspective...
A/N: Hey! if you’re reading this, then thank you! I don’t know why, but I thought to myself, “Hey, wouldn’t it be cool to write a pointless essay about a Pokemon game?” And then I realized today was the 1YR anniversary of SWSH, so I figured I might as well just do it! So even though I’m late and probably nobody will really care to read all this nonsense, I wrote it! If you’re interested in all the analyses of PKMN SWSH, but aren’t too invested in the technical mumbo-jumbo used by the more hardcore fans, then maybe you’ll enjoy this. 
Also, it’s worth mentioning that I’m literally just some rando on the internet saying my opinion. None of this should really be taken SUPER seriously - it’s mainly designed to provoke thought rather than try to argue any specific idea. So if I say something that you don’t agree with, you got two options: 1) Draft a constructive comment or DM to me and we can discuss calmly like adults, 2) shake your idea and ignore this. There’s really no need to get heated up over a video game essay, of all things, so let’s not do that lol. 
But other than that, yeah! If you’re interested in more stuff like this from me (in-depth analyses of Pokemon games from the perspective of a low-key casual), lemme know! I’d love to chat with anyone about this awesome series.
So, without any further ado, let’s get into the essay (warning: it’s like ~8k words).
Introduction...
Welcome to the wonderful world of Pokemon! Love it or hate it, Pokemon has had a huge impact on popular culture in countless countries in a number of different ways, sparking memes, dreams, and happiness everywhere! It holds a very special place in my heart - Pokemon was a game that I got to share with my two older siblings, was one of the first fandoms I got into, and was a big reason as to why I grew to love creative writing so much after writing a couple fanfictions for the games. I’ve been playing Pokemon ever since my brother gave me a copy of Pokemon: Ruby and have been a devoted fan ever since. While I may not be super into the strategy and damn near mathematical aspects of gameplay, I’d like to consider myself a relatively knowledgeable fan with enough extra knowledge to give a look at one of these games from a casual, yet analytical view. So what game other than the newest title, Pokemon: Sword and Shield, with its release anniversary being today? In this casual online essay, I hope to describe all my thoughts of Sword and Shield (which I’ll shorten down to just “SWSH”) from the perspective of the everyday Pokemon fan.
General Gameplay...
Many top-title games of Nintendo are best known for their simplicity: in Super Mario Bros, you’re a mustachioed red guy jumping on monsters to try and save some random princess (who may or may not be in this castle); in The Legend of Zelda, you’re a green elf-looking guy slashing wildly at monsters with a sword given to you by some old guy in hopes of defeating some ultimate bad guy; and in Pokemon, you’re a child wandering around the region catching monsters who also accidentally saves the world before becoming the very best (like no-one ever was). And while the games themselves have grown from that initial stylistic simplicity, some have lost that creative in-depthness in favor of being playable for children. This is probably the biggest issue with the newer Pokemon games as of late.
Regardless, let’s look into the playability of SWSH.
It’s played like your regular Pokemon game; you’re a kid who journeys to become the Champion of Pokemon Battling with your friend, catching monsters known as “Pokemon” with pocket-sized balls dubbed “Pokeballs.” But I’m sure you’re all aware of that information, and are instead asking “Well, what’s the deeper plot?” Yeah, no, that’s it. You’re a kid catching Pokemon to become champion - oh, and you also accidentally save the world from a power-hungry businessman - but that’s neither here nor there.
Plot aside, the game is a bit barebones. It’s pretty linear gameplay (literally linear - the map of the Galar region is almost exactly a straight-line waltz from Postwick to Wyndon, which is a bit weird after dealing with the giant, sprawling maps of earlier generations) where you travel from place to place, beating gyms and catching ‘mons, before getting into a couple scuffles and becoming champion. For an RPG-styled game, it comes off as much too simplistic for older fans (I’d even reason that it’s too simplistic for younger players, as well). While I will say, I don’t exactly miss the days of hopelessly wandering around a pixel city, trying desperately to figure out how to move on to the next town because the answer to the puzzle is hidden in this giant area that my little peanut-brain couldn’t figure out at the time. But it is a bit demeaning to get “Hey, do you know where to go?” and  “Hey, follow me so you don’t get lost!” and “Oh, yeah, want another tutorial on how to easily catch Pokemon for the fourth time in a row?” every two seconds in a city where there’s only two places to check out.
But we can’t really discuss the gameplay of Pokemon without discussing the highlights of the region. Ever since the transition from 2D to 3D, Pokemon games have begun a trend of gimmicks - which I like to call “battle enhancers” - that they use to add uniqueness to their games. X&Y had Mega Evolution, Sun and Moon (and USUM) had Z-Moves, and now we have Dynamax! As we all know, battle enhancers are the strategy by which the player uses some extraterrestrial/magic stone to physically enhance one pokemon at a time for a certain period of time - in the case of Dynamax, the pokemon either grows in size or changes in form, gaining the ability to use special type-based attacks for a duration of three turns.
Honestly, I think it’s a pretty fun mechanic! Dynamax combines the good components of both Z-Moves and Mega Evolution - new forms, awesome moves, and a ticking clock. It adds a bit more strategy to the battle enhancer, where the player actually has to plan out who and when to Dynamax (though it’s really not that hard - most everyone will save it for their ace or the pokemon with the type advantage at the very end of the battle, because that’s what you do). But it’s fun and creative, making the battle a bit more exciting when you see your beloved ace become gargantuan on a field while the audience chants in excitement. Initially, I was skeptical of the battle enhancer, but once I threw myself into the game and really got into it, I felt it was fun and cool for the region. My feelings were further improved when I learned that Dynamax was inspired by the idea that the Nintendo Switch had the potential to be played on the TV as well as in a hand-held mode. The idea of turning pokemon “big” on a “big-screen” is really just so cute to me, really. Overall, it’s a fitting concept that is paired well to the game when everything is considered.
But when you look beyond the Dynamx experience to find more content in the game… there’s really not much else. Many people (including me) were ecstatic to hear about the free-roam areas in SWSH - the Wild Areas. Here, you can do all the fun grinding stuff that makes Pokemon games a bit more challenging and fun - hatching eggs, shiny-hunting, running around in circles, Dynamax dens, etc. But when looking at other Pokemon games, that’s really it. Let’s examine Pokemon: Sun and Moon, for example. This game really shines not just for its refreshing setting and compelling plot-line, but also for it’s amount of cute and quirky mini-games to be enjoyed for a good while outside of the main story. Pyukumuku Chucking, Mantine Surfing, the Alolan Photo Club, Ultra Warp Ride Travel - a good handful of mini-games that appeal to different kinds of people! All of these mini-games aren’t just tossed in there, either - they have a fitting place in the culture of the world and add to it, rather than just reiterating it. But when you look for mini-games in SWSH, you won’t really find anything aside from just battling. Sure, there’s the Battle Tower, as well, but I’ll personally say that I’ve never been a fan of the concept of post-game NPC battle buildings. For a hardcore player, they might be fun, but as a casual who can’t devote the time to really dig into understanding how IVs and competitive breeding works, they’re really no fun. Not to mention that nothing is really being added or developed with these battle buildings; they don’t add to lore, they don’t add to the culture of the region, you don’t even really gain anything from it - they’re pretty much just places to battle the occasional familiar face and that’s it. While I’m sure plenty of people adore these facilities in the games, I’ve never been too partial to them (I’d even prefer those god-forsaken casinos over another goddamn battle frontier).
But my biggest problem lies with the release of the DLC. While I’m not against the idea of DLC in general, both The Isle of Armour and The Crown Tundra left a bitter taste in my mouth when I started thinking about the issue of playability in SWSH.
I have always been more invested in the storyline of Pokemon games rather than the battling aspects. Usually I’ve always just gotten through the main story, then wandered around to find extra post-game content or mini-games, and then moved on to other games. And that’s not necessarily a bad thing - I just figure that the games have served their purpose for me upon completion, so rather than bore myself wandering around and doing things that don’t interest me, I go find another game that has more story-based content. That being said, I finished SWSH in less time than any other Pokemon game (I’d say somewhere around twenty hours, complete with me running around in circles like an idiot before rushing through content intermittently); as a result, I was no longer actively playing the game by the time the DLC was announced.
I’ll be honest and say that when I learned about all that was being offered in both sets of DLC, I felt a bit betrayed. I’m well-aware that Nintendo is a corporate business, and therefore will always prioritize financial gain over their fans’ lasting enjoyment of their titles - that’s just a fact of life. But I couldn’t help but feel like I paid a bunch of money for the bundled titles, only to play a game that hardly could be considered worthwhile or satisfying without added headcanons or fan-works, and then get told that extra content is available that may or may not add satisfaction to the experience that’s already long since ended for me. It was just a bit disappointing - and I’m not talking about the whole “Dexit” deal (I actually was on-board with the idea of having no real National Dex - I felt it added realism to the games and would force players to get to know the new Pokemon instead of just choosing the same team they always have since Gen 1 or whatever). My gripe is that I paid for a whole game, wasn’t satisfied with the result, only to hear later that the content that I might have been missing is available to pay for? That’s incredibly annoying. Not to mention that I was further disappointed after learning about the contents of the DLC, but we’ll get into that later.
Overall, the playability of SWSH is very basic, but can be enjoyable if you suspend belief and just enjoy it for what it is. When it comes to storyline, it’s not much of a game, and doesn’t sport much post-game content besides battling.
Immersion and Ambience...
Many of my friends can attest that I tend to like silly, fantastical concepts because I personally love to throw myself into the universe being offered to me. Pokemon is really no different - the games have always sported a very immersive experience for me thanks to the combination of interesting regions and evocative music (especially the music).
I think that most every Pokemon fan has a specific region, city, and music theme that sparks a plethora of nostalgic emotions to the point of near tears. For me, that’s always been Pokemon: Platinum, the Twinleaf Town theme - just staring into the rippling reflection of the pond by the player’s home, listening to that beautiful synth clarinet playing that nostalgic melody - it makes my heart beat with so much fervent passion that I hardly have the words to describe it! And I think that sense of nostalgia - regardless of whether or not those memories are old or new - has always been a strong-suit for Pokemon games. They always have the ability to inspire such deep emotions in me and other alike in a variety of ways, further adding to the ability to immerse us into the game’s world. And whether your favorite area is as simple as Twinleaf Town in the Sinnoh region, or as agonizing as Rock Tunnel in Kanto, it’s the spirit of certain cities/towns/routes that further add to the immersion of the world in question. But how well does SWSH hold those values? Spoiler Alert: Not very well.
SWSH, in the end, is still a Pokemon game - so the setting is very vibrant and colorful and everything that can hold my attention for long periods of time. But the problem arises when one begins to progress through the game and continuously forgets what’s where and where’s what. A lot of the map is painfully basic (again, due to the literal linear nature of the Galar region) and the cities themselves kind of lack their own real originality. There was an attempt at unique cities that’s become iconic of the Pokemon franchise, but it doesn’t really stick. I think most people would agree with me that the only real memorable areas in the main game were Slumbering Weald, Ballonlea, and Spikemuth, and each of these areas have their own set of problems that also make them a bit difficult to fully enjoy. At their core, most all Galarian cities have the same basic set-up: basic green plants (if plants are in that area at all), the same brick roads that lead either to the gym or to a route leading in/out of city to another city, and a giant gym/key building in the center of it all. And that’s really about it. No real interesting buildings except for gyms and Rose Tower (and I guess technically the hotels), no extraneous locations that aren’t directly related to the plot or to gimmicks - it’s very bare-bones and really can take you out of the experience.
In a hard contrast, I’ll give the example of Generation 1’s region set up - every city has its own personality that also matches the feel of the region as a whole. Every city is based on colors, and each city is themed after that, respectively (i.e. Vermillion City, the city of sunsets themed around the color orange, is home to the Pokemon Fan Club and the kick-ass electric-type gym that initiates feelings of excitement; Lavender Town, the noble town themed around the color purple, is home to the Pokemon Tower and spooky spirits that inspire feelings of somberness and reticence). Obviously, this isn’t very realistic, but the trick isn’t to replicate reality - it is to inspire reality. The Kanto region is incredibly creative, and therefore is easy to immerse oneself into the world because it’s become a world we are actively interested in. We know that it could never truly be real or plausible, but that hardly matters when we are so enthralled with the colors and set-up and feeling of the towns. We don’t really get much of that in Galar. It probably isn’t such a great idea for your final city - being Wyndon - to feel blank and lifeless when compared to minor cities in the region. And even when we find cities that hold that uniqueness we desire like in Spikemuth or Ballonlea, there’s really no other reason to be there longer than just beating the gym. It’s sad, really. Spikemuth is such a interesting, creative-looking town home to such cool characters, and yet there literally is only one path to get in and out of the town - the town isn’t even given small houses to investigate like literally every other city in the region. It’s a waste of potential! The fact that I can’t investigate such a promising setting that inspires me really takes me out of the world, reminding me that this is just a video game in which you move from Point A to Point B. It’s no longer a fantasy world for me to explore, but instead a line at the DMV to get my Drivers’ License. The only real good thing about this is that fanfiction writers get so much free-reign when it comes to writing about the city - the only thing we really learn about the city is that it’s underfunded and gloomy and that’s literally it. I would have really liked to see more inspired cities around the region where things outside of the main plot can be done, but hopefully this is just a problem we’ll see in this region.
Probably the most important aspect of immersion (in my opinion) is the music. With the potential to make or break a game for me, I hold a lot of expectations on the music found in video games (I’ve been classically trained in music since elementary school, and have always had a fondness for video game music). Pokemon music has always been some of the most inspiring pieces of art in my life - whether it be the kickass battle suite of Champion Cynthia, or the somber piano melody of Emma’s Theme, the music of Pokemon has always been the first thing I notice and analyze whenever playing the latest title. That all being said, I have quite a few notes to make in regards to the soundtrack of SWSH.
I’ll start with the pros, first. Generally, every main title has had its own feel when it comes to the soundtrack - DPP was jazzy and smooth, Sun and Moon was based on popular Hawaiian music meshed together with classic Pokemon synths, RSE was all about the horn section (trombones and french horns all the way!). SWSH, at the end of the day, isn’t much different. The region is inspired by the UK, so it’s no surprise to discover that the soundtrack was inspired by popular British Rock. As a result, a lot of themes went really hard, keeping a hint of individuality even when some battle themes hosted similar instruments. The biggest appeal of the soundtrack, I believe, was found in the little moments, namely the cheers of the gym battle themes. I think it’s safe to say that most people get super hyped when they hear those rhythmical chants coming to life whenever in the final leg of the battle, right when you begin to Dynamax. That’s amazingly exciting, never failing to suck me into that exact moment to gather the power of God and anime to defeat my opponent. While I wasn’t totally rocking out to every single song that came on, I was pretty satisfied with the music of SWSH, overall. It’s not too bad, and hosts a few bops that I still seek out to get my blood pumping.
But, as to be expected, there are plenty of cons when it comes to the soundtrack of SWSH. I could go over this for hours and hours, detailing complex definitions of music theory and basic song comprehension, but I’ll just make this nice and simple: it was really bland.
Note that I said “bland” and not “bad” - the music is fine in my opinion, I just wasn’t feeling the same feelings as I had in previous Pokemon titles. It all felt like Pokemon music, but not much else. It was like remembering hints of a memory long-lost, but you don’t really care about to dig deep into your mind for context. Towns had music, routes had music, pokemon and characters had battle themes, yada yada yada, nothing really to write home about. If I had to pick a song that honestly, truly invoked emotions beyond “Oh it’s battle time, now”, it would have to be the Battle Tower Theme, and that’s most likely because it was written by someone else entirely (Toby Fox, also known as the creator of Undertale and composer of super hard-hitting jams). And the worst part is that I never would have even been able to hear the Battle Tower theme because I hate battle buildings (which is more of a personal problem, I know, but still). Honestly, I would have preferred hearing that theme as compared to Champion Leon’s battle theme - I feel like his champion theme was very bland and lifeless, simply holding all the required elements of a Pokemon battle theme just because that’s what has to happen. It’s uninspired, faceless, and corporate, only to be completely foiled by the unique blast of energy found in the Battle Theme, which just screams “Prove that you’re the best!” over and over to me (also known as a big theme in the Pokemon games, especially in SWSH).
That’s not to say that every other theme in the game was terrible. I much enjoyed Marnie and Piers’ battle themes, but for a different reason. As we know, Piers and Marnie host a more “punk rock” style when compared to literally everyone else in-game, a trademark of Spikemuth citizens. With their occasionally cold and prickly (no pun intended) personalities, their themes go a bit harder into rock-land as compared to characters like Hop or Bede. There’s no conflict of style there - it’s “punk” with “rock”, loads of guitars and bass with a hint of synths to keep that Pokemon flare, and fits a bit better in the setting of the world. Mild conflict arises when we start looking at characters who aren’t rockstars or idols - let’s look at Bede’s theme, for example. While it really isn’t a bad theme (it’s actually, dare I say, a bop), I wouldn’t exactly say that the resulting pieces fit neatly together like they do for the Spikemuth duo. Bede’s theme requires a lot of synths to accentuate his more flamboyant and immature personality, but also holds ties with the rock guitars while also trying so desperately hard to sound like a Pokemon song. Now, I don’t think “Pop Synth Rock” is anything bad, per se; I just feel like the added rock elements didn’t do much to add to the musical representation of our cliche jerk-face “rival”. It feels like the rock elements were an after-thought rather than a planned layer of musicality. I could really say the same thing about Hop’s theme, but then I would have to re-listen to Hop’s theme because I always forget what it sounds like even after listening to it a second before.
A big problem is that not many of these themes hold lastingly memorable motifs/melodies, which is a personal pet-peeve of mine in games where the music is highly esteemed. In pretty much every battle theme (except the generic pokemon encounter theme, which is the same melody in every Pokemon game, only with variations added to fit the music theme of the region) is just an on-going strip of notes that sound nice when playing the game, but if you tried to pick out the specific melody-line of that character, it’s a bit of work to really find anything. Let’s look at a more concrete example: Lusamine’s battle theme from Pokemon: Sun and Moon is up on my list of most memorable battle themes, and will do well without the extra influence of young me’s nostalgia seeping in like it would with earlier generations’ battle themes. Lusamine, as we know, was the elite antagonist of the game, being the leader of this esteemed Pokemon protection group who later is revealed to be using Pokemon for her own demented goals of perfection. Almost immediately, the player hears the signature accents of the harpsichord playing the prime motif before the piece digs into a full orchestration. It doesn’t sacrifice anything for the sake of “sounding like a Pokemon song”, nor does it sacrifice anything for the sake of keeping with the musical inspiration. Instead, it focuses on being exactly what it needs to be - a musical representation of Lusamine, hosting orchestra-based instruments (piano, violas and cellos, horns, violins, light pad synths, etc…). Most anyone can pick out a handful of memorable motifs from her theme (the main horns melody line, the harpsichord melody line, the mid-section cello and piano melody line, etc…), and those remain in our unconscious. So, it’s no surprise that when she becomes the “Mother Beast” later on, when the player hears hints of those signature melody lines becoming distorted in the madness of the new battle theme, it invokes a particular emotion that fits elegantly with the subject matter of the plot right then. In short, it’s musical storytelling done right. In SWSH, we don’t have that extra omph of emotionally-nostalgic motifs; instead, we just get songs that play in the background of this video game, and that’s really it. If you don’t like the song, good news - you’ll probably only hear it once or twice, depending on who the NPC is. If you do, then you’re out of luck for the very same reasons. This game lacks a very basic hint of soul to its soundtrack, which is really such a jarring idea especially when you realize that they paired up with a composer who arguably has mastered the idea of musical motifs (Fox).
This really isn’t just SWSH’s problem, either. I also went through a similar heartbreak in S&M during the final stretch of the main game; after battling Lusamine and saving the region from the threat of Ultra Beasts (more or less, anyway), we the player go to challenge the champion, who is revealed to be Profession Kukui since there really is no true champion for the newly-made league. It’s hard to go from an exciting, powerful battle theme like Lusamine’s to some generic, cardboard-cut-out version of a champion battle theme for Kukui. It’s hard to invoke any sort of emotional appeal when there’s no real inspiration to be felt in the music; with no emotional connection, there is no emotion. It’s, once again, just music that plays in the background of a video game. A similar experience happens in SWSH with the player’s match against Champion Leon; though we have the potential to gain an emotional connection to a Leon Theme motif, we don’t get that. Instead, we just get music that is programmed to be exciting for our championship match that will undoubtedly change our lives forever. Bland, boring, anti-climatic - all for the sake of coloring in the lines. This has been an on-going problem in Pokemon games for years in which the Championship Battle Theme is less interesting than the Evil Team Battle Theme, which probably isn’t a good idea. It’s annoying when your villain has a better theme than the literal strongest trainer in the region - it ruins the chances of likability for the region’s “good guys” and overall is anti-climatic when it is finally time to become champion.
Overall, the ability to immerse someone like me in a game is very important when it comes to retaining players. While SWSH isn’t the worst Pokemon game when it comes to immersion (considering the fact that I actually beat the main game, which I can’t say for other main Pokemon titles…), Game Freak certainly could stand to learn from the game’s shortcomings.
Creature and Character Design...
The monster design is arguably one of the most controversial topics when it comes to any Pokemon game. Some people only care about the designs of Gen 1, others accept everything but Gen 5, and a select few could rant for hours on the stupidity of literally every Pokemon design in the franchise. Regardless, the design of the Pokemon native to the Galar region is an important topic of discussion when analysing the potential for enjoyment of the game. After all, I’m an artist who loves drawing all my favorite characters as well as my favorite Pokemon, so understanding the designs of these beloved figures is vital to understanding the game in general. For sanity’s sake, I’ll only be discussing new Pokemon introduced in this region, and will be ignoring all previous pokemon that aren’t regional variants.
Overall, the designs of the latest Pokemon are satisfactory. Because of my tendency to always suspend belief in fantasy works, I’ve very rarely had much to hate about Pokemon designs (not even in Gen 5, though I don’t particularly like any of them aside from the game cover legendaries). SWSH didn’t really bring much to the table when it comes to brand-new Pokemon, but the ones introduced are fitting and interesting: the Dragapult line, all three starters (even if I did laugh for literal hours at the discovery of Cinderace’s typing), Wooloo and Dubwool, Yamper and Boltund - just to name my top favorites. And I was totally invested in the designs of the game cover legendaries, Zamazenta and Zacian, since they held cultural relations with the region’s inspiration and therefore had actual meaning within the game besides just being cool mythical creatures. Nothing really outright bothered me with the designs or pokemon choices in this game; as I mentioned earlier, I was okay with the idea of no National Dex for this region, and that all the pokemon allowed in this game matched with the region well-enough.
But, of course, it’s not without faults. I found there to be a substantial lack of original legendaries in this game - we only have three real legendaries to catch in the main-game, four if you consider the DLC. We had a similar problem in Pokemon: Sun and Moon, but it was later amended with the introduction of Ultra Beasts (which can technically be regarded as legendary Pokemon, albeit from another dimension and not technically Pokemon). In SWSH, we are only given the option of catching more than two legendaries if we buy the DLC - this is remarkably disappointing for those who are interested in seeing new, unique Pokemon designs. I know many fans are constantly frustrated with Game Freak’s tendency to overuse Gen 1 Pokemon, but the fact that nobody is bothered by the running trend of being able to easily catch a bunch of previous games’ legendaries is beyond me. It’s essentially the same thing, overly relying on the fanbase’s sentimental nostalgia rather than moving forward to create new creature designs. I know for a fact that so many people would have been excited to catch Pokemon with cultural significance (maybe like elf Pokemon that resemble that of Seelie/Unseelie fairies, or more Pokemon that resemble chess pieces, or maybe more Pokemon that follow a theme of medieval artifacts - there are many possibilities), so the fact that they skimped out in favor of making people pay for nostalgia is ridiculous to me. This was a majority of the reason why I rejected buy any of the DLC content - why would I pay for Pokemon I’ve technically caught before? I mean, I guess it can be more for the kids who have never encountered the older legendaries, but then again, wouldn’t it be more beneficial for your game to have Pokemon that actually represent the new region? Instead of just stealing other games’ legendaries for the sake of saying that you have them, they could have just worked a little harder to design maybe three or six more cool legendary designs and centered those guys around the two DLC locations instead of just having Calyrex for The Crown Tundra. At the end of the day, it’s really just a cash-grab; the only reason I could ever see myself understandably buying the DLC for SWSH would be because I wanted to interact more with my favorite NPCs, but then again, I can just look at screenshots on Twitter and feel just as satisfied.
But not all is lost in terms of designs. Now let’s get into my favorite design portion of this segment and discuss the NPCs.
First, we’ll dig into the rivals. Personally, I really enjoyed the rivals of this game; while Pokemon is definitely running on a formula, I still was able to find enough about the three rival characters to genuinely enjoy their presence whenever they came on screen. I suppose we can expect to keep seeing this new Pokemon Trainer Rival Formula: Kind of Annoying but Too Sweet to Hate BFF Rival (Hop), 2 Edgy 5 U Rival (Bede), and Some Pedo’s Waifu Material Rival (Marnie).
Hop is arguably one of my favorite Pokemon rivals of all time (right up there with Gladion from S&M). He’s one of the only Pokemon characters to get a realistic character development over the course of the game’s playable story, which really humanizes him and makes up for his occasionally annoying personality. Over the course of the game, Hop goes from silently residing in his brother’s shadow to learning to stand on his own without needed any outside validation; much to my surprise, it’s not some half-hearted transition. Hop doubts himself during the challenge, as evidenced not just by his dialogue but in the way he actively changes his team to try and be more competitive like everybody else. I remember feeling so heartbroken in realization that Hop stopped using his beloved Wooloo, which is rightfully paired up with the excitable boy. The idea that Hop uses Wooloo, a normal-type cute Pokemon that generally wouldn’t be used in a competitive team, really adds more dimension to his character; when he learns to enjoy himself instead of letting his doubts overtake him, he returns to using Dubwool and his favorite team, demonstrating how he would prefer to have fun as himself than be someone he isn’t. I found that to be a really wholesome theme to his character, one that we haven’t really seen in a Pokemon game yet - it was a pleasant surprise! Hop is sweet and kind, always wanting to motivate the player even when he’s in his own internal turmoil. With all that added with his adorable babyface and goofy/awkward preteen disposition, he really makes for a likeable rival character.
The next rival to be introduced is none other than our classic Mean Boy rival, Bede. He’s a character the fanbase is a bit more accustomed to due to previous titles’ rivals (i.e. Green/Blue/Gary Oak from in R&G/B, Silver from SGC, technically also Gladion from S&M…), so are quite a few expectations placed on his character as a result. Also true to the typical Pokemon Jerk Rival, he has a complicated homelife (he comes from an orphanage, as we later learn) and has a similarly complicated parent-child relationship to the leading antagonist of the game (in this case, Chairman Rose). Bede constantly assumes himself to be better than he is and isn’t afraid to be a total prick about it, choosing to bully Hop upon winning battles against him to boost his own inflated ego (though there’s hints pointing to Bede actually having rather low self-esteem). All things considered, I liked Bede as a character about as much as one can like a mean rival archetype, but I was more than pleased to discover his transition to a more likably mean-spirited character when he later returns to the game to challenge the player after being disqualified from the challenge. While we’ve had a likeable mean rival before (namely Gladion), Bede is something of his own entity with how he actually has an attempt at character development that leads him to a mini-redemption near the end of the game. He’s really the first mean rival to have a transition from total jerk to slightly-peeved tsundere, which was probably a good idea on Game Freak’s part so that we wouldn’t be left with a character we downright hated after the way Bede quite literally destroys Hop’s confidence. It’s nowhere near as impressive as Hop’s character development (which isn’t super impressive to begin with, but let’s ignore that fact for a bit), but it’s still interesting to see in a monster-catching game about being the best you can be.
And then, of course, we get to the cute-girl rival, Marnie, also known as the place where I get a bit mad again. I’d like to say that I absolutely love Marnie; she has an adorable design and interesting personality that captures my attention whenever she has screen time. But she serves one purpose in this game, and one purpose alone - being the main cute girl rival of the game. Marnie has the potential to be a similarly interesting rival (cute design that meshes “punk” with “cute”, has a wholesome and fun dynamic with her gym leader older brother, uses a Pokemon that isn’t considered to be a “competitive” choice as her ace, has a cool/cute personality…), and yet we probably only talk to her about five times over the course of the main game. Little is done with her character - in fact, the only real thing she does in the game other than becoming the next dark-type gym leader is that she helps the player sneak into Spikemuth after the gates have been shut by the remarkably-harmless Team Yell. I don’t think I’m alone in saying that I would have loved to have seen more done with her character. With the boy rivals being more fleshed out than her, it leaves a sour taste in my mouth because the female rival is the one left with a blank personality (and I’m not just saying that because she hardly smiles - that’s really one of the only things we get about her that gives her an actual personality). My frustrations are further exacerbated because this has always been an issue in Pokemon games, in which the girl rivals are so barebones for seemingly the only purpose of serving as some neckbeard’s waifu that they can input a personality they desire despite the fact that she’s canonically a minor. Why put in the time to give dimension to Hop and Bede, but not Marnie? And we know for a fact that Game Freak has to recognize the lack of personality given to Marnie, especially since they had previously come out with Lillie’s wonderfully sweet character arch in S&M and USUM. Personally, I feel that it was because they didn’t feel like having a more punkish girl character who also had traditionally feminine-coded interests (she’s known to have been distracted during the gym challenge by the boutiques) and ultimately decided to just not give her any further personality other than that, perhaps fearing that it would dissuade the gross creeper fanbase from latching onto her. But that’s really just speculation, so don’t take any of my nonsense too seriously. Really, I’d just rather we had a girl rival with more personality to match the other two rivals so it wasn’t so annoyingly unbalanced.
Moving on from the rivals, we get into the designs of the League Staff of the game. In most other Pokemon games, I’d never really been too interested in the gym leaders; they had always been more of minor bosses, just faces that you saw for a couple of seconds before pummeling their ‘mons and moving to the next city. But in this game in particular, there was a sudden transition from simple puzzle master to a full-on celebrity figure. I really enjoyed this! It was so nice to actually have some information on the gym leaders other than what type they sported; suddenly, they have personalities and interests - they become real to the player. Not to mention that there really is a gym leader for everyone to enjoy, thanks to their unique personalities and styles.
I’ll be a bit honest and say that some of their clothing designs are remarkably stupid for even an anime-based RPG game (I mean, I know we joke about Leon’s terrible sense of fashion in the fanbase, but can we just pause and ponder what Piers’ wears? I mean, a leather jacket with spandex? Metal boots and a work-out tank??? What is he wearing?!), but it isn’t exactly distracting. In Western cultures in particular, we can see a trend towards the glamourization of the “athleisure” style, or athletic wear designed more for everyday use rather than just working out. It was kind of fitting to see this be the primary style for the gym leaders, who can basically be described as hierarchical sports stars. Weird? Sure. But in the context of the world, it all fits together, and once again adds to the immersion aspect of the game.
Looking at our main antagonists, they are designed quite well. Chairman Rose is designed to be quite easy and fun to hate (at least for me) - he’s an important-looking businessman who’s very impressed with himself, paired up with a beautiful yet terrifying subordinate woman who does most all the hardwork for him (...actually, they kind of remind me of an antagonistic Cl. Mustang and Lt. Hawkeye from Fullmetal Alchemist…). They also had noteworthy battle themes that popped a bit more than other battle themes in the game.
While they hardly count as antagonists, I’d like to also make a brief mention of Team Yell. They’re more annoying than anything, which is a trend that I’m not too sure how I feel about yet. It was definitely more likable coming from Team Skull, that’s for sure. I would have liked Team Yell doing a bit more damage, having them be a bit more unruly and controversial before evening them out with the whole emotional appeal of them cheering on for Marnie in hopes of saving their ruined town. But they weren’t too terrible in my opinion.
I could talk for hours on the champion of the region, too, Champion Leon. He’s a really fun and charming character overall, less of the supremely wise and powerful champion that we’ve seen in older gens and instead being a more quirky but worthwhile opponent on the path towards the crown. But I definitely preferred him more as a character than as a champion; even though his team changes depending on your starter, it’s not too challenging of a fight if you know what you’re doing, especially when you immediately know what his ace pokemon is (something we don’t really learn in other gens about the champions). While I’m sure the idea of a powerful but transparent champion can be done, Leon doesn’t really stand up as a powerful trainer when compared to other champions in the franchise. But he’s definitely still a fun, interesting character concept that I am grateful for in this particular game.
When it comes to the designs of the primary NPCs and Pokemon, SWSH continues to talk that line just above mediocrity. Not too bad, not all that great, but definitely not something to be forgotten. I’d reason that the primary strength of this generation lies within the characters that are introduced.
Uniqueness vs. Status as a Pokemon Game...
In regards to the uniqueness - how well this game stands on its own as an individual concept rather than just another Pokemon game - I’m a bit divided. On one hand, I’m a bit saddened by the watering down of content and constant reliance on concepts from older games. But I can also see that SWSH introduced a lot of interesting ideas that have inspired so many fans for this generation. And while yes, this gen didn’t have much to offer in terms of new Pokemon, new scenarios, or new lore, I do think that it does hold its own when compared to the other games in the main series. New characters are introduced to the player, all of which having good (and bad) traits that allow for lots of fan-created content with their essence; a new look into a brand-new battle enhancer that requires a different strategy than those of previous battle enhancers; a new culture found within the Galar region that can inspire many more thoughts and theories on the Pokemon world as a whole in a number of ways. We cannot pretend that SWSH isn’t an influential game just because it wasn’t ground-breaking; even with my extreme distaste for the Black and White games, I still admit that they led to important decisions and ideas that led to the creation of games I did enjoy. So, as its own entity, I think that Pokemon: Sword and Shield really has a lot of offer and would probably be an amazing game for a younger player who’s just getting into the Pokemon universe.
But I think that a lot of us long-time fans can agree that this game doesn’t quite match up with the others in terms of giving those real “Pokemon game” feelings. The problem with big-titles like this is that the company tends to lose sight of what really makes a franchise so influential isn’t the stuff found at face-value. It’s not the creatures or NPCs or game mechanics or design or any of that garbage - it’s the feelings we get when all of those things reach that perfect harmony. It’s the rumble in my chest whenever I listen to that famous intro-sequence of my old Pokemon: Ruby game; it’s the fire in my eyes when I went back to challenge Pokemon Trainer Red for the tenth time that night back in my old Pokemon: Heart Gold game; it’s the tears I cried when I watched the only interesting character, N, leave my playable character after his emotional spiel following the defeat of Ghetsis in my long-since abandoned copy of Pokemon: White. At the end of the day, Pokemon is more of an emotion I get rather than a game I play, and I think this is an idea that few people can recognize for themselves. And while I’m aware that I literally just spent several thousand words bagging and praising this game for all those face-value aspects, I also know that when you add that extra little bit of care to your work, go a little further with a character you know someone will adore, or try something new with that new battle theme, there comes a sensation that goes beyond that of love for a silly fantasy game. I’d like to think it’s something akin to inspiration.
Conclusion...
In conclusion, Pokemon: Sword and Shield is far from perfect. With a number of faults and disappointments, I can understand why a lot of fans were less than interested in giving this game the time of day. But I also want to say that this game deserves to be understood and appreciate for what it is, for what it’s done. Who knows what sort of new ideas this game has inspired? Whether it be in the name Pokemon game or someone else’s passion project, I am confident in the potential that this game has to bring someone’s dreams to fruition. It already has inspired so much amazing fan-content from the community; after so many years of being away from the fandom, SWSH was the game that drove me right back, giving me the drive to once again indulge in my middle-school days of sketching out my latest comfort character or writing out a million headcanons in a way-too plot-heavy story. Many fan-creators in this community feel the same as me, I’m sure, so it would be untrue of me to say that this game was anything less than what it was: a fun, simple game that prides itself in its characters and potential rather than complex combat mechanics or some corkboard-plot nightmare. It’s a game meant to be enjoyed, so we must remember to find our enjoyment wherever it can be found. For me, Pokemon can’t really do much wrong, but also is held up to a level of expectations that I can’t quite understand even for myself. This, at the end of the day, is a video game from my all-time favorite franchise; so long as I can find enjoyment there in it, then it’s worth it. In a world filled with nihilism and cynicism, it’s nice to visit a land where you’re wise to try and be the very best like no-one ever was, to be the next best Pokemon Master.
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razberryyum · 5 years ago
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The Untamed/陈情令 Rewatch, Episode 3 (spoilers for everything)
(covers some of MDZS chap 13 and erm...that’s it. They mostly go rogue for this ep*)
WangXian meter: 🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰🐰
(a 🐰 is earned every time there is a WangXian scene or even when they’re just thinking of each other...some scenes deserve more than one 🐰...don’t worry about it, it’s not an exact science 🐰🐰🐰)
Really, bless Team CQL for transforming what was only an anecdote in the novel into one of the most beautiful scenes in the show.  The first time Wei Ying and Lan Zhan first crossed swords played out like a moonlite, rooftop ballet and it is completely breath-taking and romantic and perfect. What makes this scene even more meaningful to me now is the added sense of poignancy of knowing that they will never be able to spar like that again due to Wei Wuxian’s diminished abilities in his Mo Xuanyu form. Although, even before his rebirth they wouldn’t have been able to repeat this dance since Wei Ying's extraordinary swordsmanship had already gone away with his golden core.  It's yet another reminder of not only how much he’s lost, but also how great a sacrifice he made for Jiang Cheng. Just thinking about that is enough to make my heart ache like crazy all over again over how much Wei Ying loves his bro and how much he went through for him without JC even knowing it for such a long time.    
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But back to happier thoughts, what I also loved about this scene is just how downright adorable Wei Ying was being. Actually, he really was being a total mischievous cutie during most of his time at Cloud Recesses, which makes sense since this is the Wei Wuxian that was still brimming with boyish charm and innocence as his life still hadn’t been touched by heartbreak and tragedy yet. That reminds me of another reason why I am so impressed with Xiao Zhan as an actor is because he basically had to portray three different roles in The Untamed—as the youthful, wide-eyed Wei Ying, followed by the more bitter and mature Yiling Patriarch, and then finally the carefree yet jaded Mo Xuanyu—and he performed each persona with equal aplomb while injecting noticeable differences in each phase of WWX’s life as exemplified by alterations in his posture, expressions and even the way he says his lines. I'm not familiar with what acting awards are available in China’s entertainment industry, but I hope he receives some sort of award recognition for his work. He definitely deserves some nominations at least.  
That is not to say that Wang Yibo was being a slouch either; even though I had my doubts about him initially, I do still recognize that playing a stoic character is not an easy task since he had to find creative ways to avoid falling into dullness. A good deal of microexpressing is involved that can be difficult for an unseasoned and non-professionally trained actor, but WYB definitely lived up to the challenge as the show progressed. But because WWX is the more blatantly dynamic character, one’s attention is naturally drawn to him, even I was more focused on him at first, so I ended up neglecting what was going on with WYB’s Lan Zhan. It was only after revisiting this episode that I was truly able to appreciate the subtlety of performance.  
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While it’s hard to imagine anyone being able to resist Wei Ying’s charms, I do believe Lan Zhan was indeed mostly irritated by him during their initial interactions. At the same time, however, he also clearly noticed that there was more to WWX than meets the eye since he was definitely intelligent (after all, he correctly deduced, twice, what was going on with the injured cultivator Lan Zhan brought back) and he was also quite skilled since their sword fight ended at a draw. But because Lan Zhan had years of propriety instilled in him by Uncle Lan, his automatic reaction to someone who was as unruly as Wei Ying had to be instant disapproval and annoyance. The irony of that is most likely because Wei Ying was such an annoyance to Lan Zhan that he couldn’t help but constantly notice him as a result, as one would do with an eyesore, so even from the first moment they met, his attention was already captured. It’s not the most positive way to start a relationship to be sure, but obviously it worked out for the best in the long run, especially once Lan Zhan got to know Wei Ying better and that animosity turned into something more affectionate.
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Big Brother Appreciation Time
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There are many reasons to love big bro Lan Xichen—he is such a sweet, caring, gentle, considerate, and loving soul who is also a skilled and talented cultivator—the least of which is his intent on playing matchmaker between his little brother and WWX right from the start. I loved that he noticed something in Wei Ying immediately and realized he would be a good person for LWJ to have in his life. Bless him for being so observant and intelligent.  
Random Bits of Randomness
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If Lan Qiren knew that this rude, improper kid would one day be the person to “corrupt” his beloved nephew and steal his pure, innocent heart, he probably would’ve spit up all the blood in his body and dropped dead right then and there. I will always laugh at just how offended he looked when Wei Ying dared to rest Suibian on his desk, as if he had dumped dog shit in front of him instead. 
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I just wanted to commend Mian Mian’s fellow sect-mate on the left there who, even though she was not complimented on her good looks or even given a second glance by WWX, still generously talked Mian Mian into allowing the Jiangs to stay at the hotel. I thought she deserved some credit for her nice gesture.
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Not having read the novel yet when I first watched this episode, I was actually shocked at the reveal that Shijie was engaged to Jin Zixuan because I would never have thought they had that relationship from this scene. I know JZX didn’t really have any intention of honoring that arranged marriage at this point in the story, but the rudeness he allowed his servant to get away with was still unbelievable. I mean, seriously what the hell, she was still his fiancee, he hadn’t broken off the engagement yet, how DARE he allow that nobody back there address Shijie and his potential future in-laws in such a rude way. The fact that he actually kicked them out of the hotel was also shocking because it felt completely unnecessary. I really didn't like JZX because of this moment and that sentiment stayed with me for quite some time. What made the scene sadder is Shijie obviously was crushing on him and for the longest time I couldn’t understand why because I thought she totally could do better AND deserved better. I can’t say that I ever learned to love JZX, but I definitely don’t dislike him anymore.
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Though I’ve been pretty critical of the CGI in The Untamed for the first two episodes, I do want to point out that not all of it is horrible: I was actually impressed with how both Cloud Recesses and Nightless City looked, even though I think their design for Nightless City was rather off the mark since it no longer suited its name. Since they were going to go with the dark theme and make the Wen Sect as blatantly villainous as possible, the production team should’ve just changed Nightless City’s name to Forever Night City (“長夜城”). Personally, I would’ve preferred it more if they had just stuck with the design of the Wen sect’s residence and uniforms as they were described in the novel (which was beautifully brought to life in the donghua) since I liked how deceptively righteous the Wens seemed. In CQL, they were so obviously the bad guys that they bordered on being cartoonish, especially Wen Ruohan (portrayed by Xiu Qing). Man, his performance simply was NOT working for me AT ALL. Even his make-up was a mess...looked like it was melting off of him all the time. In contrast, I thought Wen Chao (portrayed by He Peng) was bit much at first too, but then eventually I started to appreciate the actor’s performance, especially during his last scenes where he actually made me feel bad for his character because he was so convincingly pathetic. WRH never won me over and I was really relieved when he finally died. I actually thought they gave the actor too many scenes already leading up to his death. Felt like a lot of unnecessary filler to stretch out the episodes.  
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Xue Yang is absolutely evil and horrible and psychotic and a total mass murderer and villain, but dammit, as soon as he showed up, I couldn’t help but immediately take a liking to him, and it’s all the actor’s fault. I have never seen Wang Haoxuan in any other show before...then again, I think he’s only been in two other shows prior to The Untamed, both of which I haven’t watched...but much like with Xiao Zhan and Wang Yibo, I think the show struck gold by casting him as Xue Yang. In addition to making his character difficult to hate, he has also made him so interesting and magnetic that I couldn’t wait to see him pop up again. I am so glad that Team CQL altered the Yi City arc so that we were introduced to Xue Yang, Xiao Xingchen and Song Lan sooner than in the novel. Not only did it allow us to become acquainted with the characters early on so that by the time Yi City rolled around, everything that happened in that arc would be even more emotionally effective because we were already invested in them, but we also got Xue Yang sooner and more often, and for that I am thankful. I already liked him before I read the novel so by the time I came across his character in the book, all I could imagine was Wang Haoxuan. He completely fit the image of Xue Yang for me. I don’t know if I would feel the same way had I read the novel first before watching the show, but I would probably still like Wang Haoxuan’s portrayal.  I know there have been criticisms that he is overacting, but for me, everything he did worked. It worked so much that I wish things had been different with his character, that Xue Yang wasn’t the monster that he is and committed all those atrocities that he did. I mean, he’s literally worse than Charles Manson. And yet, I still like him; I can’t help it, he’s just so much fun to watch. His eyes freaking sparkles. How am I supposed to resist that?? Look, there are times in a person’s life where one must make certain decisions that are undoubtedly not wise ones, but one still must stick with them because that’s the choice that was made.  Liking Xue Yang is definitely one of those decisions for me and I’ll just have to live with it.  
**I didn’t want to put this right at top since they would be unavoidable spoilers, but Shijie, Wen Qing and Wen Ning never attended the studies at Cloud Recesses. I’m really happy for that change in the drama, especially since we got to know Shijie more.  As mentioned above, the early introduction of Xue Yang and the yin metals was also a deviation from the novel.  
Questions TBD:
I had questions regarding the whole yin metal drama, but I have a feeling it’s only because I wasn’t paying close enough attention to that part of the story every time I watched these earlier episodes. I tend to zone out when we dropped in on WRH because I just find him so ridiculous and his whole set up in his fortress ridiculous too. Those zombie/ghost puppet dudes are just silly and I think it's kind of hilarious that WRH would just have his precious yin metal floating in the main hall like that for everyone to see. He has a cool throne, I’ll give him that, but otherwise, I really just can’t with him.  On this rewatch this time around though, I am going to really force myself to pay closer attention to WRH and yin metal stuff so that I can finally make sense of it all, or at least know for sure that it was never meant to make sense because they actually botched that whole storyline.
Overall Episode Rating: 8 Lil Apples out of 10
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inonezurights · 5 years ago
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plot twist: nezuko is actually going to be the one to use the breath of sun technique. theres some evidence for this scattered about the manga but it mostly plays into kny’s ongoing theme of inheritance. 
evidence under the cut!:
1.) nezuko conquers the very sun itself. 
as a demon she is able to do the one thing muzan could never dream of accomplishing (despite using alchemy and various other methods to fix this set back to his conditional immortality)
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2.) the markings that appear when she taps into her well of power. she becomes more demon-like but gains a monumental power boost.
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nezuko doesnt eat humans. my theory is that this is her demon slayer mark (you could argue that its just a demon mark but it makes more sense for it to be a demon slayer mark) vine-like marks appear all over her body. we know later on in the manga when demon slayer marks are revealed, that they come in all shapes and sizes.
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her vines resemble gyomei’s marks in a way. demon slayer marks arent limited to a certain size or shape or only showing up in one location on the body.
3.) spider lily.
relates to the above point. ufotable sums it up best visually in the kimetsu no yaiba end theme sequence. nezuko is associated with spider-lilies. in the manga muzan is turned into a demon by a doctor through the use of a medication muzan’s spent centuries attempting to recreate. 
the medication held a key ingredient- blue spider lily. but a freshly turned muzan killed the doctor before learning its secrets, thinking it didnt work.
the vine-like demon slayer marks on nezukos body may be a reference to this!
4.) A: nezukos blood demon art. 
okay before we get into this.. lets clear up some things about breath of fire vs breath of sun.
all breaths are derived from the breath of sun. its creator, yoriichi tsugikuni did his best to teach as many swordsmen his talent but no one could perfectly recreate it. 
rengokus family utilized breath of fire. 
tanjiro remembers his fathers dance of the fire god in a near-death battle against rui. but... he was unable to sever ruis head by himself. the breathing technique took too much out of him 
(despite his father telling him theres a way to breathe where you wont grow tired even after hours of vigorous activity. tanjiro’s father being a frail man usually seen bedridden before his death but able to dance barefoot in the snow for hours)
just like tanjiros father comes to him in a near-death hallucination, nezukos will is awakened by her mother’s visage telling her tanjiro is in danger. she activates her blood demon art.
the ability for her blood to burn demons or take on an explosive quality.
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its only by nezuko coating ruis strings in her blood, weakening them so tanjiro can actually cut through them.
this moments badass and turns the tides in the series but it almost takes a back seat to tanjiros dance of the fire god. its plainly there but the intrigue of his new sword style captivates the audience.
tanjiro and nezuko are the generation destined to end a cycle of hate. 
tanjiro inherited yoriichi’s hanafuda earrings.. but nezuko inherited his will and breath style. the ancestral memories tanjiro witnessed depict young yoriichi as the younger twin sibling to the first upper moon, kokushibou. 
young yoriichi is naturally talented with the sword but doesnt enjoy it like his older brother. instead opting to protect and support the weak around him (for instance their sickly mother. young yoriichi acting as a crutch for her)
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(”youre weaker than your little demon sister. but anyways, youre pathetic!! You’re the big bro, so you ought to be the one protecting your little sis, not the one being protected.”
“Hey, man. How do you feel now? You’re alive, pathetic and alone. Your last ray of hope pretty much used up all her strength.”) the above page paralleling the plight of the twins.
during the fight with kokushibou he expresses similar sentiments. hes alive but hes all alone and pathetic, never able to surpass his human brother who died gracefully.
also, nezuko is often in a defensive / healer / support role like her twin counterpart. 
4.) B: Fire vs. Sun & Nezuko’s other blood demon art
Shinobu points out that theres a difference between the breath of flame and breath of sun / fire and to never refer to the breath of flame as the breath of fire. she tells him that he’ll have to speak to rengoku about it
taken from the wiki: “The kanji for "sun" (日ひ hi?) has the same pronunciation as the kanji for "fire" (火ひ hi?).”
nezuko’s other blood demon art is burning demonic poison out of inosuke and uzui
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its an advanced form of the technique she uses to wake up tanjiro and the others on the infinity train!
5.) whats in a name? 
nezuko and tanjiros names. taken directly from the wikipedia:
“ The first part of her first name means "red bean" (禰豆ねず nezu?), and is also part of the Japanese word for a flower, the Japanese Snowball(五禰豆ごねず gonezu?). The second part is a common female name suffix, which translates to "child" (子こ ko?). “
nezukos name essentially means “flower child” further proving her connection to the blue spider-lily and it being an intentional detail. also interesting to note with her demon slayer marks.
“ His first name contains the kanji for "charcoal" (炭たん tan?), "to heal" (治じ ji?) and "son, male" (郎ろう rō?), which is also a common male name suffix. “ 
throughout the series tanjiro is shown to be a healer.
he heals urokodakis pain of losing his beloved students. he defeats the hand demon and releases all the dead childrens’ spirits.
he welcomes zenitsu as a travel companion and doesnt abandon him, becoming zenitsus first friend and a motivation for him to stay in the demon slayer corps. 
he earns inosukes respect and helps teach him what its like to live not just for the sake of survival. 
he heals giyuu who still blames himself for his sister’s death as well as sabitos. hes able to push giyuu to forgiving himself and working past his mental block
he even helps get genya and his brother sanemi to the point where they can understand one another again. he gives them that push
he heals shinobu. allowing her to know her older sister’s wish and legacy will be carried out even without shinobu there to ensure it. shes able to commit to her plan of taking in a lethal dose of wisteria poison so she can take douma out. 
he heals the rift in rengokus family with rengokus dying request. even leaving while still injured to speak with the deceased pillar’s surviving family. comforting rengokus little brother.
he helps kanaos heart awaken, giving her the push to do what she wants without the flip of a coin. its through his dedication and kindness he earns her respect
some examples with demons:
he shows mercy to ruis “mother” (killing her gently when he realizes she welcomes death to escape endless terror).
as rui dies he rests his hand on the boys back, realizing despite all the horrible things hes done, he was once a kid.
when confronting the drum demon kyogai (telling him his blood demon art was superb and treating his writing as if they werent trash by refusing to step on them) he allows the demon to remember who he was long ago.
he rolls the temari towards susamaru as she dies, wanting to play with her toy.
theres a few other examples but i think ive... made my point here.
6.) how?
like its creator, i believe breath of the sun came to nezuko naturally. its why shes able to rapidly gain strength in the heat of battle, why she doesnt need to consume humans. her will power is so strong (breath styles typically require self-discipline)
they even make a point of showing shes still breathing but asleep while tanjiro trains.
a style of breathing where the user can move without losing stamina... thats nezukos secret. 
this is how she will defeat muzan and try to save tanjiros life!!!
conclusion: tanjiros a red herring change my mind
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vicehectic · 6 years ago
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Manga I Read on the Reg
This is just a collection of manga I read regularly whenever they come out.
1. Boku no Hero Academia
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Most of you know what this is. In a world where 80% of the population has these special abilities called “quirks”, our main character is part of the 20% that doesn’t have a quirk. The problem is, Midoriya Izuku, hero fanboy and enthusiast, has desperately wanted to be a hero since childhood. Without a quirk, Midoriya is discriminated enough as it is and everyone around him is telling him he can’t become a hero. But Midoriya refuses to give up and prepares for his future in order to become a hero. As high school entrance exams draw near, Midoriya is losing hope but in one miraculous encounter with Japan’s Number 1 hero, Midoriya is given an opportunity to obtain a quirk and pursue his dream to become a hero. 
I’m going to be honest. When I first started to hear about Boku no Hero Academia, I avoided it. I was already in too many fandoms and decided that with all that I had to do in my life: it wasn’t worth it. I pushed it away for later or potentially never. The most I did was click on a couple clips advertising BNHA and decided from those short clips that I despised Bakugou Katsuki. He was the classic bully character that I didn’t need reminders of. He’s the type of person I hate most in the world. I weighed the ethics and morality of this fantasy world way too heavily and moved on. Then, one day, having broken my ankle and forced to stay off it; I decided to read the Boku no Hero Academia manga in it’s entirety in one sitting. Since then I haven’t missed a new release. I think the reason I was so attracted to this series was how much it made me think of Katekyo Hitman Reborn which is one of my favorite franchises. I wanted to see more of a nervous and unsure main character despite being a badass and Boku no Hero Academia has certainly given me that.
This has an anime up to season 3 and a movie. Season 4 and a second movie has also been announced!
2. Haikyuu!!
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One of the only sports manga! Haikyuu follows Hinata Shouyo, a short teenage boy entering his first year of high school aspiring to be the volleyball team’s ace despite almost never competing before, and Kageyama Tobio, a genius setter who has previously been abandoned by his teammates. Now, it’s not exactly that cut and dried. Hinata, despite being a nervous wreck and an idiot at times, along with practically being a beginner at playing volleyball with a real team, has incredible athletic ability. The only thing he can really do is jump and at the beginning of his high school career he takes to spiking with his eyes closed. Kageyama is a genius with a terrible personality. His insecurities after being abandoned make him standoffish to nearly everyone, but he always pulls through when aiming his set exactly to where Hinata will hit it. The team they join are full of fun and vibrant characters that have the title of the fallen crows because their school’s team has “fallen from glory”. It’s a typical sports manga with lovable characters and interesting relationships.
I also avoided reading Haikyuu when my friends started talking about it. I had already invested so much time into reading The Prince of Tennis and I didn’t want to get sucked into another fandom. I caved of course. The characters just seemed so fresh and new to me. It was less about the volleyball and more about how the characters interacted with each other. I actually started reading Haikyuu because of two videos on youtube that I believe no longer exist. The first was a compilation of each jump serve layered on top of each other and for each second the character serving would change and it was like art. The second was a compilation of Iwaizumi and Oikawa bickering. That really sold me. 
This manga has an anime up to season 3! Season 4 has also been announced!
3. Akatsuki no Yona
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God I love her. Akatsuki no Yona follows the sheltered princess of the Kyouka Kingdom, Yona. Yona has lived her entire life within the gates of Hiryuu Castle with her cousin Su-won, her bodyguard Hak, and her father: the King. All Yona wants in her future is to marry Su-won, despite her father’s insistence that she will not. The night of her 16th birthday, however, she discovers Su-won over her father’s body, pulling a sword out of his corpse. She escapes the castle with Hak and after gathering herself after her father’s death and cousin’s betrayal she visits a priest that tells her to find the four legendary dragon warriors. Kyouka has a legend, in which the first king was a red dragon in human form and was accompanied with four warriors with his dragon brothers’ blood. Yona, with the priest believing she is the reincarnation of the red dragon, sets off with Hak and the priest’s companion to find the dragon warriors. 
I was hooked on Yona the moment it came out. I watched the anime like five times and when I realize there wouldn’t be a second season I read the manga. I’ve said this before in another post but Yona isn’t just a shoujo manga. The main character is a strong inspirational female character trying her best to fix the country that declared her dead. The romance is sweet but also awfully comedic. The fight scenes and the dramatic scenes are intense and draw you in. But just like any other manga, it’s the characters and the relationships that drew me in. Besides Hak and Yona’s thing they’re avoiding talking about; everyone else acts like siblings just trying to stay together the best they can and help anyone they can along the way. The dragon dynamic is hilarious, the backstories are sad, the romance is soft, and the bishounen is a genius. 
This manga has one anime season!
4. Yakusoko no Neverland
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The ultimate mind fuck. The orphans at the Grace Field House live peaceful lives with each other and their beloved Mama. It’s one big happy family. They spend the days like any other family would; breakfast, mind-wracking tests, tag, dinner, and rinse and repeat. But even to the children, somethings seem strange. They’re never allowed to venture beyond the gate that surrounds them like a ring in the forest around the house. By the time they reach the age 12, they have to leave their little house. The children that have left never write to them, despite promising they would. The story follows main characters Ray, Norman, and Emma as they find out the secret behind their little house and try to somehow change their pitiful fate. 
So, this is another manga I decided to read in one day. A friend and I decided that since the anime would be coming out soon we would read the manga together in one go. Needless to say we were nearly dead after reading through all of it. So much happens in this that you’re like “what just happened” despite having just read it. You literally have to expect the unexpected when it comes to Neverland. This series would be ruined if I said anymore but the fact that these children can go through that and still smile and have hope despite the odds against them makes my heart warm. 
This manga has an anime that is currently airing!
5. The Rising of the Shield Hero
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The one that makes you angry almost immediately. According to legend, the holders of the four heavenly weapons are the heroes that will save Melromarc from the calamity that come in waves to the world. Iwatani Naofumi is just a normal university student when he picks up a book that transports him to another world. It’s entirely by bad luck that he’s given the role of the disregarded Shield Hero who can only wield shields and is ultimately useless offensively in battle. What’s even worse is that the companion who joined him at the start of his journey accused him of raping her and he’s been scorned by the kingdom and all its inhabitants since. The world seems so dark and Naofumi doesn’t want anything to do with the other heroes and incoming waves of calamity. The light in his life returns when he enslaves a sickly and depressed demi-human to fight for him. Raphtalia soon finds her master isn’t scary or cruel and becomes determined to make sure no one will suffer as she once did as a child while making sure Naofumi knows he is loved and appreciated by at least one person. 
God when I first read this I was so mad. Naofumi didn’t deserve any of this, especially when the arrogant king summoned him to fight a battle he had nothing to do with. The same friend introduced Shield-bro to me and practically begged I read it. Yes we call it Shield-bro, it’s a thing. Look up Shield-bro on google and this will come out. It’s just a different sort of isekai where instead of being the hero that’s being praised - you get a real person getting accused of a real crime he didn’t commit. He’s been handed the short end of the stick just for being the Shield Hero no one appreciates. He’s literally the underdog in everything. You just want to root for Naofumi. It’s a really good stress reliever. 
This manga has an anime that is currently airing!
6. Isekai Omotenashi Gohan
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This one is so softtttt. Our main character and her little sister gets their literal house transported to a different world. Oh and their dog comes too! Their Japanese home is transported in front of a luxurious foreign-looking castle in which people greet Akane and her little sister, Hiyori, claiming to have summoned the priestess that will save their world from the miasma. Hiyori is delighted and starts her training as the priestess, but Akane has nothing to do as a normal office worker and their home’s homemaker in this new world. After spending a month feeling useless, Hiyori comes to plead her sister for her cooking - starting Akane’s adventure in cooking classic Japanese staples that somehow attracts the attention of the Knight Commander of the Chivalric Order, the King, the kingdom’s princesses and much more. That is, of course, while teaching her knight guard Jade how to cook as well. 
This isn’t very long and updates rarely but it’s so cute. All the antics are just so cute. The food is amazing and it’s just a story about how food brings everyone together. It’s masterful and done well. But it’s also not just a cooking story. Akane and Hiyori both struggle with Hiyori being the world’s priestess and her encountering danger. The sisterly bond is great in this one.
7. Koushaku Reijou no Tashinami
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If you can’t tell I’m really into Isekai. This manga follows another regular office worker, but she’s really into otome games. Our main character dies from a car crash and when she wakes up she is in the footsteps of the villainess, Iris Lana Armelia, from a game she had just completed, in the middle Iris’ judgement scene from the love interests because Iris harassed the game’s main character: Yuuri. The original fate of Iris, after losing her engagement from the prince and being exposed of harassment in front of her whole school, leads to a miserable life at a church. Iris, this time around, as an efficient office worker from Japan, gets sent by the Duke, her father, to care for their territory’s fief as fief lord. From there Iris, along with her loyal companions and friends, care for the fief with all of Iris’ knowledge from Japan with plenty of bumps along the way from the game’s love interests and Yuuri. Yuuri may not be the sweet video game protagonist she is thought to be.
So, one day, I had read through most everything and I wanted a little bit of romance in my life. And while this didn’t originally have the romance I wanted, it still piqued my interest. The real appeal to this is how strong Iris is as a character. She doesn’t take shit from anyone and holds her head up with pride. But in the times she is weak she has supportive friends that would do anything for her in a heartbeat. Another appealing factor is how technical and political this manga is. The manga describes real life things to improve the fief such as a banking system and taxation, but also gets political with the two factions of the two princes. It’s a good mix a strong female lead, economics, politics, royalty, and friendship. 
There is also a Light Novel that some amazing people have translated online! Go support them!
8. That Time I got Reincarnated as a Slime (Tensei Shitara Slime Datta Ken)
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More isekai! Just like most isekai main characters, our main character is a simple corporate worker who lives a normal life in Tokyo. Unfortunately, after pushing his friend out of the way of an assailant on the street, our MC dies while hearing a strange voice responding to his dying thoughts. When our MC wakes up he discovers that he is now a slime in a new world and discovers a dragon in the cave he woke up, befriends him, and receives the name Rimuru Tempest. Strangely, Rimuru has abilities that a normal slime would not have - the most notable being his ability to devour anything and mimic its appearance and abilities. Rimuru starts his journey after escaping the cave and one thing leads to another and suddenly there are a bunch of monsters calling him “Master” and “Rimuru-sama” and Rimuru is the head of a monster country. 
I normally don’t like OP characters, but I strangely find Rimuru okay. Rimuru has plenty of over powered characteristics and abilities but Rimuru’s personality and demeanor makes it tolerable. It’s just fun seeing how everyone underestimates Rimuru because he’s a slime. Rimuru is also very morally aligned, in that he’s very clear with his desires and doesn’t tolerate it if the line is crossed. 
This manga has an anime that is currently airing!
9. I Reincarnated into an Otome Game as a Villainess with Only Destruction Flags
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EVEN MORE ISEKAI! We follow Katarina Klaus who hits her head and awakens the memories of her past life as a seventeen year old girl in Japan. Katarina Klaus, however, is the haughty aristocrat villainess in a fantasy otome game with swords and magic. Having recovered her memories, Katarina cannot find it in herself to act the same as the old Katarina as she finds aristocratic society a pain. Unfortunately for Katarina, according to the game, death or exile awaits her for each and every route. Katarina decides the best thing to do is somehow protect herself by improving her magic and swordsmanship to escape the death flags. What follows are antics of farming to enhance her magical ability and her unintentional wooing of the game’s love interests. Oblivious and focused on matching the love interests to the game’s main character while avoiding a destruction flag, Katarina doesn’t notice how everyone, even the game’s main character falls for her. Farming, failed match-making, admiration from all sides, and a panicking main character awaits you. 
This is another one that I found looking for romance. This is more of a comedy isekai more than anything. Sure there’s magic and other abilities but the manga doesn’t focus on that. The manga focuses more on the strangeness that is Katarina as she is now. I would have never expected to find an isekai manga MC have a hobby in farming. The way Katarina is so oblivious to everyone falling for her is also pretty great. 
There is also a Light Novel that some amazing people have translated online! Go support them!
10. The Saint’s Magic Ability is Omnipotent (Seijo no Maryoku wa Bannou desu)
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God how much isekai do I read? Sei, a regular office worker, was suddenly summoned to another world by a saint summoning ritual with another girl she does not recognize. The prince of this country, despite there being two girls summoned to their world, completely ignores Sei and declares the other girl is the saint who will save the country from the miasma, without confirming his claim. Sei, outraged, demands that because she is apparently not the saint that she be sent back home but is told it is impossible. Sei lives a comfortable but restless life at the castle, having gotten used to the grueling work style of Japan. While exploring the castle she becomes interested in potion making. Her magic is overly effective to everything she does and creates without her meaning to - even her food gives people more energy. As time goes on, more and more people come to respect Sei’s good deeds and starts to think she is the saint while the girl parading around with the country’s prince is a fake. Sei, knowing she is the saint, only wants to live a quiet life creating potions.
This one is just so precious because of how amazing Sei is without meaning to. She knows she is the saint but doesn’t want to admit it. It’s also really fun seeing how she interacts with the other characters. Sei isn’t used to praise or romantic attention. A lot of things are new to her in this new world but all she wants to do is be useful in her own way. 
There is also a Light Novel that some amazing people have translated online! Go support them!
11. The White Cat That Swore Vengeance Was Just Lazing on the Dragon King’s Lap
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This is sadly relatable. Ruri has forcibly been friends her neighbor Asahi for years. Ruri is the beautiful daughter to a foreign model and a diplomat of Japan. If you were to look up the definition of beauty in a dictionary, Ruri’s picture would be there. Platinum blonde hair, blue eyes, elegant Japanese features and all. Asahi, meanwhile, has been coddled and loved throughout her whole life because her approachable nature and cuteness that no one except for Ruri seems immune to. Everything Asahi does is somehow blamed on Ruri, even when she isn’t directly involved. Everyone is on Asahi’s side. Having tried to escape Asashi and the negativity of those around her on multiple occasions, Ruri has realized that Asahi is willing to follow her everywhere no matter what Ruri tries. While on campus at her university with Asahi; she, Asahi, and a couple of Asahi’s friends/admirers get transported to another world via magic and everyone rushes to Asahi calling her the lady priestess. Ruri, seeing this as her chance to escape Asahi, is told she is an idiot for thinking she could return to her own world. Almost immediately all those in the Kingdom of Nadarsia hate Ruri because Asahi herself keeps clinging to Ruri while ignoring them. Without Asahi’s knowledge they kick Ruri off the hidden forest and Ruri finds herself in the care of a kind, yet ugly, old lady from the dragon kindgom who takes care of her and teaches her about the magic the fairies grant in this world. Surprisingly, the fairies are seem to gather around Ruri and adore her. When Ruri has gotten used to this world she visits the dragon kingdom on her own, gets scared and wears an ancient bracelet given to her by a powerful fairy that allows her to turn into a cat and is given the title “Cherished One” and meets the Dragon King who falls in love with her cat form. Cue title and roll credits!
I say this is relatable because of a toxic frienship I once had. I broke it off with a friend and for a long time things were awkward among my other friends and a lot of people kept insisting that we would make up someday despite me not wanting that. These friends now have realized that it was a lot more than that and funnily enough they have broken it off with her as well. But this is a cute story about a victim finally getting her vengeance and the love and praise she deserves. There’s also cute cat antics and a sprinkle of romance in it.  
There is also a Light Novel that some amazing people have translated online! Go support them!
12. Boku no Hero Academia: Vigilantes
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A very familiar title to another one on this list! In a world where 80% of the population has these special abilities called “quirks”, our main character is part of the 80% that does have a quirk. Unfortunately, not everyone is blessed with a quirk such as fire manipulation or engines in their bodies to fight crime. Himawari Koichi has the quirk known as “Slide and Glide”, giving him the average ability to slide over plain surfaces. Despite this, Koichi has always wanted to be hero and admires Number 1 Hero All Might as his role model. Despite not being a hero, Koichi uses his quirk in public areas, breaking quirk regulation laws, to get to his destination quickly and hates said restrictions. After a series of events Koichi decides to use his quirk, while wearing an All Might hoodie, to do good deeds for the public - all simple things. All he ever does for awhile is give directions, clean up litter, or return dropped items while utilizing his quirk. But things become dangerous when he meets freelance idol Pop☆Step and a quirkless, yet powerful, old man known as Knuckleduster and they somehow become vigilantes for their neighborhood while getting deeply involved in a quirk improvement drug known as Trigger.
This is what I wanted Boku no Hero Academia to be when I first read BNHA. I wanted a quirkless character fighting crime with their own power. I have to admit I was disappointed when Deku got his quirk. The setting of Vigilantes (or Illegals) is before the BNHA timeline. Eraserhead has yet to become a teacher at UA and the original Ingenium is still running around. We get to see an other side of the heroes we love and hate and get to see how vigilantism effects this quirk filled world. Koichi, while also being an All Might fanboy is different from Deku.  Pop☆Step is a cute tsundere idol who is still trying to climb the popularity ranks. Knuckleduster is a mysterious man who fights crime with his own justice and abilities. It’s an eye opener to another aspect of the BNHA world. 
13. Bloom into You (Yagate Kimi Ni Naru)
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The romance that isn’t supposed to be? Koito Yuu is a first year in high school who enjoys reading Shoujo manga. The problem(?) is that she doesn’t understand the feeling of love. Nanami Touko is a third year at the same high school that Yuu unintentional watches get confessed to but Touko refuses. Yuu gets recruited in helping the student council that Touko is a part of and realizes that Touko is the same as her. No matter how many people confess to either of them, be it one or dozens, they will never feel anything when it happens. Yuu goes to Touko for help, realizing that they are the same and gets advice to reject someone who confessed to her at her middle school graduation. But immediately after, Touko confesses that if it was Yuu, she could fall in love with her. What results is a story of a not-so romance and a refreshing coming of age story. 
This is one messed up romance story. Like the relationship Koito Yuu and Nanami Touko have is so messed up. The upside to this story is that it talks about homosexuality and asexuality with so much lax that it’s refreshing. This manga is cute and entertaining at times and the romance is unorthodox. The character backstories are interesting and heartbreaking and the way the characters interact with each other are interesting. You won’t see what happens in this manga in most manga you come across. 
This manga has an anime that is currently airing!
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utopianparadoxist · 6 years ago
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Dialectic Identity? Thoughts on Fozzer, the Page of Heart:
OK this is gonna be shorter than Marvus obvs but Fozzer DID give me a good amount to think about, so here goes
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Fozzer outright identifying as a dialectical materialist is exciting for a couple reasons. There’s a lot one could say about dialectics and Paradox Space in general (I’ve been trying to write that script for about a year) but here I want to focus on the Materialist half of that, because it immediately reminded me a lot of @arrghus’ idea of the notional/material divide between aspects.
Ever since the Extended Zodiac, we’ve been wondering if the way the Aspect wheel is laid out might suggest some relationships between Aspects, either original to Homestuck, mirroring the relationships the Signs share in the traditional Zodiac wheel, or some combination of both.
Arrghus’ essay series proposes a model for how those relationships might work, at least in part. I’d suggest checking it out for the full picture, but here I want to focus on the divide I find clearest and most compelling: That between the Ideal/Notional Aspects and the Material/Physical ones.
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The gist is this: The top five Aspects (Mind, Hope, Breath, Life, and Light) are more closely aligned with the World of Ideas, and so those bound to them tend to be more concerned with the ideal, abstract, and imaginary. The bottom five (Void, Doom, Blood, Rage, and Heart) are more closely tied to the material, physical, and real.
If you’ve seen my prior writing on Homestuck, you might note that this dovetails easily with Gnosticism’s old cosmology of reality as divided between an imaginary world of Light and a physical world of Darkness. That said, this isn’t a hard binary--Blood obviously refers to some concepts as well as physical experience, and Breath obviously links to some things that happen in physicality, even if those elements are by definition elusive and insubstantial.
Space and Time are an even split, as much conceptual law to be deciphered as they are physical element of reality to be experienced. It could well be that this reflects most strongly in the perspectives those Bound to each Aspect are given to, as opposed to an underlying reality of the Aspects themselves, and in any case all twelve Aspects are necessary to describe a full picture of reality.
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One of the most exciting possibilities this model raises for me is the idea of Aspect “Mirroring”, which is essentially a different kind of relationship Aspects can have. Aspects that are Mirror each other vertically, for example, might express the same ideas through the filter of the Ideal vs. the Material--reflecting the hermetic/magical principle of “As above, so below”.
Heart and Light are a pretty good way to express the relationship between vertically mirrored Aspects, as it turns out. Consider:
In Gnosticism, “Light” refers to directly to Information/Ideas, as the world of Light is the world of the imaginary. This is where “Platonic Ideals” live--the perfect imaginary version of any object, from which all physical manifestations of that object are derived.
Humanity gains the ability to access this world, the self-aware conciousness necessary to think, when the Goddess of Wisdom Sophia descends from that realm and imbues us with her Light--the light of curiosity, of wisdom, of the power to know. The light of the soul.
In this way, we can think of the Soul--the Heart--of living beings as their inner Light, expressed throughout their lives in the realm of physicality. And we can think of Light/Ideas as abstract concepts, that can only enter reality proper through the doorways created by the self-expression of individuals, as enabled by their soul.
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There are a lot of ideas and concepts that Dirk’s soul seems consistently inclined to express onto reality. The shades, the concept of “being a Bro”, the idea of the Hard Anime Dude, Stoicism, the pervasive homoeroticism innate to the Greek ideals he’s generally shaped by, etc.
The clearest example of this might be his sword, which is itself a physical object seemingly ripped directly out of the “fake” (read: imaginary) world of anime. An idea, made physical, through the sheer expression of will manifested by Dirk’s soul.
This is what makes his katana so powerful:
It’s quite near to being a physical expression of our collective idea of the “Perfect Sword”, much like Bro sets an impossible ideal of “Perfect Manhood” that Dave wrestles with living up to. This might give you an idea of some of the more direct ways Heart’s conceptual toolbox could be exploited or weaponized.
The point here is that just expressing the idea of a “Bro” is extremely important to Dirk, and expressing the idea of “Cats” is similarly important to Nepeta and Meulin.
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In the same way, Fozzer seems like an acutely intense expression of a political Persona. A philosophical idea, expressed in the physical world as an intense commitment to an associated identity. His shovel is an expression of that identity, much the same way Dirk’s katana or Nepeta’s claws are expressions of theirs.
But then again, Fozzer’s identity ain’t exactly stable, is it?
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Before we talk about The Thing That Happens, we should note that as much as Fozzer seems to genuinely believe in his communist philosophy, he mostly seems interested in it as a means for self-expression, rather than an actual political movement with direct goals and results he’s looking to achieve.
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And even though he’s very intense and earnest about it, Fozzer seems inclined to exploit his own identity in somewhat self-serving ways. Unintentionally or no, he more or less uses his ideological speechifying to conscript the Reader into doing work for him, therefore inviting the reader to Serve him through Heart, for Fozzer’s own benefit.
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This, coupled with his strongly noted cowardice, leads me to consider him a Page. But my real point here is that even if a lot of us here on Tumblr find Fozzer’s ideology appealing, Fozzer seems less invested in ideology proper than with the identity it comes with--and even here, Fozzer isn’t exactly being portrayed as unambiguously Good and Correct.
Even if he’s preferable to the alternative. Sigh.
Let’s talk about the thing.
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[WORLDBUILDING INTERMISSION]
So the biggest surprise of this friendsim was that we stumbled onto what’s basically a swell of Scratch energy just...hanging out under Absence Park, apparently?
Which is. A lot. This energy resets our conversation with Fozzer and changes his personality, which we’ll get into in a minute, but first I want to speculate: How the hell does this thing exist at all, and what does it even mean? There’s a couple of possibilities.
Since this is essentially Time-coded Scratch energy we’re dealing with, @blindrapture pointed out that it could have something to do with the Handmaid, which I’d expand to include Lord English--and though I doubt it’s directly linked to Scratch himself, since he’s not too associated with Time the way the former two are, he may be aware of or able to use this...”glitch” in reality.
It’s also possible this is a natural consequence of a Scratch, and pockets of leftover Scratch energy like these are present in some locations of Post-Scratch worlds. For that matter, it could be a consequence of John’s retcon powers, which act like the scratch in some ways and might have had consequences we don’t yet fully understand.
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Finally, given the language, I suspect that the hole in Absence Park is actually just a hole into the Void, leading to the Furthest Ring, much like Roxy’s windows. This Scratch energy seems to have entered the Furthest Ring, and is presumably writhing there until circumstances allow it to vent out through this particular entrance to reality.
What are the implications? Who knows. If this is a hole into the Void, then this is another avenue through which Hiveswap’s cast might be able to exit Alternia and find a new world.
If the Scratch outbursts are recurring enough, then we have at least one way for our heroes to “Time Travel” and basically save scum to try and achieve optimal desires results, like saving a troll friend who gets killed by going back in time for example.
That’s probably the biggest takeaway to me, because having a way to time travel built into Hiveswap’s text already makes me that much more sure that no matter what kind of carnage and brutality our beloved troll friends get subjected to, we’re ultimately headed towards a happy ending where probably nobody dies-- I can reasonably see the possibility that even antagonistic figures like Ardata and even Trizza could be saved, under these circumstances.
Ok back to Fozzer.
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So the thing about “Post-Scratch” Fozzer is that I feel he’s being dismissed somewhat due to his admittedly unsavory politics. This still strikes me as a very genuine and direct expression of Fozzer’s Classpect inclinations.
Fozzer is still taking a very materialist view of reality here, for example--he’s interested in the actual physical history of how this system evolved, and considers understanding that history necessary to understanding society.
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And however he disagrees with you, his instinctual response is the same. He storms off after verbally thrashing the Reader, but its interesting that he does it the same way both times: By imposing identities onto the Reader. Hilariously, Fozzer is unwittingly owning alternate versions of himself, too, and unwittingly inviting self-owns is basically the core of the Knight/Page aesthetic.
So really, Fozzer’s core personality is much the same--what’s taken place is a binary flip in the persona he relates to the world with. In one reality, he conveys the ideas of the hopeful revolutionary underclass.
In the other, he projects the identity of a happy and willing member for the Empire’s war-machine--the joyful slave, the pain of his own exploitation cushioned by a strong sense of societal purpose and identity. Note how the shovel easily parses as a strong symbol of this identity, too--a triumphant tool with which to serve the empire, rather than an ironic symbol of oppression.
I don’t think we should be hasty in assuming one Fozzer is more real than the other, even if we’re inclined to like one of them more. Especially since Fozzer works in Absence Park and seems familiar with these lights, meaning these scratch shifts might have been happening to him for a while.
The two Fozzers give us a fascinating window into the nuances of Heart, and indeed we’ve been told this sort of splintering of self can be common to the Heartbound by Calliope. Their opposing ideologies present us with a self-contained dialectic, in fact.
A dialectic at its core is a search for truth carried out by contrasting and comparing two diametrically opposed ideas, which in Hegel’s dialetic at least are defined as the Thesis and Anti-Thesis, respectively.
In Hegel’s understanding of the term, we can only truly understand an individual idea (say: Fozzer) by examining the tensions and similarities between these two opposed perspectives.
And these tensions are usually resolved not by one winning out over the other, but by achieving a Synthesis that combines he best traits of both.
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Maybe because of that, I find the fact that we can only “win” by embracing the “Happy Slave” Fozzer unnerving. It’s hard to say how Fozzer’s path will evolve going forward, but given how central the idea of conflicting opposites is to his expression of his Classpect, I highly doubt we’ve seen the last of “Comrade” Fozzer.
So, I guess we’ll just have to see how it goes?
[Closing disclaimer: I’m not entirely sure how different Marxism’s Dialectic Materialist approach is from Hegel’s Dialectics. For instance, I’m unsure if it also uses the “Thesis”, “Anti-Thesis”, “Synthesis” model Hegel describes, or if I’m accidentally mixing the two.
@gamblignant8 on the Perfectly Generic Podcast described Dialectic Materialism as being Hegel’s Dialectic applied with a focus on physical reality, mixed with an analysis of humanity’s historical evolution on the physical plain.
Cursory Wikipedia research seems to bear this out, with Marx even describing Dialectic Materialism as simply the opposite of Hegel’s more philosophical and idealistic take on the idea, which Marx regarded as full of “Mysticism”. As a Hopebound more comfortable with the ideal than the material myself, I suppose its no surprise I find Hegel’s dialectics more immediately approachable and comfortable, for now.
What I’m saying here is, take everything I’ve written about dialectic materialism here with a grain of salt: I’m trying to do my homework and make sure I have the facts straight, but it turns out philosophy can get hard to sum up, especially when you’re trying to reconcile it with a fantasy metaphysics system. Feel free to clarify if I’ve messed details up. ]
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