#substance 3d designer
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artsekey 5 months ago
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Made a material using Substance Designer >> Painter >> Unreal.
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artmagicly 1 month ago
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Cases of machinery and scenes. by luzhan liu
Software Used: Unreal Engine, Blender, Plasticity, Photoshop, Substance 3D Painter
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fickes 3 months ago
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History shows again and again How nature points out the folly of men!
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theartofmany 1 year ago
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Artist: Florian Krause Title: Nightsister Merrin
"This is a piece based on a concept by Jordan Lamarre-Wan for Star Wars Jedi Fallen Order. (the Art in that game is just incredible) I tried not to get too influenced by the original characters by Yevhen Lisunov that are so crazy good The model is around 80k tris If you are interested in images of the creation process, they are available on my artstation blog Original Concept (click here)" Awesome...
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vivdbot 4 months ago
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Vintage Record Player
3d model from my modelling for game class a few semesters ago, based on a United Audio DUAL 1229 and a Marantz model 2245 receiver,
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Some of the renders from substance painter,
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And some of the AO renders from 3ds max. Pretty fun project was cool modeling something with some good texture variance. Love me some good woodgrain.
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draco-vs-decoy 6 months ago
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Nothing too much to this post, Just wanting to show off today's dragon progress so far! My hand hurts :']
also someone told me today that I could totally graggle simpson this dragon into a httyd screenie when I'm done with her and they're totally right. I wonder what class she'd be? probably sharp. Also, should I start tagging all these dragonish posts with httyd to gain traction? LOL!
If you'd like to see more development, you should go ahead and subscribe to my blog! I would love to see it :3
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quibbs126 3 months ago
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So yesterday and then today, I was trying to again draw Transformers, this time trying my hand at D-16
I still can鈥檛 draw Transformers right, I tell you
These were pretty much my two reference photos, for anyone curious. And this is probably also the reason why I don鈥檛 have the best design of him, I only have so many refs. But I already have so many photos in my library, and I don鈥檛 have the energy to go looking for like, a dozen photos
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I think by the end of it, I can draw his helmet relatively well, but I quite honestly don鈥檛 know how to draw his body. There鈥檚 so many parts to it, it鈥檚 too much for my brain to handle as someone who draws super simple. With practice it鈥檒l probably get easier, but right now it鈥檚 rough
But the thing, the main thing killing me is the face. It always looks wrong when I draw it on
I think part of it is how high up the features are on the face, since I think normally when I draw characters, the features are generally on or around the lower half of the head, while here the eyes are on the top half. But I can鈥檛 really move them down because D鈥檚 eyes are supposed to be above his helmet vent things, and already as I draw them they鈥檙e too low. Where am I supposed to put the eyes so that they fit where they鈥檙e supposed to but also don鈥檛 look weird?
There鈥檚 also the fact that I can鈥檛 just do circle eyes on these guys, because it doesn鈥檛 really fit the style. But also it means I don鈥檛 know how to draw their eyes otherwise, and trying to do more almond shaped eyes doesn鈥檛 look right either
Then there鈥檚 also the matter of the nose and eyebrows. I see how it looks in the movie, but I don鈥檛 know how to translate that to 2D
Maybe it鈥檇 be easier if I kept more pictures of how other people draw the characters, but I only keep those as things to show my friend when we meet on Tuesdays, and then delete afterwards because I鈥檓 already pushing over 2000 photos on my library and I need to keep that number down as much as I can (I mean I have plenty of space nowadays but I just don鈥檛 like it)
I think my main goal should just be to practice more. Which I think also means using a bigger canvas, but I鈥檝e been ruined by the 500x500 and I can no longer do 1024x768 because I鈥檒l never finish the canvas now, so oh well
*sigh* but yeah, this. Oh, to be able to draw the characters
Things were so much easier when it was cookies. And before the cookies ruined me as an artist
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auroranekai 1 year ago
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Razmer Ocian is a humanoid bunny and a farmer. They are infected with terminal corruption, but accepts their life as it comes and enjoys caring for their farm every day for as long as they can. ---
I make a lot 3D these days! This is a recent character project of mine. Designed, modelled, textured, rigged and animated by yours truly.
If you're interested in a commission or hiring me for your game project, feel free to shoot me a message!
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slab-bananaburger 5 months ago
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A retexture/rerender of some old 3d models I made years back
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nobodyfamous 8 months ago
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Miles Morales - Across the Spider Verse
Connect with me on IG + Threads: NobodyFamous
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ghostlymallow 10 months ago
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youtube
have you heard of the moon?
(an animation style test by me :3)
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toothmonster 1 year ago
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bit of a nightmare human being
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neyswxrld 7 months ago
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lumina's shop
music: cinematic piano sketch by GregorQuendel (pixabay)
this is the little shop of my 3d modeled character lumina. some of the stuff on the shelves and the bushes outside are assets and not modeled by me.
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lumina
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MASTERLIST
TAGLIST
@isthereanechoinhere96 @trixie2023 @freesia-writes
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sashasylvaart 1 year ago
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Sorry for not posting in a while! Have been working hard on my 3D Modeling Organics project! Voila! It's Sunny! This little guy is my TTRPG character's pet! I had just redesigned him when the project started so it was serendipity. I had a lot of issues with the rig during the project, so I had to forgo my original plan to animate him, for now, but I'm suuuper happy with how he turned out overall! I learned so many new tools during the whole process! Reblogs are super duper appreciated! Thank you!
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giselberts 3 months ago
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WOOO wip moment. ignore how crispy the textures are they'll be in HD once i'm rendering :)
im v happy of how the eye texture turned out, i made it in designer :)
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471c3 2 years ago
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Computer Mouse Robot
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