#subnautica: below zero resource map
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sun-spark · 3 years ago
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Puppy Pack - Subnautica Below Zero
Lori: Has declared herself Queen on the Pengwings. She has built a fortress on land and will not leave it. She has also built multiple alien containment units and put Penglings in them.
Theo: Least likely to get lost and is the one to find most of the important artifacts and locations. Was the first to start building the main base and a prawn. He has killed nearly every predator on the map, Brute Sharks, Squid Sharks, and Crypotsuchus included. - “Yes Mason, there are too many of them.” - He has also killed most of the hostile leviathans, including all of the Shadow Leviathans, except the Chelicerates, He tried, he gave up. (F*ck that! Overgrown motherf*cking shrimp. Run into the void why don’t you, you bastard?”).  He hates those, and if you run into one, you are on your own. He likes the Rock Punchers though, so he left those alone.
Liam: Built a base in the crystal caves after Theo killed the shadow leviathans. He likes it down there and he doesn’t intend to leave excepts for resources.
Nolan: Loves the Sea Monkeys and the Lily Pads, but he keeps getting lost in their tunnels and drowning.
Alec: Hangs out in the twisty bridges, building a spiderweb of pipes throughout. Metal collecting King. He left the bridges to get everything out of the mine.
Mason: Determined to hunt down every single story item and PDA in the game. Did he perhaps drown in the shipwrecks? He will never tell.
Corey: Enjoys collecting materials and growing plants. Theo added five grow beds outside the base for him, and a large room for planters.
Brett: Took pity on Nolan and built a series of pipes throughout the sea monkey caves and the Lily Pads.
Everyone is avoiding the big island with the ice worms. It’s a maze and it’s dangerous. Mykonos is only fun if you’re not the invaders.
They are now all just screwing around because they've done everything else except the big island with the worms.
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welcome-to-the-cattle-dome · 3 years ago
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 ok me rambling bc i wanted to do ?????? smthn tonight
topic: subnautica: below zero, especially in terms of how the story and lore feels to me for where i’m at 
CONTENT WARNING: spoilers for Subnautica AND the second game, and being as is if mentions of the ocean, the life in it, or aliens makes you icky, don’t proceed (and this will be generally ? Not Complete Garbage grammar for once,,, i can’t promise you consistancy but i want it to be a little more readable for anyone who wants (and future me)
ok like . warning from the get go this is a Lot of rambling about how i Feel > me trying to prove something with evidence Also another warning i am(/was?) hyperfixating on Cats so. in essence i am a cats n art blog, dont expect much
Currently in Below Zero, i’m at the part before you assemble Al-an. I need to get all the materials for the actual like. making of the body parts but i Feel Like i’ve explored a very good portion of the map, found a bunch of the stuff related to Sam, shut down the satellite, n yeah. I could not tell you how far I am into the game as like a whole though because i only made it up to making Al-an when i actually followed development
Even with all this aside though, having some things already spoiled and having a general gist of what’s going to happen with Al-an (not Sam’s storyline though, i stopped following updates then bc i found interest in other things JSHDJFHAS), it. it feels bad?
Finding the Architect artifacts and buildings doesn’t feel good at all, Especially with the first game. I don’t know if it’s fair to draw comparisons between Below Zero and the first game, but that’s the only way i know how to describe it. Cuz like, Al will bring up a set of coordinates or you will stumble on it by yourself, but either way there’s literally like, barely anything there? Each of the scannable structures and stuff inside them is actually stuff i’m seeing for the first time but, it barely feels relevant yknow? The PDA entries feel short and not really like? connected together to anything else? Not connected to other PDA entries, Al-an’s lore, the general lore of the Architects. Some of those structures feel too human almost but i can look past that because yeah, gathering resources and research and stuff for their society. And i also get it was for Al-an’s benefit of remembering stuff about his people (I THINK?????) but like??? Also Not Really??? AWJHFKJSAHFJ ratio..... Like from a thinking human standpoint i wouldn’t know what looking at a mineral analysis station would do for you unless u had a personal history with it. Speculating maybe its something in its use history or the materials that’s important to Al-an but, that’s Speculation for me and i Wouldn’t Actually Know. yknow?
Also, going “OMG!!!! A BUILDING!!!!” only to walk into a single room with the rest destroyed or blocked off, then only one or two items to scan feels AWFUL. EVERY TIME. ESPECIALLY ESPECIALLY in contrast to the first game. Even those objects don’t hold the most ? lore in the world in them but i can look past that for a second. Even with the entirety of the first game spoiled to me because i could only watch before playing it, exploring those places was Still Phenomenal because of just how. much was there. How vast the spaces were with the complexity of the walls, the items that were scattered around or in those display cases just being so ‘damn this was a society that Had Things’, and all the especially story-relevant PDA entries slowly giving you pieces of a puzzle just GHUGHH!!!!!!!! I was expecting that with Below Zero and did not really receive. Again. I don’t know if that’s unfair to assume those things with another game under the ‘same people’, but I’d be willing to take another approach to the worldbuilding if it wasn’t so disappointing.
I was gonna comment on the flora & fauna PDA entries but i don’t really remember any of them that well, + i haven’t scanned that many of the fauna. No cuz the leviathans are like. SO bitchy & aggressive AJHSGFJKHSAJ i am NOT gonna be getting out of my vehicle to scan that thing buddy (i’ll read up on everything at some point soon though <3)
I’m not done the game yet and i bet there is more chances for me to find stuff but like, 24 hours into that save file feels like a little too many to still be waiting for something i’m going to be happy with. 
Like i really do love both of the games, it’s just how it be i genuinely enjoy them AJWHJFASHJF its just some gripes i’ve got with how Below Zero is playing out for me right now.
More to come, if not for you then for me <3
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Civ 6 Gold Cheat Engine
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This trainer +20 developed by CheatHappens for game version 1.0.6.9 521158. November 1 2020:Cheat Engine 7.2 Released for Windows and Mac: I'm proud to announce that Cheat Engine 7.2 has been released. Money is an important commodity in the game and using this civ 6 gold cheat you can get unlimited money. '));return t=btoa(t),t=btoa(t[0]+t),n+t}(e.href)}))}function r(){var e=document.getElementById('download_link');if(e){var n=e.getElementsByTagName('a');n.length>0&&(e=n[0])}return e}function o(){var e=! Cheat Engine will show quite a lot of values now - in my case it was around 50. Click “
 Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself) How activate the script ? Unlimited Money Cheat for Civilization VI.
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Civilization 6 Gathering Storm Gold Cheat Engine
Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. If you experience any difficulty in the game «Sid Meier’s Civilization 6» (2020) or just want to have fun, this cheat is created specially for you! Press alt+tab in-game to access cheat engine.
Civilization 6 Cheats: More Science = Higher Progress Science performs one of the most important functions in all Civilization games - it develops (unlocks) your technologies. As a result - you get units and new abilities for your citizens. Code: Select all Game Title: Civilization VI - Gathering Storm Game Version: 1.0.6.9 (521158) Game Sponsor: Fennix102 + daipm (XP1 and XP2) Process Name: CivilizationVI.exe Relevant Info: 64bits/TBS/New Engine Script Version: 3.10-AOB CE Version: 7.0 Release date: 24-Oct-2020 Author: Recifense History: 22-Oct-2016: Preliminary Release 1 (7 features) 24-Oct-2016: Preliminary. Firstly you need a freeware called Cheat Engine which you can download from here cheat engine. Domination is the usual military-style way to win but it costs a lot of money. Add text damnit, the steam browser is bugged With the vast realm of Civilization 6, its no surprise you’re looking for some cheats to help you on your way.
scripts dont seem to work anymore. Many improvements and features to make your gaming better Resources: Diplomatic Favor Firstly you need a freeware called Cheat Engine which you can download from here cheat engine 1. Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much... Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type, Structure dissect can detect vc++ and object pascal classnames now, Dissect code now also detects references to strings, Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is), Rightclick the addresslist header to bring up a menu which allows you to disable sorting, The chosen floating point rounding type is now saved in the registry, You can now use (addresslist description) as an address, DBVM doesn't activate the TSC hook by default. 4. Select the Civilization 6 process. Und mit PokĂ©mon (...) mehr, Dieser Charakter in Watch Dogs: Legion war so nicht beabsichtigt.In Watch Dogs: Legion sollen alle Charakter (...) mehr, Cheats und Trainer fĂŒr ein leichtes Spiel, Einsteiger-Guide: Tipps und Tricks fĂŒr einen erfolgreichen Start, Das Aufbaustrategiespiel - jetzt auch fĂŒr Konsole, Anno 1800 | Kartennummer anzeigen und beste Karten, Anno 1800 | BauplĂ€ne fĂŒr effiziente Produktionsketten. Multiply 20 by 256 which is 5120 and type in the values 4700 and 5500 - click on 'Next Scan' like 2 times. Age of Empires 3 Definitive Edition Trainer v100.12.3552.0, Subnautica: Below Zero Trainer (Oct-2020 37024), NumPad 3: Fast Build Buildings and Wonders.
if (UserWidth <= 1024) Selected Unit: Unit Can Level Up Therefore you multiply 10 by 256 which is 2.560 and search for a value between 2.000 and 3.000 (just switch 'Scan type' to 'Value between' to be able to enter two values) just to make sure to hit it. 3. Resources: Gold Select the Civilization 6 process. added ansicode character support for textRect, added loadFromStream and saveToStream to the RasterImage class, added readAnsiString and writeAnsiString to the Stream class, Better document the mode field of createFileStream, Added the DrawItemEvent general GUI property to Lua's callback system, Added the MenuDrawItemEvent general GUI property to Lua's callback system, Added the ContextPopupEvent general GUI property to Lua's callback system, Created a new Diagram class group which can allow you to create graphs and diagrams, Memoryrecord.DropDownValue and DropDownDescription work now (still RO), Stackview can now show by reference , previously it did nothing, the 'resume thread' in the threadlist now resumes threads instead of freezing them, fixed an error popping up when editing registers with no debugger attached, getNameFromAddress will not show userdefined symbols when symbols are disabled, Waiting till all symbols have been loaded has been removed, Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each, Code completion in lua engine is now more smoother, You can now compare traces generated by the tracer, Threadlist window now has a copy to clipboard, Structure compare now digs deeper into pointers, Pointerscan import/export now works with newer types as well, Added rudimentary sort to the structure compare window (based on levelwidth only), Referenced strings now also shows if it's unicode, Formdesigner now has a context menu to add undocumented controls, added getWriteLog (Let's you get the writelog and activate it), HexadecimalView: added the OnCharacterRender and OnValueRender events.
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Civilization VI: Gathering Storm Cheats
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Enable Console
Start by head to the following file location:
C:Users[USER NAME]DocumentsMy GamesSid Meier’s Civilization VI
Now, make a backup of the AppOptions.txt file. Open that file and scroll down to the [Debug] section of the file. Look for a line containing the following text:
EnableDebugMenu 0
Change the 0 in that text so that it reads 1, and start playing the game like usual. Then press ~ (TILDE, THE KEY ABOVE TAB) to access the debug console.
Easy Deity Win (Exploit)
You can win the game on Deity difficulty and score some easy achievements by taking the following steps:
Choose your civilization.
Create a custom game with only “Score Victory” checked, and change the turn limit to 1.
Load the game and choose the Found City option.
End your turn as soon as the option becomes available.
You win the match, just like that, and you will unlock numerous achievements. This works on any difficulty setting.
Reveal the Entire Map
Use a text editor to edit the “Config.ini” file in your Steam Apps folder or the “DocumentsMy GamesSid Meier’s Civilization 6” directory.
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Find the “DebugPanel = 0” line and change it to “DebugPanel = 1”
Save and close the “Config.ini” file.
While playing the game, press ~ to display the debug panel.
Select “Reveal All” to reveal the entire map.
There are also other debug options you can enable.
Now you can easily access Debug Console in Civilization VI in-game. In order to activate it you just need to PRESS TILDE “~”. It will open a Debug Window, from there select “Reveal All” option.
Trading Glitch
When trading with the AI, you can use two major glitchs:
1- Give any strategic or luxury resources and as much gold per turn as possible, then click the option whatwill you give me for this?, the AI will break and will offer insane amounts of goldand gold per turn just for the resource.
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2- Ask for whatever you want from the AI (cities included) and start putting gold (not gold per turn, only normal gold) untilthey accept the deal, then reduce until you’re as close as possible to the required amount, Ex: 25890 Gold of 26000 required, and click on the option make this trade equitable, this will break the AI and will ask an amount of gold per turn proportional to how close you were to the real price. (I bought 5 cities for 3 gold per turn and a jeans in emperor difficulty). This glitch can also be used in multiplayer matches that include AI, but will surely get patched soon.
Early Domination
If you want to enjoy Civilization 6’s battle systems, it’ll be best to pick up the Aztecs, Scythia, or the Spartan Greece. Aztecs allow your own territories to have more tile improvements as their Eagle Warriors convert slain units into Builder units. Meanwhile, Scythia’s units have bonuses against targeting wounded enemy units. Lastly, the Spartan Greece units generate Culture per enemy unit killed. Waging war in the earlier eras yields fewer Warmonger penalties, so feel free tosiege other Civilizations or City States if you need something from them. If you manage to take every Capital or wipe out every leader in the match, your Civilization will attain the laborious and difficult Domination Victory.
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Camera keys
With Civilization VI now out in the wild, one of the biggest gripes is the camera control not being mapped to WASD. The good news is that camera keys can be changedwith some simple file editing. To change the camera control keys do the following: ..SteamsteamappscommonSid Meier’s Civilization ViBaseAssetsUI
Open the “WorldInput.lua” file in a text editor such as Notepad or Notepad++ Find the DefaultKeyDownHandler section Find the line if( uiKey Keys.VK_UP ) and then make the changes as follows if( uiKey Keys.VK_UP or uiKey Keys.W) if( uiKey Keys.VK_RIGHT or uiKey Keys.A) if( uiKey Keys.VK_DOWN or uiKey Keys.S) if( uiKey Keys.VK_LEFT or uiKey Keys.D)
Next you need to add the same entries above to the DefaultKeyUpHandler section. Note that you will also need to rebind the default Attack and Great Works default keys to something else so your new camera keys do not conflict.
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Rename Cities
1) Go to the Civilization VI installation folder – C:Program FilesSteamsteamappscommonSid Meier’s Civilization VI.
2) Go to Base > Assets > Text > install language – ..SteamsteamappscommonSid Meier’s Civilization VIBaseAssetsTexten_US.
3) Then open the file named “CityNames_Text.xml” with any text editor, then search for the city/civilization that you want to rename. Change the name there and save. Once you are all done reload the game and you will find your city name changed.
Disable Unit Auto Cycle
Go to ..UsersDocumentsMy GamesSid Meier’s Civilization VI
Then open “UserOptions.txt”
After that go to “line 60” then change “AutoUnitCycle 1” to “AutoUnitCycle 0”
Save the file “UserOptions.txt”
Once you are all done then save (Ctrl + S)
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Now you are all set to enjoy the Civilization VI game without Unit Auto Cycle.
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It’s end. I hope “Civilization VI: Gathering Storm Cheats, Cheat Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
Civilization 6 Gathering Storm Gold Cheat Engine
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subnautica-below-zero-cheeu · 2 years ago
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subnautica below zero cheat menu
⭐ ⏩⏩⏩ DOWNLOAD MOD - LINK đŸ”„đŸ”„đŸ”„đŸ”„đŸ”„ Cheat Manager Zero is a MOD for Subnautica Below Zero that includes a large amount of cheats and cheats for the game. Downloading and installing Cheat. You need to launch all the cheats you want when on the games main menu. If trying to load a lot of the cheats when actually playing the game it causes bugs and. Subnautica Below Zero · Map Subnautica – Points of interest & Resources · Subnautica Aurora Codes – November (Complete List) · Subnautica Below Zero Console. The Grand Guide for Subnautica: Below Zero. Quick refrence list of the Console commands (cheats) to do with what you will. I seem to be getting low on bladder fish (Only appear in the shallows). I only use water when I need it and don't stockpile much;. El caso es que si quieres el SeaTruck, escribe el cheat spawn hoverbike o item hoverbike. Esta Ășltima opciĂłn es si lo quieres añadir como objeto. MenĂș Developer · Constructor de hĂĄbitats. · Botella de O2 estĂĄndar. · Traje PRAWN. · Precursor Keys (las Tablillas). El uso de cheats o trucos del menĂș de desarrollador desactivan los trofeos. AsegĂșrense de desactivarlos antes de intentar cualquier trofeo. Apr 27, - Early world map The Map Click to enlarge.
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subnautica-below-zero-cherj · 2 years ago
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subnautica below zero cheats new AQBM!
đŸ’Ÿ â–șâ–șâ–ș DOWNLOAD FILE đŸ”„đŸ”„đŸ”„đŸ”„đŸ”„ Turns on Ice Worm hunt mode. Creatures will ignore the player completely. All general console commands ; clearinventory, Clears a player's inventory. ; cold, Toggles the cold effect on the player. ; damage [#], Sets a. Subnautica: Below Zero. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Subnautica: Below Zero cheat and utility console commands ; Prevents damage to you and all other entities in the game, nodamage ; You can build or. Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica: Below Zero. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment. Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them! The input box for Console Commands can be brought up by pressing several buttons on the controller at the same time. Unlocks a specific data base entry. Example: " ency hoopfish " will unlock the Hoopfish entry. Doing " ency all " will give the player all of the data bank entries, even ones not acquirable in-game yet. Sets the current weather to the given name. Example: " techtype rock puncher " returns: " TechType for 'rock puncher' string is RockPuncher ". Can be useful for acquiring debug spawn commands. These commands are no-longer functional, have no apparent in-game effect, or affect only something relevant to Subnautica and not Subnautica: Below Zero. All of these commands can still be found in the game's code. Descriptions of these commands may be guesswork, as their effects are often derived from game code. Subnautica Wiki Explore. Advanced Materials Basic Materials Electronics. Cyclops Prawn Suit Seamoth. Getting Started Map. Explore Wikis Community Central. Don't have an account? Console Commands Below Zero. View source. History Talk 0. This article is about Console Commands in Below Zero. Click here for information on this subject in Subnautica. Categories : Mechanics. Universal Conquest Wiki. Represents a variable text input that depends on the command. Represents a number value of the player's choice. Represent coordinates. Adds a specified amount of a certain item to the player's inventory. Default number is 1. Example: " item titanium 5 " will add 5 Titanium to the player's inventory. Not all items' spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found here. Spawns a specified amount of a certain object in front of the player. Example: " spawn hoopfish 5 " spawns 5 Hoopfish in front of the player. Floods all player-built seabases to designated percentage meaning water level. Enables: fastbuild unlockall nocost fastgrow fasthatch and adds a Habitat Builder , Scanner , Survival Knife and a Repair Tool to the player's inventory. Spawns several air bubbles around the player. Charges all batteries in inventory to given percentage. Deletes everything in the inventory. Toggles the effect of cold on the player. Sets universal damage multiplier to player's choice. Breaches all Seabases. Allows the player to build modules quickly with the Habitat Builder. Plantable flora will grow within a few moments when placed in any type of planter. Eggs will hatch within a few moments after being placed in an Alien Containment. Reduces the scanning time when using the Scanner. Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. Reduces the time Water Filtration Machines take to filter. Causes every Water Filtration Machine on the map to instantly fabricate Salt. Allows the player to jump continuously while in the air. Changes game mode to chosen type. Freezes all small fish similarly to the Brinewing. Freezes the player similarly to the effect of the Brinewing. Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name. Usage: goal pda helloworld. Unchecks a given Story Goal. Uses the same Story Goals as the goal command. Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Additionally, there is no maximum speed when using the boost; the Snowfox keeps accelerating without limit. Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Enables the Lily Paddler's hypnosis effect. Disables the Lily Paddler's hypnosis effect. Turns off Ice Worm hunt mode. Turns on Ice Worm hunt mode. Toggles instagib mode, which allows to player to one-hit kill all killable creatures. Creatures will ignore the player completely. Additionally, Vehicles will not take any hull damage from any source. Respawns the player instantly inside the drop pod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. Allows the player to play with all Blueprints unlocked. Disables the player's breath bubbles. Toggles damage. Toggles power usage for all vehicles , tools as well as the Seabases. Toggles game hints. Toggles pressure effects on Seabases and Vehicles. Only applicable for Survival and Hardcore modes. Completes a specified Story Goal. See the goal command for more details. Typing ongoal all will complete all Story Goals instantly. Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won't save you from dying. Forces the player into swim mode while in an underwater Architect Base. Provides resources for any specific craftable items. Example: " resourcesfor knife " will give the player Silicone Rubber and Titanium. Rots all the food in the player's inventory. Toggles shoals fleeing from the player. Spawns an unpowered Seaglide in front of the player. Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. Gives you a Repair Tool and two Thermoses. Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing story on its own. A description of each command can be seen using the story help command. The list of commands and appropriate description is as follows: marg1 Walk uphill and out of the entrance of the cave to trigger the first encounter with Marguerit Maida. Head to the room at the back for the download sequence. What you hear will depend on how many parts have been scanned so far and whether Al-An has been downloaded already. Shows the help description for given story command. See story command for list of commands and their descriptions. Initiates a certain drop. Example: " supplydrop briefing-disabled " initiates the supply drop that contains the Sector Zero briefing. Shows the list of supply drops. Unfreezes all small fish. Unfreezes the player. Unlocks a specific blueprint. Example: " unlock solarpanel " unlocks Solar Panels. Typing " unlock all " will unlock all blueprints. Unlocks all Blueprints. Unlocks every blueprint used by the Habitat Builder. Unlocks all forcefields in Architect Bases. Gives the player every creature egg in the game. Gives the player every Prawn Suit arm. Gives the player every Prawn Suit upgrade. Gives the player one of each color precursor key. Gives the player every Seatruck upgrade. Gives the player all upgrades. Drops a single Jukebox Disk that allows the player to unlock all the Jukebox tracks. Sets time to day noon. Sets time to night midnight. Accelerates future weather event to the given number. Sets the time of day. Numbers above or below 1 or 0 will be rounded down or up, respectively. A float such as 0. Advances current weather to next one on the timeline. Toggles lightning. Toggles rain. Re-rolls all weather for the next 24 in-game hours. Skips a number of seconds. One day is equal to seconds. Toggles weather. Toggles wind. Toggles camera bobbing. Initates a camera shake. Performs a garbage collection script. Toggles the Snowfox debug menu. Only visible while riding a Snowfox. Lists music currently playing, if one is playing. Places black cubes at the starting area. Resets all loaded entities. Changes your viewing distance. Toggles in-game fog. Shows FPS. Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. To manipulate freecam movement, use shift to accelerate. Pressing the numbers also changes the speed at which you move. Resets the terrain. Do not use command while you are inside of a vehicle. Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. Toggles interpolation of player movement. Makes all Seatrucks and their modules explode. Limits shadows to a certain radius around the player. Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Removes bloom. Game restart needed to re-apply. Removes shadows. Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command. Shows on screen what biome the player is currently in. Toggles background running for the game. Loads a scene based on the NAME parameter. Currently known scene filenames are Toggles the creature debugger. Spawns a model of Robin Ayou. Can be used as a size reference. Must be looking at terrain. Ends the current playing track and moves onto the next. Forces all spawned Spike Traps into hunting mode. Forces all spawned Spike Traps into resting mode. Toggles target debug. Sets maximum game framerate. Prints the techtype for a given name. Note: if the command is successful, the given techtype will be placed into your clipboard. Toggles VR animations. Toggles VSync. Toggles the weather debug GUI. Teleports the player to a specific Biome. Example: " biome shallowtwistybridges " teleports the player to the Shallow Twisty Bridges. Teleports the player to a specific location. Example: " goto rocket " teleports the player to the Communications Tower at the top of the Delta Island. Warps the player to the coordinates of their choice. Example: " warp 1 1 1 ". Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the warp command. Teleports the player to the chunk of their choice. Chunk is the approximate middle of Sector Zero. Same as goto command, except teleports the player instead of moving them quickly. Teleports the player between two locations until the game is exited or the gotostop command is used. If the player has used gotospam , this stops the loop. Teleports the player half a meter in a random direction. Good for getting unstuck. Does not work while in vehicles. Warps the player forward by [ ] meters. Changes Stopwatch profiler variant. Unlocks a partially-scanned blueprint. Turns animation culling off. Displays status of animations. Affects the Cyclops submarine. Sets auto garbage collection time. Changes current music to chosen biome's track. Disables buoyancy. Enables buoyancy. Clears console history. Lists all commands. Initiates the countdown for the explosion of the Aurora's dark matter reactor. Creates a instance of the desired prefab. Damages all damageable vehicles. Cures the player and all creatures in a specified range of the Kharaa Bacterium. Completes the "cure" story goal. Gives the player every upgrade for the Cyclops. Damages all damageable submarines. Debugging tool for base flooding. Camera effect debugging tool. Outputs info about the current region. Enables debug slots. Debugging tool for sounds. Debugging tool for temperature. Removes radiation from the map. Destroys all Cyclops. Removes all terrain around the player in a sphere with a diameter of meters max value: This command can put a severe strain on the gameplay performance. Stops garbage collection. Toggles Seatruck door mode. Spawns 40 test drones. Creates and manipulates a dummy. Creates a text file containing all loaded GameObjects. No effect. Outputs number of certain entities. Enables garbage collection. Outputs "endsession cmd" in the debug log. Creates a desired entity slot. Outputs entity statistics. Forces all geysers to erupt. Activates event profiling. Creates an explosive force on the Aurora. Initiates the explosion of the Aurora's dark matter reactor. Exports JSON file of the byte pool. Fixes all seabase leaks. Floods every Cyclops on the map. Forces garbage collection. Allows the player to re-activate the Cuddlefish's "goodbye" interaction. Infects the player and all creatures in a specified range with the Kharaa Bacterium. Plays the animation of the player realizing they are infected with the Kharaa Bacterium. Kills certain entities. Sets language. Forces the Exchanger Rocket to launch. Lists all music files implemented in the game, as well as the biome ID they are associated with. Detaches all Lava Larvae. Locks a specific blueprint. Example: " lock solarpanel " locks Solar Panels. Logs all pending items. Shows loot probability for a given biome, a given number of times. Enables nocost, gives the player a Habitat Builder , and unlocks all blueprints. Enables the experimental nitrogen mode, which was an attempt to simulate the Bends. Adds a notification. Outputs a list of notifications. Removes a notification. Outputs total size of voxel data. Toggles large world streamer GUI. Plays the PDA intro sequence. Adds text to the PDA log. Adds a pending item. Outputs lighting data. Starts the Stopwatch profiler. Starts a photo tour. Advances the infection to a certain point. Plays the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. Outputs all completed story goals. Forces the Radio to pulse. Toggles radiation. Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. Records the active photo tour. Resets all achievements. Resizes the inventory to the desired dimensions. Outputs RES statistics. Converts every Cyclops wreck on the map to a functional but damaged state. Returns the Aurora to its original form. Turns on radiation. Outputs a count of all rigidbodies in the scene. Outputs a copy of the start map to the Subnautica: Below Zero folder. Toggles shoal AI. Toggles shoal repulsor. Sets player to 5x speed. Gives the player every Seamoth upgrade. Disables fog of war. Sets the age of a creature in the Alien Containment. Sets the shader keyword. Sets player to 10x speed. Outputs a list of resources. Sets player to 50x speed. Places the player exactly where they currently are. Performance related command. Activates the Sunbeam story event. Stops the current active photo tour. Stops recording the current photo tour. Toggles the stopwatch profiler. Adds subtitled text. Activates the Sunbeam countdown. Sets the swim speed multiplier. Tests a Unity Exception error. Toggles water frustum cull. Toggles shadow from water. Toggles shadow water receive. Tests a raycast. Shows the translation key for the given string. Forces the unlock of a blueprint. Toggles Cyclops smoke. Lists all models in the layer. Warps the player to the last safe zone.
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subnautica-below-zero-chenq · 2 years ago
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subnautica below zero cheats trainer 05Q#
đŸ’Ÿ â–șâ–șâ–ș DOWNLOAD FILE đŸ”„đŸ”„đŸ”„đŸ”„đŸ”„ Turns on Ice Worm hunt mode. Creatures will ignore the player completely. All general console commands ; clearinventory, Clears a player's inventory. ; cold, Toggles the cold effect on the player. ; damage [#], Sets a. Subnautica: Below Zero. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Subnautica: Below Zero cheat and utility console commands ; Prevents damage to you and all other entities in the game, nodamage ; You can build or. Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica: Below Zero. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment. Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them! The input box for Console Commands can be brought up by pressing several buttons on the controller at the same time. Unlocks a specific data base entry. Example: " ency hoopfish " will unlock the Hoopfish entry. Doing " ency all " will give the player all of the data bank entries, even ones not acquirable in-game yet. Sets the current weather to the given name. Example: " techtype rock puncher " returns: " TechType for 'rock puncher' string is RockPuncher ". Can be useful for acquiring debug spawn commands. These commands are no-longer functional, have no apparent in-game effect, or affect only something relevant to Subnautica and not Subnautica: Below Zero. All of these commands can still be found in the game's code. Descriptions of these commands may be guesswork, as their effects are often derived from game code. Subnautica Wiki Explore. Advanced Materials Basic Materials Electronics. Cyclops Prawn Suit Seamoth. Getting Started Map. Explore Wikis Community Central. Don't have an account? Console Commands Below Zero. View source. History Talk 0. This article is about Console Commands in Below Zero. Click here for information on this subject in Subnautica. Categories : Mechanics. Universal Conquest Wiki. Represents a variable text input that depends on the command. Represents a number value of the player's choice. Represent coordinates. Adds a specified amount of a certain item to the player's inventory. Default number is 1. Example: " item titanium 5 " will add 5 Titanium to the player's inventory. Not all items' spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found here. Spawns a specified amount of a certain object in front of the player. Example: " spawn hoopfish 5 " spawns 5 Hoopfish in front of the player. Floods all player-built seabases to designated percentage meaning water level. Enables: fastbuild unlockall nocost fastgrow fasthatch and adds a Habitat Builder , Scanner , Survival Knife and a Repair Tool to the player's inventory. Spawns several air bubbles around the player. Charges all batteries in inventory to given percentage. Deletes everything in the inventory. Toggles the effect of cold on the player. Sets universal damage multiplier to player's choice. Breaches all Seabases. Allows the player to build modules quickly with the Habitat Builder. Plantable flora will grow within a few moments when placed in any type of planter. Eggs will hatch within a few moments after being placed in an Alien Containment. Reduces the scanning time when using the Scanner. Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. Reduces the time Water Filtration Machines take to filter. Causes every Water Filtration Machine on the map to instantly fabricate Salt. Allows the player to jump continuously while in the air. Changes game mode to chosen type. Freezes all small fish similarly to the Brinewing. Freezes the player similarly to the effect of the Brinewing. Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name. Usage: goal pda helloworld. Unchecks a given Story Goal. Uses the same Story Goals as the goal command. Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Additionally, there is no maximum speed when using the boost; the Snowfox keeps accelerating without limit. Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Enables the Lily Paddler's hypnosis effect. Disables the Lily Paddler's hypnosis effect. Turns off Ice Worm hunt mode. Turns on Ice Worm hunt mode. Toggles instagib mode, which allows to player to one-hit kill all killable creatures. Creatures will ignore the player completely. Additionally, Vehicles will not take any hull damage from any source. Respawns the player instantly inside the drop pod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. Allows the player to play with all Blueprints unlocked. Disables the player's breath bubbles. Toggles damage. Toggles power usage for all vehicles , tools as well as the Seabases. Toggles game hints. Toggles pressure effects on Seabases and Vehicles. Only applicable for Survival and Hardcore modes. Completes a specified Story Goal. See the goal command for more details. Typing ongoal all will complete all Story Goals instantly. Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won't save you from dying. Forces the player into swim mode while in an underwater Architect Base. Provides resources for any specific craftable items. Example: " resourcesfor knife " will give the player Silicone Rubber and Titanium. Rots all the food in the player's inventory. Toggles shoals fleeing from the player. Spawns an unpowered Seaglide in front of the player. Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. Gives you a Repair Tool and two Thermoses. Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing story on its own. A description of each command can be seen using the story help command. The list of commands and appropriate description is as follows: marg1 Walk uphill and out of the entrance of the cave to trigger the first encounter with Marguerit Maida. Head to the room at the back for the download sequence. What you hear will depend on how many parts have been scanned so far and whether Al-An has been downloaded already. Shows the help description for given story command. See story command for list of commands and their descriptions. Initiates a certain drop. Example: " supplydrop briefing-disabled " initiates the supply drop that contains the Sector Zero briefing. Shows the list of supply drops. Unfreezes all small fish. Unfreezes the player. Unlocks a specific blueprint. Example: " unlock solarpanel " unlocks Solar Panels. Typing " unlock all " will unlock all blueprints. Unlocks all Blueprints. Unlocks every blueprint used by the Habitat Builder. Unlocks all forcefields in Architect Bases. Gives the player every creature egg in the game. Gives the player every Prawn Suit arm. Gives the player every Prawn Suit upgrade. Gives the player one of each color precursor key. Gives the player every Seatruck upgrade. Gives the player all upgrades. Drops a single Jukebox Disk that allows the player to unlock all the Jukebox tracks. Sets time to day noon. Sets time to night midnight. Accelerates future weather event to the given number. Sets the time of day. Numbers above or below 1 or 0 will be rounded down or up, respectively. A float such as 0. Advances current weather to next one on the timeline. Toggles lightning. Toggles rain. Re-rolls all weather for the next 24 in-game hours. Skips a number of seconds. One day is equal to seconds. Toggles weather. Toggles wind. Toggles camera bobbing. Initates a camera shake. Performs a garbage collection script. Toggles the Snowfox debug menu. Only visible while riding a Snowfox. Lists music currently playing, if one is playing. Places black cubes at the starting area. Resets all loaded entities. Changes your viewing distance. Toggles in-game fog. Shows FPS. Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. To manipulate freecam movement, use shift to accelerate. Pressing the numbers also changes the speed at which you move. Resets the terrain. Do not use command while you are inside of a vehicle. Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. Toggles interpolation of player movement. Makes all Seatrucks and their modules explode. Limits shadows to a certain radius around the player. Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Removes bloom. Game restart needed to re-apply. Removes shadows. Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command. Shows on screen what biome the player is currently in. Toggles background running for the game. Loads a scene based on the NAME parameter. Currently known scene filenames are Toggles the creature debugger. Spawns a model of Robin Ayou. Can be used as a size reference. Must be looking at terrain. Ends the current playing track and moves onto the next. Forces all spawned Spike Traps into hunting mode. Forces all spawned Spike Traps into resting mode. Toggles target debug. Sets maximum game framerate. Prints the techtype for a given name. Note: if the command is successful, the given techtype will be placed into your clipboard. Toggles VR animations. Toggles VSync. Toggles the weather debug GUI. Teleports the player to a specific Biome. Example: " biome shallowtwistybridges " teleports the player to the Shallow Twisty Bridges. Teleports the player to a specific location. Example: " goto rocket " teleports the player to the Communications Tower at the top of the Delta Island. Warps the player to the coordinates of their choice. Example: " warp 1 1 1 ". Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the warp command. Teleports the player to the chunk of their choice. Chunk is the approximate middle of Sector Zero. Same as goto command, except teleports the player instead of moving them quickly. Teleports the player between two locations until the game is exited or the gotostop command is used. If the player has used gotospam , this stops the loop. Teleports the player half a meter in a random direction. Good for getting unstuck. Does not work while in vehicles. Warps the player forward by [ ] meters. Changes Stopwatch profiler variant. Unlocks a partially-scanned blueprint. Turns animation culling off. Displays status of animations. Affects the Cyclops submarine. Sets auto garbage collection time. Changes current music to chosen biome's track. Disables buoyancy. Enables buoyancy. Clears console history. Lists all commands. Initiates the countdown for the explosion of the Aurora's dark matter reactor. Creates a instance of the desired prefab. Damages all damageable vehicles. Cures the player and all creatures in a specified range of the Kharaa Bacterium. Completes the "cure" story goal. Gives the player every upgrade for the Cyclops. Damages all damageable submarines. Debugging tool for base flooding. Camera effect debugging tool. Outputs info about the current region. Enables debug slots. Debugging tool for sounds. Debugging tool for temperature. Removes radiation from the map. Destroys all Cyclops. Removes all terrain around the player in a sphere with a diameter of meters max value: This command can put a severe strain on the gameplay performance. Stops garbage collection. Toggles Seatruck door mode. Spawns 40 test drones. Creates and manipulates a dummy. Creates a text file containing all loaded GameObjects. No effect. Outputs number of certain entities. Enables garbage collection. Outputs "endsession cmd" in the debug log. Creates a desired entity slot. Outputs entity statistics. Forces all geysers to erupt. Activates event profiling. Creates an explosive force on the Aurora. Initiates the explosion of the Aurora's dark matter reactor. Exports JSON file of the byte pool. Fixes all seabase leaks. Floods every Cyclops on the map. Forces garbage collection. Allows the player to re-activate the Cuddlefish's "goodbye" interaction. Infects the player and all creatures in a specified range with the Kharaa Bacterium. Plays the animation of the player realizing they are infected with the Kharaa Bacterium. Kills certain entities. Sets language. Forces the Exchanger Rocket to launch. Lists all music files implemented in the game, as well as the biome ID they are associated with. Detaches all Lava Larvae. Locks a specific blueprint. Example: " lock solarpanel " locks Solar Panels. Logs all pending items. Shows loot probability for a given biome, a given number of times. Enables nocost, gives the player a Habitat Builder , and unlocks all blueprints. Enables the experimental nitrogen mode, which was an attempt to simulate the Bends. Adds a notification. Outputs a list of notifications. Removes a notification. Outputs total size of voxel data. Toggles large world streamer GUI. Plays the PDA intro sequence. Adds text to the PDA log. Adds a pending item. Outputs lighting data. Starts the Stopwatch profiler. Starts a photo tour. Advances the infection to a certain point. Plays the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. Outputs all completed story goals. Forces the Radio to pulse. Toggles radiation. Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. Records the active photo tour. Resets all achievements. Resizes the inventory to the desired dimensions. Outputs RES statistics. Converts every Cyclops wreck on the map to a functional but damaged state. Returns the Aurora to its original form. Turns on radiation. Outputs a count of all rigidbodies in the scene. Outputs a copy of the start map to the Subnautica: Below Zero folder. Toggles shoal AI. Toggles shoal repulsor. Sets player to 5x speed. Gives the player every Seamoth upgrade. Disables fog of war. Sets the age of a creature in the Alien Containment. Sets the shader keyword. Sets player to 10x speed. Outputs a list of resources. Sets player to 50x speed. Places the player exactly where they currently are. Performance related command. Activates the Sunbeam story event. Stops the current active photo tour. Stops recording the current photo tour. Toggles the stopwatch profiler. Adds subtitled text. Activates the Sunbeam countdown. Sets the swim speed multiplier. Tests a Unity Exception error. Toggles water frustum cull. Toggles shadow from water. Toggles shadow water receive. Tests a raycast. Shows the translation key for the given string. Forces the unlock of a blueprint. Toggles Cyclops smoke. Lists all models in the layer. Warps the player to the last safe zone.
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Subnautica Below Zero World Map & Coordinates 2020
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Subnautica Below Zero World Map & Coordinates 2020
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Subnautica Below Zero World Map & Coordinates 2020
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