#still is worth the effort! i love my friend aaa
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I've been quite busy these last weeks because i'm teaching how to code a game on Ren'py to a dear friend. I'm not exactly an expert with the software but i messed a lot with it during my early years so, i know the basics + some tricks that for someone like her that doesn't even know how to code in HTML, is a great deal. And in general listening to her reactions when she runs her script and seeing it work its an absolute delight to me. This is helping me also: i'm using as a starter kit my own artworks of characters and backgrounds, and to dust off my skills and see if i can make something from this too. "The Door to Barrioween" is one of those projects i always wanted to put in this format: the cast is stupidly long and the lore is simple but rich enought to make a game with it. Or at least a demo. I try not to set my goals too high, just develop it without rush.
#windy squawks#and so that means i almost dont have enough time to doodle or finish art at night#only during the early morning#but i fall asleep late and find myself lingering in bed for two hours sdjfgdhsgf#still is worth the effort! i love my friend aaa
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Hey I wanted to request something funny.
Like redson and macaque ( separately ) kidnaps one of mk’s friends, fem s/o and they start laughing ( not like mocking them ) but more like ( I can’t believe this happened ) while saying “ no no I’m sorry..it’s just..this is the most effort a man has ever put into me 😂 “
Idk i thought it was funny in my head 🤔 hope this was okay
"DELUSIONAL"
Redson x FEM! reader x Macaque (Seperate)
Either platonic or romantic
Redson and Macaque judging the reader, Reader being delulu, MK just wants his best friend back TT
NOTE:
MY FIRST ASJ AAA Tbh, it can also be considered as GN!reader cause I mostly do second pov but I still hope you enjoy!!
🔥 || REDSON !!
It has been a few week of him trying to defeat the noodle boy to get his staff
As expected, he fails again and again, machines after machines being crushed by that stupid staff and that stupid monkey boy
Knowingly that there's no use for his machines since they only go to his scrap corner
Until an idea pops up in his big demon smart boy brain
What if he kidnaps someone who is dear to MK and bargain them for the staff!
I mean, if that stupid noodle boy loves his friends so much he would do everything to get his best friend back!
Brilliant! Amazing plan even!
Meanwhile, you were hanging out with Mei and MK in the anti-gravity arcade, having the greatest time if your life
Until the ceiling broke down...
You were immediately grabbed by the demon bull clones and tied up so you wouldn't escape.
"Redson?! Get back here with our best friend!" MK shouted at the bull prince who has you in his arms as you struggle.
"Never! Catch me if you can, noodle boy and dragon horse girl!" Redson yells back as he laughs dramatically and surrounds him, you, and the bull clones with his fire to teleport away.
Now you are hung from the ceiling in his lair, if that's what you like to call it considering the lava pool, tools, materials, engines, and many more are laying around the gigantic room.
"Let me go!" You demanded "What are you planning now, Redson? Y'know MK is gonna MK.O!!™ you again right?"
Redson scoffs a laugh, lifting up his welding mask to look up at your hanging state as he puts down his blowtorch.
"After I finish my invention, we will go up to the mountain where my father was imprisoned..." He started to monologue "and then... I will exchange your life for the staff! ...that noodle boy cares for you so much that he will give it to me willingly! And once I have the staff is mine... MY FATHER WILL GAIN HIS POWER AND BE THE GREATEST RULER OF THE WORLD!"
Redson's dark and overdramatic laughs echoes through the room as the lava's light reflected behind him, creating a giant menacing shadow of himself on the walls.
Meanwhile you only blink twice at him, not being effected by the intimidating aura that the prince made.
"You think I'm worth more than the staff?" "What"
"Well, you basically said that I'm the same price as the staff... Do you think I'm that special?" You grin at him while he was only flabbergasted by your words.
"W-what?! NO YOU IDIO--" "I don't know, like, you kidnapping me, thinking that I'm enough to be exchanged with the staff, you could've picked Mei but you chose me!"
Redson gave you a dumbfounded look, his eyebrows furrowing in frustration as you explain your conclusion.
"Like, you took effort to kidnap me, you think I'm that worth of effort? No one has ever done that for me" You continue as you sniffle a bit.
"Did-did you forget about the part where I said about my world domination?" Redson simply ask as he gives you a deadpanned stare.
"I'm sorry, I'm sorry! I'm just so happy right now, you think I'm worth more than the staff? You think I'm that unique?" "Shut up, you're delusional."
While he made his invention to secure his plan, you were in the background trying to make him admit that he thinks you're special
You're not what he thinks you are that's for sure, with you being a giggling mess while you're LITERALLY CAPTURED BY TYE DEMON BULL PRINCE
He expected you to be like MK and Mei, someone who wrecklessly fighting anything that move...
Not someone who is off to delulu land with quips at the back of your hand
He definitely regrets the kidnapping plan
🍌 || MACAQUE !!
After the 'stealing-wukong's-powers-from-MK' plan didn't work, he couldn't find anymore information or updates in MK's life
Macaque has to keep a close eye on him afterall, considering he is Wukong's apprentice
So why not get one of MK's best friends? He can't just lurk in the shadows
Sure, that'll work but he needs more dept and personal stuff about MK, to find something to hold him back
So while you were on your way back home, not paying attention to your surroundings that was when Macaque took the opportunity.
You took a step and before you knew it, you were falling down to the ground into a theater place for shadow puppet shows.
You landed on your back on the wooden ground, making you raise your brow in confusion cause you remember that you were walking on a pedestrian.
As you look around the place, you hear a dark echoey chuckle from behind you making the hair on your skin rise.
You stood up immediately to see none other than the shadow of the six-eared Macaque.
"Hey, doll..." He chuckles again, his grin getting wider as his shadow shrinks and he turns into his monkey form.
"Macaque?! What am I doing here?! Are you here to hurt me?! Well bad luck, monkey!" You glared at him making him smirk.
"Don't worry, don't worry, I'm not here to hurt you, I'm just here to borrow you for a while" Macaque says shrugging, getting closer towards the stage that you stood on.
"Me?" You ask in full confusion, your body relaxing as you put down your defenses.
"Mhm... You see, hiding in the shadow is not enough for getting information and I need you get me some," Macaque answers.
You pause as each side of your lips starts to slowly rise, "Me?"
"Yup, if you don't comply... then I might take back the 'I won't hurt you' part, simple, hm?" Macaque threatens with a hum.
You pause again, longer this time "me?"
"Yes, you..." Macaque sighs as he gives you a 'are you deaf?' look.
You held your laugh for a while before laughing aloud, Macaque, ofcourse felt as if you're underestimating him as he gets a little grumpy at your reaction.
"Wh- why are you laughing huh?!" "Pfft-- sorry! Sorry, sorry, it's just... I don't know it's funny"
"Funny how?" Macaque ask as he raises his eyebrow in frustration and crosses his arms.
"I don't know, you could've chosen anyone that could stalk MK for you but you chose me! Hah! I just didn't expect that someone would actually put effort on me" you laugh out.
"Effort?" Macaque questions, he wouldn't disagree with himself but he's definitely worried for your well-being.
"Yeah, I mean, you could've just sended me a text saying 'give me information or you're dead' text like my other exes, but here we are!" You continue to blabber making Macaque give you a concerned look.
"I-what..." "Yeah! I'm kinda flattered that you put so much effort on me, kidnapping me, tracking me down, watching which street I go to-- okay that's kinda creepy--" "okay, stop"
Macaque has to make you stop so he can continue his plan
He's mostly concerned about you cause who tf reacts like that?
He had to make a deal with you to proceed with his 'information gathering' plan but you always gawk at the fact that he chose you out of all people
Plan unsuccessful (?)
I'm sorry if it isn't to your expectations TT tell me criticisms if you'd like but I still hope you had fun with the fix as much as I did, love you pooksters :P
#🪼gellyfish#lego monkie kid#lmk#lmk fanfiction#six eared macaque#lego monkie kid macaque#lmk macaque#lmk redson#red son monkie kid#red son x reader#macaque x reader#lmk redson x reader#lmk macaque x reader#x reader#gn reader#x female reader#x gn reader#fem reader
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I'm glad you feel at least a teensy bit better after sleeping. I feel pretty out of it. I've had a few weeks of ups and downs that have left me pretty exhausted before this news.
I hope you don't mind me leaving a message here. I've never been part of the fandom community, just outside of it, so I'm not even really feeling the 'at least we still have each other' sentiment. Ofmd helped me revive my creativity after years of not creating anything when I used to do so much. I'm still slower at it than I used to be, but it's a start. It's something.
Ofmd gave me the strength to come out at work, to be myself in most parts of my life rather than just carefully cultivated moments. I've found strength I never knew I had. Ffs I'm doing diversity training information stuff now??
I feels good. Feels great. And I really don't think it was a long shot to think that a successful, critically acclaimed show would get rescued. (I did wonder if making it very clear how valuable it was made HBO have an insane asking price but I hope not)
And I know s2 ended neatly (thank god) but I was so on board with Jenkins' view of "the will-they-won't-they is the least interesting part of a romance". Because you never see the payoff! It's just oh they're together now, the end, and you don't get to experience the characters as a couple. The story was the development of Ed and Stede's relationship, and a 3rd part would have given us the full scope of that.. *sigh
Idk I guess I'm just at a bit of a loss. Feeling empty. I was already struggling posting my work, or thinking how to adjust how I do it, because I don't feel its good enough for this fandom (which in my very limited experience feels very clique-y? If you're not in with the cool kids then no one cares and I'm too old for this!) It's all a bit "what's the point" I guess. I expect it'll pass but aaa, man. Y’know. Rant over, thanks for reading ^^'
The deepest of sighs, the tightest of hugs.
I feel you. Starting work today with swollen eyes and a tired heart. It sucks. This all just really sucks. And yes, I'm so grateful we got the show at all, I'm so grateful for the cast/crew, I'm so grateful for this fandom and the friends I made along the way. But this show, that did EVERYTHING RIGHT, ended before its time. And there's no getting around that just really, really sucks.
You're right, I don't think it was ridiculous to believe our renewal efforts might be successful. Because it SHOULD have been! It was a beautiful show with a passionate fan base that was also viewed very favorably by critics. In any sane world, OFMD's renewal would have been a given. And it's not silly or stupid to hope for good things to happen in a world where so often good things don't. The solution to the world being a shit show isn't to just bow our heads and accept it. It's to keep hope alive because yes, it might turn out different this time! Beautiful things deserve to be cherished, and that's what we did and will continue to do with OFMD. OFMD wasn't canceled due to a lack of love. It was corporate greed, pure and simple, and unfortunately that's a really difficult evil to fight against. But we still gave it our all, and people and the industry took note. That's no small feat.
And the show did so much for all of us! I'm so happy it gave you the strength to come out at work and live more in your authentic self. That's huge! That's the power of good art. And that's something studio heads can never take into account while they plug figures into their calculators and huff and puff about the numbers not being there.
I do hope you'll post your work, and share whatever you feel comfortable sharing. We really are of all skill levels here, and I've found genuine love of the show/its characters > the most technically well-written fic on the planet. I do hear what you say about it feeling cliquey, but for what it's worth, I also think it's very welcoming to newcomers? I realize that sounds like a contradiction. But I do think people have just kind of naturally formed little social circles of their friends and it can feel hard to break into, especially if you're an introvert like me. But I think if you start just getting in people's inboxes or reblogging with tags that show your personality/opinions/whatever, you'll start naturally forming those groups on your own. I'd also really recommend the OFMD Fic Club server if you're trying to get the courage to start posting your own work. It's a really supportive community there of people who've been posting for decades, as well as those who are just beginning to plan their very first fic.
Anyway, this is getting long and rambling so I'll end it here, but please know I'm sending you SO much love. It sucks right now but we'll get through it. And my DMs are open if you ever just want to chat. 💕
#ask#Anonymous#also the DM offer is open to everybody#I may be slow but I'll respond#I know fandom can feel cliquey but there's no reason for that#*Stede voice* I'M your friend!#(also if you have discord I'm much better at DMs over there bc tumblr is the worst)#(BUT I'd prefer the first message be out of tumblr just bc I get so many bot requests at discord lol)#(don't want to accidentally delete you)#ANYWAY LOVE YOU#ofmd
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❤️ + enruiinas
Send ❤️ + a URL and I’ll write something nice about them/their blog!
♪ never gonna give you up! never gonna let you doown! ♪
this is me, hanging onto dear life and clinging to saro whether she likes it or not! she is my ride or die, my brain twin, a fellow member of the AAA ( aro ace audhd ) club! i have so many things to say about her and how much she means to me, it hurts my brain trying to figure out where to start! but knowing me, it will be long, so buckle up buttercup~
i will never forget our first interaction: i filled out her interest tracker, she came to my discord dms, and i swear we barely stopped talking with each other for the next 24 hours. when i had only known her for a day, it felt like we had been friends for years!! i still don't know what to make of that, but i don't think i've ever clicked with someone that fast. but the rest is history, and now we have so many threads in various verses together!
seriously, saro has such a massive brain with so many interests and thoughts and a desire to consume knowledge like i inhale a bucket of popcorn. she is one of the easiest people to talk to and bounce ideas off of. a good chunk of my character and story development for luffy ( and others ) are thanks to her picking my brain and asking the difficult character questions! she's excited to talk new ideas and what-ifs, and LOVES enabling me to write new muses. it is because of her that i ever started writing rosinante, robin, and penguin over on my multi~
outside of writing though, she always makes me feel more excited to share and talk about my interests, including OP trading cards and my science-y rambles. SPEAKING OF! she loves me SO MUCH that today, despite hating making phone calls, she called her local card shop to see if they had a set of cards that i wanted!! as someone who also hates making phone calls, that is true fucking friend behavior right there ♡
she really is quick to think about her friends. it could be the little things, like when she saves manga panels of unique luffy faces for me that i might not have yet, sends art of our muses, shares writing resources, or even just suggests reading the same science articles or listening to the same ologies episode together. she's also an excellent listener who gives meaningful words of encouragement, who refers back to things in conversation that i maybe said months ago, and who is a huge help when it comes to getting my brain unstuck on threads.
i haven't even touched on her writing and her Law portrayal though! when i say she puts SO MUCH work into doing him justice, i absolutely mean it. she analyzes even the smallest details, and her brain worms when she talks about him and his relationships are infectious. she got me so invested that she is the sole reason lawbin is now one of my favorite ships. she is the reason i put so much time and effort into a side character like penguin. and she is why i put so much stock into law and luffy's friendship. i. am. hooked.
and i know she gets a little worried about the length of her writing sometimes, but the waiting period is worth it. the quality of saro's writing is so organic and it flows like reading a good novel. i'm convinced at this point that i could come to her with any sort of thread or verse idea and she could weave it into a beautiful story. god i'm so stupidly eager to write with her always!!
anyway, i wrote so much, but such is the nature of anything we write for each other. there's a lot that i didn't even get around to talking about, but in summary, saro is incredibly kind, fun, and so brilliant it makes me want to SCREAM! i love her a lot, she is one of my best friends ( if she disagrees then too bad ), and i'm incredibly happy that i get to be her friend :)
sent by: @mingos for: @enruiinas
#enruiinas#mingos#long post cw#❝ its not like ‘thanks’ are something i can eat ❞ — answered#❝ adhd thought dump ❞ — ooc#sorry not sorry for how long this got#the first mistake was putting saro's url in my inbox#i will not shut up about the bestie
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Ooooooo what about if Robotus somehow got a virus from the internet (if he was somehow let on) or if someone thought it would be funny to give him one. How you think he’d handle being sick?
AAA this is the cutest ask,, sickfics make my heart <3 EXPLODE TYSM
I DONT EVEN CARE ABOUT THE LOGISTICS OF HOW THIS WOULD HAPPEN. THIS IDEA IS SO CUTE, IM PUNCHING THE AIR.
OH JUST,,,,,, the whiniest motherfucker. 'most advanced creation alive' my ASS.
I gotta cut him the slightest bit of slack bc,, hes quite literally never experienced sickness before,,,,,,, but he’s still gonna be very dramatic about it.
‘Oh I see - you’d rather let your perfect creation die than offer me help?’
‘You have a cold. The technological equivalent of The Sniffles. You’re fine.’ Reagan has the patience of a saint.
Reagan already programmed him w/ antivirus measures (as close as he has to an immune system??) so,, tbh there’s nothing to really be done?
It isn’t worth the effort of messing around in his innards, plugging him into a terminal and fussing with code to get rid of,,, a Virus his body is already gonna take care of in a few days??
Voicebox glitches, surges of electricity causing pain/dizzy spells, his joints will start stalling for periods of time, limiting movement. His internal heating and cooling systems go outta wack, so he always feels either too warm or too cold.
he may try resolving the problem himself by Messing Around With His Innards which,,, yeah that just ends in a lot of Very Sharp Pain.
Once he gives up on that (valiant?) effort, expect to find him,, huddled in the basement sulking, rewatching Friends on loop (<3 even Genocidal Robots have Comfort Shows <3) - if he’s particularly huffy, he might amuse himself with watching the feed of the War Room, or JR’s office. The Gang is,, constantly causing problems for themselves. It’s cathartic to know that no matter how badly he’s doing, they’re gonna be doing so much worse.
JUST SOME,, SCRAMBLED THOUGHTS ON THE MATTER. TYSM FOR THE LOVELY ASK
#robotus#GOD#ROBOTUS SICKFIC WHEN <333#Robotus FIC when#i say to myself in the mirror#ADD IDEAS IF YALL HAVE ANY <333 I LOVE HEARING YOUR THOUGHTS#i emit a high pitched squeal the entire time i work on Robotus asks. i am doomed.#AHA I CANT DRAW THE BASTARD NOW TOO SMDNSD NONE OF YOU ARE SAFE#myc makes a Single Comment about how he looks a Little Rough and he damn near combusts smnds#robotus alpha-beta#alpha-beta
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Thanks for saying it. As a trans woman I was side-eyeing that hashtag the moment I read the “movement explained” post last year saying this:
That wording (from the most prominent voice!) directly implies that there’s an acceptable criteria for womanhood and women outside those criteria don’t count. This kind of thinking always ends up targeting gnc cis women too because they’re not the “right” women, no surprise it happened here. (Apparently a gay cis man is more worth defending to them than gnc and sapphic women too?)
Plus a quick google search would easily tell them Kassandra and Eivor were envisioned as “masculine” as they are now even before the male options were designed? Official ACV concept art for Eivor’s character design even states lady Eivor was designed first and that male Eivor was based off of HER. But sure they’re “shells” based on men 🙄
Looks like they’ve chosen to “highlight, appreciate and support” the fact that queer, gnc women aren’t real women because these women are simply men’s “shells” for being masculine and queer.
Oh I’m so glad that you see this and stay tf away. Aren’t these the same breed that were sooooo outraged after reading and citing that Forbes article by Jason Schreier last year, “OMG Kassandra and Aya/Amunet originally were supposed to be the protagonist, I’m so oUTraGEd and feel rOBbeD that Ubisoft took this from us”? You’d think with all the devs that they are good friends with, they should know by now that Kassandra and f!Eivor were designed first in mind, then the male counterparts were added AFTER being forced by higher-ups and marketing. The Montreal writers keep having to reassure people that everything about Eivor is intentional and they have always intended that Eivor is a female. The first name alone, Eivor, is a female name. I think the devs already know they’d have to deal with idiots, so they added Varinsdottir in her last name (dottir means “daughter”), but I think the devs still underestimate their level of stupidity. They sure are attentive to plot details when it involves their brotherhood though, but women? *wheeze* They love AC2 sfm but it didn’t take them until last year to realize how dirty Aya/Amunet treated. Nobody paused when Origins was announced to say, but Amunet statue? Pleaseeee *wheeze* For them to go around saying that Kass and f!Eivor are just “shells” based on men and now, practically calling the devs lazy because making them masculine to save time/effort in development time really shows their true colors. If a woman isn’t slim-af-and-only-attracted-to-cishet men, then they’re not women. gnc, queer, trans women? I don’t need to take a guess to see what they view these women as. These fake feminists don’t find it disrespectful that Kass and f!Eivor are pushed aside for the male shells to take the spotlight, but they find Kass and f!Eivor being masculine and queer disrespectful. Someone please turn on “Send in the Clowns'' for me, I prefer the Judi Dench version.
You know what I find hypocritical about these fake feminist breeds? When they call for more female assassins content, they never once invalidate their beloved male protags, “We’re not here to cancel m!Eivor/Alexios/Bayek/Jacob/Arno, we just want more of f!Eivor/Kassandra/Amunet/Evie/Elise/Aveline”, but now that they have more backers, they immediately turn around and dismiss the only two AAA female protags as women because they’re “too masculine, like men.” That’s right! f!Eivor walking like a man and both Kass and f!Eivor wear male armors and are attracted to women automatically dismiss their existence as gnc, queer women. Being a masculine, queer woman somehow exempt them both from sexism because these two are just “men’s shells”? What kinda Isu drugs are they on? Now I wish f!Eivor had a true buff Viking body in her vanilla state (I know there’s muscles mod by amisthiosintraining and I, but still), because what else are these fake feminists gonna trash her on? f!Eivor is a shell for m!Eivor? *wheeze* What could’ve been said was, “I want a female-protag-only game because then the devs can focus all their time and effort on her story, for her” or “Ubisoft should give the devs more time, resources, and creative freedom to give players more historical context of the struggles the female protags have to deal with, compared to male protags”. For example: a side quest with Aspasia as she deals with how sexist people (surprise, women can be sexist too) were towards her as perhaps the most educated, influential woman in Athens at the time. Or how Kassandra had to fight her way to be allowed to compete in the Olympics. That’s all that’s needed to be said. There’s nothing wrong with asking/wanting a feminine female protag who is gender-conforming, but it says a lot about their true view of women when they drag gnc and queer women down to parade their idea of a superior woman.
But what did these fake feminists choose to “highlight, appreciate and support” instead? Oh that’s right, disregarding both Kassandra and f!Eivor as inferior women, because them fakers don’t deemed masculinity and queerness as the aUThenTIc female experience they want to play as. You know what’s worse? Pitting these female characters together to rate how “feminine” each of them are to deem which ones are more “real” as a woman. Can you imagine them doing that to the male protags? Knowing full well that the devs’ hands were tied when it comes to creative freedom when making Kassandra and f!Eivor, but still go around and shit on the devs for being “lazy”, while dismissing Kassandra f!Eivor experience as women because of their gnc and queerness. What kinda Beta Sigma (BS) is this? Oh I think I know the answer: reinforcing their ideas of what they find acceptable for their version of a woman. Honestly, it’s not the first time gnc, queer women are shit on in AC, remember that cursed DLC from Odyssey? Yea. I expect nothing more from Ubisoft-certified fans. Watch, if we somehow get a female-lead AAA game next installment and she happens to be queer, gnc, and godforbid to their fEMinISt standards, she happens to be trans as well, these fakers would most likely scream, “We support women. We want the REAL woman experience”. But if she happens to conform into their fEMinISt standards, you’ll get to hear how she’s their most favorite protag since Ezio cuz she’s a “real woman”. Again, nothing wrong with gender-conforming, feminine women, but using them as THE superior example, this fuckery/fakery reeks.
One last general tip from Doctor Who, “Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward.” Look closely and you’ll see what those advantages and rewards are.
p/s: Didn’t Ubisoft CEO just appoint his family member(s) to be in charge, while there were also discussion on how the new directors are no better than the sexist, racist ones that were fired/let-go? Sounds to me like it’s business as usual again. Or us Vietnamese have a saying, “It’s easier for rivers and mountains to change than human’s nature to even budge” (giang sơn dễ đổi, bản tính khó dời). I find it so ironic that “gaslight gatekeep girlboss” is trending on my dash.
#I'm no Pythia but I saw this light years away#handsomejaclyn#f!Eivor#Eivor#Kassandra#ac valhalla#ac odyssey#aya#amunet#evie frye#elise#ac origins#ac syndicate#aveline#ac liberation#ac unity#Cisterhood#misogynistic feminists
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A Look Back At...The Last Generation (2013-2020)
I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3 I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne 2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2 Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2 You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5 Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2 It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4 Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5 The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3 After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5 For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles. It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise. At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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“buggies’z 6 questions aaa!” loading questions...questions loaded! ☆
↳ 1 🦷 do you do live streams, or upload speedpaints ? you’re such a huge inspiration for me and i would love to see your process & maybe even a step by step coloring/shading tutorial ?? 👀 i love how you do your strokes and you can visually see them clearly, it’s like a type of messy but finished look, which i adore about your art, but i feel like i can’t get it the way i want, i feel like it turns out too smooth and blended when i want to be able to see the strokes more ya know? 😼😏
↳ 2 🦷 how do you deal with art block and come up with so many drawing/doodle ideas, i always find myself trying to come up with something to draw throughout the day then next thing you know it’s the next day & i’m still here with a blank canvas, repeat.
↳ 3 🦷 what/who are your main inspirations ?
↳ 4 🦷 what are some of your favorite shows/movies, or literally anything you watch haha
↳ 5 🦷 favorite color/colors?
↳ 6 🦷and finally, are you open to making new online friends 👉🏾👈🏾🥺
sorry for all the questions, especially if you already answered them! i hope you’re having a wonderful day/night!
oh & here’s some of my limited edition choccy bundle, choccy cookie with choccy milk,🍫 🥛 🍪 don’t forget to take care of yourself, mwah! 🐛 🐌 <3
(idk why i put so much effort within this layout haha (40 minutes worth), fun fact about me; i’m extra and can never do things normally, they must look at least a lil pleasing with some pizazz *jazz hands* 🤡 )
hello! thank you for being so curious^^ i will try and answer everything under a readmore!
i livestream every now and then on twitch over here, and i have a speedpaint up over here! i don’t have any tutorials, i’m not sure if i’m qualified to make something like that! haha i don’t really use blending brushes very often though, so maybe if you start using more pen-like brushes you’ll notice a difference! art block is a hard one, in my experience it’s very important to try and take breaks, or take the day off if you have to and take a walk. you can find a lot of inspiration outside in architecture and animals and such! it’s also okay to let yourself browse the internet and look at things you like too, you shouldn’t feel guilty for being idle for a while my partner and friends are very inspiring to me, as well as other artists online! lately i’ve been looking at a lot of artists who make stuffed animals, they’re very creative sometimes! i also like looking at websites that have pictures of nice clothing, furniture and buildings on them. recently i watched revolutionary girl utena with my partner! i liked that a lot, i don’t watch that many shows though i like blue a lot, but i think that rather than colours alone i like certain combinations.. stuff like a pale dark blue with orange can look very good in drawings! i’m open to making friends, but i’m very busy a lot of the time between classes and drawing! i tend to be careful about who i befriend ^^
thank you for your nice message! you have a wonderful day/night too!🥛🐛
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Hi, everybody! Hope you’re having a nice Friday. I’m around all day if you decide you want to chat! :)
Riley’s playlist
Introduce yourself.
Riley Matthews, senior A class, compulsive fixer
What are your biggest talents?
I would say that my biggest talent is bringing people together. When there’s unity, when we can work together and support one another, things are always better. And believe me, it’s not always easy, but it’s always been worth it in the end. I may not be the shiniest star or the strongest stage presence, but I know there is something meaningful I contribute to the team.
What has your experience at AAA been like the last three years?
Well, only two years for me, ha ha. If I’m being candid, I’d say it’s been full of highs and lows (lots of fixing to do). But in my heart, I want to say it’s been wonderful. When I came to Adams I was escaping and looking for a place to belong, and in spite of all the drama, I found it. The people I’ve met here have become my best friends, my biggest supporters, and who I love more than anything. I wouldn’t trade that, even if it took a lot of stumbles to get here.
What from the previous school year are you most proud of?
So much happened, it feels overwhelming just thinking about it. But probably when I brought everyone together to rally behind a good cause in fighting the Bradford case against Lucas. It didn’t completely pay off -- still have to see Missy every day now -- but it prevented something far worse. And the other thing that came out of it… yeah. That was the highlight of the year.
What about the previous school year would you like to improve upon or change?
More than anything, I want this year to be about friendship and camaraderie. It’s time, we’ve earned it. The A class is full of so many lovely people, and I’m ready for us to be on the same page for a whole year. As Dylan and I kept saying all summer, this year is about friendship!
What are you most excited about as a senior? Events, performances?
There’s so much coming to be excited about. But, boringly, I’ll say just being together. It’s our last year all in the same place where our time together is guaranteed, and I’m not going to waste that even for a second.
Who are you most excited to see when school is back in session?
Isadora and Zay. Isadora has been going through a lot because of her mom, so I’ve been trying to give her space. Maya and Farkle are her chosen exceptions to the rule, and I’m totally fine with that. When she needs me, she knows I will be there. But it’ll be nice to see her again more consistently. Then for Zay, it’s not his fault since he’s been so busy being amazing and talented this summer, but I’m very excited to get time just being his friend again without all the commitments and work. We have time to stress about responsibilities when we’re old and in college -- I can’t wait to spend time just doing what we love!
Also, I’m going to make a concerted effort to see Charlie as often as I can, or at least talk to him. I know he can handle himself and he made this choice, but I’m worried about him. I feel like he’s just going to let himself fade out of our world, and I wish he would realize none of us want that. He’s a good friend, important to a lot of us, and none of us want him to go away. So I’m gonna fight tooth and nail to make sure he can’t, at least not easily. That’s another talent I have, being annoyingly persistent!
Who do you see as your biggest ally? Your biggest rival?
I don’t have rivals. I just want to get that out of the way first. Although if Missy causes any more trouble, I might have to strategize again, but I’m hoping that her presence will be annoying at worst and unnoticeable at best. Choosing to remain optimistic. Biggest allies, the usual crew, but I’m also admittedly geekily excited about being better friends with the techies this year. I feel like I’ve wanted to be in their circle since sophomore year. I’m not a techie, but I’m kind of like… techie-in-law. That’s how Dylan joked about it. And you know, that’s an even more specific answer -- I’m so happy to be good friends with Asher and Dylan now. I understand why Lucas loves them so much.
What are your college plans?
I don’t know exactly, but I’m trying to view that with optimism rather than intimidation. More like… there’s so many opportunities to consider, rather than nothing at all. And I haven’t decided what I want to study, I don’t feel as drawn to the arts as a career as my classmates do. But I don’t know if that’s actually how I feel, or if I’m just underselling myself by my natural ability to sell myself short. But then, why am I second guessing my own feelings? You know? So... I’m trying to work through those thoughts, but thankfully I have time to figure it out.
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miss rowan ! I’m so amazed at your thoughtful reply on finding inspiration skandjs theres so much insight in it! perhaps I should start keeping a writing journal now,, and it really is so important to enjoy what you do!!
and I agree w the distinction between good writing and writing you resonate with, as well as the bit about emulating styles hhhhh that’s definitely something I’ve struggled w at some point :”)
also, I need to catch up on cause and effect soon akdkkand but I’m loving it so far 🥺 maybe I’ll get those kuroo icons out by his birthday idk maybe I’m biased w doing requests of friends first hmmm
LKDJSDLFKJ i just have a lot of Thoughts about writing :( i’m just the sort of person who tends to think too much about things in general and i’ll take any opportunity to let my opinions out dkljdlfkj (some would say i talk too much but HH--)
i don’t keep a journal myself (because i’m horribly inconsistent and lose things all the time) but i do make an effort to keep a ‘compost heap’! i use it a bit more for my original work (and since i actually want to try publishing things in the future, i reserve my best ideas for that hh).
a la the emulating style point, i’ve had Quite the journey with that. in all honesty, i was very insecure when i first joined tumblr because my style wasn’t in keeping with what was (and arguably still is) popular. but, after making a few solid friends with good advice, and being able to track my own improvement, i’ve come to a better place in regards to evaluating my own writing. i’m no role model when it comes to valuating the worth of your own writing, but i think really exploring my own voice and not giving into the insecurities of “oh, should i be writing more like this?” have made me a much better writer than if i’d done otherwise.
HHHH no pressure you do Not have to read it if you don’t want to or don’t have the time! i’m just having fun hh (and AAA i’m so excited to see them :( i’m sorry for making such a difficult request i just L*ve Him)
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thoughts about spook 64 (aoi, again)
Interesting soldiers you got there, No.6 ... vases of peach trees for heads
mm I love the colouring of dark Aoi (she’s gone over to the dark side, hasn’t she?)
Or in this case, really wants to go over to the Far Shore...
suicidal?
of course Hanako’s the one to bring that up XD It’s honestly such a real fear though if your friend who’s also the prettiest girl around has been abducted by a strange, dangerous man
UTTER MOOD NENE YES SO WOULD I I truly headcanon Aoi would do the same if it came to Nene, if Hanako ever did anything to Nene Will I finally get some Hanako & Aoi interactions,, pls,,,
hmmmm I’ll have to reread this arc won’t I for the significance of these baskets. (yorishiro? was the previous spirit another kannagi?) Also, AOI SHOW UP ALREADY
YES MY WISH CAME TRUE
hmm... confirmation, has memories
So much of the flowery sweet speech... Good boy Hanako be on guard
Nene gave Aoi an out from answering there 😂
And there she goes... this Aoi knows how to play them alright, look at her deflecting questions like a pro HANANENE SHIP ALERT And some Hanako & Aoi interaction yayy
Who said this, probably Hanako?? Look at him he can’t take the whiplash his emotions have gone 😂
Now look at them bickering about it lol ‘wdym do you have a crush on me or not’ ‘NO OFC NOT’
LMAO
NOW IT’S AKAAOI SHIP
ALL THE SHIPS ARE BEING FED HERE THANK THE ALMIGHTY AIDAIRO THE MONTH-LONG WAIT HAS BEEN WORTH IT
Honestly look at this Aoi throwing these bombs left and right to deflect questions she definitely retains her memories alright. But the Aoi of before would probably not have said something so important so carelessly? I think she knew she didn’t want to mess with anyone’s feelings? And probably she would have kept Nene’s secret, so... This Aoi just doesn’t care anymore, and is coldly manipulating them?
Look at her cheerfully controlling the situation she knows how to press which lever best 😂
You know where the exit is? There’s no way it’s just this simple...
hmm it’s a pool (Mokke out for a swim~)
I’m never getting over how pretty everything is in here
Wuh-oh
Just look at that closed-eye smile 😂 😂
I find most interesting Hanako’s sequence of expressions:
-surprise
-concern
-shock
-tense
-surprise
-wary/baleful
-but the last... he doesn’t look angry? Rather...worry? Some sadness for betrayal on Nene’s part? How do I pick apart this expression, how
Anyway, I think it’s muted horror/concern that Nene’s human friend has been controlled to this extent
Just look at him protecting Nene to the very end with his eyes wide open, awwwww
AKANE YOU SURVIVED THANK
your own will? hmmm... Did that soul gem-like thing extract your inhibitions and morality? What you care for? She’s holding her hands to her chest as if there’s something empty there, so it could be her ‘heart’ that had been taken, especially with that circular opening in her robes. Thought it was weird from last chapter!
suicidal?? Does it seem like that?
Feelings of isolation?? Because she’s perfect at everything she does?? It really does seem like she might be suffering feelings of depression, which was exacerbated when the minions took her ability to care? Those with depression often find themselves wanting to go far away.
When you really think about it, Aoi isn’t really seen to be interacting with anyone other than Nene or Akane? She has to keep a distance from boys or they’ll just fall for her or get threatened by Akane, and other girls are likely jealous of her.
And Nene recently has been away busy with Hanako, so she probably doesn’t see Nene that much outside of classtime or club.
There’s a loneliness in not being able to bond with anyone over shared experiences, like complaining over school together, or gossiping about love. We’ve seen that Aoi can beat Akane in academics seemingly effortlessly even when Akane goes through tremendous stress and effort. (speaking as a formal gifted student, it seems like this is what’s happening here, or I may be projecting 😂)
And of course, there’s the fact that she‘s probably more spiritually attuned as a Kannagi. How much of the supernatural can she see?? CONFIRM IN THIS ARC AIDAIRO
Oh whoa there where did this come from
No.6 how much power did you give this girl. You gave her the power over the monsters of the trash pit?? Is that a monster-ass centipede with teeth. Dinosaur-sized teeth. I feel the Inuyasha references here alright! Cold girl in a miko costume, there’s a well, and yokai like these too????
Oh boy she’s really sticking to her miko/sacrifice role
Akane is literally just brute-forcing through the entire attack huh. Look at him go~ punching bugs into itty-bitty pieces~
And now he’s throwing rocks at them. How much force is that. What.
So Akane has super-strength, super-speed? Since he’s running up walls and there’re dust clouds... I’m assuming that supernatural contract gave him that for his wish to be there in time/stop time. (fjdjsj the PMMM comparisons are real)
FLOOR-SLAM
HELLO THE SECOND I LOVE YOU OF THE DAY
(In comparison to the first one, Akane’s eyes are open showing how sincere he is about it.)
AAA
RUTHLESS
SHE REALLY DID THAT AS A DISTRACTING PLOY
NO MORE COMPUNCTIONS HUH
She’s really trying to throw everything and push everyone from the past away. Interesting that she doesn’t just let him adore her from afar as always
nooooo akane pls don’t die oh dear oh dear I hope that supernatural contract protects you... with either a zombified body or speedy healing prowess?
That hit... close to his stomach?? His lung?? Ouch
The closed eye smile again with these two!! They’re childhood friends alright
Still has the strength to drag his love down with him into hell huh
Wonder where the hole leads...?
WAIT JUST A SEC LOOK AT HOW THOSE HOLES LINE UP IN THAT LAST PANEL -- THE HOLE IN AOI’S CLOTHES/SOUL AND AKANE’S WOUND?
This chapter gave me everything I wanted: more of Aoi’s character, ship development, Aoi meeting Hanako (hopefully she retains her memories fingers crossed), and supernatural Aoi vs Akane. I LOVE IT, SO CHOCKFUL OF MATERIAL
More Aoi background + character *chants*
#jshk spoilers#jshk 64#jibaku shounen hanako kun#akane aoi#long post wow#i really went all out dissecting this chapter#i just love it that much#jshk manga#i try my hand at#character meta#jibaku shounen hanako kun spoilers
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Drama Sentence Starters- “I don’t know who you are anymore.” - Trenchling / “Quit ignoring me.” - Alan/Scratch/ “I forgive, but I don’t forget.” - Mills/Somerset
random drama sentence starters
Triple threat Sunny strikes again! These are all breaking my heart aaa
“I don’t know who you are anymore.” - Trenchling
Trench pauses, unsure how to reply or if it’s even worth theeffort. Decides it’s not, instead, he lights the cigarette that rested in hislips, takes a long drag and exhales slowly. Then, he starts to continue withthe paperwork on hand. Dr. Casper Darling stares, waiting and expecting. He won’tget it. He wants to elicit a reaction, but he won’t succeed. Not that easily.
The doctor loses his patience. Speaks again.
“You honestly can’t let this happen, right? I brought youall my research, I proved to you we need those HRAs and yet you flip out on meand now? Now you won’t even talk!?”
Trench taps his smoke against the ashtray, before bringingit back to his mouth. Continues to ignore Darling.
“God… you’re stubborn and insufferable. You know, I used toadmire you—really, I did! But this? This is ridiculous.” Casper presses on,trying his best. “You can’t just put everyone in harm’s way like this. It’s notjust about you and me, you know…” He’s dissipating there, the energy and anger,it’s changing into sadness.
“You’re dismissed, Darling, go back to your office.” Zachariahoffers, still not looking up from the paperwork.
The doc glances up, frowns and storms out. The Directorexpected as much… He’s not surprised.
He didn’t want any part of this, he didn’t want to involve himselfin Darling’s madness. Not anymore.
“Quit ignoring me.” - Alan/Scratch
Alan groans upon hearing that and leans closer to thetypewriter to continue to think. He needed to concentrate; he needed to do somethingto get out of what felt like a strain. The writer needed silence to write, goddamn it!
He hears and senses, extremely aware, as the double standsfrom the floor, crosses the room and leans on the back of his chair, pressinghis finger to Alan’s nape and starting to trace patterns there.
Wake stiffens from the contact, not wanting to react, but he’sso deprived and exhausted and it becomes so calming. Yet, the Champion of Lightfights through it.
“Stop that.” He tries his best to sound agitated, grit histeeth.
“Why? You miss people… I can be people.” Mr. Scratch offers,leaning even closer.
“I don’t—I don’t need this, not from you.” The breath on hisear, it feels like too much.
“You do, I can tell. We’re the same, right, Al?”
Wake contemplates grabbing his flashlight and showing thebeam through the doppelgangers face. Considers it wouldn’t do much good. Thestory requires him, even if it’d be one less trouble without him.
“You miss your friends, you miss your wife, hell—you evenmiss the damn poet.”
That was enough.
Alan stands, turning to face the other and glaring at him ashe straightens up, doesn’t step closer because of the chair in between them.
He needed to shut the other up.
“Fine, but only for tonight. We’ll do what you want.”
The Herald’s face brightens up at him, ironic as it would beto use that word. Alan feels pity again.
“I forgive, but I don’t forget.” - Mills/Somerset
“It wasn’t like anything came into fruition, David, you mustunderstand that.”
“You met her, you bastard; you met her behind my back! Shewas carrying my child and you still did this!”
“Our interactions were purely platonic, she didn’t knowanyone here… David, she just wanted to talk.”
Mills shakes, frustrated and fuming- surely, but even moreso, he could fear the tears threatening to sting his face. This hurt, a lot. Tracyand Somerset, both meeting behind his back, no word or hint spoken to him… Howis he supposed to trust them? He didn’t. The problem was that he wanted to diemost days as was, believe she had loved him, but maybe now he’s clinging to theidea that she wasn’t all that much of a saint he thought of her? Maybe he needsthis betrayal to move on?
He doesn’t. He collapses onto the couch, buries his face inhis hands. Doesn’t cry, he feels like he should but nothing comes out of hisgod damn eyes.
Mills feels a hand rest on his shoulder and he wants to tellthe other to screw off, leave him alone… but– it’s another thing he doesn’t do.
“Why are you telling me this now?”
“I felt it was fair, I shouldn’t keep things behind yourback. Not anymore, not at this point.”
Right. Somerset, possessor of all the heavenly virtues, andDavid – the sin of wrath.
The younger man looks up, now holding back from a breakdown.If he keeps second-guessing it, he is going to lose the last of himself, but healso can’t allow this. But it settles his perspective, the trust given toWilliam might have been too much…
“Thank you, Somerset. Really.”
#ask#sunny-adorkable#My writing#long post cw#Trenchling#darling trench#control#dr. casper darling#zachariah trench#Alan Wake#scratch x alan#mr scratch#se7en#david mills#William Somerset
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Man of Medan: AKA Let me Throw my Money at your Face Supermassive
It’s been a while since I’ve done one of these little analysis things, and I doubt this one will be very long (just kidding I lied), but I’ve been playing Man of Medan, the first episode of the new “Dark Pictures” anthology by Supermassive games, and I think you can tell by the title exactly how I feel about it.
(As a note, I will be discussing the contents of the game, so SPOILERS ahead)
First of all, let me just start by saying that I am a huge fan of horror in general, but especially of horror anthologies. There’s just something about the format that fits in so well with this particular genre, one that is often more about eliciting a certain kind of emotion or feeling from the audience vs. any grand character studies or morals to be shared. Don’t get me wrong, those things are great as well, as a writer becoming known for my massive amounts of character (a large number of which I kill off) I understand entirely. But horror in particular is a genre best encapsulated by its brevity. The shorter and more visceral it is, the less you have to explain, and often the more terrifying or thought-provoking.
Another benefit of the anthology format is the ability to explore a larger amount of ideas in a shorter amount of time. And horror is of course, all about its ideas. So the instant I heard that Supermassive was going to create a series of shorter horror stories in the format of its previous game “Until Dawn” I was immediately excited. I held back a little, holding onto the fear that sequels are often worse off than their predecessors, and that lightning doesn’t often strike twice. I am pleased as punch to admit that my caution was entirely unwarranted.
Keep in mind, I have never actually played “Until Dawn”. I have seen two different Let’s Plays of it, but I feel as if I can’t truly judge a game without actually having played it myself. That’s kind of the purpose of a video game. Thusly I will not be making a whole ton of comparisons between the two works, but rather discussing “Man of Medan”, or MoM as I will abbreviate it as, on what I have observed and its own merits.
However, the one point of comparison I will have to make is between its two “framing devices,” mostly because I think it’s interesting to compare these two with the themes of their respective games. Until Dawn had a psychiatrist character, and many of its themes were related to the characters and their interpersonal relationships. I think people who claimed that the “choices didn’t actually matter that much” in the game were incorrect, as the choices weren’t so much based on how the story went moreso than how many characters made it out and how their relationships with each other changed.
A lot of this theme of character interaction carries over to MoM, but at the same time I feel like there’s a much larger emphasis put on the concepts of the tales, as horror anthologies are wont to do, and the plays and twists on tropes that the creators can make. Thusly, MoM trades out the psychiatrist for the Curator. I will say that personally, I like the Curator better as a character. The psychiatrist was meant more to scare you, whereas the Curator has a deeper sense of disquiet to him. It’s more subtle, and it shows that while MoM does have a lot of “jump scare” moments to please the masses, it also contains that hint of genuine creativity and understanding of its genre. Also, for those of you who read Ede Valley, I think it will be obvious to you why I like this character so much. Or maybe not quite yet.
On the topic of its creators, I was incredibly impressed with the writers’ understanding of tropes and their uses in Until Dawn--I always hated when people complained that its characters were “weak” or “annoying” because once again, they completely misunderstood the creators’ intentions--and Man of Medan continues to impress on that front. To be fair, my friend (an actor) and myself (a writer) were able to guess what was really going on within about ten minutes of the game’s beginning, but even with that knowledge, it was still utterly fascinating for us to go through the game and seeing what the creators did with it.
Have you noticed that all of the characters see different things? (Special thanks to @allimiece for pointing this out.) Alex and Brad see pretty generic things, but Julia (who is unsure of her relationship) sees Alex trying to attack her, Fliss (who is relatively superstitious and cautious) sees cults and rituals, and Conrad, most interesting of all, has his own hornyness turned against him in the form of a pretty pinup girl turning into an ugly crone and hunting him down.
I am sincerely impressed with the amount of thought that went into the writing of this tale. As with its predecessor, these characters are not the smartest people. They are a little older than their wendigo-chow counterparts, in a slightly different phase of their lives, but still kind of idiots. But that’s the point. Sure, there’s some incredibly cheesy lines here or there, but all of it is done with this knowledge of “yeah, we know this is really stupid too. Look at this fucking idiot. You wanna kill him, right?”
But not only that, I am even more impressed with the thought and care that went into absolutely every detail of this game. I decided to go and watch some of the small featurettes that came with the game, as I’ve always been a sucker for behind-the-scenes stuff. This is actually what prompted the writing of this essay. Because in those featurettes, the creators talked about the amount of thought and love that went into every aspect of the game, down to hiring a costume designer and getting swatches for the Curator’s potential clothes, down to the details on his fucking desk and the hours of thought about the lighting in his repository, and I was utterly astounded (and honestly a little cowed, I wish I could write some of my stories with as much effort).
I’ve always held the belief that if you put a lot of love and a lot of effort into a work of art, it will really show. And sometimes this will elevate a work from great to stellar, and now if I ever need a ready example of this, I can point to Man of Medan. You can truly tell that everyone involved with this project really cared about what they were doing, and about making something truly great, and every second of screentime just bleeds it.
I’ve played through the game about 2 and a half times now, once in multiplayer, and once in single, and it ran so smoothly and wonderfully and I only ever experienced a few minor graphical glitches (which are slightly worse in the multiplayer, but that’s most likely out of Supermassive’s control). Even my friend who is a professional business man was highly impressed with it, so much so that he was wondering how much money it would take to buy Supermassive (keep dreaming, Wimdy, keep dreaming).
So yeah, Man of Medan is absolutely fantastic and if you haven’t experienced it yet, you should really just go buy it. It’s available on Steam for only $30, and is worth every penny. I understand that it’s very easy to simply go watch Lets Plays, especially of games that play mostly like movies such as this one, but Supermassive is not a huge AAA studio. They certainly don’t get the sales figures that say Call of Duty or even Assassin’s Creed receives. So if you can, please, please go support them in any way you can. MoM is an incredible game and I’m so excited to see what they come out with in the future.
(Also, Allimiece and I are so excited for Little Hope. The Crucible is our shit and we are over the moon about it!)
#man of medan#the dark pictures#analysis#supermassive games#essay#Anyone out there think I should video this up and post it on my channel?
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hmmm’st....Another group of replies since I’m trying to keep up with my inbox better this year !! (I know #3 is missing, I accidentally mislabeled them and skipped straight to 4 and don’t feel like re-editing the photos lol )
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1. “What would you recommend doing with a 1x1 ft square of tapestry-eqsue fabric ?” (question typed out in a shortened way/some words left out)
Hmm, I’m not really sure! I always have problems with tiny squares of fabrics since I often like.. am in love with the colors or texture or pattern or etc, but at the same time it’s too small to actually serve as a really substantial part of the outfit lol, so I usually just use them in small ways for accents? Squares are really good for making collars out of, since you can just cut a hole in the middle and put your head through it and it’s done lol, but you can also tuck them into shirt collars or belts so they hang out a little and just serve as a pop of color or something. If you don’t mind cutting it, you could also turn it into little strips or change the shape, make it into a small pocket/bag, wrap pieces around the arm or tie it around boots as decor, tie the cut up buts together to make it into a longer piece of fabric then use that as a belt or sash or headband, etc. Idk, I have trouble with small fabric bits as well, but maybe some of these ideas help!!
(other answers under read more so it doesn’t get long)
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(note: sorry to everyone who's questions I had to shorten when re-typing them here, I hope I abbreviated them okay and didn't leave out anything you saw as very important! The full message is still shown in the images above and I just wanted to save myself a little time on the typing aaa!)
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2. “Sorry this is random, but you seem like a very nice and thoughtful person. Hope you have a happy new year”
Thank you!! I always try to include one or two of these nice ones in here just to continue to show appreciation for people who send me kind things! Even if I don’t respond to all of them (since I feel really awkward just like.. publicly responding to a ton of compliments lol), still know that I really appreciate it! I hope you also have a great year, anon!
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3. accidental mislabeling error means free space for cat image
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4. “will you do more videos? vlogs, tutorials, explaining your art, games, podcast, anything? sorry if it's weird to say, but I just really enjoy listening to you speak!” (question typed in a shortened way/not fully quoted)
Possibly? I just can’t think of many things to make that would work well for me?
vlogs: I don’t like to do vlogs anymore because of my mental illness and becoming more anxious about showing my face or daily life in public. Though I do enjoy aspects of the “lifestyle blogging” sort of content, like I think it would be cool to be able to make easy videos where all I do is sit down and talk about my hair or something for 20 minutes lol, or etc., but I guess as I get less comfortable with showing myself, I tend to stray away from stuff like that?
(this is also why I’ve been shifting more towards like... costumes, art, world-building, making games, etc. as opposed to outfits/personal style/personal life type content, since I feel much more comfortable being framed as more of a ‘detached and faceless creator that shows some personality but is still mostly obscured’ than ‘open personality that posts selfies and talks about their life extensively’ or etc. Obviously I still post personal stuff like questions and thoughts/opinions and cat images and etc., but less so.. like I don’t even remember the last time I posted an actual selfie where my face wasn’t obscured by costume makeup or something lol..)
I would absolutely still do stuff like “room tour” or “what’s in my bag” videos, or like a single video showing my usual daily routine or something,, if those were ever requested of me/interest was shown in them.. I’m okay with small one time “lifestyle” genre sort of content. But anything too invasive or long term (daily/frequent vlogging, or like “story time” videos) I think I would get uncomfortable with lol.
tutorials: I’m not really sure what I would do tutorials on? If you want me to make a tutorial about something, feel free to let me know something in specific! My main problem is that I don’t feel like there’s anything unique that I do that there aren’t already 100 other tutorials for, so I’m never sure what I should make those about. I get occasional asks with people saying “do a makeup tutorial” or “do a sculpting tutorial” or something, but they don’t ever say WHAT SPECIFIC makeup or what SPECIFIC thing they’d like to see me explain, so then I’m still left alone with vagueness and unsure what to do lol!
art explanation: Same kind of goes for the “explaining your art” thing like, what art? Explaining what specifically about it? You mean worldbuilding? Or sculptures? etc.?? I’m actually always happy to make videos for anything people want to see (since I enjoy the process of making them, usually), but I just am never sure exactly what to do. But if I had specific prompts I would be glad to explain something though! Videos are fun, I just never know what to make them about lol
games: I would absolutely love to do let’s plays/game videos or something (I assume this is what you meant by just saying ”games”??) since I enjoy games, and my whole thing about not being able to relax (I feel guilty about playing games (or any other leisure activity) unless it’s working towards something, I have to have a way to justify the activity being productive, which is why I rarely ever play games despite liking them a lot lol..but if I made videos or etc. it would feel slightly more worth the time/effort).. But seeing as I’m fairly lower income I really don’t have much money to buy games, and I don’t have a very good computer situation lol. I would need to have money to fix my current computer, and a few other things, etc. etc.
Idk, it’s something I think about occasionally and that would be extremely convenient for me and my current situation (in terms of having something simultaneously low effort/relaxing/ suitable to my needs/mental illness/physical issues, but also that feels productive at the same time), but it’s also a very weird genre of stuff (idk if I’d feel comfortable being anywhere near the broader “games” community ghggb), and I would need a little money first lol..
podcast: I would never start my own podcast because I have no idea what I would even have a podcast about, and I also don’t have any friends who do that sort of thing (podcasts usually have multiple people, right??). I would do one with someone else or something like if a close friend asked me I guess, but idk... I couldn’t ever see that being something I start by myself?? Especially since I don’t know anything about them or what equipment or programs are required to edit together the audio, I’ve only listened to a few of them every once in a while, etc. am not really tech savvy in the field of like. how podcasts work ggh. So that’s probably the most unlikely one out of everything you listed, sorry!!
As for other stuff, I’ve thought of answering questions in audio form instead (so rather than writing them out here, I’d just make a video (though not with visuals, since I don’t like filming myself talking..maybe I could put footage of cats over the audio though lol) of me going through my inbox and answering things, since I feel like typing takes me so much longer than speaking, and sometimes it’d be more convenient).
I’ve also thought about just like.. talking about world-building stuff, like.. rather than writing out a post, I can just ramble about things or something,, but I’m afraid I’d get too disorganized, so it’d probably only be good for answering questions about specific things (which I don’t really get questions about worldbuilding stuff that I could have enough to sit down and answer in a video lol.. I think I’ve gotten two so far?? which I already answered in text posts).
So idk, maybe those could also be ways to hear more of me talking? If I used audio more often to answer things or discuss things (like answering asks that way) rather than typing.. which would save me time anyway lol.. But I just feel unsure about it since it seems.. weird.. like.. some people might just want a quick answer to their ask and not have to skip to a certain time stamp of a video and hear me talk about it for 5 minutes lol..
But anyway, yeah, feel free to offer specific suggestions or support towards anything mentioned if it’s really something you want to see! I really appreciate that you even watched the silly little vocabulary video and especially that you actually enjoy my rambling lol (I sometimes feel annoying when I speak), and I hope I can make something sometime!! I just have trouble deciding on what content I should be making or etc., but maybe I’ll try to find a few more things I can do where I’m actually talking!
(also thanks for hoping I feel okay! I am a little bit better, but still sick lol)
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5. “Hope you feel better (emoji heart that I can't type on a computer)”
Thank you!! It’s been really stink to be sick the entire first month of the year lol, but hopefully I’ll be better like.. by mid February at least!!! With how goal focused I am, it’s been like... utterly evil to not be able to start the year off well and get all of my to-do list stuff done.. I’m finally at a point where I’m finishing a few things again (like this post, and a few of the worldbuilding things from a week ago or etc), but I still can’t stop myself being.... deeply annoyed, by my loss of time and how much I feel like I should have gotten done already aaaAAA.
Especially I REALLY WANT TO DO another costume soon!!!! I have some laid out in my closet that I hope to do, but I keep waiting until I’m feeling better, since I’m afraid of having some random sickness related health problem in the middle of getting dressed and then having to like.. show up to the doctor while I have elf ears on and half a horn on my head or something ghghggh...
But anyway, I can’t do anything to change it now, so the best I can manage is just to kind of.. ignore my losses and move forward and try to be as productive as possible from now on! I really hope I can still get some of my main goals (like the game, costumes, music, worldbulding stuff) finished in reasonable time, even if I basically lost the entire month of January into a void lol. Sometimes you just lose an entire month of time... life is just Like That and you have to move on and make the most out of it I guess!
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6. Would you ever like consider selling your outfits???? I have an extended non violent larping thing coming up and i really love your outfits!
I might actually! I mentioned it before I think like, months ago, but i have a LOT of clothes I really want to get rid of, it’s just that it’s SO daunting. I’ve sold clothes before and it took hours and hours of effort, and you have to constantly keep up with it and track sales, and on top of that I really underestimated shipping prices (especially making the mistake of shipping internationally on one of them I think), and I ended up making no profit and actually losing $70 just from paying people’s shipping that I didn’t charge them for (which for me and my financial situation is.. A LOT.. like.. I do NOT have that kind of spare money ghghh).
This time I want to be careful about it and also I’ll have to charge a lot more (which of course, I feel guilty about since I have Bigg Money Anxiety and wish everything was free for everyone all the time gghb), and also it’s hard for me to find the time and energy to take literally hundreds of photos of hundreds of items and then list them somewhere and etc. etc. etc.
BUT to cut down on that workload I’ve thought about actually just grouping them into outfits or like, groups of clothing that all match each other or etc. and selling them all together (so that I don’t have to photograph and list every individual item), and additionally that way I can maybe just do one batch at a time like.. maybe sell two of them a week or something, instead of all at once.
Maybe just buying a certain size of box/envelope thing and stuffing whatever I can into it and selling them all for a set price like $40 a piece or something. Which to me sounds extremely expensive I guess since I’m someone who would never have $40 to just spend on clothing lol, but I really kind of can’t go much lower than that if I want to allot for shipping and not make the same mistakes again as last time (and definitely not allow people to buy internationally unless they pay me like.. $50 extra or something, which would be ridiculous lol).
But anyway, especially since I have a few things I could really use money for (paying my guardians back for recent medical copays, and for my cat’s vet visit a few months ago, and also I have to fix the battery on my computer or buy a new one, etc.), I’ve thought about trying to do that soon! Maybe sometime in the next month I can start listing some themed clothing groups/outfits/etc. and sell them at a slower better pace for me (like one group a week or so). I’ll definitely post about it if I do!
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7. (this one will have to be shortened a lot since it's so long, but I'll try to just type the main parts I'm replying to) “Are you making/would you consider making a story with your fantasy worlds? Like a book or a zine or youtube videos where you roleplay as the characters and make them talk to the viewer or each other? If you don't want to create plot, you could just do characters seeking to educate humans bout their cultures or something. I used to scroll past your posts since I'm more visual when it comes to fantasy, before realizing how interesting they are and I feel like your ideas need more playing out and exposure. ALSO, how do you feel about collaborating with other people on creating art? Or just being art pals and sharing ideas/plans/etc.? I just read your FAQ about collaborations so I understand the terms and my offer to be art friends still stands!”
-- About whether I’ll make more things with my world:
Thanks so much for the very nice message!! Worldbuilding stuff is one of the most fun creative activities for me to do, so I always appreciate it when people discuss it with me and etc. (not that I don’t also appreciate compliments on sculptures and costumes and etc., those are great too! But I guess because world stuff is something I’m so much more personally invested in yet also never get to talk about lol, anytime anyone sends me anything related to characters or worlds or etc my brain is instantly like !!!!!!!!!!!!! O v O !!!!!!!!!!! ghgh).
I am actually making a game like I may have mentioned a few times, which though it’s more character focused and doesn’t really have a plot/broader story (it’s basically like a dating sim except without romance/dating, but it has similar mechanics in the sense that the main goal is to get to know characters in the world and do tasks for them and etc.), it will include a good bit of things that have do with my world, seeing as it like... takes place there.
And since each of the characters have their own backgrounds and etc., they’ll of course speak about various world-related topics. Like for example, one of the shop-owners you can work for is an elf from outside of the elven alliance, and another shop the player can work at is owned by a set of twins who were formerly part of a royal family within the alliance, so those characters (when getting to know them and doing quests for them and etc) will of course have different perspectives on the world and talk about some of the stuff that’s been brought up in my worldbuilding posts, just obviously in a more personal/casual way, since it’s dialogue rather than me writing exposition infodump posts.
Like for example, the fact that alliance elves and non-alliance elves often have very different takes on the main elven religion, meaning if it comes up in conversation, both shopkeepers would give different dialogue relating to it, etc. Which since every character has their own unique situation and heritage and etc. (the game is set on a popular market street in a large global city, so here it actually makes sense for a bunch of different species to all be in the same place and etc.), I think could maybe expose players to a lot of the central worldbuilding concepts, depending on which shopkeeper they go with.
Obviously characters aren’t going to just be doing unnatural exposition dumps about the extensive background of the world or something lol, but even just naturally and playing through a character with neutral favor (meaning not unlocking any special positive/negative dialogue options/etc), you’d still be able to get at least a few tidbits about the world. (especially since some character’s conflicts stem from cultural/worldbuilding factors, so it’s not unnatural for them to bring it up if that’s like.. something that seriously impacts their life lol.). It probably wont expose people to Advanced Lore like the time gaps or obscure types of magic or etc (well.. depending on which shopkeepers you talk to hbhbb), but it could help with some of what you’re talking about.. In the sense of it being a more accessible visual medium that, while not the MAIN focus of the game, does end up covering some of the world background information through natural dialogue.
(always feel free to send an ask or something if you have any questions about the game, I never talk about it but every time I start to my brain unlocks and I have to stop myself from like.. saying literally every single thing about it ghgbhj)
Other than that though, I’m not currently working on anything that actually involves my world. I totally get what you mean though, and I’ve often tried thinking of ways to make it more accessible and etc (shorter posts, more clear topics, more visual elements, etc.), but it can be hard for me to work within those constraints when it already takes so much time for me to put those things together. It’s like I have so much planned out in my head, I kind of just want to get it out there however I can, since if I spend too much time deliberating about it or etc. it will become an endless task lol..
Ghhbh I actually have an extensive background in acting out characters, I’ve pretty much walked around talking to myself in different voices and etc. for my whole life and am used to like acting multiple characters at once and improvisational storytelling things (this is still what I spend a lot of my time doing lol.. I just.. walk around my house having conversations out loud pretending to be random people.. Especially when doing chores, like washing dishes or etc. is more fun if you pretend you’re a group of travelers working in a weird little elven restaurant bickering with each other the whole time hgh), but idk if that would be something I would do for videos. I feel weird about being on camera personally, even if I were in costume. But it is a really good suggestion since that is something which would be much much easier to produce than like, doing a full animation or writing a book or something lol.
I have thought of reading my worldbuilding posts aloud/ doing audio versions of them, so that people could just listen to them instead of reading them (there would be no visuals like.. just black screen or something with audio of me reading it), but the way I write is like.. hard to read back? I love to read out loud (one of my favorite activities to entertain myself is to actually find random text I’ve never seen before and see how well I can sightread it. Especially random medical articles with a lot of words I don’t know in them lol, it’s fun to just try to go through a new text fast in a convincing narrator voice or something, scrambling to mess up as little as possible), but I find that I have to modify my writing in order to read it that way (I’ve attempted to make a worldbuilding audio thing before, this is how I know this lol), so it’s almost like I’m writing a whole second version of the post, which makes it take longer?
I could modify my writing style (less having things in parentheses and etc., side sentences that occur in the middle of main sentences and break reading flow, etc.. Like this one lol), and have thought about writing in a way that would be easier for me to read back, but it’s just a whole thing I’d have to plan. I’ve definitely considered it though, and could pursue that idea further if people were interested or something!
I’ve also thought of writing dialogue out between characters as a method of worldbuilding (not a story, but more like a script) since I think that’s a good natural way to convey things or give snapshots of moments in history or etc... but like.. That would just be more text so it wouldn’t really solve the problem lol. I could do audio reading them I guess, but since I’m more used to improv stuff, idk how I would do trying to read actual already written lines, even if I was the one who wrote them, it would definitely be something I’ve never done before lol!
I also just think doing smaller things could help, and anything interactive. Like shorter posts, especially with more visuals in them, typically get seen more, and then stuff like me making a game or other condensed things.. I’ve thought of making like.. a character selection screen, not an actual game but kind of like a dress up game where you get to choose your background from the different species in my world and then dress them up a little or etc. but that would be a LOT more work than it seems probably lol.
A lot of social media is just a combination of luck/the right connections, quantity, and consistency especially. I’m sure if I could do a short post a day or a drawing of a character every other day or something and reblog them a lot, then more people would see the other things I do as well and etc., but it’s just... very difficult for me to operate that way since it’s so inherently antithetical to my personality and how I work lol (I tend to be more of a.. .. ‘stay isolated working on things and barely post anything for 3 months then post 10 things at once out of nowhere before going inactive again’ type of person ghbh.. which is like.. horrible from a Social Media Strategy standpoint).
(Oh also, I still have no idea what a zine is even though I've seen them around and looked at a few and even looked up the definition of one to try to understand them hhghgg.. I’m still not exactly sure like.. what qualifies as one or how I would make a world-related one lol.. so this is why I didn’t really go into much detail on that specific suggestion of yours since.. I’m Uneducated Fool )
But anyway, Idk if I could do acting videos, but I could do audio reading of posts or other things, and I am at least in the middle of working on a game which heavily involves elements of the world, so maybe that counts for what you’re talking about!
Though personally it really doesn’t matter much to me if many people see my world stuff or etc., since really all the fun is just that I sincerely enjoy coming up with ideas and creating worlds and etc., even if I’m not doing anything major with it ( making a book series or comics or etc. I don’t feel like worldbuilding has to be working toward another project, and like that it can just be done for it’s own sake as a hobby), I still truly appreciate the sentiment and that you enjoy the world enough to give suggestions and etc. for stuff like that!! I’m going to keep at it however I can just because I love doing it so much, no matter if anyone really pays attention, but it is always unexpected and very meaningful when people like you engage with the content, so thank you for that! I’ll continue trying to make things and be productive and maybe use a few new ideas here and there just so it’s easier for people like you who tend to be more visual with things. I want to avoid leaving people out, and try to make a variety of things that can cater to more visual people as well or etc.!
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-- About possibly being art friends or working together:
Well you said you read the collaboration FAQ, so I’m under the impression that I no longer need to answer that part of your question lol, thus I’ll just continue on with an answer assuming you know all of that information!
I’m always up for it I guess! I’m not sure about collaborating since I know nothing about you, and also don’t know where you live (remember I mention that it’d be much easier to collaborate with people I live closer to so we don’t have to like.. skype or some other weird digital method of communication in order to talk about ideas. Just since that sort of thing can get so lengthy, especially if it’s an actual project being taken seriously, I’d rather speak to someone in person and be able to work on it alongside each other better). If I got to know you for a few months and thought I could trust you/know we have a similar vision/don’t clash creatively or personality wise, AND we also lived close enough to meet at least occasionally, then yeah! project collaborations could work. If otherwise, then unfortunately it might not work in that regard. : U
(OH also if we’re a similar age?? I forget that people on the internet can be way younger than me.. I have nothing against younger people (very against the weird overly-simplified generational stereotyping ggh), but I would just feel kind of weird being an adult (early 20s) working with a minor who’s like 13 years old or something. I would be happy to talk about things from time to time and help with ideas or something, but actual like.. long term collaborative projects like writing a book together or creating and selling a game or something may be strange just due to us being at such totally different stages in our lives and etc. So, to collaborate on projects or even just communicate frequently about them or etc. I would also prefer we’re a similar age range (you’re somewhere from like 19 - 28 yrs old or close to that) ghhbh)
As for just talking about art though, that could work fine probably! Since it would just be casual discussion and less serious than full on project collabs or etc., you wouldn’t need to live near me or etc. Though of course I would still need to know about you first (especially politics and stuff like.. I don’t want to get 50 long conversations in with someone only to find out they hate trans people or are a huge racist or etc. I always like to establish that ahead of time or at least have some idea of a person’s leanings.), and understand your personality a little.
I am pretty socially anxious and due to health problems and stuff can sometimes be bad at replying ( I know some people expect instant responses, whereas I usually reply in a day or two ( depending on how long the message is)), but I also don’t currently have any friends to talk about world-building stuff with really or who care much about that sort of thing, so I’m always open to having conversations about stuff like that!
Especially if it’s a low-pressure causal sort of thing in the sense of like “hey let’s just see if we get along well conversationally and if we don’t then no hard feelings”, etc. One of the main reasons I’m often afraid to talk to strangers is that if we end up NOT getting along and I decide that I want to stop talking or etc., I’m afraid they’ll get mad at me or lash out at me or something. I prefer it when the expectation is set ahead of time like “we can both walk away at any time and should feel free to openly communicate how we feel about this conversation at any time. if we wouldn’t make good art friends or have trouble communicating then that’s fine and we just respectfully stop talking”. Which sounds like.. very common sense but.. I've talked to a few people in the past who struggled with communication and would be passive aggressively mean to you about it or something like that instead of just being open about them not feeling like talking anymore or etc., which is always a confusing situation to be in and I’d like to avoid it!
Anyway though! I can’t promise anything since I don’t know you and am cautious about new people (I don’t want to be like “OH sure we’ll be best friends!!” before I even know you and set up false expectations), but I’m definitely at least open to talking, especially about world-building stuff, if we’re compatible and respectful to each other and etc. And am also open to collaborations, under the right circumstances like what I’ve mentioned. Thank you again for the very nice set of asks!!!! I hope you have a great day, anon~
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And that’s all for the reply post. Thanks to everyone who sent in asks about stuff!!
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What does AAA mean to you? From the bottom of your heart ❤
Hi, anon! Haha. I don’t know if you’re still around but I’m finally answering your question. Sorry for taking a lot of time. 😊 I tried to make my answer as short as possible but T^T
Anyway, this message was sent to me around December 2016/January 2017. I remember not answering this immediately to think deeply about how I feel. I wanted to make my answer soooo special and sweet for the group because I perfectly know they deserve it. However, Chiaki’s news suddenly came which left a huge hole in my heart that will probably never be filled ever again. Sometimes, when I see this question in my inbox, I can’t help but think I don’t deserve to answer this anymore. But I want to have a closure with myself so I thought of doing it on Nissy’s birthday (today). I don’t know if my answer will satisfy you or my followers but know that these are my raw emotions.
All my life I’ve been following idol groups and along the way I’ve met all sorts of artists too, but I never really felt the need to follow the latter for whatever their activities are aside from their music until I met AAA. They were so much more than simply an artist for me. They aren’t, of course, an idol group, but they are capable of giving hopes and dreams too. To be very honest, when I first became their fan, I felt that their music was enough for me to love them. They are all talented and I felt so many emotions just by listening to their songs. Up to now, I can still proudly say that it was this group who saved me during the hardest times of my life. I had a phase in life when I started hating everything I used to love and started distancing myself from everything that I used to be so comfortable with. I can’t possibly express in words how miserable I’ve been, but the fact that all that was left to me was AAA means so much and nobody can take that feeling away.
I remember when I started this blog a few years back. I realized that most of the people who contributed to the English community have left already, so I felt the urge to share more about Nissy & the group. As a fangirl who follows so many artists/groups, this was the first time I ever made a blog dedicated to a single person (and eventually made another one for the other member). I had so much fun spending all my time here putting as much information as possible. Through this, I met wonderful, selfless and sweet people that I can proudly call friends. AAA was also the reason why I put extra effort in learning Japanese. Gosh, there were even a few people who were rude that made me question if it’s still worth it to exert effort for the fandom! XD
But as you have probably already noticed, I don’t spend as much time now blogging as I once used to. I don’t even talk much about them these days. But it doesn’t mean I love them any less now. The thing is, a lot of unexpected things can happen in life. And I realized that we can’t take our favorites for granted. So many depressing stuff happened in my fandoms (disbanding, members leaving the group, scandals, etc), and it takes so much just to keep hanging onto them. I don’t want to sound like a broken record, but Chiaki’s graduation was one of the major reasons why I’ve become quiet here. But I don’t blame her nor anyone. Of course, I am coping and I am still supporting everyone. I just really want to face all these bittersweet feelings I have in my own way. I will always be here for this group no matter what happens!
Meeting AAA and loving them was a memorable and irreplaceable experience that somehow made my life meaningful. I’m facing new realities; my life is changing and definitely AAA is also evolving. My feelings for them may change its form or shape, but they are definitely of nothing but love and gratitude.
I’m really sorry that this has become long! To end this, I just want to greet the light of my life, a happy 32nd birthday!! I still can’t believe he’s already at this age!! I love him so much and I am so proud of what he has become!!!!
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3, 6, and 7 for the gaming asks!
HI :D
I just answered 3, 7 and 13 but here’s the rest!
6. An underrated game from within the last few years?I’m not sure if it counts since it did sell pretty well but Nier:Automata. I know it gets a lot of crap for the main character having a big butt but for me everything I love about games is there. From the gameplay being satisfying to the music being absolutely amazing to the characters slowly growing over time and discovering the deeper lore that’s in other forms of media it was my favourite game of the year by far and I wish more people would give it a try
18. Worst game you’ve played?I play a fair amount of trash just for trophies. Especially lately while i’m trying to hit a certain couple milestones for kh3. If it includes those games then it would either be Little Adventure on the Prairie or Orc Slayer. Both super garbage and they were not worth putting up with just for the trophies :P Out of AAA releases recently I’ll say Far Cry 5. I’m not a huge fan of shooters to begin with but even after getting the plat I couldn’t tell you any of the characters names or what the plot actually was. The ending was terrible but I guess they had to set up the sequel somehow
25. Proudest accomplishment in gaming?My Monster Hunter World Platinum. It’s the longest amount of time I’ve stuck to one game since pokemon pearl way back in the day. It’s not my rarest by far but being able to get it after so many hours of playing and still not getting bored is a nice memory for me. It’s the most effort I’ve put into learning about how to use my character. That kind of stuff usually makes my eyes glaze over when reading about frames and invincibility frames. I don’t know what it was about this game but I even managed to shove some of my social anxiety away for a bit to talk to people I hadn’t spoken to over the mic before. I know that’s not much to most people but it was progress I probably wouldn’t of made without that intense focus to finish everything I could in the game
I hit enter by accident and sent it early but here’s the one I missed :P
51. First character you’ve had a crush on?I remember reading an article about final fantasy 7 in a magazine my friend showed me and there was a picture of Aeris in it. That maaay of been one of the main reasons I wanted to play to see who she was and what happened. Who would of guessed that it would lead to it being one of my favourite games ever
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