#stepframe
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lhoandbehold · 1 year ago
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I'm out of commission with a sprained ankle so I'm rewatching Inside Job and the amount of times I want to just pause and stepframe through a 20 minute episode honestly
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nycframist · 7 years ago
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This meditative work needed to be experienced rather than purely seen. A #Contemporary #StepFrame #Burnished in a molten #23kgold conspires to navigate the natural energies of color and light evoked in this 1931 #Symbolist canvas. #AgnesPelton #Americana #aSkewings #bespokeFRāMist #bespokeframers #boisdoré #cadre #ColorDoesNotDiscriminate #cushionedMinimalism #DecorativeArts #domicilliumdomesticus #ExtraFancy #frameofmind #GildedAge #GildedArts #giltwood #GoldStandard #laplinesmatter #maximalist #métiersdelamain #molten #OldWorldTradition #panelplay #preservation&conservation #stackofstyle #watergilt #nycframist #FRāMist
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wecodeinc · 3 years ago
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What is WebAssembly (wasm) ?
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WebAssembly is a new type of code that can be run in modern web browsers — it is a low-level assembly-like language with a compact binary format that runs with near-native performance and provides languages such as C/C++, C# and Rust with a compilation target so that they can run on the web.
WebAssembly is designed to complement and run alongside JavaScript — using the WebAssembly JavaScript APIs, you can load WebAssembly modules into a JavaScript app and share functionality between the two. This allows you to take advantage of WebAssembly’s performance and power and JavaScript’s expressiveness and flexibility in the same apps, even if you don’t know how to write WebAssembly code.
Now, if you have programs in C/C++ or Rust etc. now you can run those programs on the web with help of WebAssembly alongside JavaScript. You can also develop WebAssembly using AssemblyScript (A language made for WebAssembly).
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Now these has opened doors for running complex programs written in “low-level assembly-like language” on web.
We are already seeing some interesting use cases of WebAssembly, Like TensorFlow has announced — WebAssembly backend for TensorFlow.js (more details here)
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One more interesting example of WebAssembly could be — A WebAssembly Powered Augmented Reality Sudoku Solver.
In our example using WebAssembly NES emulator and run Super Mario Brothers and Tetris game in our web browser.
TL;DR Use docker image:
$ docker pull bhargavshah86/rust-wasm-demo:1.0.0 $ docker run --name rust-wasm-demo -d -p 8080:80 bhargavshah86/rust-wasm-demo:1.0.0$ # http://localhost:8080/wasm_rust_demo.html
Manual steps:
Download WebAssembly NES emulator (nes_rust_wasm.js and nes_rust_wasm_bg.wasm)
Download ROM files,
Super_mario_brothers.nes
Tetris.nes
3. HTML and JS code to glue in all parts together
<html>  <head>    <meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>    <style>    canvas {      background: #000;      margin: 10px;    }    .actual {      width: 256;      height: 240;    }    .double {      width: 512;      height: 480;    }    .quadruple {      width: 1024;      height: 960;    }    td {    padding: 5px; }    </style>  </head>  <body>    <script type="module">      import init, { WasmNes, Button } from './nes_rust_wasm.js';      const setupAudio = (wasm, nes) => {        const audioContext = AudioContext || webkitAudioContext;        if (audioContext === undefined) {          throw new Error('This browser seems not to support AudioContext.');        }        const bufferLength = 4096;        const context = new audioContext({sampleRate: 44100});        const scriptProcessor = context.createScriptProcessor(bufferLength, 0, 1);        scriptProcessor.onaudioprocess = e => {          const data = e.outputBuffer.getChannelData(0);          nes.update_sample_buffer(data);          // Adjust volume          for (let i = 0; i < data.length; i++) {            data[i] *= 0.25;          }        };        scriptProcessor.connect(context.destination);      };      const start = romArrayBuffer => {        // @TODO: Call init beforehand        init()          .then(wasm => run(wasm, new Uint8Array(romArrayBuffer)))          .catch(error => console.error(error));      };      const run = (wasm, romContentArray) => {        const width = 256;        const height = 240;        const canvas = document.getElementById('nesCanvas');        const ctx = canvas.getContext('2d');        const imageData = ctx.createImageData(width, height);        const pixels = new Uint8Array(imageData.data.buffer);        const nes = WasmNes.new();        nes.set_rom(romContentArray);        setupAudio(wasm, nes);        nes.bootup();        // FPS counter        let totalElapsedTime = 0.0;        let previousTime = performance.now();        let frameCount = 0;        const fpsSpan = document.getElementById('fpsSpan');        const countFps = () => {          frameCount++;          const currentTime = performance.now();          const elapsedTime = currentTime - previousTime;          totalElapsedTime += elapsedTime;          previousTime = currentTime;          if ((frameCount % 60) === 0) {            fpsSpan.textContent = (1000.0 / (totalElapsedTime / 60)).toFixed(2);            totalElapsedTime = 0.0;            frameCount = 0;          }        }        // animation frame loop        const stepFrame = () => {          requestAnimationFrame(stepFrame);          countFps();          nes.step_frame();          nes.update_pixels(pixels);          ctx.putImageData(imageData, 0, 0);        };        // joypad event listener setup        // @TODO: Mapping should be configurable        const getButton = keyCode => {          switch (keyCode) {            case 32: // space              return Button.Start;            case 37: // Left              return Button.Joypad1Left;            case 38: // Up              return Button.Joypad1Up;            case 39: // Right              return Button.Joypad1Right;            case 40: // Down              return Button.Joypad1Down;            case 50: // 2              return Button.Joypad2Down;            case 52: // 4              return Button.Joypad2Left;            case 54: // 6              return Button.Joypad2Right;            case 56: // 8              return Button.Joypad2Up;            case 65: // A              return Button.Joypad1A;            case 66: // B              return Button.Joypad1B;            case 82: // R              return Button.Reset;            case 83: // S              return Button.Select;            case 88: // X              return Button.Joypad2A;            case 90: // Z              return Button.Joypad2B;            default:              return null;          }        };        window.addEventListener('keydown', event => {          const button = getButton(event.keyCode);          if (button === null) {            return;          }          nes.press_button(button);          event.preventDefault();        }, false);        window.addEventListener('keyup', event => {          const button = getButton(event.keyCode);          if (button === null) {            return;          }          nes.release_button(button);          event.preventDefault();        }, false);        stepFrame();      };      // rom load      let romSelected = false;      document.getElementById('romSelect').addEventListener('change', event => {        if (romSelected) return;        romSelected = true;        const select = event.target;        const option = select.selectedOptions[0];        const filename = option.value;        if (!filename) {          return;        }        select.disabled = true; // @TODO: Reset Nes instead        fetch('./' + filename)          .then(result => result.arrayBuffer())          .then(start)          .catch(error => console.error(error));      });      window.addEventListener('dragover', event => {        event.preventDefault();      }, false);      window.addEventListener('drop', event => {        event.preventDefault();        if (romSelected) return;        romSelected = true;        document.getElementById('romSelect').disabled = true; // @TODO: Reset Nes instead        const reader = new FileReader();        reader.onload = e => {          start(e.target.result);        };        reader.onerror = e => {          console.error(e);        };        reader.readAsArrayBuffer(event.dataTransfer.files[0]);      }, false);      // screen size      document.getElementById('screenSizeSelect').addEventListener('change', event => {        const select = event.target;        const option = select.selectedOptions[0];        const className = option.value;        if (!className) {          return;        }        const canvas = document.getElementById('nesCanvas');        for (const name of ['actual', 'double', 'quadruple']) {          if (name === className) {            canvas.classList.add(name);          } else {            canvas.classList.remove(name);          }        }      });    </script>        <div>      <select id="romSelect">        <option value="" selected>-- select rom --</option>        <option value="Super_mario_brothers.nes">Super Mario</option>        <option value="Tetris.nes">Tetris</option>      </select>      or Drag and Drop your own rom file    </div>    <div>      <canvas id="nesCanvas" width="256" height="240"></canvas>    </div>    <div>      <select id="screenSizeSelect">        <option value="actual" selected>256x240</optioin>        <option value="double">512x480</optioin>        <option value="quadruple">1024x960</optioin>      </select>      <span id="fpsSpan">--.--</span> fps    </div>    <div>      <table>              <tr>          <td>Down →</td>          <td>Down</td>        </tr>        <tr>          <td>Left →</td>          <td>Left</td>        </tr>        <tr>          <td>Right →</td>          <td>Right</td>          <!-- <td>6</td> -->        </tr>        <tr>          <td>Up →</td>          <td>Up</td>          <!-- <td>8</td> -->        </tr>        <tr>          <td>A →</td>          <td>A</td>          <!-- <td>X</td> -->        </tr>        <tr>          <td>B →</td>          <td>B</td>          <!-- <td>Z</td> -->        </tr>        <tr>          <td>Start →</td>          <td>Space</td>          <!-- <td>-</td> -->        </tr>        <tr>          <td>Select →</td>          <td>S</td>          <!-- <td>-</td> -->        </tr>        <tr>          <td>Reset →</td>          <td>R</td>          <!-- <td>-</td> -->        </tr>      </table>    </div>    <div>      <p>NES Roms Copyright      <a href="https://github.com/takahirox/nes-rust">NES emulator in Rust</a></p>    </div>  </body> </html>
4. Open our “rust_wasm_demo.html” in browser.
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Conclusion:
WebAssembly brings the performance of native applications to the web in a way that’s completely secure, yet enabling a full functionality expected from games, major applications and the entire spectrum of software you can run on a computer. WebAssembly is just built as a binary format and very compact to download, and also very efficient to compile and execute. There’s a whole bunch of optimizations coming that will drive that even further, allowing huge mobile applications to load up quickly, even on mobile devices.
Source:
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ Our TRAM studio @patternitecture opening @farhangsara_niavaran one more week of design and architectural robotic prototyping until our @platform.28 exhibition . . . #TRAM2017summerstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran #abbrobotics #kukarobotics #farhangsaraniavaran (at Niavaran Complex)
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squid-inspiration · 8 years ago
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his lil blowfish face  °3°
lmaooo. stepframing his action scenes is such a blessing.
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Okay, so my computer screwed up this gif and it became really laggy…
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ets2-mods · 6 years ago
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Ekeri Trailers by Kast v2.0.2
Ekeri Trailers by Kast v2.0.2
Ekeri trailers, there is selection of variants in freight market: standard, steeraxle, citytrailer, huckepack, tail-lift, cooler, different lights, doubles, different side covers, real company skins.
Ownable trailers has been added with many variants, standard 4m and 4,4m seitrailers, stepframe, citytrailer, doubles. Pluss all kinds of customisable options.
NB! 19.5rims may be a bitt hassle for…
View On WordPress
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truckandplantonline-blog · 7 years ago
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SCAMMELL STEPFRAME FLATBED TRAILER
http://dlvr.it/QLN0Zt
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cougcareers · 12 years ago
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Computer Science Majors - Web Developer
Stepframe
Position: Web Developer Location: Richland, WA
Looking for someone who:
Enjoys a collaborative work environment
Has a hunger for learning new technologies
Has critical thinking skills
Thrives in a fast paced environment
Has amazing attention to detail
Works hard to not only meet customer’s expectations, but exceed them
Has the ability to identify business requirements and translate them into a working application
Shows passion for what you do and a drive to continuously improve
Displays personal and professional integrity
Is easy to get along with, fun and has a great work ethic
Preferred Qualifications:
SharePoint expertise
4 + years applicable experience
BS – Computer Science
Interested candidates should respond with resume and salary requirements to: [email protected]
http://www.stepframe.com/jobs.htm
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nycframist · 8 years ago
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Back to the #gilding grind with this #contemporary #13ktwhitegold #stepframe #cleanlines #contemporarytraditional #molten #backbevel #bespokeframe #laplinesmatter #métiersdelamain #conciergeframing #nycframist #FRāMist #FRāMistAtelier #gilders #gildersstudio
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ Robot in place Ready to go! @farhangsara_niavaran Join us before 18th Aug. made in Tehran: ROBOTIC STEPFRAMEs More info & registration: www.tramstudio.com/news contact: 09356040055 @tramstudio @platform.28 @patternitecture #TRAM2017summerstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran #abbrobotics #kukarobotics #farhangsaraniavaran (at Niavaran, Tehran, Iran)
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ FINAL PRODUCTION MODE @tram_studio ‏@patternitecture event @farhangsara_niavaran getting ready for our exhibition @platform.28 ROBOTIC STEPFRAMEs #TRAM2017summerstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran #abbrobotics #kukarobotics #farhangsaraniavaran (at Niavaran Complex)
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ Looking for an experience on design to robotic production. TRAM is inviting all interested individuals to take part in 2017 summer studio and exhibition: made in Tehran: ROBOTIC STEPFRAMEs #kukarobotics #abbrobotics #tramstudio 21 August- 8 September 2017 Coordinators: Sina Mostafavi, Shabnam Hosseini, Hasti V.Goudarzi Tutor Assistant: Adib Khaeez +++registration before 18th Aug. More info on studio brief & registration: www.tramstudio.com/news/ contact: 09356040055 or www.tramstudio.com/contact/ @tram_studio @platform.28 @patternitecture #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017summerstudio #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran #roboticsimulation
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ Design to robotic production site of TRAM studio at Niavaran Cultural Center. Site visit by TRAM team and setting up the robot is starting soon! made in Tehran: ROBOTIC STEPFRAMEs TRAM_ Tehran Robotic Architectural Matters 2017 Summer Studio & Exhibition @ PLATFORM 28 & PATTERNITECTURE event at Niavaran Artistic Creations Foundation (NACF) 21 August- 8 September 2017 More info on the studio and registration: www.tramstudio.com/news/ @tram_studio @platform.28 @patternitecture #TRAMstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017summerstudio #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #contemporaryarchitectureofiran #darabdiba #niavaranculturalcenter #tehran (at Tehran, Iran)
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sinamostafavi · 7 years ago
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#Repost @tram_studio (@get_repost) ・・・ 4 days to go and TRAM tools getting ready on our ABB and KUKA arms for an experience on creative application of robotics in architecture. براي تجربه اي از كاربرد خلاقانه ي روباتيك در طراحي و ساخت معماري، ابزارها بر روي دو روبات اي-بي-بي و كوكا يكي پس از ديگر روشن و آماده به كار ميشوند. چهار روز مانده به شروع استوديوي تِرَم- معماري روباتيك تهران- @farhangsara_niavaran @tramstudio @platform.28 @patternitecture made in Tehran: ROBOTIC STEPFRAMEs More info & registration: www.tramstudio.com/news contact: 09356040055 #TRAM2017summerstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran #abbrobotics #kukarobotics #farhangsaraniavaran #roboticlightprinting (at Niavaran, Tehran, Iran)
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sinamostafavi · 7 years ago
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TRAM is inviting all interested individuals to take part in 2017 summer studio and exhibition: made in Tehran: ROBOTIC STEPFRAMEs TRAM_ Tehran Robotic Architectural Matters 2017 Summer Studio & Exhibition @ PLATFORM 28 & PATTERNITECTURE event at Niavaran Artistic Creations Foundation (NACF) 21 August- 8 September 2017 Coordinators: Sina Mostafavi, Shabnam Hosseini, Hasti V.Goudarzi Tutor Assistant: Adib Khaeez More info on studio brief & registration: www.tramstudio.com/news/ contact: 09356040055 or www.tramstudio.com/contact/ @tram_studio @platform.28 @patternitecture #TRAMstudio #platform28 #patternitecture #roboticstepframes #stepframes #TRAM2017summerstudio #TRAM2017 #architecturalrobotics #designtoproduction #designresearch #designcomputation #tehran #roboticscalalogy #scalalogy #madeintehran (at Tehran, Iran)
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truckandplantonline-blog · 7 years ago
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SCAMMELL STEPFRAME
http://dlvr.it/QL7VHB
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