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How Long Does It Take to Walk, Run, or Drive 1 Mile? | Minute Conversion Guide
https://autorepairlebanontn.com/?p=4018 How Long Does It Take to Walk, Run, or Drive 1 Mile? | Minute Conversion Guide Ever wondered how long it takes to cover a mile? Whether you’re planning your morning jog, calculating commute times, or training for a race, understanding how many minutes it takes to travel one mile can be incredibly useful. We’ll break down exactly how long a mile takes across different activities – from walking and running to cycling and driving. The answer isn’t one-size-fits-all, as your pace, fitness level, terrain, and transportation method all play important roles in determining your time. Stick with us as we explore the typical timeframes for covering this common distance and help you set realistic expectations for your next mile journey. Table of Contents Toggle Understanding the Relationship Between Distance and TimeFactors That Determine Walking PaceAge and Physical FitnessTerrain and ElevationAverage Walking Speed for Different IndividualsCasual Walking SpeedFitness Walking SpeedRunning a Mile: Typical TimeframesAverage and Noncompetitive RunnersBeginner Runner TimesProfessional Runner PaceCycling One Mile: Expected DurationAverage Cycling Times by SpeedFactors Affecting Cycling SpeedPerformance BenchmarksDriving Time for One Mile in Various ConditionsUrban DrivingHighway ConditionsPractical Applications for Mile-to-Minute ConversionsRunning and FitnessRacing and SportsEveryday ActivitiesConclusionFrequently Asked QuestionsHow long does it take to walk a mile?What affects walking speed?How long does it take to run a mile?How long does it take to cycle one mile?How long does it take to drive one mile?How is speed calculated for a mile?Why is knowing mile completion time important?What’s a good walking pace for fitness?How can I improve my mile time?How does terrain affect mile completion time? Understanding the Relationship Between Distance and Time Distance and time are fundamentally linked in movement calculations. Converting miles to minutes requires understanding the basic formula: time = distance ÷ speed. This relationship applies to all types of travel, whether walking, running, cycling, or driving. Speed typically measures how far someone travels in a exact timeframe (miles per hour or kilometers per hour). For example, walking at 3 mph means covering 3 miles in 60 minutes, or 1 mile in 20 minutes. Running at 6 mph translates to completing a mile in just 10 minutes. Mathematically, the formula works like this: To find time (in hours): Time = Distance (miles) ÷ Speed (mph) To convert to minutes: Time (in minutes) = Time (in hours) × 60 Various factors influence the time-distance relationship: Mode of transportation: Cars travel faster than bicycles, which move quicker than pedestrians Terrain conditions: Uphill sections slow progress while downhill segments increase speed Weather elements: Headwinds create resistance; tailwinds provide assistance Traffic patterns: Congestion extends travel times in urban environments Individual fitness: Athletic ability affects sustainable speeds for human-powered movement Understanding this relationship helps with practical applications like planning commutes, setting workout goals, and estimating arrival times. The next sections explore exact timeframes for completing a mile across different activities. Factors That Determine Walking Pace Walking pace varies significantly from person to person due to several key factors. Understanding these variables helps explain why different individuals complete a mile in varying timeframes. Age and Physical Fitness Age and physical fitness levels significantly impact walking speed. Older adults typically walk at slower paces than younger individuals, with those over 50 considering a mile completed in under 27-28 minutes as a good benchmark. Physical fitness plays an equally important role in determining pace, as regular exercisers maintain faster walking speeds than sedentary individuals. A healthy adult without any underlying health conditions generally completes a mile in about 14 to 21 minutes. Chronic health issues, muscle strength, and cardiovascular endurance all contribute to variations in walking pace across different demographic groups. Terrain and Elevation The physical environment dramatically affects walking speed and effort required. Walking uphill naturally slows pace as the body works against gravity, potentially adding several minutes to a mile time. Uneven surfaces like trails, sand, or gravel create additional resistance compared to smooth sidewalks or tracks. Weather conditions introduce further variables – wet, slippery surfaces demand cautious navigation, while strong headwinds create resistance that reduces forward momentum. Temperature extremes tax the body’s energy systems, with excessive heat or cold forcing most walkers to adopt more conservative paces for safety. The 15-22 minute average mile time established in the 2019 study assumes relatively flat, obstacle-free conditions. Average Walking Speed for Different Individuals Walking speed varies significantly among different people based on fitness level, age, and purpose of walking. Research from a 2019 study indicates most individuals complete a mile in 15-22 minutes, with average walking paces ranging from 2.5 to 4 miles per hour. Casual Walking Speed An easy-paced walk typically takes about 20 minutes per mile for a healthy adult. Beginners, older adults, and those new to fitness generally maintain this more relaxed pace of around 20 minutes per mile. This casual walking speed allows individuals to maintain conversations comfortably while moving and doesn’t significantly elevate heart rate. Many people naturally adopt this pace during everyday activities like shopping or leisure walks. Fitness Walking Speed Moderate-paced walking, often recommended by fitness experts, completes a mile in approximately 15 minutes. This pace requires more effort and engages more muscle groups for an effective workout. Competitive or physically fit walkers can achieve fast-paced walking speeds, covering a mile in just 11 minutes. Step cadence also measures walking intensity – moderate walking registers around 100 steps per minute, while brisk walking ranges from 100-119 steps per minute. Fitness walking serves as an excellent cardiovascular exercise that’s accessible to most people without specialized equipment or training. Running a Mile: Typical Timeframes Running a mile serves as a common benchmark for fitness assessment and personal achievement. Many fitness enthusiasts, athletes, and casual exercisers track their mile times to gauge improvements in cardiovascular health and overall endurance. Average and Noncompetitive Runners Noncompetitive, relatively in-shape runners typically complete one mile in about 9 to 10 minutes. This pace represents a comfortable rhythm that’s sustainable for individuals who maintain moderate fitness levels without specialized training. Those new to running often finish a mile in 12 to 15 minutes as they gradually build their endurance and strengthen their cardiovascular system. These timeframes provide realistic expectations for recreational runners who exercise for health benefits rather than competitive purposes. Beginner Runner Times Beginners usually take 12 to 15 minutes to complete a mile during their early running journey. This slower pace allows novice runners to develop proper form, build necessary muscle strength, and improve respiratory efficiency without risking injury or burnout. First-time runners shouldn’t feel discouraged by these initial times, as consistency leads to natural improvement. Starting with a run-walk method helps beginners gradually increase their running duration while decreasing walking intervals, eventually leading to continuous running and faster mile times. Professional Runner Pace Elite runners demonstrate remarkable speed, averaging mile times of 4 to 5 minutes during marathon competitions. Professional athletes achieve these impressive times through years of dedicated training, optimized nutrition, and strategic race planning. The current mile industry record stands at 3:43.13, set by Moroccan runner Hicham El Guerrouj in 1999 – a testament to extraordinary human performance. Across all ages and genders, the average mile time is approximately 7:04 minutes, while the fastest recorded mile (not counting the industry record) is 4:08 minutes. These elite performances illustrate the important gap between professional and recreational runners, highlighting the specialized training required to achieve such speeds. Cycling One Mile: Expected Duration Cycling speeds vary significantly based on individual fitness and environmental conditions, affecting how quickly you’ll cover a one-mile distance. Most casual cyclists complete a mile in 4 to 6 minutes when pedaling at speeds between 9 and 14 mph. This timeframe represents a comfortable pace for the general population and accounts for typical riding conditions on relatively flat terrain. Average Cycling Times by Speed Speed Time to Complete One Mile 10 mph (16 km/h) 6 minutes 15 mph (24 km/h) 4 minutes Factors Affecting Cycling Speed Many elements influence how quickly you can cycle a mile. Fitness level plays a primary role in determining your sustainable pace, with experienced cyclists maintaining higher speeds than beginners. The type of bicycle – whether a road bike, mountain bike, or cruiser – significantly impacts efficiency and maximum speed. Environmental conditions such as headwinds, rain, or extreme temperatures can slow progress considerably. Terrain variations like hills, rough surfaces, or gravel paths require more effort and typically reduce average speed compared to smooth pavement. Performance Benchmarks Performance metrics provide useful reference points for cyclists of different abilities. A strong benchmark across all age groups and genders is approximately 2:56 minutes per mile. Men typically achieve slightly faster times, with a good average around 2:48 minutes per mile. These accelerated times generally reflect the performance of fitness enthusiasts and regular cyclists rather than casual riders. Traffic conditions, especially in urban settings, create additional variables that can extend cycling times regardless of individual capability. Driving Time for One Mile in Various Conditions Driving times for one mile vary significantly based on speed limits and traffic conditions. Using the formula time = distance ÷ speed, we can calculate exactly how long it takes to drive one mile at different speeds. Urban Driving Urban driving involves handling through city streets with lower speed limits and frequent stops. At 30 mph, a common speed limit in residential areas, drivers complete one mile in exactly 2 minutes. Slower urban traffic moving at 25 mph requires approximately 2.4 minutes to cover the same distance. Congested city conditions often reduce speeds to 15 mph, extending the one-mile drive time to about 4 minutes. These calculations help commuters estimate travel times accurately when planning urban routes. Highway Conditions Highway driving allows for higher speeds, significantly reducing the time needed to travel one mile. At 60 mph, a standard highway speed limit, drivers cover one mile in exactly 1 minute. Moderate highway speeds of 50 mph result in approximately 1.2 minutes per mile. Traveling at 40 mph takes exactly 1.5 minutes to drive a mile, while 35 mph requires about 1 minute and 43 seconds. Slower highway conditions at 20 mph extend the one-mile drive time to exactly 3 minutes, and crawling traffic at 10 mph results in a 6-minute mile. These time calculations prove essential for estimating arrival times during highway travel. Practical Applications for Mile-to-Minute Conversions Running and Fitness Mile-to-minute conversions form the foundation of effective training programs for runners and fitness enthusiasts. Athletes frequently use pace calculations to track performance improvements and establish realistic goals. For instance, a runner targeting a 7-minute mile needs to maintain approximately 8.57 mph (60 ÷ 7 = 8.57 mph). These pace metrics allow runners to structure interval training, where exact speeds are maintained for set distances. Coaches use these conversions to create progressive training plans that gradually decrease mile times while building endurance. Racing and Sports Race strategists rely heavily on mile pace calculations to optimize competitive performance. In motorsports, understanding that a vehicle traveling at 145 mph covers a mile in just 0.41 minutes (60 ÷ 145 ≈ 0.41 minutes) helps teams plan pit stops and fuel consumption. Marathon runners use mile splits to maintain consistent energy expenditure throughout long races. Cyclists determine optimal cadence and gear selection based on target mile times. These precise time-to-distance ratios enable athletes to maximize efficiency and develop strategic race plans that account for course variations. Everyday Activities Daily life presents many scenarios where understanding mile-to-minute conversions proves valuable. Commuters walking at 3 mph know they’ll need 20 minutes to cover one mile (60 ÷ 3 = 20 minutes), helping them plan departure times accurately. Hikers use pace estimations to calculate how long trail segments will take and ensure they complete routes before sunset. Parents timing school walks can determine if children have sufficient time to reach their destination. Delivery services optimize routes based on these calculations to provide accurate arrival time estimates. Urban planners even consider average walking speeds when designing pedestrian-friendly infrastructure and timing crosswalk signals. Conclusion Understanding how long it takes to travel a mile empowers us to make better decisions about transportation exercise and time management. Whether you’re walking at a casual 3 mph brisk fitness pace or driving on the highway your mile time serves as a practical metric for planning daily activities. We’ve seen that mile completion times vary dramatically from 1 minute driving on highways to 20+ minutes walking depending on many factors like terrain fitness and environmental conditions. These benchmarks aren’t just numbers but valuable tools for setting realistic goals establishing workout routines and planning efficient travel. By applying these concepts to your daily life you’ll gain more control over your schedule and better appreciate the relationship between distance speed and time in all your movements. Frequently Asked Questions How long does it take to walk a mile? For most people, walking a mile takes between 15-22 minutes, assuming flat terrain and good conditions. Casual walkers typically complete a mile in about 20 minutes (3 mph), while fitness walkers can do it in around 15 minutes (4 mph). Older adults may take 25-30 minutes, with under 28 minutes considered good for those over 50. Factors like terrain, weather, and personal fitness significantly affect walking time. What affects walking speed? Walking speed is influenced by several key factors: age (younger adults typically walk faster), physical fitness (regular exercisers maintain faster paces), terrain (uphill or uneven surfaces slow you down), weather conditions (rain or strong winds create resistance), and walking purpose (casual strolls versus fitness walking). Step cadence also matters, with moderate-intensity walking registering around 100 steps per minute. How long does it take to run a mile? Running times vary widely based on fitness level. Beginners typically complete a mile in 12-15 minutes as they build endurance. Casual but relatively fit runners average 9-10 minutes per mile. Competitive recreational runners might achieve 7-8 minutes, while elite runners can finish in 4-5 minutes. The current world record stands at an impressive 3:43.13. How long does it take to cycle one mile? Most casual cyclists complete a mile in 4-6 minutes, pedaling at speeds between 9-14 mph. More experienced cyclists can maintain 15-20 mph, finishing a mile in 3-4 minutes. Elite cyclists might exceed 25 mph on flat terrain. Cycling speed depends on fitness level, bicycle type (road bikes are faster than mountain bikes), terrain (hills slow you down), and weather conditions. How long does it take to drive one mile? Driving time varies significantly based on speed limits and traffic conditions. In urban areas with a 30 mph limit, you’ll cover a mile in 2 minutes under ideal conditions. In congested city traffic at 15 mph, expect about 4 minutes. On highways at 60 mph, a mile takes just 1 minute. Remember that traffic lights, congestion, and road conditions can significantly extend these times. How is speed calculated for a mile? Speed is calculated using the formula: time = distance ÷ speed. For a mile, you can determine how long it will take by dividing 1 (mile) by your speed. For example, walking at 3 mph means a mile takes 1 ÷ 3 = 0.33 hours, which converts to 20 minutes. This basic relationship applies to all forms of movement and helps in planning commutes and setting workout goals. Why is knowing mile completion time important? Understanding mile completion times helps with practical daily planning like estimating commute durations, setting realistic fitness goals, and training effectively for races or events. For runners and cyclists, it provides a benchmark to track improvement. Urban planners use average walking speeds when designing pedestrian infrastructure, and anyone planning outdoor activities benefits from accurate time estimates. What’s a good walking pace for fitness? A good walking pace for fitness is around 3-4 mph, which means completing a mile in 15-20 minutes. This pace elevates your heart rate sufficiently for cardiovascular benefits while remaining sustainable for longer distances. Aim for a step cadence of about 100 steps per minute, which indicates moderate-intensity activity. As fitness improves, you can gradually increase your pace. How can I improve my mile time? To improve your mile time, implement consistent training with a mix of techniques: regular practice at your target pace, interval training (alternating between high and lower intensities), strength training to build muscle power, proper warm-ups and cool-downs, gradual progression (increase pace by no more than 10% weekly), and adequate recovery between intense sessions. Track your progress to stay motivated. How does terrain affect mile completion time? Terrain significantly impacts how quickly you can cover a mile. Uphill sections can slow walking pace by 25-50% depending on the grade, while downhill sections might increase speed by 10-15% (though steep descents require careful foot placement). Uneven surfaces like trails or sand require more energy and reduce speed by 20-30%. Even minor elevation changes can add minutes to your mile time. https://autorepairlebanontn.com/?p=4018 Absolute Auto Repair
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Portfolio: Intergalactic Aerospace Expo
For spacecraft enthusiast Audrey Timmerman, Lo was the ideal place to grow up. Every day, a wide array of ships would make the trip into atmosphere from the bustling spacelanes above. Family members recalled Audrey spending her nights staring out the window of their flat in the Walden Towers housing development and identifying ships as they flew past solely on the configuration of their running lights. In an interview with the Terra Gazette, Timmerman couldn’t recall what first got her interested in aviation: “I don’t remember one specific ‘ah-ha’ moment. That love was just always there.”
Timmerman came from a family of modest means who couldn’t afford to own a ship, but her parents indulged her passion by taking her to New Junction’s bustling trade port to watch the ships take off and land. In 2656, Timmerman eagerly joined the Navy with dreams of becoming a pilot. Unfortunately, her piloting skill lagged behind those who already had years of flight experience.
Still, her vast knowledge of ships and eye for detail did not go unnoticed. She became a mechanic and rose through the ranks to became a pit chief aboard the frigate UEEN Solis. Assigned to patrol the Perry Line, the Solis spent its time as a mobile support ship for UEE strike fighters that monitored the Xi’an jump points. She described it as ‘long stretches of boredom punctuated by moments of terror,’ but that changed one day when a flight of fighters brought back something from their patrol: wreckage of a Xi’an ship. While Timmerman was intimately familiar with Banu ships from her childhood in Corel, seeing the Xi’an’s unique design approach was both fascinating and inspiring for her.
After ending her Naval service, Timmerman returned to New Junction and opened Intergalactic Aerospace Repairs in 2667. The shop quickly garnered a reputation for being able to fix just about anything. In her off hours, Timmerman devoted herself to her true passion, trying to reverse engineer the Xi’an tech she had seen in the Navy. Relations between the two species were antagonistic at the time, so it was impossible as a civilian to get her hands on Xi’an tech, leaving her nothing but memories and ingenuity to work with.
Humble Beginnings
In 2670, Timmerman finished installing Xi’an-inspired maneuverable thrusters on Poby, an old Aurora she named after her cat. Afraid to test fly the ship on a heavily populated planet, Timmerman and fellow aerospace enthusiasts loaded Poby and a number of other heavily modified ships onto a transporter and flew to the nearly desolate planet of Castor to test fly them. Though it was an informal gathering, historians now considered it to be the very first Intergalactic Aerospace Expo.
Poby’s first flight was a disappointment, as a power surge fried a number of her experimental thrusters. Timmerman wasn’t deterred by the failure — quite the opposite, she was energized by the process, and it wasn’t long before this group of experimental spacecraft enthusiasts were meeting regularly to discuss and examine various mods they were building. The annual test flights on Castor became a tradition and grew in popularity over the years.
One of the members of the group was Steffon Dillard, owner of Steffon’s Ship Emporium in New Junction. He recognized the popularity of the annual gathering and approached Timmerman about sponsoring the event. He would provide the latest ships for the enthusiasts to check out in person, and hopefully make some sales in the process. Timmerman agreed and, needing a name to put on the ads Dillard was creating, decided to borrow from her own company to get the name Intergalactic Aerospace Expo (IAE).
Over the next decade, the event became large enough that other retail outlets and parts manufacturers were eager to show off their own goods at the expo. Once that happened, it wasn’t long before the major ship manufacturers took notice. In 2683, RSI became an official sponsor of the IAE and has been one ever since. Each year, more and more sponsors and booths appeared at the event.
Purists decried its corporatization, but Timmerman vehemently justified the expansion. To her the Expo hadn’t sold out; it had adapted and improved. Her final act was to create a nonprofit to officially manage the event, and ensure a large percentage of the revenue went to a charity Timmerman created called Simpod Pals, whose mission was to give underprivileged children the opportunity to learn how to fly.
Spooling Up
In 2847, the board of directors made the decision to rotate the location of the IAE each year. The public explanation was that it would give more people the chance to experience the universe’s premier aerospace event.
Numerous systems clamored to host the event and enjoy the economic windfall that came with it. The event hopscotched from planet to planet for the next few decades until the 2913 event in Ferron was almost canceled due to Asura’s inability to meet the minimum hangar and power standards outlined by the IAE’s contract. Shortly after this scare, the IAE board was contacted by Governor Joona Tzur of Severus about bringing the event to the Kiel System. IAE officials were impressed with his presentation, but more so with the facilities his planet could offer. Severus contained numerous hangars (initially built and used by the military), plenty of available landing pads, and more than sufficient accommodations for visitors. After impressing the IAE board with Kiel’s facilities, Tzur went in for the kill. He offered to make vast upgrades and improvements to the existing facilities if the IAE agreed to make Severus the event’s permanent home. Still reeling from the Ferron controversy, the board of directors took a vote and approved the proposal. The IAE has been based in Kiel ever since.
The Intergalactic Aerospace Expo has come a long way since its humble beginnings on Castor. Due to insurance and legal issues, it’s no longer about amateurs test flying experimental ships. Instead, renowned pilots like Chelsea Yan and members of the Navy’s famed ‘Wreckless’ Squadron 999 dazzle attendees with impressive flight maneuvers, while ship and component manufacturers unveil their latest wares. At its core though, the Intergalactic Aerospace Expo is made for those young dreamers who find themselves staring up at the sky to count running lights.
(function( $ ){ var $window = $(window); var windowHeight = $window.height(); $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren't specified if (arguments.length < 1 || xpos === null) xpos = "50%"; if (arguments.length < 2 || speedFactor === null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css('backgroundPosition', xpos + " " + Math.round((firstTop - pos) * speedFactor) + "px"); }); } $window.bind('scroll', update).resize(update); update(); }; $('.parallax-1').parallax("50%", 0.1, true); $('.parallax-2').parallax("50%", 0.1, true); $('.parallax-3').parallax("50%", 0.1, true); $('.parallax-4').parallax("50%", 0.1, true); $('.parallax-5').parallax("50%", 0.1, true); $('.parallax-6').parallax("50%", 0.1, true); $('.parallax-7').parallax("50%", 0.1, true); })(jQuery);
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Транспондерні новини за 10 вересня
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Amos 7 @ 4 ° West Yes Movies Kids з'явився на 10842 V DVB-S2 / 8PSK MPEG-4 30000 2/3, Videoguard Yes 5 HD пішов з 10842 V DVB-S2 / 8PSK MPEG-4 30000 2/3 Yes Movies Kids з'явився на 11030 V DVB-S / MPEG-2 27500 3/4, Videoguard Yes 5 HD пішов з 11030 V DVB-S / MPEG-2 27500 3/4 5th grade (Hedrew), 6th grade (Hedrew), 7th grade (Hedrew), 8th grade (Hedrew), 9th grade (Hedrew), 5th grade (Arabic), 6th grade (Arabic), 7th grade (Arabic), 8th grade (Arabic), 9th grade (Arabic), 11th grade (Arabic), Abu Dhabi TV, Abu Dhabi TV з'явилися на 11524 V DVB-S / QPSK MPEG-2 13750 5/6, відкрито Intelsat 20 (IS-20) (68.5E) Mandate TV відключили на 12562.00MHz, pol.H (DVB-S2 SID: 15 PID: 789 [MPEG-4] / 1045 Англійська). Intelsat 17 (66E) Нова передача почалася DVB-S2 Відкритий: Mango (Індія) на 3876.00MHz, pol.H SR: 14300 FEC: 3/4 SID: 9 PID: 209 [MPEG-4] / 309 Телугуйскій. Satkar TV відключили на 3876.00MHz, pol.H (DVB-S2 SID: 9 PID: 209 [MPEG-4] / 309 Телугуйскій). Belintersat 1 @ 51.5 ° East NASA HD, 24News HD, Bloomberg TV Africa, CGTN, Daystar TV, NHK World Japan, Al Jazeera English, Smile TV з'явилися на 11130 V DVB-S2 / 8PSK MPEG-4 30000 Auto, відкрито SpeedFactor, Sportyfy TV, Digital 1, WOW!, LollyKids, Pet and PAL, Health Welness з'явилися на 10970 H DVB-S2 / 8PSK MPEG-4 30000 Auto, відкрито Paksat 1R, 38 ° E Нова передача почалася DVB-S2 Відкритий: Sindh TV News (Па��истан) на 3761.00MHz, pol.V SR 2900 FEC: 5/6 SID: 2 PID: 37 [MPEG-4] / 36 AAC Урду. Пакет каналів Arcana Media Group з'явився на 3957 V 6400 Auto DVB-S2 / 8PSK MPEG-4, відкрито Astra 2F (28.2E) Sky Digital: ITV HD передає через DVB-S2 на 12168.00MHz, pol.V SR: 27500 FEC: 2/3 SID: 5109 PID: 519 [MPEG-4] / 650 nar, 651 Англійська (Відкритий). Astra 2E (28.2E) Sky Digital: Нова передача почалася DVB-S2 Відкритий: ITV 1 Meridian East HD (Англія) на 12363.00MHz, pol.V SR: 27500 FEC: 2/3 SID: 5106 PID: 516 [MPEG-4] / 646 nar, 650 англійська. Sky Digital: Нова частота для ITV 1 London HD: 12363.00MHz, pol.V (12363.00MHz, pol.V SR: 27500 FEC: 2/3 SID: 5107 PID: 512 [MPEG-4] / 640 nar, 644 Англійська - відкритий) SES-4 @ 22 ° West RTI 2 пішов з 3712 L DVB-S / MPEG-2 3220 3/4 RTI 2 з'явився на 3851 L DVB-S / MPEG-2 3220 3/4, відкрито Eutelsat 10A @ 10 ° East Syria Drama, Syria News (Al Ekhbariya Al Soriyah) з'явилися на 11610 H DVB-S2 / 8PSK MPEG-2 2964 5/6, відкрито Eutelsat 3B @ 3 ° East LTM TV з'явився на 4108 R DVB-S2 / QPSK MPEG-2 1100 3/4, відкрито
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RSI Comm-Link: Portfolio: Esperia
This portfolio originally appeared in Jump Point 4.12.
There’s an old saying that “imitation is the sincerest form of flattery.” That has never been more true than with Esperia. The company produces fully-functional recreations of both historic and alien ships, and most recently, historic alien ships. Esperia’s ability to seamlessly blend modern function and luxury with classic and long-lost ship designs makes it utterly unique in the aerospace marketplace.
Interestingly enough, Esperia’s founding in 2873 was about history, not commerce. The company only became a major player in the aerospace industry thanks to a bit of luck, a big controversy, and the tireless drive of its two founders: Jovi and Theo Ingstrom. The Esperia story is truly about these brothers who hated, loved, and pushed each other to do what no one else dared.
Sibling Rivalry
The Ingstrom brothers were born and raised in Quasi, Terra. Their parents owned and operated a vast luxury hotel that catered to the tourists that visited this picturesque, mountainside city. As a kid, older brother Jovi was fascinated by the strange alien ruins just outside Quasi and would spend hours exploring them. Meanwhile, Theo hung out in the hotel’s hangar. There, he ogled the rare and expensive ships that came and went with the guests.
According to hotel staff at the time, while Jovi and Theo were a pleasure to be around individually, they became a terror when together; the brothers constantly antagonizing or daring each other to do reckless things. Edwin Kelce, author of Resurrecting Icons (the definitive biography on the brothers), suggests that the most notable incident occurred when they were teenagers, in 2866. Jovi dared Theo to stand on the railing of one of the hotel’s third story observation decks. Once his brother finally was perched on top, Jovi bumped the railing. Somehow Theo survived the fall, suffering only a broken arm.
Despite this rambunctiousness, their father detected a strong entrepreneurial instinct in Jovi and wanted him to learn the family business. Jovi refused and instead attended the University of Jalan to study xenoarchaeology. The following year, Theo began attending the University of Rhetor to learn aerospace engineering. Theo proved to be a gifted and motivated student. Jovi was expelled his sophomore year.
Following his expulsion, Jovi worked at the family hotel for a few months. He quickly tired of his parents’ constant scrutiny and wanted to return to his studies. His parents agreed to financially support him under the condition that he attend the University of Rhetor with his brother. Reportedly, his parents, both alumni, played the legacy card and made a sizable donation to the institution to ensure his application would be accepted.
Jovi moved in with Theo the next semester. The arrangement annoyed both brothers. Theo felt that his parents had burdened him with the additional responsibility of keeping his brother in line, while Jovi resented his younger brother looking over his shoulder. Then, in 2872, the two took a trip to the Intergalactic Aerospace Expo (IAE) that would not only change their relationship, but also their futures.
Digital Archaeology
For years, Theo had been trying to get his hands on a Gailforce-model ship, known among engineering enthusiasts because it never made it to market after cost overruns drove its manufacturer out of business. While touring the show floor, Theo found a broken shell of a Gailforce for sale. Yet despite his efforts, he couldn’t talk down the private collector’s exorbitant purchase price. For the rest of the day, Theo rambled incessantly about the ship until Jovi decided to take matters into his own hands. Before anyone attributes Jovi’s actions as altruism, Resurrecting Icons claims that Jovi’s actual motivation was “to make Theo shut up.” He tracked down the collector that evening in the hotel bar and after a night of drinks, was able to talk down the price. Not only that, he managed to get a set of the ship’s original blueprints thrown in as well.
Theo used the blueprints to repair the ship, but ran into a snag when data corruption rendered a number of the pages unreadable. Jovi researched where they could obtain copies of the corrupted pages and was shocked to discover that blueprints were often harder to find than the ships themselves. The fact that the Gailforce’s blueprints had virtually vanished after only a few decades stunned Jovi.
After watching Theo repair and restore the Gailforce, he understood that ship blueprints were an essential part of aerospace history and was surprised that no one had thought to compile any kind of archive of these documents. Jovi saw an opportunity to combine his natural business acumen with his passion for history.
In 2873, Jovi dropped out of school, liquidated his trust fund, and started Esperia with the help of Theo. The company was named after a small-scale ship manufacturer, renowned in collector circles, that was tragically wiped out when the Orion System fell to the Vanduul. Esperia’s initial goal was to collect and preserve ship blueprints so more wouldn’t be lost to the sands of time.
Jovi and Theo began to buy as many ship blueprints as possible. Then they charged a recurring fee for access to these records, so collectors could restore their precious ships to the original specs. Jovi scoured the universe, paying good money for any blueprint he could find. It wasn’t long before Esperia had accumulated an impressive database, and had made a name for itself among collectors as a go-to source.
But the subscription model wasn’t lucrative and Esperia struggled to turn a profit. After Theo graduated from university, he began to buy and sell old ships he’d restored from Esperia blueprints. Jovi heavily advertised these restorations to show what was possible with their service. It wasn’t long before Theo’s reputation as a talented restorer drew more interest than the blueprints. One morning Victor Hurston was patiently waiting for them outside their small office in Kutaram, Terra. What he proposed would permanently alter the company’s course.
The Imitation Game
Victor Hurston was best known as a playboy with a penchant for exotic ships. Even so, what he proposed to the Ingstrom brothers was nothing short of shocking. Victor had come into possession of a Vanduul Glaive and asked if Esperia could get it up and running. Though they lacked blueprints and any knowledge of the Vanduul language, the Esperia team somehow got it working. A few months later, Victor Hurston unveiled the Glaive to a shocked audience at the 2877 IAE, the crowd reaching fever pitch when he climbed into the cockpit and took off. Afterwards, Victor personally thanked Esperia for their hard work on getting the ship flight ready.
Overnight, the name Esperia spread across the Empire. Many marveled at how this small restoration company had mastered Vanduul technology, while others cursed them for turning the enemy’s weapon of war into a rich kid’s toy. Theo recoiled from the controversy. Jovi embraced it, using it to advance their image and start building a brand.
Then the UEE Navy was at Esperia’s door. Government engineers had never quite figured out how to make captured Vanduul ships function properly, certainly not to the level that Victor Hurston had demonstrated, so they hired Esperia as consultants. After Theo and his team proved their worth, the government approached Esperia with an even more ambitious project — building replica Vanduul ships to be used in Navy training exercises. Esperia needed to quickly expand their operations to fulfill the government contract. Jovi worked tirelessly to make this happen and it paid off. Esperia has been on the Navy’s payroll ever since.
After expanding their operations to fulfill their government contract, Esperia finally had the facilities to produce quality replicas for the private sector too. Before long, several near-extinct spacecraft were to be found flying the Empire once again in the form of Esperia reproductions. Wealthy clients flocked for the chance to fly these limited-run collector ships.
Recently, Esperia’s special relationship with the UEE government allowed them access to the Kabal System to catalog and assess the ancient Tevarin ships found there. They have since brought to market the Prowler, the famed Tevarin boarding craft, which has been painstakingly constructed to recreate the spirit of the original ship while updating it with contemporary features and comforts. The Prowler joins replicas of the Vanduul Glaive and Blade that the company recently sold to the public under a new business plan pushed by current CEO Charlotte Hussion.
Esperia has come a long way since Jovi and Theo started it as an archive for vanishing ship blueprints. Still, the company’s dedication to preserving the past stays alive and well and continues to influence the future. Each year, eight students at the University of Rhetor receive the Ingstrom Fellowship for their work in the field of xenoarchaeology.
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via RSI Comm-Link
This portfolio originally appeared in Jump Point 4.12.
There’s an old saying that “imitation is the sincerest form of flattery.” That has never been more true than with Esperia. The company produces fully-functional recreations of both historic and alien ships, and most recently, historic alien ships. Esperia’s ability to seamlessly blend modern function and luxury with classic and long-lost ship designs makes it utterly unique in the aerospace marketplace.
Interestingly enough, Esperia’s founding in 2873 was about history, not commerce. The company only became a major player in the aerospace industry thanks to a bit of luck, a big controversy, and the tireless drive of its two founders: Jovi and Theo Ingstrom. The Esperia story is truly about these brothers who hated, loved, and pushed each other to do what no one else dared.
Sibling Rivalry
The Ingstrom brothers were born and raised in Quasi, Terra. Their parents owned and operated a vast luxury hotel that catered to the tourists that visited this picturesque, mountainside city. As a kid, older brother Jovi was fascinated by the strange alien ruins just outside Quasi and would spend hours exploring them. Meanwhile, Theo hung out in the hotel’s hangar. There, he ogled the rare and expensive ships that came and went with the guests.
According to hotel staff at the time, while Jovi and Theo were a pleasure to be around individually, they became a terror when together; the brothers constantly antagonizing or daring each other to do reckless things. Edwin Kelce, author of Resurrecting Icons (the definitive biography on the brothers), suggests that the most notable incident occurred when they were teenagers, in 2866. Jovi dared Theo to stand on the railing of one of the hotel’s third story observation decks. Once his brother finally was perched on top, Jovi bumped the railing. Somehow Theo survived the fall, suffering only a broken arm.
Despite this rambunctiousness, their father detected a strong entrepreneurial instinct in Jovi and wanted him to learn the family business. Jovi refused and instead attended the University of Jalan to study xenoarchaeology. The following year, Theo began attending the University of Rhetor to learn aerospace engineering. Theo proved to be a gifted and motivated student. Jovi was expelled his sophomore year.
Following his expulsion, Jovi worked at the family hotel for a few months. He quickly tired of his parents’ constant scrutiny and wanted to return to his studies. His parents agreed to financially support him under the condition that he attend the University of Rhetor with his brother. Reportedly, his parents, both alumni, played the legacy card and made a sizable donation to the institution to ensure his application would be accepted.
Jovi moved in with Theo the next semester. The arrangement annoyed both brothers. Theo felt that his parents had burdened him with the additional responsibility of keeping his brother in line, while Jovi resented his younger brother looking over his shoulder. Then, in 2872, the two took a trip to the Intergalactic Aerospace Expo (IAE) that would not only change their relationship, but also their futures.
Digital Archaeology
For years, Theo had been trying to get his hands on a Gailforce-model ship, known among engineering enthusiasts because it never made it to market after cost overruns drove its manufacturer out of business. While touring the show floor, Theo found a broken shell of a Gailforce for sale. Yet despite his efforts, he couldn’t talk down the private collector’s exorbitant purchase price. For the rest of the day, Theo rambled incessantly about the ship until Jovi decided to take matters into his own hands. Before anyone attributes Jovi’s actions as altruism, Resurrecting Icons claims that Jovi’s actual motivation was “to make Theo shut up.” He tracked down the collector that evening in the hotel bar and after a night of drinks, was able to talk down the price. Not only that, he managed to get a set of the ship’s original blueprints thrown in as well.
Theo used the blueprints to repair the ship, but ran into a snag when data corruption rendered a number of the pages unreadable. Jovi researched where they could obtain copies of the corrupted pages and was shocked to discover that blueprints were often harder to find than the ships themselves. The fact that the Gailforce’s blueprints had virtually vanished after only a few decades stunned Jovi.
After watching Theo repair and restore the Gailforce, he understood that ship blueprints were an essential part of aerospace history and was surprised that no one had thought to compile any kind of archive of these documents. Jovi saw an opportunity to combine his natural business acumen with his passion for history.
In 2873, Jovi dropped out of school, liquidated his trust fund, and started Esperia with the help of Theo. The company was named after a small-scale ship manufacturer, renowned in collector circles, that was tragically wiped out when the Orion System fell to the Vanduul. Esperia’s initial goal was to collect and preserve ship blueprints so more wouldn’t be lost to the sands of time.
Jovi and Theo began to buy as many ship blueprints as possible. Then they charged a recurring fee for access to these records, so collectors could restore their precious ships to the original specs. Jovi scoured the universe, paying good money for any blueprint he could find. It wasn’t long before Esperia had accumulated an impressive database, and had made a name for itself among collectors as a go-to source.
But the subscription model wasn’t lucrative and Esperia struggled to turn a profit. After Theo graduated from university, he began to buy and sell old ships he’d restored from Esperia blueprints. Jovi heavily advertised these restorations to show what was possible with their service. It wasn’t long before Theo’s reputation as a talented restorer drew more interest than the blueprints. One morning Victor Hurston was patiently waiting for them outside their small office in Kutaram, Terra. What he proposed would permanently alter the company’s course.
The Imitation Game
Victor Hurston was best known as a playboy with a penchant for exotic ships. Even so, what he proposed to the Ingstrom brothers was nothing short of shocking. Victor had come into possession of a Vanduul Glaive and asked if Esperia could get it up and running. Though they lacked blueprints and any knowledge of the Vanduul language, the Esperia team somehow got it working. A few months later, Victor Hurston unveiled the Glaive to a shocked audience at the 2877 IAE, the crowd reaching fever pitch when he climbed into the cockpit and took off. Afterwards, Victor personally thanked Esperia for their hard work on getting the ship flight ready.
Overnight, the name Esperia spread across the Empire. Many marveled at how this small restoration company had mastered Vanduul technology, while others cursed them for turning the enemy’s weapon of war into a rich kid’s toy. Theo recoiled from the controversy. Jovi embraced it, using it to advance their image and start building a brand.
Then the UEE Navy was at Esperia’s door. Government engineers had never quite figured out how to make captured Vanduul ships function properly, certainly not to the level that Victor Hurston had demonstrated, so they hired Esperia as consultants. After Theo and his team proved their worth, the government approached Esperia with an even more ambitious project — building replica Vanduul ships to be used in Navy training exercises. Esperia needed to quickly expand their operations to fulfill the government contract. Jovi worked tirelessly to make this happen and it paid off. Esperia has been on the Navy’s payroll ever since.
After expanding their operations to fulfill their government contract, Esperia finally had the facilities to produce quality replicas for the private sector too. Before long, several near-extinct spacecraft were to be found flying the Empire once again in the form of Esperia reproductions. Wealthy clients flocked for the chance to fly these limited-run collector ships.
Recently, Esperia’s special relationship with the UEE government allowed them access to the Kabal System to catalog and assess the ancient Tevarin ships found there. They have since brought to market the Prowler, the famed Tevarin boarding craft, which has been painstakingly constructed to recreate the spirit of the original ship while updating it with contemporary features and comforts. The Prowler joins replicas of the Vanduul Glaive and Blade that the company recently sold to the public under a new business plan pushed by current CEO Charlotte Hussion.
Esperia has come a long way since Jovi and Theo started it as an archive for vanishing ship blueprints. Still, the company’s dedication to preserving the past stays alive and well and continues to influence the future. Each year, eight students at the University of Rhetor receive the Ingstrom Fellowship for their work in the field of xenoarchaeology.
(function( $ ){ var $window = $(window); var windowHeight = $window.height(); $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren't specified if (arguments.length < 1 || xpos === null) xpos = "50%"; if (arguments.length < 2 || speedFactor === null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css('backgroundPosition', xpos + " " + Math.round((firstTop - pos) * speedFactor) + "px"); }); } $window.bind('scroll', update).resize(update); update(); }; $('.parallax-1').parallax("50%", 0.1, true); $('.parallax-2').parallax("50%", 0.1, true); $('.parallax-3').parallax("50%", 0.1, true); $('.parallax-4').parallax("50%", 0.1, true); $('.parallax-5').parallax("50%", 0.1, true); $('.parallax-6').parallax("50%", 0.1, true); $('.parallax-7').parallax("50%", 0.1, true); })(jQuery);
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Now available are the newly revised @racingdiffs CRV/ Crosstour and Element Moly-Ceramic clutches. We're very appreciative of the valuable feedback we received and took some of that info and improved upon the first version. These new clutches have optimized thicknesses to reduce preload and allow the Dual Pump Assembly to perform with greater efficiency over stock! Ready to ship these clutches have proven to be a valuable asset to anyone with a RT-AWD Honda differential and are now ready for distribution! #racingdiffs #honda #rtawd #crv #crosstour #element #dualpump #awdhonda #1000hp #wagonkillas #hondanation #performancerebuilds #automotiveknd #bisimoto #bumskie #speedfactor #flotec #awdacura #awdconversion #raceready (at Automotive Koncepts & Designs INC) https://www.instagram.com/p/Bwus7ANHJQR/?utm_source=ig_tumblr_share&igshid=1044707lamrqx
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Preparing for 2 more builds! Waiting for 4 more bearings and we should be ready to go. No powder coating for these but we are definitely gonna make sure that they are clean and reassemble with fresh bearings, dual pump quick spool kits and new clutches from our manufacturer @racingdiffs . These differentials are built with OEM Honda seals, NTN /SKF Bearings with new fill/drain ports. Further increasing response and performance we use only @liquimoly.usa.canada dual clutch oil which allows for optimal oil viscosity and performance for our new clutches. The increased functionality and response of the differential is brought to you by our own product DPQS kit that we make in house. All parts are meticulously cleaned and all Components are thoroughly inspected during the rebuild process. Just want you to see quality parts placed in all of your differentials because that's the only way we do it here! More to come Send as we follow along another differential rebuild for our to customers. #racingdiffs #liquimoly #dpqskit #honda #acura #awdconversion #bisimoto #bumskie #speedfactor #flotec #performancerebuilds #differentialrebuilds #akdinc #automotiveknd #ntnbearings #skfbearings #grade12point9 #corrosionresistant #optimalperformance #GEARX #GTSTransmissions https://www.instagram.com/p/BvoRxwwl3gY/?utm_source=ig_tumblr_share&igshid=u8i6g5uy8uqz
#racingdiffs#liquimoly#dpqskit#honda#acura#awdconversion#bisimoto#bumskie#speedfactor#flotec#performancerebuilds#differentialrebuilds#akdinc#automotiveknd#ntnbearings#skfbearings#grade12point9#corrosionresistant#optimalperformance#gearx#gtstransmissions
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Portfolio: Bremen Defense Force
Writer’s Note: This portfolio was originally published in Jump Point 4.10.
With the launch of the UEE’s “Militia Mobilization Initiative,” the role that militias play in protecting the Empire has come front and center. The current directive aims to help arm civilian militias, so they can protect their homeworld and system against Vanduul incursions and outlaws. One system where militias have played a prominent role for centuries is Bremen — home to the famous Bremen Defense Force, which is the longest constantly active militia in the UEE.
Bremen was a relatively quiet and safe frontier system following its discovery in 2441. That all changed with the onset of the Second Tevarin War. The armadas of Corath’Thal utilized insurgency tactics to wage an unpredictable and shifting war against Humanity. With little idea as to where or when they might attack next, the UEE needed to raise a massive and expanding force in order to protect the populace, one that they struggled to properly feed. It was then that the fertile soil of Rytif (Bremen II) became the main producer of rations for UEE forces.
With this responsibility came both great wealth and an unexpected degree of danger. Bremen’s location meant the chance of a Tevarin attack was relatively low, but residents still noticed an uptick in Human threats. These outlaws were smart enough to avoid targeting military convoys, instead concentrating their attacks on civilians enriched by the system’s booming economy.
Philippe Lattimore almost lost his life in one such outlaw attack. The spry octogenarian was a veteran of the First Tevarin War who attempted to reenlist in the Navy when the second one began. After his application was politely denied, Lattimore took it upon himself to patrol the system. He spent his days responding to distress calls and meticulously documenting his experience. One day he answered a distress call only to be overwhelmed by outlaws still picking apart their latest catch. He barely survived the attack and although it was a close call, it didn’t deter him. In fact, it only made him more resolute to stop what was happening in Bremen, and he realized one thing: he wasn’t going to be able to do this alone.
In 2605, Lattimore met with Arcturus Koerner, Rytif’s largest landowner and de facto governor, to ask for funds to create the Bremen Defense Force (BDF). Legend has it that Lattimore spoke, uninterrupted, for over an hour about his recent experiences. He presented the detailed reports he had compiled while on patrol, highlighted the system’s current crime stats, and argued that it was vital for the people of Bremen to stand together to keep their system safe. Once done, Koerner only had one question, “How much do you need?”
Weeks later, the Bremen Defense Force was up and running. Under Lattimore’s leadership, the system’s crime rate was quickly cut in half and remained that way for years to come. Being a member of the Bremen Defense Force became a major point of pride for those ineligible or unable to fight for the UEE Navy during the war. A proud tradition that carries over to this day.
Peacetime Problems
Following the end of the Second Tevarin War, the UEE armed forces’ demand for foodstuffs from Rytif was greatly reduced, yet the landowner collective known as Bremen Mills didn’t slow production. They had become an economic powerhouse in the Empire’s grain market, and had quickly shifted their focus to supplying food for the public. Security for these food shipments were of the utmost importance, and Bremen Mills quickly realized that subsidizing the Bremen Defense Force was cheaper than hiring full time private security forces.
This arrangement worked relatively well until the grain market crashed in 2640. Bremen Mills suffered a severe financial hit and was forced to cut funds to the BDF. In addition, millions of jobs related to the grain market were lost, and Bremen saw its population dwindle. Suddenly, the BDF was on a precipice. Lacking funding and losing members, many thought it didn’t have a chance to survive.
Though he had stepped away from running the militia’s day-to-day operations due to failing health, Philippe Lattimore once again got heavily involved to save the BDF. He made appeals to private citizens to donate time or equipment and called upon local businesses to provide financial support. Now, more than ever, he argued, Bremen was in need of a strong militia to protect its people during the insecurity of these tough economic times.
Many resisted until in 2642 the Advocacy’s Travel Safety Advisory System (TSAS) upgraded the system’s threat level to “Medium,” its highest threat level to date. Worried that Bremen’s safe reputation was on the line, the public and private sector rededicated themselves to ensuring the system’s security. Since the Bremen Defense Force was already so deeply ingrained, the powers that be figured it would be quicker and cheaper to get it running at full capacity rather than expanding Rytif’s anemic police force.
Public and private funds once again were funneled to the BDF and a widespread ad campaign to recruit volunteers was kicked off.
Some balked at the system’s main defense force not being a wholly government-run operation, but it was impossible to argue with the results, as the system’s threat level soon dropped back to its previous level. This action also reinforced the tradition of Bremen relying on militias instead of normal police forces for their security. This was a unique practice when compared to other systems, and one that revolutionaries would eventually take advantage of to help bring down the Messer regime.
Revolutionary Road
Over the years, a number of other militias rose to prominence in Bremen, though none ever achieved the sophistication of the BDF. The system’s reputation for being relatively safe persisted and remained a point of pride. It was only because of this that the Messer regime didn’t insist that a more centralized, and controllable, security apparatus be installed. With the rising Vanduul threat on one front and the cold war with the Xi’an on another, the Messer regime didn’t see a reason to change a system that was working for them. Yet, it was the Bremen Defense Force’s decentralized nature that allowed anti-Messer activists to exploit it to their benefit.
According to reports released during the Truth and Reconciliation Commission, the Messers ran several concurrent operations that implanted loyal agents into the militia to monitor its activity. The militia stayed non-committal to Messer regime policies and deflected pressure to take sides on anything not directly related to Bremen. They changed their motto to “Bremen Above All,” and instructed volunteers to not discuss Empire-wide politics while on duty. To avoid like-minded individuals consistently pairing up, patrol partners were randomly selected at roll call.
Actions like this helped the militia maintain their autonomy through the centuries of Messer rule. As the tide of public opinion turned against the despotic rulers, a brave faction within the BDF, unbeknownst to other volunteers, began to use the cover of the militia to smuggle anti-Messer activists through the system. This activity reached a fever pitch following the Massacre of Garron II in 2792.
The events of this time in the militia’s history were captured in The Bremen Beltway, a harrowing account of what it was like to work this part of “revolutionary road.” The book compiled interviews with former militia members and anti-Messer activists, journal excerpts, and declassified government documents to paint a picture of the extreme danger involved with smuggling revolutionaries through the system. Most of the activists were first smuggled from their system of origin into Xi’an territory and eventually into Nyx. That made Bremen the port of reentry into UEE, and a particularly perilous part of the journey. Without this secure gateway back into the Empire, many believe the overthrow of Imperator Linton Messer XI would not have happened nearly as quickly as it did. This only highlights the importance of high ranking BDF officials guaranteeing the revolutionaries safe passage through the system.
For nearly three and a half centuries, the Bremen Defense Force has been the standard that all other militias are held up to. Comprising a coalition of dedicated volunteers and funded by both public and private interests, the BDF has placed the security of their system above all else. When RSI looked to include militias in the design process of the Polaris, the BDF was their first call. Militia members consulted on the design and were among the first to purchase the new capital ship for their fleet. BDF officials can’t wait to put the Polaris to use, in the defense of the system they believe is their responsibility over anyone else to protect
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RT-AWD Rear Differential Upgraded Service

After several requests for these innovations from our customers, we have made them readily available all in one listing! CRV/ Element/ Cross-tour differential rebuild services are now available! Featuring some of the latest innovations in the race industry from Racing Diffs, GEAR-X/ GTS Motorsports, and Automotive Koncepts & Designs Inc. These parts have seen rigorous testing by Bisimoto Engineering, FloTec, Speedfactor Racing and several of our customers. Our Automotive Koncepts & Designs Inc RT-AWD Differential Upgrade Service includes: *Disassembly of the RT-AWD Honda Differential. *Inspection of the Dual Pump Assembly, Pinion Shaft, Ring Gear, Carrier Assembly, Nose Cap, Rear Differential Cover Yoke. *Cleaning of all Components. *New O-Rings, Washers, Fill Port, Drain Port, Pinion Bearings, Differential Bearings, Pinion Shaft Seals, Pinion Shaft Roll Pins and Shims. *Honda-bond Sealing the Differential after Assembly. Optional Services include: *Installation of GEAR-X Torsion LSD (23 Spline or 25 Spline). *Installation o the Racing Diffs Molybdenum Ceramic Coated Clutches. *Installation of the new Dual Pump Delete System. *Installation of the new GEAR X/ GTS Motorsports RT-AWD Ring and Pinion. (2.533:1/ 2.542:1/ 2.562:1) The optional parts above can be adjusted to meet the demands of the customers by selecting the options below in the drop-down menu for your build. Can’t figure out what differential to build? We can provide cores at your request! We have access to many recycle yards and purchase differentials regularly for these builds. Let us build a differential for your race or street vehicle capable of meeting your performance needs! Notes: *Torsion LSD's, Ring and Pinions are lifetime warranty through GEAR-X/ GTS Motorsports and Racing Diffs RT-AWD Clutch Upgrades are rated to 1000hp+. *Typical turnaround time is 6 to 10 days for a full build and assembly depending on parts availability. Read the full article
#bisimoto#torsen#Custom Gears#RacingDiffs#DualPumpQuickSpool#GEARX#GTS Transmission#NTN Bearings#LiquiMoly#DifferentialRebuilds#Honda#AWDHonda#PerformanceDifferentials#RTAWD#MolyCeramic#MediaBlasted#PowderCoated#AWDConversions
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Portfolio: Esperia
This portfolio originally appeared in Jump Point 4.12.
There’s an old saying that “imitation is the sincerest form of flattery.” That has never been more true than with Esperia. The company produces fully-functional recreations of both historic and alien ships, and most recently, historic alien ships. Esperia’s ability to seamlessly blend modern function and luxury with classic and long-lost ship designs makes it utterly unique in the aerospace marketplace.
Interestingly enough, Esperia’s founding in 2873 was about history, not commerce. The company only became a major player in the aerospace industry thanks to a bit of luck, a big controversy, and the tireless drive of its two founders: Jovi and Theo Ingstrom. The Esperia story is truly about these brothers who hated, loved, and pushed each other to do what no one else dared.
Sibling Rivalry
The Ingstrom brothers were born and raised in Quasi, Terra. Their parents owned and operated a vast luxury hotel that catered to the tourists that visited this picturesque, mountainside city. As a kid, older brother Jovi was fascinated by the strange alien ruins just outside Quasi and would spend hours exploring them. Meanwhile, Theo hung out in the hotel’s hangar. There, he ogled the rare and expensive ships that came and went with the guests.
According to hotel staff at the time, while Jovi and Theo were a pleasure to be around individually, they became a terror when together; the brothers constantly antagonizing or daring each other to do reckless things. Edwin Kelce, author of Resurrecting Icons (the definitive biography on the brothers), suggests that the most notable incident occurred when they were teenagers, in 2866. Jovi dared Theo to stand on the railing of one of the hotel’s third story observation decks. Once his brother finally was perched on top, Jovi bumped the railing. Somehow Theo survived the fall, suffering only a broken arm.
Despite this rambunctiousness, their father detected a strong entrepreneurial instinct in Jovi and wanted him to learn the family business. Jovi refused and instead attended the University of Jalan to study xenoarchaeology. The following year, Theo began attending the University of Rhetor to learn aerospace engineering. Theo proved to be a gifted and motivated student. Jovi was expelled his sophomore year.
Following his expulsion, Jovi worked at the family hotel for a few months. He quickly tired of his parents’ constant scrutiny and wanted to return to his studies. His parents agreed to financially support him under the condition that he attend the University of Rhetor with his brother. Reportedly, his parents, both alumni, played the legacy card and made a sizable donation to the institution to ensure his application would be accepted.
Jovi moved in with Theo the next semester. The arrangement annoyed both brothers. Theo felt that his parents had burdened him with the additional responsibility of keeping his brother in line, while Jovi resented his younger brother looking over his shoulder. Then, in 2872, the two took a trip to the Intergalactic Aerospace Expo (IAE) that would not only change their relationship, but also their futures.
Digital Archaeology
For years, Theo had been trying to get his hands on a Gailforce-model ship, known among engineering enthusiasts because it never made it to market after cost overruns drove its manufacturer out of business. While touring the show floor, Theo found a broken shell of a Gailforce for sale. Yet despite his efforts, he couldn’t talk down the private collector’s exorbitant purchase price. For the rest of the day, Theo rambled incessantly about the ship until Jovi decided to take matters into his own hands. Before anyone attributes Jovi’s actions as altruism, Resurrecting Icons claims that Jovi’s actual motivation was “to make Theo shut up.” He tracked down the collector that evening in the hotel bar and after a night of drinks, was able to talk down the price. Not only that, he managed to get a set of the ship’s original blueprints thrown in as well.
Theo used the blueprints to repair the ship, but ran into a snag when data corruption rendered a number of the pages unreadable. Jovi researched where they could obtain copies of the corrupted pages and was shocked to discover that blueprints were often harder to find than the ships themselves. The fact that the Gailforce’s blueprints had virtually vanished after only a few decades stunned Jovi.
After watching Theo repair and restore the Gailforce, he understood that ship blueprints were an essential part of aerospace history and was surprised that no one had thought to compile any kind of archive of these documents. Jovi saw an opportunity to combine his natural business acumen with his passion for history.
In 2873, Jovi dropped out of school, liquidated his trust fund, and started Esperia with the help of Theo. The company was named after a small-scale ship manufacturer, renowned in collector circles, that was tragically wiped out when the Orion System fell to the Vanduul. Esperia’s initial goal was to collect and preserve ship blueprints so more wouldn’t be lost to the sands of time.
Jovi and Theo began to buy as many ship blueprints as possible. Then they charged a recurring fee for access to these records, so collectors could restore their precious ships to the original specs. Jovi scoured the universe, paying good money for any blueprint he could find. It wasn’t long before Esperia had accumulated an impressive database, and had made a name for itself among collectors as a go-to source.
But the subscription model wasn’t lucrative and Esperia struggled to turn a profit. After Theo graduated from university, he began to buy and sell old ships he’d restored from Esperia blueprints. Jovi heavily advertised these restorations to show what was possible with their service. It wasn’t long before Theo’s reputation as a talented restorer drew more interest than the blueprints. One morning Victor Hurston was patiently waiting for them outside their small office in Kutaram, Terra. What he proposed would permanently alter the company’s course.
The Imitation Game
Victor Hurston was best known as a playboy with a penchant for exotic ships. Even so, what he proposed to the Ingstrom brothers was nothing short of shocking. Victor had come into possession of a Vanduul Glaive and asked if Esperia could get it up and running. Though they lacked blueprints and any knowledge of the Vanduul language, the Esperia team somehow got it working. A few months later, Victor Hurston unveiled the Glaive to a shocked audience at the 2877 IAE, the crowd reaching fever pitch when he climbed into the cockpit and took off. Afterwards, Victor personally thanked Esperia for their hard work on getting the ship flight ready.
Overnight, the name Esperia spread across the Empire. Many marveled at how this small restoration company had mastered Vanduul technology, while others cursed them for turning the enemy’s weapon of war into a rich kid’s toy. Theo recoiled from the controversy. Jovi embraced it, using it to advance their image and start building a brand.
Then the UEE Navy was at Esperia’s door. Government engineers had never quite figured out how to make captured Vanduul ships function properly, certainly not to the level that Victor Hurston had demonstrated, so they hired Esperia as consultants. After Theo and his team proved their worth, the government approached Esperia with an even more ambitious project — building replica Vanduul ships to be used in Navy training exercises. Esperia needed to quickly expand their operations to fulfill the government contract. Jovi worked tirelessly to make this happen and it paid off. Esperia has been on the Navy’s payroll ever since.
After expanding their operations to fulfill their government contract, Esperia finally had the facilities to produce quality replicas for the private sector too. Before long, several near-extinct spacecraft were to be found flying the Empire once again in the form of Esperia reproductions. Wealthy clients flocked for the chance to fly these limited-run collector ships.
Recently, Esperia’s special relationship with the UEE government allowed them access to the Kabal System to catalog and assess the ancient Tevarin ships found there. They have since brought to market the Prowler, the famed Tevarin boarding craft, which has been painstakingly constructed to recreate the spirit of the original ship while updating it with contemporary features and comforts. The Prowler joins replicas of the Vanduul Glaive and Blade that the company recently sold to the public under a new business plan pushed by current CEO Charlotte Hussion.
Esperia has come a long way since Jovi and Theo started it as an archive for vanishing ship blueprints. Still, the company’s dedication to preserving the past stays alive and well and continues to influence the future. Each year, eight students at the University of Rhetor receive the Ingstrom Fellowship for their work in the field of xenoarchaeology.
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via RSI Comm-Link
For spacecraft enthusiast Audrey Timmerman, Lo was the ideal place to grow up. Every day, a wide array of ships would make the trip into atmosphere from the bustling spacelanes above. Family members recalled Audrey spending her nights staring out the window of their flat in the Walden Towers housing development and identifying ships as they flew past solely on the configuration of their running lights. In an interview with the Terra Gazette, Timmerman couldn’t recall what first got her interested in aviation: “I don’t remember one specific ‘ah-ha’ moment. That love was just always there.”
Timmerman came from a family of modest means who couldn’t afford to own a ship, but her parents indulged her passion by taking her to New Junction’s bustling trade port to watch the ships take off and land. In 2656, Timmerman eagerly joined the Navy with dreams of becoming a pilot. Unfortunately, her piloting skill lagged behind those who already had years of flight experience.
Still, her vast knowledge of ships and eye for detail did not go unnoticed. She became a mechanic and rose through the ranks to became a pit chief aboard the frigate UEEN Solis. Assigned to patrol the Perry Line, the Solis spent its time as a mobile support ship for UEE strike fighters that monitored the Xi’an jump points. She described it as ‘long stretches of boredom punctuated by moments of terror,’ but that changed one day when a flight of fighters brought back something from their patrol: wreckage of a Xi’an ship. While Timmerman was intimately familiar with Banu ships from her childhood in Corel, seeing the Xi’an’s unique design approach was both fascinating and inspiring for her.
After ending her Naval service, Timmerman returned to New Junction and opened Intergalactic Aerospace Repairs in 2667. The shop quickly garnered a reputation for being able to fix just about anything. In her off hours, Timmerman devoted herself to her true passion, trying to reverse engineer the Xi’an tech she had seen in the Navy. Relations between the two species were antagonistic at the time, so it was impossible as a civilian to get her hands on Xi’an tech, leaving her nothing but memories and ingenuity to work with.
Humble Beginnings
In 2670, Timmerman finished installing Xi’an-inspired maneuverable thrusters on Poby, an old Aurora she named after her cat. Afraid to test fly the ship on a heavily populated planet, Timmerman and fellow aerospace enthusiasts loaded Poby and a number of other heavily modified ships onto a transporter and flew to the nearly desolate planet of Castor to test fly them. Though it was an informal gathering, historians now considered it to be the very first Intergalactic Aerospace Expo.
Poby’s first flight was a disappointment, as a power surge fried a number of her experimental thrusters. Timmerman wasn’t deterred by the failure — quite the opposite, she was energized by the process, and it wasn’t long before this group of experimental spacecraft enthusiasts were meeting regularly to discuss and examine various mods they were building. The annual test flights on Castor became a tradition and grew in popularity over the years.
One of the members of the group was Steffon Dillard, owner of Steffon’s Ship Emporium in New Junction. He recognized the popularity of the annual gathering and approached Timmerman about sponsoring the event. He would provide the latest ships for the enthusiasts to check out in person, and hopefully make some sales in the process. Timmerman agreed and, needing a name to put on the ads Dillard was creating, decided to borrow from her own company to get the name Intergalactic Aerospace Expo (IAE).
Over the next decade, the event became large enough that other retail outlets and parts manufacturers were eager to show off their own goods at the expo. Once that happened, it wasn’t long before the major ship manufacturers took notice. In 2683, RSI became an official sponsor of the IAE and has been one ever since. Each year, more and more sponsors and booths appeared at the event.
Purists decried its corporatization, but Timmerman vehemently justified the expansion. To her the Expo hadn’t sold out; it had adapted and improved. Her final act was to create a nonprofit to officially manage the event, and ensure a large percentage of the revenue went to a charity Timmerman created called Simpod Pals, whose mission was to give underprivileged children the opportunity to learn how to fly.
Spooling Up
In 2847, the board of directors made the decision to rotate the location of the IAE each year. The public explanation was that it would give more people the chance to experience the universe’s premier aerospace event.
Numerous systems clamored to host the event and enjoy the economic windfall that came with it. The event hopscotched from planet to planet for the next few decades until the 2913 event in Ferron was almost canceled due to Asura’s inability to meet the minimum hangar and power standards outlined by the IAE’s contract. Shortly after this scare, the IAE board was contacted by Governor Joona Tzur of Severus about bringing the event to the Kiel System. IAE officials were impressed with his presentation, but more so with the facilities his planet could offer. Severus contained numerous hangars (initially built and used by the military), plenty of available landing pads, and more than sufficient accommodations for visitors. After impressing the IAE board with Kiel’s facilities, Tzur went in for the kill. He offered to make vast upgrades and improvements to the existing facilities if the IAE agreed to make Severus the event’s permanent home. Still reeling from the Ferron controversy, the board of directors took a vote and approved the proposal. The IAE has been based in Kiel ever since.
The Intergalactic Aerospace Expo has come a long way since its humble beginnings on Castor. Due to insurance and legal issues, it’s no longer about amateurs test flying experimental ships. Instead, renowned pilots like Chelsea Yan and members of the Navy’s famed ‘Wreckless’ Squadron 999 dazzle attendees with impressive flight maneuvers, while ship and component manufacturers unveil their latest wares. At its core though, the Intergalactic Aerospace Expo is made for those young dreamers who find themselves staring up at the sky to count running lights.
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RSI Comm-Link: Portfolio: Intergalactic Aerospace Expo
For spacecraft enthusiast Audrey Timmerman, Lo was the ideal place to grow up. Every day, a wide array of ships would make the trip into atmosphere from the bustling spacelanes above. Family members recalled Audrey spending her nights staring out the window of their flat in the Walden Towers housing development and identifying ships as they flew past solely on the configuration of their running lights. In an interview with the Terra Gazette, Timmerman couldn’t recall what first got her interested in aviation: “I don’t remember one specific ‘ah-ha’ moment. That love was just always there.”
Timmerman came from a family of modest means who couldn’t afford to own a ship, but her parents indulged her passion by taking her to New Junction’s bustling trade port to watch the ships take off and land. In 2656, Timmerman eagerly joined the Navy with dreams of becoming a pilot. Unfortunately, her piloting skill lagged behind those who already had years of flight experience.
Still, her vast knowledge of ships and eye for detail did not go unnoticed. She became a mechanic and rose through the ranks to became a pit chief aboard the frigate UEEN Solis. Assigned to patrol the Perry Line, the Solis spent its time as a mobile support ship for UEE strike fighters that monitored the Xi’an jump points. She described it as ‘long stretches of boredom punctuated by moments of terror,’ but that changed one day when a flight of fighters brought back something from their patrol: wreckage of a Xi’an ship. While Timmerman was intimately familiar with Banu ships from her childhood in Corel, seeing the Xi’an’s unique design approach was both fascinating and inspiring for her.
After ending her Naval service, Timmerman returned to New Junction and opened Intergalactic Aerospace Repairs in 2667. The shop quickly garnered a reputation for being able to fix just about anything. In her off hours, Timmerman devoted herself to her true passion, trying to reverse engineer the Xi’an tech she had seen in the Navy. Relations between the two species were antagonistic at the time, so it was impossible as a civilian to get her hands on Xi’an tech, leaving her nothing but memories and ingenuity to work with.
Humble Beginnings
In 2670, Timmerman finished installing Xi’an-inspired maneuverable thrusters on Poby, an old Aurora she named after her cat. Afraid to test fly the ship on a heavily populated planet, Timmerman and fellow aerospace enthusiasts loaded Poby and a number of other heavily modified ships onto a transporter and flew to the nearly desolate planet of Castor to test fly them. Though it was an informal gathering, historians now considered it to be the very first Intergalactic Aerospace Expo.
Poby’s first flight was a disappointment, as a power surge fried a number of her experimental thrusters. Timmerman wasn’t deterred by the failure — quite the opposite, she was energized by the process, and it wasn’t long before this group of experimental spacecraft enthusiasts were meeting regularly to discuss and examine various mods they were building. The annual test flights on Castor became a tradition and grew in popularity over the years.
One of the members of the group was Steffon Dillard, owner of Steffon’s Ship Emporium in New Junction. He recognized the popularity of the annual gathering and approached Timmerman about sponsoring the event. He would provide the latest ships for the enthusiasts to check out in person, and hopefully make some sales in the process. Timmerman agreed and, needing a name to put on the ads Dillard was creating, decided to borrow from her own company to get the name Intergalactic Aerospace Expo (IAE).
Over the next decade, the event became large enough that other retail outlets and parts manufacturers were eager to show off their own goods at the expo. Once that happened, it wasn’t long before the major ship manufacturers took notice. In 2683, RSI became an official sponsor of the IAE and has been one ever since. Each year, more and more sponsors and booths appeared at the event.
Purists decried its corporatization, but Timmerman vehemently justified the expansion. To her the Expo hadn’t sold out; it had adapted and improved. Her final act was to create a nonprofit to officially manage the event, and ensure a large percentage of the revenue went to a charity Timmerman created called Simpod Pals, whose mission was to give underprivileged children the opportunity to learn how to fly.
Spooling Up
In 2847, the board of directors made the decision to rotate the location of the IAE each year. The public explanation was that it would give more people the chance to experience the universe’s premier aerospace event.
Numerous systems clamored to host the event and enjoy the economic windfall that came with it. The event hopscotched from planet to planet for the next few decades until the 2913 event in Ferron was almost canceled due to Asura’s inability to meet the minimum hangar and power standards outlined by the IAE’s contract. Shortly after this scare, the IAE board was contacted by Governor Joona Tzur of Severus about bringing the event to the Kiel System. IAE officials were impressed with his presentation, but more so with the facilities his planet could offer. Severus contained numerous hangars (initially built and used by the military), plenty of available landing pads, and more than sufficient accommodations for visitors. After impressing the IAE board with Kiel’s facilities, Tzur went in for the kill. He offered to make vast upgrades and improvements to the existing facilities if the IAE agreed to make Severus the event’s permanent home. Still reeling from the Ferron controversy, the board of directors took a vote and approved the proposal. The IAE has been based in Kiel ever since.
The Intergalactic Aerospace Expo has come a long way since its humble beginnings on Castor. Due to insurance and legal issues, it’s no longer about amateurs test flying experimental ships. Instead, renowned pilots like Chelsea Yan and members of the Navy’s famed ‘Wreckless’ Squadron 999 dazzle attendees with impressive flight maneuvers, while ship and component manufacturers unveil their latest wares. At its core though, the Intergalactic Aerospace Expo is made for those young dreamers who find themselves staring up at the sky to count running lights.
(function( $ ){ var $window = $(window); var windowHeight = $window.height(); $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren't specified if (arguments.length < 1 || xpos === null) xpos = "50%"; if (arguments.length < 2 || speedFactor === null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css('backgroundPosition', xpos + " " + Math.round((firstTop - pos) * speedFactor) + "px"); }); } $window.bind('scroll', update).resize(update); update(); }; $('.parallax-1').parallax("50%", 0.1, true); $('.parallax-2').parallax("50%", 0.1, true); $('.parallax-3').parallax("50%", 0.1, true); $('.parallax-4').parallax("50%", 0.1, true); $('.parallax-5').parallax("50%", 0.1, true); $('.parallax-6').parallax("50%", 0.1, true); $('.parallax-7').parallax("50%", 0.1, true); })(jQuery); http://bit.ly/2B49TXl
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RSI Comm-Link: Portfolio: Bremen Defense Force
Writer’s Note: This portfolio was originally published in Jump Point 4.10.
With the launch of the UEE’s “Militia Mobilization Initiative,” the role that militias play in protecting the Empire has come front and center. The current directive aims to help arm civilian militias, so they can protect their homeworld and system against Vanduul incursions and outlaws. One system where militias have played a prominent role for centuries is Bremen — home to the famous Bremen Defense Force, which is the longest constantly active militia in the UEE.
Bremen was a relatively quiet and safe frontier system following its discovery in 2441. That all changed with the onset of the Second Tevarin War. The armadas of Corath’Thal utilized insurgency tactics to wage an unpredictable and shifting war against Humanity. With little idea as to where or when they might attack next, the UEE needed to raise a massive and expanding force in order to protect the populace, one that they struggled to properly feed. It was then that the fertile soil of Rytif (Bremen II) became the main producer of rations for UEE forces.
With this responsibility came both great wealth and an unexpected degree of danger. Bremen’s location meant the chance of a Tevarin attack was relatively low, but residents still noticed an uptick in Human threats. These outlaws were smart enough to avoid targeting military convoys, instead concentrating their attacks on civilians enriched by the system’s booming economy.
Philippe Lattimore almost lost his life in one such outlaw attack. The spry octogenarian was a veteran of the First Tevarin War who attempted to reenlist in the Navy when the second one began. After his application was politely denied, Lattimore took it upon himself to patrol the system. He spent his days responding to distress calls and meticulously documenting his experience. One day he answered a distress call only to be overwhelmed by outlaws still picking apart their latest catch. He barely survived the attack and although it was a close call, it didn’t deter him. In fact, it only made him more resolute to stop what was happening in Bremen, and he realized one thing: he wasn’t going to be able to do this alone.
In 2605, Lattimore met with Arcturus Koerner, Rytif’s largest landowner and de facto governor, to ask for funds to create the Bremen Defense Force (BDF). Legend has it that Lattimore spoke, uninterrupted, for over an hour about his recent experiences. He presented the detailed reports he had compiled while on patrol, highlighted the system’s current crime stats, and argued that it was vital for the people of Bremen to stand together to keep their system safe. Once done, Koerner only had one question, “How much do you need?”
Weeks later, the Bremen Defense Force was up and running. Under Lattimore’s leadership, the system’s crime rate was quickly cut in half and remained that way for years to come. Being a member of the Bremen Defense Force became a major point of pride for those ineligible or unable to fight for the UEE Navy during the war. A proud tradition that carries over to this day.
Peacetime Problems
Following the end of the Second Tevarin War, the UEE armed forces’ demand for foodstuffs from Rytif was greatly reduced, yet the landowner collective known as Bremen Mills didn’t slow production. They had become an economic powerhouse in the Empire’s grain market, and had quickly shifted their focus to supplying food for the public. Security for these food shipments were of the utmost importance, and Bremen Mills quickly realized that subsidizing the Bremen Defense Force was cheaper than hiring full time private security forces.
This arrangement worked relatively well until the grain market crashed in 2640. Bremen Mills suffered a severe financial hit and was forced to cut funds to the BDF. In addition, millions of jobs related to the grain market were lost, and Bremen saw its population dwindle. Suddenly, the BDF was on a precipice. Lacking funding and losing members, many thought it didn’t have a chance to survive.
Though he had stepped away from running the militia’s day-to-day operations due to failing health, Philippe Lattimore once again got heavily involved to save the BDF. He made appeals to private citizens to donate time or equipment and called upon local businesses to provide financial support. Now, more than ever, he argued, Bremen was in need of a strong militia to protect its people during the insecurity of these tough economic times.
Many resisted until in 2642 the Advocacy’s Travel Safety Advisory System (TSAS) upgraded the system’s threat level to “Medium,” its highest threat level to date. Worried that Bremen’s safe reputation was on the line, the public and private sector rededicated themselves to ensuring the system’s security. Since the Bremen Defense Force was already so deeply ingrained, the powers that be figured it would be quicker and cheaper to get it running at full capacity rather than expanding Rytif’s anemic police force.
Public and private funds once again were funneled to the BDF and a widespread ad campaign to recruit volunteers was kicked off.
Some balked at the system’s main defense force not being a wholly government-run operation, but it was impossible to argue with the results, as the system’s threat level soon dropped back to its previous level. This action also reinforced the tradition of Bremen relying on militias instead of normal police forces for their security. This was a unique practice when compared to other systems, and one that revolutionaries would eventually take advantage of to help bring down the Messer regime.
Revolutionary Road
Over the years, a number of other militias rose to prominence in Bremen, though none ever achieved the sophistication of the BDF. The system’s reputation for being relatively safe persisted and remained a point of pride. It was only because of this that the Messer regime didn’t insist that a more centralized, and controllable, security apparatus be installed. With the rising Vanduul threat on one front and the cold war with the Xi’an on another, the Messer regime didn’t see a reason to change a system that was working for them. Yet, it was the Bremen Defense Force’s decentralized nature that allowed anti-Messer activists to exploit it to their benefit.
According to reports released during the Truth and Reconciliation Commission, the Messers ran several concurrent operations that implanted loyal agents into the militia to monitor its activity. The militia stayed non-committal to Messer regime policies and deflected pressure to take sides on anything not directly related to Bremen. They changed their motto to “Bremen Above All,” and instructed volunteers to not discuss Empire-wide politics while on duty. To avoid like-minded individuals consistently pairing up, patrol partners were randomly selected at roll call.
Actions like this helped the militia maintain their autonomy through the centuries of Messer rule. As the tide of public opinion turned against the despotic rulers, a brave faction within the BDF, unbeknownst to other volunteers, began to use the cover of the militia to smuggle anti-Messer activists through the system. This activity reached a fever pitch following the Massacre of Garron II in 2792.
The events of this time in the militia’s history were captured in The Bremen Beltway, a harrowing account of what it was like to work this part of “revolutionary road.” The book compiled interviews with former militia members and anti-Messer activists, journal excerpts, and declassified government documents to paint a picture of the extreme danger involved with smuggling revolutionaries through the system. Most of the activists were first smuggled from their system of origin into Xi’an territory and eventually into Nyx. That made Bremen the port of reentry into UEE, and a particularly perilous part of the journey. Without this secure gateway back into the Empire, many believe the overthrow of Imperator Linton Messer XI would not have happened nearly as quickly as it did. This only highlights the importance of high ranking BDF officials guaranteeing the revolutionaries safe passage through the system.
For nearly three and a half centuries, the Bremen Defense Force has been the standard that all other militias are held up to. Comprising a coalition of dedicated volunteers and funded by both public and private interests, the BDF has placed the security of their system above all else. When RSI looked to include militias in the design process of the Polaris, the BDF was their first call. Militia members consulted on the design and were among the first to purchase the new capital ship for their fleet. BDF officials can’t wait to put the Polaris to use, in the defense of the system they believe is their responsibility over anyone else to protect
(function( $ ){ var $window = $(window); var windowHeight = $window.height(); $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren't specified if (arguments.length < 1 || xpos === null) xpos = "50%"; if (arguments.length < 2 || speedFactor === null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css('backgroundPosition', xpos + " " + Math.round((firstTop - pos) * speedFactor) + "px"); }); } $window.bind('scroll', update).resize(update); update(); }; $('.parallax-1').parallax("50%", 0.1, true); $('.parallax-2').parallax("50%", 0.1, true); $('.parallax-3').parallax("50%", 0.1, true); $('.parallax-4').parallax("50%", 0.1, true); $('.parallax-5').parallax("50%", 0.1, true); $('.parallax-6').parallax("50%", 0.1, true); $('.parallax-7').parallax("50%", 0.1, true); })(jQuery); http://bit.ly/2p0NOCg
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Writer’s Note: This portfolio was originally published in Jump Point 4.10.
With the launch of the UEE’s “Militia Mobilization Initiative,” the role that militias play in protecting the Empire has come front and center. The current directive aims to help arm civilian militias, so they can protect their homeworld and system against Vanduul incursions and outlaws. One system where militias have played a prominent role for centuries is Bremen — home to the famous Bremen Defense Force, which is the longest constantly active militia in the UEE.
Bremen was a relatively quiet and safe frontier system following its discovery in 2441. That all changed with the onset of the Second Tevarin War. The armadas of Corath’Thal utilized insurgency tactics to wage an unpredictable and shifting war against Humanity. With little idea as to where or when they might attack next, the UEE needed to raise a massive and expanding force in order to protect the populace, one that they struggled to properly feed. It was then that the fertile soil of Rytif (Bremen II) became the main producer of rations for UEE forces.
With this responsibility came both great wealth and an unexpected degree of danger. Bremen’s location meant the chance of a Tevarin attack was relatively low, but residents still noticed an uptick in Human threats. These outlaws were smart enough to avoid targeting military convoys, instead concentrating their attacks on civilians enriched by the system’s booming economy.
Philippe Lattimore almost lost his life in one such outlaw attack. The spry octogenarian was a veteran of the First Tevarin War who attempted to reenlist in the Navy when the second one began. After his application was politely denied, Lattimore took it upon himself to patrol the system. He spent his days responding to distress calls and meticulously documenting his experience. One day he answered a distress call only to be overwhelmed by outlaws still picking apart their latest catch. He barely survived the attack and although it was a close call, it didn’t deter him. In fact, it only made him more resolute to stop what was happening in Bremen, and he realized one thing: he wasn’t going to be able to do this alone.
In 2605, Lattimore met with Arcturus Koerner, Rytif’s largest landowner and de facto governor, to ask for funds to create the Bremen Defense Force (BDF). Legend has it that Lattimore spoke, uninterrupted, for over an hour about his recent experiences. He presented the detailed reports he had compiled while on patrol, highlighted the system’s current crime stats, and argued that it was vital for the people of Bremen to stand together to keep their system safe. Once done, Koerner only had one question, “How much do you need?”
Weeks later, the Bremen Defense Force was up and running. Under Lattimore’s leadership, the system’s crime rate was quickly cut in half and remained that way for years to come. Being a member of the Bremen Defense Force became a major point of pride for those ineligible or unable to fight for the UEE Navy during the war. A proud tradition that carries over to this day.
Peacetime Problems
Following the end of the Second Tevarin War, the UEE armed forces’ demand for foodstuffs from Rytif was greatly reduced, yet the landowner collective known as Bremen Mills didn’t slow production. They had become an economic powerhouse in the Empire’s grain market, and had quickly shifted their focus to supplying food for the public. Security for these food shipments were of the utmost importance, and Bremen Mills quickly realized that subsidizing the Bremen Defense Force was cheaper than hiring full time private security forces.
This arrangement worked relatively well until the grain market crashed in 2640. Bremen Mills suffered a severe financial hit and was forced to cut funds to the BDF. In addition, millions of jobs related to the grain market were lost, and Bremen saw its population dwindle. Suddenly, the BDF was on a precipice. Lacking funding and losing members, many thought it didn’t have a chance to survive.
Though he had stepped away from running the militia’s day-to-day operations due to failing health, Philippe Lattimore once again got heavily involved to save the BDF. He made appeals to private citizens to donate time or equipment and called upon local businesses to provide financial support. Now, more than ever, he argued, Bremen was in need of a strong militia to protect its people during the insecurity of these tough economic times.
Many resisted until in 2642 the Advocacy’s Travel Safety Advisory System (TSAS) upgraded the system’s threat level to “Medium,” its highest threat level to date. Worried that Bremen’s safe reputation was on the line, the public and private sector rededicated themselves to ensuring the system’s security. Since the Bremen Defense Force was already so deeply ingrained, the powers that be figured it would be quicker and cheaper to get it running at full capacity rather than expanding Rytif’s anemic police force.
Public and private funds once again were funneled to the BDF and a widespread ad campaign to recruit volunteers was kicked off.
Some balked at the system’s main defense force not being a wholly government-run operation, but it was impossible to argue with the results, as the system’s threat level soon dropped back to its previous level. This action also reinforced the tradition of Bremen relying on militias instead of normal police forces for their security. This was a unique practice when compared to other systems, and one that revolutionaries would eventually take advantage of to help bring down the Messer regime.
Revolutionary Road
Over the years, a number of other militias rose to prominence in Bremen, though none ever achieved the sophistication of the BDF. The system’s reputation for being relatively safe persisted and remained a point of pride. It was only because of this that the Messer regime didn’t insist that a more centralized, and controllable, security apparatus be installed. With the rising Vanduul threat on one front and the cold war with the Xi’an on another, the Messer regime didn’t see a reason to change a system that was working for them. Yet, it was the Bremen Defense Force’s decentralized nature that allowed anti-Messer activists to exploit it to their benefit.
According to reports released during the Truth and Reconciliation Commission, the Messers ran several concurrent operations that implanted loyal agents into the militia to monitor its activity. The militia stayed non-committal to Messer regime policies and deflected pressure to take sides on anything not directly related to Bremen. They changed their motto to “Bremen Above All,” and instructed volunteers to not discuss Empire-wide politics while on duty. To avoid like-minded individuals consistently pairing up, patrol partners were randomly selected at roll call.
Actions like this helped the militia maintain their autonomy through the centuries of Messer rule. As the tide of public opinion turned against the despotic rulers, a brave faction within the BDF, unbeknownst to other volunteers, began to use the cover of the militia to smuggle anti-Messer activists through the system. This activity reached a fever pitch following the Massacre of Garron II in 2792.
The events of this time in the militia’s history were captured in The Bremen Beltway, a harrowing account of what it was like to work this part of “revolutionary road.” The book compiled interviews with former militia members and anti-Messer activists, journal excerpts, and declassified government documents to paint a picture of the extreme danger involved with smuggling revolutionaries through the system. Most of the activists were first smuggled from their system of origin into Xi’an territory and eventually into Nyx. That made Bremen the port of reentry into UEE, and a particularly perilous part of the journey. Without this secure gateway back into the Empire, many believe the overthrow of Imperator Linton Messer XI would not have happened nearly as quickly as it did. This only highlights the importance of high ranking BDF officials guaranteeing the revolutionaries safe passage through the system.
For nearly three and a half centuries, the Bremen Defense Force has been the standard that all other militias are held up to. Comprising a coalition of dedicated volunteers and funded by both public and private interests, the BDF has placed the security of their system above all else. When RSI looked to include militias in the design process of the Polaris, the BDF was their first call. Militia members consulted on the design and were among the first to purchase the new capital ship for their fleet. BDF officials can’t wait to put the Polaris to use, in the defense of the system they believe is their responsibility over anyone else to protect
(function( $ ){ var $window = $(window); var windowHeight = $window.height(); $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren't specified if (arguments.length < 1 || xpos === null) xpos = "50%"; if (arguments.length < 2 || speedFactor === null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css('backgroundPosition', xpos + " " + Math.round((firstTop - pos) * speedFactor) + "px"); }); } $window.bind('scroll', update).resize(update); update(); }; $('.parallax-1').parallax("50%", 0.1, true); $('.parallax-2').parallax("50%", 0.1, true); $('.parallax-3').parallax("50%", 0.1, true); $('.parallax-4').parallax("50%", 0.1, true); $('.parallax-5').parallax("50%", 0.1, true); $('.parallax-6').parallax("50%", 0.1, true); $('.parallax-7').parallax("50%", 0.1, true); })(jQuery);
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Humanity’s first maps were of the stars. Created millennia ago, they were dots charting the night sky painted upon cavern walls on Earth. One wonders if those original mapmakers ever imagined that one day their descendants would get to visit those stars?
Though the methods have drastically changed, the Imperial Cartography Center (ICC) carries on that proud tradition of charting celestial objects. This UEE government agency is best known for their Deep Space Scanning & AstroGraphical Stations that search for jump points and for the elite Stellar Surveyors unit that assesses newly discovered systems. Yet, the responsibilities and reach of the ICC extend far beyond those two departments. From working with the Ark to keeping the Starmap current, to tracking the Baer comet as it crosses the Stanton System, the Imperial Cartography Center is essential to modern space travel.
Expanding Space
Once Nick Croshaw successfully piloted his ship through the first jump point, aspiring explorers flooded the stars, obsessed with helping Humanity expand its reach ever farther. However, the nascent days of space exploration were fraught with danger. Experimental and unreliable equipment paired with a vast, uncharted expanse led to the tragic disappearance of many.
Humanity grappled with how to govern their growing domain. The various national institutions had not yet unified, so there were few protocols in place to deal with the discovery of new systems. That led to Nemo’s 2364 discovery date coming into question during a famous legal case where two companies argued over who owned the coordinates for the jump into the system from Fora. Meanwhile, the government hid the discovery of Banshee, in 2317, from the public for years out of fear that its powerful pulsar was a safety concern.
After the United Nations of Earth finally formed in 2380, they incentivized explorers to report their discoveries to the government, but left the private sector to chart new systems. This occurred because a contingent of prominent and powerful politicians was dedicated to keeping the new UNE government as lean and efficient as possible. They believed an industry within the private sector would rise to fill the gap, and they were right.
For a few centuries, this arrangement worked relatively well. Initially, there were numerous cartography companies with the ships and technology to chart systems. However, it wasn’t long before conglomerates acquired the most promising firms and slowly pushed out the rest. A few non-profit and academic institutions survived the culling and continued to provide detailed maps to the public for free or at a nominal cost. But due to a lack of funding, their products often took years to reach the market after a new system was discovered.
For the Public Good
Over the years, the government received an increasing number of complaints against cartography companies for egregious inaccuracies or tiered pricing schemes that made detailed maps inaffordable to many consumers. One particular heinous example was when the Monroe Mapping Concern left a whole asteroid field off a map of Hadrian since they had promised exclusivity to a mining company. This led a number of politicians to lobby for increased oversight. It finally reached a tipping point with the Pallas incident. After discovering Pallas, Gaia Planet Services failed to properly scan the system before attempting to terraform Pallas III. Only then did they discover it was already occupied by the Xi’An, an unknown species at the time. Realizing regulations were needed to govern the charting of new systems, the Government Cartography Agency (GCA) was created in 2531.
Initially, the GCA was tasked with charting and scanning all new systems and ensuring that the most current geospatial information was available to the public. When Ivar Messer empowered himself as Imperator in 2546, he realized that the GCA was in a key position to control the knowledge of the known universe. Not long after he was sworn in, private mapmakers got word to shutter their operations. Mapmaking was nationalized, and the GCA renamed the Imperial Cartography Center.
Under Ivar Messer, an astronomical amount of credits was poured into the ICC. Companies with strong ties to the Messer regime received massive orders for top-of-the-line scanning equipment and were granted no-bid contracts to construct deep-space scanning stations. The ICC quickly embedded itself into a number of government agencies and organizations including, most importantly, the military. Deep-space scanning stations kept an eye on Perry Line systems and, eventually, helped monitor Vanduul clans on the western front. Without any private sector competition, the ICC became an essential agency and earned a degree of autonomy not afforded other agencies under Messers’ rule.
Eventually, the ICC put that political independence to use. In 2715, three years after the fall of Orion to the Vanduul, Messer VIII ordered the system and all jumps to it removed from the UEE’s non-military maps for the public good. ICC Director Loretta De Biasio refused, claiming that it would be more dangerous for people in systems connected to Orion not to know exactly where a clan of Vanduul might suddenly appear.
The Imperator was infuriated by the ICC’s defiance and threatened to drastically slash the agency’s budget. But making matters worse for the Imperator, prominent members of the military came to De Biasio’s defense. Some even threatened to resign if she were fired or the agency’s budget struck with draconian cuts. There’s evidence that retaliatory measures were planned against De Biasio for her disobedience, but Messer VIII was stabbed to death in his bed before they were enacted.
And so even though the ICC was long associated with the Messers, it survived their downfall. The agency had ingrained themselves too deeply into the fabric of the Empire to be discarded. It had also displayed enough independence to avoid the name change many other agencies received to erase associations with a darker time. Today, the ICC scans for jump points from their numerous stations, provides data to The Ark to keep the Starmap current, and much more.
Stellar Surveyors
The ICC is also home to one of the most prestigious scientific organizations — the Stellar Surveyors. This elite unit composed of multi-talented individuals from both the public and private sector are the first to visit and chart new systems after they are discovered. In the early 30th century, their assessment of Stanton convinced politicians that it would be perfect for a system-wide business park. Recently, they discovered the Kabal System only to find abandoned Tevarin cities on Kabal III. They’ve also been up against their most difficult challenge ever — exploring and mapping the Tamsa System and the black hole at its center.
“Charting the Way Ahead” may be the motto of the Stellar Surveyors, but it’s also an appropriate maxim for the entire ICC. Whether standing up the Messers or finding jump points that introduce the UEE to new worlds, the ICC clearly has its sights set on the future.
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