#spectres rules
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And I got bored, again. No big deal here. But I also discovered the app to do ai art during my scroll in app store.
So, I decided to put myself in a challenge. Each day, one character by IA. 2 tries at max and post the probably comic results.
Day 1 Radamanthys wyvern.
How he is// what I got
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slay the princess drawing that i don't have the energy to finish
i was going to call it "the end of the path" but y'know. it's "the end of my motivation"
#i'd like to finish it but not right now#i don't really like the line art and the drawing itself looks too similar to other art people have made of this game#still recommend slay the princess tho. it rules#slay the princess#stp the shifting mound#the witch#the tower#the damsel#the nightmare#the spectre#the razor#the adversary#the long quiet#<- i mean he's just a crying square. but he's still here!#sir dahlia's art
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Request fills part 7
It took nearly two years, but I finally made enough Drawthread deliveries for another compilation
#I only have one 'westerns' style font downloaded and my one rule for these is refusing to spend too much effort on 'em#and now for the worst bit..#the Spectre#Phantom Stranger#Cornelius Fillmore#Ingrid Third#Harvey Birdman#X the Eliminator#Baron Zemo#Top cat#I'm not tagging all those cats#Donald Duck#Daffy Duck#Yosemite Sam#Bugs Bunny#Wizard Whitebeard#long post#blood#tw: blood
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demiromantic gay hal jordan is real cuz you can't make a romantic connection until you finally get lovestruck to your best friend who actually understands you and cares about you now you have no idea what to do
#guys hear me out#I think it explains why he talks about barry about in the spectre arc#or that “i want to rule the world with you” in dc vs vampires#idk hal is pretty gay to barry#hal being aro spec is something I didn't knew but needed#I can see him either actually is one ones he start hanging out with barry more#or he hasn't figure out much longer#demiromantic hal jordan#gay hal jordan#demiromantic#gay#lgbt headcanons#headcanons#halbarry
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triple threat: Spider-Man rule 63 cosplay Spider-Gwen/Ghost Spider cosplay and Venom Black Cat cosplay by Sarah Spectre
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Another week, another book haul! These are the books we received between 9/17/24 and 9/23/24. Where did this week go? I feel like I misplaced it somehow.
On the bright side, we've got some stuff in here that I am incredibly excited for. For all of you polyamory lovers, we've been working hard to acquire and review as many books with polyam rep as possible. Out of this week's haul, Darker By Four by June CL Tan, Strange Grace by Tessa Gratton, and the SPECTR series by Jordan L. Hawk should all feature polyamorous relationships. Gabe read the first half of the SPECTR series a long time ago and is really looking forward to diving back into it. Nic also got Gabe The Twisted Ones by @tkingfisher because Gabe is feral about every single one of her books.
We got this lovely version of Dragon Falls (How to Tame a Husband) by Davis Lavender from the @rainbowcrate Cozy Fantasy box. I read it in two sittings and it was exactly the sweet gay romcom I needed as a pick me up after a hard week. Check out @ edgybutfemme on Storygraph for a full review of this funny dragon riding isekai romance. Also, the main character is demisexual & demiromantic, and I've never actually found a book with that rep before!
I'm going to start actually moving some of our written reviews for books from Storygraph (and video reviews from our TikTok, I've been a hot mess) over to Tumblr soon so stay tuned for that!
#booklr#polyamory#polyamory books#books#reading#bookworm#bookish#queer books#demisexual#demiromantic#acespec#book haul#storygraph#RainbowCrate#polycraftory#t kingfisher#megura hinohara#davis lavender#tessa gratton#kayla cottingham#jordan l hawk#june cl tan#the dragon's betrothed#the twisted ones#strange grace#dragon falls (how to tame a husband)#practical rules for cursed witches#SPECTR#darker by four#polycraftory reads
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I do think uncritically accepting Spectre for what he is is actually pretty fucked up and Spectre 2001 was like the clear direction to take the character if you wanted to keep him around without having him remain like reactionary at best. Like it is extremely funny theres a guy on the JSA who is a ghost that tortures people but I dont know if its worth it.
#Like you need to be criticzing Spectre in every Spectre run you really need to.#I do think his runs do always do that though I think every Spectre run has some Spectre slander#This is more just about like people Wanting characters to be Spectre or thinking that what he does is cool#Like it rules that he just loves to torture people but nobody act like thats actually like a positive trait of his you know.#*wanting characters to be straight up Vengeance Spectre I should say I am not vaguing Hal Hal SHOULD BE SPECTRE
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#I blame calarts #not the school really. but an unfortunate side effect of the application process #calarts requires your 'sketchbook' to be kind of an art piece #as per tradition people post videos of their calarts sketchbooks whether its accepted or rejected #but since we live in Video Media Land now those videos get really popular. cause they're cool and pretty! #but now there's tons of videos all over instagram of people trying to meet this presentable standard #and it's lead to people thinking that's what ALL sketchbooks should look like (x)
"It took me TWO years to finish this sketch book!" Well that's cuz you're not fuckin sketching. Those are fully painted pieces dawg that's a renderedbook. I've gone through four sketchbooks in my off time this year alone I just draw stupid faces and shit for fun. pussy up like the rest of us and start drawing stick figures with guns
#this post reminds me to fill up my sketchbook with unattractive and awkward blobs#sometimes you have a Feeling in you and you want to get it out#and 1 out of 100 times that Feeling might turn into a full Drawing#but most of the time it's going to stay a half-formed pile of lumps with a cute face and literally six swoopy curves approximating the body#(staring at a sketch of owl house willow right now that is exactly that)#it's a storage space for IDEAS and *that's* really important#interestingly some of the shitty drawings that i'm proudest of are all the thumbnails that turn into drawings of bigger scenes#i *love* being able to retrace my thoughts and see how a concept developed over shitty iterations#don't let yourself be so stymied by the self-created spectre of 'perfection' that you never put anything into your sketchbook#realised this past week that i had - for some reason - created & upheld a secret rule of 'no colour and nothing except ink & pencil'????#WHY#broke out a coloured pencil to map out some plans for patchworking together a shirt + pants (listen There Is A Vision)#went through three sketches#no rules#it feels good to look at this page - things that once lived inside you have been given form and colour and solidity#reblogs
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no offense to ashley, kaidan and liara but running into and recruiting garrus, wrex and tali in ME1 is like reuniting with old friends after 10 years.
#they’re the real homies…..#trying to figure out my new renegade shep besides knowing i’m having her snog garrus come ME2 & ME3.#gave her the earthborn sole survivor background so she has a hella chip on her shoulder.#anderson is the father figure she never had but she doesn’t realize it bc she tries keeping everyone at arm’s length bc of her history.#she really vibes with garrus who bristles at the rules imposed on him & wrex’s merc ‘get shit done’ attitude.#she is making a serious enemy of the council. openly and happily badmouthing them sitting on their hands with saren while being interviewed#she gets reprimanded by other ppl saying she should be an example for the Human Race as a spectre and she's just :) no!!!!!!#her renegade-ness is going to carry through to the end but i think she'll Soften Up and be less black/white about things post virmire
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Something that pops up in my notes from time to time is folks thinking I'm being excessively kind in my criticisms of Dungeons & Dragons, and I'm going to spin this off into a separate thread to address that without putting anyone on the spot.
First, if your own critique of Dungeons & Dragons is rooted in the idea that it's the Worst Game Ever, that speaks more to the limits of your experience than it does to anything else. Dungeons & Dragons in any of its iterations is far from the worst the tabletop roleplaying hobby has to offer – like, you have no fucking idea!
Second, I tend to be even-handed in my discussion of D&D's rules because, fundamentally, the rules are not the problem – or, at least, not the principal cause of the problem.
In many ways, the indie RPG sphere has never escaped the spectre of Ron Edwards, sternly pronouncing that the mechanical process of playing traditional RPGs causes actual, physical brain damage, and that this brain damage is responsible for the bad behaviour we often observe at the table. We don't say it that way anymore, but on some level a lot of us indie RPG designers still kind of believe it.
This is understandable. As game designers, we're naturally inclined to think of problems at the table as game design problems. When we see a problematic culture of play, our impulse is to frame it as something which emerges from the text of the game, and which can therefore be mitigated by repairing the text of the game.
Confronted with the obvious toxicity of certain facets of D&D's culture of play, we go combing through its text, looking for something – some formalism, some structure, some piece of rules technology – which we can point to and say: "this is it; this is where the brain-worms live."
The trouble is, this is not in fact where the brain-worms live. Certainly, the text of a game, particularly a very popular one, can have some influence on the game's surrounding culture of play, but that text is in turn a reflection of the culture of play in which it was written. The Player's Handbook isn't an SCP object, spewing infectious infohazards everywhere when you crack open the cover – hell, I'd go so far as to say that many of the problems of D&D's culture of play operate in spite of the game's text, not because of it!
Basically, what I'm saying is that I don't see any contradiction between being the sort of pretentious knob who writes one-page indie RPGs about gay catgirls talking about their feelings (which I am), and speaking favourably about this or that piece of rules tech from whatever flavour of Dungeons & Dragons is in favour this week (which I do), because I recognise that you can't game-design your way out of a problem you didn't game-design your way into.
The fact that one of the biggest problems facing the tabletop roleplaying hobby is something that can't be repaired by fucking around with dice-rolling procedures is a bitter pill to swallow for a lot of indie game designers, and I won't say I wasn't resistant to it myself, but it's something that's both useful and necessary to accept.
(None of this means that the text of Dungeons & Dragons in any of its incarnations is beyond criticism on other grounds, of course, and I've never been shy about highlighting those criticisms where they're warranted. The only way you're gonna arrive at the conclusion that I'm some sort of D&D apologist is if you're starting from the presumption that The Real Problem Is The Rules.)
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RULES ·˚ *
general rules
↱ ♡��˚. ┊ dni with any of my not safe for work content if you are a minor . | ⊱┊dni if you fit the basic criteria : transphobia , homophobia , racism , etc . | ⊱┊hate messages will be ignored, blocked, and so on . | ⊱┊ everyone is to be respectful and kind to each other . ↳ ♡₊˚. ┊ my writing is not to be copied , reposted , used for ai , or translated anywhere .
request rules
↱ ♡₊˚. ┊ be patient in regards to your requests , I have a life and you must respect that . | ⊱┊I have the right to not write something if it makes me uncomfortable . | ⊱┊I will write for all gender readers such as fem , masc , and nb . | ⊱┊you can request angst , fluff , smut , and other things . | ⊱┊ I do not write for sexual dark content ( incest , pedo , step , non-con , violent/disturbing things , etc ) , extremities , as well as anything inappropriate . requesting such will lead to a block . | ⊱┊I can and will writer darker themes within respectful limits of my comfort . | ⊱┊I write mainly with a female reader in mind so most posts will be like so , especially if not requested . ↳ ♡₊˚. ┊ when requesting please do full details on what you want in your request so I have more to work with <3
what I can write
↱ ♡₊˚. ┊ fluff , angst , found family , enemies to lovers , smut , friendships , alternate universes , etc . | ⊱┊fic , drabbles , headcanons , song fics/drabbles , etc . ↳ ♡₊˚. ┊ canon x canon , canon x reader , canon x insert , etc .
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Castles in the Fade, or What Was the Point of the Veil Anyway
Something that will now haunt me until the end of time is why was the concept of the Veil ever introduced into this series.
We’ve been hearing about it since the very first game. There’s a codex entry about tears in the Veil in Origins. Tamlen mentions a thin spot in the Veil if you play a Dalish elf. Sandal has a prophecy in Dragon Age 2: “One day the magic will come back—all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see.” Admittedly, this is just one line said by a character who often says odd things, but it hinted to the fact they were planning to do something with the Veil from the very beginning. The state of the Veil is repeatedly brought up. It all had to mean something! Or so I thought.
When I saw “The Dread Wolf Rises” quest in Veilguard, I said, “Oh, here we go!” The Veil is coming down, magic is coming back, and it’s going to set up such an interesting story for the next game.
Alas, no.
I hadn’t really enjoyed my time playing Veilguard up until this point. It felt like the game was ducking and dodging every bit of world building and lore that could possibly bring nuance or complexity to the story. Every returning character or faction was a cardboard cutout of themself. They shoved Solas is a time-out box and gave him nothing to do. They refused to let him have any impact or influence on the story when he had been set up to be our main antagonist back in Trespasser. This game used to be called Dreadwolf! And while we learn about his past… we never talk to him about it. In the present, he’s in stasis.
Elgar’nan and Ghilan’nain are our villains. And they are your typical evil for evil’s sake villains. They are mad, bad, and only as dangerous as the narrative will allow as to not give Rook and co too much trouble. They are surprisingly patient while Rook fixes all their companions’ problems… until Elgar’nan moves the moon to cause an eclipse. A vital component in making his own lyrium dagger. For some reason. This guy can move a satellite!? And he just let Rook walk away in previous encounters… twice. Ok. Sure.
The Evil Duo need their own dagger ostensibly to tear down the Veil, because they want to unleash the full force of the Blight onto the world. Because they are evil. And they were thwarted last time they tried to Blight the entire world. Why do they think Blighting the world is a good idea? What’s the point of ruling a world if everyone is dead? I guess they haven’t thought that through, because of the madness and the evilness.
Ok, I thought. Perhaps the gods will be the one to tear down the Veil. Or maybe we’ll have a choice to let Solas do it his way before they can, which will be less chaotic and less full of Blight. Because the Veil has to be coming down one way or another? Why introduce the concept of the Veil, especially a Veil that has been thinning and failing since the series began, if it’s just going to… stay.
There is a principle in storytelling called Chekov’s gun. If something is mentioned in a story, it must have a purpose. If you keeping mentioning that gun hanging on the wall over the fireplace, it’s because at some point in the story, someone is going to take it down and use it. The Veil felt like Chekov’s gun to me. Chekov’s Veil, if you will. It’s been here from the beginning of our tale, the spectre hanging over our protagonists’ heads for multiple games.
The Veil has been a character unto itself. It was the central focus of the third game, and its dissolution was set up to be the core conflict of the fourth game. We learn everything we thought we knew about the Veil was a lie. It was not created by the Maker to separate the Fade from this world because of jealous spirits, it was created by a guy named Solas to trap the elven gods and the Blight from destroying the world. Also, the elven gods were never gods, and they are also evil.
This reveal will surely throw the Andrastian religion into chaos! This puts the very existence of the Maker into question! The Evanuris are a lie; it’s only fair Catholicism—oh, I mean—the Chantry is a lie too. We briefly touch on that in Veilguard… then it is quietly discarded. Religious crisis averted.
But I digress.
When the title of the fourth game was changed from Dreadwolf to Veilguard, I started to see the writing on the wall. Still, I held out hope the Veil would have some greater purpose in the story. That its introduction as a concept was for a reason. That something in this world would change.
Instead, from the get-go, the question of the Veil is no question at all. We only get Solas and Varric making oblique or catastrophizing statements about it. Solas says little beyond he has a plan. If I ever wanted to hear a villain monologue about their plan, it was now! Varric, on the other hand, decries Solas’s plan. He warns that should the Veil fall, it will destroy the world and drown it in demons. And that’s that.
We never really learn why Solas wants to tear the Veil down, or why he thinks it will help anyone. “The Veil is a wound inflicted upon this world. It must be healed,” he says. And that’s basically all he says about it in Veilguard. In Inquisition and Trespasser, we learn it took the immortality from the elves. It cut most of magic off from the world. Spirits are trapped and are being corrupted into demons, and most of what we know about spirits and demons is wrong. There are ancient elves possibly asleep? That part is left vague, but ancient elves are still about. We meet some in Mythal’s temple. There seems to have been some merit in bringing it down, because elves were flocking to Solas’s cause at the end of Trespasser. He had agents working for him already. What do they know that we don’t know?
Apparently nothing, because by the time Veilguard rolls around, there are no mention of agents. He is working alone. His only motivation now seems to be he’s too deep in his sunk-cost fallacy. The Veil is unnatural, so it must be removed—consequences be damned. We are never given any reason to think Solas has a leg to stand on in his pursuit of tearing down the Veil. We never hear any kind of counter argument from anyone, not even Solas, as to why the Veil should come down. We are only told it will destroy the world. It will drown the world in demons. This is all Solas’s fault.
There is no nuance. No complexity. No moral quandary to mull over. The game gives us vague warnings with no explanation as to what exactly is so world-annihilating about the Veil coming down. We must take Varric’s word at face value. We’re the heroes; Solas is the villain. Stop him.
It makes me wonder why Solas was ever a companion in Inquisition, let alone a romance option. Solas was presented to us as a complicated character in Inquisition. We had the potential throughout the game to make him see the value of this world, to help him realize he was wrong about it. “We aren’t even people to you,” the Inquisitor says in Trespasser. Solas replies, “Not at first. You showed me that I was wrong...again.” He began the third game viewing the world as tranquil, seeing the people in it as nothing more than figments in a nightmare, just as we saw our companions in the In Hushed Whispers quest. He ends the game having made friends, having recognized he was mistaken. He might have even fallen in love. (Or he may still seen no merit in this world if the Inquisitor antagonized him the entirety of their time together.) But something makes him continue with his plan to tear down the Veil, despite recognizing this world is real. He must know something we don’t. Something we’ll learn about in the next game.
We’ve been hearing about the Veil for three games now. We’ve set up our complex antivillain for the next installment, and he’s going to tear the Veil down. We swear to stop him or save him. But it has to be more complex than that. It can’t be so straightforward. Uncomplicated. Simple. Boring. Right? Right?
Nope. He really is just the villain, mustache-twirling and all. He apparently had no greater motivation, no as of yet unrevealed knowledge that would put this whole Veil thing into a new context. It was really as simple as the Veil falling will destroy the world, so Solas must be stopped. There is no new information that is revealed which makes us question what we are doing. Solas is never given any nuance or complexity to his actions. Nuance and complexity have actively been taken away. Both him and the Veil are looking like they are the worst things to be in a story: pointless. Why introduce the Veil if it’s just going to remain unchanged? Why introduce a character like Solas, bother humanizing him (for lack of a better term), giving us his backstory, setting him up as a cunning antagonist, only to make him look stupid, then put him on a shelf until the last ten minutes of your game?
Solas was the trickster archetype of this tale. He was our version of Loki from Norse mythology. What is the role of the trickster archetype? To challenge the status quo. To bring about events of extreme change, like say, the tearing down of a Veil that holds back all of magic. Loki is a huge contributing factor in Ragnarök. Through his manipulation, he causes the death of the beloved god, Baldr. This ushers in a long winter, which signifies the beginning of the end. Loki is imprisoned for this crime. When the final battle between gods and giants begins, the sun and moon are swallowed, plunging the earth into darkness. The earth shakes and Loki is freed to fight on the side of the giants. The world burns in raw chaos, falls beneath the sea, and is reborn. The world is remade, and a new realm of the gods and a new, better earth is formed.
It really felt like this was the setup they were going for. Solas causes the death of Mythal, and this is his catalyst for creating the Veil, which ushers in a world without magic. This could be seen as equivalent to the long winter. Solas falls asleep, trapped in dreams. He wakes and sets in motion bringing about the apocalypse. It’s not a perfect one to one, but it’s there if you squint. We have a war against the gods in Veilguard. I was expecting a few remaining Titans to wake and join the fight. But we don’t get any of that. There is a final battle, but it does not end in the end of the world. Or a better world. It just ends, and everything is the same.
It seems our trickster god caused his apocalypse thousands of years before our story started, when he created the Veil. His role in this tale was over before ours began, and he really is just some relic from a long-past age. He has no role, no purpose in this story. He is here to be thwarted. He is no Loki at all.
If you can’t tell, I wanted the Veil to come down. Did I think the Veil coming down would be painless? Have no negative consequences? No. Of course not. But keeping it up has negative consequences too. And it made for an interesting story. Or at least it could have. But we never explore that. The game presents no counter argument to having the Veil stay up, which, again, begs the question: what was the point of introducing the concept of the Veil at all?
Did I think the Veil coming down was actually the best solution to help Thedas become a better place? I don’t know, and I never will, because the game never argues for it one way or another. It just tells you to want it in place and to stop asking questions. In real life, a catastrophic event is not the best way to solve any of the world’s problems. But this is the realm of fiction. We have gods and monsters, magic and myth. We have introduced the status quo of Thedas, recognized it needs to change, then our trickster god appears ready to fulfill his role in the narrative.
Instead, it all comes to nothing.
I got to the end of Veilguard… and everything was more or less the same as it was at the start of Origins. Veilguard actually tries its hardest to pretend any previously mentioned problems don’t exist, so of course the Veil coming down has no merit. There are no problems to solve in this world, apparently. Solas is just stuck in the past and can’t get with the times. Silly Solas.
The Veil isn’t even a permanent solution. It wasn’t to begin with. It was some duct tape wrapped around a broken pipe, and we’ve just slapped an extra piece of tape on it. It’s still leaking. It is still unnatural, and will fall eventually one way or another. Large amounts of bloodshed weaken it, so I guess Thedas better achieve world peace real quick to avoid any battles. There were seven super-powered mages holding it together… now there is just one. Ironically, the Veil was going to fall after two more Blights anyway. The Wardens were doing Solas’s work for him! It would also have released the full force of the Blight at that time… which Solas was trying to avoid, I presume.
It feels like keeping the Veil up just pushed a big problem onto Thedas’ future generations. We’ll keep slapping bandaids on it until it all falls apart. Someone else can deal with the fallout, but we’ll be dead by then, so who cares.
Primarily, I wanted the Veil to come down from a storytelling perspective. The Veil was an interesting concept and I wanted the story to do something interesting with it. Conflict is what makes stories stories and the Veil coming down could create so much compelling and complex conflict. And the Fade is weird, and I like weird. Stories are also about change, and I wanted to see Thedas change. Yet, Veilguard is over, and barely anything has changed. Instead of magic coming back being a conflict for the next game, they went with Fantasy Illuminati. Oh.
The Veil turned out to be a nothing-burger, and no problems in this world are even close to being solved. Slavery is still rampant in Tevinter. The elven people are still oppressed everywhere. Mages have no more rights in the South than they did in Origins. Spirits are still trapped and being corrupted. The Calling still exists, though might be different somehow now? They don’t really get into that. The Chantry’s validity is still not allowed to be questioned. The Blight still exists in some form, but again it’s vague. Oh, and we learn the dwarves have been gravely wronged, and the Titans are still tranquil. At least if you redeem Solas and a romanced Lavellan joins him, they can work together on healing the Blight and helping the Titans. Oh, good. One problem is being acknowledged and some action will be taken. Offscreen. Hurray? Solas doesn’t have a really great track record of fixing problems, so Lavellan is definitely going to need to be there to make sure he doesn’t fuck it up.
For some reason, this game seemed terrified of letting us think about anything for more than two seconds. It shied away from complexity or nuance at every turn. The game is called The Veilguard—ironically, that word is never uttered in the game—but we are given no real motive for guarding the Veil. We’re unquestionably the hero. The villains are uncomplicatedly evil. Save the world… never wonder what you are doing or why.
I wanted the game to make me question if the Veil staying up or coming down was the right choice. I needed to be given a real counter argument. Convince me the alternative would actually be better or worse, because as I mentioned… things suck quite a bit in Thedas already for a lot of people right now. Let the Veil’s fate be a difficult choice to make. If the conflict cannot be what to do about the Veil, it should be am I doing the right thing about the Veil. If the heart of your game is so thin on motive, everything else falls apart around it.
I hoped they were setting up a complex, Thedas-sized existential conflict for this game in Trespasser, but no. I wanted something to happen, but nothing did.
I want to feel challenged and changed by a story, not left feeling empty. I’m tired of superficial entertainment. I want to sink my teeth into a narrative that doesn’t paint the world in broad strokes of black and white, good and evil, heroes and villains.
Ultimately, I think my issue is why even introduce a concept like The Veil if you’re not going to do anything interesting with it. Or anything at all. What I thought was Chekov’s Veil turned out to just be a MacGuffin. And that’s disappointing.
#dragon age#the veil#the veil the veil the veil#solas#in which I shake my fist at heaven for 3000 words
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Spectre Hal is sooooo good and very much waisted potential. All so they could take things back to the status quo. She should get to be a doting mom.
Also, Gender Fluid Hal would work so well. Especially with the power of the GL ring. It’s been shown that a Lantern can fully change their appearance with the ring. So why can’t Hal present as any gender? Why can’t we have Hal with any body type? The possibilities are endless!
I’ve been reading a lot of DP x DC fic again lately and I’m very disappointed to not see more people using Hal Jordan’s time as The Specter to full effect. Especially because The Specter could, dubiously, be considered an Ancient. So Hal has a good reference for scenarios where Clockwork is looking for a guardian for Danny. The Specter could recommend Hal!!!
Not to mention the missed opportunity to use Gender-fluid Hal as both Mom and Dad to a TransBoy Danny.
Come on, please? This could work so well!
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ai generated "art" 🤢
yes, roborosewater is generative art! it encourages onlookers both familiar and unfamiliar with magic the gathering's rules to think about how they approach and interpret rules text, how a game's design sets expectations and why some things break those expectations -- what a game piece says about the game it's a part of and how we form meaning through play. the generativity is crucial to it, because the AI understanding (roughly) the syntax of rules text but not the meaning is what allows it to generate rules text like "fight target player" or "each player votes for death goblin" -- absurdities which are sidesplittingly funny but also make apparent interesting nuance in the expectations we have of the games we play.
like, why is "each player votes for death goblin" so funny? because we expect a voting mechanic in a card game to give you choices, right, to open up different possibilities in play space -- the comically blunt assertion that you will vote for death goblin renders the voting inert, nonfunctional, in a way that illuminates the functions you expect game mechanics to have! it's rather like katerina kamprani's the uncomfortable in that way, except while kamprani's objects call forth the spectre of an impish, even malevolent designer, the clear unintentionality that roborosewater's cards display instead make them feel uncanny and dreamlike.
i'm also green with envy about not having created this masterpiece, but i'm not sure why you accidentally put some quotation marks in your ask--might want to get your keyboard checked out!
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Day one: Betrayal // “I can’t believe I met Batman first.” // An Open Door
Danny was supposed to meet Batman today through his contact, Nightwing, in order to broach discussions between the Infinite Realms and the Justice League on repealing the Ecto Acts - and explain that technically, he wasn't a meta, so he wasn't breaking the Big Bad Bat's "No Metas" rule by seeking refuge in Gotham - but apparently his presence was enough to agitate the Bat-clan's liminals into attacking. Which was fine, Danny didn't mind a friendly hello! But are the weapons really necessary? -----
Red Hood wasn't interested in being a part of this meet and greet per se, but he was invested in familiarizing himself with the spectre that had occasionally been glimpsed through Crime Alley. Phantom's presence was something that had been innocuous - it wasn't til months later that Jason realized there even was a presence, as Phantom's creed sat so cleanly in line with his own that there hadn't been much as far as reports from his informants went. Only after piecing together several stories of small miracles did Jason realize that there was a new player in his court. He sat on a roof next to the Bat's - far enough to be perceived as a neutral party if Bruce fumbled this the way he did every other relationship, Jason thought unkindly, and settled in for a proper lurk. Phantom didn't keep them waiting long, the spectral form of a Hazmat suit moving by Lazarus-flavored whiffs of power strong enough to distort the air around it. It set Hood's teeth on edge, leather creaking as he shifted with tension. Obviously, Phantom was an alright sort - or, at least, was rather dedicated to the actions of the 'alright sort.' Jason had spent too much time with Talia to know how good deeds didn't make for good intentions. Phantom closed the distance to the Batman, standing a few feet away and gesturing as he spoke. Bruce responded, and after a moment of tension, Phantom slowly pulled off the helmet of his suit. His hair was ethereal white, moved by currents nobody else could see, and his face was far more full and healthy than one might expect from a dead man - less haggard, anyway, than it appeared through the visor of his helmet at this distance. But set into that face were bright, wide eyes that were Lazarus green, and even as the spectral man turned and locked eyes in a state of alarm, Jason's heart was in his throat and his hand was on his gun, he needed to- he didn't know what he needed, but this creature's head, might satisfy it- Jason's cognition was lost to a haze of acid green.
#DPXDC WEEK 2024#dp x dc crossover#danny phantom#robin#damian wayne#jason todd#red hood#nightwing#black bat#batman#cassandra cain#dick grayson#fic included#not posted to ao3#not planning to either#uhh i havent written fic in years#you're welcome ig#ickah scribbles#boldegoist comic
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Hi, congratulations on 1k followers! I love your writing a lot and I was hoping you could do Villainess AUs with Malleus? Like isekai manhwa style? Thank you!!
the gazelle's sweet briar
Pairing: Malleus Draconia x f!reader
Synopsis: your first objective was to avoid the main characters, but it's not easy when you only have the memories of your friend's ramblings to work off of
Tags: cliché isekai plot, reincarnation, fluff, arranged marriage, tw (mentioned): bad parenting, patriarchal society, death
Word count: 1.6k+
Notes: @coralinnii has an amazing series based on isekai villainesses, so i definitely recommend you check out her work too! im so in love with it (≧▽≦)
Masterlist
Once upon a time, there lived a villainess of exceptional allure, her visage as enchanting as a moonlit night. However, this bewitching beauty concealed a heart blackened by a singular obsession with appearances.
From the earliest days of her upbringing, her mother, a woman who had managed to step into aristocracy by charming a noble, had instilled in her a cruel belief: that those who were not blessed with physical perfection were destined for lives of relentless mockery and eternal solitude. This twisted ideology consumed the villainess' every thought, blinding her to the virtues of education and morality. She became nothing more than a porcelain doll, admired solely for her aesthetic charm.
The King arranged a marriage between her and Duke Draconia, the enigmatic descendant of the dragons who ruled the northern lands, believing that such a striking bride would surely please the reclusive Duke.
However, the King remained oblivious to the swirling rumours that pervaded the courtly circles. Whispers spoke of the Duke as a hideous man who had never once revealed his face, perpetually concealed behind a forbidding black mask. When the rumours reached the villainess' ears, she threw tantrum after tantrum, vehemently refusing to wed a man whose appearance couldn't possibly match her own.
Yet, a royal decree could not be denied. Reluctantly, the villainess embarked on her journey to the northern realm in bitter acceptance. It had rained the moment she arrived, the castle dark and uninviting, with thorns crawling onto the obsidian walls. The Duke, an oblivious and shy man, did not greet her at the grand entrance. Instead, she was met by the Duke's advisor, a man with a curiously boyish features.
Humiliation welled up within the villainess' heart, for she felt as if she were being played the fool by the entire duchy. On the eve of her arrival, anxiety gnawed at her like a relentless spectre.
As night descended, the Duke, mustering his courage, attempted to approach the vexed lady.
But when the villainess beheld his masked face, terror seized her like a vice. "Stay back! You hideous beast!" she cried out, her voice trembling with fear, and she recoiled, her steps faltering as she retreated from him.
The Duke, wounded by her cruel words, attempted to console her, his outstretched hand beseeching understanding. Yet, her irrational dread overcame her, and she continued her backward retreat until, with a heart-stopping scream, she slipped from an open window.
That was how the villainess' life ended.
you hadn't actually read the book, but it wasn't difficult identifying who you got reincarnated as
especially with how your best friend obsessed over this villainess because, and i quote, "if pretty, why evil, huh???"
you woke up a week before the villainess would depart for the North, but that week alone was enough to make you understand the way she acted
every day, you were fed portions fitting of a child, had your skin rubbed raw as you were bathed, and not a moment of your mother's nitpicking about a sudden imperfection she found in you
in truth, you were more than glad to leave for the North, even if that's where your life would be on the line
the survival plan was simple: maintain an amicable relationship with the duchy until the night the heroine stumbles in to ask for a night of shelter, to which the heroine would heal the emotional wounds of the Duke, and share with him the beauty of love, bringing warmth into his heart
and so, you arrived at the estate, the castle tall and intimidating with the clouds dark and foreboding
still, you stepped out of your carriage (with wobbly legs) and met the advisor (your friend's favourite character, in fact)
the advisor, lilia, though seemed young, was actually the very man who raised the duke in the absence of his parents
he welcomed you as the lady of the duchy, and led you to your quarters
by nightfall, you were quite comfortable with living in the estate
everyone was polite, the food was delicious (and properly sized), and you had no doubt you'd settle nicely here
as a precaution to the death sequence, you decided to take a stroll in the rose garden after dinner
if you were already on the ground floor, you couldn't fall to your death, right?
but unexpectedly, you encountered a lone figure in the centre of the garden
he was incredibly tall, dressed simply, his emerald eyes fixated on the estate
upon closer inspection, you noticed he had long horns as well, perhaps he was a gazelle beastman?
either way, you were curious about what it was that held his attention so strongly that he couldn't notice your presence
"Excuse me, sir? May I ask what is so interesting about the building?" you timidly break the silence of the night.
The man turns to you, his eyes widening in surprise. "... Do you not know who I am?"
You blinked in confusion at his words. His words filled you with a sense of foreboding. You wondered if this person matched any of the characters your friend had so fervently described, but all you could recall was the beautiful villainess and the enigmatic advisor to the Duke.
"My apologies, I'm afraid I do not... May I know your name, sir?"
A faint smile tugged at the corners of his lips as he considered your question. "No... If that is the case, you may call me whatever you wish."
Perplexed by his response, you tried to come up with a suitable name. "Then... May I call you Mr. Gazelle?"
Upon hearing your words, he burst out in laughter. "Hahaha! What an interesting choice. Very well, I accept the name," he said. "In response to your first question, I was observing the gargoyles of the building."
on that night, not only did you learn more about the fascinating functions gargoyles serve, you also made your first friend in this life
strangely enough, you didn't meet the duke at all unlike the novel, which though strange, you greatly welcomed
if you didn't have any ties with him, then it'd be so much easier to just divorce him, get the money, and live a comfortable luxurious life far away from the main characters
though as you say that, you find yourself wanting to spend more and more time with "Mr Gazelle"
despite his intimidating appearance, he turned out to be a very generous person, frequently gifting you little trinkets he's made or bouquets he's arranged
he's started calling you "Briar", after the roses in the garden where he met you
you greatly appreciated the nickname, it felt better to be called that than the name of the villainess, that you could just be yourself and not play the role of a villainess avoiding ruin
you also find that whatever musings you've mentioned to him, they somehow manifest themselves
oh? you wish you could learn about embroidery? the next day there's a basket full of the highest quality threads and fabrics, with a gentle tutor to help you learn
(you still remember how cute "Mr Gazelle" looked when you gave him your first finished product, a handkerchief with an embroidered gargoyle)
what's this? you'd like to try more desserts from the capital you were never allowed to try? say no more! the next day the chef presents you with 10 different choices!
so you assumed he was an advisor of sorts to the Duke, because how else could your requests be granted so easily?
but one day, around two months after you started living in the duchy, "Mr Gazelle" asked you questions about the duke, whether you were afraid of him, would you prefer to meet him, curious questions like that
though surprised by the topic, you answered honestly, saying you don't really believe in the rumours (because you know from your friend he's an ethereal beauty) and yes, you would like to meet your husband
and what do you know? lilia informs you the duke wants to share dinner with you. what a coincidence!! :)
Nervousness held you in its grasp as you stepped into the room. Your gaze remained fixed on the carpet beneath your feet, and your knees bent gracefully as you executed the perfect curtsey.
"Your Grace."
You could hear sounds of shuffling, and then a pair of black boots entered your field of vision. Familiar hands found yours, guiding you to rise and stand upright. "Rise, my Briar," he murmured gently.
With hesitant anticipation, you finally looked up, taking in the obsidian mask that concealed his face. That voice, that nickname, and those enchanting eyes—it was all too familiar.
"Mr Gazelle..." you whispered in disbelief.
His eyes narrowed in mirth as he chuckled. "Although I hold great fondness for that name, I do wish you could call your husband by his name," he said as he began to remove his mask.
"Malleus..." you breathed.
A tender smile graced his lips, and his eyes sparkled with affection as he delicately brushed a stray lock of hair from your face—a gesture he had done countless times before. "My sweet Briar, I implore you to forgive me for deceiving you. I wished nothing more but to know you," he pleaded.
Oh, with how loud your heart was pounding in your chest, you realized that you were irrevocably and hopelessly ensnared in a love story that had deviated far from the original story.
But you didn't feel a single ounce of regret.
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#bts of writing this#malleus fell so hard on the first night#he gave gifts as a form of courting#cuz dragon instincts#also lilia the whole time was like “young people and their love issues”#✧1k! another life✦#twstnexus#twisted wonderland#twisted wonderland x reader#twst imagines#malleus draconia#malleus draconia x reader#twisted wonderland malleus
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