#speaking of mistakes if ive said anything mean or offensive by accident please message me and ill take this down im not trying to be shitty
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pact-ideas · 4 years ago
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Ways your characters can transition between genders within the mechanics of dnd
this is not at all what this blog is usually about but I recently watched Identity: a trans coming out story by philosophy tube and like a true nerd I saw a moving and breath-taking piece of art and immediately attempted to apply it to Dungeons and dragons.
1. The Witches brew
The viscous green liquid within the cauldron bubbled as a wizened hand stirred with a gnarled wooden spoon “Sip once a day, every day for a year” croaked the witch “but never during the full moon”
A potion or blessing provided by the local wise woman/witches coven/hag that will slowly but surely transform the subject. This idea is maybe less steeped in the mechanics of dnd but this idea seems so classically witchy i had to include it plus this would likely be the only method of transition available for the common folks in your average dnd setting, for DM’s a fun level 1 adventure for your hero's could maybe include a character wishes to brew a potion of transitioning but is missing a vital ingredient and the party must set off on a quest to find it or it could be more of a long term thing, maybe one of the PCs is using such a potion and must occasionally either return to the witches hut to stock up or gather the ingredients themselves, lots of possibilities.
I thought that a slower transformation was appropriate since witches are fairly low level in the grand scheme of things however hags are known for making deals so maybe your character has bargained for a faster transition but then the question is what did they offer in exchange?
2. By Divine Favour
You kneel and whisper a prayer as you had done a thousand times before but this time something was different, from the sky, a beam of golden light falls down upon you and you feel power deep within your bones.
The gods are the most powerful creatures in the lore of dnd but with that comes a degree of separation, the gods are not likely to grant your wishes just because you asked so your best bet is to go to a cleric or become one yourself, spell wise however there is little they can do for you unless the dm has a very generous interpretation of the term ‘restoration’ luckily clerics have the divine intervention feat where they roll a d100 and if the number they roll is below their cleric level they can call on their deity for aid with a specific task, this task can be anything from drying out the laundry with some sun beams or alleviating dysphoria with a godly transfiguration. clerics get this ability at level 10 which means that there's a one in ten chance of success from the beginning and they can perform it once per long rest so just hang out with them for a fortnight and wait for luck to turn your way.
3. A Pact From Beyond
You hang in space as if swimming in an ocean and flying through the clouds all at once. You feel a mind older that time and vast enough to swallow a city whole asks you “what is it you desire?”
Here we are at my bread and butter. Eldritch pacts have been made for much less than a definitive change of identity so you could also throw in that your friends and family will only remember you as your new identity or you could just have anyone who ever deadnames you sucked into the nine hells.
There are other option if you don’t want to base your entire pact on transitioning. At second level you gain access to eldritch invocations one of which could be mask of many faces which allows you to cast disguise self at will without using a spell slot, what this means is that you can decide how your character looks 100% of the time. disguise self only lasts an hour but you can just cast it again and again. obviously this is a low level ability so it does have limits, the main draw back is that the spell is only an illusion. you can make your character look a certain way but you can’t change their body, at least until 7th level when you can get the sculptor of flesh invocation that allows you to cast polymorph but sadly you do have to use a spell lot for this invocation so even though you will have a proper transformation it will at most last an hour.
but hey the situation isn't hopeless I’ve heard that unfathomable eldritch beings are very reasonable creatures as long as you are willing to negotiate.
4. Find a wizard
“The ritual lasts an hour and requires you to be completely submerged” Said the kindly old man as he excitedly hopped around his arcane laboratory showing off his research which is complete gibberish to you “the magic of the clay will sustain you but if you are uncomfortable with the sensation of not breathing I have some improvised wooden reeds which you could use to breath through however a foreign body within the ritual may require me to take a little extra time to...” 
You silence him with a wave of your hand “Don't worry about it.” You lie back on the table “Lets begin,” 
Wizards have access to a larger amount of spells that other classes but only a few of those spells are fit for our purposes, Wizards have access to disguise self which we discussed in the previous section as well as alter self which would be perfect for our needs if it wasn't for the hour long time limit, if you can find a way to keep the alter self spell up indefinitely through either a magic item or a round the clock team of spell casters who take turns casting every hour, you would have a better time but even then it is an ongoing magical effect so it can be cancelled either by a dispel magic spell or an antimagic field but fear not dear reader! for wizards have the ultimate trans spell... Widowgast’s Transmogrification.
Now technically this spell isn’t part of official dnd material however the world the spell exists in is an official dnd world so I consider it cannon by proxy. Widowgast’s transmogrification is a spell that permanently transforms a willing humanoids body into another type of humanoid body this means you can change the race and/or gender of the subject. So you essentially get to look exactly how you want to with no magical baggage. There are some drawbacks of course this is a 6th level spell so you need to be at least an 11th level wizard to be able to cast it or you need to find a trustworthy wizard which is a challenge in of itself plus the spell components are costly but in my opinion the pros of the unique spell outweigh the cons.
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bathofmercury · 3 years ago
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I posted 45 times in 2021
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For every post I created, I reblogged 2.0 posts.
I added 212 tags in 2021
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Longest Tag: 139 characters
#speaking of mistakes if ive said anything mean or offensive by accident please message me and ill take this down im not trying to be shitty
My Top Posts in 2021
#5
your patron isn’t give you magic because of a deal you made but rather an implicit understanding that if you didn’t have some kind of leg up you’d never make it to the end of the month without getting yourself hurt somehow
84 notes • Posted 2021-12-01 00:02:06 GMT
#4
Your patron is a succubus/incubus and all they powers they give you are to be used between the sheets and they get really mad when you use them in the streets 
104 notes • Posted 2021-11-13 09:16:56 GMT
#3
You find the woman who never lies in a tavern, on a night with no moon you ask her for help.
“Of course I will. You are my chosen.” She says with such conviction that you believe her without hesitation. You were always her chosen.
That night you find a vagrant curled up in a ball outside the tavern, all the mead in the world couldn’t numb the pain in his chest. You try to help, whisper words of encouragement.
“It’s ok. You’re strong. You can beat this.”
The vagrant stands on shaky feet, maybe the pain in his chest wasn’t as bad as you thought you place him arm over your shoulder and walk him to safety but on your way home you stumble into a group of ruffians and you get the sense that by helping the vagrant you have taken away their fun for this evening, for a moment things seem tense.
“This isn’t you, go back to your families.”
Two of the three men nod. You aren’t lying, they realise that they are good men and they stumble away to the families that they have always had. But the third man is confused, its not that you are lying but it seems that there’s something that keeping him from accepting the truth, you look him over and see the blood on his knuckles and you hear a child’s voice groan in pain from the alleyway the man emerged from. You have a realisation.
“You should be more careful friend. You’re on fire.”
You’re not lying, you never lie.
143 notes • Posted 2021-04-11 09:31:17 GMT
#2
Ways your characters can transition between genders within the mechanics of dnd
this is not at all what this blog is usually about but I recently watched Identity: a trans coming out story by philosophy tube and like a true nerd I saw a moving and breath-taking piece of art and immediately attempted to apply it to Dungeons and dragons.
1. The Witches brew
The viscous green liquid within the cauldron bubbled as a wizened hand stirred with a gnarled wooden spoon “Sip once a day, every day for a year” croaked the witch “but never during the full moon”
A potion or blessing provided by the local wise woman/witches coven/hag that will slowly but surely transform the subject. This idea is maybe less steeped in the mechanics of dnd but this idea seems so classically witchy i had to include it plus this would likely be the only method of transition available for the common folks in your average dnd setting, for DM’s a fun level 1 adventure for your hero's could maybe include a character wishes to brew a potion of transitioning but is missing a vital ingredient and the party must set off on a quest to find it or it could be more of a long term thing, maybe one of the PCs is using such a potion and must occasionally either return to the witches hut to stock up or gather the ingredients themselves, lots of possibilities.
I thought that a slower transformation was appropriate since witches are fairly low level in the grand scheme of things however hags are known for making deals so maybe your character has bargained for a faster transition but then the question is what did they offer in exchange?
2. By Divine Favour
You kneel and whisper a prayer as you had done a thousand times before but this time something was different, from the sky, a beam of golden light falls down upon you and you feel power deep within your bones.
The gods are the most powerful creatures in the lore of dnd but with that comes a degree of separation, the gods are not likely to grant your wishes just because you asked so your best bet is to go to a cleric or become one yourself, spell wise however there is little they can do for you unless the dm has a very generous interpretation of the term ‘restoration’ luckily clerics have the divine intervention feat where they roll a d100 and if the number they roll is below their cleric level they can call on their deity for aid with a specific task, this task can be anything from drying out the laundry with some sun beams or alleviating dysphoria with a godly transfiguration. clerics get this ability at level 10 which means that there's a one in ten chance of success from the beginning and they can perform it once per long rest so just hang out with them for a fortnight and wait for luck to turn your way.
3. A Pact From Beyond
You hang in space as if swimming in an ocean and flying through the clouds all at once. You feel a mind older that time and vast enough to swallow a city whole asks you “what is it you desire?”
Here we are at my bread and butter. Eldritch pacts have been made for much less than a definitive change of identity so you could also throw in that your friends and family will only remember you as your new identity or you could just have anyone who ever deadnames you sucked into the nine hells.
There are other option if you don’t want to base your entire pact on transitioning. At second level you gain access to eldritch invocations one of which could be mask of many faces which allows you to cast disguise self at will without using a spell slot, what this means is that you can decide how your character looks 100% of the time. disguise self only lasts an hour but you can just cast it again and again. obviously this is a low level ability so it does have limits, the main draw back is that the spell is only an illusion. you can make your character look a certain way but you can’t change their body, at least until 7th level when you can get the sculptor of flesh invocation that allows you to cast polymorph but sadly you do have to use a spell lot for this invocation so even though you will have a proper transformation it will at most last an hour.
but hey the situation isn't hopeless I’ve heard that unfathomable eldritch beings are very reasonable creatures as long as you are willing to negotiate.
4. Find a wizard
“The ritual lasts an hour and requires you to be completely submerged” Said the kindly old man as he excitedly hopped around his arcane laboratory showing off his research which is complete gibberish to you “the magic of the clay will sustain you but if you are uncomfortable with the sensation of not breathing I have some improvised wooden reeds which you could use to breath through however a foreign body within the ritual may require me to take a little extra time to...” 
You silence him with a wave of your hand “Don't worry about it.” You lie back on the table “Lets begin,” 
Wizards have access to a larger amount of spells that other classes but only a few of those spells are fit for our purposes, Wizards have access to disguise self which we discussed in the previous section as well as alter self which would be perfect for our needs if it wasn't for the hour long time limit, if you can find a way to keep the alter self spell up indefinitely through either a magic item or a round the clock team of spell casters who take turns casting every hour, you would have a better time but even then it is an ongoing magical effect so it can be cancelled either by a dispel magic spell or an antimagic field but fear not dear reader! for wizards have the ultimate trans spell... Widowgast’s Transmogrification.
Now technically this spell isn’t part of official dnd material however the world the spell exists in is an official dnd world so I consider it cannon by proxy. Widowgast’s transmogrification is a spell that permanently transforms a willing humanoids body into another type of humanoid body this means you can change the race and/or gender of the subject. So you essentially get to look exactly how you want to with no magical baggage. There are some drawbacks of course this is a 6th level spell so you need to be at least an 11th level wizard to be able to cast it or you need to find a trustworthy wizard which is a challenge in of itself plus the spell components are costly but in my opinion the pros of the unique spell outweigh the cons.
181 notes • Posted 2021-02-17 04:31:07 GMT
#1
You were going to be a paladin but you ticked the wrong box on your contract and now you're a celestial warlock who is slightly pissed off by their lack of melee options
238 notes • Posted 2021-09-28 19:13:56 GMT
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