#spaceship design
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victoranimation · 1 year ago
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Work in progress on SPACE NOVAS! Starring Captain Nova, Stellarella Starbo, hunky space bandits, laser battles, and loads of hand animation! Tune into my instagram for more cryptic-yet-juicy details: victorgogogo
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ghosts-and-glory · 7 months ago
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Ummmm uhhhh um Among Us?
Concepts and vis dev on posters and ship.
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Actually trying to work on my comic so have some older stuff I found while going through my files.
The entire premise is haha it’s among us, imposter sus, and then after the first act becomes a serious sci fi horror following a character corruption arc.
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monsterblogging · 3 months ago
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If you struggle with spaceship/mech/sci-fi architecture design...
There's a very effective technique for designing spaceships, mechs, and sci-fi architecture that many people use, but also many people don't know about:
Step 1: Look at some regular thing nearby, like a razor, bottle, bug, seed pod, et cetera. Step 2: Picture it as a begreebled spaceship, mech, or building.
If you need examples, artist space gooose does this.
("Wait a moment, how does this work for a mech, when most stuff isn't human-shaped?" - you just make it the head or body and work from there. "What if it's asymmetrical?" Then so much the better - if Pacific Rim taught us anything, a little asymmetry on a mech can be a good thing.)
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amethystsoda · 5 months ago
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Under the "Brains' Laboratory" website page, the team snuck in a bunch of concept art for the ships I was able to archive 👀
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maddooo · 1 year ago
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I was reading a Farscape fic, and the characters had to move from tier 9 to tier 10. And I don't know why it never occurred to me before but with all the running around Moya that the crew does, we never see any stairs. They're running through a hallway, and they say "I'll meet you on tier x", and then they meet up there without any stairs in between. Of course in the real world they just didn't build that type of set, but it's more fun to imagine the in universe implications.
Maybe Moya does have stairs that we just never see. She is a huge ship after all, and even with all the running around I doubt we've seen everything. Maybe our crew runs through the hallway, comm each other when they're about to reach the stairs, and the other person replies when they run down the stairs. Or maybe since she's a living ship and they grow according to the needs of the passengers, she grows stairs at convenient times then reabsorbs them.
There are ladders that span 2 tiers, usually so the crew can unplug cables or plug new cables in. They usually are short ladders, so they definitely don't reach very many tiers. Maybe all the running around is to get to the rooms that have ladders in them so they can quickly get down then head to the next ladder room. I imagine someone who grew up on the leviathan would know the whole ladder system intuitively, while most people might have some common routes memorized.
A lot of the material is kept in crates, and pushed around like in Crackers Don't Matter. Ladders alone would be incredibly inefficient, so perhaps there's a series of ramps, and when we see characters running they are on a slight slope. I think given the curve of the hallways these ramps could be in the front of the ship, with some more on the side. They probably spiral in on themselves, and you have to keep turning back on yourself to get up and down.
My favorite idea is a combo of ramps and ladders, where if they are near a ladder they will use it, otherwise they'll use the ramps because it is very easy to get lost in the corridors. The growing stairs idea is fun too, but if something went wrong with Moya, as it often does, it would make it really difficult to get around. It would be very fun to play hide and seek on a Leviathan.
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valhahazred · 2 months ago
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Advances in space technology.
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ghostopossumlives · 25 days ago
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Shuttle doodles I did today
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Working on my various shuttles today
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whereserpentswalk · 1 year ago
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Standard ship at the beginning of adopting living technology compared to its current peak.
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grayrazor · 9 months ago
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A lot of space warships are way too smooth and sleek. Too clean. Where are the guns?
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There should be more visibly bristling with weaponry.
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zvak-keh · 4 months ago
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I'm not very good at sci-fi stuff but here's an attempt at designing a spaceship.
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frafranartt · 1 year ago
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I couldn't decide between a cat or bunny, so I did both 💜 which one you prefer?
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eggoscrombled · 8 months ago
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pangeen · 2 years ago
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“ Unidentified spaceship around Saturn “ // © Boby Alex 
Music:  Soothing Sparrow - Magnetic Cosmos
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tnpsd · 7 months ago
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Wip 🤭😮‍💨
Cooking away at this comic and the development of it so I can FINALLY share the dumb lives of these guys
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raphaelpinna · 8 months ago
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Concept art works of the UHM Zephyr, a giant capital ship.
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truly-sincerely · 2 months ago
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The hardest part of designing space ships is the gravity question.
If I wanna have dinky little house boat type ships I've gotta either have gravity plating or the characters float around. The former is the cop-out live action solution and the latter either you have to account for or ignore the ramifications of long term zero-G living on Humans.
I think for BDS I'm gonna put the little house boat on an extendable arm that swings it around a larger engine situation for downtime but she can pull it in flush for FTL travel or detach for planetary reentry, tight maneuvering, or docking with a larger body.
This also means that larger craft and stations will generally need to be a variation on toroidal or cylindrical instead of the beloved sci-fi gun/phallus shape.
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