What are dead man walking tornadoes? :O
it’s a multi-vortex tornado. i dont remember the tribe it originates from (i think it was cherokee), but there’s a native american legend…? saying? that goes “if you see a man in a tornado, you are about to die.”
the most infamous shot of a dead man walking tornado hit jarrell, texas in 1997
it did so much damage to the town it caused the scale that tornados are measured by, the fijita scale, undergo revisions, and it made anchoring buildings in the tornado alley region pretty much mandatory. (it took the entire town off the map. only those who had taken shelter outside of the town or in underground bunkers survived.)
two more examples of dead man walking tornadoes looking like a person are a tornado from 2011 that hit cullman, alabama
and a tornado from 1975 that hit xenia, ohio
edit: it has been brought to my attention that the native american “legend” part of this post was a rumor spread by a documentary.
i have been asked to remove it, but i believe in letting my errors stand because i’m not perfect. i make mistakes
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ID: Katara and sokka in swimgear. in the first image, sokka is searching for something in the water. his hair getting wet. katara leans over to him saying "don't you think, its time for a haircut?" in the second image sokka rose form the water, a dog-shark creature in hand, swinging his hair in Katara face splashing her. smugly he says "no <3". End ID
i know its winter! i know it likley snowed by now on the northern hemilsphere! but... on the southern side is summer time right???
so... its fine.... this is fine!!!
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!!! please do not use or repost this artwork without permission!!!
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[Day 148 - Day 4: Poppies and Lilacs]
🪻🥀
@desert-duo-week
Timestamp for reference these flowers plague me till this day (I swear someday I gotta rewatch to follow the journey of these flowers in DL and figure out exactly what the fuck happened to them)
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More Murmur Leggy Hit Reacts
Designing animations for characters as strange as the Murmur was one thing, but the challenge of making hit-reacts and status effects for each and every one of them was another feat in itself.
As a gameplay animator, you find yourself asking a lot of questions, like:
"How do i make these guys look on fire and also not stupid?"
"How do i make it react without making it move too much so that players can still hit them?"
"Why are there so many status effects?"
Anyway, yeah, I just thought it would be nice to share some more of these animations we shared at the animation workshop at Tennocon 2024.
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