#sonic frontiers master king trial
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Master King trial final notes now that I've got all the way through the damn thing
First thing: TURN OFF YOUR AUTO COMBO!
GIGANTO:
Jump on its leg and make it up to the head without hitting any of the red laser rings. Use the blue circles to boost. (This part seems pretty obvious but I had to include it for sequence.) Grab the Chaos Emerald and start the battle.
Immediately boost in and use a homing attack on its face. Once you start a combo, immediately stomp. Attack, stomp, repeat.
It will try to do a big spinning swipe at you at least once; parry once it has its back to you, then boost in and start attacking and stomping some more. Grand Slam will do a chunk of damage, but it will break out of its stun and will be able to swipe at you again, do it's probably best to keep wailing on it instead.
As soon as your Cyloop gauge fills up and turns blue, while you're executing a combo, use Quick Cyloop to throw it into the air. Once this happens, it will try to swipe you when you follow it up. Parry, then attack and stomp.
Watch its health bar! Once it stops taking damage, stop attacking and let it move on to the second phase (shoulder lasers).
Now, when you boost in to home in on its face again, watch out if it pulls its arm back to swipe you, and parry accordingly. You'll want to keep doing the same as before, start an attack combo and then stomp over and over.
It may fire a beam from its mouth at least once or twice. Tap the parry buttons to dodge this so that you don't get stuck having to block it, which takes more time and uses up some rings.
It may try to grab hold of you with a double-handed swipe at least once or twice, which results in you having to force its jaws open, which also takes time and uses up rings. Parry its swipe to stun it before it can grab you.
Remember to Quick Cyloop it while your gauge is blue/once it turns blue again, and watch out for its starting swipe.
If you can manage to get through this without allowing Giganto to strike you, you're good to go. Try to end up with around 320-350 rings. Honestly, the more times you fight this titan, the faster you'll get, so don't feel discouraged at having to do it over and over again!
WYVERN:
Climb up the tower and walk out onto the ledge. If you feel comfortable with dodging obstacles at high speed, do a figure-eight Cyloop to unlock Infinite Boost. If not, that's okay too. Jump and home in on the titan as it circles around the tower and passes in front of you.
Before the battle, you have to run along the giant energy ribbon. Use homing attacks on the spinning bars and dodge the balls of light as they come at you down the road. Keep following the ribbon until it dumps you out on top of the titan's head. Then, walk over and grab the Chaos Emerald, and start the battle.
Immediately boost to reach its head. It will fly past you and start launching rockets. You want to parry one from the first volley you see; once you see the tips of the rockets start blinking black and white, be ready to parry them.
Once you've accomplished that, boost forward, and you'll end up in front of it. Parry its single swipe, then home in and start an attack + stomp combo. Continue wailing on it with attack + stomp. Fill your Cyloop gauge, then immediately Quick Cyloop it and wail on it some more. If you pull it off right, you'll be able to send it straight into the second damage phase.
While a Grand Slam does a good bit of damage, it will also break it out of its stun, and you'll have to chase it down and parry another rocket at it again. Try to avoid Grand Slamming it and just wail on it with attack + stomp instead.
Once the second phase starts, boost forward, watching out for its tail and the red laser rings. Be on the lookout for rockets with flashing tips, because with everything going on they may be hard to spot. Parry one of the rockets, then boost forward so you end up in front of the titan again.
This time it will swipe at you twice in a row. Parry both attacks, then home in and attack + stomp, as well as Quick Cyloop. It may or may not break free before you get it to the first QTE phase; if this happens, it will try to swipe you outright, so be ready to parry that.
At the first QTE phase, hit the button to block the rockets and send them all back. This will stun the titan, so continue with homing attack + stomp, but don't Cyloop it this time; you'll need a full gauge when you face Knight after this. It may or may not break free and swipe you again, but just parry when it does, and keep attacking.
Once you reach the second QTE phase, you just have to block its dive, hold it in place, then dodge its rockets, and force its jaw open.
If you can get through this without getting knocked back any, you may end up with somewhere close to 200 rings left or more. If you end up with less than 180 rings when facing Knight, start the trial over and try again. You will need as many rings as you can get because Knight's second phase is a real booger.
KNIGHT:
Boost forward to get Knight moving around. Once you see spikes shoot up, jump and air boost. Even if you get hit by the spikes, if you can air boost before you hit the ground, you won't lose any rings.
Once the titan gets still, look up to see where it's hand is. Back up and jump when you see it coming down, air boost if needed, and start climbing up its arm. Make your way up onto its head and grab the Chaos Emerald.
For the first phase, Knight will be swerving around back and forth. You can homing attack its head, but it won't stay still long enough for you to pull off a stomp or cyloop it.
Eventually it will stop moving and get ready to swing its sword at you (it will either come from above or below, so watch out). Parry the sword, and it will raise its shield at you.
Go ahead and wail on the shield. This will drive it to throw the shield, which you'll then hop onto and try to fly it back into the titan's head. This part is a bit difficult since it will be constantly sending rockets at you to knock you back, but once you manage to get it in and strike it, this will stun it.
Attack and stomp a few times, then cyloop it. Attack and stomp it some more, then cyloop it again, and wail on it some more. If you pull this off right, it will carry you straight into the second damage phase.
Now here is the reason why you need so many rings for this last fight. Knight will throw its shield and send it careening off the arena walls while it swerves around. You want to get yourself in a position where you can parry the shield back at it, and hopefully hit it. Most likely you will end up without the titan in front of you, or it will skate out of the way when you send the shield back toward it. Be patient, and keep trying to nail the titan with the shield.
Once you do, zip right in and go to town on its head. If you can still cyloop it, do so. Hold it and keep wailing on it with attack + stomp, and you will push it into the final QTE phase.
Just two things to do here: block the hit, then keep it from smashing you against the rocks. The rest of the battle plays out from there.
Congrats on getting through this absolute bastard of a trial. Everything else from here on out will have you fighting at full stats again, so enjoy the rest of the game!
#sonic the hedgehog#sonic#sth#sonic frontiers#sonic frontiers spoilers#sonic frontiers master king trial#master king trial#master king koco trial#sonic frontiers final horizon#the final horizon#giganto#wyvern#knight
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#sonic frontiers#the final horizon#sonic frontiers update 3#master king koco#king koco trials#super sonic#boss rush#sonic frontiers boss#sonic frontiers final horizon
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master king koco fucking hilarious for thinking sonic was going to be given a massive fuck-ton of power and NOT "go all out". i guarantee he was never going to not use the cyber form bro had it planned the minute he finished the trial
#sonic#sonic the hedgehog#even if he agreeed to hold back i wasnt#not after that fucking trial#eat shit master king koco#sth#cyber sonic#sonic frontiers update#sonic frontiers
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#sonic frontiers#last horizon dlc#sonic froniters spoilers#sonic frontiers dlc#master king trial#if you know you know#I beat it with 1 second to spare
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I ffinished sonic frontiers dlc at LAST and I have so mnany thoughts I NEED TO SHARE,
#auro talks#should really start doing livestreams again just for this#also yea i had to do the master koco king trial on easy#im so mad i was doing everything else on Normal or Hard except that trial lmfaOO#sonic frontiers#sonic the hedgehog#sonic#“hey auro but did you like that one sce-” YES. YOU KNOW ME#anyway jdfghdjfg back to draw commissions
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#cosmic chatter#sonic frontiers#sonic frontiers spoilers#sonic frontiers the final horizon#amy#fuck this guy#master king you are cool but also </3 death#that said i lowkey wanna play the trial again bcuz idk#when i realized that i could Do it it was fun#yeas i am insane <3#i also just rlly like the boss fights in this game#maybe it does exist and its cuz i havent finished ouranos battle rush#but i love being able to fight All the bosses in a row their fights are soo fun
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I should've posted this over a month ago, but this was essentially me after quitting on The Final Horizon (effing Master King!)
#sonic the hedgehog#sonic frontiers#video games#sonic team#sega#doctor starline#the final horizon#why are we still here#just to suffer#thoughts#i waited until i was on the brink of age 30 for tails and knuckles and amy to be playable again#i never asked for an officially endorsed kaizo mod#i still like frontiers for what it offered on day 1 and the two updates it delivered before the last one#if only i was able to say the long wait for it's final encore paid off#i experienced many frustrating tests of my patience and sanity throughout the final horizon#but there was a line and the master king's trial demanding darn-near if not outright perfection to win was where the game crossed it#so i spoiled the climax of this update for myself and I can say that i likely wouldn't have had any pleasure with that stuff either#sure it sucks to not see the end of this thing for myself as the developers would've wanted but the stupid struggle wasn't worth it anymore#tails and amy were fun to use though#knuckles feels unusually tanky but he's not awful
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ugh ugh guhg u g why do i have to fight all the bosses again with only perfect parry. and it. resets all my progress on them if i lose.
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Currently terrible at perfect parry but I feel like wyvern is going to make me a subject matter expert by the time we're through
#working through master king koco's trial and I'm somewhat ok with giganto now but wyvern perfect parry timing is so bad#this is going to take some hours#sonic#sonic frontiers#final horizon#still doing this on hard mode we are too far in to give up now
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I'M INSANE I'M INSANE I'M INSANE AAAAAAAAAAAAAA
#ramblings#sonic frontiers spoilers#I'M GONNA CRY IT REALLY WAS WORTH IT AUGH#THAT FINAL BOSS WAS SO FUCKING SICK#somehow not as hard as master king koco's trial. lmao#BUT STILL SO COOL#SAGEEEEEEEE SHE GETS TO HOME SHE GETS TO GO HOME AAAAAUUUHGGHHGG#I'M SO. I'M SO. AUUGHHF
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So here are some 'pro tips' from someone who beat them:
Switch the game to easy mode, you will have a larger parry window of about 3 seconds. Its perfectly doable on harder difficulties but your timing needs to be perfect. You wanna quick cyloop the titans as many times as you can, namly wyvern. When they are restrained do a bunch of hit stomp combos quickly for fast damage. Titans take more damage when they are cylooped and the punch stomp combo is a fast ways to get out some damage.
For Giganto you wanna try and DPS him down quickly, I aim for within 60 rings if possible to give yourself more time for the real challenge of the run, wyvern. For wyvern, perry a missile and get ready for his big slash. I find the best timing is when his hand is coming down, with your three second window that should be enough. Also when you get to phase 2 of wyvern, remember wyvern does a quick slash then a big dramatic one, so be ready for both of those. Thankfully, when the wyvern cutscenes happen the ring counter stops. So if you need to when you get there, pause and take a breath. Knight is only tricky because you might be on more of a time crunch with your ring count from wyvern, but the same strategy as giganto applies. Only trick is making sure you get that quick cyloop off when you smash his shield into him. From there you should be good.
The Master King trials are hard, but they are doable. If I can do it, you can too! Don't give up, the ending is worth it.
Fuck the Master Koko trials, man.
I can't finish the fucking game😭💀
#sonic frontiers final horizon#sonic frontiers#sonic the hedgehog#Master King Trials#just doing my part#You can do it
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Balance and difficulty adjustments featured in latest patch for Sonic Frontiers 3rd post-launch DLC
The third and final post-launch downloadable content update for Sonic Frontiers has received a significant patch late Wednesday.
Released to all major platforms, version 1.41 of Frontiers included several bug fixes, balancing patches, and movement improvements for the last content update of 2023, "The Final Horizon."
Here are the official patch notes, courtesy of SEGA of Japan:
Made Balance Adjustments to Easy Mode
Trial Towers: New level designs have been added.
Towers of the Master: The default difficulty and Sonic's attack level have been adjusted.
Master King Koco's Trial: Your maximum Ring capacity and the health of each Titan have been adjusted.
Made changes to some of the controls for Amy, Knuckles and Tails
The parry window for perfect parries was adjusted to be more forgiving. (The window will be extended even further when playing on Easy.)
Knuckles' maneuverability during gliding has significantly increased.
Adjusted the stats of some special moves for Amy, Knuckles, and Tails after leveling them up
The attack and defense of certain special moves for Amy, Knuckles, and Tails after they level up have been increased.
Made it Easier to Retry After a Game Over
The pink panels in the Trial Towers will respawn after a certain amount of time has passed and you are a certain distance away.
If you make a mistake before a Cyber Space checkpoint and you have to restart from the beginning, the timer will now reset so you don't need to manually restart. (Excluding Cyber Space Challenge)
Various bug fixes, including the issue where audio would not play during sub-events, have also been addressed.
#sonic frontiers#sonic frontiers the final horizon#sonic frontiers update#sonic the hedgehog#miles tails prower#amy rose#knuckles the echidna#sonic#sega#gaming#sonic news
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any 🔥 for Sonic Unleashed?
I never liked Chip, lol. I always found him bland, and even back then I always wished Tails had a more prominent role.
The story has a super strong beginning and ending, but it noticeably drags in the middle. That's why I can't consider it one of the best in the series, even if it has some iconic scenes. (and that's not mentioning how by this point the cliché of Eggman getting upstaged by a monster had more than worn out its welcome)
Most of the criticism against Unleashed is true. Yes, the Werehog's stages have a lot of padding due to the forced combat, and yes, the medals are a redundant gate to progress. I personally don't think they make the game horrible, but they can't be denied.
Eggmanland is one of the best stages in the series, no contest. It's hard as balls, but I never got the feeling of it being cheap like, say, Sonic 2 8-bit or the Master King trial in Frontiers lmao: it gives you many shortcuts and lives to get the hang of it. It's a true test of all of your skills, and its concept alone is epic. I would like the series to go back to this level of difficulty - I still remember how joyous I felt when i first got an S rank in Jungle Joyride Day, truly well earned <3
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Hi yeah so ever since I changed the difficulty from normal to easy I have made significant progress in the DLC of Sonic Frontiers and have been able to have so much more fun with the game and I got to Master King's trail (on god Sonic's sass is gonna get him killed one day the fact that he called him "a rock in a chair" I almost s c r ea m e d/pos) but THEN
NO RINGS????? ARE YOU SHITTING ME?!?!???
I'VE HEARD THAT THIS TRIAL IS HARD AS SHIT AND IT MIGHT BE THE SAME ON EASY MODE BUT LIKE. NO RINGS?!?!?!????? ON GOD ITS ON SIGHT
#WHY WOULD THEY DO THIS. WHY.#sonic frontiers#sonic frontiers final horizon#sonic the hedgehog#sonic sega#sega#sega sonic#sth#master king koco#my stuff#luescris
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okay here's my final horizons review that nobody asked for :) the short summary is an overall like 8/10 personally with high highs and low lows to average it all out there, but like . god those highs are high
speaking of i played on hard mode for the entire thing and did not change it a single time so this also influences my perception but like im a loser tryhard sweaty gamer so that probably just added to the positives for me ngl JGKLASDFJL;KS okay anyways
amy gameplay 8/10, tails gameplay 8/10, knuckles gameplay 6/10
i am SO FUCKING SERIOUS WHEN I SAY KNUCKLES WOULD BE LIKE 9/10 IF HE HAD FREE CLIMBING AND WASN'T LIMITED TO THE RED SPOTS like it makes sense in this scenario since he's literally free dlc and like the game wasn't really made with knuckles in mind therefore if he was given free range to climb and shit like SA2 it might be weird or just lead to things you super weren't intended to do etc. BUT like. im just saying. in a perfect world he would be able to climb on all surfaces and that would be more than enough for me to forgive his glide's super wide turns (i already forgive it because it makes sense it's just like. from a player feel perspective)
i can't forgive some of those awful camera angles though it's the same issue i have with sonic when he wall climbs, wall climbing just has bad camera angles that i greatly dislike u__u also i think i was most looking forward to playing as knuckles so i was just kinda disappointed he isn't more punchy i want PUNCHY
amy was super fun to play and would've been a 9 but i am in fact a hammer believer, i know they like at least bring it up in game why she doesn't hammer more but i AM a hammer enjoyer and i think if she had more swingy hammer movesets it would be like. chef's kiss i love her floatiness and tarot cards
tails is tails he's so broken LMAOOOO and the wrench attack shit is genuinely really good and so funny, his entire thing fits perfectly with the fact that he's like, not really a Fighter fighter guy and matches with previous tails gameplay .... but i do still want a homing attack for specifically objects not enemies or something. idk that'd be hard to handle sometimes but that's my single grievance i thought tails was really good he's so cute :)
in general i wish all 3 had more combat options but again. it's free dlc. in the future if they do like sonic adventure 3 or whatever then i'll be more harsh for not having more moves for them like sonic but this is free dlc
sonic gameplay 8.5/10
i'm crazy and i thought the towers were a lot of fun, my favorite WOULD'VE BEEN tower 2 except the pink squares not respawning is genuinely like girl what's wrong with you + tower 5 eked out being my favorite anyways in the end
my favorites in order were 5, 2, 4, 1, and 3 (3 was by far the easiest but also like . i am so not into the wall climbing camera JGKALSDJFKLASDJ and also i had the funny glitch where the boostpad clipped me out of the tower which like, funny but now i have to climb the tower again) i thought these were super fun platforming challenges with the only grievance being they're literally WAY more difficult than anything from base game and so the sudden jump is like actually insane expecting little timmy to play frontiers on like hard mode which is very easy, and then doing this
the combat trials were disappointing bc like. .. the first one had some difficulty to it and then the rest were snzzzz and then suddenly MASTER KING KOCO BABYYYYY but again im insane. and deranged. i thought a time/ring limit boss rush was sick as fuck and perfect parry is what i wished the actual base game parry was so like. yeah. but again the boss fights weren't Made for perfect parry so especially wyvern, figuring out was like harder than necessary since this is something they throw at you with no warning or prior practice in the base game or anything
i had fun though. i had gamer fun and joy. so like <- sick in the head i just felt the thrill of battle and violence and any time i figured out the parry timing/got consistent with it and i was like being the ultimate speedrun gamer it's like. YIPPEE!!!!!!!!!!!!!!!!! also kellin quinn's vocals carried me because god the music never gets old dude that shit pumped me up (helps i only had to fight knight twice and the problem child was just wyvern lol)
AND THE FINAL BOSS .... supreme still lowkey is a very very very very mid boss. and the new THE END doesn't change it a Ton because like after you see the sickass cutscene and stuff, it becomes kind of a mid boss again but with really hype animations and all .... like it's not a hard fight. it's just ... jank .... the controls feel kinda wonky when you're trying to target the tube .... the camera is weird because it's so easy for sonic to not be visible from all the trees, so while parrying the meteors isn't hard it's just like ... why would you do this to me
final boss fight itself is like 7/10 carried by the visuals and setting, but then the end of the boss fight is like WHOOOOOOOOOOO FUCK YEAH FUCK YEAH FUCK YEAH LETS GOOOOO I FUCKING LOVE SONIC THE HEDGEHOG YYEAHHHHHH YEAHHHHHHHHHHH so like overall good dlc imo
#speaking#sonic frontiers spoilers#i ramble but what else is new tldr is that im a sweaty tryhard that's all u should've read tbh#i could've ended the post at that sentence
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sonic fans after frontiers released: man a boss rush would be so cool!
sega: *proceeds to introduce the master king's trial, where you need to defeat the 3 titans in a row with lvl 1 stats and 400 rings that don't replenish for all three fights*
sonic fans: no not like that D:
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