#so like digital art has been easier to do since all the tools are in one place and theres more room for error
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even though i feel like i can confidently tell when a piece of art is generative A/I, i really don't feel inclined or really even justified calling someone out for it due to the precedent it sets - especially when artists who DO make their own pieces get caught in the crossfire for being inexperienced or making the choice to be more free-form when it comes to character design / consistency...
#i can't even really put into words how I can Tell#other than like... random blurry details in areas that would not logically have those details blurred - for styles imitating digital art#what i mean by this is: you can kind of tell when and where a type of tool has been used when it comes to digital pieces#if it looks like an artist grabbed the smudge tool and used it in a small area surrounded by crisper details ... it seems like an arbitrary#- and thoughtless decision#especially when it comes to character design pieces#this blurriness is also present in a type of style that wouldn't see much reason to use the smudge tool at all .. such as a cell shaded -#- toon style with thick outlines#i think what bothers me about this whole debacle is how we're setting up an environment where people feel inclined to lie about using-#-generative tools... part of the problem is the foundation of a/i art to be using people's work without . permission. im sure a good amount#-of artists wouldnt have minded MAKING pieces to be used solely for these type of tools#since generative art has been used as an excuse to replace artists in an attempt to render their work unnecessary or obsolete ... it's -#- become politicized and viewed as anti-artist. which. fair enough. it was pitched and sold that way#but even if like... these initial problems were addressed i feel like there'd still be a lot of stigma associated with generative art#since a lot of people's beef with it is the fact that it feels soulless. and i feel like that has to do with how the generated works are -#- being passed off as completed full pieces and not have any transformative work done upon them#i always joke about like 'they should invent art that's easier to make' ... but i don't want the hard work on my end replaced#just some help really. or guidance on completing my own work. A/I could have -possibly- been used as another form of reference#(if it were more competent. i think it's sloppy as hell in its current state)#but before it was uh... hugely controversial and right when generative A/I got more competent? i actually saw it as a toy.#i wanted to play with it and see what would come out... im honestly just more-so frustrated that it's viewed as on-par or better than-#-work done by human beings. what makes something art to me is if it's been transformed by human intention and connection#and i don't get how it's snobby to dislike A/I art for that reason. why do y'all think artists love when people dissect and examine their-#-work ? art is about human connection. we have ancient monuments and abandoned cave paintings we know nothing about-#- but are captivated by because we want to know WHY they're there. WHO made them. and for what reason#and i think a/i art is a painful reminder for a lot of artists that to a lot of people art is only valued through aesthetic merit#no acknowledgement for an artist's hard work .. their life .. all the personal intention behind their work#it's the commodification being thrown back in our faces tenfold#another tag essay by me. shiloh
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Honestly I’d say the main reason I haven’t been making much art for a while is cuz the actual process to start the task of making art is too overwhelming like why do it need so much preparation
#the klock keeps ticking#its kinda fucked cuz like traditional art has always been much more of a struggle for me to do cuz my big thing is i love colors#and painting has always been my specialty ive done it for half my life#but its such a hassle to set that up its messy and requires sitting in a specific way and all these supplies#and its such a commitment like what if i waste my paint on something that sucks ass#so like digital art has been easier to do since all the tools are in one place and theres more room for error#but thats become difficult cuz idk just the position id be in to do digital art has changed and i cant seem to get it back#the best i can do rn is traditional doodles with pen but they arent very high effort#nothing im proud of nothing i felt anything about#im structureless and trying to remedy this feels like sticking a knife in a pencil sharpener
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Another much overdue ask compilation! Some short-ish lore asks (Gale, Gort, DU drow relationships and pet-companion preferences) and a couple of art/advice ones sprinkled in. THIS IS BY NO MEANS ALL OF MY ASKS so as usual I appreciate everyone's patience!
I actually think he'd give them a pass entirely as soon as he noticed. Correct me if I'm mistaken but half-drow get No love from underdark drow and are usually surface babies right? So that fruit is miles away from the tree lol. I think he generally has a bit of a soft spot for mixed kinds since he himself feels like an amalgamation of sorts.
Thank you! They're kind of a pain in the ass to draw at times for that very reason but man I do like the look 😩if other people like it too then that makes it all worth it!
THAT'S TRICKY TO ANSWER BECAUSE OFTEN TIMES I'M NOT... REALLY TRYING. I've draw a ton of horror comics for mine and my partner's series' SAD SACK and SORTIE, so I think it just comes naturally to me 😅 also I do genuinely find expressive and, uh, rugged faces more attractive? (I think they look rugged, again that's what people tell me at least.)
I think the secret might be adding bits of realism in there. I get a lot of comments about the wrinkles and eyelashes I add to my art, as well as the way I draw individual teeth (though I've lately been making an effort to simplify my style in favor of drawing faster, so I haven't done that as much or in as much detail.)
Both symmetry and the lack of it can also add to that effect. I have employed both facial unevenness and almost point-perfect symmetry to achieve something a little frightening or otherworldly in my work. [MORE UNDER THE CUT]
Thank you so much!!! The contrast is very much intentional, that's what DU drow's character is all about ;)
Hahah well I somewhat doubt Bhaal would care that his spawn gets named, but either way he stripped himself of his name as soon as he killed his foster parents and abandoned the Underdark. He had a drow name that I jotted down somewhere but it's completely irrelevant because nobody has used it since he was a child, and he doesn't remember it (even pre-tadpole/having his brain scrambled.) Here's a little write up about his origins that might shed some more light on that: https://meanbossart.tumblr.com/post/739688837431836672/did-drow-ever-have-a-childhood-before-the-temple
And about his original drow-given name and the reason behind it: https://meanbossart.tumblr.com/post/741350986692591616/drow-had-to-have-been-given-a-name-by-his-adoptive
Everyone just referred to him as his supposed race, or as Bhaalspawn or Bhaal's child, and any other similar titles. Orin called him "kin" and "brother" and Gortash likely called him his associate. Post-tadpole the camp grows entirely used to calling him "the drow" and he has no desire to change that or to choose a proper name.
THANK YOU BOTH SO MUCH😭 no reason to be intimidated, I'm just some rando drawing BG3 fan art LOL I've been drawing since I was a child, and started taking it semi-seriously when I was 16 years old, so twelve years ago! That's around the time where I got my first non-display tabled and used that well into my twenties, prior to that I only did stuff on paper and liked to do inks color with pencils. I never really ventured into traditional painting at all except for a little bit of water-coloring in college.
Traditional and Digital art are very much different beasts. Which one you want to start with is, in my opinion, just dependent on what you want to do. Digital art gives you a lot of tools that makes learning easier, but you might find yourself having much steeper of a learning curve if you ever decide to do traditional art instead. If you want to be good at both, you need to practice both, since the skill doesn't entirely translate from one medium to the other.
Naturally you will be able to draw well on either, it's just... Different. I will say though, that I think if you're still learning you should use whatever allows you to look directly at what your hand is doing, so either traditional or display tablet/Ipad. I have no idea what a non-display tablet would do to a beginner, but remembering my experience with it I feel like it might be a huge detriment to developing the skill (feel free to share your experiences in the replies if you disagree, as I would definitely be curious to read them!)
YOU KNOW ME BABY IT WAS MESSY AND COMPLICATED the tldr.: is that they were "buddies", absolutely no romance intended there on either mine or DU drow's part, but due to his nature the friendship was extremely weird.
Here's a couple of replies where I go into more detail about it: https://meanbossart.tumblr.com/post/739191190871818240/i-dont-have-a-particular-question-in-mind-sorry
https://meanbossart.tumblr.com/post/744952815768764416/so-not-sure-if-youve-covered-this-but-i-thought
That's definitely reserved for the vamp LOL DU drow very much enjoys when Astarion teases and fusses over him, and while Astarion probably got a kick out of acting that way around such a big and scary looking guy at first, I think by "now" (later and post-game) he's pretty much immune to DU drow's looks and just enjoys doing it in earnest.
He's not at all averse to being touched (even rather intimately) by close friends, but he wouldn't be quite THAT vulnerable with anyone else.
HE REALLY DISLIKED GALE... He irked him out by seemingly fostering a rather persistent romantic interest in him for at least half the time they spent together (very much based on my interpretation of their in-game interactions at the time, though my Gale might have been a little bugged.)
But also they had a... Fairly in depth relationship still? Gale was a staple in my party, and even though I antagonized him constantly by the end of the game it still felt like they had so much weight in each other's lives, if that makes sense. I might need to do a bit of an "update" on the DU Drow/Gale lore sometime, I feel like I've had some thoughts since that warrant more exploration of their dynamic (you can find a lot of old asks about it if you just search the Gale Dekarios tag in my blog though).
The gist of it is that DU drow found him arrogant and duplicitous, his constant optimist irritated him to no end and felt like it veiled a stream of self-pity (two things DU drow despises) Gale's attempts to get through to him only added insult to injury. By the end of the game he decided to pursue the crown of Karsus and this only lost him even more respect in Drow's eyes, seeing as he doesn't value godly power at all.
I was pretty overwhelmed by the game at the start so I actually missed a lot LOL including Scratch. I did get the owlbear cub though, which DU drow gladly welcomed into camp since it was injured - but I think he would have wished for it to remain a wild animal and to return back to it's home after it had grown up a bit. He didn't really make a "pet" out of it more than he just looked after the little guy in the way it's mother might have, probably with Shadowheart's help.
He wouldn't be opposed to proper pets though if one were to stumble into his life. He'd definitely be more of a cat guy because of their independence and strong little attitudes.
It is very hard to build proper rapport with him. He will be "friendly" to most people who have a good sense of humor about them, but friendSHIP is another thing entirely.
I think it's kind of circumstantial. He's very economical in his relationships and doesn't really seek them out at all - so a situation where he's forced to be in someone's company might be the only way to develop a bond with him, as he doesn't appreciate insistence either and that's more likely to push him away. He doesn't value status or titles either (kind of looks down on them really) so that won't help.
I think he just likes people who are true to themselves and their nature, sometimes even if the nature is one he disagrees with at it's core. This is why he liked Gortash, why he and Shadowheart got along so well, and why him and Astarion fit together so seamlessly despite seeming so different. Likewise I think it's why he didn't jive with people like Gale or Wyll, because they seemed to be rather... Dishonest with themselves and their own end-goals.
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"Why are artists so butthurt about AI art? Horse carriage drivers didn't complain when they invented the car, they were just grateful that the technology evolved and made it easier to get around."
Art is not a carriage, it's not a vehicle. Its purpose is not to be efficient, to do a practical job with as little effort as possible. Art is not something that can be automated, because its artistry lies in the humanity of its creator. Art is wonderful, from a baby's first drawing, inexperienced and unskilled, to the paintings adorning the ceiling of the Sistine Chapel.
If you consider yourself an AI artist, I ask you: are you proud of yourself when the computer has completed another image that you will claim as yours? Do you look at it and feel the joy of having created something?
Does the generative process teach you how to see the world better? With every image created, do you evolve? Do you understand the planes of the face better now than 1000 images ago? Do you know what rim light is, and where to put it? Do you understand light sources? Tones? Could you take a piece of paper and shade a portrait by yourself?
"AI software is just like Photoshop or Blender, the next step in artistic technology".
It's not though, is it? A digital artist uses a pen to put colors on screen, chooses where to put each brush stroke, when to smudge or use the liquify tool. A 3D sculptor manipulates basic shapes into characters just like a traditional artist molds clay. An AI "artist" doesn't make any of the thousands of choices that lead to the creation of a real piece of art.
"But art is hard, and I'm not good enough."
Neither am I! Man, I'm not the worst artist in the world, but I'm not great, still not at the level I would like to be. Sometimes I draw something and I look at it and realize that it sucks ass! Sometimes I post a drawing online and realize that I drew a character out of proportion, that the light source is not consistent, that I've shaded outside the lines! And you know what's great? That I get to have an understanding of what I did wrong! I get to evolve! I redraw something from 5 years ago and realize that my composition is much better, my shading more believable. And I know that in 5 more years, I might redraw it again and pride myself in how much I've evolved.
I've been drawing since I was a baby, and I still have a long way to go. And that is also fine, because art is a lifelong pursuit, growing, changing, just as I am.
It's okay to not be good. Hell, it's okay if you don't even try to get better. By drawing, you WILL. It's inevitable that, by practicing, you'll learn.
You know what will not make you a better artist? Software that will generate your "art" for you. The result might look more complex than what your skill level allows you to create right now. But it doesn't look better. You could draw a crooked circle on xerox paper and it will look better than all the AI art in the world. Because you made it. Have some faith in yourself. Your vision has more artistic value than what that computer generated.
"If you're afraid that AI will steal your job, learn to draw better!"
I'm trying. Are you?
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Unrelated to twst but I absolutely adore your art. Your lines are so crisp omgg, do you have any tips on how to keep them clean? :>>
Thank you!!! I put a lot of effort into my lines because I admire a lot of artists with beautiful linework, so I'm really happy to hear that you think so 🥹
Obviously steady practice & time will naturally help you improve, but here are a few tips that I personally found helpful!
Try being more confident & fast with your brush strokes - I find that the more that I slow down and hesitate, the more wobbly my lines end up being and it doesn't retain the same "crisp" feel (unless I set stabilization to high, but then the brush starts lagging so I tend to leave it on the lower side). Try drawing a line really fast then doing the same thing again slowly and comparing them, and do it with lines of varying lengths since it’s likely more apparent with long lines than shorter ones, but I hope that makes sense!
If you work digitally, one thing that can help with the above is zooming out - it might feel easier to draw a line on a smaller-looking canvas because you move your hand less, vs. dragging a line across a really big canvas.
Use your whole arm, not just your wrist - think of it like changing the tool you use depending on the type of line you need to draw. Smaller, shorter ones are ok to use your wrist for, but you’ll likely have a harder time if it’s a long continuous line, in which case try using your elbow or shoulder to help. It’s a bit hard to explain without you trying it out for yourself, but with enough practice it should become muscle memory.
Play around with brushes & brush settings - Yes, I know artists shouldn’t expect a brush to solve all their problems, but it’s no lie that some brushes feel like utter crap in my hands and nothing I draw looks or feels right, whereas other brushes feel like they were meant to be. My guess is that it just really depends on your habits, like your speed, how much pressure you use, etc., that mesh well with some brushes and less with others. I myself seem to enjoy brushes that have less variation with pen pressure, so it’s worth messing around in your brush settings or downloading new ones just to see if they feel any different to use! It won’t be as influential as just practicing your technique, but it’s an extra little thing that could help you.
I haven’t done much of it myself, but doing targeted practice where you just draw lines over and over (like you're just cross-hatching) has been something lots of people recommend for improving linework & hand steadiness, so you can try doing that when you’re bored e.g. doodling in the margins of your notes, on scrap paper, etc.
Hope some of these tips help, and have fun lining! ❤️
#asks#anonymous#sorry I took so long to answer btw!#been busy and really needed to think about how to answer this ww
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// question for you, dear mac, if you're up for it. i've been thinking about getting back into drawing. it's been *years*, and i was curious if you had any advice for wading back in, especially as it comes to warm up exercises and just getting started? i know that there's a degree of 'you just have to do it'; it's always what i tell writers. but i've been so stuck on how to do some of this on *easy mode* so i don't overwhelm myself. if you're up for sharing your thoughts with all of us! ^_^ love you bunches!
Oh man, I honestly might not be the best to ask for advice LMAO but I can certainly try to help!
More often than not what stirs me to draw is whatever is at the forefront of my attention span. Any hyperfixation I latch onto is the driving force behind not only my ability to draw, but my motivation to do so. So, genuinely, just draw what you’re most passionate about at any given time! It’s perfectly okay if you want to do studies with different aspects of art like anatomy, color theory, etc. but if you’re just dusting off the old drawing tools, I’d recommend centering it around something that gets your hand itching to create. Probably bad advice recommending skipping the basics, but it usually discourages me from creating art, so I hate recommending that as a first step.
Creating is a lot easier said than done when jumping back into drawing, though. So, seriously, I recommend finding some of your favorite art pieces and tracing over them to get back in the groove. People always always look down on tracing, but it’s seriously so helpful as an exercise as long as you’re not posting it and claiming it as your own. That’s what I did when I was a kid, and it helped me find my own style and art process. Tracing can also be beneficial in helping you find the specific look you want for your art. Try different pens, colors, shading to find what you’re comfortable with without having to worry about WHAT you’re creating. That’s where a lot of people get hung up on.
That advice is mostly targeted at digital art, so if you’re working with traditional media, start practicing finding ✨shapes✨ in those art pieces you love. If you need a visual for what I mean, just ask and I can either make something or find some links for you— I know that’s kind of vague =w=;; Anyway, pull the art up on your phone or computer and try and copy it down onto paper. Focus on visualizing the shapes that make up a piece to make it easier to mimic. I always fall back onto traditional art when I’m trying to adjust my style since digital art has its own pressures that get in the way for me.
After you get a bit more comfortable, start finding some references for ideas that are rattling around in your head! Start simple since you don’t want to burn yourself out too much. Do you like drawing character’s faces? Expressions? Environment? Clothing? Hands? Feet??? Little sus but who am I to judge… Tackle your favorites first and slowly start branching out into more complicated pieces! If things aren’t looking right to you, watch some speedpaints or tutorials for your specific hang ups. Also, START COLLECTING ART!!! My phone storage is 99% of art that makes me go “OH WOW.” Figure out WHY a specific art piece calls to you and practice implementing it into your own pieces!
Mainly, don’t stress about your work and just have fun with it! It’s very very easy to start comparing your work to others, but if you’re wanting to create, focus on that feeling: of that joy from putting an idea onto paper and bringing it to life!! If you’re still facing hang ups, more than likely you just have to power through it until you reach a break through. That’s where the “practice makes progress” comes in, sadly 😮💨
#sorry if this is total nonsense#It’s difficult understanding specifically what my process is since in my current art journey I just slap shit down and be done with it LMAO#no thoughts head empty here on the Mac Train™️#response#also sorry for no read more option!!#I hate clogging up the dashboard but I’m too lazy to get off mobile 😅
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Happy STS! What are your go-to/preferred writing tools? Favorite pen types, notebooks, keyboards, etc, but it doesn't have to be limited to just those things. Writing programs, favorite reference books, thesauruses, dictionaries, TTS software, whiteboards, corkboards, flash cards, encyclopedias, anything goes!
Hey Nopal! Happy (late) STS to you too!
You're gonna get some very specific answers with this one, because my brain has Opinions about things like pens and stationary lol
If I'm writing physically, it has to be with a Pilot G2 Pen in Navy Ink (0.5 mm tip). I've found that these work the best on nearly every type of paper, and they don't smear. I'm a leftie. Smearing is a big problem. I've recently grown to adore the Decomposition notebooks - partly because they're recycled materials, partly for the art on the covers, and partly because I just really like how the paper feels. I also tend to go hard with sticky notes; it's easier to write down quick ideas and slap them where they need to go rather than writing as small as I can manage in the margins.
As for digital writing.... The Campfire writing program has been my savior more times than I can count. It can get a little frustrating sometimes since they're still actively working on updating the ui - mostly just little tweaks and improvements at this point - but by and large it is fucking great. I can keep all my stuff in one place, they just released a basic mobile app version so I can access it even if I don't have my laptop, *and* they have an export function so I can print all my shit out if I'm really going off the grid for a while. And this is a part I am seriously excited about - you can make your story available for reading on their platform and make certain elements (character pages, settings, history, etc) discoverable by chapter. It's such a cool fucking program and company.
I don't have a lot of books I go back and reference often, but I do read a lot of reference books and seminars to improve my writing. Current top favorites are Maggie Stiefvater's 2020 Writing Seminar, A Writer's Guide to Active Setting by Mary Buckham, and On Writing and Worldbuilding by Timothy Hickson (sidenote: Timothy's youtube channel is also a delight for writers!).
And, of course, we can't forget my favorite writing resource - my infamous Shapeshifter Conspiracy Wall. A corckboard on steroids, if you will.
#storyteller saturdays#thanks so much for letting me ramble lol#i tend to hoard resources when it comes to my projects
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yayayay yippee (≧◡≦) i love how vibrant & lively your art is, i think my fav pieces are Horse Surgery & hanyuu (even tho i have no idea who that is) but that one wip with the rainbow is also v ery special 2me because it reminds me of my fav kind of weather ^_^ generic Which Program Do You Use question & also which programs have you tried so far? which one would you recommend for someone whose only experience so far wiht digital art has been scribbling in ms paint -_-? on topic, what do you draw with (mouse, phone, drawing tablet, ??) & was it easy for you to get used to digital art? i always get overwhelmed by the amound of different functions available so im not sure where to even start, any advice? which physical art forms do you like / would you like to learn (anything at all, i personally have been getting into air dry clay... well actually ive been using my sisters playdoh but maybe ill purchase smthn fancier :3) & final question how do you come up with poses to draw? your characters (+creatures) seem very animated and i really like that :)
HI okay i guess ill answer these in a list. actually will put it under the cut since i ended up saying a lot (and dw i enjoy being able to talk a lot so thank you!)
-THANK YOU im glad some of my more recent works (in my more current style) are appealing 2 people! like i wanna draw my own way even though i think it gets less notes... the higurashi fanarts (hanyuu and shion) r very memorable pieces to me because its when i started doing the loose sketches with the thin lines and block colors and thats the direction i reallyreally wanted to take my style in. also the rainbow is rian my friend rian
-i draw in paint tool sai! the only program i used before that was sketchbook pro, which i didnt like because the brushes were kind of... blurry/smudgy? sai allows you to zoom in and draw pixel by pixel which is something i like, and i like the way it does its blending. its also just easier for me to understand. i didnt pay for it i think i found some deviantart page that had the link, id have to find it again
-i draw with a wacom intuos tablet! its lasted me... almost 10 years now. ive heard newer ones are poorer quality in terms of at least the nibs needing to be replaced constantly, so idk what the most recommended tablet these days is. ive drawn with my mouse and tbh it caused awful hand pain so i would not recommend this. i draw on my phone with my finger sometimes but i find doing it on my laptop easier, however it is doable once you get used to it
-the way i got into digital art... well. i still have an archive of my earliest art if you wanna see! i was 14 n just drew random shit, often lining over doodles i did on paper and coloring them in. i think esp if youre overwhelmed start with making like throwaway experimental pieces, scribble around, doodle stupid things and color them in with different brushes and see what you enjoy. and then you can just keep the files to yourself if they dont look too good or maybe itll look interesting, it depends i guess haha. the other thing that ive always found helped me was telling myself id draw every day even if it was a little scribble or the tiniest amount of work on a wip bc getting a habit going helped my art a Lot beause it helped me spend more time thinking n focusing on it
more specific advice for sai that i found useful- using clipping groups & the preserve opacity functions are both lifesavers in terms of not spending so much time trying to color in the lines. if you color in a base layer you can just put everything above it as a clipping group and just not worry about it anymore. i also really like using the filters (like multiply) to mess around with the colors a drawing has, though sometimes its more effective to just select a layer/individual color and fuck with the hue/saturation/etc until it looks good. when i color, esp when its not turning out how i wanted to, i rely on shifting colors A LOT. n also mixing colors together using a blending brush and then colorpicking the intermediate color. very useful
-for the most part i stick to uncolored pencil doodles on like, notebook paper (even though i have some fancy supplies X[ one day) but i LOVE making things with clay, wish it was more accessible to do at home. i have a handful of clay animal statues and stuff that i made in my ceramics class in high school. would looove to do more
-because my poses tend to be very pushed/cartoony using references of real people isnt always useful (though obv knowing the basics of anatomy always helps) so in those cases ill use other cartoony art i like as inspiration, i try to see what i like about their poses nd emulate that with my own. sometimes when im struggling ill just do a bunch of studies where i copy art i like to try to get a feel for what im missing. mostly ive realized i like when the pose conveys some level of like, volume and taking up a 3D space (which im still definitely not a master of but bullshitting it can be fun). and i also like to have a balance of curved and angular shapes. sometimes i try to just do a pose that conveys a specific emotion or i just make shit up lol
alsooooo i cant reccomend aimless doodling enough! just random shapes, turning the random shapes into creatures, trying and trying and trying different ways to draw something until you like it, i feel like the things my hand makes when i shut my brain off and just scribble can inspire me as well, and i try to emulate whatever i made by chance while doodling. and if your doodles turn out better in traditional i tend to consider using a photo of a drawing as a way to skip the "preliminary sketch" phase nd drawing a rough sketch over that which i then use for my drawing (or just directly color since i draw very fast/lazy...)
#long answer but i wanted to give good answers to everything!!!#thank you again!!!#and i hope i helped#yayyy talking about art#ask
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got my income for the month the other day and after 6+ months of not being able to make digital art the way i'm used to with my specific accessibility needs because of physical health symptoms with my hands, i was finally able to buy myself a new Paint Tool Sai license today, since a little while back i successfully installed an optional Windows 10 operating system on my Macbook (Sai doesn't run on Mac, at least not Version 1 which is what i need and have been using for over a decade) that i can switch back and forth between whenever and i am so so so so happy and relieved about it and so fucking excited to get to draw digital lines the way im used to drawing them after trying so many other similar programs and failing to find anything that worked exactly the same as Sai's basic built-in pen stabilizer 😭😭😭😭😭😭
i was able to quickly test out my (also ancient lol) art tablet with it and make sure everything works and it doesnt lag or anything like that and its perfect its exactly like i've always used it, i remembered which pen stabilization number setting i've been using for years and like.
dude. i know i sound dramatic right now LMAO but i CANNOT sketch or draw properly on traditional paper or sketchpads anywhere near what i can do in Sai because of all my tremors and shakiness and sudden muscle movements that make accidental lines and all that. and when i drew just one regular brush stroke in Sai and felt it move like im used to and got that super smooth sensation of 'pretty much just drawing like im holding a pencil/pen but with the shakiness of my lines improved'....almost cried a lil not gonna lie fjsgdgsgdhsgshf its been so many months and i've put so much mental energy into researching how to do that whole windows installation on my 2012 era macbook and somehow did that without completely messing it up and then having to wait until a month where i have enough extra money to buy the official version (Sai is so important 2 me and the most accessible digital art program i've ever used for my specific hand problems and i've used it for so long that i am only comfortable using the officially licensed version of it, yknow?) and also theres just something so nice about finally being able to use it again a few days before my birthday even though that timing wasn't on purpose...
AHHHHH im just so relieved. i feel like im free to just be able to make sketch pages and draw stuff whenever i have free time to and i have an idea in my head again and i havent felt that in so long and it was making my depression so much worse....and also because i've been doing my best to adapt to the similar but different settings in Clip Studio Paint, i have 2 really nice digital art programs with a lot of cool and useful features between the both of them now that i can use to like, mix and match with my art!! which is awesome!! i think Clip will mostly be used by me now for more graphic design type projects since Sai's always been my core art program, but i'd love to experiment with drawing/sketching/painting pieces in Sai and then plopping them into Clip and adding some extra fun effects or background elements or even just easier to repeat patterns with its' huge free-to-use resource library for like stamps and texture effects and more photoshop-y things like that.
ANYWAYS!! im just rambling to myself because im so happy and relieved to have My Art Program back so i thought i would share since its rare for me to feel as happy and excited and get some sense of normalcy back in any capacity these days, being immunocompromised and stuck in my house as long as i have been the past 3 years and counting. it has been a good amount of time since i've felt like i have A Victory To Celebrate and i hope that feeling lingers as long as it can 🥹✌️
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This post touched on physical media for drawing which is good but I want to add my ramblings about physical drawings as well because these days there's a lot of emphasis on drawing digitally, to the point where I think it's been an actual decade since I've come across a tutorial where someone has drawn things physically on paper....Like, don't underestimate the power of drawing on paper and learning to use physical media. Yeah it's not going to do anything in terms of your popularity 👀👀💧 but at the moment, you've also got an extra layer of protection between you and AI since the best physical art AI could probably do with current technology is something akin to "printing" out a picture with a writing utensil of some sort since mimicking real physical technique from photos of paintings or drawings is quite a bit harder than weighting pixels and outputting them into a file.
I'm also telling you this for corporate reasons. The way the world is going, there's going to come a day when there are no free programs for drawing, and certainly tablets and computers won't be free or cheap, and they're going to demand all your personal information to even boot up. You'll be locked into selling all your data and locking yourself into subscriptions just to have some artistic expression. Do you want that? Adobe and apple can do a lot but they can't fucking take away your paper and pencil. You should learn to use them if only to take back power from corporations. It's why even though I do use digital tools a lot for comic color because it's faster and I'm just one person, I still do almost everything else physically (ink/pencil/layouts/etc). I have a box the size of a large coffin with all the comic book pages I've drawn in my adult life, and the only way Adobe is getting their hands on them or removing my access to them is by banging down my front door or burning my house down.
Sure, technology makes our lives easier, but if you learn to use physical mediums, no one can ever take art away from you or keep you from creating it (at least not EASILY without some seriously oppressive changes) and it's going to be a very long time (maybe not even in our lifetimes) that the corporate ability to do so is finally nerfed.
And yeah you don't need fancy shit. I do all my rough sketching on printer paper with a mechanical pencil, or with a cheap ass sketch book I carry around. Especially if it's just for you practicing and no one is going to see it, you do not need fancy things. Your ancestors ground stuff up and dipped their hands in it and smacked a cave wall. This is your RIGHT to make shit by whatever means necessary whether you think it's instagram worthy or not. (I even outlined what you can use for animation from dollar tree if you're broke in a series of posts if that's a thing you want to do https://www.tumblr.com/featureenvyproductions/752966738522619904/my-thoughts-on-how-to-do-basically-kinda-cel?source=share)
And that's another thing too, don't worry if it sucks. I promise it doesn't, because you made something. And also even if you think it does because you're not meeting your goal or whatever, you have to shake the 10000 bad drawings out of your wrist before you get to the good stuff. Even someone like me who's been drawing [seriously anyway] for 25+ years has to warm up a bit before churning out something serious. Just do it I promise it's fine. (And also if you have the ability to take a figure drawing and/or life drawing class do that because in my experience it helps)
(Also not that I'm that great at art still compared to a lot of artists, I have been at it for a long long time, so if anyone who sees my stuff ever wants to know how I did something, please ask me, I will tell you free tips, I love info dumping, there is no such thing as a stupid question,,,,the greatest compliment is being asked how I did something,,,you do not understand,,,,to me democratizing art means ensuring YOU no matter who you are, can make some of it)
Can't afford art school?
After seeing post like this 👇
And this gem 👇
As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
#also yeah watch drawfee#I just started going through all their YouTube videos and I love these people#This is exactly what art should be like#You know like they're really good artists and it's obvious and you can learn a LOT from even their goofy speed drawings#their technique is very good and they show drawing and colorization as an iterative process#but in a way I think anyone can comprehend#good technique but approachable#And they have fun with it and don't take themselves to seriously#If I was going to get someone to watch a drawing channel this would be it#To be honest it's not even that I give a supremely large fuck about AI art#What I care more about is corporations suffering#as in I love to watch them squirm#i am acespec but physically attracted to the feeling it gives me#when a corporate entity can't milk cash from something or get their grubby hands on things they have no right to#and you exercising your human right to make art without them makes them suffer#it's also better for the environment#this is an anti-capitalist/anarchist thing for me#this is why I will tell you art things if you ask
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Unleashing Your Creative Side with Photobook Software
In today's digital age, we have access to a wide range of tools and software that can help us unleash our creative potential. One such tool is photobook software - a powerful platform that allows you to create stunning photo albums and books.
With the right photobook software, you can turn your collection of photos into beautiful works of art. Whether it's for personal use or as part of your business marketing strategy, creating an eye-catching album has never been easier.
Some key benefits of using photobook software
Customization: With various templates and design options available in most photobooks programs, users can customize their projects according to their preferences easily (more informations). This feature enables them to tailor their creations uniquely based on themes or events they want to showcase.
User-friendly interface: Most modern-day photo bookmaking applications come with user-friendly interfaces designed explicitly for beginners who may not be familiar with graphic design concepts but still want professional-looking results.
Cost-effective: Creating physical copies through traditional printing methods could cost more than making one online since there’s no need for paper stocks nor ink cartridges when doing so digitally; this saves money while producing high-quality outputs simultaneously!
Collaboration features – Some platforms allow multiple people from different locations around the world to work together on one project at once without any issues!
If you're looking for ways to tap into your creativity fully, consider investing in quality photobooking software like Mixbook or Shutterfly today! These platforms offer excellent value-for-money services tailored specifically towards professionals seeking top-notch results every time they produce new content pieces. Don't miss out on unleashing all those hidden talents waiting inside by taking advantage now before prices go up again soon enough!
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Heptagon Metaverse Platform
Because Sports has a close relationship with the younger generation, so Metaverse will have a tremendous impact on the Sports industry, of course.The metaverse will affect the sports industry and the economic value of the sports Metaverse segment will reach billions of dollars in 2030.This is all due to the emergence of various products, such as fan tokens, wearable/fan gear, games/Trading Card Games (TGC), moments, esports, and metaverse experience. Since the first sports match was held, many people have always awaited his presence.And this method has survived to this day.To see your favorite team and athlete, you have to come and buy a ticket. Along with technological developments, the way to enjoy sports matches has also changed, becoming more diverse, namely starting by watching directly at the stadium, viewing it on television, and most recently through Virtual Reality (VR) and the metaverse. Here we are given the freedom to choose the sport we want with more than one sport.If we look at the high level of public enthusiasm for the Metaverse in sports, then it is also possible, the number of spectators who are present directly at the match venue and the people who watch live broadcasts will decrease.This is where technology comes into play, especially the metaverse.Integrating new technology into the sports industry can keep it relevant.Thus, even the younger generation remains interested in enjoying sports content in the future.
Through sports, all differences can be pushed aside because it is the forerunner of nationalism. And also through positive activities that can avoid social conflict and narrow disputes, as is done by Heptagon Metaverse.And also As the main media link between the world of Metaverse and sports, Heptagon Metaverse functions as a Metaverse sports store by selling various products, such as Jersey and NFT. The Hepta Token is the main token on this platform which functions as a media liaison between one user and another and as a tool for trading all products on the Platform, such as buying NFTs or also buying other tokens. Advanced sport is one of the indicators of a large country, apart from a strong economy and strong armed forces. And to achieve and realize expectations as a developed country, we must seriously develop sports.The development of NFT is not just a trend, but a gateway to the use of new content and the birth of a digital ecosystem that benefits the wider community. Heptagon Metaverse is a means to trade NFTs owned by each user with other users.Recently the Metaverse is getting more and more popular. In fact, several works of art such as films have raised or discussed this topic. Actually, what is meant by the metaverse?
Metaverse is a virtual community world that is built connected to each other, where people can meet, work, and play, and even buy and sell transactions like the real world with the help of augmented reality (AR) and virtual reality (VR) technologies.And all you need to know is the purpose of creating this Metaverse is to be a modern communication platform that makes it easier for everyone to carry out daily activities such as working, playing, socializing, and even virtual music concerts.All of these activities are only done online so you can do them anywhere and anytime.The first major activity that has been done in this Metaverse is a concert that Justin Bieber did last November.The concert is being performed in real-time using motion-capture, so Justin himself is animating his avatar in the Metaverse. Concertgoers are also present in real-time so they can experience the same experience as watching a live concert. In addition, the audience can respond while watching in the form of emotes that will appear during the concert. Interesting right?
Likewise, Heptagon Metaverse will also be the first platform to compete in all kinds of the biggest sports in the world using Metaverse. In the Metaverse world, anything will be able to accommodate the number of spectators who are present to watch the match, which cannot be done by stadiums in the real world which have a maximum number of spectators and of course the distance to the stadium is of course not everyone has a close distance.
What Are The Key Features From Heptagon Metaverse Platform :
- Trading Platforms, Heptagon Metaverse is a computer software program that can be used to order financial products through a network with financial intermediaries.Various financial products can be traded here, through communication networks with financial intermediaries, or directly between trading platform participants or members.
- The place to hold sports matches in the world of the Metaverse, At Heptagon Metaverse, you can watch all sports, using VR (virtual reality) technology. Games will be broadcast using a metaverse application that is used to broadcast immersive sports experiences.This means we will be able to experience the games as if they were sitting near the pitch, changing perspectives as the game progresses and enjoying every second of the game.
- A place for buying and selling NFTs, The Heptagon Metaverse also serves as a place where NFTs are displayed and traded.In short, Heptagon Metaverse is a marketplace or NFT site that works like an online marketplace for selling and buying various goods, but focuses on NFT products. The Heptagon Metaverse allows digital collectors to trade and create their own NFT tokens to represent ownership of a unique asset or item, whether tangible (physical) or intangible (digital).
- Hepta Token As Main Token, The Hepta Token is the main token on this platform which functions as a media liaison between one user and another and as a tool for trading all products on the Platform, such as buying NFTs or also buying other tokens.
Token Detail,
Token Name : Token HEPTAGON
Token Supply : 360,000,000 HEPTA
Decimals : 18
Network : BSC
Contract :
0x7114a54A1dA67135E1908F03973b73F54FB1cC1b
Conclution,
Because Sports has a close relationship with the younger generation, so Metaverse will have a tremendous impact on the Sports industry, of course. The metaverse will affect the sports industry and the economic value of the sports Metaverse segment will reach billions of dollars in 2030. This is all due to the emergence of various products, such as fan token, wearable/fan gear, games/Trading Card Games (TGC), moments, esports, and metaverse experience. Through sports all differences can be pushed aside because they are the forerunners of national nationalism. And also through positive activities that can avoid social conflict and narrow disputes, as is done by Heptagon Metaverse. And also As the main media link between the world of Metaverse and sports, Heptagon Metaverse functions as a Metaverse sports store by selling various products, such as Jersey and NFT. The Hepta Token is the main token on this platform which functions as a media liaison between one user and another and as a tool for trading all products on the Platform, such as buying NFTs or also buying other tokens.
Read more project,follow :
Website: https://www.hptgn.io/ Twitter page: https://twitter.com/Heptagoncorp Telegram group: https://t.me/HeptagonGlobal Discord: https://discord.com/invite/UUBnVP2hy3 Whitepaper: https://docdro.id/MAf3a2F Instagram: https://www.instagram.com/heptagoncorp/ GitHub: https://github.com/HeptagonCorp
Author by
#Proof Of Registration Forum Username: Caplex Forum Profile Link: https://bitcointalk.org/index.php?action=profile;u=3414222 http://Exchange.bytedex.io Exchange ID: 664126
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hi flower! i feel like i’m online/using technology a lil too much~
i want to be one of those girls that are barley on their devices and are doing their hobbies and like playing outside!! but the thing is…where i live isn’t the best to go outside at all and i have adhd so it’s pretty difficult to get myself to actually do the things i want to do; it’s a lot easier to scroll or play video games than to for example get my painting things out…
do you have any tips for me?🫧
hello sea foam ~
technology has been fine-tuned to keep you captivated especially for those with short attention spans, so don’t feel alone in this !
some tips that help in escaping digital time warps:
🤍 have a set mood for the activity you are doing; play a playlist that fits the mood of a painting you are working on, play music suited to the genre of whatever book you’re reading, etc.
🤍 do your hobby as soon as inspiration is sparked, do not let it escape you like a falling star
🤍 have technology be apart of your hobby, you don’t need to fight to escape from it but you can use it as a tool for furthering your hobby or even accompanying you with inspiration photos, movies, audiobooks, videos, etc.
🤍 for painting, perhaps try out sketching out any work that suddenly comes to mind, whether on a sketchbook nearby or even on your tablet/phone so that you get excited to make that piece come to life
🤍 try out different hobbies in other safe environments, besides having home hobbies (drawing, sculpting, reading, gardening, knitting/sewing, etc.) try out some hobbies that get you out of the house but in safer environments (indoor sports like ballet{can do at home too!}, figure skating, swimming, painting clubs, reading in libraries, etc.)
🤍 schedule your hobbies, whether it’s a sport or activity, force yourself to do it at least once a week; it sounds discouraging but you often find yourself remember how fun it is and find yourself doing it more often than you planned
🤍 record the progress of your hobbies on your phone, seeing it on the device you see often can motivate and inspire you to keep doing it !
even as technology can seem like an enemy, you can utilize it in many ways to further the growth of your other hobbies whether finding inspiration from others, using it to do your hobby, or using it to keep the progress of your work/activity. keeping attention to hobbies like art is especially hard since it requires lengthy times, but sometimes masterpieces are made in a flurry of quick strokes while other masterpieces are created gently over time after revisiting countless times- so find a pace that works for you, i wish you luck and happiness ♡
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doing this 'cause I'm already experiencing art withdrawal from my hiatus I've forced onto myself with light encouragement from my friends so here we go
also I realize "game" likely implies some schmo is supposed to be like "please answer #69!" but fuck you I go by my own rules and have fun with it too
LMAO so this computer is only about a year old, a while ago my other computer literally shit itself and died so I used to have paint tool SAI on there but now on this one I legit only have the one I actually use which is FireAlpaca
Forward, but left is easier than right
I used to have this warriors self-insert OC when I was REAL YOUNG named Moonfeather that I still hold near and dear to my heart but haven't made art of in literal years and don't have a concrete design for. yes she was special, yes she could turn into a dragon (???) But if you mean ideas I currently use, Ray's been around since I was 10 so
EDITH LOL drawing little kid her is easy as fuck 'cause she looks almost exactly like kid-Gray but current/teen her is so aids 'cause she has all that dragon shit going on + her hair is complicated
literally I post everything online (that I can ( ͡° ͜ʖ ͡°)) because I need validation there is not a single piece of digital art that I've made that hasn't been posted on the internet (for the most part ( ͡° ͜ʖ ͡°))
my own goddamn trauma. literally half the time I look at an arc a character just had and went "yo the way snarky like came back in a new form with blue reminds me of how my current cat acts exactly like the one I lost" and then I mental boom
gouache (spelling?), that shit's so pretty
literally just made a video about this lmao, the Animals PMV. RIP
if it's a finished piece in the form of a png I name it the piece's title, if it's a WIP art program file I name the file something like "ass" and move on
hoodies.. or scarves. belts are fun too
music or podcasts. sometimes vcs
face/expressions, I fucking LOVE drawing expressions SO MUCH
lotta them undertale/deltarune fanartists are fucking amazing but I've never been into that fandom. Also my husband is super into FNF mods and those are neat too
the little fucking ocean wiggles on fantasy maps y'know the ones
my house/desk lol
fuck idk. the shit I've trained myself to get good at is the shit I've really cared about, however my least favorite part of a piece is lineart
dear god no I HAVE to separate food from that shit, I have enough food anxiety as it is. I watch videos while I eat
not a whole lot actually, I don't distinctly remember doing so pretty much ever
literally fucking none actually. like I legit scoured my art and animation for this shit and couldn't find ANYTTHING. I adore drawing characters so much and anytime I have to draw something inanimate that's not directly clothing -on- the character or weapons it makes me want to kick a baby. broken glass is fun tho I guess???
hands. not that it's easier for me but I like how expressive I can be with em
tybaxel is so fucking amazing but that's like my only answer, not that I don't like other people's art that doesn't look like mine either but that's literally the only example I could think of because I don't keep track of this sorta thing, if it looks pretty I follow. that's my philosophy
lol
not sure what this means actually so no
only rarely for like purposes of poses or perspective. almost all the time my reference window is just a wow screenshot
nothing is coming to me off the top of my head but I have noticed characters or concepts I thought of before I found certain media crops up in said media anyway. like Detective looks very Lackadaisy and I'm not tryna say I'm salty about it I think it's neat actually
any piece with amab characters whose design includes being shirtless. like bro, tree is just chillin'
sometimes I scribble cool/dramatic expressions before drawing but only occasionally
i helped paint a mural in my hometown :D
vivzie's creations, a lot of the character designs are too spiky/thin for me but I understand the stylistic choice
LITERALLY the one I JUST posted based off the song Mama by My Chemical Romance I'm literally in love with it and I don't think anybody saw it fucking rip
anyway yeah fuck it I just felt like doing that lmfao
Weirdly Specific Artist Ask Game
Didn't see a lot of artist ask games, wanted to make a silly one.
(I wrote this while sick out of my mind last year and it's been collecting dust in my drafts, I might as well let it run free) 1. Art programs you have but don't use
2. Is it easier to draw someone facing left or right (or forward even)
3. What ideas come from when you were little
4. Fav character/subject that's a bitch to draw
5. Estimate of how much of your art you post online vs. the art you keep for yourself
6. Anything that might inspire you subconsciously (i.e. this horse wasn't supposed to look like the Last Unicorn but I see it)
7. A medium of art you don't work in but appreciate
8. What's an old project idea that you've lost interest in
9. What are your file name conventions
10. Favorite piece of clothing to draw
11. Do you listen to anything while drawing? If so, what
12. Easiest part of body to draw
13. A creator who you admire but whose work isn't your thing
14. Any favorite motifs
15. *Where* do you draw (don't drop your ip address this just means do you doodle at a park or smth)
16. Something you are good at but don't really have fun doing
17. Do you eat/drink when drawing? if so, what
18. An estimate of how much art supplies you've broken
19. Favorite inanimate objects to draw (food, nature, etc.)
20. Something everyone else finds hard to draw but you enjoy
21. Art styles nothing like your own but you like anyways
22. What physical exercises do you do before drawing, if any
23. Do you use different layer modes
24. Do your references include stock images
25. Something your art has been compared to that you were NOT inspired by
26. What's a piece that got a wildly different interpretation from what you intended
27. Do you warm up before getting to the good stuff? If so, what is it you draw to warm up with
28. Any art events you have participated in the past (like zines)
29. Media you love, but doesn't inspire you artistically
30. What piece of yours do you think is underrated
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hey there, I’ve been trying to get back into digital art and started using a photoshop, but I’m struggling to get the same smooth and exaggerated lines I’ve done before. I also find that my pen pressure won’t transition very nicely from thick to thin. I was wondering if you had any tips for this stuff because I see your lines and they’re so bold and crisp and delicious and smooth :o
Feel free to message me if you don’t want to post this ask, any tips would be very appreciated! I also may be in need of a tablet upgrade if you think it’s a hardware issue.
1st off I use an ipad, & I draw in procreate, I've never had an actual drawing tablet so I have no idea about better drawing devices
I can't help you with pen pressure because I never use it. But if you want smooth lines, doing long fast strokes helps. I do this 99% of the time, I do a huge stroke & overshoot my line & just erase the extra bits of lines at the ends. You could also slowly chickenscratch your lines & clean up the edges, like frankensteining a bunch of lines together. I do this sometimes if I'm making circles (because I fucking suck at drawing circles). & idk if photoshop has these but apparently there's line stabilizers that automatically smooth your lines as you draw them (I've never used this, I'm not sure if procreate has stabilizers)
My true advice is your lines don't need to be smooth to be good. You can have wiggly lineart or no lineart at all they're all good & it's really that sumple. If you do want your lines to be smooth, practice plenty. People hate when u tell them to practice but it is shrimply how you get better. I've been doing lineart obsessively since middle school when I wanted to be an inker for comic books, I love doing lineart so I became better at it
I trained for 15 years in the mountains. I lived on a diet of pencil shavings & pen ink. But for u I'd just do some quick sketches & practice doing fast broad strokes over them until you get comfortable with forming lines that capture the energy of the sketch whilst being smooth. Use a stabilizer if u need to, there's no shame in using the digital tools given to u to make the process easier. You should feel proud of your art but also be critical enough of yourself to know when you could push further. Good luck random person
#ZEKESPEAK#have fun reading this longass text wall IDIOTS#my super secret advice is winging it because that's hwhat I did to get better but that is unhelpful to people that don't know#if u know u know
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Hi Chekhov! Really enjoying your white diamond au! I had a quick art question: How do you start comissions? I've been improving my drawing skills and thinking about drawing for others after having fun in artfight, but I don't know where to start? How much to charge, how to get paid, etc. Do you have any tips? Hope you're doing well! :)
Alright, since a few people have asked, I’ve decided to put together a few things about how to get started on commissions - what you need, what you should make, and how to keep things organized.
This will get a little long, so I’ll divide it into 4 main sections:
1) Draw Art - Getting started
2) Get Commissioned - Making a commission sheet, Advertising
3) ??? - Communicating, Setting Limits, Running the Business
4) Profit - Pricing Yourself and Getting Paid
* Disclaimer: I’m an artist, so this How-To will be illustration-focused. I’m sure many of these tips can apply to ANY types of commissions, but I will be focusing on the type I know best. If you are proficient in other types of commissions for other types of art - music commissions, photography, etc - feel free to chime in and leave a comment or make your own tutorial!
1) Draw Art
I think this is probably the most obvious part, but it needs to be said:
Before you start making art for other people, you must first be comfortable making art in general.
I’m not saying your art has to be Disney-quality, or industry-level! Not at all.
BUT! You must be comfortable creating what you sell. If you try to sell something you have little confidence in, you will stress yourself out and possibly end up losing time AND money.
Don’t shoot for the moon if you haven’t landed on it even once. Sell what you know you’re good at. Your commissions don’t HAVE to include full-body illustrations if you don’t know how to draw feet/solid stances. Limit yourself to what you can do.
Things you need to should probably have before starting commissions:
1. Access to art materials or a fully downloaded art program
DO NOT - Use a free tutorial version that will expire in a month and leave you without a way to draw! If you are having trouble finding a program, try free ones like MediBang Paint Pro.
2. Free time to complete the amount of commissions you want to take.
DO NOT - Take on or offer commissions if you KNOW you’re going to be overwhelmed with school or personal life for the next 2+ months. Pace yourself, otherwise you’ll burn out, get stressed, and get discouraged.
3. A reliable way to communicate with your customers like a commissions-only email
DO NOT - Use your friend/family/college email. It’s hard to keep track of things as it is, and creating new emails is easy and free. And keep it professional if you can! Not many people will reach out to dong-wiggles20434 to ask for a design. Ideally, your email should be close to your brand - however you want to brand yourself. Usernames are fine!)
DO NOT - Use Instagram/Twitter/Tumblr to collect commission info unless you are ready to do the organizing yourself. Some people make it work, but in my experience, if you use these SNS sites to communicate with friends and network... you’re going to be losing commission inquiries right and left and accidentally ignoring people. Email is much easier to organize and sort into folders.
4. A portfolio or at least 2-3 pieces of each type of art you’re planning to sell.
DO NOT - Advertise commissions without having any examples of the art you plan to sell. People will find it difficult to trust you if you can’t even give them a vague idea of what sort of drawing they’ll be getting.
Disclaimer: These are not hard ‘do not’s. If you have had a different experience, I respect that. I’m simplifying for the sake of streamlining this advice.
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2) Get Commissioned
So - you have your art, you have your art program, and you’ve got all the time in the world. That means.... that’s right! It’s time to let the world know you’re taking commissions.
One of the most common ways artists signal to their audience that they can do commissions is by creating a commissions sheet. There are MANY ways to make this - and they range from simple and doodly ones to VERY complex designs. For example, here’s mine!
There are many ways to organize a commission sheet. At its core, a commission sheet should display the types of art you WANT to be commissioned to make. Let’s go over a few ways they can be done!
#1.... Body Portion Dividers!
This sheet is most common with those who want to capitalize on drawing people and characters. If you want to draw lots of characters, this is a great way to offer several tiers of pricing based on how much of their character your customers want to see.
#2... Complexity Scale
If you’re open to drawing many things but want to base your pricing off of how complex something is, you can split your tiers into done-ness. This type of commission is popular with those that draw characters AND animals, furries, etc.
#3.... Style and Type
If you’re more on the design side of things, or if you have various niche art styles that you can’t quite lump together, display a variety of your skills alongside each other! It helps if all the ones you have can be organized under a common customer - like those looking to advance their own business and get logos, websites, or mascots made for them!
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3) ???
You got your first commission... what happens now???
Well, ideally you have the time, tools and motivation to make things happen! Now all you have to do is... sit down and... draw.......
I’m going to say something that may be a little controversial:
Commissions aren’t fun.
No, no, hear me out: I have fun doing commissions! I genuinely enjoy drawing characters and coming up with designs. But even with all that said, commissions are, first and foremost: WORK
I’m not saying this to discourage you, I’m saying this to keep things realistic. When I first began commissions, I thought it would be just like any other type of drawing. I would sit down, imagine a thing, draw it... it would be fun!
But then I realized that I couldn’t just draw what I wanted - another person had an idea in mind and had asked me to do it. I stressed over getting the design correct from descriptions. I stressed over not having the right reference for the pose the commissioner wanted. I stressed over not being able to draw the leg right in the way I had promised I would do. I stressed about billing. I stressed about digital money transfers. It was difficult, and time-consuming, and I did not enjoy it. At all.
And a part of that is definitely on the commissioner - we, as artists, NEED to demand proper references or descriptions. We, as artists, NEED to limit the amount of changes we’re going to make at the flick of a finger. We NEED to demand clear instructions and set boundaries. That’s also super important.
But also - don’t be discouraged if you find yourself exhausted drawing your first commission. MANY artists go through this. Adjust your rules, fix up your limits, practice putting your foot down on finicky commissioners who expect you to read their mind! It does get easier, but you have to communicate and put in the effort and act as your own manager AND your own customer service AND your own accountant. That’s what you’re looking at.
Good limits and boundaries to set:
Limit the amount of changes a person can ask to make. “I want blue hair.” Next email: “No wait, yeah, make it red.” Next email: “Actually I changed my mind, can I get the blue but like, lighter?” Next email: “No, not that light.” ... At some point, we have to stop. I personally allow 2-3 changes on the final stages of a commission before I start refusing or start asking for extra money.
Demand clear instructions and/or references. If something isn’t described, you have to take artistic liberty and design it, but that’s difficult! And if the customer is not happy with it but can’t tell you more? That’s not your problem - the burden of reference is on THEM. You cannot read their mind, and that’s not your fault.
Get at least half the payment up front! This is a good balance between the ‘pay before art’ and the ‘pay after art’ conundrum that will limit the amount of woes between artist and customer. (I’ll touch upon this a little more in the Profit section.)
Organization:
Where possible, create good habits! Tag your emails and organize your folders. I have a tag on my emails for active and finished commissions. I also keep my emails on Unread until I have time to sit down and properly look at/reply to them.
My Commissions in the folder are also organized chronologically and I mark down which ones are paid and which ones are not.
(I understand not everyone can do this, but if you want to give it a try, it does make things easier in the long run. Again, this advice is just what I have found personally helps.)
One last thing - I do not want to shame ANYONE for taking their time with commissions! Commissions are complex, and they take time and work. You can draw in 8 hours, but some things take research, materials, etc. Some illustrations realistically take up to half a year, or, depending on what’s involved, several years!!
THAT BEING SAID - it’s good manners to be upfront with your customers about how long you expect the commission to take. If you think you’re busy, just say that! Explain that you have a lot going on, and you will probably take (insert time period here).
And if your commissioners are worried, work out a system to keep them updated! I send my commissioners updates when I finish the lineart/flat colors/etc and I try to be clear about how long everything will take. I try to estimate with a +3-5 days buffer to give myself extra time... and recently I’ve been using it. Always say a bigger number than you think you’ll need.
If someone wants a rushed commission... make them pay more. If ANYONE wants a commission done ‘by the end of the week’ - that’s an automatic rush-job for me because I’m juggling an irl job and several commissions at once. I WILL charge a rush fee and I won’t feel bad about it.
If someone wants a commission within 24 hours...... Well, they better be paying you 3x your normal amount, or more. And remember - you CAN refuse! It’s perfectly reasonable to say ‘No, sorry, that sort of turnaround time is not realistic for me.’
Food For Thought - Invoicing
Many artists I’ve commissioned in the past have not used Invoicing, but I’ve recently begun to fill out invoices and file them in my Commissions folder just to keep track of things. It’s not necessary until you start getting into the Small Business side of Freelancing, but it’s not a bad idea to get into the habit early in case you might need to do it later for tax purposes.
Here’s what my Invoice looks like, for example.
I’ve optimized it to help me remember who, what, and how much is involved! It also contains important info for my customers like where to send the money.
Which brings us to...
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4) Profit
One of the hardest things for artists is pricing themselves. I’m not going to tell you which way is BEST - there is no BEST way, only the best way for YOU.
One of the options available to you is pricing by the hour. It includes averaging out how long it takes you to draw a specific type of art (whatever you’re offering as a commission) and multiplying that by an hourly wage you’ve decided on.
When you do this, I stress - do NOT price yourself below minimum wage if you can help it. When you first start out, aim for the $15/hour mark and adjust accordingly.
Other ways to price your art:
- Per complexity: Portraits vs full body should be scaled based on how difficult you find one vs. the other. You can also easily decide on a price for a sketch and double it for lineart, triple it for full color, etc.
- Per type: Look up for industry prices for website design and logo design. They may surprise you! You don’t have to charge that much, but it helps to keep things in perspective.
It’s okay to change your prices! Keep your commission sheet image handy so you can update the amounts as you grow. :)
Payment up front or after completion?
Some artist take full payment up front. Some only demand payment after they’ve finished and sent out the piece. I personally think these are both risky for everyone involved.
I recommend doing at least HALF of the payment BEFORE you start the commission. Calculate your full price and ask for half before you start working on it in earnest, to make sure the person can actually pay you. Then, when they receive the full piece and are satisfied, they can complete the payment.
I personally work in this structure:
> Someone emails me with their idea/reference
> I send back a rough draft sketch that shows the idea/pose (only takes me 10-20 minutes so not a huge loss if they ghost) and quote them a price
> They can pay the full thing upfront OR pay half
> I finish the commission and send updates when I do the lineart/colors to double check anything so they have multiple chances to spot any errors
> If the person paid only half on completion, I send them a low-res version of the finished thing, they finish up their payment and THEN I send them the full-res version plus any other filetypes/CYMK proofs, etc.
Many of the people who commission me pay me up front even though I offer they pay half - and I’m really flattered that they trust me that much! Because of that, I feel encouraged to update them frequently and ask for their input as I work, so they have the peace of mind knowing I’m actually doing their commission.
Great, but how do I get PAID????
There are NUMEROUS ways - these days money is relatively easy to transfer over digital means, and you have a few options.
Paypal is perhaps one of the oldest digital wallets and is geared towards businesses. By setting up a PayPal and connecting it to your debit card of bank account, you can tunnel a pathway from your online business directly into your hands in a matter of days.
Paypal also offers Invoicing - you make an invoice, price it and send it to the person’s email and they can pay whatever way they need! (It also allows partial payments.)
Pros: transfers from PayPal to bank account are free, and take a couple of business days. It also has no upper limit to the amount of money you can move in/out each month. It can force refunds due to the nature of its business-oriented payment system.
Cons: Because it’s used by businesses for larger transactions, PayPal may demand a more rigorous proof of your identity. It may also take longer to set up and be harder to get used to. I’ve also heard that they can be a hassle when it comes to closing your account.
Venmo is another type of digital wallet that acts much like paypal, except for a few key differences - it is NOT made for businesses (so depending on whether you’re officially registered as a freelancer, you may not be able to use it). I personally don’t use venmo, so I cannot speak to its usefulness, but I know a few people that use it for casual transactions. It’s easy and quick! :)
Keep in mind that you cannot force a refund over venmo! The transactions are final.
There’s also CashApp, GooglePay (which could load gift cards but also allows peer-to-peer transactions) and I’ve heard good things about Due, though I’ve never personally used it.
Other ways to pay: I’ve had people pay me over Patreon by upping their pledge, and I’ve had people pay me over Ko-Fi by donating a specific amount.
Many people even use Etsy - the website specialized for independent small businesses selling art - by listing their commission sheet and offering up several ‘slots’ of commissions, which allows you to track taxes AND allows your clients to pay using whatever they feel comfortable with.
If you’re in Canada, you can even pay by emailing money directly from bank account to bank account - check whether your country offers this type of service! There’s no shortage of ways to move money in the digital world.
Just like everything else, there’s no singular ‘Best’ way. It just depends on what works for you.
I think that just about wraps it up! I can’t quite think of what else to put here - but I’m sure other artists will chime in with their own advice. :) I’m very sorry this became so long but I hope it was helpful!
Obligatory Disclaimer: I’m not qualified to give legal or accounting counsel. Please double-check the laws in your own country/state in regards to taxation of freelancing work and do your own research. If you are underage, DEFINITELY get an adult’s permission before you start doing commissions, and have the adult help you through the process.
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OTHER POSTS YOU MAY FIND USEFUL:
An Extended Post on Pricing Yourself for Commissions
Dealing with Imposter Syndrome/Feeling ‘Not Good Enough’
Growing Your Audience
Advice for Starting Digital Art
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