#so ive been having fun ehehehehe
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Ok I better now
Thinking about how close wolfwood is to coming into itnl and chewing on plaster
I just have... one chapter for geo-plant... one chapter for,, ,uh. Legato lol. Then probably Monev. And THEN!!!!!!!!!!!!!!!!! Wolfwood could come in. The chapter after.
Possibly chapter 17. Give or take.
#speculation nation#itnl shit#im on break and drinking miso soup#today has not been great at work but it could be worse#and im coping by thinking about itnl#ngl you guys had better savor these happy chapters bc vash is gonna be put thru the Wringer. very soon.#yes even more than last chapter. emotionally speaking.#he wont get as Hurt as last chapter. but. eheheheh#ive been thinking about this legato thing for Months man im gonna have so much fun when i finally get there#just. one more chapter b4 then....... im excited#need to write the next chapter Quickly hfjdfjdhfjd. i need wolfwood here b4 the end of the summer i SWEAR.#problem with writing a longform thing is that. oh boy does it take time to get to the parts im excited for.#we will get there... before too long...
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talkin' about the largest level from my game, 'UNITRES Dreams' , called ~DREAMSCAPE DISTANCE - SECTION 2~
hello. today i want to talk about the level 'Dreamscape Distance - Section 2' from the game i made, 'UNITRES Dreams'. this level is one of the largest levels i've ever made in any of my games, and it's something i'm really proud of and want to talk a little bit about. so click the read more thingy if you wish to learn more about it,,
also , By The Way, play da on newgrounds ehehehehe ~! or u can download it on itch.io too if you want
the version of this level in the final version of the game is one of the most ambitious things ive ever done and is something im Really proud of. to sum it up... it is the largest level in the entire game, with tons of paths and secrets, with there being things you can only find once in the level in Very Specific places. it was one of the last levels to be completed, and it's one of my favorites. but before i can get into the specifics... i want to first talk about its history.
when development of unitres dreams began, it was a much slower paced game, with the controls being a lot more simplistic and level design being more focused on linear platforming against enemies that constantly shoot bullets at you. both 'sections' of dreamscape distance were completely different early in development, having a different tileset and level layouts.
dreamscape distance - section 2 at this time was a lot more basic than the one in the current version of the game. it was linear and didnt have a whole lot of stuff going on. in fact, when i first invisioned it, it wasn't supposed to be anything. it was kind of just another city level where at the end you fight against the spaghetti monster you just created in a cutscene in the last level. there was One other thing i had in mind when i first created the level, but unforunately it was cut from the final game. i was planning on having there be puzzles in this level which youd solve using the party swapping mechanic. each character would have separate traits which would be used in the puzzle. i dont remember fully what the puzzles would have been like, but i think you wouldve had to the '??????' character to punch the 'trees' character across the room. sadly, at that time of development i originally gave myself a deadline of having the entire game come out on may 9, which was like less than 3 months from when i started development on the game. So, with me having little time to come up with the planning and programming and artwork for an entire puzzle section in One level, i decided to just remove it. this meant that the party swapping mechanic in the final game had a lot less purpose than what i hoped it would have... but oh well.
one idea i Tried to implement from the very beginning of the level's conception was the flying car gimmick... i wanted to have a set piece where you're flying through buildings and ships, shooting enemies with bullets and having the spaghetti boss fight be a bullet hell fight... but Well...
not only was the car itself kind of messy, but the spaghetti boss ended up being really disappointing for me. since the screen's size was really small, there wasnt a whole lot of room for you to move around in. not only that, but i couldnt really do any complex attacks from the boss, as all the bullets took up a lot of space on screen and you couldnt really see things coming ahead. so, all of the boss's moves are very basic and either incredibly easy to dodge or incredibly annoying to dodge.
so yea. i was really disappointed overall with the game back then. so, i then decided to completely change the gameplay to be more fast paced, have more movement abilities, and have more open levels with things to do. i also decided on completely remaking most of the old levels, with both of the Dreamscape Distance sections being entirely remade with new art, level design, and gimmicks. i wanted the new levels to be prettier, more fun to go through, and to leave a really good first impression. Dreamscape Distance - Section 1 was one of the first levels i remade (and i might have a lot to talk about it later... we'll see!), but Dreamscape Distance - Section 2 was one of the last levels to be finished, as at first i wasnt sure what i wanted to do with it yet.
But Then, i finally realized what i wanted to do with it, and i spent like a whole entire month dedicated to making it the most largest level ive Ever made... i wanted it to be a sort of magnum opus for me. i wanted this level to leave a lasting impression on you at the very beginning of the game. I spent Days working on just the level collision Alone, and took even longer putting in all the artwork and objects. the level even got updated multiple times to add even More stuff to it after the game came out...
and well, im not sure if other people feel the same about it, but for me it is one of my favorite levels in the whole game. im gonna talk about it now.
first off, i wanna talk about the inspirations for the level. i wanted to turn it from a simple "city area" into a whole mall area. i wanted it to feel Huge and dreamlike, so a lot of it is inspired by my own personal memories of an old mall i used to go to when i was young. one Specific thing i can bring up is the air balloons area that appears at the beginning of the level...
you see, the mall i used to go to had this sort of sculpture thing of a cartoony air balloon in the clouds... i dont remember much of it but i wanted to include something like it in the level. it's something you can Easily miss, but just before you encounter the first POLYCAR section, you can find a bunch of large air balloons floating above, and you can even bounce on the balloons like large bumpers.. it is such a specific set piece that only appears at this specific part of the level that i love so much. my only wish is that i spent more time on the art for the balloons themselves,, theyre kind of just a repeating tile set, but it is what it is.
that area is actually full with even More specific things you can only find there. just below where the balloons are, there is an entire part of the level where you can find two hidden NPCs if you go down far enough... i wont say who one of them are, but i Will tell you about the 'Vie' character...
when you first talk to her, she will give trees all of her flowers so that they can spread them all across the levels. every level from then on will have flowers placed All Over. it is such a small detail that i loved implementing, and it's something you can Only find in one incredibly easy to miss area. That is kind of what the whole spirit of the game is for me and what i want to implement in my future works,, the idea of there always being something new to find,, i wanted it so you can just get Lost in this level and find something weird to do. i may not have been able to accomplish a Whole lot with this (due to me being the Only developer working on this in my spare time), but i am really proud of what i managed to accomplish with this game...
Anyways, speaking of NPCs, this level has the Most NPCs out of every level in the game, and some of them are in Incredibly Specific places. a lot of the NPCs are actually cameos from my close friend's OCs, and im really happy they let me include their characters as little secrets in my silly little game. my Only regret is that i didnt get to create as many original characters as i wanted (as making the NPC sprites along with dialogue portraits and writing takes Longer Than You Think), but i at least was able to implement the clown trio in Chaotic Carnival... which is a story for another day...
So , after the room with the balloons, you enter the first area with the 'POLYCAR'. the design is a Lot simpler... just a diamond that moves around, but i like it a lot more than the old design, and it even controls better too. one of the important changes i made to the new version of the car is that the screen actually zooms out when you enter it, this allowed me to make the car sections more larger and for the spaghetti boss to actually be Good and like an actual bullet hell. But Anyways...
after the first POLYCAR section, you are dropped into an area with two SAVE points, along with a sign in the middle that tells you that that there's a left and right path you can take. these signs were something added later on in an update as a sort of easier way of adding more NPCs into the level without actually designing a new character, and i really like them. i managed to add a lot of these in a bunch of random spots, and while i am not proud of most of my writing, i Really like some of the stuff i wrote for these signs. they're Interesting.
so, something that only this level does is there's a left and right path which takes you to entirely different parts of the level. the left path has a few level gimmicks that dont appear at any other part in the level and is also a faster path to take, while the right path is Large and has tons of NPCs and set pieces that you skip by taking the left path. this is something ive Always wanted to, from even as far back as my old fangames, but always been afraid of doing as in a lot of cases, players will just get Lost when you make the level go in a direction that Isn't just a straight path forwards. Luckily, i think this kind of level design worked here, as the left path is a Little more linear and easy to get through compared to the right path. the left path is also more crazier, with you having to go Down, then right and then left again. so it's probably a bit more confusing, but the few playthroughs ive seen of it seem to understand it after a bit, so i think it worked out.
the left path i wont get into too much, as i think it's better for you to experience for yourself. i Will say that there's a window sprite you can find there that doesnt appear anywhere else in the level. i wanted that part of the level to feel more like a City than the rest of the level, but i didnt get to do as much with it due to time. it's still pretty neat, though. the left path is generally focused on straight Gameplay, while the right path (which is the one most people take) has a lot more Things to do.
for one, the right path is very Vertical, with tons of little areas you can find. i wanted to make the right path look like a bunch of shops, but while i didnt get to make too much art for it, you can find things such as tiny cash registers and shelves, along with scrolling walls with hearts, stars, and diamonds on them. there are, of course, Tons of NPCs and signs you can find here.
one specific NPC i'll tell you about is the 'Stealth' NPC, who is based off my friend stealth's squirrel character. just to the right of him, you can find a swimming pool which appears Nowhere Else in the level, along with a polygonal palmtree. something else you can find which only appears on the right path are escalators which move you upwards... these are also inspired by the old mall, and while i wish i couldve designed better artwork for them, i just like that theyre there.
there's a lot of specific gimmicks and areas in the right path that you can just Miss by only going one way. i dont think i will reveal every single NPC and secret in this level as i think it's best to find it yourself, but i Will say that at the very bottom of the right path you can find a hidden area with a hidden sign and NPC..
last specific little thingy about the level ill get into is that, at the end of the level you exit the mall and the background turns into a bright night sky with an ocean full of little flowers. i have nothing much to say about this other than it's pretty. also at the end of the level i tried doing a little thing where you have to go right and then left and the up and right again to get to the end, which is something i tried carrying over from the old level. idk if it worked out well but i like it anyways LOL!
so. now that ive talked about all the specific parts of the level that make me love it a lot, let me get into the Issues with this level. you see, it being large is a Curse. with it being the largest level in the game with the most objects in it, it lags like Hell. at least for me, anyways. on both of my computers it runs at like, 40 fps during most of the level, and at like 30 fps and the very end of the level. Now, i have seen people run the level at 60 fps... id imagine youd need a good pc to actually run it at full speed. but it isnt too slow for me that it's Unplayable.. and my computers arent exactly Powerful.. so i cant imagine how this level plays on a computer that is Worse. there's nothing i can really do about it. the lag is kind of the only thing that prevents me from replaying this level a billion times, especially since it Also takes awhile to load the level. it's a small price to pay for ambition...
my last real problem with the level is that i wish i could do even More with it. theres so much i wish i could add to it to make it feel even more alive,, such as making the "shops" feel like Actual Shops. i designed the level collision first before anything, so there are a lot of things i had in mind that i never got to fully detail with the artwork. my biggest fear with adding more art is that id make the level lag even More.. which is something i dont want to do. i think the big culprit for the lag is the scrolling walls with the hearts and stars on them... You See, i am Stupid and dont know how to make proper effects in construct 2... and the tiled background object type which is good for the sort of repeated texture that is used in the game can Not be animated.. so in order to pull off the scrolling animation, i made a 32x32 object with a bunch of frames for the animation and just. Copied that object a billion times. so there are Thousands of instances of this object all across the level. so yeah, that is very bad and dumb of me and i probably couldve done something way better. idk.
overall, even if i didnt manage to fully go all the way with the level, im still really proud of what i managed to do with it and the level is really important to me. i think the only time ive managed to Somewhat surpass it so far was with the level in the demo for my game 'TREES' ADVENTURE', which i tried making just as large and open as this level, along with having tons of secrets. That level i will probably have to talk about another time, but for now i'll say that while it is probably one of my most polished and prettiest levels ive Ever made, i still wish i couldve done more with it and also it just doesn't have as much going on as Dreamscape Distance - Section 2 does.
so yea. dreamscape distance - section 2 is one of the most prettiest levels ive ever made and is absolutely massive. if you're a freak for Sonic CD like me, i dare you to play it and spend as much time as you want in it, exploring for all the secrets. it may not be a Whole lot, but you might find something really neat. i hope someday someone could appreciate the weird stuff ive made the same way i have, but also i'm just fine with having this level even exist. there isn't anything like it.
that's All, play unitres dreams on newgrounds dot com EHEHHEEHE !!
#UNITRES Dreams#UNITRES#pixel art#pixelart#art#indie game#indie dev#indiegame#indiedev#indie development#game development#gamedev#game dev#screenshots#artists on tumblr#TreesThinks
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I know ive already talked about a dusty tomb but like BRO i need to talk about it again but this time more emotional bc like snfnfmdmsbmfsoehfkfkb [combusts]
It is my comfort fic
Like out of allll the fics i have saved as my comfort fic, it's honestly the most? Efficient? If that makes sense
I click my speeddial button, scroll to the end of the fic (or when sbi first meet, depends on my mood) and then BAM, instant serotonin
Often the fics i love for comfort are hurt comfort, which makes reading them when Im sad a risky move, and i end up making myself more sad than not 😭
And ofc, i have pure fluff fics too, but they never hit as hard as your writing does, i dunno
Also literally it's so quick too, i just read like 2 sentences and im like "damn okay, got my sandduo fix for the day. I am happ now"
A dusty tomb is so simple, yet so effective, and it's just honestly really cute without being super cheesy and aaaa i love it sm and tysm for writing it cause it's honestly like one of the things that helps me the most rn whenever im sad, besides yknow, healthy coping mechanisms LMAOO, dont worry i gen do those too, but sometimes u just need a quick read before bed. Which yeahhh the amount of times ive read it to help me sleep... it's not even that old of a fic 😭
Wait.
IT'S FROM FEBRUARY?@,#?$(@;$($(*#
.
I thought it came out in may WTF
What...
Okayyy, existential crisis about time aside, it's a good fic. A really good fic. Genuinely one of my fav fics ever (tho i feel like i wanna reread the clinic prequel ngl... that was my go to comfort fic before a dusty tomb came around. I havent read that one in awhile). I just love fantasy aus so much, more than any other au, and goshhh it has all the best tropes in it and and and and *dies*
I dont think I'll ever get bored of this fic, considering it's been out for 4 months, and it still feels fresh to me
Goddd, dust!sandduo u guys live rent free in my mind, twinsduo and emduo too. I love them all so much :( honestly that techno is sooo <33 can he give me a hug pls, i feel like he'd be a good hugger
Anyways im off to sleep now or well maybe reread the clinic prequel fic ehehehehe god i love that fic so much (u have no idea how many times ive reread that... too many times... it actually makes me Insane)
aaa this is so sweet!! tbh I loved writing dusty tomb so much. it was so out of the blue and unplanned, but it was so sweet and i had a ton of fun with the world itself too
I'm so glad it's your comfort fic. I have those fics too where I just open them up and go to a specific part to reread just to get all those fuzzy feelings whenever I need a pick me up. It makes me so happy to know my fic is that for you.
one of these days I'll write another one shot in that universe.... maybe... probably not tbh but the idea is there
(also i love dust!techno too he's so fun)
(and the clinic prequel aaaa underrated personal fav of mine)
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was thinking of satoru so u know i had to reread every single fanfic u wrote..... i read other fanfics about him nd theyre all so good but ur vision of him is just So aligned with mine i cant help but come back to urs always......... anyways hiiii its been a while !!! ive been busy having a life lmaoo but i hope u've been well!!!
BUNNY!!!!!!!! BUNNY!!!!!!!! HELLO HELLO HELLO!!!! missed you and your fab self pookie. how are you???
you are so real.... and I am so flattered ehehehehe.... thank you for re-reading them.... I am very pleased they spark joy....
no worries about it!!! same here 😭 more like I've been busy trying to get a life, but still. I've been good!! I've been doing a lot of writing in the background (that will eventually see the light of day on this here blog, but not yet). it's been keeping me busy. it's a pretty big project in all honesty 🫡 but it's so FUN
#trying to not spoil everything is very difficult#i never wanna shut up about my wips#but i will stay strong#꒰ =͟͟͞♡ ꒱ — love letters#꒰ ♡⃕ ꒱ — bunny
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soooo fun fact, ive been working on my own webcomic recently eheheheh.. it doesnt have an exact release date, but its VERY early in production so you shouldnt expect to see anything for a good while.
the exact lore details are going to be kept underwraps as i dont wish to spoil the storyline publically, HOWEVER if you'd like i could give you a quick rundown of the main cast and plotline as nonspoilery as i can.
Oooooo!!!
Yeah go for it! :>
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day late but ♟️🦇
♟️ Is there a faction they are totally at odds with?
see, i used to say that was Hell, but i actually made that their closest to following their return from the Iron Republic! they have a complicated history with devils, but i suppose if i had to pick one out, it'd be spirifers. they feel like stealing a soul without consent is the worst crime you could do to another person.
🦇 What is your OC’s Ambition, and have they achieved it?
ehehehehe. ooohohohoho. hehe hoo ambition: nemesis, several steps to the left. ive roleplayed with casey banning for years who also incorporates nemesis into their blog canon so i took some divergences that i've been snowballing larger ever since. it's very fun to kind of twist the circumstances around!
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it's only magic ✨ isn't it amazing when you know? 💖
#ok ko#ok ko enid#okko#my art#gosh idk how to tag this hope the right people appreciate it#witch enid is just too cute#ive been binging the eps and immediately her ep was on#so ive been having fun ehehehehe
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[ID: Two full body drawings of Hamid and Cel from Rusty Quill Gaming during the epilogue. The first picture is a drawing of Hamid hang gliding. Hamid is a brown halfling man with long curly brown hair held in a low ponytail. He is wearing a purple hoodie, blue shorts and shoes, and a pair of green goggles. He holds onto the bright red hang glider with both hands, smiling widely. There is a setting sun covered by some clouds in the background. The second picture is a drawing of Cel wakeboarding. Cel is a white half-elf with blonde hair. They are wearing a sleeveless green shirt with dark green shorts.They are also wearing a pair of goggles and gloves. Their wake board is blue with a symbol of a dolphin in the center. They are holding on to the handle with both hands, smiling widely with their eyes shut in excitement. The background shows the wave that they are riding on. End ID]
Some fun drawings based off the RQG Post-Campaign Q&A!! Cel and Hamid bonding over extreme sports!! And Bertie's long lost cousin... Sasha MacGuffingham :)
[ID: A drawing of Sasha wearing Bertie’s armor and carrying his sword. Sasha is a white woman with short black hair and a large scar across her neck and cheek. The armor is bright gold with a falcon head sculpted in one shoulder with a red cape covering the other shoulder. The hilt of the sword is shaped like a falcon with its wings spread. She stands with her shoulders up in shock, looking frustrated and surprised, saying the words “The next heir to the MacGuffingham Estate!?”. The background is a pale purple with a dark purple drop shadow from Sasha. End ID]
#rusty quill gaming#rqgaming#rqg#rqg hamid#hamid saleh haroun al tahan#rqg cel#cel sidebottom#rqg sasha#sasha rackett#sasha racket#rqg spoilers#rqg epilogue spoilers#how about that#IVE GOT FREE TIME TO DRAW AGAIN BABYYYYYYY#the last few months have been so busy but a big project is finally over so im catching up on all the ideas ive had in that time#which is why the qna drawings are so late haha#but ANYWAYS these were so fun esp the sasha one ehehehehe#also dont come at me for inaccurate depictions of hang gliding and wake boarding pls <3
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Minazuki is ending jsuxyekwkeen😭😭😭😭😭 i'm gonna miss her sm 🥺🥺🥺
samedt! she was fun to write yEETUSSS EHEHEHEH
𝔄𝔫𝔬𝔫 She loves him so much now😭😭😭 I remember the chapters where they couldn’t stand to be around each other now they can’t bear to be apart!😢 it’s been 4 weeks in October since she’s been missing and when they reunite it will be cut short because of SHIBUYA😱😭
hearts been broken so many times bestie but yeah <3
𝔄𝔫𝔬𝔫 Minazuki is in week four of october so around 28. Satoru and yn have 1-2 days at most to enjoy their reunion and each other before shibuya incident😰
𝔄𝔫𝔬𝔫 Week iv Only couple of days left till shibuya. Oh man when are they gonna reunite😭
heesh all these dates gotta keep track HAAHAHAH #SatoY/Nreunion
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so i read all of the touya-nii universe pieces this morning + since then it has all i have been thinking about, literally all day ive been having the reoccuring thought of "touya u bastard >:(" but fr miss clari i absolutely love the way you write so very much, you make it so easy to get lost in reading and just get Pulled into that universe, u are so talented!! (also i love reading through ur tags they never fail to amuse me esp. when it says miss clari got railed i always got aw yeah!! u go!!)
aw thank you so much sweetpea!!! <33 HE’S SO MEAN AND AWFUL ISNT HE????? but so much fun to write ehehehehe
LMAO omfg thank u for telling me ahahaha it’s great to know at least one person is reading through them!!! oof miss clari got railed again tonight
#THAT ASK WAS JUST TOO FUNNY LIKE NOW I HAVE TO SAY IT EVERY TIME AHAHAHAHA#‘miss clari did you get railed 👁👄👁’#omfg i still giggle#i feel like i use the tags as like an extra comment section u know what i mean???#ANYWAY THIS MESSAGE WAS SO CUTE TYSM <3333#clari talks sex#(tagging just in case lol)#sweet anon 🥺#clari gets mail
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ive never been attracted to jin before but after your chapter im like.... mmm maybe ehehehehe. anyway, FUCK YOU for ending on a cliffhanger but also love youuuu and im deadass looking forward to ur writing every week(quarantine got me scrambling for serotonin babe). regardless, take as much time as u need love
I feel like this gif explains the energy of this ask lol 😂😂
aww thank you for looking forward to it!! that honestly helps so much to know that I have people that are excited for my stuff! I have no regrets about the cliffhanger btw 😏 but I’ve got some fun stuff planned!! thank you for reading!! 💕💕
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