#so i guess im learning how to 3d model
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imflyingfish · 3 months ago
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Now ive moved out my list of material priorities is so different. Cheese grater with one of those tubs underneath. Exact same backpack you wanted when you were 11 years old. Vaccum cleaner. Minecraft toy. Rice cooker. A new pair of washing up gloves. A tube of tomato puree. Hdmi connector (for my Nintendo wii.) Jesus christ.
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berrysemifreddo · 3 months ago
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You can call me Sofia! Virgo, ISTJ, Ravenclaw, in case anyone's interested😂
≈≈≈≈OTHER THINGS ABOUT ME≈≈≈≈
MUSIC: Mostly listen to Radiohead/The Smile nowadays, but used to be a Muse fan (also listened to Acid Black Cherry for the whole 2024 for some reason😅4000+ minutes Idek how)
MOVIES/SHOWS: Favorite TV series is Legion. Movies...too many, but tbh none of my favorite movies formed any "fandoms", but I did watched "The Guest" for like 20 times🤧(I have problems ik)
ANIME/MANGA: Huge JJBA fan, love AoT too, absolute fav is Death Note, recently was just catching up on Demon Slayer with my bf
VIDEOGAMES: Enjoy puzzle games the most. Chants of Sennaar, The Room, that sort of thing. Also love Witcher 3 and Assassin's Creed Origins. But my absolute favorite is comedy games like Thank Goodness You're Here and Untitled Goose Game and I'm not even joking
OTHER HOBBIES: Fragrance. Headphones. Singing. Writing (not fanfic tho, my fics were absolute trash🙃). All things AI. 3D animation.
(That's all I can think of🤥)
≈≈≈≈≈≈≈≈AI RELATED INFO≈≈≈≈≈≈≈≈
Since I'll be posting a hell of a lot of AI stuff in the future...I guess I'll pin this here in case anyone's curious about how I made them😂(UPDATE: Currently I'm learning drawing so AI stuff will be much less than before, but I might still use it to generate things that I can't possibly draw out)
My workflow involves tons of inpainting, which essentially is "partially change the image using AI". It's a bit like Photoshop's generative fill but free (and better🤫). Inpainting can be quite time-consuming, but I hate seeing unignorable artifacts, so I try my best to fix them.
Model-usage-wise, I normally just use the original Flux dev (by Black Forest Labs)+LoRAs I trained+Other style LoRA/Concept LoRA (sometimes Redux too). I run the models with ComfyUI locally and I make my own workflows. I train LoRAs with Kohya's GUI.
≈≈≈≈≈≈MUSIC SHARING TIME!≈≈≈≈≈≈
Favorite song of my 2024:
All time favorites:
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bug--png · 8 months ago
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hi i’m an older artist in my 30s trying to get back into art, i used to draw all the time and took commissions but lost passion over the years. back when i was active 3D was really inaccessible, i messed around with it when i was a teen but if was really confusing.
i see a lot of artists now making 3D models and i’ve seen blender mentioned and i’m wanting to try out 3D again as it’s something new and interesting to me. what programs do you use and how difficult are they? i’m guessing it’s not free so are they expensive? (i’m an experienced pirater but sometimes it’s just easier to buy if you can afford it you know?)
very cute art and adorable unique characters (i do follow you haha), sorry if this intrusive!
hi there im in no way a 3d modeler and actually struggle soo much with those kinds of programs, i used paint3d since it lets me "draw" the shapes out instead of any of the complicated jumbo (BUT that means its crazy limited and tbh if you want to learn modeling its not the way to go) You could start with blender its free and a very popular option used for 90% of 3d modeling work! I personally cant give much advice other than that, but there are plenty of youtube tutorials that can help you :> Just keep in mind that 3d modeling is a completely different skillset than artwork so its a very challenging thing to start (i myself gave up on it)
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melmonquartelz · 10 months ago
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hey! im learning blender and I am guessing ur vtuber model was made with blender and the effects were made in unity? (correct me if im wrong) , since im a new beginner I wanted to ask do you have any resources or anything you can link or recommend to get good at rigging your oc into blender/modeling etc, because I notice your an artist mainly I never saw 3d models you've made before and seeing it now is so cool! did you practice a lot behind the scenes? Im just amazed how good you got so fast at the program! I want to also rig an oc of mine in vrchat but i guess i wanna find out what ur process was!
I just made her with unity yes! I'm not smart enough for blender yet..
SO, I actually use a base called deira! I've slowly learnt over the months (Since last Oct) how to mess around with VR models, sorry if it's a bit disappointing it wasn't made by scratch!! But I'd argue added assets and clothing is scratch enough LOL
Here where all the assets I've used that's on Pastel!
Hair
Wings
Sweater
Leg warmers
I have had help from my friend Khai on how to do these so she was the one that mainly taught me BUT tutoriels by Snipps Avatar Box has been really helpful for me! They're short, simple and get to the point
So all I did was use the deria base, attach all the clothes to her and add 50 glowing emissions everywhere LOL The next thing I gotta learn is how to make clothing toggles
But I'm not sure if this was helpful but I hope maybe it was by 1% !!
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moldwood · 27 days ago
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no i appreciate the rambling!!! thank u for the recommendations :) for some reason i tend to struggle more with free tutorials, i think because i feel less pressure to finish them whereas with paid ones im like ok i spent real actual money on this i should probably make sure im not wasting it lmao. but i will probably check out that first one you linked for sure since that was one of the ones i was already looking at!! ngl i use blender so infrequently that i feel like i always forget Literally Everything about how to use it every time i go back to it so beginner friendly is probably a good thing lmao.
tbh im not expecting to get too much into texturing & stuff yet since i mostly just want basic face models to use for consistency when drawing my ocs from different angles... but like. i say that, but then that means i might as well do full body models & rig them so i can also use them to get proportions & poses more accurate... and if i want to have references for different expressions i should probably also learn how to rig faces... & if im gonna do all that i might as well texture them too. and i guess add like clothes, and hair thats not just a solid unmoving chunk lmao. for some reason textures just scare me tho lmao wdym you took a 3d thing and cut it up into a flat image. like i get it in theory but my brain Does Not Like It.
BUT i think topology is definitely a big thing i want to focus on. its definitely something i struggle with... mostly bc i havent really looked into how to do it properly yet. i have an old model that ive been chipping away at every so often for like. idk a few years? (i really, really dont use blender often lmao) and im still struggling to get the topology on the face to look good. honestly i should probably just restart it but i dont wanna :( but i did get one of those bundles with retopoflow a while back!! i just havent actually checked it out yet lmao. also that chart should definitely come in handy bc the head/neck connection is one of the parts thats been giving me trouble on the model i mentioned, i have one spot on it thats just connected weird no matter how much i try to fix it so hopefully i can reference that to figure something out.
anyway sorry i guess its my turn to ramble now but thank you for the recs!! i will definitely be looking into them :)
i think because i feel less pressure to finish them whereas with paid ones i'm like ok i spent real actual money on this i should probably make sure i'm not wasting it lmao
felt!!!! the consequences make it something you Gotta do. and fellllt at the whole second paragraph, i was like "wellllll i'm just going to learn to model simple stuff to make the buildings in a comic i'm working on to make doing backgrounds easier :)" and that was a lie. it was a lie it was a huge lie. learning is my favorite pastime it was never going to just be simple building blocks.
for some reason textures just scare me tho lmao wdym you took a 3d thing and cut it up into a flat image. like i get it in theory but my brain Does Not Like It.
the course does cover this and setting up seams on your model to unwrap from in a way that makes it very understandable luckily! my only complaint is that blender's painting system is camera oriented instead of vertex oriented like sculpting is. but as long as you keep rotating your model around and fixing things and making use of the mask tool to get sharper edges, it's not too bad
and @ paragraph 3 y e a those bundles come with so many addons that i'm like. well i Gotta get it. and then i do not touch them because i'm doing so many sculpts that i don't do anything with once i get to the hair stage 😭 i'm just too lazy for hairrr. but i think retopoflow does make understanding retopology a Bit easier once you know how to use it since it automates some things that are finnicky in blender like relaxing the topology to make the quads more even. one thing flycat does in a few videos is skip the sculpt completely and just do the low poly from scratch just using subdividing once or twice?? there were a lot of little topology tricks i picked up from this one. restarting the topology on your model might not be a bad idea just to refresh on how you did it before, but i know there's some built in stuff in blender now like drawing edges and mayyybe faces from the annotate tool?? and that makes it a lot easier. it's all just finding the motivation to finish the project, which i struggle with too 🥲 you and me buddy we got this.
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otteroflore · 1 month ago
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ngl, i am kind of sad about the fact i managed to tank my youtube views
previous videos vs 12 days videos OTL
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i mean its not that surprising, many are simpler videos but i had hoped doing a whole series would make people interested.
but idk, im still learning about this whole algorithm thing. now that im putting more effort into my videos i feel like i should at least try and... market? idk, make people interested as best i can.
I didn't understand why this oned did so well (highest views at 47k):
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I figured, okay. Obviously things with brand names do better. Takara MLP is pretty unknown so it must just be the MLP. Theres a sculpting and 3D modeling portion. I did a fast and punchy intro. What can I learn from this?
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This one got 1k views, showing that brand name probably brought a lot of SEO to the first one. Otherwise it contained similar art.
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This one was a little high concept, but has 11k views. Is it because of the "My Little Pony" SEO or is it because its a 3D print?
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tbf I believe this thumbnail carried this one, but it at least had a brand name. even though it didnt match like... anything else on my channel, people like repaints.
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but then this one... kind of stumped me? it has <1k views. I felt like the overlap between Littlest Pet Shop, My Little Pony, doll repaints and such would be stronger. I guess since LPS is its own youtube niche, youtube didn't know who to throw it at?
It's this weird area where like. I'm not saying my videos are perfect, or they deserve millions of views. buttttt. some of them are pretty good, even if they have some minor issues with like. the camera focusing and audio, which I've steadily been improving over time.
Here's the thing: there are lots and lots of channels which make great art and just haven't grasped the YT algorithm. But I will say I have noticed Youtube pushing smaller channels like my own out to more people, videos with views <1k, so that does give me hope that YT sees promise in smaller channels.
its weird cause like. I feel like artists are told they shouldn't care about this stuff... unless they're like making a living but then, how do you go from making no money to making money without thinking about it? I would like to make some money from YT/art, even if I don't make a living, but also I like when. people see my art. which im proud of. its why i put it online! hell, I can watch my own videos to see myself painting and be like :) heheh thats nice.
Hopefully once I do my 3D prints videos and im doing IRL type stuff again youtube will like that better...?
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starcutterlor · 2 years ago
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trying to plan out how im gonna make the base of the gunslinger out of kandi and ohhh man. i have no clue what i'm doing [ramblings under cut]
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i've already got the hand bits thanks to @/practicalsolutions' 3d print models so the hardest part is out of the way. my current thoughts are uhh. lemme make a drawing
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like a 2x base with the extra layer on top right. like my hot topic cuff
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but the issue is there's also this piece here;
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that grey bit with the buttons(?). if i do a 2x cuff that'll be harder right. so my next thought was to make the whole thing a multistitch built on a bumper base- like my sun and moon cuff but just. yk. Longer. but the issue with that is that's gonna be SOOO fucking bulky. my next best guess is combining the 2x style with the multistitch bumpers which will probably work. but at the same time i'm still kinda nervous about it
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i can handle those yellow wires and stuff with just some single strands probably. that'll be fine.
so that piece i'll have connected to the gunslinger umm. somehow. theres a hole in the base i can run a string through and maybe make a chain stitching them together.
but then we have The Bullshit with the other piece
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i think it's kind of an octagon? on the front there's this keypad, wires, and a light (i think). the wires have a tab they stick out from, which has a smaller light on it.
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here's the back, an elastic strap. this part makes me mad.
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so it looks something like this from the bottom. if anyone complains about the quality of this drawing i will kill you.
i think i could do something like peyote stitch for the base of this piece, but after that point i think i'd need to learn how to do shape cuffs for the octagonish spots. i can probably make the lights & keypads out of perler beads?
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this would hug the inside of my arm nicely & i could switch colors midway for the elastic strap. the main issue i can foresee is stitching on the shape cuff bits so they don't look awkward. engineer tf2 i love you but this is a wack ass design to translate.
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kodachromantic · 2 years ago
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yo! lot's happened since i was last actively here. i turned 22 and graduated college!!!!!
i'm not doing much these days, as i'm waiting to find work once i move back up to where i used to live in august. new area but same general vicinity. so right now we're just going through the storage unit so that's ofc been taking up some time.
okay onto actually being here. i've been real down in the dumps about my art lately, feeling like i have no chance in the industry, leaving school with a portfolio i don't think will get me places. i kinda flip-flop on that when i actually look at my website, but i know there's so much more i can/have to do.
SO. i've decided instead of sitting on my ass and living in the sadness as i try to draw and have what i make leave me upset, i'm taking the step to do something about it! i'm gathering some resources and am just gonna start from the beginning with foundations.
i'm hoping to post my (almost) daily progress somewhere (as in here) just to have it out in the world and hold myself accountable somewhat. it's gonna suck, i know it will, but i have to remind myself that a bunch of terrible drawings will lead to something good.
i was watching a samdoesart video where he was talking about older creatives who're upset when they see these teen prodigies and he brought up a good point: those kids are likely spending every single day drawing for hours--they have more active art time under their belts. and looking at my k12 years and how focused i was on getting good grades, being president of clubs, and dealing with my own array of issues, i did leave art to the wayside at times. it got bad as i got older because more intensive work (honors/aps, yucky)--even during college i wouldnt draw much as I was modeling and 3D animating and all that!!
there's a lot of topics i wanna cover as an artist, which i know is frowned upon by some in the industry as you should have a designated, specified portfolio (for multiple reasons all of which make perfect sense), but i'll see what happens as i keep going through my learning.
anyway. i think im using this as an opportunity to not get started teehee SO LET'S GO
here's the spreadsheet i'm using to get a bunch of my resources from: marie lum (puccanoodles)'s resource sheet
right now i'm going to be using line-of-action and drawabox. i've literally taken anatomy and figure drawing classes before and i loved them but uugghh. they're saying drawabox is tough and i'm like sure, but it's free and you go at your own pace. idk, i guess i'll see what happens. LET'S ACTUALLY GO THIS TIME
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hydrossity-zone · 4 months ago
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since you’ve mentioned using blender before, how hard is it to learn? i’m curious what other people’s experiences are with the program.
That.. depends on your definition of “hard”, really. Despite its accessibility, Blender really isnt an intuitive program; Im still learning new stuff about it every day, and Ive been using it since version 2.74(!) (geometry nodes my detested..)
Though, if youre just using it for basic box-modeling and rigging, then Id say 90% of the battle with Blender is just memorizing all the damn keyboard shortcuts lol. The good thing about it being free is that theres thousands of tutorials for pretty much anything, so even if the program looks intimidating there are countless ways to get started and break into it.
I dont actually use Blender as much as I should to give out proper advice myself since Ive been prioritizing 2d work and just use 3d as a supplement and a hobby tbh….
My experience with 3d is definitely a bit different than most though, since Ive had formal education in CAD-modeling which is VERY different from modeling for animation and games — stuff like products and engineering and prototypes for 3d print (3d-printing our models was actually part of the course in fact— it was fun! I have professional CAD certification from those years now). The primary software we used there was AutoDesk Inventor, SolidWorks, AutoCAD… we did have Maya and technically could use it if we wanted to, but it was never part of the course.
Point being, I was working from a vastly different mindset when it came to 3d modeling where next to Nothing was actually transferable to modeling for creative work like what Maya and Blender are for. So, starting Blender during its 2.7x version, doing something entirely different for 4 years and then coming back to Blender’s 2.8+ version was…. A Lot. For sure. (Blender’s 2.8 update was one of the biggest if not the biggest updates to the program that completely redefined it as a whole — all the version updates between 2.0 and 2.79 and 3.0 and 4.0 dont even come close to what happened between 2.79 and 2.8.)
I guess Im saying is that, even if you know nothing, or if what you do know is wrong/not useful, you can pick it up and figure it out any time. There are so many resources that can help you, at least one of them is bound to be the one that clicks. (No, you dont even need to do the infamous Blender Donut Tutorial to figure it out— I myself never did it, after all!)
A big part of figuring stuff out for me is just looking at what other people have done and figuring out why, which is also why I wanna make my model rips open to people, bc model rips genuinely have helped me. Just taking what was made already and playing with them like theyre touys does actually help! Just seeing their geometry for yourself up-close or posing them and seeing how their bones and rigging work, its good learning material! (Id probably recommend looking at people’s personal rips if possible before going to places like the-models-resource or SketchFab, seeing as theyre pretty hit-or-miss in terms of quality. I also just have a lot of beef with tmr in general lol.)
This has been more summarization of personal experience rather than any actual advice, but I hope you could at least take something from it!
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peopleplacesthingsideas · 5 months ago
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What art form is your favorite to do? Photography, drawing, poetry, making music…-What do you like about them?
i just wrote like a 5 paragraph response to this but tumblr decided to delete it so let's just write it out again i guess! basically this is a HARD ASS QUESTION but lets break it down
i think that the appeal to me with poetry is that im already kind of okay at writing and so when i have really really complex ideas in my head i can use it as a medium to articulate them in more detail than i could otherwise. you can just make up ideas out of words! how awesome is that! but i do grow tired of my own voice and style so that sucks.
i am really bad at drawing most of the time so it can be stressful to try to make something artistically valuable in that way. i do enjoy trying really hard to practice it but it takes a lot of brain power for little or uncertain reward so it's hard to make myself do it. i do really want to get better at it though
photography is very cool. i would consider myself to be a very very capable photographer, i think that the only thing really separating me from pros is the investment in the gear. the thing with photography though is that at least how i experience it its more of a reactive thing, i.e. you are trying to stylistically capture what's around you especially while exploring or living life or going somewhere. i would love to get to practice some more studio environment stuff though where i have more minute control over the shots, especially if i had some models i was really close with to work with. id also love to apply my lighting expertise in that area. for me photography is an invitation to try and see the world around you in a beautiful way.
3D rendering is similar to photography in that it can create photorealistic environments and scenes, but it is different in that you are not limited to things that you could achieve in real world setups like you are with photography. you can create things that are limited only by your imagination and they will have a resolution far beyond anything that anyone could ever draw or paint, but there are limitations. you have to have a vision beforehand, you have to create every element of the environment yourself and so you have to have your own vision and be able to accurately represent your vision in the software in detail, which can be difficult depending on what you are doing. I think it's very cool and that it can create some very interesting pieces, and I want to do more of it, but my licenses have expired and so I'm not able to do any of it at the moment until i get the money to renew them. I also have forced myself to learn it enough that I can usually create some basic scene out of an idea i have, this is not always the case but it does give me the ability to come up with things and ideate them and make them into something beautiful without too much work or struggle.
I am very bad at making music by myself. any time that I somehow am graced with some sort of musical vision I immediately try to record it, but I struggle to make much more than small snippets. I am able to add on to other people's ideas that they have started, but it is very difficult for me to make the basic structure of music in the first place. it's similar to drawing in the sense that it will make me very frustrated if I try to do it for too long and express an idea that I have that I don't have the skills to articulate.
that's it!
also graffiti is fun to mess around with lol
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THE SOLUTION IS SO... UN REAL!
Lo and behold, I've done it! I've found a solution to one of my biggest worries. Its FREE to download, but it'll certainly cost me nearly ALL of my upcoming weekends.
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For the longest time I felt like the nerd, staring at the 'cool kids' from the Games Art & Design dept. talking about 3D Assets, Meshes, Baked lighting and what not. These daunting terms made me want to understand this 3D CGI world even more so. But everytime I tried stepping into that barrier, I was bombared with a barrage of even more overwhelming questions: Blender? Maya? ZBrush? Industry standard? Where to learn? Who to follow? What to do? Time and again I folded my hand and simply resorted to licking my wounds by playing with the tools that I was already familiar with (mainly the Adobe Suite). Plus my experience with Maya from over 10 years ago, had instill an idea in my mind about how time consuming and hardware dependant these softwares can be. But one fine day, on a mere whim, I just installed the Epic Games Launcher, downloaded Unreal Engine and just started playing with it while following the instructions from one of the revered online gurus of this software: UnrealSensei.
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And I cannot believe just how amazing this software feels. I didnt even know that the latest version of it, was purposefully built for making short cinematic animations now.
In a span of nearly 48 hrs, I learned a great deal about the basics of creating enviornments in Unreal Engine with global illuminations and textures. This will be a HUGE help in bringing my vision for this project, to life, especially when its comes to developing the epic cosmic "COLLOSEUM" I've cooked in my story.
Im even considering whether I should take this a step further and try using the model creation and character animations in this software as well to create the whole action sequence.
I brought this point up to Sean in class and he helped me realize that before I get ahead of myself I should focus on whats the best way to get a cohesive look for merging live action, 2D VFX and 3D envriornment. Now how much I'll be able to use this tool truly depends on how much I can actually learn in the weeks to come. I have to recalibrate my schedule again I guess.
I've asked for some help on this from a couple of students from the Game Art & Design dept as well. (Who I finally met and befriended during the Symposium classes. Knowing some of their lingo helped a lot :D)
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prylc · 1 year ago
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THANKS FOR THE TAGGG @elizakai @swiftmitsu ✨
1. Are you named after anyone?
Irl? Don't think so
2. When was the last time you cried?
If feeling like crying and holding it in counts, then yesterday
3. Do you have kids?
My neighbourhood cat :D (actually tho, I don't have any XD)
4. What sports do you play/have played?
I play badminton with friends ^^ the occasional volleyball too
5. Do you use sarcasm?
Not often? But I guess occasionally XD. Depends who I'm around too at times
6. What's the first thing you notice about people?
The way they act around other people and their overall vibe. Idk but for some reason irl my instincts can tell me who gives off a bad vibe. And I'm usually right sadly, even if I try to ignore my instincts and give em a chance >< oh and also people's body language
7. What's your eye color?
Dark brown, basically black. Fun fact for anyone who doesn't know, your eyes can't be black <w<
8. Scary movies or Happy endings
Happy endings. My tolerance for horror is non existent LMAO
9. Any talents?
I guess I'm more of a jack of all traits but master of none. Like, in art I'm decent at most mediums, in schools I'm decent in my subjects, for other arts like writing and acting im also decent. But I don't exactly excel in anything for the time being
10. Where were you born?
Somewhere in asia
11. What are your hobbies?
Art(needle felting, drawing, 3d modelling, etc.), writing and streaming (if that counts)
12. Do you have any pets?
I used to have a hamster as a pet, their name was sniffles back then
13. How tall are you?
154cm, 5'1''
14. Favorite subject in school
English my beloved ✨ (school art here sucks at my age rn)
But ngl, I actually like most of my subjects here XD I like learning em
15. Dream Job?
Not exactly sure but something design/art related.
Tagging: @faerein29 @vanthropa @vensvin @akitagure @ksopaz @tuxibirdie @safwunnz @bluedove216 @zucchichat @randomassperson-09artz @gin-astro @hiro-doodlez @askpocketsans @asterclaw @enri-ch
15 Questions 15 Mutuals
The rules are: Answer the 15 questions and tag 15 of your mutuals.
ty @trvbblemaker for the tag :D
Are you named after anyone?
not that i know of
2. When was the last time you cried?
like last week after the orthodontist lmao
3. Do you have kids?
i have plants
4. What sports do you play/have played?
i did gymnastics and dance now i do nothing~
5. Do you use sarcasm?
it's somewhat of a coping mechanism
6. What's the first thing you notice about people?
how they dress/their hair
7. What's your eye color?
hell if i know
8. Scary movies or Happy endings
happy endings :]
9. Any talents?
i'm rlly good at overthinking and ignoring problems (like genuinely tho ig i'm good at art)
10. Where were you born?
america 🇺🇸 (i hate it here)
11. What are your hobbies?
crocheting, watching shows, drawing
12. Do you have any pets?
cat named otis <3
13. How tall are you?
i think technically 5'4 1/2"
14. Favorite subject in school
art
15. Dream Job?
something i don't hate hopefully in an art field
no pressure tags: @newtness532 @lirdgorl @rainysaturdayafternoon @justkeepwalkingnothinghere @snek-amiga @deusetco @crayonssmellgood @arshemelsoe @lizvi @bbreaddog @noworneverphantom + open tag
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kissingarthurclaus · 3 years ago
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OK y’all, I’ve finally finished outlining the AU for Gill that I have put entirely too much thought into! Am I actually gonna do anything with this? Possibly! I mostly just wanted my thoughts to be more organized so you guys could get the gist in a more understandable way than through a series of incoherent rambly posts so ENJOY! 
https://docs.google.com/document/d/1vC4EtO1RRFNZV-53MoFKV_ybyAMX4p7Vkif8CLtrM-g/edit?usp=sharing
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swordmaid · 5 years ago
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I know you’ll probably answer things like ‘hell ;))’ (and probably you’d be right too), but can you describe both your high school and university experience? Bc I have to choose what I want to do with my life and I’m considering to go to an art academy. love u ✨
In high school and university I honestly focused an Art right LOL I legit skipped classes (esp in high school) to sit in my art class. Before you consider going to art school though, consider if you selling art/working with other people/working FOR other people’s projects and less of your own is something that you want to do since there IS a difference with wanting to learn art formally/doing it as a hobby, etc. and making it as your career.
I’ve met people who’s good at art and who’s been doing it for so long but absolutely loathes working for other people’s projects bc most of the careers you’ll find in art (I’m speaking about digital art mostly since that’s what I’m studying. Sooo in terms of animation, concept art, etc.) is all about collaboration and doing things for clients as opposed to doing your own projects. You CAN do your own projects obvs but even then, you’ll probably be working with a whole group and it’s just a whole lot of collaborative work
But as for experience— I can’t really say much for high school ?? I mean I went to it and had fun but it wasn’t eye opening or anything LOL. I had a friendship with my art teacher and she suggested that I look into animation since I like illustrating. But for uni def consider what you want to do in the future before studying since it’s pretttyyyy broad. If you want to work with games, def look into coding as well as 3D modelling. For animation, it���s super useful to practice doing it. One thing tho is that you def don’t need to learn how to draw !! Idk if it’s just my school or what, but having the knowledge IS useful but they pretty much teach you how to draw lol. The most important thing is that you have ideas and that you can execute them. Drawing, illustrating, etc. are things that you can develop over time but the most important thing is having ideas and a story to tell !
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oekaki-chan · 3 years ago
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same anon here that asked about references and expressions here - i think what you say really makes sense. when i use csp's 3d models, even if as reference, drawing takes a lot longer and overall just Really Unfun. Visual libraries contribute a lot and its what ive been trying to do- i never really liked using references in the first place (especially in the first 3-4 years of digitally drawing) because of how long it takes to study a specific pose, so its already built up naturally and i try to observe people in Real Life when i go out.
A general advice ive seen is always reading manga- which i never really had the time for, so i guess thats why i personally am struggling with expressions, haha
also with drawing steamy stuff- you're completely right and im just always amazed at how people can draw in so many dynamic angles. i also think an advice you gave in an earlier post - about adding perspective to the characters youre drawing - really helps convey form and action, as those are also the angles you generally see in cinematography- no character is always looking straight ahead nor is the camera showing the profile of someone explicitly.
this was mostly just me rambling so feel free to ignore, but yeah i just overall. appreciate your art a lot! i hope to some day be able to reach your level of skill haha
Yes! You're right about reading manga contributing to your art improvement! Studying poses and anatomy from textbooks is boring to me, I literally have 0 books about them (aside from the fact that they're hella expensive) so from manga is where I study stuff the most because you get to learn 3 main aspects at once: anatomy and poses, expressions, and angle. The screenshots on my phone are mostly taken from doujinshi and manga I read 😂
It takes a while, I was there too, I was also struggling with everything you're struggling with during my first years getting into drawing. It might be a piece of overused advice but patience really is the key 😭 you'll get there eventually, I'm sure of it!
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gauntletqueen · 2 years ago
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hii im super sorry if you've answered this before (tumblr's search function is. not being helpful), but what 3d modeling software do you use??/any tips for someone who wants to learn 3d modelling?? your work is super cool and i hope you have a restful and helpful hiatus!! thank you!!!!
Hi!! First off tumblr doesn't have a search function, it's a hoax.
Second, I use Blender, which is free! I learned Maya when I studied game art in college and moved over to Blender when my student license ran out. Both programs have their pros n cons and both are like wrestling a wild animal. Because I had veterans teaching me firsthand what to do, I always find it hard to give people advice on how to learn by themselves, yknow? I guess in terms of tips I guess what I'd say is to first follow some tutorials to grasp the basics, then just kinda go off and try to make something, look up stuff as you need it, don't worry about doing everything perfect cause you'll get better with each new project! I think doing it that way will make it more fun and engaging than if you just followed slow indepth tutorials exclusively. At least that's how it'd work for me. Good luck :>
Third, thank yoouuu!! I appreciate that and I am working so hard to work out these mental health issues so I can stream again soon 💖
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