#especially since you’ll be assed to find a complete tutorial on how to rip most games especially mobile games online
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hydrossity-zone · 4 months ago
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since you’ve mentioned using blender before, how hard is it to learn? i’m curious what other people’s experiences are with the program.
That.. depends on your definition of “hard”, really. Despite its accessibility, Blender really isnt an intuitive program; Im still learning new stuff about it every day, and Ive been using it since version 2.74(!) (geometry nodes my detested..)
Though, if youre just using it for basic box-modeling and rigging, then Id say 90% of the battle with Blender is just memorizing all the damn keyboard shortcuts lol. The good thing about it being free is that theres thousands of tutorials for pretty much anything, so even if the program looks intimidating there are countless ways to get started and break into it.
I dont actually use Blender as much as I should to give out proper advice myself since Ive been prioritizing 2d work and just use 3d as a supplement and a hobby tbh….
My experience with 3d is definitely a bit different than most though, since Ive had formal education in CAD-modeling which is VERY different from modeling for animation and games — stuff like products and engineering and prototypes for 3d print (3d-printing our models was actually part of the course in fact— it was fun! I have professional CAD certification from those years now). The primary software we used there was AutoDesk Inventor, SolidWorks, AutoCAD… we did have Maya and technically could use it if we wanted to, but it was never part of the course.
Point being, I was working from a vastly different mindset when it came to 3d modeling where next to Nothing was actually transferable to modeling for creative work like what Maya and Blender are for. So, starting Blender during its 2.7x version, doing something entirely different for 4 years and then coming back to Blender’s 2.8+ version was…. A Lot. For sure. (Blender’s 2.8 update was one of the biggest if not the biggest updates to the program that completely redefined it as a whole — all the version updates between 2.0 and 2.79 and 3.0 and 4.0 dont even come close to what happened between 2.79 and 2.8.)
I guess Im saying is that, even if you know nothing, or if what you do know is wrong/not useful, you can pick it up and figure it out any time. There are so many resources that can help you, at least one of them is bound to be the one that clicks. (No, you dont even need to do the infamous Blender Donut Tutorial to figure it out— I myself never did it, after all!)
A big part of figuring stuff out for me is just looking at what other people have done and figuring out why, which is also why I wanna make my model rips open to people, bc model rips genuinely have helped me. Just taking what was made already and playing with them like theyre touys does actually help! Just seeing their geometry for yourself up-close or posing them and seeing how their bones and rigging work, its good learning material! (Id probably recommend looking at people’s personal rips if possible before going to places like the-models-resource or SketchFab, seeing as theyre pretty hit-or-miss in terms of quality. I also just have a lot of beef with tmr in general lol.)
This has been more summarization of personal experience rather than any actual advice, but I hope you could at least take something from it!
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