#so i finished stormblood and started shadowbringers
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last-flight-of-fancy · 1 year ago
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listen i know the reason you cant actually carry people and hug the characters is due to game coding and the wide range of player characters sizes but. in my head it's WoL who picks up alisiae. why am i big and strong if i cannot pick up my new baby sister. this is a travesty. also i am emotionally compromised.
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started shadowbringers and wow i can't beleive how fast that chemistry developed
Update:
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so uh. that happened.
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maybevillage · 5 months ago
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my really really long rant about endwalker
i'm not kidding this is really long. spoilers ahead of course, like immediately upon entry. sorry i sound so angry the whole time
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unfortunately for me and for anyone reading this, endwalker is one of those cases where i like/d so much of what happens that the many weak moments make me more critical of the whole than i would be if it was just wholly bad like stormblood, bc it's a waste of potential. a lot of the time the moments i liked would even be happening simultaneously with the things i find so problematic: cheap storytelling decisions, cheap moments that only serve as fanservice or for shock value that only detract from a characters’ pre-existing complexity, poorly done rehashing of elements from shadowbringers, a lot of hollow pseudo-intellectual arguments, rushed and underdeveloped writing in one instance and then meandering wastes of time immediately after….these issues are so consistent that rather than try to break up endwalker's story based on these things, i will just try to run thru the whole thing chronologically and hope i don't get too repetitive. that's why this isn't an essay with some pretense of structure. i'll do my best.
what's crazy to me is i thought endwalker was going to be my second favourite expansion. this was despite not caring about its original main conflict--i thought fandaniel just wasn't a compelling or even interesting villain. he comes out of nowhere. and he's also asahi so that association is hard to break away from bc i find asahi silly. and he suffers from the same writing issues zenos does, where nearly every cutscene with them did little to develop their characters further from the baseline, only reiterated what i already know bc they literally never say anything else: zenos wants to fight wol, he's bored with everything life could possibly offer, fandaniel will ensure zenos can fight wol through his towers bc he no longer plays to the tune of his unsundered masters... even though what fandaniel was promising to cause were the final days i just didn't really care. in the wake of shadowbringers the final days are like a pretty big deal, but something about reviving a catastrophe i had just finished wrapping up--i thought, naively--made bringing them back seem really thoughtless. i don't really need to see anymore final days...like how much more do i need to understand how bad it was? i mean i think shb did a pretty good job????? of making the final days seem pretty fucking bad. why not come up with something new because this is endwalker and not shadowbringers haha? the only fresh thing about this new uncooler final days was the motivation behind them. fandaniel wanting to bring about the final days bc he wants to die and thinks everything should die with him vs emet-selch's unwillingness to die no matter what bc the final days took everything from him and he needs to bring it all back. still, recontextualising the final days from a past event into a present issue ruins them to me. whatever, i thought, there's no way we're letting the final days happen so what does this matter anyways. there's no way.
so yeah post-shb into ew was starting to lose me plot-wise. not the end of the world (LOL?) though bc the atmosphere in the beginning was so subtle and fresh and rich like dew in the morning that i was willing to look past it. going to old sharlayan i liked a lot. i liked going there not as a more typical homecoming for your friends but to instead uncover the sharlayan forum's cryptic behaviour. this kind of intrigue was what i really wanted after the grandness of shadowbringers and i really do think endwalker gave me that for a while. i liked the opening scene on the ship a lot bc it felt exciting and uncertain and new, especially talking to hydaelyn. i liked how she had become such an unstable variable after originally being the most anchoring presence in the entire game: learning she's a primal, whether she's actually “good” after listening to emet-selch’s explanation of her origins and actions in shb, and the fact that her appeals to her champions have been fewer and fewer… i thought her meeting with you at the very beginning of endwalker was cool and foreboding. i also really liked the emet-selch narration btw, i thought that was a fun choice. who better to guide you into the final stages of your adventure than the person who left you with that final, most important task. i wish this had been the only callback to his character at all. 
so a big part of why i like/d endwalker so much is all that atmosphere. and something i can't really put into words. it just felt cool and cohesive at the start. old sharlayan is one of my favourite locations now; i like that despite its rigidity and (to me farcical but w/e tangent) pursuit of rationality/knowledge, there's the quaint island charm and fresh winter sea and overgrown greenery and forest paths. i liked that the game enhanced the usual hubworld tour chore by having g’raha and krile follow you around to give you more personal anecdotes of the place, really gave it a more lived-in feeling, which really added to both them and the location. i also really liked all this charm and familiarity in tandem with the secret hostility of the place bc of the forum, having to sneak around and so on, sharlayan citizens not really recognising you somehow? but being very aware of a warrior of light threat to their way of life, even if i find that non-intervention way of life silly.
i also really liked labryinthos. it's a really creative place. i liked its uncanny false sky and controlled environment, and yet all the people scrambling about inside. and the music felt kind of magical like i had encountered another fairy area or something idk it all felt very whimsical. thavnair i really liked as well but i feel like my immediate impression of the place was kind of poisoned by the stereotypes, like the huge focus on trade and the first impression being undercutting foreign tourists but then i started to really enjoy the part where you run around with matsya and help him sell fish. i liked the mundanity and slow pace of that exercise bc it felt like a much more involved way of learning about thavnair and its current issues through conversations rather than the fetch quest slog, and this is one of the things i like a lot about the beginning of endwalker. the gameplay really improved i think bc they found more creative ways of having you interact with your surroundings, rather than having the usual running between npcs to fetch things for them or other chores. like rather than doing a string of quests and then being rewarded with development of the story, the gameplay simultaneously develops the story. like turning into frogs i thought was fun, testing nidhana’s aether lamp was fun, etc. it felt like they had better ideas about how to progress the in-between parts.
thavnair quickly started to upset me though bc it started to feel like the only relevance the location had was what they could give you for your military cause, that is, the scales. like alchemy is this place’s big highlight and its just the scales the scales the scales and the tower aughhhhhh!!!!!!! the tower!!!!!!!!!! i wish they had focused on something but i guess this is just to be expected with ffxiv...any interaction with a foreign ("foreign" as far as square enix eorzea is concerned) culture really boils down to how they might bolster your military efforts, the azim steppe for eg. so it felt like my concern for an individual (matsya) and the experience firsthand trying to help him with his day to day; the idea that every single person on earth is important and shouldn't be made to suffer, and helping that single person... was like overshadowed by something more focused on a “greater good", that is, the construction of the scales to defeat the towers to save the world ad infinitum. but if you played endwalker then you would know how this idea of only concerning oneself with a "greater good" and this diluting of the importance of an individual's life for the sake of this idealistic whole causes some problems for a certain someone..................so why didn't the game focus more on these themes? probably because at the end of the day it's a video game by square enix and you need a big boss to fight or something or bc this expansion is insanely unfocused i don't know. i feel like this concept about the importance of the small things that can add up to one life and how that one life is beautiful and important crops up with the significance of weeds despite its importance overall. i don't know if i think this is one of the main underlying themes of endwalker just poorly executed so as to not even be there or if i just wish it was one of its main themes. anyways i'm getting distracted, what i mean to say is thavnair gets dehumanised throughout the entire expansion in the most horrific ways possible so i guess this was just the start
moving on... i liked the part in garlemald a lot, which i didn't expect bc i don't expect this game to handle anything regarding imperialism well. i liked that the garlemald you finally experience, after it being one of your main enemies and this very proud nation, was just this dead quiet and ruined place. the quest where you follow that girl is another eg of how the gameplay was a bit more immersive, i think it helped me feel the loneliness and the danger of the place, that i could be a danger to this girl. that i really had to try if i wanted to help her. what i didn't like was alphinaud's and alisaie’s babying attitude towards the garleans? like ok yeah of course we’re gonna have patience and grace for GARLEMALD meanwhile lyse was losing her head at the ala mhigans whenever they disagreed with her. like sure arguing won't get anywhere but it felt like the twins were reckoning with children sometimes, it was so strange. but i did like that the game didn't shy away from making the garleans just unpleasant to be around at best, and an actual danger to you at worst. it's just better to me to make them harder to reconcile with so that there's no frustrating cheap shots at redemption but rather a good, sobering look at a society that's been totally and willingly misled. and i liked that alisaie's and alphinaud's attempts to help those garlean kids ended so badly, even though i'm not usually a fan of such cruel outcomes. it felt like we were seeing a garlemald not necessarily being punished for its actions more than we were seeing a place built on shitty ideals crumble bc of those ideals. i thought jullus was a good char and helped to carry that idea of disillusionment forward. i didn't care so much about sympathising with what he'd lost, but i did find it interesting how they contrast him with the legatus he's working under, who even while the place is in ruins is still more concerned with war than providing for the people relying on him. i don't think the part in garlemald is perfect by any means, like it doesn't do anything too brave, but ig it was a lot more subtle and complex in its storytelling than i expected. and it wasn't meaninglessly cruel. like i'm glad those shock collars put on the twins were only used to gauge jullus' emotional growth or something like him not wanting to activate them rather than them actually being fucking used which would have just made me close the game and not look back.
from here on is where i struggle to lock in for the rest of the story. starting with when zenos kidnaps you in the midst of the fighting at camp broken glass--i don't think i have ever been more immediately mentally locked out of a story. endwalker is darker than usual, trapping people in fleshy towers, two young girls lying dead on the ice, tentacles erupting out of tempered garlean soldiers... and so on. and while i don't personally like things that are overly dark or cruel, it's not that i think they're bad, just that with moments like that it's a lot better imo that a point is being made or they add something to the story, and that it doesn't feel soullessly random or disrespectful. unfortunately this stops being the case for the rest of the expansion..... like something about the weird eldritch feeling of fandaniel pulling you out of your body and putting you in a random soldier's was throwing me off immensely. it felt like i was playing a different game, like so disconcerting i found it distracting, because why would he not just do this to screw you over more often? i didn't understand them having access to such an unrestrained power. at the same time it was also just too wacky to really take seriously despite the apparent gravity of what was happening. zenos inside of my bunny girl's body??? i don't even understand why they did it? to piss you off?? the duty where you play as the imperial soldier was interesting i guess but i couldn’t understand what the meaning behind being made to struggle through that experience was... like didn't we just spend all that time sympathising with the garleans and wrap that section up already? why do i now need to sympathise with/experience firsthand what its like to be a garlean footsoldier? and it annoyed me because these parts felt emotionally rich, like stumbling across those garleans fighting that machine and trying to do your best to help them; dragging yourself across the ground to get to your friends before something bad happens to them, and running towards them before zenos hurts them while in your body--i thought all of that could've been really poignant if not for the actual situation being so silly?? they could have just kept some of those ideas, wol dragging themselves across the ground for eg--the extent to which they're willing to stop harm from reaching their friends (which reminds me of what vrtra says to you about the importance of protecting your friends the first time you meet him. but that was such a one-off moment that goes nowhere... i just wish ew would pick something, anything, to be a poignant message about love on planet earth if they want nihilism to be the main villain, and just stick to it)--and do something that felt a lot more relevant to the established story thus far? just felt totally pointless
what makes this worse is this ridiculous part is iirc right after fandaniel reveals that the entity tempering all of the garleans is varis reanimated as an ancient oh-so-important primal...?? like here's (what i thought was going to be) an actually important point in the story being sidelined for a moment that just goes absolutely nowhere. they certainly made it seem important for a moment, and i think this would've rounded off what was being said about garlemald well; the garleans are so taken in by the farce of their homeland that they think varis is calling them to reclaim their country over the radio, but all along what's actually causing their nation to fall apart is this monstrous version of their late emperor. the irony would've been interesting but they just do nothing with it... (i think desecrating a dead person's corpse by turning it into a monster is really weird btw, even weirder that they do it for no reason. whatever ew is weird.) i thought, considering that this plotline was being established from before endwalker started, that anima was going to take some time. not so. ffxiv would rather have you and zenos enact tropes from a disney channel movie. you merk that guy at the end of the tower of babil and from then on every important plot point the expansion could possibly have moves at fucking mach 567472838758745745
because why all of a sudden are you getting beamed up to the moon? and fighting ZODIARK? i was so confused when asahi i mean fandaniel was punching shit into that fuckgin allagan computer like fandaniel what the fuck are you talking about... i couldn't process anything that happened here. like i'll willingly put aside boring practicalities like why anyone can breathe on the moon, but not so much how fast this all happened and how out of nowhere--is this the reason fandaniel is also amon btw? so that he can use their allagan computers to do this? bc i honestly can’t find any other reason why him being amon is relevant when they revealed that in the tower of zot...like i dont get why that's important
and it doesn't get better after this is the sad thing to me. it doesn't pick itself back up. it is just extremely unfocused right until the endwalker. i was willing to move past getting rid of zodiark so quickly because it's not that i hold standard storytelling rules so dearly in my heart that i need the biggest final boss of the entire series to get a bit more gravitas. it actually ended up being a pretty interesting decision--dispatching the largest villain at the heart of the game being the catalyst for the biggest catastrophe you've ever heard of. like i like that wol gets played. but the entire mare lamentorum section that follows is disrespectful. this expansion suffers from some extreme tonal dissonance, bc how does wol learn that the final days are now upon them and then proceed to spend their time leisurely touring the moon rabbit facility to tell them that the clothes they’ve made for humans to wear isn’t fashionable? why on god's green earth does that matter at this current juncture? this part is one of the worst story-writing sinkholes in the expansion to me, bc why are the discrepancies between what the loporrits know of humanity vs what humanity is actually like something the story chooses to grapple with? we're building an ark to save humanity, and instead of approaching this in a contemplative or emotional way, the point of conflict they choose is logistics? in the expansion about nihilism? at best this conflict was overly realistic..... mostly it's just boring, and at worst the FINAL DAYS are now upon us, so why am i taste-testing carrots? how could the sharlayans, the most focused group of people on the entire planet, have been collaborating with the loporrits for decades and not even have one of the most basic aspects of staying alive squared away? i’m supposed to not only believe that nobody knew after all that time the lopporits think people only eat carrots, but also waste time on fixing this? whyyyyy would they even devote any time to this at all when there are so many more complicated and interesting ideas that they let flounder bc they rush through them at breakneck pace constantly? we just fucking killed zodiark! is this why they stick urianger up there to do all the fixing actually? to save time offscreen? maybe that's why they chose this asinine chunk of the story to start processing his character? though why they would choose to add more to a plate they can barely balance i don't know. i don’t even feel like getting into what they did with urianger bc it will just piss me off. i think only my love for rabbits and how i will never ever not find urianger precious were stopping me from putting a hex on square enix
the following section of the story is easily the worst part to me in the entire game. like i would rather replay stormblood multiple times in a row than ever sit through the final days coming to thavnair ever again. i've already said bringing back the final days would just be bad; a disservice to the time spent on it in shadowbringers. what more is there to say on that front? nothing. and the way ew utilises the final days tells me that the answer is nothing. it just wanted to unleash the violence of that event on the non-white area and spends an insane amount of time doing it. i can think of no other time in this game where there is so much wanton death and destruction for no useful storytelling reason other than to relish in the cheap shock of witnessing violence, violence they are unwilling to inflict on its white areas, because even in garlemald you only see the aftermath of what happens rather than being in the midst of it. it was actually making me feel fatigued. it was just so much of the same thing over and over with no real meaning to any of it. and that's not to say that meaning justifies suffering, but this is a game.....with a story... first and foremost? there needs to be some kind of reason to move the story forward? but nothing new or inspired is being said, just "the final days are really bad"
i’m actually not even sure where to begin so i’ll start with a glaring issue: i hate that people turn into abominations. people “randomly” turning into monsters just feels too unwieldy--how could there be any sense whatsoever that that situation is controllable? even learning that it's caused by feelings of despair is shit because emotions are so vague, how could there be any worthwhile attempt to control your emotions, let alone while watching your loved ones turn into/be eaten by monsters? this entire part felt so wildly out of hand/unpredictable to me that every single moment onward that wasn't more or less focused on maintaining this extremealy volatile situation felt like an unforgivable lack of priorities. it was extremely distracting to have it hovering over everything; everything else felt absolutely inconsequential in comparison. bc what the fuck do you mean people are randomly turning into monsters?? also the stakes were already really high just knowing the final days were coming, so raising them that much higher felt unnecessary to the point of it being hard to believe. and then bc you know there's no way any character important to wol is going to turn into a monster, subjecting commonfolk npcs to this just feels absurdly cruel, and also just made it obvious how much of a cheap scare it all was, bc it can't have any real narrative importance as a result of only happening to random npcs. it was all so blatantly fake-deep. there was no meaning behind them originally being people except for the useless horror of it--the scions still referred to them as monsters to be put down rather than as the people they used to be, just like any other monster in this game. dynamis was more of a retroactive explanation for why people turned into monsters, rather than people turning into monsters bolstering any understanding of dynamis. in shb the sin eaters had some method to them that made them more believable. you fight them throughout the story rather than them just being dropped on you midway through, they helped provide a picture of what kind of world the first was, they were emotional diving boards for characters like alisaie to develop personal goals and so on and so forth... the horror of the sin eaters had a narrative purpose. in endwalker it feels like they didn’t know what to do but wanted to replicate parts of shadowbringers, but didn't know why those parts worked so well bc they're too obsessed with trying to shock their audience. this part just sucked beyond description.
and it just continues to get worse. how can you be the one writing the parametres of a situation and you create something that's literally unmanageable, so that when its only manageable bc you need it to be, it's just so obviously shit writing? my sister described endwalker's writing as really contrived, like when they need something to happen (and that thing is often a really bad idea) they just shove it in there at the cost of keeping their characters in character, or having their story threads--both the interesting ones and the stupid ones--fall totally flat. she says they shortcut the writing. and it's true. for eg, the characters literally don't feel like themselves at times, or get utilised in really moronic ways. like when wol just watches the satrap die, another cheap scare btw he literally gets grabbed an eaten in a way my sis (i was ranting to her a lot about this game ok) described as straight from attack on titan. just gets grabbed and eaten. and this happens to him for such asinine reasons: 1. so that this random asf plot point of vrtra revealing himself as the true satrap can bear fruit. for some fucking reason. i struggle to understand why this is important at all but i guess it's yet another little sideplot that ew just can't seem to resist adding to its already towering plate at the plot buffet, like whatever is going on with urianger and moenbryda's parents/the loporrits, or zenos who now spends most of his time offscreen, or the twins and their father, etc, bc ew likes to waste time 2. so that g'raha (???????????????????????) out of fucking nowhere can have a big boy moment and direct the scions and the people of thavnair in their time of need. what on earth was that scene supposed to be? fanservice? a reminder that g'raha was a leader back in the first? which blows my mind bc mere moments before he had a scene i really enjoyed despite the circumstances, where after a man witnesses his son get turned into a beast and then stepped on by another beast because endwalker is literally jacking itself off to suffering and expects me to be doing the same... g’raha goes up to this man and stops him from panicking and turning into a monster himself. while i don't think any of this should be happening, i thought it was a nice take on his character to have a more sensitive moment in such a harrowing situation. i don't know, have a character demonstrate some emotional skills instead of the usual fighting ones. ofc all of this i thought mere moments before disaster. why was any of this necessary? literally why not just have the satrap, i don't know, take charge of his country when he's needed most, even if he's only been a figurehead the whole time? why let him go out so horribly when he obvious loves his people with his whole heart just so that vrtra can step in without any sort of conflict? i don't understand the focus on vrtra at all
and it actually just keeps getting worse.. the following part where you have to find matsya's friends at palaka's stand was awful. the friends have a newborn baby, so it's obvious that only that baby is surviving bc ew is convinced you don't know how harsh the world is yet. that must be why this part is so long? i'm repeating myself but so many other things that shouldn't be rushed get rushed, only for ew to devote a lot of time to sections like this where nothing changes or develops except for compounding how bad it all feels. i think it was at this point actually, that i realised endwalker actually had some underlying point it was trying to make. it would've been impossible not to realise bc of how heavy-handed it is. i'm not even going to try and paraphrase bc it was so random the way it was introduced i thought i had missed some lines of dialogue or something when it happened:
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the suddenness of this felt like when a writer forsakes trying to show what a story is about and instead opts to speak to their audience directly through poorly disguised self-inserts. like i know things are bad right now guys, but the preaching tone of this is jarring. like maybe if you spent some time trying to develop your themes you wouldn't have to be doing this endwalker. i know you need your final villain to literally parrot these ideas for the rest of the game, but if this was supposed to be such a core point of the story why wait all the way until now to just beat me over the head with it? was watching a child be crushed underfoot supposed to make elderly man of palaka using the phrase "at journey's end" seem profound?
anyways then you go and try to save matsya’s friend (the mother bc the father has now died, of course). this leads us to another forced decision that doesn’t make any sense: alisaie and alphinaud fail to kill a single abomination--just the one solitary abomination that was stalking the poor woman--so that we can see it fling her into the water and her corpse dangling on the surface. in what fucking world do alisaie and alphinaud, who have single-handedly dispatched numerous abominations prior to reaching this point, fail to kill just one of them between the two of them in a way reminiscent of a cartoon, one being knocked into the other and them both falling over? how is that fucking possible? and then to somehow make things worse, because that's still possible, despite the fact that wol spends this entire segment in palaka’s stand being told by alisaie and alphinaud not to leave matsya alone because he can’t fend for himself, the twins suggest sending him back on his own to deliver the baby to palaka's stand? why??????????????????????????????
this is what i mean when i say the characters get used in the most bullshit ways for the most bullshit reasons. it's like the game needs as much suffering as possible to happen so that it can make a worthwhile point on this later on (spoiler: it doesn't) so it pulls shit like this. why would the twins, who we just watched try to spoonfeed the garleans cereleum straight from the tank, leave matsya on his own if not solely bc the story needs the doomerism of the Resolute Citizen to ring true? and this is also what i mean when i say the scions try to manage a disaster that is just not manageable, bc they for some reason believe that bc they've taken care of the abominations they saw in the area, that means the area is safe enough for matsya to go back on his own? like are we just suddenly pretending the nature of these creatures doesn't imply that anyone can turn into one at any moment? everyone is ALWAYS in danger? we're just going to mill around while matsya weathers the most potent fear of his life running back to the village on his own, with the baby of his friends who just died moments before, while we all know that extremely negative emotions cause people to turn into the monsters? why are we doing this after we just went to so much trouble keeping people safe (or failing to, really)? forget turning into monsters for a sec, why are we even letting him experience such painful emotions at all? anyways the fucking baby starts turning into a monster because this is endwalker.. but i will say that matsya running and chanting that little piece up there about how life is suffering to try and convince me it's true calm himself down was one of the cutscenes i liked the most from this entire part, maybe endwalker in general. it was another one of those emotionally poignant and well-executed moments that just suffers from how much i wish it was happening under totally different circumstances. i don't even remember why one of us doesn’t go with him, like i don't remember what we were busy doing bc it was that unimportant--no wait, i remember! we were waiting for matsya to reach the total end of his rope so that when all things seem lost, when those monsters obviously show up on his path back to the village out of nowhere like they've been doing the past painstaking quest after quest of this entire part, estinien and vrtra can get this really cool moment of jumping into save him! it all makes so much sense now. i've never seen estinien do anything really cool before like diving down from the sky with his lance, so i understand how this was a really important moment that the game needed to make happen. also how vrtra really needs to prove to the people he can be a good satrap bc ahewann just died and all. yeah, i totally get it. perfect. just great. 
what is the message behind despair turning you into a monster? we're about to get into it with meteion and try to convince her she's wrong--come out championing the idea that suffering is just one of the many aspects of life we need to accept, and yet we're going to preface that with a part where to feel despair is bad? you get punished if you do it? honestly?
whatever. elpis...we go here because we need to learn about the elpis flower. i'm thinking we're definitely just going to ask the watcher, right? like the guy on the moon who told us the name of the flower in the first place? and time is of the fucking essence here, so surely we just go back to the watcher and ask him what we need to know and come back? wrong. we're going back to the first. to talk to elidibus. i thought we killed elidibus? does nobody truly die in this game except for my favourite character? so wol gets sent back to the first, and there's this upbeat tonally dissonant little section where you catch up with some old friends like beq lugg and those kids you helped back in shb bc now is just the perfect time for pleasantries and remembering how good shadowbringers was. ew trying to relive shadowbringers was already something i was feeling out in thavnair fighting leagues of "terminus" creatures and not "forgiven" ones, and watching the carefully constructed horror and gravity of the final days get reduced to an average apocalyptic shitshow. so i can't say i appreciated this part. also people are indiscriminately turning into monsters. i can't help but have that hang over everything constantly until the end of the expansion.
anyways we go to the crystal tower and drag out elidibus even though i personally prefer when characters have their final moments and are properly laid to rest. like i hate to not only beat a dead horse but also reanimate said horse and then drag its corpse around. well fuck what i want. so elidibus willingly does this favour for us i guess and sends us to the past somehow with some useless warnings about how we won't be able to interact with our surroundings or change the past. i say useless because the former is just untrue, i'm not sure why he bothered to say it. the moment we step foot on elpis you get a nice gift of aether from emet-selch that renders you tangible and now you can proceed to live love laugh with him and hythlodaeus on elpis even though people are indiscriminately dying back home. and the latter warning, well. i don't know, that just seemed obvious. i'm kind of just a hater.
time to be positive again for a short moment, if you can believe it? emet-selch is one of my favourite characters. i enjoyed this new light cast on him...for a short while. i like his relationship with hythlodaeus and i really like hythlodaeus; i’m really fond of the faceless simulacrum version of him you meet in shb and i'm really fond of him now. learning about the unsundered world in person rather than through hearsay was interesting, and although i can't lie and say i don't think this all kind of felt like a huge tangent despite the important aspects of the plot that come out of it, i still like it. i guess it feels this way because a lot of big plot points have already been established, like the ark on the moon and the sharlayans' involvement and the final days, so this was all kind of too big to me to be coming this late into the story. it doesn't feel all that relevant to prior parts of the expansion either except for hermes, who has been poorly developed throughout, so okay, i get it. it's time to give one of the main villains some depth (i want you to guess if this is successful or not). hermes has a lot of qualities i really like. has a child, secretly nurturing a potent sadness, thinks differently from the world around him because at his core he’s too deeply empathetic…. even though i was still largely aware of the insanity happening back at home which i'm going to keep repeating, i still enjoyed elpis At The Start. the exposition of this part was easily better than its resolution. it was taking the time to develop hermes’ character so that you could see if the game was written well anyhow how he became the fandaniel of the present. i really liked his relationship with meteion too. it's getting hard to talk about what i like without simultaneously talking about what i don't like so i'm going back to criticising now, positivity over, sorry....
personally, i’d have been totally fine without any more development to emet-selch’s character. i think it was nice to see a fresh perspective on him and all, really rounds out who he is from what you know and what he talks about in shadowbringers. and i actually like a lot of the things he said throughout, not all of it, but a good amount of it was fun and sorely needed whenever hermes was being annoying, which was often. but there was a lot of times wehere i thought, i don't really need to be hanging out with emet-selch right now? i don't need my wol and emet-selch to be friends? considering who he is....? .............and what's going on back home? how many more moments showing how endearingly prickly he is do i need to see? like sure, i can enjoy this emet-selch fest in isolation of what's going on because me love emet-selch like it's not like i think these moments are bad or anything but i don't know, don't we have other things to be doing? i'm not diametrically opposed to fanservice, i like when things are kept fresh and lighthearted. but. well you know by now. about the people turning into monsters. i guess i just both enjoyed this part and wished it happened under different circumstances or in a different way or something, or maybe not at all, bc as things progress his character just gets more and more diluted.
i actually really liked meteion. i will say i’m really tired of non-human, overly childish girl children creature characters who become villains, because i think there's this concept where…idk how to say it? i wish i could find something that talks about this more... it's like the dehumanisation involved when non-binary characters or non-white characters are often not human (not that these things are done in the same way). but i feel like women or females ig are often the ones chosen to be non-human in this particular way...? like, when emotional labour is involved. or when it needs to be some taboo evil entity. it's like a guy and his part-animal female second lead or part-alien love interest or female-voiced ai system or android or abandoned girl he finds/rescues. it's kind of like the born sexy yesterday trope but without the blatant sexuality (i don't want to go on a tangent). quite often this weird quirky alien and playful girl child is a harbinger of destruction. take drakengard, for example, or fire emblem engage, or cc from code geass iirc, or veronica from fire emblem heroes.. there's apparently something about childishness and girlishness and innocence and corrupting that innocence or being fooled by that innocence that seems to incite fear of the unknown enough in people for villainous children to be a trope in general regardless of gender, but it was just something i was thinking about in regards to meteion's character, especially when she becomes evil. and this blurry line between her as a "being" with a consciousness and free well as GIVEN to her by hermes, and her as a "tool" to be used by him as well, doesn't really get addressed in any meaningful way at all. like sure, she doesn't need to eat but she can still enjoy candy apples and flowers, and can empathise bc often of her own volition she wants to cheer hermes up, but actually her ability to empathise is programmed; so let's send send her, this highly empathetic being (with consciousness and free will and tastes and personality) into the cold expanse of space for as long as it takes for hermes to find his answer, that's totally fine. why did he make it a girl? why couldn't they address the fact that the loneliest bastard in this entire game made himself a child? like i'm not saying there needs to be clear-cut definitions on what meteion is or why she or hermes take certain actions, but it feels like a lot of things regarding their characters are really complex and implied to be really deep, and then just don't go anywhere or are completely ignored or unexplained? and because these things are so present yet passed over, it leaves me genuinely confused about most of what happens on elpis and how these two specifically reach any of the conclusions they do once things start going south
like i thought what she and hermes were going to add to the story was going to be a lot more interesting and complex than what it turned out to be.....a banal mantra on the "mercy" of nihilism. i can barely reconcile what bothers hermes in the first place with what meteion concludes from her sisters' expeditions, like they almost feel irrelevant to each other. he's upset over man's lording over who deserves to live and the callousness of making and unmaking life. he feels sadder about the coming death of his friend than the average ancient, and doesn't want to accept meaningless platitudes about dying for the good of the star. ok, i agree with that. so he wants to know what meaning there is to life, if it can be so easily judged and discarded...? okay. so his answer is to....secretly create creatures without any of the rigourous testing they usually go through to prevent them from being dangerous, and then send them on a potentially dangerous and traumatising mission to answer his vague philosophical questions? like.......? so when she reports back traumatised and tells him every single society out there is suffering (which i just find so unbelievable btw), then the answer to his question must be that suffering is the meaning of life--which she figures bc she's an entelechy so i imagine she's highly susceptible to her emotional surroundings, and because his pseudo-intellectual question is so poorly framed (something only emet-selch points out in a throwaway line btw). and this alone spurs him on to allowing meteion to unmake their entire society in the most violent way conceivable? you literally tell him that the final days are coming as a result of his actions, but he's fine with it because he'd rather that than enact some policy changes at his workplace, or talking to someone? everyone seemed to listen and respect his decision when he suggested helping that creature learn to fly instead of just killing it, i'm sure he could've talked it out? isn't he in charge of the place? this entire section was so hard for me to follow bc i kept thinking something more complex was making everyone behave the way they were, when it was actually just totally senseless.
as an aside, i hate how they chose to make the way meteion reports information so cooly technological btw, it felt not only anachronistic but corny. i’m sure there's a better way to have her impartially report things without making her sound like she's reporting weather conditions on some distant planet in star trek. anyways, when you frantically search for meteion after she receives her transmission was another part that took up a lot of time for no reason. it just made everything feel so dire when i could barely understand why any of what was going on was such a big deal. and i’ll never be one to say that any bureau of anything should “detain” anyone, but why hermes was so frantic to prevent meteion from being brought to the convocation i just don't know. like he goes on the run with her so that he can hear the end of her report? is that really it? i just find it hypocritical that he doesn't want her to be sent to the convocation where they'll limit her free will or fucking whatever but he's totally fine with ordering the meteia into space? why am i being made to guess what the convocation is going to do to meteion when hermes is making it seem like such a big deal?? what fucking sense does that make? what on earth was he afraid of? their judgment? the convocation members deciding whether meteion is good for the star or not? could they not have just reasoned this out? aren’t they a "highly advanced" and "reasonable" society? like okay he sees through the veil of his utopian home but i just did not get a sense of how much it was bothering him at all, like i cannot stress enough how him going turbo feels like an insane jump from what his problems seemingly were. why did nobody stop to think this through or communicate to each other? is it because of the bullshit time paradox this game has trapped us in so that nothing we do will amount to anything anyways so we might as well make the most confused villain of all time be responsible for the biggest event in this game's history?
but it annoys me because meteion and hermes felt like such a waste of potential, maybe the biggest waste to me in the entire expansion. i was really intrigued by their wholesome relationship at the start, knowing that hermes was a main villain. and that he can't find connection or meaning in an otherwise "perfect" society, so he has to create it for himself and try to find it elsewhere, as far as the reaches of outer space... he wants to make what's hurting him stop hurting him. i like that he approaches such human desires with meteion despite her non-humanness, and that she can return those feelings to him. he wants to signify meteion’s return with a flower because they both like flowers… like those things we can’t put into words but share with others, moments, emotions, connections……..but nope. nihilism beam. it feels like the worst sort of retroactive writing ever. they didn't even think too hard about dynamis--this hugely important thing, except nobody has ever heard of it, aside from nidhana back at home? while members of the highest office in the most advanced society earth has ever had are left squinting.
and the entire section after you fight hermes just pissed me off. we kicked his ass so that we could stop him from inciting meteion any further, and yet we just let him hear her out anyways? he's yelling at you during the entire dungeon that he just wants the time to hear her out, we're chasing after him so that we can stop him from doing that, and then we just let him hear her out anyways? and then even when we do that she doesn’t even say anything different? she just goes right back to reporting on different worlds and how self-destructive they are and That's All She Really Proceeds To Say For The Rest Of The Expansion But Fucking Who Cares Anymore. so we let her repeat herself. this sends her into a spiral, because she's an entelechy who just got hit by a high frequency nihilism beam, but subjecting her to all that despair is only ever addressed by one of the scions in a throwaway line near the very end of the story in ultima thule... and then hermes...captures venat, emet-selch and hythlodaeus??? he captures two of the strongest characters in the game? did we not just kick hermes’ ass??? what is going on?
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emet-selch: that's bullshit, and you know it's bullshit
hermes: *says more bullshit*
i really think hermes might be one of the worst villains in the game. it's a shame bc i think he's such an interesting character. i'm not sure why he started behaving like such an incel when he was right to be troubled by the things he was? why did they even bother have wol relate to him over experiencing sadness from loss if that just went totally nowhere? why does he behave so hypocritically? being saddened by loss leads to him setting the stage for the final days? him hating man's jurisdiction over other lives leads to him wiping emet-selch's and hythlodaeus' memories, and subjecting the entire planet to the worst test ever? he's not even morally grey or anything! just annoying! i saw someone say that it's even worse that he wants the ancients to prove that their life is meaningful to them, bc it's true, they do??? like isn't that what venat interrupts them from doing in the answers cutscene, calling back for that lost life? isn't that what you learn in shadowbringers? didn't an entire half of their population sacrifice themselves so that the other half could live? what the fuck else did they need to prove?
this part was pissing me off even more because i never even wanted hythlodaeus or emet-selch to learn about where wol came from or about the final days coming in the first place. i thought that was an awful writing decision. telling them just felt weirdly cruel to me considering elidibus explicitly told you there was nothing you could do to change it. maybe this is just my opinion, but why would anybody want to know that their planet is going to go up in flames and there is nothing they can do to stop it? telling venat i was like sure, she becomes hydaeyln so this makes a little more sense to me, but the other two…….? this is around when i was getting tired of the emet-selch cameo, because i don't really care to know what he thinks of his future self? i couldn't really understand what the point of any of that was? so it annoyed me even further that it amounts to nothing anyways when they get their minds conveniently erased. it felt like a fucking joke. why did we revive these characters, develop them, and then just treat them like tools...? like now that we're done using their powers and creation magicks--i thought, naively--we just toss them aside? like ohhhhh noooooo now they won't remember all the fun we had on elpis this is so sad......but at least before he got his memories wiped emet-selch, even though he definitely totally doesn't believe a fucking word i say, renews his shb vows to wol and leaves the future in my hands again? yeah, i totally wanted to hear him say that a second time. forget how deeply affecting and important a moment that was at the end of shadowbringers. i really needed to see him do that one more time in this shittier, more contrived context. that's really what i needed from endwalker. also i've been on reddit reading what people have to say about endwalker out of curiosity (ppl make a lot of good points that i haven't) and someone pointed out that moments before all this happens venat literally pulls memories from the aether around you so that we can watch hermes send the meteia to space. what on earth is stopping anyone from doing that for hermes, hythlodaeus, and emet-selch? but whatever, i already know the writing doesn't care how silly it is anymore. two of the strongest ancients get bound by a weakened hermes, only break out after the story conveniently needed meteion to start flying into space, and then venats lets her escape somehow even though doing so essentially dooms their entire planet. ok
so we’re back home and we have to go immediately help the thavnarians who are being punished for not being white again. the sharlayans were going to bring them to the teleporter to the moon in garlemald to start getting them on the moon, but oops, the final days have come to garlemald, so now we can't use the teleporter, so if you're thavnarian your life sucks. who saw that coming? absolute waste of time. so then we have to get rid of more beasts because we need to waste even more time doing something we already spent an agonising amount of time doing in thavnair. and then immediately after this we need to......wrap up yet another asinine plot thread endwalker is so obssesed with adding to it's already convoluted story: fourchenault excommunicating his children...? it seemed really important when he did this in post-shb, but materially nothing for alphinaud or alisaie really changed, everyone still gets into sharlayan no problem. ultimately i just didn’t really know why they chose to pursue this mini-plot at all because how many more pushes does alphinaud (i'm saying alphinaud bc he does not share that spotlight with alisaie lmfao) need to become resolute in his goals? he already does this throughout the series? they ruined arenvald's legs in post-shb so that alphinaud could become more resolute in his goals, why keep dedicating time to this? just keep juggling endwalker, just keep juggling. anyways we’re in garlemald, we calm the final days for now, zenos shows up out of nowhere to remind us he’s still in the game. and to be fair to him that was one of the most interesting cutscenes he’s had the whole time, and, get this--they have him randomly answer hermes' question? about the meaning of life? while talking to jullus? like jullus gets mad at him for not giving a fuck about causing what happened to garlemald, and zenos responds by saying: "ask any creature of this star and those above for answers, and they will tell you what suits their fancy. and they would be right to do so. what meaning there is to be found in the petty vicissitudes of your existence must be gleaned by you and you alone." like......? he just provides the answer right there in a conversation with jullus? did this expansion have any interest at all in putting any of its different parts in conversation with each other, or are we supposed to just try and build a good story like a puzzle, where the pieces, albeit interesting, don't actually fit together? weren't zenos and fandaniel working together at the beginning of the expansion? he should have just posed this question to zenos because the answer was apparently right fucking there, with the flattest character in the entire game, this whole time? whatever, i still liked this scene. alisaie putting a curse on zenos was very cool of her. so we're back in garlemald and....….tonal dissonance! puddingway shows up. cute scene where g’raha’s ears perk up also bc he's the one who hears the loporrits coming. just in case you forgot about g’raha, which is an oxymoron. and then maybe the second worst segment of endwalker...........we go back to labryinthos. 
now i love labryinthos. i thought it was interesting we only collected one aetheryte the first time we were there, and i was hoping the place would be as intriguing to me as it first was when we got back. admittedly learning that the sharlayans' secrecy only amounted to contributing to the moon project was kind of a let down, but i thought maybe there was still more to it. i mean, an ark to the moon? the abandonment of one's home planet? it's not like the ideas aren't there. let's go back to elpis for a second. one of the moments that really stood out to me during that part was a throwaway line that emet-selch says to wol after hermes starts freaking it:
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he's right. i don't think hermes found society so truly beyond help that he couldn't turn to any one of his peers for help before devising such a reckless plan. but i'm not trying to rehash my issues with hermes, more that i think an interesting parallel could have been made, possibly, with the ark flying to the moon as currenlty the most viable solution to the final days problem? challenging this notion of just throwing it all away as a last resort? especially because it's so obvious to me that by the end of this expansion nobody is actually going into space to start a new life out there; trying to sort out living accomodations and acquaint the lopporits properly with earth is just a waste of time. so why not pose the underlying question of the entire expansion, about what makes life meaningful, to the last bastion of hope in the entire universe--the sole planet amongst millions of dead stars that still believes in itself? would it not just be free real estate to try and connect this story's multiple parts together by ...connecting this story's multiple parts together? the scions say repeatedly how much they'd prefer to protect their planet rather than leave it, and everyone on earth vouches for you because they don't want to leave, either. could they not have made a connection in some way between that ark and the meteia's voyage to outer space? could the writing not have turned around and asked the actual inhabtants of the planet of that we've helped and saved and laughed with and broken bread with or whatever the fuck what they think about the meaning of life, now that they have to leave that life behind? i guess fucking not??? i guess endwalker would rather only highlight civilians when they're being turned into abominations to drive home the same points about life = suffering constantly, and not the points about how despite the suffering life needs to be lived? because they don't actually seem to care about challenging meteion's nihilism when that can just be lazily solved by beating her up at the end. hermes could have been learning to love the world he was on, the smaller things that make it beautiful. because that's what he does, he creates this creature that is built to understand him, and it does and it shares these small joys with him. but nope, time to waste time doing fetch quests in labryinthos. find every single researcher who is obviously losing their mind with stress in labryinthos and give them their government-assigned lopporit while this hectic music with only one minute's worth of loop value plays in the background. go and deliver these papers with alisaie and alphinaud bc if you do a former friend of their father’s will tell them that their father actually loves them duh that’s why he disrespects them publicly every chance he gets. go follow one of the lopporits around while they sample fruits so that they can learn to make food other than carrots. go and watch urianger reconcile with moenbryda's parents even though she died all the way back in a realm reborn. fuck you. also everyone is still just a bad day away from turning into an abomination. just in case you forgot.
that shit where asahi shows up to take fandaniel away for the final time might be top three most bizarre scenes in all of final fantasy fourteen btw. i almost didn't want to mention it, but i need it on record how silly i thought that was. we are in the final stages of this expansion and it still can't stop wasting time. did we see ardbert's thoughts on elidibus using his body? no. but asahi was who they chose to get upset about this? ok.
i liked the trial against mother. you might have noticed i've had very little to say on venat this whole time. that might just have to be its own post or something if nobody is sick of me by now. but anything to do with working together with your friends to overcome a trial is good.
that's what i liked about ultima thule. at the same time, this is where the game finally just loses me forever. i think, somehow, even despite all the things i didn't like, the way the story is told i still enjoyed, even if what it was saying was often. bad. there's still a lot of moments i really liked despite it all. but after ultima thule i was just done. we get on the ark. great. i like that things don't go as planned because meteion intercepts our ship. but now meteion is finally here, which means it's finally time for me to reckon with the pseudo-intellectual nihilism she's been touting every chance she gets. it's hard for me to suspend my disbelief that every single society out in space wanted oblivion, but if that's what endwalker wants me to believe for the sake of its story making sense (oxymoron) then fine. ok. but that's all that's ever said. "life is suffering" "life is suffering" "the final days are really bad"
just the same pseudo-intellectual browbeating about how living just leads to constant strife and the most beautiful thing to do is to just end it all for everyone ever again. like sure, empath hears death cry repeatedly--i can see how meteion could change so permanently. i think that's fine. i doubt that's why she's so repetitive. i genuinely just 't think there's nothing anyone really had to say on this. and the thing is, we've heard this argument before? the idea that humanity is imperfect so they don't deserve to live? it will all amount to nothing, so why let it continue to exist? these are major points of conflict from shadowbringers because it's what emet-selch was always saying. the difference is that emet-selch is just an easily more interesting and fleshed out character whose arguments are largely more complicated, even if they're just as morally wrong. like it's extremely easy for me to answer whatever meteion is saying with a resounding no. and while i feel that emet-selch can also be easily disagreed with on what he believes, bc i do disagree--he at least introduces ideas that complicate the story and his own character. he challenges the scions on their hatred of primals--their god is a primal. he offers visions of a world where nobody has to struggle ever again, where strife doesn't exist, and so on and so forth. while that doesn’t justify his actions, nor do i think they should, i think he at least gives the characters something to think about. he throws their own actions back at them. why would the scions not want a world without suffering? when emet-selch asks alphinaud if he believes half of the sundered world would give up half of their number to save the other half, alphinaud is unable to answer because he knows that the answer is no. i don't think humanity should be tested, let alone with such an insane standard, but i at least think that the questions being asked in shadowbringers were interesting. there's a point to them. with meteion, all she basically says to the scions is that she’s going to fucking kill everyone they know and love in the worst way possible. nothing to chew on that wouldn't better be solved by just getting rid of the threat. i don't know why they even bother arguing with her ever. she doesn't even feel like a character to me in that last section of the game. and they keep trying to have her seem all scary by having her get really close to the screen or move around without warning which is all very silly to me. i at least did like how much of a threat she was, and the way thancred vanished, and then everyone finds themselves in that dark area in front of the ship wondering where he is while the ultima thule music plays for the first time, distantly and quietly. i actually really liked that part. i thought it was really moving. i wish it had stayed that way.
the first area of ultima thule was the best part imo. i liked the immense darkness and quiet and lack of wind and the foul air and  yet, green grass. i liked the strange horror of being the only person at first who could really see the dragons, and then learning that estinien can see them too. i liked how that was the segue for his sacrifice. having those "final" moments with a specific scion each time until that climactic moment that pushes the group forward i really liked. i liked that thancred was no longer with them but still with them, a presence over them keeping them safe from harm. i found that very touching. but i was actually really confused while going through ultima thule becuase of how they visually shows what happens, like while the swirling vortex each scion would stand in was cool, and then standing to face off against that dark bird, i think what those things actually represented i just did not really understand what was actually being done or going on. i think that might be because dynamis suffers a bit from being just too nebulous or underdeveloped. i don't mind how abstract of a concept it is, i mean aether is used to do all sorts of never-explained things all the time.. it's more like... if ultima thule is going to be a place ruled by emotions, with laws different from what the scions are used to, it's hard for me to see how they were able to really draw any conclusions about where they were or what to do. it actually kind of reminded me of the logic of jojo's bizarre adventure where an attack only overrules another attack not becuase of some fundamental power scale the reader understands, but bc of what araki feels like contriving to get the story moving the way he wants. and that's fine because it's jojo. but this is ffxiv, so in my mind ultima thule should have either remained abstract and they don't try to explain the rules of the place so much, or they should’ve just made what was going on less abstract if they were going to try to logic the place out
what i mean is: the scene where estinien argues with that dragon so that he can overcome its despair is really cool. i liked that he turned into a cool wind. i liked that your friends sacrificed themselves for the sake of their home, that the power of their hopes for wol to overcome this final challenge was the only way they could move forward in such a stagnant place, as well as the only way they could be protected by meteion's violence. but after estinien does it--and he admits that he doesn't know how, just that it was the right thing to do--it feels like the writing immediately tries to specify what's going on so that there's some easy way forward the scions just have to follow the rulebook for, so that they can get to meteion. when urianger takes wol and g'raha aside i was actually just so lost. i don't know what it was i wasn't getting. i still don't. like to kind of say that there’s always one "individual" in these fake worlds who is despairing more than the others that can be located if they just identify a certain set of behaviours... this kind of just waters down what the scions are doing and the magic of being at the universe's end or w/e to me. we use language because of our inability otherwise to really express the depth of emotions and sensations that exist in this world, not the other way around--trying to box in something so complex through things like processes and so on...so to try and narrow down this part kind of rung a bit hollow to me. it was somehow both overexplained and underexplained at the same time. this might seem kind of nitpicky but i guess it was just hard for me to enjoy ultima thule when i was genuinely confused almost the whole way throughout. and bc the ea and the omicrons were so goddamn annoying. trying to do this slapdash learning about their societies at the very end of the game was just like...? okay? why bother, all they really care about is dying anyways. and then that final dungeon, ew's final attempt at replicating the wins of shadowbringers (the amaurot dungeon) with meteion's voice over. like who cares now meteion, you are somehow still just repeating yourself. endwalker is almost at it's end girl, i get it. everyone wants to die.
where i actually started to get annoyed though was where y'shtola says in no uncertain terms not to use the retcon crystal hydaelyn gave you to call their spirits back. y'shtola, you shouldn't have bothered, because you know wol is going to do absolutely that. why even have her say it? there is no sense of risk whatsoever because that crystal is involved. i still liked the sacrificing, but maybe they should have framed it in a way where it wasn't obvious that the scions were going to be totally fine. ew literally didn't seem ballsy enough to kill all of the scions, and i don't think it should've either. but then it just makes this all very wishy-washy. and even worse was when wol used it to summon HYTHLODAEUS AND EMET-SELCH!!!!!!!!!!!!!!!!!!!!!! WHY!!!!!!!! WHYYYYYYYYYYYY?????????????? i was so annoyed. i'm still annoyed. back when their memories got wiped hythlodaeus was like oh yeah by the way emet did you know that in the aetherial sea you can get your memories back haha? and i was like okay cool so when they die they can get their memories back, whatever, still don't think me and emet-selch should've been live love laughing on elpis. i didn’t actually think this game would be so juvenile as to let you get to meet them once more with their memories fully intact. i don't know why ew has to dot every i and cross every t and sign off every single bit of intrigue with the biggest fucking full stop The End ever where emet-selch is concerned, holy fuck man. i hated this decision so much. your friends SACRIFICE THEMSELVES so that WOL can face meteion. they believe that at the very end of everything, hydaelyn believes that at the very end of everything, WOL is the one who can defeat meteion. they all put so much faith in you. and the first thing you do is summon emet-selch and hythlodaeus because what? because you just can't fucking help yourself? just shit all over the importance of carrying your friends’ beliefs in you. christ i hated that. i loved seeing the elpis flowers grow all over that fake sun. why couldn't that have been wol who grew them, wol's turn to use dynamis to overcome meteion's despair, flowers that represent the hopes every single person on earth has placed in them to see their star to safety? why? emet-selch there for what? to set in stone his position as the Tsundere once and for all? is that it? to have him renew his vows to wol for the millionth time just in case you forgot that he wants you to take up the mantle of their future? i wish they would go back to never making emet-selch palatable and less hostile to the warrior of light, it feels like such a disservice to the character he was in shadowbringers and to just their characters in general like i do not want to be canon friends with emet-selch! it's not necessary! it's fucking emet-selch! what's even worse is that for some reason while the flowers are growing, emet-selch is just point blank explaining what's going on. he literally says something like, "these flowers are the hopes of everyone meteion you're washed. by the way, if you didn't catch that, wol. you can summon your friends back now." immersion gone. any sense of playing a game that actually gives a fuck gone. so we call our friends back, only to send them away again with the teleporter because meteion is just too strong for us. to be fair i liked that decision, but why fake me out a second time having me think yes, finally wol is going to face meteion ON HER OWN. and then have ZENOS show up? i actually just stopped playing and went to bed. genuinelly just fuck me. who fucking cares anymore.
and then after you finally get meteion to stop being emo and she offers to reconcile with you by sending you safely back to your friends it's like, actually i can't even accept this meteoin. because i have to go fight zenos now. and then it's crazy to me that after you kick zenos' ass for like the millionth time, we're literally on the edge of the world so i'm finally expecting him to say something worth listening to, he opens his mouth and says "you know, wol, this whole time... i've been so bored... and the only thing that gives me joy is fighting you...” like. stuck record. the writers dragged him all the way out here to be a stuck fucking record
i like endwalker btw. kind of. like i know nobody who reads this is going to believe me but i really do. if it had just, well. i don't even know. there's too much wrong with it. it wastes too much time and just doesn't seem to be able to let go. how is it possible that an expansion can make me tired of callbacks to haurchefant being important to wol? i've never felt that before. like how many more flashbacks to his grave does one need to have to know that when wol is fighting for their world they're fighting for their friends too. but this game just cannot let things go. it NEEDS to make that joke about alphinaud gathering firewood four more times. it makes anything i appreciated the second or maybe even the third time just upset me. they can't let anything go, they have to wave it in front of me like it's a dog treat and i'm a dog. a fucking dog with blonde hair and blue eyes
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aotopmha · 5 months ago
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I have finished Dawntrail!
I will have a spoiler-free post (this one) and a spoiler-y post (probably one of my following ones) of my very general thoughts.
If there's a wish to avoid even this kind of post, then the warning is here.
For spoiler-free impressions, I will say that I did notice a bigger inconsistency in terms of the voice work.
The final boss had straight-up flat delivery that didn't exist in most cutscenes for ALL voice actors.
Everyone is also mostly fine when talking normally, but when yelling or stronger feelings are needed, especially the newest actors feel strangely off.
Wuk sounded absolutely fine and consistent in 6.55, but there were points where she just sounded really flat in the actual expansion.
I'm also in the camp that the credits theme sounded off. The chorus was fine (and the same track was completely fine when used in a couple of other cutscenes), but the main vocalist sounded really off. It took me out of what was otherwise a very solid final stretch of story. And the singer has done some great stuff before!
It's all really odd and I didn't think I would have these complaints ever again after A Realm Reborn because the voice work since then has ranged from good to amazing.
I'm really curious about what's going on behind the scenes.
FF14's vocal tracks have been weak at points to me, but not once have I felt a vocalist sounded absolutely awful.
Otherwise this expansion is up there in terms of the soundtrack, might be my favourite so far. Incredibly strong all the way through aside from the vocalist in this single track.
The graphics update has done wonders to endear me to the world and this will be the first expansion I will absolutely max out the FATEs for perhaps even just this reason alone. It's a miracle how much more strongly you can sell a world with better lighting and just a little bit more object density.
The content itself is also absolutely fantastic - if the story really bores you, I at least recommend skipping through it to do the dungeons and trials and maybe go back for the story via New Game+. The encounter design is refreshing, from a whole bunch of new mechanics to more interesting fodder enemy usage.
The class changes, while feeling relatively minor have felt like really good smoothing out of awkward elements.
I especially feel this with Dragoon, and as much as I miss Plunge, Dark Knight's new ability animations alone go a long way to add to that smoother feel, as well.
i also adore Viper, which I think is my favourite melee out of the ones I've played. Simple, but speedy and satisfying to play.
I will absolutely still remain a DRK main in a general sense, though.
Will be running dungeons to get everyone along all of the game.
Finally, I think the story came together really nicely by the end, with some interesting threads left behind.
It is much more simple than Shadowbringers and Endwalker, but I think it was still effective. As I've said in previous posts, it's just really thematically strong and followed that strength right to the end, even if I have varied opinions on all of the characters.
In terms of immediate impressions, content-wise (dungeons and trials in particular), as far as base expansions go, I'd place it above ARR, Heavensward and probably Endwalker (Endwalker's solo duties rocked and narrative and gameplay integration is still unmatched, but the encounter design itself isn't as distinct).
Story-wise I'd probably place it above A Realm Reborn and Stormblood because it has a similar spirit of exploration with much better pacing within its individual areas. Every time I felt the story started dragging in its own ecosystem, it moved on and the answers by the end were satisfying and made sense while ARR and StB actually didn't have that many mysteries to even think about, so had much less impetus to at least seek those out.
It had no Labyrinthos, Ruby Sea, Moogle quest or Mt. Gulg setup. But it wasn't as complex in terms of character writing as Endwalker, Shadowbringers and to some extent even Heavensward and Stormblood.
Though, as said, this is only speaking in terms of the base expansions, the only comparison I can make. Because the patch content did amazing narrative things for both Heavensward and Stormblood in particular in my eyes.
(I actually have no idea what to expect from the Dawntrail patches. Which is, once more, both super exciting and scary because the threads left behind are pretty much a complete mystery.)
So in a general sense, I'm an early Dawntrail defender. I enjoyed it a lot. It truly felt special as my very first on-content expansion, too.
Now on to the optional dungeons!
(Have heard some great impressons on them!)
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aethercurrent · 2 months ago
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If you've been around, I just finished Time Travel AU. If you're from AO3, you know what this post is and you can skip further down to read more. If you don't know what Time Travel AU is, it's a long FFXIV fanfic I've been working on for the better part of six years. Five and a half of which it's been online to read.
This post is to document some of the early plotting that I never talked about written down into a coherent-ish(?) post. Mostly to get it out of my system and to hopefully stave off the absolute breakdown I'll have once that "it's finished after six years" thing settles in.
Let's start this off with something funnier, because this a looooooooong post: the name.
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(That isn't a word, for the record. I just mashed two nouns together to be funny.)
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And then, finally, being a class clown at heart, I follow that up with:
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It wasn't too long, and that joke that took me half a minute to come up with stuck around. It still makes me chuckle.
But, I suppose now we go back to a couple months before that conversation took place.
~
The first idea for the AU started rotating in my head a few days after finishing Shadowbringers. I’m kind of a sucker for time travel of any sort (a good chunk of my favourite media of all time includes it somehow!), and another thing I enjoy is enemies to “unfortunately, we’re on the same side for a while”.
So, as one does after a game thoroughly rearranges their brain, I started throwing darts at random points and saw what started sticking.
The first major things decided for the fic at that early conception stage were the following points:
the time travellers are WOL, Exarch, Ryne, Elidibus
the Final Days were caused by the star itself
Hythlodaeus (shade or real deal) is involved (maybe as 14th?)
Hydaelyn and Zodiark are non-violently undone by the end
it ends with a city by the Crystal Tower on the Source
I started drafting a few ideas for it over a couple weeks while waiting for 5.1.
Initially I genuinely wasn’t sure if the WOL in the story was going to be Meteor or my own WOL (every iteration of her has been in this fic, but when it started she was actually still a male Seeker… he’s the jumpy conjurer tagging along in the Praetorium; and the Dunesfolk, Highlander, and the Hrothgar are all obvious or hidden in the background, too). It took me a while before I settled on Meteor, mostly because I don’t want to ship her with NPCs, really. Also, Catboy Lahen was extremely jumpy and wouldn’t have been able to keep him being a time traveller and an Ascian secret for long. I needed someone made of sterner stuff, sorry Catboy Lahen.
The party was a proper light party at that stage, too, even before I settled on Meteor (Meteor / Ryne as tank, Exarch as healer, Ryne / Lahen and Elidibus as DPS)… and then dropped that once I started getting into the more detailed part of plotting.
By the time 5.1 rolled around I begrudgingly accepted that the WOL was going to be the 14th member of the Convocation, but I’ll be the first to admit that I didn’t like that. I still don’t like it, actually. I would’ve liked the WOL being a genuine random soul choosing the road and becoming modern day Azem just as Venat and her successor were before them, instead of having it just be Venat’s successor 2 electric boogaloo.
I also finally accepted the clown’s nose and admitted that my favourite Ascian was Lahabrea because he was a good villain back when I started in the last couple days of 2014. I was disappointed that after how much Emet-Selch and Elidibus got and were getting throughout the end of Stormblood and Shadowbringers, Lahabrea still hadn’t gotten much of anything else. Yes. The first time I met one of my now better friends, she joined call for Endwalker fanfest and the first thing she ever heard from me was me straight up bursting into tears over FFIV references and Pandaemonium.
A few more plot points were also starting to come together:
I wanted Emet-Selch and Lahabrea as POV characters
Hythlodaeus definitely was going to be one as well
he was going to have sat by and watched all of history
he was going to be tempered by Hydaelyn and Zodiark
Unukalhai, if not a POV character, was going to be somewhat important
the party was going to try saving some NPCs who died (success rate varying)
Meteor’s characterisation started to crystallise a bit more
because of that, they were going to try and substantially alter the Steppe section
Lahabrea would be explosive early on, leading to him being taken out of 2.55
Minfilia vanished before she could catch on to Ascian shenanigans
Ysayle would catch on to that, though
It’s glossed over in the finished fic because it’s mostly irrelevant, but as I worked on on the plot draft more and more, I noticed that the party accidentally fit into the elemental chart rather neatly:
Lahabrea as lightning; most volatile and destructive party member
Emet-Selch as fire; also fairly temperamental and not easy to work with
Elidibus as wind; easier to handle but still fairly dangerous
Meteor as earth; unmoving object that can bury a lot of things if they want to
Exarch as water; that one was mostly a “river of time” joke, I won’t lie
Ryne as ice; it’s the closest to light and once she’s determined she’s unyielding
Hythlodaeus as light; absolute stasis due to his circumstances
Unukalhai as darkness; always on the move and always thinking
A lot of the character dynamic comes from that! Emet-Selch and Lahabrea don’t get along, Elidibus manages to get along with both of them. Ryne as the most interesting mortal out of the bunch as far as Emet-Selch is concerned stems from a fire and ice joke that ran away with me; him and the Exarch butting heads is a water and fire joke. The reason why Ryne was the one to surprise Elidibus comes from the fact that she’s a solid ice wall to his wind, and so on and so forth.
That’s also why Unukalhai remains closer to the Ascians to some degree, while Hythlodaeus has absolutely no qualms whatsoever interacting with mortals as long as his restrictions are adhered to even if he doesn’t like them in the end.
It became extremely less relevant as time went on, but a lot of the early fic can be traced to that elemental balance.
Along with the elemental balance of the team, I started working on the magic system for the Ancients. I was extremely stuck on the sidequests in Amaurot and how two of them dealt with the WOL not being able to use creation magicks. I thought it was interesting that it seemed as if the one making clothes didn’t use a concept crystal, while in one you were handed one to summon those funny slimes.
The final point was that you had to catch a cubus for one while you didn’t for the other.
So, eventually I came to the magic system in the fic. Three classes of magicks (body, soul, environment), and differing levels of innate ability and trained skill. Ironically, the three antagonist Unsundered all fit into three out of four extremes of that latter scale…
Then there was the question of what was considered “dark arts” before the Sundering. It wasn’t necessary, none of the main characters would be students of the dark arts, but it was a fun thought experiment. Eventually I came up with the idea to animate something inanimate with malicious intent. Living weapons, defensive automatons, sentient traps, and so on and so forth.
I started applying that to all of the relevant Ancients, and it was a lot more fun than I want to admit here.
Essentially what the concept crystals thing came down to in the end was a certain level of intricate casting and preservation. Lahabrea can create a flock of his birds effortlessly because he knows the concept inside out with all its details and intricacies, while someone trying to summon it themselves would have to use a crystal to get the details right. That’s also why most of the time the Ascians don’t seem to be using concept crystals—they aren’t creating much, and when they are it’s things they already know how to make.
Actually, I dug out the notes on the innate/trained scale. There’s a lot of things that are irrelevant for the fic on that, but let me write down the most relevant ones:
Emet-Selch: soul; high innate/low trained
Lahabrea: body; high innate/high trained
Elidibus: environment; low innate/high trained
Hythlodaeus: soul; high innate/not trained
Alexis (Meteor’s ancient): environment/dark arts; low innate/medium trained
Igeyorhm: body; medium innate/high trained
Minfilia: body; low innate/low trained
Venat: environment; medium innate/high trained
Rafael (previous Elidibus): soul; low innate/high trained
There was also the question of what to do with Ancients in general. True, we had the shades in Amaurot as a general idea, but just like with Azem above, I wasn’t a fan of the featureless or just “human” thing. I still am not, for the record. I think it’s goofy to have everyone be proto-Hyurs and then post-Sundering we suddenly have Hydaelyn give some people a goddess-assigned fursona. And that’s coming from someone who previously played a Hyur, for the record!
But just like how magic focused on the elements specifically instead of the broader strokes, I decided that in ancient times there would be one term for the different tribes. I tried to handwave the shades away with making the region around Amaurot the ancestral home of proto-Hyurs… and then only had one of them in the party. Oops!
Overall, my thought process was to address the weird lore bit that apparently interracial relationships are frowned upon in Eorzea. I mostly wanted to… not… have that apply for ancient times because it’s fucking weird. Not gonna call it anything other than that.
From there, it was as simple as… naming everything and everyone, giving them a place they come from, and… oh god I wrote so much stuff that never came up just so it stayed internally consistent y’all, I almost don’t want to talk about it.
The main notes on that are in Astral Scions, Umbral Sinners I, but to recap:
Hyurs were Amaurotines
Elezen were Atlanteans
Miqo’te were Children of Sirius
Lalafell were Saronian Marchers (Saro)
Roegadyn were the Galg
Viera were Lunarians
Hrothgar were the Watchers
Au Ra were white-scaled Steelhearts and black-scaled Flareseekers; formerly the Volcana
Specifically the Au Ra have a lot of background history that gets mentioned due to Lahabrea being a Flareseeker. Long story. Too long for this already long post.
Speaking of Lahabrea, though; there was rhyme and reason behind why the Ascians were what they were.
Lahabrea (Flareseeker+Amaurotine) is a renowned scholar who also is something of a social outcast both in Amaurot due to his Flareseeker heritage and in Bodhum due to his Amaurotine heritage, which leads to him being quite hard to deal with thanks to bad experiences way in the past
Elidibus (Child of Sirius+Saronian Marcher) is both very quiet and observant and still relies on company if not community and is rather lost without the support of those he deems his family
Emet-Selch (Amaurotine) is the one who misses home the fiercest out of all of them because that’s where his family and he always belonged, that’s where everyone he ever loved was
Hythlodaeus (Atlantean+Amaurotine-Lunarian) feels all over the place and cuts out his paternal home under the waves and his maternal home high above ground to find his own home
Venat (Amaurotine+Lunarian) grew up on her father’s stories about how the star looks from the Floating City of Babil and wanted the more grounded people of her home to see that as well
Another fun thing about ancient times was the fact that I could do whatever I want. It’s not that glaringly obvious with their names, but when it comes to their cities and settlements in general, I got to go a bit wild with it.
And with “wild” I mean I had some fun picking settlement names across the Final Fantasy series. I hope people who know the series a bit outside of XIV itself had some fun with the interludes; I know I had a lot of fun with it. I think if I had to pick a favourite it’d be the Floating City of Babil, the underground city Insomnia, and Archades on the mountains by the sea.
Again, I think having everything, apparently, be Ancient Greek Mythology is… stifling. I admit that even in my more canon-compliant other works I struggle with it. There’s a lot of myths to draw inspiration from; I for one would’ve loved Hermes to deal with a mfing Wolpertinger. Creature of all time.
But… at that point I was writing two different drafts. One where Unukalhai joined shortly before Hythlodaeus as POV character (which also was a joke about the darkness-aligned character joining before the light-aligned one because darkness is active), and one where he remained a non-POV but important character. Kind of similar to what Minfilia became after she was saved! It was the same for both of them up until he joined the party for good.
If I had gone with 7 POV characters instead of my full party set-up, there was a bit of an act dedicated to unravelling his feelings on this nonsense. Specifically a non-POV Unukalhai wouldn’t have spent as much time with everyone else and would have gone down a different mental rabbit hole of eventually struggling with not being able to get his revenge on Igeyorhm while also starting to feel like a replacement heist from an alternate timeline self is extremely creepy considering how the “heroes” of the Void all changed until they were effectively replaced by alternate versions of themselves. He’d have tagged along for Meteor’s Regula mission and would have gotten to hear their version of the replacement heist after they escape from Garlemald together. (Meteor taking over this timeline’s version of themself grew much less important overall as the drafting continued, so it never really came up again beyond Titan where the alternate self died during Living Dead).
After that Unukalhai would have mellowed out a bit until he would join the Ascians and Cylva on the First to deal with the Flood of Light. That would’ve been the last of him until the part where Meteor and G’raha come to the Empty.
Overall, a non-POV Unukalhai would have been less gloomy but also would have been a completely different beast. He remains fairly introspective and reclusive across both drafts, but the reclusion gets the better of him as non-POV character.
The setting itself was also becoming rather rigid—part of having so many things set in stone while adding more and more. It would be extraordinarily hard to integrate whatever canon proceeded with. I couldn’t add or remove characters because that led to a ripple effect throughout the whole plot, and the ending was admittedly the first thing I decided on after I got the idea for the premise. It was the only thing I couldn’t negotiate myself out of.
I can work with that! I’ve worked with that before!
But unlike previous longfics, something about TTAU felt daunting in ways I couldn’t articulate at any point. Still can’t. I guess I just really wanted it to be everything I’d want to read at any given time, and I really am my own harshest critic. Great going, Ms aethercurrent née vanitaslaughing, now you’ve made yourself anxious about disappointing the target audience (yourself).
I also struggled with not only making it fun for me but also for readers; I wouldn’t have posted it if I didn’t want to share it with people. I hope I did a good job in the end, but really I can only speak for myself here. If you read it, even partially, I hope you at least had some measure of fun before you dropped that absolute behemoth of a fic, and if you finished it entirely there are no words in either language I speak to convey how happy I am that my silly big baby entertained you to stick through with it until the end.
I eventually reached a point where more and more details were starting to form that were needed to keep things straight while probably never coming up.
Every member of the Convocation before the Sundering has a name and was assigned a race. Most of them are mentioned in an Interlude, but in most cases there’s some sort of underlying joke to them. Similarly all of them received titles similar to Speaker, Emissary, Architect, Seer; I attempted to keep it somewhat balanced and/or in line with a fantasy government. Messenger Mitron and Listener Loghrif sound a bit redundant with the Emissary Elidibus around, but those two specifically mostly stick to Amaurot and the more immediate surrounding settlements—specifically calling back to that one city mentioned in the sidequests in Amaurot where you deal with the debating shades. Something akin to a national relations minister, an international relations minister, and one specifically for the neighbouring countries.
At around that time the Twelve were also decided to be actual genuine deities of the star. A bit of inspiration comes from Sailor Moon (nothing concretely 100% similar, but the Twelve are effectively the star’s Sailor Scouts who also have the ability to become a new small system if they decide to leave), but I mostly just wanted them to be, y’know. Gods. Coming back to the issue I have with canon going “everything’s Amaurot”, I can’t say I love how the Twelve are in canon but I do adore them as characters. It made me choosing Menphina as the one to speak with the group all the more sweeter since I think out of all of them she’s my favourite design-wise.
There was also the thing with the Seer position that needed to be tackled at this point. I’m morbidly fascinated by characters who know the story they’re in but can’t do much to influence it because they can only tell what path they’re on depending on the ending.
I think the biggest struggle especially towards the end was the fact that I often drafted at least two possible POVs for a chapter. I often went in expecting to write one POV, got stuck irreversibly on it somehow, steamrolled the whole thing, and wrote out the other draft. I’ve cannibalised previous drafts into complete rewrites of the same POV a lot more than you’d think I have. And I only save a copy of a chapter that reached a certain word threshold or if there’s something integral written to a degree I like.
One of the worst offenders of the bunch was Chapter 78… which became Chapter 79 when I posted it. Yeah. It got so bad and frustrating that I had to make dealing with Hythlodaeus future me’s problem. Thankfully it didn’t cut too much into the pacing thanks to Act XI being extremely slow due to how introspective it was.
In the earlier days one of the other struggles was formatting. Something about my documents went haywire when pasted, leading to endless strings of completely superfluous <spans> that added strange spacing issues between all that mess. It was something that my older works struggled with too, which became a non-issue over the years (thankfully. I shudder thinking about possibly having to deal with that issue while already spending 48 hours formatting Eden Rewrite correctly).
The documents just eventually started to bug out because they were so damned long. I never expected them to be in one, but I have five documents holding all of this fic. It’s rather funny to see four chilling and the fifth on top with a 00 as its first characters in the document title so I see it first.
It's... really bittersweet to remove that 00 and seeing them all together now.
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That's... about it for the fic as it was posted there. Whether you read the fic or just read this post, once again: thank you.
Thank you for sticking with me for six years, or for reading about the earliest of these six years!
~
For those who remember at a certain point I was considering overhauling the fic and implementing canon from Endwalker at that time, there's a bit more post to go specifically relating to that idea!
You’d think I’d struggle with keeping the canon characters and the fanfiction versions apart as someone who prefers staying canon compliant, but over the years those guys became their own beasts. Ophion could never have been Themis, but why would I want them to be the same? I needed Ophion for this fic to work, after all.
A lot, and I mean a metric shitton of stuff, breaks and changes there. It’s been a fun thought experiment at the very least. I’ll be the first one to admit that I don’t like the Warrior of Light being a reincarnation of Azem’s sundered soul; I just like them being a nobody with no preconceived notion that they’re bound to adventure no matter what because that’s what their soul always did… but Hythlodaeus likewise can’t replace them in that case.
The solution to that first massive hurdle? I suck up the Azem thing, and instead of an Unsundered Hythlodaeus, the one that joins the party is the Shade. His plot stays surprisingly intact through all of that, but instead of dealing with forced indecisiveness it becomes more of a plot about identity and what to do when you’re a creation on the path to freeing the real deal you were based on.
Out of all of them, Lahabrea changes surprisingly little—I wrote him like a stern father to Igeyorhm in this, and you can mostly mix and match a lot of that onto Erichthonios. Instead of dealing with her ascensions and the fact that she needed to be taken out, Lahabrea gets to see his son reincarnate and die over and over again.
Honestly? I could even keep the dual Elidibus approach. Instead of Ophion (the previous one’s student) and Rafael (the Zodiark sacrifice), it would be Elidibus (the Heart of Zodiark) and Themis (the rest of the Heart still remaining with Zodiark). There would be a lot of overlap with the Shade here but in the end the Shade and Hythlodaeus would exist independently from one another while the Heart of Zodiark reunites and becomes Themis again.
I think the parts where I would have to genuinely start rewriting it entirely is where to integrate canon Venat over TTAU Venat and the Endsinger. TTAU Venat is a lot more mellow than canon Venat—a shitty mother but an excellent politician versus canon’s all-loving hero with an understanding of but no love lost for politics. The Meteia as a villain are a lot less vague and distant than the Star Itself. Instead of a journey to the innermost reaches it’s to the edge of the universe. Doable, yes, but marginally harder to do. Honestly, thinking about it as I’m writing this, I think I would have to do an arc where at least Meteor if not all Sundered go to Elpis in the past to learn something while the Unsundered+Shade remain in the present to deal with the Final Days…?
Actually, let’s tackle the characters one by one in a canon-adjusted remake.
This would be assuming that there is inter-shard travel so the starting group would still be Meteor, Ryne, and G’raha. The one major major change would be that instead of Elidibus the “Ancient” to go with them would be the Shade.
Meteor would change the least. They don’t care about being Alexis, they don’t care about being Azem either. They’re one of a handful children of a farmer family in La Noscea, not some sort of government freak from ancient times long before they were ever born. They didn’t start travelling because their soul told them to after they got the Echo, they started travelling because they damn well wanted to after seeing the Calamity, get outta here with that “Azem” nonsense.
In an Elpis episode they would do the opening section for the most part. Not much else to say here.
G’raha would be a lot more cheerful once the initial horror stage of travelling through time to prevent the end of the world again faded. He’d still have his struggles with the idea of possibly letting down the future Ironworks and being arguably the least experienced in the adventuring department.
In an Elpis episode, G’raha would likely be the one to deal with Venat overall. She’d be the perfect foil to him; an experienced traveller to his inexperienced adventurer. They’re both old but he’s barely a blip on her lifespan. They’re both incredibly determined to find the reason for why this is happening.
Ryne would feel a bit more resentment towards Ascians in general at that point. Other than that, her struggle was always being the odd one out amongst the Sundered, about being face to face with the woman she was named after and seeing why that woman was so beloved. About finding her own niche and staying there, no matter the people she loses.
I think out of all of the Sundered in a possible back-in-time-again Elpis episode, she would be the one to sympathise the most with Hermes despite also possibly interacting with him the least; she would likely lead the charge right before Ktisis Hyperboreia and her plot in Elpis would mostly be about travelling treacherous foreign terrain just the way Thancred taught her.
Unukalhai’s a bit of an odd case. After all there’s still two drafts, one where he joins the party as main POV character, and one where he becomes something along the lines of TTAU Minfilia. In a rework of that, I’d have to apply a lot of the Void lore since revealed to him, which makes him go from an odd case to an even odder case. He’d… either possibly involuntarily make Azdaja’s predicament worse, or free her before Endwalker happens but she loses her memories and becomes his cool new partner in crime until a completely flabbergasted Vrtra has to drop the facade immediately because no one told him a thrice-damned Warrior of Light had his sister tagging along what the fuck.
The hypothetical Elpis Episode would have a POV Unukalhai likely be the one to help Meteion get a gift for Hermes. His already intense internal hatred coming to the surface to turn a flower from bright white to darkest shadow, mirroring what happened with Hermes and the flowers in the past? Yeah. That’s the good shit.
In a non-POV case he’d stick with the Scions to help deal with the Final Days and his section of the story most likely would have gone to Ryne.
Ophion would likely still be a soul in Zodiark. Other than that, he’s not relevant.
Themis or the Heart of Zodiark… wouldn’t necessarily be the first one to join them. Actually, I think he’d be the last one. Immovable object without memories meets unstoppable force that draws in his allies. Overall he would be a lot colder on account of having no memories, and be rather fiercely protective of the other Unsundered for reasons he cannot recall. He’d make for an excellent diplomat, but it would likewise lead straight into his greatest vice: vague, foggy memories of something other other that might float up to the surface on occasion. Claudien would be an extremely weak spot for him, except unlike Lahabrea in the same position, Themis cannot tell how or why he’s reacting like that.
While the Sundered are off for their Episode Elpis, Themis would likely scour through the Crystal Tower to find a way to interact with the him from the timeline the others came from.
Emet-Selch would be the first legitimate Ascian to “join” their cause.
Mostly out of morbid curiosity, partially because he wants to figure out how in the name of all good graces a recreation of Hythlodaeus with sentience so advanced it can be deadpan sarcastic and have an identity crisis is with there, and it’s driving him just a bit insane. He’d actually be a lot more antagonistic as a result, and he’d be the one mostly bemoaning the Sundered and how Meteor is a disgrace to Azem early on until they have enough of his nonsense and beat him up. That would serve the purpose of actually confirming that they have the strength to kill an alternate timeline version of Emet-Selch and he mellows out a bit. Not much. Just a bit.
Overall he’d be a lot more prickly—which makes for an interesting switch when during the Final Days on the Source he very swiftly drops the antagonism. It’s a bit of a “been there, done that” attitude but since the star itself is in danger he has surprisingly few qualms about saving a few Sundered while he’s at it.
Lahabrea wouldn’t change much like I said, though there would be a lot more ruthlessness behind anything and everything he does. He’s willing to walk over corpses no matter what instead of calming down a little on that once he’s been thoroughly humbled (and untempered).
He’d also be a bit more strangely sentimental internally around Minfilia specifically; he already compares her to Igeyorhm a few times in TTAU proper but in a canon-compliant rewrite the comparison point would be Erichthonios. No matter how ruthless he is, at the end of Pandæmonium he and Erichthonios started the long journey of making up, and Minfilia reminds him of Erichthonios’s best qualities in a quite haunting way. They’re both tenacious and care about everything and everyone from the bystander to the one causing the mess… except Minfilia is a bit more spicy and willing to speak her mind. He wouldn’t be as fond of her by the end, but he’d still accept her terms and teach her.
Lahabrea during the Final Days would likely be recruited by Urianger and the Loporrits as additional quality control.
I’ve gone over the Hyth Shade, but the endgame there would be essentially affirming that he is as much a person as the Sundered are. Sure, he may have been someone else’s creation but that doesn’t make him any less a person on this star, not to mention he was one of the time travellers.
The real Hythlodaeus also would’ve been rather delighted to have an identical twin, and one who’s fighting against the Final Days no less.
Can’t go into too much detail otherwise, since this canon compliant version never quite left the drafting phases for obvious reasons. He’s the one character who more reacted to the plot than being the one to move it along, and without the plot there isn’t much to say.
He’d have stayed behind to deal with the Final Days, and he’d likely have been one of the first to go to Garlemald when news of the skies changing there broke.
The one major departure from canon would be that Zodiark and Hydaelyn aren’t fully slain—Zodiark specifically it put under a complete stasis spell in the middle of unravelling, but that breaks the protective shroud He has over Etheirys and the Final Days start happening again. Hydaelyn created meticulous seals and mechanisms to ensure that despite being bound the protective shroud remains, but under full stasis and while the whole thing is falling apart…
(Hyth Shade was the one to suggest it to the Watcher, Elidibus, and Emet-Selch as an absolute last resort. None of them really wanted Zodiark to suffer; the main goal still remains to bring back those Ancients should it prove possible).
All issues with how wonky and not finished that is aside, I’d also get a lot of extremely fun things to explore. Jullus already is one of my favourite characters introduced in Endwalker, but having him tell his story to Emet-Selch would be super interesting. There’s knowing what you’re doing, and there’s coming face to face with it, and that would genuinely be super cool to do.
Then there’d be the whole Heart of Sabik business—I’d unironically love for that whole mess to unfold with the real Lahabrea and Elidibus there while there’s memory-creations Erichthonios and Themis there as well. That would be absolutely chaotic on top of Athena also being there. Atrocious vibes, ten out of ten.
Likewise, Ryne and Vrtra would also be an interesting pair of characters to interact; they’re both the youngest siblings (of a sort in Ryne’s case), they’re both intensely protective of the people they care about, and they couldn’t bring themselves to hurt those they love even if it were absolutely necessary until someone else confirmed that this was the only way. There’s also that loss of family (Azdaja missing, Ratatoskr/Bahamut/Nidhogg dead; the whole abandoned timeline) that would have them interact in a neat way too, they’re quite similar to each other.
Unukalhai and Zero. She’s effectively everything he was said to be and they both failed. There’d be an interesting dynamic between them because of that—even if getting Zero in on the plot would be rather hard. Unukalhai would definitely try and sympathise with Zenos’s voidsent and maybe try to get them to abandon their master, and through that realise that she might not be there entirely willingly.
But overall, the hardest character to implement would be the Meteia. There’s eight main characters and there’s eight different opinions on this mess, ranging from intensely sympathetic and willing to rebuild burnt bridges (Ryne, Meteor, Hyth Shade, Elidibus if he regains his memories before Ultima Thule), apathetic despite how high the stakes are (Unukalhai, Elidibus if he doesn’t regain his memories), different levels of less sympathetic (Lahabrea, Emet-Selch), and the option where G’raha has such intense issues with being not overly sympathetic and having no sympathy at all that his understanding of the situation is wildly out of control until the very end.
Having worked with them as both individuals and as a hivemind in a couple writing exercises, I honestly would have had a Meteion for every main character, and give all eight of them a proper story on top of what’s already going on there. Narrative foils that lead both parties to Ultima Thule.
Putting that one lightly: that would’ve been a goddamn motherfucking nightmare to write. Fun, but a nightmare.
And that's a lot coming out of Ms Almost Half a Million Words Across Six Years.
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senespera-ffxiv · 4 months ago
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also this is the only time I'm gonna post twice in a row but I finished up my thoughts about dawntrail in my media list so I'm posting them here completely unedited
//spoilers for like all of dawntrail
a more detailed rating is that this is like a 4.7/5. It’s a solid story, if a bit boring and cliche for some of the first half. I do enjoy how clear-cut the story is in terms of thematic content, though, and how through and through it is an exploration of differing cultures and the ways in which you can understand them
The second half was also an interesting continuation of said exploration as it gives you a culture that is in direct opposition to you with ways that are so alien, and yet continues to ask that you understand them while also criticizing the more inhumane effects of those cultural practices
making it about me again but it’s basically just my stance about criticizing China. A lot of the criticism becomes extremely sinophobic because it simply rejects the culture without first trying to understand it. It’s a bit easier for me since I’m deeply steeped in said culture, but I do think it’s possible for someone who isn’t Chinese to criticize China in a non-sinophobic way
Idk just a lot of the way Wuk Lamat and the others handled their reactions to Alexandria felt like a good way to do that to me
Like it’s nowhere close to being as insanely character-driven as shadowbringers and endwalker, nor is it as interestingly politically technical as heavensward, stormblood, and certain parts of endwalker, but it’s still definitely Good. Just not as good in comparison to the rest (and even then I’d rank it above Stormblood lmao I didn’t have any moments where I was actively annoyed at the characters for losing brain cells and shit jksdlfhskldjf)
My ranking for the expacs would be something like this
Shadowbringers > Endwalker > Heavensward ≥ Dawntrail > Stormblood > ARR
Gameplay-wise, though, oh my God this Fucks. This Fucks So Hard. Way better than Endwalker.
I imagine this is kind of what it felt like to play this game back in Stormblood and early Shadowbringers where things were much more complex and messy on the player side, except this time the complex and messy stuff has bled into the normal content boss design and I am enjoying it so goddamn much
(disclaimer: I started playing at the very tail end of shadowbringers so while I still remember some shit like old monk back when it had positionals on all of its buttons, I am mostly A Young'un. I did not have to experience the dreaded TP management, nor have I gone through all the stages of grief with Summoner getting reworked every fucking expansion lmao)
Part of the reason why I love doing EX trials is because at that difficulty level they aren’t afraid to do some just batshit things that would cause you to lose it in normal content
and now it’s bled into normal content hell yes
For reference my two favorite EX mechanics so far are the Biting Halberd combo from Zurvan EX (death puddle under boss → giant cone → baited aoes → tank cleave) and the add phase from Hydaelyn EX (both tanks get an add and have to pull them away from the glowing crystals while party dps’s them, rotate once the glowing crystals are dead)
Like obviously I’m biased cuz I’m a tank and those are largely tank mechanics (cuz yes if you forget to move properly in the Zurvan one as MT you just kill your entire party so I kinda count that as a tank mechanic) but more importantly I like them because of how dynamic the movement is.
And they’re dynamic in different ways, like Zurvan’s is extremely rigid. You will dance in this specific manner (back → tank right, everyone else left) or else you die. Hydaelyn on the other hand can be a bit looser and you have at least a bit of room to do different strategies (ideally it’s a “everyone focus down one crystal at a time” situation but the like three-five times I’ve done the fight the positioning has always been very loose as long as none of the glowing crystals are getting tethered).
And a bunch of fights in Dawntrail are doing stuff like this that feels like a dance
Like the first example I can think of is Ar1/R1/whatever we’re calling it when the boss flings out a sequence of like 8 aoes across tiles before hitting you with an uppercut that sends you flying into the air and in order to not die from said uppercut you need to position yourself so that you land on an uncracked tile
The second iteration of this where it’s the clone that does the uppercut and the main boss is hitting you with line stacks is my favorite because that’s where the amount of stuff you do starts to offset how slow the actual mechanic is to make it feel like you’re in a time-sensitive dance and if you step wrong you’ll fuck things up
Another good example is the final boss The Queen Eternal which just. aughhhh I love that boss. There’s so many fun ideas being thrown around in there lol. You can really tell that Zeromus from the Endwalker patches was intended to be a test run for some of the mechanics in this fight because both occasionally devolve into randomized Chaos as you try your best to just Not Get Hit by aoes can you tell I loved the mechanic when she deploys her drones lmao
LIke okay last thing to yell about but Absolute Authority is literally just a mini Relativity mechanic from E12S/Big Bang from Zeromus but more chaotic and I absolutely loved it
Plus the more chaotic nature of the mechanics in this fight serve a bit of a narrative purpose, especially when you consider how desperate Sphene is at this point in time
Like she doesn’t give a shit about keeping up appearances she will kill you as best as she can, “random bullshit go” included
And both of those mechanics also force you to do more dynamic movement, only now it's typically erratic and panicked compared to the more methodical and freeform dances of Zurvan and Hydaelyn EX respectively
We need more insane shit in the gameplay of the normal mode stuff keep doing it Yoshi-P
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winterdeepelegy · 5 months ago
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My Thoughts on Dawntrail
So having finished DT, here are some of my thoughts on the expansion as a whole. Expect spoilers below the cut, do not click if you haven't finished. Again these are entirely my opinions, I don't intend to present this from a perspective of fact.
Hmm. I don't hate DT, but it's not high on my list: 1. Shadowbringers 2. Heavensward 3. Stormblood 4. Endwalker 5. Dawntrail 6. ARR That said, I don't hate any of the installments of this game, but there are some definitely high and low points. Let's rip the bandage off and get the blanks out of the way: 1. DT has a dialogue problem. I don't hate Wuk Lamat as a character, it was kind of refreshing to see a green, earnest character take center stage while our characters stepped aside and provided a guiding hand. The big problem I have with her is her dialogue. She's basically a shounen character, complete with the 'I'm gonna be king of the pirates'/'I'm gonna be hokage!' schtick, and it really wears on me after a while. That's not the character's fault so much as it is the writing team. That being so, this game is best played in short stints, 1-2 hours at a time instead of trying to marathon the whole thing in short order. Any more than that and it really becomes repetitious. If they want to script it to sound like an episodic anime series, it will be best enjoyed in smaller bites. Sphene suffers from the same problem. I wanted to enjoy her more as a character, but the script made that a challenge. 2. Pacing and exposition. God. The first few hours of EW were enough of a slog with its slow pacing before getting to the first dungeon, this felt like an eternity by comparison. Up to about the level 95 content, it is a long span of exposition and lore stuffing (far be it from me to complain about abundant lore!), so much of which could have been covered in less time and with less repetition. They really wanted to hammer the tribes into our heads, and it felt like too much at times. They wanted us to care about the tribes and the people therein, but few things make me care less than overdoing it. Level 95-ish is when things start becoming more interesting, in my opinion. That's a long way to climb to reach the proverbial cookie jar. 3. The music. I'll be honest, soundtrack wise, this is not my favorite. I appreciate all genres of music, but swing jazz doesn't quite fit the feel of Tulliyolal. I would have liked to hear something closer to a cultural aesthetic to match the visuals and themes presented throughout the areas and civilizations therein. We didn't get that, and it's kind of a weird choice. The main themesong, also? Ehh... I didn't care for it in the trailer. This opinion hasn't shifted since my playthrough. I didn't really start finding enjoyable area music until Shaaloani. 4. 'My people are more important than your people'. This plot point has been done. We just dealt with the Ascians and pretty much got the same shpiel from Hades. They made Sphene and her subjects a little more sympathetic, though, so... good, I guess? 5. Erenville deserved better. Fussy Bunbun got done so dirty in this expack, the very least anyone could have done was give him a hug. He didn't even get that from his mother who, frankly, was the worst character out of all of it. He was also deadnamed repeatedly, which could have been a teachable moment. 6. Wuk Lamat and/or Bakool Ja Ja still owes me tacos. ------------ As for the positives? There are some. Thanks for sticking with me so far. 1. Pretty graphics updates - better over all. 2. No weirdly split zones - thank the Twelve for this. StB, ShB, and EW all had zones that you could only cover in part, and couldn't finish until later. The zones in DT flow pretty well for the most part, and the transition between upper and lower areas of Yak'Tel are nothing short of beautiful, especially in flight. 3. More Reflections - I'm glad to see more of these and I hope this trend continues. 4. For once, I'm not luke warm on the bard AF gear. It's actually a fresh look, but haven't found a dye pairing I like yet.
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nihilnovisubsole · 1 year ago
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oh, right, shadowbringers! i'm overdue for another ffxiv bullet point vibe check. i actually finished it a couple of weeks ago, and then my sink exploded [long story] and i wanted to chew on it for a while. it's clear that this expac is an overwhelming fan favorite, so i figured i should formulate some more intelligent thoughts about it.
part of me worries that my shadowbringers experience was colored by how badly i missed the people and places on the source. more than the aether and gods and soul transference and all that stuff, what i really took away was a sense of loneliness. the first isn't my world. its citizens are strangers to me, though i recognize on a philosophical level that i should help them. even the scions - in theory, my closest comrades - have lived for years in the blink of my eye and become very different people. when did thancred become responsible? when did the twins grow up? i wondered what other NPCs were doing without me. all i wanted was to go home.
on the other hand, i read a theory that this is the point. the story wants you to feel cut loose from everything you know. are you still a hero in an emotional vacuum? will you still put yourself on the line to do the right thing? sure, your world will be doomed if theirs falls, but that possibility seems so huge and far-off that it doesn't register in your gut. i don't think that's the writing failing to connect with me or anything. if that's the intent, it's an interesting feeling for a game to evoke.
i may have also exacerbated that feeling by keeping my actual avatar isolated on norvrandt for so long. i mentioned earlier that i play around the game's day-night cycle, running missions based on when they'll feel most immersive. that extends to maps, too: if the story says i'm stuck in a place, i stay around that place until the story carries me elsewhere. i mean, i'll dip out for wondrous tails and daily cactpot and stuff, but i don't take big story vacations to jet around eorzea. i didn't "come back" from the far east in stormblood until doma was free. that's a lot of MSQ to just spend alone with your thoughts.
there's a storytelling paradox at work: the first's problems are so large and so bad that it's smaller and more personal when you become invested in someone's plight. i expected to care a lot about liberating ala mhigo because i'm so fond of raubahn as a character, and i did. i didn't expect to feel the pity that i felt for, say, kai-shirr, or runar's unrequited crush on y'shtola. it comes on slowly and quietly.
i don't know. it's a curious story. it's a melancholy story. it's a lot more experimental than the expacs that came before it. it'd probably be worth it to new-game-plus it at some point to pay closer attention to the individual character arcs.
same goes for emet-selch. he's a curious villain. i don't sympathize with his methods, and i obviously have no romantic interest in him. but i keep mulling him over. he keeps lurking in the back of my mind, which means that his writing succeeds by virtue of being memorable.
to my mind, everything around amaurot contributes to that success. amaurot is where it all starts to come together for me. it's a beautiful, odd place - art deco in final fantasy? who knew? - and the pinnacle of the arc's surreal "this is a dream, but tangible" tone. you can tell the team wanted to go all out with the ascian reveals they'd been building up to for years. i wonder if they had fun designing it.
even if it is. i. hm. no i shan't say it
all right, i'll say it
I AM EMET-SELCH AND I AM HERE TO ASK YOU A QUESTION
there, it's out of my system. on a less ridiculous note, i finally got royce's canon armor! now i can gpose freely. i wish there were an in-engine way to pose with NPCs, but them's the breaks. who knows? maybe we'll get it eventually. it is a live service game.
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eorzeanflowers · 1 month ago
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11) What was your inspiration for your OC?
(( A fun one! Ty Rayn <3))
There is always a catalyst for when I make a new character. Some drive, or some impetus. I'll try to remember the main catalyst for each character of mine, let's start from the top!
The Lily - Lily was inspired by Kugane at large and Historical Japanese Fiction. I had already long shifted to Au Ra at the beginning of HW, but when I dipped my toes in the water of RP during the Stormblood lulls, i settled on the exiled Shinobi background, wanting to not make a WoL.
The Azalea - Archie's main inspiration is and will always be, the Tenth Doctor. Its my favorite few seasons of New Who and I wanted an old character that was reborn multiple times. Hence my looks at Dr. Who. XD
The Rose - Benoit is not actually my creation! He is my wife's first and foremost, but she let me play him as her first mate. He's mine now though. :3 General pirate things are his inspiration.
The Sunflower - A'tyla was my thoughts on if a Hyur was raised by Miqo'te. That's it. XD She's long grown past that.
The Gardenia - Yasha is inspired by none other than her namesake, Yasha Nydoorin of the Might Nein. The sapphic nature, falling for a punchy punch girl, her quieter nature with some silly jokes. Yasha was actually a run off of when I made Tatiava. I wanted a Garlean character and couldn't decide between Highlander or Midlander, so I said, Por que no los dos?
The Snapdragon - Tatiava was a direct response to people making villainous Garlean characters. I wanted a double agent who could dip in both crowds. Did I ever actually get a chance? NOPE. XD It is what it is.
The Dahlia - Lhei was made from what little we knew of Old Sharlayan at the time of her creation, late shadowbringers. I was just getting back into RP again after losing the drive in late Stormblood.
The Strelitzia - Beatrice is from my dnd game! A character I've got the chance to properly play. I think when I made her I just needed the sapphic goodness of her and her partner. T.T Speaking of...
The Tulip - Mai is also from my dnd game! Mai was an npc my players got real attached to and well, she evolved from there. She's always been mute tho.
The Triteleia - Myste just formed fully into my consciousness one day and well, there he is! He is inspired by Dynamis and its crazy applications tho.
The Gladiolus - Jana is near and dear to my heart. I wanted to revisit an old echo idea I had for Lily that had got cut late in her development. And I ran with it. Now Jana is my weird future child that doesn't care about where she is from.
The Linnaeas - Pola and Deta are the easiest to spot the inspiration. They are based off of Popola and Devola from the Nier Francise. Specifically the Automata ones. Later they've been heavily influenced by Ianthe and Coronabeth of the Locked Tomb series.
The Hyacinth - Eulanne is inspired by the Dark Urge of Baldur's Gate 3. I just wanted to remake my sorta good guy Durge (i raided the grove my darling Minthara in that run, but she's been trying to do better since!) and I thought it would be cool to tie it to Reaper/Voidsent lore.
The Amaryllis - Marisol was spawned from the Viper reveals at the first DT fanfest. Nothing more influenced her original development.
The Lewisia - Glifet is anther Dr. Who inspired character, this time based off of a Cyberman. A what if you could say, a rehabilitated Cyberman.
The Iris - Lucca is just Lucca from Chrono Trigger with a bisexual streak. Chronic inventor, not much works right the first few times. Super smart. Those glasses.
The Aconite - Tista-Moa came to me in a work haze. I just had the idea, i wrote down what i thought about her and her very strange journey, came home and made her! I don't have enough villains to scratch that itch so she was a delight to make.
The Dicentra - Cissnei came about cause I am/was interested in playing as a Zenos-like character. Cissnei has evolved past that by now, but that is her start! I got so attached to her I finished the EW story in a single weekend with her. XD
That's all my debuted flowers... now for the few undebuted ones.
The Celosia - Sarel is my main dnd PC right now, and I saw the Celosia flower at the local green house and I wanted to make a character based on it. So I ported her over (somewhat, she is more different than the other dnd based ones) and she has been patiently waiting for months to be debuted. One day I'll that up. XD
The Nerine - Hinoka is Lily's rival from waaaaay back. I just felt like putting a name and face to the standin I had been using for Lily's story. Oh, and a nerine is a Spider Lily. :3
The Jasmine - Kokolai came about because I wanted an RP character to manage my submarines for me. He's just a merchant that loves his surrogate daughter. ^_^
The Protea - Tanzanite is a direct response to Solution 9 and its inhabitants. How fun it would be to have a scientist from there. She also just spawned from me messing with hair on Lily's fromer lady. >.>;
The Snowdrop - Agate just willed themself into existance. Also inspired by the DT story, they were the product of me sitting down to make a Sol 9 character and failing, making a Yyasulani native the wished to return to the sunlit world.
The Belladonna - Jane is, with no shame, directly inspired by Jane Doe of Zenless Zone Zero. That character has me by the throat. XD Add in a mix of Agent 47 and you get my Jane!
And that's everyone! A bit long, but I was on a roll if I'm being honest.
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shinyflareon · 17 days ago
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Might as well throw these up here, too
From a prompt on Bluesky, "Post a piece of writing you're proud of!"
This is from the WIP that may eventually become the sequel to my first fic, Valley of Shadow (if I ever finish it). Though the main set of fics is WoLG'raha, it's revealed here that during the events of Stormblood, K'yalwanni had a brief but ill-fated relationship with Lord Hien. This relationship has resulted in a pregnancy, and now K'yalwanni is dealing with discovering this while already on the First during Shadowbringers. In this scene, she has just finished meeting with a midwife, and the reality of her situation is just starting to truly sink in. The tin of tea mentioned briefly near the start was offered by the midwife as a way for her to end the pregnancy if she so chose.
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gardenofballads · 8 months ago
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Please note: I am, vicariously, currently up to patch 5.2, having watched my partner finish SHB. I will not interact with EW content to not only avoid spoilers, but will try to tag expansions in order to help others avoid them too!
Welcome to my blog! This is where I document the life and times of my Final Fantasy 14 characters. I have a many that will all be featured here to some degree, but with a focus on my main WoL, Trya Papaya, my Dunesfolk Lalafell! I’m mainly a PS4 player so 99% of my screenshots will be vanilla but I'll do my best! I'm also an artist and plan to draw her and the rest of the gang so that's something you can hopefully look forward to! FAQs and more info under the cut.
Eventually, I plan to write out bios for all of my characters, but Trya will be my starting point!
Trya’s look varies a lot between expansions, so I’ll differentiate her looks in the tags! Also, I’ll answer some quick easy questions in this pinned post for easy access:
What is/are Trya’s main class(es)?
As she is my main I plan to eventually level them all, but her canon classes are currently as follows -
MNK | Main | DPS | A Realm Reborn
DRK | TNK | Heavensward
SAM | DPS | Stormblood
Shadowbringers TBA!
How do I pronounce her name?
Trya: Trai·uh [Pronounced like Try-a]
Papaya: puh·pai·uh [Literally like the fruit!] Starting as a joke, her name is meant to be a play on Try a papaya, while also still following the Lalafellan naming/rhyming conventions!
Is Trya your only Warrior of Light?
Trya is a bit of an unconventional case in my book. While I don't see her as the Warrior of Light—that title aptly belonging to my fiancée's character, Tsinaan Do'koor—she is a Warrior of Light that is affected by the Echo, much like Ardbert and his party. We have built the world together where she, and many of my other characters, are strongly tied to Tsinaan and have also been given the Echo to varying degrees. Tsinaan’s Echo is the most powerful or ‘complete’ of the group, but has the most drastic side effects.
The current known members influenced by the Echo are:
Trya Papaya
Cvetko Zorasch Petalpaw*
Zana'tan Chai**
Kinkaze Saizo
Tsinaan Do’koor* *owned by my fiancee **joint character(s) between my fiancee and I
Thank you for stopping by and visiting! Let’s get to know each other and explore Eorzea together, I’m always open to make friends, gush about our silly characters and the FF14 story, and everything in between!
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ahollowgrave · 10 months ago
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Thinking about Odette's WoL AU and Prudence's Scion AU and I'm just --
They meet each other for the first time in Ishgard, ofc, when Odette as the Warrior of Light arrives.
Torn between Prudence inserting herself in the storyline from the start as a very obvious spy (for hilda though she's not named until much later). OR!! They don't meet until the Vault, when Prudence joins the group leading the charge there per Hilda's request.
Regardless of how they are introduced it does not go well. Prudence is Like That and Odette is too worried about Minfilia and the others to really care or stand up to her. Not to mention Odette very much meets people were they are -- which isn't to say she should let Prudence bully her, but it's complicated and she knows a wall when she sees one. Either way, Prudence is injured in a bad way at the Vault. As Odette finishes out Heavensward Prudence recovers. She decides she needs out of the city, out of Ishgard ASAP. Basically forces Odette to let her join up. If not as a Scion official, as Odette's retainer. Odette is a known grumpy person lover so I think she would eventually win Prudence over, but it is an uphill battle. I think the thing that helps the most is Alisaie's mutual friendship with both. They form a pretty tight knit little gang with three of them. Sometimes Lyse, sometimes Y'shtola, sometimes all of them causing mayhem (moving Urianger's bookmarks, stealing Thancred's shoelaces, going on missions together where nothing goes to plan but it somehow works out. normal stuff!) But the main trio is Odette/Pru/Alisaie post HW. Stormblood is hard for Odette AND Prudence. Odette, hit with the heavy loss of her first true love in Minfilia, knowing there is no real blame except on the Ascian's which is a convenient foe to hate through Stormblood. Prudence, meanwhile, is struggling to adjust to a new life and a suddenly MUCH BIGGER world while also coping with the constant reminder that she is but a mortal soul in a fragile body of flesh and bone. Odette has 100% given her a safe sex talk (probably while blushing furiously but sex health is important) and buys Prudence a costco sized container of dental dams and condoms, I'm certain. Anytime Odette tries to give Prudence the safe combat talk it goes poorly, though. And the build up to Shadowbringers!? Which sparked this whole thing!? Alisaie begging Odette and Prudence not to leave her too! Her soul getting hoovered up at the end of the ghimlyt dark, reaching desperately for Odette!!!! AHHHHHHH the way pru and Odette can but look at each other over her fallen form. Winners of the day but with only the recent losses on their minds. And then the voice comes again and Prudence drops too.
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sjofn-lofnsdottr · 10 months ago
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Top 5 primals or bosses?
God, this is going to be hard to narrow down. Actually, you know what? Someone else asked this too. So for THIS list, I will do only primals, and then answer the other person with un-primals!
It'll probably still be tricky.
In fact, I will do an honorable mention: Shinryu, entirely because that trial has one of my favorite random game memories attached to him. I started during the Stormblood era, and finished 4.0 mere days before Shadowbringers started its head start period. So when I zoned in, I told people I was new, etc. I was assured there was no need to worry, people would carry me through it no problem, as this trial was OLD HAT by now.
So naturally, we immediately wiped when everyone was swept off the platform to their deaths by the first water spout, because no one remembered it was a thing that happens. <3
ANYWAY TOP FIVE PRIMALS GO
#5: Ravana: I love his Phase 1 music so much. Phase 2 is also good, but I wasn't expecting Phase 1 to be a waltz, and the surprise of it made me appreciate it extra. I also enjoy seeing who forgot he has a knockback, and who forgot to make sure they're standing in front of a wall. (And sometimes, that person is me.)
#4: Ramuh: I like that he's mostly a chill primal who just wants to keep his little worshipers safe. His trial isn't my favorite, but I love his vibes. And I do love how his Eden fight can still be a gigantic clusterfuck. (I love the normal content that can still fuck people up, I can't help it.)
#3: Titan: He cares about his little kobold dudes and I appreciate that a lot. And like Ramuh, I really love his Eden fight. I love the question it raised in me immediately: just how many concussions has Dusk had?
#2: Susano: I love how he gets summoned, I love that all he wants to do is have a fight, I love how happy he is the entire time, and I'm a nice tank who always lets the other tank catch the sword, because I am a giver.
#1: Ifrit: Okay, look, I know. I know he is objectively lame. I love his Eden fight, but he's so sad they needed to combine him with Garuda to keep things exciting. His theme is kind of dull and not even unique to him, and no one is happy to see him. I get him roughly 90% of the time I queue for leveling roulette.
And that has turned to love.
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Plus in an attempt to take a picture of him where he looks cool, I got a picture of Dusk I super love. Thanks, Ifrit! You're the best!
And thank you for the ask!
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kraefishh · 1 year ago
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figured i'd post mine and my friends wols on main for the time being while im still stockpiling stuff for when i eventually make that side blog for em
basic stuff is - 1) there's more than one wol 2) by more than one i mean there are seven of them 3) each one/two of them are designated for a specific expansion 4) i have so much stuff planned for them all and have not even finished stormblood (please help me)
also im putting them under a cut so the post isnt naturally extremely fucking long
SO WE'LL START IN ORDER!!!!
Alidae Mendica -- ARR WoL. only one without a "traditional" name convention. SMN/MCH/GNB. bloody banquet happened and she got to ishgard and went "NOPE. I'M DONE." and goes and spends most of her time at the skysteel manufactory with garlond ironworks.
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i love her very much she was the first i made. i nearly played an elezen but then really wanted to be small. so after finishing the opening cutscene i restarted and well!! shes here!! shes ready to kick some ass!!!
T'lyr Kho -- 1/2 Heavensward WoLs. is half miqo half garlean, possesses the third eye as well (hence the shaggy hair+forehead coverings). PLD/DRG/DRK/SGE. is never doing well at any given moment. he is (not) coping.
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he's the one who made me spiral and make 3 more characters. i love him so so dearly.
Touya Kawa (@twisted-solace's wol) -- the other Heavensward WoL. WAR/DRG/RPR. the most shy and well spoken but will not hesitate to cleave you. works himself to death (quite nearly literally!).
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i wish i had more to say about him other than he is very silly. him and t'lyr picked up lancer as a bonding experience and then got roped into dragoon lore (whoopsie!!)
Koren Cadoret -- 1/2 Stormblood WoLs. has 1v1'd Zenos too many times to count. very very protective of his sister and friends. MNK/SAM (plus blue mage and soon to be viper!!).
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I LOVE HIM I LOVE HIM I LOVE HIM!!!! punch first ask questions later. wants to be everyone's friend. separation anxiety got his ass in shadowbringers cause he was the last wol to be summoned to the first.
Raana Cadoret -- the other Stormblood WoL. took her brother and left her village the moment she was declared to be the next matriarch. DNC/AST/RDM. likes to give koren shit about his poor decisions.
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she makes me go :) !!!!! we really cant decide if she picks up astrologian on the first or if she does it beforehand.
Sthallona Dhemskyltwyn -- 1.0 WoL and also Shadowbringers at the same time?? shes going through it. WHM/BLM. grew up the daughter of a famous pirate. Thancred's childhood best friend.
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feigned death after the calamity until she gets pulled to the first and is like "AH SHIT. HERE WE GO AGAIN." she gives me perhaps the most brainworms.
AND FINALLY
Sarangerel Malqir (@trying_to_cosplay on insta's wol) -- Endwalker WoL while also being a whole can of worms by herself. was her universe's only WoL before shit collided in shadowbringers and she met everyone else
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the love of my life-- ahem. currently only Warrior canonically because my friend is not even halfway through ARR. very much younger sibling energy to the rest of the scions/wols.
last notes - 1) t'lyr and touya are gay (lovingly referred to as 'the boyfs' by me and @twisted-solace) touya nearly fucking dies for t'lyr and t'lyr proceeds to go oh wait fuck i dont want to lose you. normal shit for their line of work. 2) koren canonically says "you wanna fuck me so bad it makes you look stupid" to zenos. and zenos proceeds to get very confused. zenos isnt even who he ends up with koren just likes fucking with him. 3) raana went through 4 different wol/npc ship ideas before we finally landed on hien. that was hell. 4) alidae and cid are best friends!! stamp of approval right here!!! alidae also hates nero's guts. 5) if biggs and wedge (who i lovingly refer to as the 'lab boys') are around, alidae is not far behind. 6) alidae was named before i realized there was a character named alisaie. this is canonically a struggle for everyone. 7) sthallona swam her ass to sharlayan upon realizing that thancred had been taken under louisoix's wing. insert LET ME IN. LET ME IIIIIIN gif here. she wrote a thesis on how to combine conjuring and thaumaturge magic before ever knowing what a red mage was. (she is very stupid but also unnaturally smart). 8) t'lyr can't use magic. point blank. his third eye fucks that up for him. only reason he can be a Sage is because the magitek does it for him. on the bright side he's really good at parkour!!!
anyway if you got down this far thank you for looking at my blorbos. i am working (not very) hard to get that sideblog set up for these weirdos. i appreciate them very much they consume my every waking thought.
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aotopmha · 5 months ago
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I thought about talking about Dawntrail in detail only once I'm done with it, but I just finished the level 91 dungeon and the corresponding cutscenes some of the vitriol I've seen for the story is so bizzare.
Spoilers for up to the end of the level 91 dungeon!
I absolutely love that Wuk is having such a gradual arc.
The very first encounter of the level 91 quests was great and it was just a conversation where she gains some self-awareness about her own feelings via someone else going through the same. And before then, in the previous areas, she just learned about her limits. About her lack of knowledge and skill.
I saw so much vitriol thrown at the other candidates, as well, where all I see is just a gradual pushing of the curtain.
Every appearance they have is just a little bit more of hinting at their relationship with Wuk and relationships and principles of their own.
I don't know if it is paid off, but to me it comes off as neat set-up and mystery; there are some pretty interesting nuggets with Zoraal Ja in particular to me because his demeanor and his goal contrasting.
It's the contrast and juxtaposition of all of these perspectives I'm interested in the most.
I also love that the Warrior of Light is taking on a mentor role. I didn't even fully think about it, but that's a pretty perfect role for them at this point.
And I like the friendly rivalry angle with the other Scions because I was thinking it would be odd for Urianger in particular to suddenly start being secretive again when his entire arc was about not being secretive anymore. I like that they approach the other group while still having their own principles at play.
And I'm so happy they pulled back the stakes after Shadowbringers and Endwalker, rather than trying to one-up them, since they did want to continue the story and all.
It's so rare to see this kind of restraint with longer stories especially.
Lower-stakes conflicts and character arcs can exist and I like how they are doing it here.
Learning to not fear Alpacas because of a bad experience or learning about the customs of a culture is just as much of a valid moment of growth as coming to terms with the death of a loved one.
It still makes the point about learning to respect and understand what you don't.
The Azim Steppe was about this in spirit, too, and I still think it is the best part of Stormblood. And these two lil stories are good examples of it.
In terms of true issues I have with the story so far, I think the Pelupelu area dragged on just a smidge too long, but that's it.
Do I think this is some mindblowing, revolutionary character writing?
No.
Do I see how it all could come together into something really good in the bigger picture?
Yes, very much. Especially with the tone shift in the second half.
And a lot of these characters are PoC-coded (with PoC English VAs), too.
That's a really cool bonus in my eyes!
The really strong hatred, I do not get at all.
I'm willing to bet Wuk's journey is going to be full of failure and that's where the true vitriol comes from.
(Her voice actress is also a trans woman with a "non-traditional" accent.)
She will not immediately get herself together and will be sad and self-depricating and will get seasick again and people will be mad about it because she said she won't be anymore after she got some worries off her chest.
You do not suddenly start doing better when you just say it. That's not how people work. It's a process and I am expecting one. Because getting rid of preconceptions, prejudices and a unhealthy need for validation because of messy family matters is a process.
So, I don't agree with the super extreme takes at all. It's so funny that I spent like 5 hours playing the game and having fun and then I go on social media and some act like this innocous adventure story about learning to understand and respect other cultures that drags a lil is the worst thing to ever exist.
I mean I hope everyone who hates it will get a better story in the patches or next expac or outside of FF14.
But I've seen so many and much worse stories than this so far.
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actuallyvady · 3 months ago
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For the FFXIV Ask Meme - #9 and #15 - Favorite Song and Best Memory?
Favorite song - Answers. There's a lot of good music but oh my god, Answers.
Best Memory - Okay, so, on my current main I started streaming some time post Heavensward, but I had previously gotten through most of Stormblood, so at first it was like... all stuff I had seen before, even if I had forgotten a lot of it? But then I got to experience Shadowbringers and Endwalker (and later Dawntrail) live on stream... and the absolute best of that was the night I finished Endwalker.
I did all of Ultima Thule in one night-- it was a seven hour stream, longer than I had done before or since-- and for the entirety of it, I had friends with me. People were in twitch chat sharing bad pickup lines, friends were in game just following me around as I made my way through the zone. And as the stream went on, more and more joined in-- which meant that while my wol was losing his friends as they sacrificed themselves so he could keep going, I was gaining friends. When I got to the point where I was ready for the last dungeon, there was a crowd waiting for me.
I had spent most of Endwalker joking (affectionately) about the Power of Friendship but when I got to the end of it, surrounded by friends? I still tear up when I think about it, tbh. It was the best possible way to experience that ending-- accompanied by the friends I had made along the way, there to remind me that I wasn't alone.
Shadowbringers is I think the best expansion, but that's kind of because I don't think Endwalker is really in the same category... and part of why Endwalker fucked me up as much as it did was the way I did it, especially that last night.
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cordibell · 3 months ago
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i finished stormblood today and i need to talk about it .
i cant believe im gonna have to wait until my birthday to know what happens next . LIKE WHO WAS THE GUY TALKING ABOUT THE CRYSTAL TOWER. WTF HAPPENED TO THE REST OF THE SCIONS. i suspect the guy with the katana at the end Might be zenos bc of his voice+speech mannerisms But also it makes no sense. ISNT HE DEAD 😭😭😭😭😭
shadowbringers trailer LOOKS SO COOL THO! seeing thancred and yshtola made me so happy BUT WHAT DID THANCRED MEANNN THAT HES GOT MINFILIA??? thats confusing. and also why did they refer to wol as becoming the warrior of darkness. that's suspicious.
HOWEVERRRRR when aymeric said that estinien was the one who saved wol i was like YESSS thats the goat right there hes come back 🙏🙏 i want him to meet alisaie so bad i feel like theyd get along.it was really missing alphinaud hours that whole end tho like alisaie i feel u :( bring him back Man.
tataru is literally the cutest ever tho >:)) when she started crying i nearly did too :( she is the GLUE of the scions man. the scions traveler gear the msq give u tho is so cool ive actually glamoured it onto my current gear 🤭
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