Mr. Fenton is a competent teacher. Almost too competent.
If Mr. Daniel Fenton had any more than a BS (with a minor in education), Tim would’ve flagged his profile as a potential Rogue. That’s the way of most charismatic academics, at least in Gotham. (Got a PhD? Instant watchlist.) Instead, he’s Gotham Academy’s newest celebrity, as a young, passionate, out-of-towner substitute while the chemistry teacher’s on maternity leave.
Tim gets the hype. Fenton seems to genuinely love teaching, and is invested in the welfare of the student body. He hands out bananas during exam week, hosts a “study habits seminar” each month to coach effective learning strategies, and the third time Tim falls asleep in his class, he even pulls Tim aside to ask if he’s doing okay. With all the late work he accepts and the protein bars he sneaks Tim, he’s every teen vigilante’s dream teacher. He could’ve been Tim’s favorite.
In fact, Mr. Fenton was Tim’s favorite. Up until Tim walks into Mr. Fenton’s chemistry classroom for a forgotten textbook, an hour after the final bell.
On the board where tallied scores for today’s review game had been kept, “THE CHEMISTRY BEHIND DR. CRANE’S FEAR GAS: ANXIOGENICS, NERI’S, & YOU,” is now scrawled. A detailed diagram of the human endocrine system projects in front of a small crowd of adoring and attentive students.
Fenton is wrist-deep in the skull cavity of an anatomical model. A short tug, and out pops the brain.
It’s plastic. It’s fake.
Tim identifies the nearest emergency exit.
Fenton turns to the door, and in the dark classroom with the projector illuminating half his face, his eyes almost seem to flash red. “What’s up, Tim?” he asks. His friendly grin is too big for his face. “I didn’t know you wanted to join the Just Science League!”
[OR: Danny’s a science teacher at Tim’s school. Gotham’s a pretty wild place, even for someone who grew up a superhero in a ghost-infested town, so he takes it upon himself to start a club teaching kids how to manage themselves in the event of a crisis. These Gothamites are pretty hardy, but a little extra training never hurt anybody! And he suspects one of his students might be a teen vigilante, like he’d been, back in the day. As a senior super, it's Danny’s duty look out for him! Surely, this is the subtlest and most appropriate way to give the kid pointers.]
[Tim immediately assumes supervillain.]
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Tag Game for Historical Simblrs!
1. what has been your favorite time period to play in or which one are you most excited for?
Since I haven't played in any other time period for my story, I think I'm going to say the late 60s. In fairness, this was an intentional decision to start my story here, but this was more to make the timeline make sense later on.
In terms of the time period I'm most excited for, probably the 1970s. I think that's going to be the part which will be most indulgent in the respective time period, and that is likely going to appeal to me a ton!
2. do you have a favorite piece of historical cc? (cas or bb)
This is really difficult for me, there's so much incredible historical cc out there, but I think I'll have to say Moonsimmers Bonaerense bathroom set. I just love all the colors!
3. who is your favorite sim currently?
Of all the characters introduced, Jacob! He's the main character of the story and I've definitely put a lot of my own personality into him. However, there are other characters which will be introduced soon, and they're definitely in the running!
4. what is your favorite world?
Probably Evergreen Harbor, as it feels the closest to TV suburbia compared to anywhere else in the game, and I've always had a weird interest in suburbia (the more I learn about it, the less I understand). In real life, it doesn't sound all that flash, but it would be nice to live in the same kind of suburbia as the ones on TV. I was actually going to set my story there, but ultimately decided against it.
5. are you more gameplay or story focused?
Very much story focused, the game is more of a set to tell the story through than anything else. I have a clear idea for how I want my story to pan out, and parts of it are going to be very reliant on posing (I say, as if I haven't been using poses the entire time). I haven't really found a place to talk about this, but I do have a planned structure for the story, which will play out in parts (part 1, part 2, and so on), and we are currently at the beginning of part 1. It's difficult to talk about the overarching plot for the story without spoiling some major plot points, so I just have wait for things to unfold.
6. do you like to play with pets in your historical saves?
I used to love playing with pets, but I kind of have a problem where I forget about them, so I generally don't. I'm sure that if I tried playing with pets with a strong focus on the pets, I'd enjoy it more, but for now, I'm fine with focusing on human sims. (Interestingly, I have the same problem with supernatural sims.)
7. what’s your biggest immersion breaking pet peeve in the game?
Funnily enough, the sims using the phones are fine-ish, because I use the notebook override, but the problem arises whenever my sims have to call someone and they put the notebook against their face. It annoys me so much, but I do my best 🥲
8. what’s your favorite in-game historical item? (cas or bb)
Probably this fridge from Cottage Living. It's so cute, and it works nicely in my story. Did I mention it's cute?
9. what would you like to see as a new pack or asset to the game?
There is so much that I think should be added to the game, but in free updates (definitely more things for object babies like clothes and bassinets). However, I would love a music/performance-based pack, with concerts, live plays, and a bunch of new instruments and styles of instruments (think drums, trumpets, electric guitars, cellos, basses, and so on). After school activities could include choir and brass bands, and while there are lots of careers that people become famous for in Get Famous, I think some behind-the-scenes careers in these industries could be cool, like record producers, audio engineers, playwriters (and screenwriter in general), and directors (I'm aware there are famous directors, they just aren't a career option in the Sims 4). Is this essentially My First Pet but bigger and for Get Famous? Possibly.
So yeah, I haven't actually thought about this question all that much. (<- lying)
10. what pack do you think is invaluable as a historical simmer?
Cottage living is definitely absolutely indispensable for any gameplay that isn't in the most modern part of history, but other packs that I love for historical aesthetics include Vampires, Realm of Magic, and Discover University (DU is certainly good for 1960s-onward in terms of CAS items). I'd also say that Growing Together is decent for normal people clothes for the 1960s, and I used a bunch for Jacob.
11. do you have a favorite mod to enhance historical gameplay?
I think this enhances gameplay in general, but Adeepindigo's Healthcare Redux adds a brilliant layer of realism to the game. The main appeal to me, from a historical perspective, is the chance for your sim to get a deadly disease. However, I can appreciate sims having chronic conditions, allergies, and so on.
12. what’s your ideal family size for playing?
I prefer a family of 4-5 sims, if I have multiple adults that can parent children. If the family has a single parent, maybe 2-3 sims, otherwise it gets difficult to control.
13. do you use poses?
So far in the story, I have used 100% poses, and 0 gameplay animations. As I mentioned earlier, there will be parts of the story that will be reliant on posing as there is no same action in gameplay. Sometimes all a guy wants is for his characters to have a heart-to-heart on the roof of a building while watching the sunrise, y'know?
14. do you use any overrides in your game?
As stated earlier, I do use the phone/notebook override, but I believe I also use the wooden rubber duckie override, and I have overrides for stalls to fit in with the medieval era.
15. do you, or did you, play off-the-grid during your game?
For the Levi's, I haven't used off the grid, as most people had electricity by then. However, if the story was in a time period where people didn't often have electricity, I probably would play like that.
16. what lifespan do you play on?
I actually have aging turned off for my story! I considered turning aging on but with the long version, and I ended up deciding not to, as I find it easier to have control over things like aging, especially in something as story-heavy as this.
17. what inspired you to start playing historically?
A few years ago, I first discovered the decades challenge, and started playing it. It was a while ago, and I lost interest after a while. To be honest, while I would consider it my first brush with historical gameplay, I wouldn't consider that first decades challenge my first time playing historically, as the commitment to historical accuracy was lacking (aesthetic was similar to Persuasion (2022)). The first time I properly played historically was in early 2022, when I tried the decades challenge again.
Thank you for tagging me @lovecidik! I'll tag @carousel-of-sims, @someplumberrys and anyone else who wants to do this!
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