#so falmea can instead
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clockworkreapers · 8 months ago
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shed make such a good popstar in a different universe
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valerian-riverheart · 1 year ago
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The Taco Bell thing … go on….
OH MY GOODNESS I KEEP FORGETTING TO SIT DOWN AND ANSWER THIS AAAA
Okay so context I used to work at Taco Bell for about a year and a third, and my friend and I would make jokes about what kind of customer the characters of our shared interests would be like!
This wouldn't usually be about a specific order, since sometimes it's hard to say what Taco Bell meal a character would have. Instead, I base them off the types of customers I've interacted with. I'll try the professors in ravenwood for example:
Cyrus Drake: 100% the type to have an extremely specific order and would know IMMEDIATELY if you do it wrong. He won't even take a look in the bag. Would go inside the building just so he can stare directly into the kitchen from the counter. One of the only people who gives feedback in the surveys on the receipts.
Moolinda Wu: Only orders a veggie power bowl and water with a side of cinnabon delights. Though she doesn't worry much if the order happens to be wrong- except if there's meat on the power bowl. She doesn't really come around at all unless she's there with someone else. Prefers the cinnabon delights still frozen.
Uhhh I don't know if I should Mallistaire, Dworgyn, or Malorn- but I might come back to add all three of them in a reblog if I want to oops
Lydia Greyrose: So sweet and understanding, though she will be very particular about how long the food takes to be done and avoids going in during rush hours. Lydia also likes frozen cinnabon delights, was the one to introduce Moolinda to them. Asks for a cup of vanilla creamer, the managers say it's fine. Usually goes drive thru.
Dalia Falmea: Asks for extra diablo sauce, is delighted if you put a comically large amount in a small bag for her. Orders a side of tomatoes no matter what she gets. She would walk inside the building but gets her food to-go. Really she's a typical costumer, but what are you supposed to do when a literally hot woman is towering over you as she ponders about how many supreme dorito tacos she would like??
Halston Balestrom: Mexican Pizza Fiend. He was jumping for joy when he found out they were coming back. The only person to order a coffee in Taco Bell for who knows why. Uses the drive thru in the most elaborately built car you've ever seen in your life. Makes sure you put a utensil in the bag because frankly he doesn't think Taco Bell's pizza is exactly "finger food".
Sorry for the Balance teacher enjoyers too but I kinda lost steam rn I'm kinda sleepy but honestly that's the kind of stuff I would ponder COSLEMMFMF I might come back to add the rest of the professors but yeah you get the gist!
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save-the-spiral · 2 years ago
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okay im just now getting into w101 fanfic even tho ive had an account since 2008.
FIRST OF ALL.
holy shit did you know theres an official wizard101 fanfic page STILL HOSTED ON THEIR SITE updated as recently as 3 years ago. what the hell
your nb wizard fic where they become a prof wrenched my heart open. belladonna crisp trans headcanon is so goddamn real
cantrips. like. okay. so. let me explain this one: i just got back into the game like a month ago and cantrips BLEW MY MIND. as a kid i LOVED the spell quests where the rules of w101 were seemingly broken and spells were cast outside of battle. it always felt like early w101 "deep lore" was about the spell circles -- go into Dalea Falmea's tower with the classic textures, for example, and there's a really fascinating visual that represents all the possible points of the like... swinging compass thing. it got removed in the new texture rerelease but it's super striking! we see the spell circle ALL THE TIME and we have NO IDEA what the symbols on it mean and why and then when cantrips were introduced and we can just. DO ANY MAGIC ANYWHERE?????? that blew my mind is there fanfic with cantrips or that examines spell circles (more spell circle headcanons: the only reason such a young wizard is allowed to fight monsters is because the spell circle stops these beasts from tearing them limb from limb, instead forcing them to fight thru the magical proxies of cards. another hc: being sent back to a world's hub when you run out of HP is the spell circle activating a failsafe for you.) (be interesting to see a p101 fic which deals w the pirate like. PERSONALLY SMACKING PEOPLE AROUND vs the wizard w their protective magics... that always interested me) but yeah! cantrips, archmastery, all the Weird Edge-case Lore
wizard101 fanfic is so real im gonna post a homestuck crossover soon
HI <- saw this ask and forgot to respond/post it!
YEAH .
I've never actually checked out the official fanfic page!
unfortunately i have memory issues so i cant remember if/when i wrote this fic but based if i did
I Also Love The Edgecase lore and the stuff abt the like, constraints of the game. which i know you can easily bypass in fanfic (like saying the pet snacks are objects, not cards, etc) but its FUN to work with a unique and interesting system already implemented in the game as the structure of this universe. Also YEAH . pirate101 fics are so different bc when i write them i haven't really written any with gunslingers so its all Up Close and personal fighting (i have a pirate101 tag i think you can look through for that, also one extended fic on my Ao3 for it)
FOLLOW YOUR DREAMS POST THAT HOMESTUCK CROSSOVER FUCK YEAH
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extravalgant · 3 years ago
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concept: the wizards' cards have textures based on their effects and how often the card is used, like literal playing cards that get worn over time. i know i shared this in the discord but i wanna see how u interpet it with art bc i cant art
AW THANK U FOR COMING TO ME LEAH im flattered u want to see my artistic interpretations omg
I REALLY LIKED THAT IDEA YOU PUT IN THE DISCORD... i never thought that the cards would get worn down over time through heavy use . ITS SUCH A GOOD IDEAAA most of your ideas are so good<33
that being sad i thought about it more in school while i was waiting for a friend to finish up in class and heres what i got
— i feel as if novice decks + cards have a sort of "block" on them - that means there is a spell that prevents newer wizards from putting too much magic into their spells and tiring themselves out quicker. the magic is more stilted, which is why some may fizzle more over others. but they are made specifically for new trainees in mind, so more experienced wizards dont use them.
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(i hope the explanation makes sense....)
ANYWAYS . ill do it by groupings so elemental school is up
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— i feel as if pyromancers are more prone to burning their cards and decks to a crisp - hence the charred edges around their cards. falmea has to teach novice pyromancers about fire safety and how to safely put out a fire caused by magic (rather than fire caused naturally, imo i think they're two different things)
— as they steadily grow more confident in keeping their flame up and consistent, these types of accidents will stop, and they would stop burning their cards too. however, i think that the charred edges remain simply because it's fire and you're going to expect it to get burned either way. but now there's a more smokey quality to the way that it smells and looks.
also. i think the words and appearance would also get smudged and disappear over time, so they would probably have to rely on their memory or the way that the card feels (or even cast it) to see which one it is.
— ALSO i think all spell cards all look the same, but the corners are marked with the schools colors<3 i think it looks cool
— for thaumaturges i feel as if they would always freeze their cards so that they would be unusable in battle - the magic cant really flow into a spell card when the card itself is just basically a chunk of ice omg
for this, i feel like greyrose would cross some classes with falmea - she teaches the pyromancers how to relax the grip on their flame, and falmea would teach the thaumaturges how to allow themselves to relax, flow out of their rigid state.
— as they learn to control the rate at which their ice magic manifests, their spell cards are instead dusted with a light shade of frost, that which can be easily cleaned off. the words can become a little bit more harder to read and a bit foggier, though, so sometimes they have a chance to cast the wrong spell.
— diviners are 100% wrecking their cards like crazy. some students would have to constantly get new sets of decks or spell cards because storm is such a strong school off the bat - lightning tears through the protective block sometimes, often times making them practically unusable.
some people drop out or switch schools because of this issue - it's too much work to have to constantly replace torn cards or learn how to rework your magic into a better way.
— i think with enough time, diviners can learn how to redirect magic into a more consistent way (because storm magic in general is very inconsistent) -- they are still more likely to tear their cards in a fight, but it starts more at the edges, rather than novices almost tearing huge chunks and bottom/top halves off.
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— for conjurers i feel like theyre the types to start bending their cards - perhaps out of nervousness or habit. when you have an uptight teacher like cyrus, i think that kind of manifests itself into other behaviors.
— for some reason, i feel like their cards are more likely to shimmer and shine more. since their school mainly deals with the mind and creativity, the cards and decks reflect that. that being said, it may shimmer too much. to the point where novices can't even make out the creature of the card, and end up summoning the wrong one.
self-explanatory, but sometimes their mind may be clouded by other things, and i like to think that the mind and magic is connected, hence why it will affect the spell cards.
— for necromancers, i feel like when their magic takes the necessary sacrifice, it also ends up taking chunks out of the card too. you can have the right rituals down to perform a spell, but it doesn't mean the sacrificial aspect isn't the part that messes up most novices.
i think after diviners, necromancers come in at a close second at wrecking their cards. sometimes the whole card disappears and you're like "what the heck".
— sacrifice is a core part of the death school, so malorn and dworgyn teach the novices how to make the sacrifices smaller, more localized to the edges of the cards. it's why older, experienced wizards may have cards that look like they've been eaten around the edges.
— for theurgists, i feel like they're the school that doesn't wreck their cards most of the time. there's has to do more with growth than anything else, hence why i think their cards are the ones that are the least replaced.
rather, i think things begin to grow on and around the cards. tiny vines that tear through the spell cards, wrapping around the edges. they can be ignored most of the time, but if a life wizard has their emotions and magic tied particularly close, these vines can and will get out of hand.
— experienced and older theurgists will have these sorts of vines around the corners and edges of their cards, however it may differ on plant type. because magic is different for every person, the flowers that grow there might differ from each person. the spells are worn, but because of life's rejuvinating energy, they look considerably newer compared to other schools.
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— AND LAST BUT NOT LEAST... SORCERERS . this one stumped me a lil bit im ngl. i think novices have problems with concentrating on flipping between each of the schools as their attacks and supports demand it.
cards that feel wet and soggy, dried in some places as they use an a elemental school card; cards that look transparent in some places, bits and pieces gone from spiritual schools; spotty and fuzzy writing that comes from using sorcery in their own school.
— ITS... A LOT TO HANDLE. which is also why some people may end up transferring out of balance. i feel like sorcerers may have a class with each of the teachers of the seven schools, to level each of the magics that come with handling all seven of them.
— older sorcerers may get special decks and spell cards to help prevent the spell cards from straight up getting destroyed or unusable. i like to think it has a time factor -- turning back time on the cards appearance so that it lasts longer, just to give a throwback to the sands of time storyline instance in mirage.
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dykewizards · 6 years ago
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Jasmine Nightflame’s Backstory
Jasmine Nightflame originally came from Avalon. Raised by the foxes Mariota and Caera, Jasmine grew up thinking that lesbian couples were the norm. She was in for a huge shock when she came to Wizard City and met her first heterosexual couple. But that comes later. Dubbed originally Aanor, Jasmine chose her first and last name at the age of 8. When she was 8, Jasmine was told that in two years time, she’d be sent to Wizard City. Instead of keeping her Avalonian name (the name her mothers gave her), Jasmine decided to dub herself after two things. Jasmine (the flowering bush that grew above the trellis in her backyard) and Nightflame, her room was lit at night by her very own flame. Of course, the Night part of her taken name would turn out to be disturbingly apt.
The reason Jasmine was sent away from a loving home at age 10? Easy. You see, Mariota was a more Balance inclined fox, worshipping her own goddess of Adrestia. She excelled at keeping the peace in her home, giving Jasmine a happy, if rowdy, childhood. Caera took after a more myth based magic style. Allowing minions to appear and help her child in whatever Jasmine so desired. But of course, as happy as she was (and as great parents as Mariota and Caera were), Jasmine was a pyromancer by nature. Even at the tender age of 5, she was accidentally starting fires on an almost monthly basis. After 3 years of dealing with fireproofing an entire cottage, the two agreed that it would be best for all of them if Jasmine took a tutelage in Wizard City to master her natural talents.
When she turned 10, Jasmine was sent away to a (thankfully fireproof) dorm. Since her mothers were (in comparison to Wizard City prices) very well off, Jasmine could dip down into the Shopping District. There she bonded with a fire breathing dragon named Max, (which made her roommates glad that the dorm was fireproof), and showed him off to her friends: Calamity Drakebringer (a lovely necromancer from Wysteria), Rowan Mythhunter (a Marlybonian conjurer), and Calamity Legendwhisper (a Krokotopian Theurgist).
When she began her formal (as formal as Wizard City provides) schooling under Dalia Falmea, Jasmine grew to have better control of her powers. The second she could, Jasmine learned her secondary school of Life under the teachings of Moolinda Wu (dead set on keeping her teammates alive from a fear of hurting others). Slowly, she began to climb the ranks, finishing up with Wizard City as a whole. Firecat Alley was difficult and frustrating for her, but she shouldered through it with the help of Calamity^2 and Rown. Helping out Rowan with Cyclops Lane, the four became fast friends and adventuring partners.
Krokotopia was the beginning of the beginning of the end for our lovely Pyromancer. On the more harmless side, Jasmine was a fanatic when it came to decorating her new castle with the loot she...pillaged from the pyramids. But the bad thing? With Krokotopia, came the Krokonomicon and all of its necromantic secrets. Now Jasmine’s a fire wizard (with a life secondary to keep her teammates alive), so she'd be the last expected person to get into necromancy (even with the fact that one of the Calamity’s is a necromancer). But during a solo dungeon (one her friends couldn't follow her in), she found a book. A book that allowed her to learn her first necromancy spell: Deer Knight. This was the first step onto a downward slope of learning necromancy (much to the chagrin of Drakebringer).
Grizzleheim came next, learning the runestones and their meanings. Defeating Grendels and Spiders and learning the Bigger Picture. It only fueled her fear of death, of what comes after, and whether or not someone is pulling her strings. She never liked Grandmother Raven, never enjoyed how she was made to obey a raven who wouldn’t move. Fighting bosses and almost dying over and over again. It brought her face to face with death over and over. Jasmine visited the Hall of the Ice Forge, looking up at the frozen giant, and she realized something: she would last forever no matter the cost. She made a small circle of runes behind her house, a circle for preparation.
Marylebone came after, and it was boring. All except for one part: electricity. Watching the inanimate golems walk around and even talk, not to mention Dr. Katzenstein's attempt to create life from dead body parts. But that was too storm-centered (not one of her strong suits, she’s too brash), and the only reason she enjoyed the world was meeting Rowan’s parents. A rather nice couple, if vaguely disapproving of the Necromantic Calamity and the darker leaning Jasmine.
Mooshu was unremarkable, for the most part. None of her friends came from this world, but it did gift her a perfect house for her pets to live. Of course, there were the spirits. Buried and then unburied and Jasmine realized how finicky death is. Such a simple thing to ruin and unearth. She made another promise to herself, for her body (if she ever did die) to be burned (what comes from fire must return to fire) and her ashes scattered. She wasn't going to risk losing herself to a necromancer who needed a body.
Dragonspyre solidified her ideals. The ghosts (tormented) tried to warn her away, but the crystals (trapping energies trapping memories) were her goal. So she gained them. Gained a sash of crystals (different sizes but multiplying and growing like a belt), and there was where she put animus. Trapping minor (level 5 and below) enemies into smaller crystals, and boss energies in main crystals, Jasmine’s new sash had all the lights of the Aurora Borealis. Animus became almost an obsession of hers.
Celestia brought mainly two new revelations: astral schools and Morganthe. But not all of the schools did Jasmine enjoy; moon spells bored her, star spells never lasted long enough for her plans (once quick tempered and rash, now terrifyingly strategic, she gets the job done fast, leaving her teammates staring at her in muted horror). But sun spells? She learned the damage ones, the accuracy ones, but never bothered with the healing ones. Healing comes second to dealing the most damage. With more damage, the battle ends sooner and the sooner she can get more animus.
But of course, I did mention two developments that were happened to her. The most damaging one was named Morganthe. Jasmine first realized something was wrong when Morganthe showed up and she found herself agreeing with the spider queen. This led to her shutting herself away in the bowels of her Balance house, and it was a chaotic house afterwards. You see, Jasmine (throughout her trails through the Spiral) was a collector of pets, and put them in separate rooms according to what school they belonged to. And let's just say all seven rooms of her underground Balance house (her mother was a Balance leaning woman, and she chose this house because the statue of Lady Justice reminded Jaz of Caera and home), were fucked up in response to Jasmine's emotions.
Ruled by her emotions, that's the best way to define Jasmine post learning Deer Knight. So when she realized she was slowly turning to the dark side, her house reacted in kind. The life room began to grow vines, coiling up and choking everything that wasn't the pets. The ice room was in a constant state of blizzard and frostbite. The death room stunk like a freshly robbed grave and made her sick to even enter. The storm was a monsoon and the myth room blinked in and out of existence. The fire room was an inferno. The only room left safe? Balance. There Jasmine stayed, whispering reverent prayers in the tongue of her mothers in front of Lady Judgement to save her. But of course, as she feared, no one answered.
From Celestia (and the freak out that was caused there), things went in a slow (almost unnoticeable until it was too late) downward spiral. Wysteria (though it was the home of Calamity) only served to fuel her competitiveness, anger at the stuck up Pigwick students and the cheating natures there. Tower of the Helephant made her vicious, prepared to do anything to defeat her enemies. There was very few undead enemies there, which was good. Jasmine didn’t think she could deal with the idea of her inevitable mortality so soon after realizing she was now working against her school.
Zafaria taught her the ways of political power, how to say just the right things to get people on your side. She had to play safe there though, after all Merle was watching her closer after rumors of what Morganthe had told her spread. Jasmine successfully got him off of her back, after all she did rescue an entire field trip worth of students, that was certainly heroic of her. But really, after seeing the skeletal body of an old king shake itself back to life, Jasmine thought again on what will happen when she dies. ...If she dies.
Avalon...hurt. Her mothers were alive, of course I'm a dyke I don't kill my lesbians, and they still loved her. But there was a darkness that her Balance mother and her Storm mom could see, and it worried them. But they welcomed their daughter back into their home with open arms, and just had to pray to their goddess that she would turn out alright. Avalon hurt in another way as well, in the backstory of Morganthe and what exactly she did to gain her power. The tangled crown of roses put upon King Artorius’s head made her decide on buying a life house.
In the basement of the lifehouse, Jasmine created her shrine. A tapestry of the Spider Queen flanked by swords, with an obsidian chest placed down in front of it. Grinding and fighting for hours upon hours upon days, Jasmine eventually siphoned enough animus from Lord Nightshade to trade his spirit inside of her house. Now he and his Field Guard minion guard her chest.
Azteca taught her consequences. Taught her how fragile a world could be and how it could end. Of course, there was also more Morganthe. More honey soaked lies that Jasmine was eager to believe. It was lucky she wasn't doing the dungeons alone, as her traveling companions pulled her back from the brink time and time again. (Jasmine feared the solo dungeon that would tip the scales). Or did she anticipate it eagerly? It’s been too long for her to remember or care to try to.
Aquila gave her pride, she defeated gods themselves and did it over and over again just for the fun of it. Her traveling companions worry about the gleam in her orange eyes as she struck down Hades himself. She struck down countless gods, uncaring about how ruthless she had become. As she donned the gear of the gods, her hands came ablaze with blue fire, and she burned her handprint into the throne of Hades himself. A marker for all those who follow in her footsteps to defeat the gods.
Khrysalis...changed her. She learned shadow magic. She learned how to take advantage of what drove Morganthe to the cliff's edge and she took the bull by the horns. Her eyes gleamed and her freckles turned stark white against her dark skin. Shadows (blacker than the natural tone of her skin) curled around her arms and legs and torso like the shadow of a light source that wasn't there. And there...she defeated Morganthe, and she became Morganthe. And she no longer cared.
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