#so dwarves all around. elf commoner. mage. and fuck the human nobles?
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bouncing off the last anon: be aware that tabris origin has sexual assault themes in it. as a fem tabris you're one of the ones who gets kidnapped (i had to play it masc bc otherwise i wouldn't be able to do the origin)
also i think you should go with your original plan of elf mage. the mage origin is fantastic and jowan from redcliffe is one of the people in that origin (he was meant to be a full companion early in game development). i think mage is up there as one of the best origins with dwarves
i feel like i read this somewhere ... but thanks for the reminder bc i did not recall at all lol.
also which do you prefer elf mage or human mage? or does it not matter??
#am looking to do a mage for the templers bc it's only fun to do 'i was raised to hate you but let's be in love' [SOMETIMES] in fiction not#irl#grapecase answers#grapecase plays dao#dao tips#already forgot my tag#also what a disappoint bc i liked jowan lmao#so dwarves all around. elf commoner. mage. and fuck the human nobles?
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Alright, Awakening thoughts, they were long so let's put it all on tumblr instead of in more transitory form. I feel like this is something I'd regret but also I don't use tumblr as tumblr so maybe not.
Gross terrible dwarf wasn't that terrible actually for the part of the game he's mandatory but I did ditch him immediately so he was never around the rest of the female companions which is probably why. His banter with the guys is okay, probably because neither of them had any buttons for him to push. I'm still sad I didn't accidentally kill him by staying at the city, though. And why would an alcoholic with a compromised liver do better at the joining ceremony anyway?
I did so much worse at sucking up to everyone this time, because I was trying to continue playing the Warden I'd established while last time I built my personality around someone it made sense to be friends with these guys. As a city elf, I was sympathetic to class issues and generally forgiving of mass murder as long as you promised to not mass murder later unless you really needed to, BUT nobles are assholes and mages are scary and I totally do not regret killing that kid. That dovetailed nicely into gameplay because I was running through the game with minimal strategy/party management, so any time there was an enemy spellcaster I just sprinted at them to deal with it personally and a whole bunch of time I killed the guy only to keel over from curse of mortality.
As a result, I got along best with Sigrun. "I ruined this person's life but I had no choice!!!" Of course you didn't the dwarves are SO MEAN they betrayed me twice over (also they poisoned my sister) and also fuck da police and really you did her a favor by getting her to come to the surface where people are only awful some of the time. I gave her half the alcohol I was still carrying on me from last game. I'm actually not certain I maxed out anyone else. Also, all of her prickliness was for people trying to start conversations with her, and you can't really do that, so she was only cranky and unapproachable to everyone else. Relatedly, I found the whole thing about "hey the casteless took up arms to defend this place!!!" to be deeply uncomfortable and the people who said fuck it, let's make a break for the surface had the right of it. Like yes, they did prove they weren't worthless - but you shouldn't be sacrificing yourself covering the retreat to prove you're not worthless to the people who insisted you were worthless in the first place and left you behind to die. (Also I really can't buy they "accidentally" "forgot about" the casteless during the evacuation. A city's worth of dwarves don't accidentally sneak out of anywhere.) Pick up the weapons to do a fighting retreat toward the surface, let those assholes slow down the darkspawn with their deaths the way they meant for yours to. And relatedly NO SIGRUN JUST DITCH THE LEGION OF THE DEAD YOU OWE THE DWARVES NOTHING! You love the surface! You love everything about being up here even more than you hate everything about being down there, at the very least get yourself killed fighting forest demons or something instead of the deep roads.
Anders just has no standards, so even though my responses to everything he said were along the lines of "mages are scary" and "sounds fake but okay" he was just really grateful I didn't hand over my healbot to someone challenging my and my entire organization's authority (after I had previously murdered the last assholes to try that). I think the problem was that my character is forgiving of actual crimes but cranky about lying while he comes off as someone scared to tell the truth. If he just said, "I think mages should get to kill people!" I'd be all "lol cool I also enjoy murder" but he kept trying to argue they weren't dangerous as the underpinning for his argument so I kept responding with "are so!" So I guess the other half was that he wasn't enough of a killer because I got on great with straight up assassins. I am still not over that you give him shiny stuff to make him like you. What is with mages even. How are you shallower than Zevron. Anyway, I feel bad because everything about him was so sad. It's like he'd lost his inside voice during solitary so now he just babbles whatever's in his head out loud and tried to cope by sounding like he's doing it on purpose as a joke. I don't feel like there's anything my non-mage Warden could ever do to really change anything about that, though - sure, he's grateful for whatever you do for him because he has such awful expectations, but it's for the same reason I can't see him believing I'd do anything more than what I demonstrated. It's not like Morrigan where her low expectations are because she's had limited human interaction so she's willing to accept new data points. Also I would like to throw my hat into the bloodsplattered ring - Anders didn't kill the Templars, because he wouldn't lie if he had. He didn't do anything at all because magic is so bad and they're here to keep him from doing any of it, right? After they were dead, he engaged the darkspawn, which explains why it was such a close thing.
Got on well with Nathaniel once he accepted I was right to murder his dad and take all his stuff (still mad BECAUSE TORTURE CHAMBERS NATHANIEL was not an option), and honestly, he barely even put up an argument before then, he was just mildly huffy no matter how nasty I was about it. Nathaniel is just so much a people-pleaser. Actually, that seems like a thing for the rogues. He made a good stab at friendship with Sigrun that got rebuffed for class issue reasons, then came back for a strong second try by saying he totally understands class issues suck. I'm so sad he rebuffed Anders' one attempt at finding common ground because Anders rejects all overtures coming from other people I could see. Also, like, maybe you could have someone ELSE get those phylacteries, Anders? Maybe a person who not only can't be tracked by those things but can straight up turn invisible? And whose entire skillset is based around sneaking into places?
Justice was creepy as fuck A+++++ I only regret I didn't get more of Polite Spirit In Rotting Corpse trying to talk to people. Also, that bit about the lyrium song was very intriguing, especially since it not only came up with the darkspawn, but the Mother seems to think going to the Fade is tied to hearing it.
I only had Velanna on my side for a bit because I was trying to keep the same people in my party but I thought it was hilarious that even if you make no real effort to be convincing she's just like "huh, a split second of self-reflection is enough to make me realize this does all seem like a total setup, whoops!" Then I went straight to the city so she was still in my party and we went to the merchants to tell them I'd dealt with the problem and she was sooooo uncomfortable. Like, not remorseful so much as embarrassed she'd screwed up so bad. Also she was spamming some spell that changed her skin so it was like she was trying to hide the whole time we were there but ineptly because she was no longer in a forested environment and it was as hilarious as every picture of animals failing at camouflage ever was. I realize this is not supposed to be seen as part of her characterization but that's what I love about videogame canon.
The actual plot...I don't know really. So the Architect wants to free darkspawn, but also he said nothing about making it so the darkspawn stop killing everyone and I don't know how I'm supposed to believe his claim he didn't want to kill the Wardens when there is one alive one left, but with broken legs who dies when I find him. And I'm on the side of blights being good for precisely the reason he points out, they kill off massive numbers of darkspawn. (I think it'd have made sense for the reason this Blight was weird is related to the fact there's been a longer than usual time between them - that means the darkspawn population should be much higher.) If he was talking about peace between our peoples, that'd be great, but no matter how many chances I gave him to say that, he kept avoiding the subject. I let him live mostly because my Warden generally let anybody live who wasn't actually in combat with her, and I feel bad about how I overruled my companions and their completely reasonable WHAT THE FUCKING FUCK opinions on that.
I guess it makes sense that waking up as a broodmother would make you way more likely to go crazy, so it really wasn't any more misogynistic than the initial setup already was, but it still meant there was this whole gendered conflict between the rational man of progress and the crazy woman whose feeble mind broke under the strain. And given the Architect was supposed to be unique, why did he have to be a guy anyway? Given the darkspawn are all getting born of regular race females it’d be plausible that a female one might be more lucid, maybe it’s a more successful clone compared to the male form.
(Why does it make total sense that someone can completely transform into an enormous flesh lump and asexually churn out billions of monster babies by magic, but only if they have a regular uterus first? Men are the ones who produce huge numbers of gametes forever if we're being "realistic".)
I actually really loved the shortness of it - the one thing that actually did bug me about Origins was that, although they did have the one big early event, I kept crisscrossing the map doing sidequests so it took me forever. Having fewer total things makes me less able to fritter away my time and so makes it feel like there's a real time limit, and it also made me stress less about completing sidequests properly since redoing it wouldn't be such a trial. Plus the limited party is less painful when it's actually conceivable to replay the game over and over with different people.
I like the idea of having to choose between the city and the keep, but I don't get why killing a few darkspawn to allow evacuation wasn't an option. It'd be one thing if I had to pick initially to stay/go, but I already walked all the way to the city, I can spare five minutes before setting it on fire. Somehow I'm suddenly at the chantry and people are talking about staying and me routing the darkspawn and geeze, you guys wouldn't let the refugees in because your city was too good for them, I didn't actually mind this place burning down. It seems like the point of tension is supposed to be about saving the city itself (the jewel of the region, etc) vs the keep itself, so I don't think it'd have been too much of an issue to have a third option of letting the people escape and getting to the keep slightly later for a harder battle or something.
I wish there was more talking. I accidentally killed the mages because I accepted the quest to find out what it was and then they started attacking me. Also did I really murder people over moonshine because of a prank letter? It seems like there's mostly the option to resolve things peacefully when that's obviously a bad idea, like with the demons and darkspawn. Maybe I wouldn't have kept letting demons gallivant all over the countryside if I had more of a choice about if I wanted to turn every band of mooks into chunky salsa. (Game could also have used a system where resolving things peacefully didn't cheat you out of leveling and items in return for nothing at all.)
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