#so consider this- all the unique combat during adventure
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scarletooyoroi · 1 year ago
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i didn’t know who else to turn to. (from shenhe!)
He remembers a night amidst their travels to where she alluded to this. Vague as it was, as if there was a very natural fear preventing her heart from being exposed on the matter.
As if this would be a tipping point that could've made him imagine regret to weave into their journey.
Thoma had never known the right time to appropriately indulge on the matter. Yet, so many silent tells became prevalent. Nurturing the most tender element of strength was a path that led to unparalleled might, whether they were truly ready or not. It brings his focus back towards those very red ropes that were deemed essential. A barrier that keeps truth locked away as a means of creating safety.
Is that what leads his heart to churn with a mixture of guilt and concern in the present? Shenhe certainly needs no one to take care of her, but in another thread, it was pivotal that guiding hands could be here to help upon the greatest challenges she'd have to face. As they remained tucked underneath the protective veil of Windrise's holy tree, a decision was being formed, a culmination of just how much his genuine thought toiled with the rush of resolve in his heart.
Shenhe's faith in their bond lead her here, led to sharing this, it was a gift that wouldn't be callously handed. No, this was a treasure.
Stepping forth with the divine sights of Vennessa's ascension ground and the statue as his witness, the warm hands of the samurai would draw onto Shenhe's shoulders, settling in a tender grip. Conviction would find itself igniting a potent warmth that could be felt in the soul.
"Regardless of what transpires, I want you to know that I'll be with you. ..This truly was a matter of time, wasn't it?"
New heights of the heart where adeptal restraint could only do so much. It's where her emotions would stir to plateaus that go beyond established boundaries. He could understand the fear this would garner as they pursue the path of this wish.
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"As it stands? I don't think we can resort to restraint in the adeptal sense any longer. Shenhe..? This has to be a battle for you to fully face and claim as your own. Your emotions. ..In a time they've protected you from what you've shared, and in the current, it will be a test you prepared to face all this time." No shred of indecision or hesitation would be gleaned from his voice.
The expression within those jade eyes reveal the faith she's earned in weaving a golden thread of history by his side.
"You should feel. I don't believe that you don't hold that brand of heart that so many claim. A heart like yours is one of the warmest places I've ever been." As one of his hands ebb from the stance on her shoulder, it'd draw up, intentionally gathering that portion of snow white hair that brandishes this scarlet seal.
"And it's ready to outgrow these. I give my oath that I'll be there each step upon this path."
@maquiscursed
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theresattrpgforthat · 1 year ago
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Heya, I'm going to do a one shot session for my birthday and I'm looking for recommendations! If you're up for giving me some pointers, I'd be super happy. I'll be playing with people who have no experience role-playing, and I myself have little experience and I've never DM'ed. It needs to be easy to understand and the rules need to be easily readable for the players. It can be GM less (doesn't have to be) because I'm also really excited about playing :) It should be creative and not to combat heavy. Aesthetic wise I'm flexible, I like magic and fantasy but I'm not at all set on that, just one thing: I made a mysterious notebook (dark academia style) that I want to use during the session, it documents "secrets" like maps and drawings of plants and old photographs, nothing's legible in there, I just want people to make up the secrets that have been discovered within this book. So the notebook needs to somehow fit into the game, but the setting in general does not need to be dark academia style.
Wow that's a really long ask,I hope you're not seeing it as me feeling entitled to a super specific recommendation. Just if you want to give me and my inexperienced friends a hint for my birthday afternoon, anything at all, I'd be super happy
Theme: New Group Friendly, Fantastical Mystery
Alright, so for this answer, these are the following concepts I tried to consider:
Guidance for the GM
Friendly to new players, easy to teach
Creative with a de-emphasis off combat
magic, fantasy, mystery, a little bit of darkness
something that encourages the group to flip through some kind of oracle
GM-less is welcome but not necessary
All of these games have GM-less as an option, but I recommend that if you're the one picking the game, that you read through at and be ready to facilitate, as you'll know a bit more about what's going on.
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A Land Once Magic, by Viditya Voleti.
A Land Once Magic is a Post-Fantasy worldbuilding game to help create unique worlds based around deconstructing and evolving fantasy tropes and creating unique magic systems that are built from the ground up. Using only random tables and a deck of cards you'll be able to create a wholly original post-fantasy world!
If you want to specifically use the mysterious notebook to add to the game you are playing, I think a world building game would be a great way to incorporate it into the setting itself. A Land Once Magic asks you to create a world together and come up with your own ideas about how magic works, using a deck of cards and random tables. However, for a game like this, you could use the book that you have to give you ideas about how to answer questions in the game. For example, to answer the question about what cost magic has, flipping the book to a page with a botanical drawing of flowers might inspire the character to talk about the the bond between magic and living things, or how flowers fail to bloom where magic has been cast.
I like the fact that this game is GM-less, giving everyone the same creative agency, and that it structures play using cards, so you should always have an idea of what you can do next. At the end of it you’ll have a completely unique setting where you can imagine the potential of future stories and adventures!
Goblin Market, by Kestrel Eliot.
Every solstice, the veil thins between the worlds, merging mortal world with fae realm. Some time ago, the goblins started a market on the solstices to encourage friendship, trade, and storytelling between the worlds. Play to get to know your characters, meet fae beings, and ultimately decide where you belong.
Another game that uses a deck of cards as prompts for telling a story, Goblin Market explores the story of mortals trying to decide if they run away into the fae realm or not. You’ll spend the game in three different phases: setting up character backstory as they explore the market, diving into the personal struggles and connections of each character as the are confronted with the magical food of the Goblin Market, and then finally a choice - do you stay, or do you go? What does this mean for you in the future?
This is another game in which you could use the book as an oracle. You could flip to different pages to help characters answer questions about themselves if you like, or even use it as inspiration for what happens once each character makes their decision. This game definitely provides the structure a first-timer might appreciate, while encouraging each player to put forward ideas and create the Goblin Market as you play.
Beating Heart Bargain, by Charlotte Laskowski.
Beating Heart Bargain is a rules-lite tabletop roleplaying game made for one to three players, with or without a GM.  You play as a Wizard who has traded a piece of themselves in exchange for more power, and now you seek to retrieve what you had once bargained away. Heavy inspiration is taken from Studio Ghibli films, especially Howl’s Moving Castle and Spirited Away.
This game has such an enchanting theme, and provides all of your characters with short but evocative options to create their wizards. This game can be GM-less, but it doesn’t have to be. If you play without a storyteller, the players will take turns describing the environment around you, the people you meet, and the creatures and details that will show up as problems emerge. You could use your book as a kind of “grimoire” in this game, possibly as an oracle to fill out parts of the setting, or perhaps the pages leave clues as to how to return your missing piece.
This game is extremely creative and really encourages you to avoid combat if possible. I strongly recommend that you check out this game!
EYE: A Murder Mystery Generator, by Zak Makes Games.
EYE is a cooperative mystery solving game for one to six players. Players take on the role of detectives, hunting down suspects, evidence and clues in order to solve a randomly generated murder mystery. It’s up to you and your friends to make sense of the information presented and get to the bottom of each mysterious case!
This is a setting-agnostic mystery game, so if you would like to use it for a fantastical setting, you absolutely can! Players will use a random word to generate the premise of the mystery, and then interview suspects and uncover evidence to determine who the murderer actually is. You can use the book as a way to come up with clues, and perhaps even make it an integral part of solving the case! This game is totally co-op, and the pieces of evidence that are required give everyone a concrete goal to pursue and points the group in a specific direction. Worth checking out!
Games I've Recommended In the Past
Research Arcanum, by J. Evan Nyquist.
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sledgefuweek · 1 year ago
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More Information About Our Prompts
It's time to take a closer look at our prompts for this year. They're truly delicious and are a treasure trove of possibility. But with open-ended prompts, the possibilities can seem overwhelming to some. Richie and I are here to help!
A couple things to remember: your submissions can be canonverse or AU and they can be SFW or NSFW. Feel free to age Gene and Snafu up or down or swap their genders for any of these prompts. Your pieces can be as literally or metaphorically related to the prompt as you like. Don't stress: even if it's vaguely related to the prompt, we'll take it! If you're unsure, you can always send a message to ask for help or clarification.
Please have a look under the cut for more fuel for your creative fire :)
**We've included some reminders about mindful writing for a few of the prompts; please be sure to read them as well.
Powers
This prompt gives you a lot of wiggle room. It's got lots of crossover potential with popular franchises (like "X-Men", "Percy Jackson" or "Star Wars"). Of course, you can also create your own fantastic world, and give the characters totally unique abilities! Some words and tropes that come to mind with this prompt are: secret identity, superhero, strength, might, heroism, bravery, sacrifice, legacy, hereditary powers, mission, quest, hero and "damsel in distress", team, hero vs. villain (with bonus enemies to lovers potential!), witchcraft, supernatural, transformation The works for this prompt can be fluffy (the boys training/working together or just showing off to impress each other, or maybe one helping the other in a low-stakes accident - think a kitten stuck in a tree), angsty (fighting against a powerful foe, one trying to save the other against all odds, hiding a secret identity), or more adventure-based (embarking on a quest, discovering new powers, origin story). As mentioned before, you can also write crossover fic - feel free to recreate certain scenes or plots with our boys in starring roles!
Royalty
A very exciting prompt, because I’m thinking about gay knights mostly; however, there is so much more you could do with this prompt. In general, royalty can make you think about things like wealth, power, jewels, estates/castles, the aforementioned knights, family, lineage, war. But ideas about romance, courting, chivalry, codes and honor are big parts of many stories, art, etc. involving royalty. Perhaps you can reimagine The Pacific set in the time of a medieval war. Or it could be a fantasy AU with wizards, dragons, etc. (King Arthur AU anyone?) Or you could make an AU of another story involving royalty; think of fairy tales, books, poems, movies or plays. Like, I wouldn’t hate a Romeo & Juliet AU, just saying.  Or maybe you want a modern take. They could be royals of today, they could be homecoming royalty, they could be Mardi Gras royalty, they could be drag queen royalty. Or maybe their families are considered royalty in their hometowns.  A mindful suggestion: Gene and Snafu are presented as being from different classes in The Pacific. If you include this in your work, please be mindful of the power dynamics between royalty and non-royalty, royalty of equal rank or royalty of non-equal rank. Also, if you headcanon Snafu as mixed race, Black, or non-white, please also be mindful of how you portray him in a position of power, a position of “lower status,” or something in between.
Scar
Scars can be either physical or mental. When it comes to the former, you can write about scars earned during combat, during accidents, due to medical issues and surgery or anything else. Mental scars may be a more difficult subject to tackle - please be mindful when writing about mental health, and tag any possibly triggering content. Some words and tropes for this prompt are: surgery, wound, memory, combat, trauma, care, medicine, hospital, medic This prompt would work well with canon compliant fic, as it can involve hurt/comfort, angst, and sickfic elements.
Leaving
Leaving is a great prompt with very high angst potential. For Sledgefu, there is a very obvious way one could go with this prompt [tries not to make eye contact with The Train Scene]. But just in case you don’t want to be depressed about The Scene for the next 2 months while you work on this prompt, here are some other things to think about. Gene and Snafu both do a lot of leaving as Marines - leaving home, leaving boot camp, leaving for the Pacific Islands, leaving each island, leaving their foxholes, leaving for China, leaving for home. Also think about the circumstances of the leaving - was it planned? Is it temporary? How many people are leaving? Did they leave voluntarily? Are they leaving in the night or the day? And always most importantly, why are they leaving? Also, don’t just think about what they are leaving but what are they moving toward - a new job? A new place to live? A place of safety? A place of danger?  If you want to go with a happier piece, you could think about things like vacations/holidays, new homes, new jobs, new opportunities. Some other miscellaneous ideas - maybe one of them is retiring (because who doesn’t love old men Sledgefu).  Leaving can also mean “a leftover thing.” Do either or both of them have remnants of the war (physical or otherwise)? Do they have scraps, fragments or pieces of things (once again, physical or otherwise) that remind them of each other or their relationship?  Some synonyms for “leaving” that are very helpful/intriguing - parting, abandonment, forsake, reject, quit, give up, escape, retreat, withdrawal, relocate, march, voyage, journey, division, removal
Memories
This one has tons of potential! Reminiscing about falling in love, their first official date, moving in together, and other milestones are all good ideas for a fluffy, lovey-dovey fic. For an angstier fic, you can write a canon compliant work about one of them reminiscing about the time they spent with the other during the war, lamenting lost chances, or even recalling memories of their loved one after their passing. You can also choose a more neutral route, for example having the boys talk about their childhoods, hometowns, families, and friends. Some words and phrases for this prompt are: remembrance, forgetting, happiness, regret, past, loss, growth This prompt may also involve objects like souvenirs, photos, diaries, and letters.
Social Media
This is a pretty self-explanatory one, but just in case you’re stuck or want to try something “out of the box,” you can think about some of these things. Social media is used for communication, so when the boys are on social media, what are they communicating to each other and how? Pictures, videos, DMs, comments section, etc. What type of social media is it (dating app, blog, instagram, discord, etc.)? Maybe your piece is set in the ‘90s or early 2000s and all the social media to choose from was AOL Instant Messenger, MySpace or LiveJournal. You can also think about things related to social media: phones, computers, texting, activism, competition, hacking, memories, being a part of a fandom/community, etc. Or maybe we can finally get The Social Network AU we’ve all been waiting for.  This prompt lends itself to some great art and edits like envisioning what their instagrams or WhatsApp conversations might look like. This prompt is definitely a fun way place Sledgefu in a modern setting. 
Free Choice
We know you all know what this one is, but sometimes having infinite choices can be overwhelming. Here are some ideas to narrow it down: look at prompts from past Sledgefu Weeks that you didn’t get a chance to do, or want to redo. Or pick a prompt you liked from this year that didn’t make the final 7. Or find a random word generator and see what prompts sound promising. All we ask is that the prompt be SFW (of course, your piece can be NSFW).
We hope this was helpful. If you think of something for these prompts that we didn't mention, go for it!
Happy creating and keep an eye on the blog for more details about submission guidelines.
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an-aussie-button-masher · 2 years ago
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To Be (Hopefully) Continued - Five Games that Deserve a Sequel
   How often have you finished playing through a game and, as the credits roll, find yourself wishing for a sequel? Some games are just too good to leave on their own, and deserve to be continued…and all too many will never get it. Series cancellation, financial flops, developer issues and more can result in no further sequels. Other games simply haven’t had any continuation announced, even though they’ve got stories worth progressing or gameplay styles worth refining. I’ve gathered up a handful of my personal picks for games that really deserve a sequel - feel free to share any of your own opinions on games that you’d add to this list!   Spoilers below!
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Rayman    No, that’s not the guy that cameos in some Rabbids games - it’s the Rabbids that originally came from his series. They may have completely stolen the show since then, but Rayman more than deserves a return to the spotlight. The most recent full game, Rayman Legends, came out way back in 2013. Besides a pair of small mobile runner games released afterwards, Rayman has been left in the dust by Ubisoft. The Rayman games offer a unique, highly-challenging take on the old-school side-scrolling platformer gameplay, with added co-op mayhem making for great party games. The limbless hoodie-clad hero Rayman himself has a distinct style and a colourful supporting cast, plus a vocal fanbase that have waited a decade for new real content. Unfortunately, with Ubisoft recently having to downsize their operations and cancel multiple games, a new Rayman entry doesn’t seem particularly likely considering how little attention they’ve given the IP lately - but fans are still holding out hope!
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Sunset Overdrive    While plenty of games throw you into the deep end of the apocalypse, few make it seem as fun as Sunset Overdrive. One of the lesser-known products of Insomniac Games, Sunset Overdrive may not have the star power of Ratchet or Spider-Man, but I’d say it’s the best example of Insomniac’s over-the-top chaotic humour and combat with unique parkour mechanics on top. Insomniac is currently hard at work on developing their Marvel side of games, with Spider-Man 2 well on its way and Wolverine likely up next, but with 7 different developer teams on board, perhaps there’s room for work on a Sunset sequel for Playstation? The games’ ending didn’t quite wrap up the apocalyptic story, so there’s plenty of opportunity to follow up in another game - hopefully the games’ distinct style and humour will follow along with it!
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Battleborn    If you read that name and thought, “huh?”, you can mostly blame Overwatch for that. One of my personal favourite games of all time, Battleborn chose an unfortunate time to release as it was pretty much instantly overshadowed by Blizzard’s new game that shared minimal similarities with Battleborn. With a tiny albeit dedicated fanbase and overwhelming competition, it's no surprise that Gearbox ultimately had to shut down Battleborn’s servers after struggling to keep the game afloat for five years, rendering it completely unplayable. Set in a universe under siege by interdimensional star-eating horrors known as the Varelsi, Battleborn puts you in control of a ragtag team of rogue soldiers, pirates, aliens and various other misfits as they battle to defend Solus, the last remaining star in the universe. With a handful of possible sequel hints left during the game’s final days (plus Blizzard’s reputation taking quite the dive in recent years), I’m always holding out hope that this creative cast and fascinating world will return one day.
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Uncharted: The Lost Legacy    The adventures of legendary thief - er, treasure hunter, Nathan Drake, may be over; but for a few of his old allies, the adventure is just beginning. Chloe Frazer, a member of Drake’s old team, got a chance to shine in her own spinoff game: Uncharted: The Lost Legacy. Teaming up with ruthless ex-mercenary Nadine Ross, the duo explore the ruins of ancient India with the extremist Asav and his army hot on their tail. While the spinoff was shorter than most full-length games, now that Chloe and Nadine are an established team, they’ve more than proven they can carry a game with their excellent chemistry and adventuring skills. Their dynamic was incredibly charming and entertaining, and it would be a waste never to see it again. Other members of the Uncharted cast could also make their return alongside the leading ladies, such as the heavy-hitting Charlie Cutter that has gone unseen since Uncharted 3.
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Marvel’s Guardians of the Galaxy    In space, no-one can hear you rock out to 80’s metal anthems. Despite the fantastic writing and banging soundtrack, Marvel’s Guardians of the Galaxy never quite reached the popularity of its’ big screen counterpart. The game had the failure of Square Enix’s Marvel’s Avengers hanging over it, in addition to not making enough money back after the high budget it took to make. That said, the relatively small number of people that actually played the game generally loved it, thanks in no small part to the quality of writing, surreal environments, excellent graphics and the total lack of unnecessary online features. While it didn’t have any direct hints to a sequel, the wide cosmic Marvel universe has endless possibilities for future storylines and the new team members introduced in the first game could lead to plenty of new combat moves and puzzle mechanics.
   Of course, this is all the opinion of someone that just wants more of the games he loves. If you’ve got any ideas for other games that should’ve gotten sequels, let me know! Feedback is welcome, and reblogs and likes are much appreciated!    Thanks for reading!
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linuxgamenews · 3 months ago
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Discover a New Gaming Experience with VAGRIENT: A Sci-Fi Action Adventure
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VAGRIENT open word top-down 2D action adventure game is also coming to Linux and Mac with Windows PC. All thanks to the creative mind of developer Andrew Bray. Due to make its way onto Steam in 2025. Adelaide's Andrew Bray is getting ready to release his debut title, VAGRIENT, in early 2025. A top-down 2D action adventure set in a sci-fi universe where you play as the main character, Vagrient. After being separated from his clan during a war in another solar system, he's on a mission to restore power to a corrupted warpgate. The goal? Get back to his home planet. But it’s due to be a tough ride. On top of the action, we have more good news:
Yes, I’m using the Godot engine. I do plan to expand game support for Linux and Mac which to my understanding should be a breeze considering the engine I’m using.
Here's the latest from Andrew Bray on Discord – looks like native Linux support is on the way. Exciting news too: the game is being developed using Godot. This engine is really starting to give Unity some solid competition.
VAGRIENT Trailer Gameplay Pre-release
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You’ll explore a huge solar system filled with hostile alien life and plenty of dangerous encounters. But our hero isn’t completely out of luck. He’s equipped with a unique health and energy system that keeps you on your toes. In VAGRIENT, health and energy, combine, meaning you have to carefully manage both in combat and puzzle-solving. Every move counts. As you move through the game, you’ll unlock new skills that use up your energy, and you'll also earn permanent upgrades to boost your abilities. The title’s all about strategic action – balancing what you use in fights and figuring out puzzles that block your way.
Key Features:
Warpgates: Find and use warpgates to jump between planets.
Exploration: Travel through a wide range of planets, each possibly holding what Vagrient is looking for.
Energy Management: Engage in combat while carefully managing your energy for both battles and puzzles.
Boss Fights: Take on tough bosses with unique moves and strategies.
Skill Growth: Learn new combat and movement techniques that’ll help you survive the journey.
Relic Hunts: Discover ancient relics scattered across the universe to power up Vagrient’s skills.
There’s a lot more to discover as you dive deeper into the title, with plenty of exciting challenges and hidden secrets. VAGRIENT will be available on both Linux and Windows PC when open word top-down 2D action adventure launches in Q1 2025. So get ready for a wild sci-fi adventure and Wishlist it on Steam.
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benlopezra · 4 months ago
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Exploring the top picks of 2024, as selected by Amazon’s book editors—featuring compelling narratives, unforgettable characters, and stories that will stay with you long after you’ve turned the last page.
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Exploring the top picks of 2024, as selected by Amazon’s book editors—featuring compelling narratives, unforgettable characters, and stories that will stay with you long after you’ve turned the last page.
Introduction
Continuing with this series of posts where I review, recommend, and share relevant books that will help you expand your horizons across multiple subjects, I’m excited to share with you this list of 10 book recommendations. Recently, the Amazon Books Editors published a curated list of the top 10 books that truly stand out, each offering something unique. From thought-provoking retellings to heart-pounding thrillers, these books cover a wide range of genres and styles, ensuring there’s something for every reader. Join me as we explore these remarkable works and uncover why they are considered the best of 2024 so far.
Skill Readers Level
Intermediate to Advanced.
1.
James by Percival Everett
Genre: Literary Fiction James by Percival Everett: A powerful retelling of a classic American story through the eyes of Jim.
Overview: Percival Everett’s James stands out as the top pick of 2024, offering a fresh and thought-provoking retelling of The Adventures of Huckleberry Finn from the perspective of Jim, the enslaved man at the heart of Mark Twain’s classic. Everett masterfully brings Jim’s voice to the forefront, weaving a tale that is both poignant and darkly humorous. As Jim navigates his escape from enslavement and an unlikely partnership with Huck, readers are treated to a richly layered narrative that delves into themes of freedom, identity, and resilience.
Why You Should Read It: James is not just a retelling but a reinvention of a classic story, providing new insights and perspectives on well-known characters. Everett’s sharp wit and deep understanding of human nature make this novel a must-read for anyone interested in American literature, social justice, or simply a compelling story.
Learn more about James
2.
The Women by Kristin Hannah
Genre: Historical Fiction The Women by Kristin Hannah: A moving tribute to the unsung heroes of the Vietnam War.
Overview: Kristin Hannah, known for her emotionally charged novels, brings to life the untold stories of combat nurses during the Vietnam War in The Women. The novel follows Frances “Frankie” McGrath, a young woman from a prestigious military family, as she volunteers as a nurse in Vietnam. Hannah captures the harsh realities these women faced, both on the battlefield and upon returning home, where their sacrifices were often overlooked or dismissed.
Why You Should Read It: The Women is a powerful tribute to the unsung heroes of war, shedding light on the courage and resilience of women who served in one of the most tumultuous periods in history. Hannah’s ability to evoke deep emotions and create complex characters makes this novel a deeply moving and unforgettable read.
Learn more about The Women
3.
All the Worst Humans by Phil Elwood
Genre: Nonfiction/Memoir All the Worst Humans by Phil Elwood: A shocking memoir revealing the dark side of power and politics.
Overview: Phil Elwood’s All the Worst Humans offers a behind-the-scenes look at the dark underbelly of power, politics, and wealth. This memoir reads like a thriller, with Elwood recounting his years as a PR hitman for some of the world’s most controversial figures. From manipulating media narratives to orchestrating elaborate schemes, Elwood’s stories are both shocking and compelling.
Why You Should Read It: This book is a must-read for anyone fascinated by the intersection of power and morality. Elwood’s candid account provides a rare glimpse into the machinations that shape global events, making it a thought-provoking read that will leave you questioning the integrity of those in power.
Learn more about All the Worst Humans
4.
The Ministry of Time by Kaliane Bradley
Genre: Science Fiction/Time Travel The Ministry of Time by Kaliane Bradley: A genre-bending novel exploring time travel, espionage, and love.
Overview: Kaliane Bradley’s debut novel, The Ministry of Time, is a genre-defying masterpiece that blends time travel, espionage, and romance into a thrilling narrative. Set in a near-future London, the story follows Graham Gore, a 19th-century Arctic explorer brought into the present by a secret government agency. As Gore adjusts to modern life with the help of his “bridge,” readers are taken on a journey that explores the complexities of time, love, and human connection.
Why You Should Read It: Bradley’s novel is a unique and imaginative exploration of how the past and present can collide in unexpected ways. With its blend of historical fiction, science fiction, and romance, The Ministry of Time is a captivating read that will appeal to a wide range of readers.
Learn more about The Ministry of Time
5.
Martyr! by Kaveh Akbar
Genre: Literary Fiction Martyr! by Kaveh Akbar: A debut novel that blends humor and depth in exploring identity and meaning.
Overview: Poet Kaveh Akbar makes his fiction debut with Martyr!, a humorous and somber novel. The story follows Cyrus Shams, a young Iranian-American man grappling with his identity and the meaning of life. As Cyrus embarks on a journey of self-discovery in New York City, Akbar’s lyrical prose and sharp wit shine through, making this a standout debut.
Why You Should Read It: Martyr!, is a novel that combines the poetic sensibilities of its author with a compelling narrative that explores the complexities of cultural identity and personal growth. Akbar’s unique voice and perspective make this a must-read for fans of literary fiction.
Learn more about Martyr!
6.
Nuclear War by Annie Jacobsen
Genre: Nonfiction Nuclear War by Annie Jacobsen: A chilling nonfiction account of a hypothetical nuclear scenario.
Overview: Annie Jacobsen’s Nuclear War is a terrifyingly real account of a hypothetical nuclear attack on the United States by North Korea. Drawing on classified documents and interviews, Jacobsen provides a minute-by-minute breakdown of what could happen in such a scenario, blending history, science, and politics into a gripping narrative.
Why You Should Read It: This book is not just a cautionary tale but a deeply researched exploration of the realities of nuclear warfare. Jacobsen’s ability to present complex information in a compelling and accessible way makes Nuclear War an essential read for anyone interested in global security and the future of warfare.
Learn more about Nuclear War
7.
All the Colors of the Dark by Chris Whitaker
Genre: Mystery/Thriller All the Colors of the Dark by Chris Whitaker: A haunting tale of friendship, loss, and mystery.
Overview: All the Colors of the Dark by Chris Whitaker is a poignant tale of friendship, loss, and the enduring power of love. The novel follows Patch and Saint, two childhood friends who are bound together by a shared trauma. As they grow up, their lives are shaped by the mysterious disappearance of a girl, leading them on a quest for answers that spans years and continents.
Why You Should Read It: Whitaker’s novel is a beautifully written exploration of the human condition, filled with moments of joy, sorrow, and profound insight. The author’s ability to create vivid characters and an immersive world makes this a novel that will stay with you long after you’ve turned the last page.
Learn more about All the Colors of the Dark
8.
Lies and Weddings by Kevin Kwan
Genre: Romance/Comedy Lies and Weddings by Kevin Kwan: A glamorous and hilarious rom-com set in exotic locales.
Overview: Kevin Kwan, the author of Crazy Rich Asians, returns with Lies and Weddings, a delightful rom-com that takes readers on a glamorous journey across the globe. Set against the backdrop of an extravagant wedding in Hawaii, the novel explores the lives of the Earl of Greshambury, his family, and their wealthy neighbor, the Tongs. As secrets are revealed and hearts are broken, Kwan weaves a tale that is both hilarious and heartfelt.
Why You Should Read It: Kwan’s Lies and Weddings is a perfect escape for anyone looking for a light-hearted yet meaningful read. With its witty dialogue, lavish settings, and engaging characters, this novel offers a fun and entertaining look at the complexities of family, love, and social status.
Learn more about Lies and Weddings
9.
Lost Man’s Lane by Scott Carson
Genre: Supernatural Thriller Lost Man’s Lane by Scott Carson: A supernatural thriller blending horror, mystery, and coming-of-age.
Overview: Scott Carson’s Lost Man’s Lane is a supernatural thriller that blends elements of horror, mystery, and coming-of-age. The story follows Marshall Miller, a teenage boy who becomes entangled in a series of strange events in his small town. As the supernatural forces at play become more apparent, Marshall must confront his deepest fears and uncover the truth behind the disappearances of several local girls.
Why You Should Read It: Carson’s writing is both evocative and suspenseful, making Lost Man’s Lane a gripping read from start to finish. Fans of supernatural thrillers and coming-of-age stories will find much to enjoy in this well-crafted novel.
Learn more about Lost Man’s Lane
10.
This Could Be Us by Kennedy Ryan
Genre: Contemporary Fiction This Could Be Us by Kennedy Ryan: A deeply emotional novel about love, loss, and self-discovery.
Overview: This Could Be Us by Kennedy Ryan is a deeply emotional exploration of love, loss, and self-discovery. The novel follows Soledad as she navigates the challenges of divorce, raising children, and finding herself again. Ryan’s writing is raw and honest, capturing the complexities of relationships and the journey to self-acceptance.
Why You Should Read It: This novel is a powerful reminder of the importance of self-love and the strength it takes to rebuild one’s life after trauma. Ryan’s relatable characters and heartfelt storytelling make This Could Be Us an engaging and memorable read.
Learn more about This Could Be Us
Conclusion
As we look forward to the remaining months of 2024, the books highlighted in this post stand as a testament to the power of storytelling. Each one offers a unique perspective on life’s challenges, joys, and complexities. I can’t wait to see what the rest of the year will bring and expect these titles to remain among the best of 2024. Keep an eye out for upcoming releases that will continue to shape the literary landscape.
FAQ
1. Will there be a sequel to any of these books? While it’s too early to say for sure, several of these books, particularly The Ministry of Time and This Could Be Us, have the potential for sequels or expanded stories in the future.
2. Can I find these books in formats other than Kindle? Yes, most of these books are available in multiple formats, including hardcover, paperback, and audiobook.
3. Are these books suitable for all readers? These books are primarily aimed at intermediate to advanced readers due to their complex themes and mature content.
4. Where can I learn more about each book? I’ve included detailed descriptions, reviews, and purchase links throughout this post, all redirecting to Amazon’s official site. Simply click on each book title to go directly to its Amazon page for more information.
5. Are there any similar books you recommend? Looking for similar book recommendations? If you enjoyed these titles, I suggest checking out my Amazon influencer page, where I’ve curated a selection of classics, bestsellers, and more. Click here for more details and to explore my full list.
Learn More
For further exploration, visit my Amazon’s list of the full Best Books of 2024 So Far. Here, you’ll find additional titles and categories that cater to all reading preferences.
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influencermagazineuk · 8 months ago
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Dubai in May: Sizzle or Swizzle? The City of Gold in the Warm Months
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Dubai, the dazzling metropolis in the United Arab Emirates, beckons travelers with its ultramodern architecture, luxurious shopping experiences, and thrilling desert adventures. But with scorching summer temperatures on the horizon, May presents a bit of a conundrum for potential visitors. Is it worth braving the heat for a Dubai vacation in May, or should you consider a different time of year? Let's delve into the pros and cons to help you decide. Sunny Skies and Lower Prices May marks the official beginning of Dubai's summer season. While the days can be quite warm, with average highs reaching 38°C (100°F), the humidity levels haven't yet reached their peak. This translates to bright, sunny skies perfect for sightseeing and outdoor activities – with a caveat, of course. Early mornings and evenings offer the most comfortable temperatures, while the midday sun demands proper hydration, sun protection, and strategic planning to avoid the peak heat. A significant advantage of visiting Dubai in May is the drop in tourist crowds. The shoulder season between the peak winter months and the scorching summer brings a noticeable dip in visitor numbers. This translates to shorter queues at popular attractions like the Burj Khalifa and smoother sailing when navigating the bustling marketplaces. Additionally, hotels often offer lower rates during this period, making a Dubai vacation in May a budget-friendly option. Embrace the Indoors Dubai's impressive infrastructure ensures visitors can combat the heat and still have a fulfilling experience. The city boasts an extensive network of air-conditioned malls, providing a haven from the midday sun. These sprawling shopping havens like the Dubai Mall and Mall of the Emirates house not just luxury brands but also family-friendly entertainment options like aquariums, ice skating rinks, and even indoor ski slopes at Ski Dubai . For the art and culture enthusiast, Dubai offers a plethora of world-class museums. The Dubai Museum delves into the city's rich history and heritage, while the Louvre Abu Dhabi, a satellite of the famed Parisian museum, showcases an impressive collection of artifacts spanning civilizations. Evening Escapades and Desert Delights As the sun dips below the horizon, Dubai transforms into a vibrant tapestry of lights and activity. The balmy evenings are perfect for exploring the city's bustling outdoor souks, like the Deira Souk and the Gold Souk . These labyrinthine marketplaces come alive at night, offering a sensory overload of sights, smells, and the enticing calls of vendors. For a truly unique experience, consider a desert safari. Reputable tour operators offer exhilarating dune bashing adventures followed by traditional Bedouin camps under a star-studded sky. Enjoy a delicious barbecue dinner, cultural performances, and the tranquility of the desert landscape, all within easy reach of the city. Strategic Planning is Key While May offers its fair share of advantages, navigating the warm weather requires a strategic approach. Here are some tips to ensure a comfortable and enjoyable Dubai vacation in May: - Plan your itinerary around the heat: Schedule outdoor activities for early mornings or evenings. Opt for air-conditioned havens during the hottest part of the day. - Pack light, breathable clothing: Prioritize loose-fitting, natural fabrics like cotton and linen. Comfortable walking shoes are essential for exploring the city. - Stay hydrated: Always carry a refillable water bottle and replenish fluids regularly, especially during outdoor excursions. - Sunscreen is a must: Protect yourself from the harsh sun with a broad-spectrum sunscreen with SPF 30 or higher. Reapply frequently, especially after swimming or sweating. - Embrace indoor activities: Take advantage of Dubai's extensive network of museums, malls, and entertainment centers to beat the heat. So, is Dubai worth visiting in May? The answer depends on your preferences and tolerance for heat. If you can handle warm weather and prioritize budget-friendly travel and shorter queues, then May can be a great time to visit Dubai. With strategic planning and a focus on early mornings, evenings, and indoor activities, you can still have a memorable and enjoyable vacation. However, if you absolutely despise hot weather and crave the opportunity to explore the city's outdoor offerings extensively, consider planning your trip for the cooler months between November and April. Ultimately, the decision rests with you. Dubai, with its year-round sunshine, luxurious offerings, and ever-evolving landscape, has something to offer every kind of traveler, be it during the warm embrace of May or the cooler winter months. Read the full article
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thegardenenthusiast · 11 months ago
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Basil Gardening 101: A Beginner's Guide to Cultivating Flavorful Herbs
Are you an adult beginner with zero gardening experience but a desire to cultivate your own fresh basil? Well, you're in the right place! Growing basil is not only a rewarding experience, but it also adds a burst of flavor to your culinary adventures. In this comprehensive guide, we'll walk you through the basics of basil gardening, step by step, ensuring that even if you've never touched a spade before, you'll soon be able to start harvesting fragrant basil leaves from your own garden.
Understanding Basil: A Brief Introduction
Basil, also known as Ocimum basilicum, is a versatile herb that boasts a distinctive aroma and flavor. Its vibrant green leaves make it a must-have for any kitchen garden. Before diving into the gardening process, let's explore the different types of basil available and their unique characteristics. From sweet basil to Thai basil, each variety offers a distinct taste, perfect for enhancing various dishes.
Setting Up Your Basil Garden: Essential Requirements
1. Location Matters:
Choosing the right location for your basil plants is crucial. Basil thrives in sunlight, so pick a spot that receives at least 6-8 hours of sunlight per day. Whether you opt for a balcony, patio, or backyard, make sure the chosen area has well-draining soil.
2. Soil Preparation:
Basil prefers well-draining soil with a slightly acidic to neutral pH. Enhance your soil with organic matter like compost to ensure optimal growth. Consider using a potting mix if you're planning to grow basil in containers.
3. Selecting Basil Varieties:
As a beginner, start with the classic sweet basil. It's easy to grow and widely used in various cuisines. Once you gain confidence, you can experiment with other varieties like lemon basil, Thai basil, or purple basil.
Planting Basil Seeds or Seedlings
1. Timing is Key:
Basil is sensitive to cold temperatures, so it's essential to plant your seeds or seedlings after the last frost. In most regions, this is during the spring.
2. Seed Planting:
If you're starting from seeds, plant them indoors 6-8 weeks before the last frost. Use a seed-starting mix, keep it consistently moist, and watch for the emergence of seedlings.
3. Transplanting Seedlings:
Once the seedlings have a couple of sets of true leaves, transplant them into your prepared garden bed or containers, ensuring proper spacing.
Caring for Your Basil Plants
1. Watering:
Basil prefers consistent moisture but doesn't like to be waterlogged. Water the plants when the soil feels slightly dry to the touch, and avoid overhead watering to prevent fungal diseases.
2. Fertilizing:
Feed your basil plants with a balanced, all-purpose fertilizer every 4-6 weeks. Be cautious not to over-fertilize, as this can lead to excessive foliage growth with diminished flavor.
3. Pruning and Harvesting:
Regularly pinch off the tips of your basil plants to encourage bushier growth. Harvest leaves once the plant is mature, typically after 6-8 weeks. Use clean, sharp scissors to cut just above a set of leaves, promoting continued growth.
Troubleshooting Common Basil Issues
Even the most seasoned gardeners face challenges, and as a beginner, you might encounter a few hurdles along the way. Here are some common issues and their solutions:
1. Yellowing Leaves:
This could indicate overwatering or poor drainage. Adjust your watering schedule and ensure proper drainage.
2. Pests:
Keep an eye out for common basil pests like aphids and spider mites. Use insecticidal soap or neem oil to combat these invaders.
3. Diseases:
Prevent fungal diseases by providing adequate spacing between plants, promoting good air circulation.
Conclusion: Enjoy the Fruits of Your Labor
Now that you've successfully navigated the basics of basil gardening, as your plants flourish, experiment with incorporating fresh basil into your favorite recipes. Whether it's a classic Italian pasta dish, a refreshing summer salad, or a homemade pesto sauce, your homegrown basil will elevate your culinary creations to new heights.
Embarking on your gardening journey as an adult beginner may seem daunting, but with the right guidance, cultivating basil can be a fulfilling and enjoyable experience. From choosing the perfect spot to harvesting your bountiful crop, this guide has equipped you with the tools to begin your basil garden. So, roll up your sleeves, grab your gardening tools, and let the aromatic journey begin!
Disclaimer: The information provided in this blog is intended for general informational purposes only.
The content provided in this blog is based on commonly accepted gardening practices, and it is not a substitute for professional advice.
While we strive to offer accurate and up-to-date information, gardening practices can vary based on regional climates, soil conditions, and other factors. Readers are encouraged to consider their specific local conditions and seek advice from local gardening experts or agricultural extension services for tailored recommendations.
"The Garden Enthusiast" and its author(s) assume no responsibility or liability for the accuracy, completeness, or usefulness of the information provided. The use of any information from this blog post is at the reader's discretion and risk.
The blog may contain links to external websites or resources. "The Garden Enthusiast" is not responsible for the content, accuracy, or practices of external sites. Links to such external sites do not imply endorsement, and readers should review the privacy policies and terms of service of those sites.
Gardening involves inherent uncertainties, and results may vary. Readers are advised to exercise due diligence and seek professional advice before making decisions based on the information presented in this blog post.
"The Garden Enthusiast" reserves the right to modify, update, or remove content at any time without prior notice. The views and opinions expressed in this blog post are those of the author(s) and do not necessarily reflect the official policy or position of "The Garden Enthusiast."
By accessing and using this blog post, readers acknowledge and agree to the terms of this disclaimer. If you do not agree with these terms, it is recommended that you refrain from using the information provided in this blog post.
For any specific gardening concerns or questions, readers are encouraged to consult with qualified professionals or local gardening authorities.
Thank you for your understanding, and happy gardening!
"The Garden Enthusiast"
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megamobilestylesposts · 11 months ago
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Embracing Winter Fashion Trends With Confidence
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Cozy and Chic Must-Haves
Winter is here, and it's time to cozy up in style!
When the temperature drops, your fashion game doesn't have to follow suit.
Whether you're a fashionista or just someone who wants to stay cozy and chic, this guide will help you navigate the exciting world of winter fashion trends with confidence. So grab your hot cocoa, put on your favorite sweater, and let's dive into the latest winter fashion must-haves!
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Cozy winter sweaters for stylish comfort
When the chilly wind starts blowing and the snowflakes start dancing, it's time to wrap up in the warm embrace of winter sweaters. Not only do these cozy pieces keep you toasty, but they also make a bold fashion statement. So let's explore the world of sweaters and how to rock them with confidence this winter.
Chunky Knit Sweaters
There's something undeniably charming about a chunky knit sweater. As winter's frosty grip tightens, these textured wonders are your go-to choice for warmth and style. Let's dive into the world of chunky knits and discover how to wear them with flair.
Turtlenecks
Once considered a wardrobe staple for intellectuals, the turtleneck is now a fashion-forward choice for the winter season. These neck-warming beauties are back in style, and we're here to show you how to rock them with elegance and confidence.
Oversized cardigans
Oversized cardigans are the epitome of comfort. They're versatile and can be styled in a variety of ways - belted for a cinched waist or left open for a more relaxed vibe. Wear them with dresses, jeans or even over a jumpsuit.
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Elevate Your Look with Winter Accessories
Accessories are the key to taking your winter look to the next level. From scarves that add a pop of color to cozy hats that keep you warm, let's explore the world of winter accessories and how they can add flair to your style.
Scarves, shawls, and wraps
Wrap yourself in luxury and warmth with scarves, shawls, and wraps. These versatile accessories not only protect you from the cold but also allow you to express your unique style. Don't hesitate to experiment with different materials and patterns to elevate your winter style.
Beanies and berets
Beanies and berets are not only practical, they're fashion statements in their own right. These head-turning accessories can elevate your winter look while keeping you cozy. Let's explore how to choose the perfect beanie or beret for your style.
Statement gloves and mittens
Gloves and mittens aren't just for keeping your hands warm; they're also a way to add a touch of personality to your winter ensemble. From fur cuffs to metallic accents, we'll guide you through the world of statement gloves and mittens.
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Chic Winter Outerwear: The Art of Layering
Winter outerwear is all about making a statement while staying warm. Whether you're a fan of puffer jackets, classic trench coats, or faux fur accents, we've got you covered. Join us as we explore the art of layering and how to create head-turning winter outfits.
Puffer jackets and coats
Puffer jackets and coats are back, and they're better than ever. These quilted wonders not only keep you warm but also make a bold fashion statement. Let's dive into the world of puffer outerwear and how to make it the star of your winter wardrobe.
Trench Coats and Wool Overcoats
Trench coats and wool overcoats are timeless classics that never go out of style. They're the epitome of sophistication, and we're here to show you how to wear them with elegance and flair during the colder months.
Faux fur and shearling accents
For a touch of luxury and a whole lot of warmth, faux fur, and shearling accents are your winter companions. Join us as we explore how these fluffy elements can transform your winter look into a cozy yet glamorous ensemble.
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Stylish Boots for Winter Adventures
When it comes to winter footwear, style, and functionality go hand in hand. Whether you're a fan of knee-high boots, edgy combat boots, or versatile ankle booties, we've got the lowdown on how to strut your stuff with confidence.
Knee-high boots
Knee-high boots are a fashion statement in their own right. Not only do they keep your legs warm, but they also add a touch of sophistication to your winter outfits. Join us as we explore the world of knee-high boots and how to wear them with confidence.
Combat Boots
Combat boots bring an edgy vibe to your winter wardrobe. They're versatile and stylish, and we'll show you how to pair them with different outfits for a chic and confident look.
Ankle booties
Ankle booties are a must-have for any fashion-forward woman. They transition seamlessly from day to night and work well with a variety of outfits. Let's dive into the world of ankle booties and discover how to incorporate them into your winter style.
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Conclusion
As you embark on your winter fashion journey, remember that confidence is your best accessory. Whether you're bundled up in cozy knits, wearing chic boots, or layering like a pro, owning your style is the key to turning heads and staying warm all season long.
And if you want to take your winter beauty game to the next level, consider MOBILESTYLES, your trusted beauty on demand partner. Our skilled beauty experts can help you achieve the perfect winter look, from makeup to hair styling, from the comfort of your own home. Stay stylish, stay confident, and embrace winter with open arms!
So, ladies, it's time to embrace winter fashion trends with confidence. Stay warm, stay stylish, and let your beauty shine through even the coldest of days! Winter is your runway - strut your stuff with pride!
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stokemusknver · 1 year ago
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What Makes Eso Gold So Desirable?
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Elder Scrolls Online gold is the game's currency, which allows players to buy items that can be used to upgrade skills and increase their personal and bank inventory. It rewards players with gold when they complete quests, traveling around the globe, as well as playing PvP.
It also provides a range of different ways to earn gold in the game, such as production, crafting as well as guild trader.
Crafting It is true that the Elder Scrolls Online has a variety of items you can earn money by crafting. From furniture to potions, to beautiful glyphs, you are able to earn a substantial amount of gold out of the game. But, the most profitable way to earn ESO gold is through jewelry making. The crafting of jewelry was introduced to the game along with the Summerset Chapter in 2019. The process follows the same formula similar to other crafts and provides some of the most lucrative gold-making options within the game. Things that are flippable to create motifs of style, which can be used in ingredients, armor and recipes are among the simplest methods to earn gold ESO. Flipping can be done using things that have considered to be the "flavor of the month" that can provide a fast method to earn a huge profits.
Justice System The Elder Scrolls Online is one of the most well-known MMORPGs available. The game was developed by ZeniMax Online Studios and Bethesda Softworks lets players explore the realm of Tamriel. It offers a variety of adventures that you can complete which all need materials to finish. They can be food, wood as well as other things. They are usually gathered by non-playable characters. However, they are also available through the dungeons or quests. Although robbery and killing NPCs remain popular methods to earn money The latest update adds the concept of a Justice System. People who violate the law are hunted for a while by the players known as Enforcement Officers until their reward is paid. The system is able to add a fresh game-play element and gives a unique cops-and-robbers feeling.Navigate to our official site and visit this site right here for the hottest elder scrolls online gold promotions.
PvP Elder Scrolls Online is among of the most well-known and enduring MMORPGs currently. The in-game currency, called gold can be used to purchase potions, houses and new equipment, designs as well as other things. It is also used to give to guilds, or to help their friends. PvP is an integral part of ESO which is why players require lots of gold in order to be able to play. In contrast to previous games when combat experience was determined by class, the focus is now on the player's skill level -- the ability to can block, interrupt and respond. The players can earn a great deal of gold by selling their PvP sets of gear, particularly the gold and purple gear. The best method to earn money is to make sales during events such as Whitestrake's Mayhem or the Golden Vendor.
Mining ESO gold is an essential asset for gamers, since it lets them upgrade their equipment as well as purchase new things such as armor, weapons, mounts and much more. The currency in game can be obtained through various ways, such as completing the dungeon, questing, or farming. Another way to earn cash in this game is buying and selling things which will increase in value, like uncommon designs and Ayeleid furniture. This strategy requires a substantial amount of patience and time however, it is very lucrative. Alongside these strategies gamers can also test to make a living by farming craft items, but this takes an enormous amount of work and perseverance. Over the long term, this method can prove to prove to be very lucrative for players who want to accumulate sufficient ESO gold.
Trading ESO Gold is the universal currency used in The Elder Scrolls Online, an enormous online multiplayer role-playing game. It's one of the main items of the game, and allows players to upgrade their equipment, purchase mounts, weapons, as well as other items. It can be obtained in a range of methods, such as the ability to complete quests, running a market as well as taking down monsters. The game takes place within the same universe like the earlier games of the series, Redguard, Arena, Daggerfall, Morrowind, and Oblivion (in chronological order) however, it takes place prior to the events in these games at the beginning of the Second Era. The game is an enormous multifaceted world that is filled with thrilling activities and a variety of challenges. It's one of the most impressive examples of this category in modern PC MMOs.
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thisisyubs · 2 years ago
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So I’ve decided for this blog I’m going to be using it as a portable trash can/filing cabinet for various game ideas that I’ve been working on in my head.
Here’s my latest one:
PIRATE CREW GAME: (v 0.03)
Inspired by your favorite stories of swashbucklers, sparrows, and straw hats! It’s a game built upon resource management and leading your ragtag crew of pirates to freedom and treasures You and your crew are accused of crimes you may or may not have committed, and must escape the Navy’s sphere of influence to finally become free!
The core of the game is basically being presented with various encounters, and deciding who amongst your crew and how many, will be sent to face that challenge.
How is that challenge resolution decided you may ask? It’s basically going to be a calculation based on your various crew members’ stats.
Crew Members have 3 stats:
Fighting - Pretty self explanatory. How well you fight!
Exploring - Navigating the world, finding treasure.
Surviving- Escaping from dangerous situations, surviving deadly encountered and diseases.
These all rank from 1-5 with 1 being absolutely dreadful at it, to 5 being a master of it!
For every encounter there will be a Fighting, Exploring, and Surviving difficult. Some things like checking out a sandy beach will all have very low difficulties while there can be other encounters such as fighting off Navy soldiers or exploring some booby-trapped ruins.
I like this system because it means you can have crewmates who are absolutely beasts at fighting but will get lost pretty much unless you’re holding their hand, or have a pirate who is useless in a fight but will just survive about anything thrown at them.
Now we’re going into the nitty gritty details of limitations and challenges that may occur during these adventures.
THE SCAR SYSTEM:
Your ship-mates aren’t immortal and therefore can get injured on the adventure. Whenever a ship-mate gets injured they risk getting one of three permanent scars:
Eye Patch! Losing up to two eyes (unless for some reason they have any spares), each eye patch drops a crew mate’s exploration level by 1.
Peg Leg! Of course any pirate can have two peg legs max. Each peg leg drops the survival level by 1. Think of it like being harder to run away, or easier to slip and fall with two peg legs. (I’m open to the idea of this being negated on islands which have invested in accessible infrastructure however!)
Hook Hand! This scar is unique in that instead of losing a stat, you actually become MORE proficient in combat, with a deadly piece of metal as an arm, so +1 Combat. Unfortunately two of those means you cannot do some type of tasks which require dexterous fingers.
How does dying work however? Well… I’m still working on that. I was thinking either if you get three of any one type of scar the crew mate perishes. Or you have to get all 6 scars + 1 to finally kill off a pirate. This does increase the possibility of having a crew consisting of double peg legged, double hook hand, and completely blind pirates however. I’m also considering the idea of having pirates not actually dying from normal encounters, but instead actually making death a narrative choice the player has to make. For example, a crew mate can be “left” behind in order to make room for a new crew mate to join the crew, and left behind can mean a different manner of ways. Either fighting to the last stand to buy some time, or just settling down in a sweet village they’ve grown attached to, or just falling in love with a mermaid and joining them in the depths below.
Extra Notes on Scars: I also like this idea of regular towns absolutely terrified of someone with at least one eye patch, one peg leg, and one hook hand looking like a stereotypical pirate.
Encounter MATH
So how does this work? You’re given a set of encounters with their various Fighting/Exploration/Survival Levels and then you decide how many and which of your crew-mates to send to each one. You then set up the “order” your pirates will be going into the encounter.
First you compare the first pirate’s exploration to the location’s exploration level. This tells you how many “rounds” the party has to spend there at minimum. (I’m still debating whether it should be a simple: based on a simple difference, or if it should be dividing the numbers and rounding up) If exploration is less than or equal to the leader’s exploration, the crew gets an exploration treasure and needs only one round there.
Then you compare the encounter’s combat level with the total combat level of the crew. The difference tells you how many scars will be granted. If the party is larger then they will gain a combat treasure. If the party’s fighting level is less than the encounter combat level, then they will start receiving a scar each round for the difference in combat levels. This combat difference ticks down by one each attempted scar on a crew mate. It will go “down” the line of crew mates one after the other starting at your leader. If the crewmates’ individual survival level is higher than this combat difference, they avoid a scar and go to the next pirate down the line. If not, then they gain one scar at random. Once the minimum amount of rounds based on exploration is met, your crew can successfully run away from the fight, but you may choose to continue fighting the further rounds to gain the combat treasure if desired.
Next you compare the encounter’s survival level to each crew mate. If a crew mate has a lower survival level than the encounter, then they automatically get a scar for that encounter. This could be due to disease, clumsiness, natural hazards and fauna, or whatever twist of fate you may be willing to imagine.
The Navy
I previously mentioned that you are on the run from the Navy. In order to add a bit of pressure and suspense to the exploration, the Navy is going to be chasing your crew down nonstop down across the seas. This means your crew cannot linger on any one location for too long. This means that you can only send all of your crewmates on one encounter per location. Does this mean send them all as a big group to one encounter to handle it safely, or do you split up your crew to maximize the amount of treasure you can get at higher risk for your crew? It’s your decision as captain. Additionally, for each encounter a party is sent out, one crew mate from that party will be able to level up one of their 3 stats.
Navigating the World
The game’s world is based on two things: locations and encounters. There are 8 locations on the world, and each location will have its own share of possible encounters you may decide to send your crew to. Thankfully you only need to get through three of them at minimum before you can escape. Think of it like this: starting port, a row of three locations, a second row of three locations, and then the final location. You can always visit every location once, but they have to be adjacent to each other.
With encounters think of a location as 3 rows of 3 encounters. At the outskirts of an island you will be able to see all three stats for each encounter, while at the middle you can only see two, and deep in the center of a location you only see one stat.
The final, 8th location is the Naval base at the edge of their territory with a grand blockade in the way. If you make it here, this is where your final fate will be decided.
Treasure, Tragedies, and Triumphs
Various treasure can be found in the game such as gold and jewels (worth 5 gold each), but there are other special items that can be found. Animals and food items can be earned from encounters, which can be sold for money in towns. Some items can be spent on a crew mate to boost one of their stats. Other rare magic items can also be found to cure scars or even summon beasts.
So how do you end the game? At the last island, the Admiral of the naval base will send a message saying they you’ve evaded us so far but are now surrounded by the naval blockade. You’re then given a choice. To surrender. Pay off your bounty to the Navy. Or to die fighting. You can pay your bounty and be free but have no money. If you surrender you and your crew will be arrested and sent back to the starting island, however you can try to escape again with at least one crew member from your original crew. If you fight, a final encounter will occur where you must either escape the navy or defeat the enemy ships in a highly difficult final encounter.
Final Words
And there you have it! The 3rd drafted brainstorm of my pirate crew game. Still very rough around the edges but I’m getting there. The first two drafts are scattered around on either phone notes or bits of paper around the house. I’m very proud of coming up with the scars idea although I bet someone has come up with a similar way somewhere else. I also designed this in a way that you could possibly play this cooperatively with more than one player if you’re willing to split the crew up for joint decisions. Obviously there’s a lot more missing rules and encounter details: notably missing are actual encounter levels to be used! I also did not discuss much about towns/villages, trading item prices, how to get more crew mates, and even the more secret locations. This is fine since I might discuss the tables of actual levels and difficulties later. The essential soul and core of the game is this: I want to tell a story about a crew who navigated treacherous seas together, got scars together, fought battles together, and have moments of heroism and cowardice. They also found secrets and explored an interesting world along the way to freedom. I hope this little post may help inspire those who bothered to read through this whole thing! Definitely going to be working on more drafts in the future so stay tuned! (Also if you haven’t figured out yet, I kinda designed this to be a light math tabletop type game!)
Thanks for reading! -Yubs
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tabletoptrinketsbyjj · 9 months ago
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Hotlinks to all Tables: A complete list of every trinket table for quicker access. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 161 full d100 loot tables, resource tables and a working rollable Omni Loot Table.
---Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working. 
-The Omni Loot Table: The loot mega-table that allows the user to roll randomly on the 161 tables this blog has collected. This grants a DM literally millions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
-Character Creation Loot Generator: This generator creates an sample of trinkets, curiosities and loot, pulled from a wide list of other tables that is meant to provide the player with items to encourage engaging roleplaying. Best used at character creation to help with ideas of where the character has traveled, what they’ve accomplished and what they’ve chosen to carry with them.
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
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-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
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-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces are more useful than standard armor but less powerful than a +1 armor.
-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon's hoard.
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-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.  
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-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional characteristics to the book trinket list. Rollable Book Descriptions table
-All Cloaks: A collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
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- All Circlets, Crowns and Coronets: Resting on the noble head of the mighty king or regal queen are the physical manifestations of their wealth and power. The symbols of their right to rule, these various headdresses are often tailor made to serve as metaphor for the monarch’s personality or that of their kingdom.
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-All Minor Magical Items: Not-quite-wondrous objects, common magic items, utility and niche magical equipment, underpowered relics or depowered artifacts. These options are essentially cantrips and weak magic spells in physical form and are perfect for low level characters.
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-All Necklaces: Amulets, lockets and pendants that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer's necklace mark them as a creature to bestow quests upon.
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-All Rings: Enough bands, loops and rings to wear three on every finger and toe while still having dozens to spare. These tiny bejeweled circlets of bone, metal and wood always add more to the story than the sum of their parts.
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-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
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-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
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-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons but weaker than a +1. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Unique Minor Magic Weapons: A collection of weapons of artifact level  flavorful but low level power. Much like the Minor Weapon Enchantments, these provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks. 
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-All Valuables: More useful than simple baubles touched mystery, these items have either a clear purpose, a reliable ability or are made from a fairly costly material. The items could fetch fair prices to collectors of the strange, jewelers, antique or art dealers or simply to barter with if the owner is short on actual currency.
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-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
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—Keep reading for all reference and resource tables.
-Random Artisan's Tools: A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. This list is meant to be used as a reference for other tables on this blog and to serve as a resource for players and DM’s
-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.
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-Random Color Table: Pretty self explanatory and it’s basically only here because many of the trinkets reference it. Roll for colors or just use it as a reference while handing things out if you don’t have a color wheel handy. Rollable Random Colour Table.
-Random Creature Type Table: A quick guide to the various creature types for reference purposes. Rollable Random Creature Type Table.
Random Godly Domains Tables: Depending on your system and in-game universe, there may already be a pantheon, singular or lack of Gods. However, people are superstitious wherever your players go and these tables allow a DM to generate a domain, theme or patronage to quickly flesh out a trinket with a “Random Godly Domain”. Rollable Godly Domains Table.
Unique Metamagic Options: The practice of learning, preparing and casting spells is often considered Art rather than religious fervour, academic knowledge or inborn skill. Over a dozen homebrew options all of which provide a vivid description of exactly how the caster is deliberately warping the nature of the spell to achieve their goal. Rollable Unique Metamagic Options.
-All Mottos: Whether they're called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character's motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.
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Random Musical Instruments Table: There are a surprisingly large number of ways to pluck a string, blow through a tube or hit something with a stick. This collection of real life instruments are all capable of being created with pre-industrial techniques and can be easily be carried, maintained and played by a traveling adventurer. Rollable Musical Instruments Table.
Random Nightmares: A collection of unspeakable, nonsensical night terrors, worse than the strongest of bad trips on powerful hallucinogens. These exist to frighten adventurers who have seen more than their fair share of trauma. A cleric’s healing words can mend the flesh but nothing truly mends the mind from witnessing the aberrant horrors, monstrous beasts and undead abominations, whose defeat is an adventurer’s main source of income. Rollable Nightmares Table.
Random Weapon Tables: Sometimes you just need a weapon and literally anything mildly lethal will do the trick. These lists give a DM the ability to quickly look through different options when generating loot. Rollable Random Weapons Table.
-Random Sword Table
-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
Glossary and Common Terms: A collection of terms and lingo that are frequently used in D&D and other tabletop games, along with terms written by me specifically for use in this blog. Some words used in this blog are purposely written as “catch all” ideas or “Common Terms” that can easily be adapted to any game system.
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sweetescapeartist · 2 years ago
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[Sorry in advance if this gets too long]
After your post about Sonic Frontiers, and especially after reading your favourite character is also Tails, now I'm curious about the rest of your "Sonic opinions". Have you considered posting more of your thoughts on the Sonic series as a whole? Not necessarily multiple posts, it could be just one post with a compilation.
Regarding Tails's role in the series, there have been a few debates for a while after most Sonic fans' disappointment at his role in Sonic Forces. The big problem is that there seems to be quite some overlap between "badass Tails" fans and those Gohan fans who think he was ruined during the Majin Buu saga (the Dragon Ball fandom's endemic toxic masculinity is also added to the mix), while other fans genuinely believe Tails is more compelling when he only fights through gadgets at most and strictly stays an underdog as the story focuses more on his friendship with Sonic and Tails being raised by him. I wrote a post with my thoughts on that debate the night before the Sonic 2 movie was released [https://mashounen2003.tumblr.com/post/678734119366213632]. This is indeed a very complicated topic, with both sides being a bit hypocritical sometimes.
On an unrelated note (sort of), I've been working on a summary of ideas for a Sonic fanfic... although I barely progressed on it this year; also, I must warn you it's not set in the videogames' universe but in the SatAM cartoon's universe with elements from the Archie comics, and the SatAM & Archie continuity isn't everyone's cup of tea. Anyway... Both your Dragon Ball posts and those of DBMeta inspired me for many things I already added to my story or I'm planning to add in later chapters. Sonic does take a lot from DBZ after all, so why not fully embrace that heritage while also applying those analyses of yours in order to provide a refreshing experience instead of the average crossover fanfic?
And that's it for now, I guess. I hope you're doing well, and feel free to answer whenever you can.
(You're okay. I'll try to keep my answer short since I am often ling winded.)
Spoiler warning... I didn't keep it short. 😅
I haven't really considered posting my thoughts on Sonic stuff because I don't really care for the series after Sonic Unleashed in 2008, then 2009 when Jason Griffith & the other Sonic voice actors were recasted. Sonic & All Stars Racing Transformed & Sonic Mania were fun tho. Sometimes read the IDW comics too. Mainly after Sonic Unleashed, the series lost its charm for me. But I will keep it in mind to make a post(s) of my thoughts about the series.
Thats another thing... Making Tails and other not playable limits the storytelling. They cant be involved much in the story besides being a charafter Sonic bounces dialogue off of and has to save. These characters could save themselves. Heck! They have saved Sonic! Tails has done so multiple times. From the classic games to the Adventure games, Heroes, 06, spin off games, ect.
As for the "badass Tails" that some fans see? I don't see that and never saw that. That's an exaggeration. Tails was never a "badass." Tails falls under a different category of cool. Here's the thing about Tails that differs from Gohan; Gohan didn't want to become a fighter, Tails wanted to go on adventures. And furthermore, Tails originated as a high-speed adventurer & combatant of sorts. Sonic was fine how he was, but Tails needed something to make him stand out more. Later, to make him more unique, Tails was made into the brains of the group ALONG WITH his adventurous & combat experience. So we have Tails originate as a fighter, then become the tech-fighter who would often go on his own adventures when Sonic was on his. So thats one point I think we disagree on. I do not see Tails as a nerd Sonic. Imo, thats similar to saying Knuckles is a strong Sonic. These characters are unique enough and have their own personalities that they are not clones of Sonic. Tails being similar to Sonic is fine because brothers often share similarities. But they are still very different in tsrms of personality and gameplay.
The new stuff from 2010 to present that was written by Pontac & Graff is bad. It made Sonic, Tails, & Knuckles behave more like the Babylon Rogues than themselves. Th games of the 2010's stripped Tails of what was always an established part of his character and only left the "gadgets guy" part of his character. That's like taking away Knuckles strength or Sonic's speed. And they did so just to have tails sit on the sideline. This was because SEGA heard criticisms from critics and some fans that they hate "Sonic's stupid friends." so SEGA stupidly sabotaged their own characters. So how should Tails be? Like he was in Adventure 2, Heroes, the Sonic Advanced games, Riders & Zero Gravity, Sonic 06, Sonic Unleashed. Tails was not always playable but he was going on adventures of his own and just happened to meet up with Sonic sometimes. And he may have been scared of what are basically demons in Sonic Unleashed, but he fought Eggman robots right along with Sonic during the flying stages. And in the meantime he was gathering intel or actively helping Sonic when he was playable. They took away a critial part of Tails' character and that is just dumb. Sonic Movie 2 understands Tails much better. (Which is why Sonic Team is trying to make Tails like that now, which is simply who Tails was in the 2000's. In Frontiers, Sonic says to Tails that he is fast like him.and smart like Eggman. The games of the 2010's took the speed and aventure away from Tails and left him with only brains. The Sonic Movie 2 captures both his speed and intelligence. Sonic Team has lost their way and are now relying on a movie to correct their own characters...)
The love that Sonic Team had back in the day is gone. Its saddening. The characters were awesome back then! They were inspirational and relatable. I feel that things started going further south after Yuji Naka left and SEGA made Sonic Team release games before they were ready just to have a holiday release, & kept splitting up the team for stupid reasons.
Even with Frontiers, I felt that Sonic Team is trying to copy what made the recent Sonic The Hedgehog Movies so great. The Sonic Movies looked to Sonic's past in order to make an enjoyable movie for the fans. Why can't Sonic Team do that? Becauae the love isnt there anymore. Not like it used to be. Frontiers has Sonic dancing more, give him blue lightning and eyes temporarily turning blue, Frontiers has "Don't Stop Me Now" by Freddie Mercury for their launch trailer music because Sonic Movie 1 had a scene with that song in it.
I think we might be better off if Sonic Team just made a game based off of the Sonic Movies and written by somebody else. The characters and story would at least be fun.
And as a comparison, Luigi is more iddntical to Mario than Tails is to Sonic. Yes Luigi & others are playable while SEGA made the mistake of limiting their cast in most of their games after 2010. If SEGA wants to copy Nintendo, copy their usage of characters & use that to seel merch which results in more revenue. Dont copy Mario Galaxy like they did with Sonic Lost World.
I do like the SatAM Sonic series. I dont remember much of it but it was enjoyable and fun. A fic anout that sounds cool. I used to write my own Sonic fics & even had ideas for games. I might need to read more Sonic fics tho. Been many years since I read them. (One I remember was a Tails and Blaze adventure which made me ship the two lol.) Curious as to what you write. I wont remeber everything from SatAM but I can still enjoy it. And I'm also a fan of DBZ elements in Sonic. That why I liked the games up to Unleashed & Sonic X. They kinda felt like anime stories. Best of luck to you.
And lastly, Gohan is not a badass like many fans think. Those moments are when he is out of control and regrets becoming arrogant/too prideful.
Also, I'm working on "translating" the images of my Non-Self State post to Spanish. That way when you translate my post, its easier for you & you can use the images I'll send you. I'll let you know when I'm done. 👍 And once I send you the images, you can add a link to my post within your translation like this...
Gohan is a scholar who fights. He's not a badass, he's a powerful goofball. Which is basically like Goku & Krillin. Gohan actually takes aspects from both Goku & Krillin for his character. Thinking he's a badass or just a weak nerd is silly. Those are fans who only have surface level knowledge of the characters or are fans who have been misguided by the fandom's inaccurate and beta male ideas of what masculinity is. A man takes care of what's his & will do what he needs to do to protect them. Not simply "fight fight fight." (Most ppl in the DB fandom are illogical "beta males" who think they are "alphas" or are women who are fooled by their own illogical thinking that "beta" characteristics are desirable "alpha" characteristics. Kinda funny how backwards so many ppl are.)
So, unlike Tails, Gohan did not want to get involved in combat. He was forced into it while Tails made the choice to fight along Sonic. Neither are badasses. But both are reluctant to fight at times. They are peaceful people. I never seen either of them as badasses. Just intelligent people and intelligent fighters when they need to fight.
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magnoliainthemaking · 4 years ago
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We're going to develop a fan-made Season 4 for H2O: Just Add Water! Here's how you can help.
(For the Google Doc version of this post, click here.)
H2O: Just Add Water: Proposal for Fanmade Season 4
Background on the Series
The 2000’s were an early breeding ground for teen dramas. There are bound to be millions of twenty to thirty year-olds who can recall the rapturous tales of Buffy the Vampire Slayer, Veronica Mars, the Gilmore Girls, and a whole slew of live-action, plot-heavy shows that appealed to its adolescent fanbase. And while most of these television series have either been immortalized as cinematic classics or revived for more hijinks, there are a few stories that have slipped under the radar of internet nostalgia, survived only by its compact, yet dedicated fanbases.
The particular show that I am referring to is one that you may or may not be familiar with, as it was passed around a number of networks since its inception in 2006. If you do recall it, odds are that you’ve either repressed the memory of this show altogether up to this point, or you still periodically binge the show to see if it still holds up.
And yeah, it does, as evidenced by the 1,500 members that still frequent its Reddit page and the plethora of posts that you can find on Tumblr. Heck, there’s a thriving Discord server that boasts about 160 active members.
The series that I’m talking about is none other than H2O: Just Add Water, an Australian fantasy drama series that aired from 2006 to 2010.
Now, anyone in the TikTok community will probably recognize the memes that spawned from this show, and in that way, its cultural impact has already been secured. But fans of the series will tell you that H2O: JAW is much more than jokes about condensation or exaggerated Australian accents.
It’s the budding story of three teenage girls who, after a bizarre, chance event, become mermaids whenever they come into contact with water. This presents a number of unique challenges for our female leads as they learn to accept their aquatic developments and grapple with keeping the secret under wraps. Eventually, the girls become closer to one another, combatting new threats using their powers and unravelling the mysteries of Mako Island, the isle where their journey first began.
The second season was supposed to be the final season of the show, but it was brought back for a third season by popular demand, a last minute decision that unfortunately did not work to its benefit. Season 3 did add some interesting lore and character development to the series, but it suffered from the absence of beloved icons and also created unnecessary conflicts between characters to make up for a lack of preplanning. As a result, the conclusion of the series was very bittersweet.
Several fans have taken their grievances online and have voiced their support for a continuation of the original show- one that would ideally resolve some of the core complaints that audiences had with the finale. These desires had not gone unnoticed by the production team who, in 2013, created a spin-off series called Mako: Island of Secrets. The four-season Netflix show featured an entirely new cast of characters and settings and branded the series as a new, separate adventure from the likes of Just Add Water.
Yet, this show didn’t offer the closure that many fans craved. Even though the series was received well, its ending in 2016 didn’t spark the same public response as its predecessor. It wasn’t just a snippet of the universe that the fandom wanted. It was the fantastic array of characters from the 2000’s show that made the series special. A continuation of the original series felt like the most authentic outlet for replicating the magic that was H2O.
The elusive Season 4 that fans have been pining for is seeming less and less likely as the years pass by. 2020 marked the ten year anniversary of the end of Just Add Water, and in that time, the actors and actresses have moved on to do bigger, better things. They have grown up, established families, and pursued much more prospective career ventures that should be celebrated and respected by the fanbase.
Yet, that doesn’t mean that the fans can’t continue the story themselves.
Origin of Concept
Remember the Discord server that I mentioned? Let me properly introduce it to you.
The Fish Girlz server is hosted by a number of avid fans of the show, many of whom are committed to analyzing H2O lore and developing projects based around the show’s premise. (There’s even a game in the works, and it is looking really fricking cool!)
Anyways, in April of 2020, a few server regulars began discussing what they would have wanted to see had the show been renewed for a fourth season. Some great ideas were tossed around, which prompted the user yetAnotherUser and I to consider what it would take to make a fanmade fourth season a reality. Obviously, live-action was out of the question, as it would be way too expensive and unrealistic given that we are all internet strangers without a production budget or professional swimming experience. Then the conversation shifted to animation, which seemed much more plausible.
The Plan
And so began our initiative- recruit other H2O fans with expertise in script writing, voice acting, sound design, storyboarding, animation, visual effects, and editing so that we can make this project possible. We’ve subdivided this project into various phases to ensure that different objectives are met during each key period of development.
If all goes according to plan, the pilot episode of this fan made reboot would enter post-production in September of this year and be published on Youtube sometime in 2022.
The pilot would take place a few months following the original conclusion of the series, with most if not all of the original characters returning for the season to defend against a new threat to Mako Island and its inhabitants. The plot will also focus on granting closure to characters and plot points that were left to collect dust for the past ten years, and will pay close attention to the fanbase’s wants and wishes.
For Phase 1 of the project, we are seeking out scriptwriters, revisionists, and concept artists for the pre-planning stages of development. If you are interested in joining the team or have any questions, feel free to DM me at Quarilaie#3085 or co-creator yetAnotherUser#3117 on Discord. And while you’re at it, be sure to join the Fish Girlz server! It is definitely worth your time if you are really invested in the show.
Deadlines for joining the project will be announced shortly on the r/JustAddWater Reddit and Fish Girlz server.
Thank you for reading, and stay snazzy!
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zeldareyesblog · 4 years ago
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Bayonetta 2: The Controversial Witch Trials
**This was a responsive essay that I had written back in February 24, 2020 and revised on March 1st, 2020 for “Introduction to Composition” college class. Yes, I got an A+ on this.** 
                            Bayonetta 2: The Controversial Witch Trials
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           In Giuseppe Nelva’s article, “Bayonetta 2’s “Over-Sexualization” Complaint: A Perfect Example of What’s Wrong with Modern Reviews”, I  found the reviews of the game to be unfair because Bayonetta 2 was judged based on the amount of provocative imagery it contained rather than Platinum Games’ improvement from the first Bayonetta’s gameplay, mechanics, and creative execution. Nelva’s concerns were the same as mine because we believed that no videogame should be judged by the amount of controversial content it has. Instead, video games should be judged if the video game’s creators have exceeded beyond expectations to entertain the players.
Video game reviewers are needed to help companies like Platinum Games improve their work ethic, so that the next video game they make from that specific series would not feature the same issues again. However, we have big video game reviewers like Polygon, who has judged this video game based on its “blatant over-sexualization” rather than Bayonetta 2 game’s execution as quoted from article, “I won’t guess why the blatant over-sexualization is still there, often more intensely than before. But it causes an otherwise great game to require a much bigger mental compromise to enjoy.” Even though a 7.5 out 10 would not be considered an awful rating for Bayonetta 2, it deserved more than that and it also deserved a more objective review rather than a subjective review despite the obvious adult content mentioned by Polygon’s throughout most of the review. While Bayonetta 2 did include sexual themes and references throughout the franchise and characters as much as strong language and violence is concerned, should it be used to solely judge the merits of a videogame? What if the creators of Bayonetta 2 intentionally put the controversial content there to show how our virtuous boundaries could be broken under harsh circumstances, but can still become a strong, wise, and beautiful person against all odds?
           To be honest though, I did understand that when my mother and I bought this video game from GameStop just last year during the holiday semester break as my New Year’s Eve present when I was 19 years old, she and I were both already aware of the  content.  Such as female characters being portrayed in a sexualized manner with extremely exaggerated proportions displayed in tight-fitting suits while in combat. There were also female characters being stripped of those suits for a brief amount of time to summon “infernal demons” as an aid in combat for huger enemies until their wicked weaves covered their private parts, and the innuendos spoken while the female characters interact with male characters in advance. However, the reason my mother approved of me playing that game, regardless of the adult content, was because she took her time to educate me about such content prior to succeeding my first semester in college. Because of our mother-daughter conversations,  it was still pointless to judge the game based on its own provocative content and more on how it has executed itself as an entertainment medium as a result. Unlike most parents that I met who let my friends play M-rated video games before they completed their secondary education and reached the appropriate age, my mother never let me play any M-rated game until I completed my secondary education and when I reached the appropriate age of 17 years old or older according to the Entertainment Ratings Software Board (ESRB) guidelines because she believed that proper  education and parental guidance would develop a real sense of maturity and high tolerance on all adult content that I would be exposed to in the future and she was right about that.
           Furthermore, when I compared my now adult self to the friends that played a variety of M-rated videogames while they were underaged and still in middle school a very long time ago, I remembered that they were complete hyperactive chatterboxes to the point of aggravation, became more aggressive in their gaming habits and personalities, and even learned new curse words that I have never even heard before. When it came to sexually suggestive content in mature-rated video games, my old middle school friends did not seem to process that kind of content in a composed and civilized manner which resulted in them having some misogynistic and judgmental views of women, especially fictional video game women like Bayonetta who had self-confidence on and off the battlefield and remained fearless in her sexuality and beauty. Although, I did not blame M-rated video games alone because I knew that it was obviously the parents who enabled their underaged children to play those mature-rated video games since they were impatient and did not take the time to teach their kids about what kind of content they could be getting themselves into if they bought the game no matter how entertaining it was, and why they should not expose themselves to it until they are at the appropriate age anyways.
           Moving on, Nelva has mentioned in his article that “What should be reflected, first and foremost, in a review’s content and in its score is the game’s quality, and while several aspects of “quality” are subjective, there are also many that aren’t. Production values are an example: graphics, animation, audio, textures, effects; Those are objective aspects of a game’s value that should not be overlooked.” As somebody that has owned and played this video game series, in my perspective I think that Bayonetta 2 has exceeded expectations from the Bayonetta 1 when it came to smooth gameplay mechanics – being able to reduce the amount of constant button pressing to fully complete charging attacks. Not only that, but Platinum Games has provided extra abilities for players such as giving Bayonetta the ability to glide on higher platforms with her Madama Butterfly Wings after jumping upwards and a variety of random “hack and slash” combo attacks on all bosses and mini bosses that will leave the players in suspense on what Bayonetta would do next, and included online gameplay levels and offline quests that challenge the players’ skills after completion of the story mode. The graphics and textures of Bayonetta 2 were beautifully executed to even reach cinematic levels of gaming throughout cutscenes and gameplay with the camera angles strategically displayed on the entire environment, and used closeups appropriately on the characters to present details on their unusual cosmetic makeup, clothing designs, and accessories as the characters communicated with each other. As for audio, the music soundtrack provided a mysterious, foreboding, yet epic emotions that could keep all players on edge and interested in the story mode. Furthermore, the dialogue between the characters was uniquely portrayed and ranged from what strong, young women and men would realistically say or react if they had encountered any enemies based on their three-dimensional personalities.  If videogame players were tight on budget to own a headset, they could still experience the same amount of interactive and immersive fantasy-adventure gaming that Bayonetta 2 has provided as an entertainment product that would keep the players entertained for many years to come.
           That objective review I made would convince so many young adult audiences to play Bayonetta 2. Eventually, it would have gained plenty of new fans to move this game up the ranks from being stuck in the “under rated” games category to gain widespread popularity. Never had I put in my own opinion on Bayonetta 2’s provocative content, because I know that judging a game based on what kind of adult material it had was not my job as a reviewer and I already assumed that my audience knows better what kind of material they would get themselves into before buying the game to begin with.
          What amazed me now was how the world wanted to showcase diversity and promote less censorship in the entertainment industry. Although, once we get what we asked for there are a lot of negative people out there on the internet that make so-called entertainment reviews to talk about how the characters in a television show, movie, or videogame do not fit their own beliefs.  According to Nelva, “It saddens me that between the many calls for diversity we’ve seen lately, some actually fly in the face of diversity itself by implying that games that celebrate sexuality and beauty like Bayonetta 2 should not exist or are not worth playing and enjoying.” This quote was a reminder to me that I should not judge any video game based on the number of suggestive themes it contains, but if it exceeded my expectations on quality video game entertainment.
         Overall, I believed that Bayonetta 2 was a compelling video game that unfortunately received a bad reputation since huge video game reviewers like Polygon judged this video game based on the amount of provocative content it contained rather than the actual gameplay and creative execution itself. The creators behind Bayonetta 2 were considered artists because they told a narrative story and designed characters beyond our own imagination and made money from our fascination in this fantasy, action, and adventure game. Besides that, the purpose of video games was to provide another form of quality entertainment that all young adult audiences could enjoy at their own leisure time and Bayonetta 2 would have been one of those videogames if we had better reviewers that judged it based on gameplay and performance, instead of content.
  Works Cited
Nelva, Giuseppe. “Bayonetta 2's ‘Over-Sexualization’ Complaint: A Perfect Example of What's Wrong with Modern Reviews.” DualShockers, DualShockers, 17 Oct. 2014, www.dualshockers.com/bayonetta-2s-over-sexualization-complaint-a-perfect-example-of-whats-wrong-with-modern-reviews/.
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violet-t-9 · 4 years ago
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Check in on my (not very realistic) wish list for episode 138
1. Nobody dies in the battle against Cree, even temporarily (looking at you, squishy wizards). Everybody survives and defeats her relatively easily.
Ayyye I mean Cree was one vs. 6 basically and of course it was easy enough, I expected this. Bye Cree, I won’t really miss you... WAIT she got controlled after death?? Well, the actual Cree fight was still easy so I’m counting this. The flesh monster version also took less than like, 20 seconds in-game time to beat lol.
2. Caleb or Beau’s eye power come into play whether for them or against them during the combat (telepathy also counts).
Heyyyy Caleb and Beau could pick up on the radio! That is helpful- oh he turned Cree into a flesh monster using the eyes... oh NO everyone has eyes now except Jester and Yasha. Group telepathy could be useful?? I guess??
3. Beau and Caleb discover the third function of their eyes if there is one (besides true sight and telepathy).
Nope I have no idea. I’m assuming that seeing through illusions and dark vision are separate at this point. That’s fine considering the huge twist that almost all of them have eyes now, like hello?? Caleb also wondered if he has a fourth power now, which we still don’t know about.
4. The party gets some much needed rest, even a short one, after defeating Cree (Bonus: heroes’ feast).
Hey the time shunt thing worked! PERFECTLY! With a 30 and a 24! I love two wizards, my absolute beloved. THANKS ESSEK (and Caleb, but Essek mostly).
5. This is a long shot but still hoping for any mention/sighting of Yussa.
Thanks Caleb for mentioning Yussa! Also Beau was able to try to connect to Yussa thanks to the eyes too! What a cool moment. Also thanks everybody for agreeing to help him lol. Caleb banished him! They saved him! Yayyyyy.
6. More nightmarish body horror and screaming from the cognouza citizens (look, listen, I loved last episode okay, Matt is awesome, horror is my jam).
Yes for the intestine corridor and flesh puddles, also for Cree transformation, also for the threshold crest vault mouth opening thing and for literally everything else in this episode need I explain? As a student of science I am very much enjoying the weird physiology connections with the Cognouza.
7. They meet another member of the Somnovem who offers more information.
Jester’s Calm emotion what a queen, they did meet a Somnovem. Wow I never thought I’d find eternal love so creepy but thanks Gaudius. Gaudius is apparently against Fastidan and Culpasi, nice. Good to know that the Somnovem Omega still does not get along lol. 
8. Beau and Yasha’s PDA or power couple moments (bonus: they talk about mind control, the eyes, or feelings).
OH WOW Yasha has IDEAS about Beau wearing a red cape does she now lol, not subtle at all as expected. Get a room you guys! Not much talking can be done at this point, but nice.
9. Fjord and Jester’s conversation or domesticity (bonus: they talk about hope for the future).
“All we care about is love and unity” LMAO JESTER taking your chance to smooch as much as possible. I’m counting this moment you cannot convince me otherwise.
10. Artagan/Sprinkle comes into play/is mentioned and interaction with Jester.
Yep, they both talked (well, hissed in one case) with Jester. Artagan thought about them going to the feywild too! Fun.
11. Obligatory wish for Essek’s fancy dunamancy or magical items (Bonus: we get to see more high-damage AOE offensive spells).
Magic missile again! At least that will never miss. Sad that he can’t do AOE ever with the party around lol. ALSO THE TIME SHUNT BY THE TWO WIZARDS! The 30 from Essek (dunamancy master indeed!) and the dirty 24 from Caleb, NICE.
12. Obligatory wish for Caleb’s polymorph spell on himself or a party member.
Jester’s polymorph spell was cool too! Jestape? Japester?? I like Japester. Polymorph! Jester’s interactions are also my beloved. It’s not Caleb’s spell, so I’m not counting this one.
13. The party tracks down Lucien and tries to reach him by mentioning Molly.
Well, they attempted to track down Lucien, but really it’s the other way around. 
14. Obligatory wish for Essek’s room in the tower (it will stay until it happens).
Nope, as expected.
15. Obligatory wish for Cad being a MVP in and out of combat also for him to use decompose more on the city, I’m curious to see what happens.
That path to the grave, what a MVP move Cad. TWO TIMES! TWO TIMES! For the HDYWTDT from Veth too! I knew it, Cad is a combat genius. Also nice blight on the fleshy ceiling. Also plane shift to the fire plane! Also that curse word speech what a king.
16. Veth one-on-one RP interaction with any other party member - we had some good tag teams recently, like Veth and Beau, Veth and Yasha, Veth and Essek... I want to see more!
We don’t really have time for RP because this episode was super action-packed but we did have a bunch of nice short moments!
17. Yasha or Fjord being absolutely freaked out/creeped out by the city.
Well to be fair EVERYBODY was super creeped out, so...
18.  The empire siblings don’t get another red eye (well, hopefully this will happen if they won’t get a full rest).
Well ironically, Beau and Caleb DID NOT get another red eye during the whole party members gaining red eyes scene- Nope, Caleb got one more. Honestly, pretty excited and anxious at the same time.
19. Somebody check in on Essek’s mental/physical state because for a newbie adventurer he is doing suspiciously well - I wonder if he is just desensitized at this point.
Poor Essek was very physically hurt and also shook shook by Cree being transformed... so not entirely desensitized. He even failed the wisdom saving throw OH NO HE IS GETTING EYES ISN’T HE CALLING IT RN READ IN BOOKS I know what book is kinda associated with a wisdom save. Update: I KNEW IT, and I don’t care that nobody will believe me that I called it. Still sad that nobody really got to role play much, but I’m enjoying the action.
20. Caleb uses more fire or his customized spells (last episode’s awesome Widogast’s web of fire got me missing all his unique spells).
Disintegrate followed by CAT’S IRE HYPE and the clutch immovable object used for the first time what’s sexier than wizards NOTHING.
21. Fjord being the leader of the group in any way or just does something very impressive (go Fjord Tough).
Nice hexblade curse and triple Eldritch Blasts Fjord! Warlock powers let’s go! Also, nice counterspell! That divine smite + crit star razor oof that’s such a beautiful 80 damage. VERY impressive indeed.
22. We get to see new spells/abilities/features gained by their level-up! That will probably not come into play until a long rest, but one can hope.
MIND BLANK AT 8TH LEVEL what a perfect spell for Caleb. They got a long rest thanks to the mini Beacon! I love it. Jester and Cad showed off some spells as well!
23. Lucien physically reacting to the party’s attempts to bring up Molly’s memories/moments and showing confusion/hesitation.
Well they didn’t get to try anything really, Lucien spent most of the time doing his cool, dramatic and drawn-out villain monologue thing, also his maniac laughter scared me way more than the scream from last episode.
24. Obligatory wish for everyone to remain relatively happy and alive by the end of the episode except Cree (I have a feeling that Lucien ain’t dying this episode), and the episode ends on a terrifying cliffhanger as always.
Rip Cree, and what do you know, cliffhanger! Gosh I love this show.
Bonus:
Nice dimension door Jester, she is SO on task and such a key player in these crucial moments!! What a queen, it’s thanks to her (and Caleb, but it’s her idea first!) that they got to the crest so quickly and got rid of it. I repeat, QUEEN.
Veth’s first shot AND the final shot were awesome in terms of damage, rogues am I right?
Wow what a confrontation. I thought Lucien was all for the Somnovem but apparently he is... just super chaotic?? And wants to rule them all?? What was that all about? Lucien just gets more and more complex and I’m conflicted because now they might need to fight him, the city, or both. This is getting super complicated and I can’t wait for the next episode.
Well guys, this session made me scream in joy and also feel what it’s like to be high on adrenaline. The episodes just keep getting better and better. I literally could not care less if this is the final arc - if it is, it’s a damn good one. I love the cast so much, I love critical role so much. I wish it could be Thursday every day of the week!
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