#small earthbound findings
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smallearthboundfindings · 2 years ago
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Official EarthBound/Undertale/Deltarune crossover art seen within Pollyanna 1 featuring Alphys as Dr. Andonuts, Toby/Annoying Dog as Boney, Susie as Teddy, Kris as Ninten, Undyne as Poo, Frisk as Ness, Flowey as Porky, Toriel as Rachael (Ness’s Mom), Temmie as Mr. Saturn with a Mr. Saturn, Ralsei as Jeff, and Sans and Papyrus as the Runaway Five! They’re having fun I think.
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smallearthboundfindings · 2 years ago
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A page depicting a postcard from Fourside found in the original Japanese manual of EarthBound! It's actually very hard for me to translate beyond the first sentence due to its formatting, but the first line roughly reads "Eagleland's great capital, Fourside," confirming Fourside as Eagleland's capital! Interesting! I'm sure it says more interesting things, but I am... not translating that.
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pe4nutastic · 9 months ago
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In the interest of saving this, beyond just my computer folder, here's a bit of a Mint redesign (unmasked but eh I know what the mask looks like so I don't need to draw it next to them), alternatively known as The Whispering Ghost/Ghost.
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suppermariobroth · 4 months ago
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Luigi's Mansion for the Nintendo 3DS features a psychedelic moving background for the Chauncey, Bogmire and Boolossus boss battles that cannot be seen in full during gameplay due to always being partially obscured by the boss arena.
When isolated, it resembles battle backgrounds from Earthbound, also known for their slowly moving shapes and shifting colors.
Main Blog | Twitter | Patreon | Small Findings | Source
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anvilsims · 1 year ago
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Been working on this for a long long time and I finally reached a point that I'm happy with it. I hope Simmers who are also big Nintendo fans like this.
Shout-out to @tomatomagica/@sims4niya for helping me out with making certain goals and just looking over the rules in general. :)
UPDATE: Slightly changed the goals in Gen 8, please reblog this version.
General Rules:
No cheats unless otherwise stated in generation rules, needed to reset a sim, or for decoration/building purposes.
Mods are okay, provided they do not give you an unfair advantage. What constitutes an unfair advantage is up to you.
Complete each generation's Aspiration
Above all, have fun. If that means continuing onto the next generation without finishing all of the previous gen goals, that’s okay.
(Generations beyond the cut)
Generation 1 Animal Crossing:
Traits: Loves Outdoors/Outgoing/Maker
Aspiration: Curator
You have moved into a new town with nothing but the clothes on your back. Well at least Mr. Nook was nice enough to give you a new home even with the work you'll have to do to pay him off. It’ll be tough but you’ve quite the knack for building and your neighbors seem more than happy to cheer you on.
Move into an empty lot and build a small house. (Optional: Make your house a Tiny Home Residential lot and choose what tier to work with from there.)
After one day, move two single townie sims into your neighborhood and become friends with them (If one of them becomes your founder’s spouse, make a new neighbor to move into their old house.)
Neither the founder nor spouse will hold a job, they will make money via at home activities like painting, fishing, etc.
Have a room to display your collections
At the end of every sim week, use cheats or mods to remove half of your household funds (to pay off your debt to Mr. Nook) until both your sim and their spouse reach the adult stage.
~~~
Generation 2 Splatoon: 
Traits: Creative/Dance Machine/Party Animal
Aspiration: Famous Celebrity 
Despite your humble beginnings, you always dreamed big. You were often found drawing outfits from fashion magazines or singing along to your favorite pop idols or doing cool poses for selfies at the pool. Once you became a teen, you started taking little steps to join that glamorous world.
Become a simfluencer as a teen
Move to San Myshuno or Del Sol Valley once you become a Young Adult
Reach the top of the Style Influencer career (Trendsetter branch)
Host a party once every sim week
Either become or marry a merperson. Heir however must be just a sim.
Max out painting, dancing, and singing skills
~~~
Generation 3 Legend of Zelda:
Traits: Good/Adventurous/Music Lover
Aspiration: Jungle Explorer
Everyone expected you to become a spoiled brat but thankfully you turned out to be a good kid with a love for music and a dream of exploring far-off ancient ruins. You make a friend who supports you all the way but you also make an enemy constantly getting in your way.
Make a friend as a child or teen, become BFFs with them, and stay that way for as long as either sim lives (friend can be a future spouse) 
As a child or teen become enemies with one sim and stay enemies for as long as either sim lives. Win at least five fights with them. (Optional: Have this sim be an evil sim)
Max out the Archaeology skill and one instrument skill
Complete the Ancient Omiscan Artifacts Collection
Get the “Brave” reward trait
~~~
Generation 4 Earthbound: 
Traits: Goofball/Active/Geek
Aspiration: Friend of the World
Because of your parent’s travels, you never lived in one spot for too long. Despite that, you still liked making new friends and finding ways to keep in touch. And you learned to appreciate the magic in every world… figurative and literal.
Live in four different worlds before becoming a young adult
Make three friends and create a club with them (Optional: Make these friends as a child and grow up together)
Max out photography and comedy skills
Become a spellcaster as a teen and work on reaching the top rank
Complete the Postcard Collection
Adopt a dog when your first kid becomes a child
~~~
Generation 5 Pokemon:
Traits: Dog (or Cat) Lover (Animal Enthusiast)/Vegetarian/Socially Awkward
Aspiration: Friend of the Animals or Country Caretaker
Ever since you were little, you were obsessed with animals and even got along better with them than people. Your friends blame your childhood obsession with Voidcritters (even if some of them weren't really animals). When you grew up, you knew you were going to surround yourself with animals.
Complete the Voidcritters Collection
Adopt at least eight pets over your lifetime including at least one stray.
Have both cats and dogs
Open a Vet Clinic (pokemon center) and get it to five stars
Max out Veterinary and pet training skills
OR
Complete Voidcritters Collection
Adopt a fox or raccoon
Have at least one of each farm animal (chickens, cow, and llamas)
Win first place in each animal fair in Henford-On-Bagley
Learn all the animal treat recipes
~~~
Generation 6 Mario:
Heir 1 Traits: Family Oriented/Bro/Loyal
Heir 2 Traits: Squeamish/Clumsy/Bro
Heir 1 Aspiration: Nerd Brain
Heir 2 Aspiration: Mansion Baron
You and your sibling were as thick as thieves growing up and neither of you really liked the idea of one of you moving away so they stuck around. But that doesn’t mean they don’t have their own adventures.
Chose two siblings to serve as Double Heirs, they do not need to be twins
Both heirs take a part time job as Manual Laborers until one of them gets married then the married one joins the Doctor career
The other heir maxes out the Medium skill and becomes a Paranormal Investigator
Both heirs max out Handiness skill
One heir unlocks Sylvan Glade and the other unlocks Forgotten Grotto
~~~
Generation 7 Kirby:
Traits: Foodie (or Glutton)/Cheerful/Childish
Aspiration: Renaissance Sim
You grew up in a very supportive environment with family members encouraging you to try a little bit of everything. You liked helping your family cook but you also discovered a love for acting from trying so many different hats. At that point, you decided that you were gonna be a superstar!
Join Drama Club as a child or teen
Max out the Cooking, Gourmet Cooking, and acting skills
Reach the top of the Actor career
Reach pristine public image
Gain the People Person lifestyle
Once you become an elder, retire from acting and open a business selling cooked meals.
~~~
Generation 8 Metroid: 
Traits: Loner/Unflirty/Noncommittal
Aspiration: Strangerville Mystery
While your parent enjoyed the spotlight, you preferred to keep to yourself with exercising and star gazing. As soon as you were able to, you moved out into your own place in a quiet out of the way town called Strangerville. However it seems your wish for a normal quiet life wasn’t meant to be.
Max out body and wellness skills
Reach the sixth level of the Astronaut career and quit after one shift.
Only take odd jobs after quitting your career
Have an alien child (feel free to cheat/mod to get an abduction or to get a female sim alien pregnant)
Gain the Techie lifestyle
Never marry
~~~
Generation 9 Pikmin:
Traits: Hot headed/Overachiever/Genius
Aspiration: Freelance Botanist
Despite your alien heritage, you adored the world you grew up in but that isn’t to say you had no interest in the stars. You enjoyed helping out at the school greenhouse along with watching for comets and UFOs on weekends. It didn’t take long before you started to wonder if there was a way to combine your love for both worlds.
Join Scouts as a child
Master gardening and rocket science skills
Visit Sixam and befriend three different colored aliens
Complete the Geode and Space rock collections 
Find all three alien plants on Sixam and plant them in your garden (Do NOT buy them in Henford-On-Bagley)
~~~
Generation 10 Fire Emblem:
Traits: Bookworm/Proper/Ambitious
Aspiration: Leader of the Pack 
Growing up, you admired stories of brave knights and kind heroes. While you eventually outgrew the fairy tales, you still wanted to help people like the brave hero kings and queens in the stories.Thus together with your closest friends, you decide to try to make a positive difference in the world.
If a sim dies, you cannot plead with the Grim Reaper nor can you resurrect them in any way
Max out Charisma, writing, and research & debate skills 
Reach the top of the Political Career (Politician branch)
Form a club (forming an army) and eventually build up to recruiting eight members
Marry a member of your club (and if they aren’t already, have them join the military career)
Write a Bestseller Fantasy book
If you give the challenge a shot, either @ me or tag "NintendoLegacyChallenge"
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catherinekal · 10 months ago
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Giant Fucking List of Obscure Video Games I Recommend!
It's finally done!! Took me long enough, but here it is. Over 50 games I recommend. Just in time for the Steam Sale. Holy shit I spent way to much time on this.
Some of these are well known to anyone into the indie/AA gaming scene or just on the internet often, but I still felt the need to mention in case people haven't heard of them. All of these are obscure compared to any AAA game and I'm confident no one would have heard or played all of these.
They all have something I found interesting in someway. I was going to include a trailer for each game, but apparently Tumblr doesn't like that. So I have put a link to a Youtube playlist for all of them in the same order as this list. Some of these games are also on various consoles to, but I can confirm they're all on Steam beyond one.
I only picked games I've played personally. I know of many other good obscure games, but haven't tried or bought them yet so they don't get on the list. Also many games on this list remain unfished to me, but that's more due to time and other life shit then them getting bad.
There's a lot of fucking games In this list so hopefully you find something you've never tried before and give it a shot. All these games are on Steam with one exception, but that's a free game. I also organized them by genres that make perfect sense to me.
Trailers Link:
The Best Game Ever:
Outer Wilds
Fuck it let's just start with the only mandatory game on this list you need to play. You know how nearly every space game is a overpromised underdelivered fucking mess? Like all of them.
Outer Wilds is the actual good one. Don't want to say much more then that. This is very much an experience that you need to know as little as possible to get the best experience. Not even linking the trailer in the playlist.
Absolutely play this game if you had to pick only 1 thing on this list.
EarthBoundLikes:
OMORI
OMORI is a game about a group of kids who go on magical adventures and save the day. That's it. Nothing else sinister going on here.
It's a well known indie game and for good reason. It's fucking good. One of my favorite games of all time.
Art style is peak. A mix of pixel and pencil drawn art that works so damn well for me. The battle system is turn based and revolves around changing emotions and teamwork. It mixes a happy child like vibe with a darkness underneath it, which is right up my alley. A tale of trauma and grief. I'm still fucked up thinking about some story bits in there. 
All the characters are wonderful and the story is helped a lot by keeping it focused on a small group of friends.
Play it.
LISA: The Painful and LISA: The Joyful
LISA: The Painful/Joyful are a pair of games that fuck. They fuck hard.
They're morbid, tackle many taboos, and have a dark but also stupid sense of humor. The visuals are nothing groundbreaking, but this isn't a game that needs perfect pristine pixel art. The combat system is a lot of fun, but takes very clear inspiration from Earthbound. The story is just perfect though.
You play Brad whos on a journey to rescue his adoptive daughter who was kidnapped in a post apocalyptic world of only men. You meet the strangest allies and the game has a lot of odd characters in it. Want a lawyer fish in your party? This game has it.
It does not shy away from throwing punches and is not for anyone who can't handle a story that tackles themes of abuse, depression, suicide, and more. The game also has a sequel I don't want to say to much about, but it's absolutely worth it as well.
If you want a fun and fucked up 2D RPG adventure and somehow haven't played this then please do so.
Mandatory Metroidvania Soulslike Indie Game Darlings:
Ender Lilies: Quietus of the Knights
Ender Lilies is the first of many metroidvania's on this list. The indie scene is filled with them and for good reason. The formula works so damn well.
What I love about Ender Lilies is the concept of the player character. You play a white priestess who is also a child and helpless on her own. However, you can summon the spirits of allies and slain enemies to fight for you and those spirits are all your attacks. Gameplay is the same as any other Metroidvania, but knowing I'm this helpless child in this world infected by blight really sells me on the setting.
There's nothing revolutionary to this entry in the pantheon of Metroidvanias, but the visuals and setting are why I recommend it. This game is a slow descent into hell. Also you do get a big heavy hammer attack and any game with a big hammer weapon attack is a good game. Big bonks.
Craving a Metroidvania with a macabre setting? This will do it.
GRIME
GRIME is something else. I don't hear anyone talk about this game and it's a damn shame. I don't even know how to even describe GRIMEs setting. You play as essentially a sentient black hole on a rock body. You go through, with lore slowly revealed as is the Metroidvania stable, and absorb your enemies.
This games aesthetic is best described as fleshy stone. It's very unique visually and what made me want to try it out. As for gameplay you'll need to learn parrying as this games combat system heavily relies on it.
This game surprised me and has a entire level I never expected with one very unique boss to top that off. Also be warned. This game is very much a platformer as well. Similar to how the Ori games are, not just pure combat challenges. If you like your metroidvanias with little to no platforming then you won't enjoy parts of this game, but nothing as difficult as things in Hollow Knight.
If you enjoy metroidvanias then this is a must play. More people need to talk about it.
Salt and Sanctuary
This is where it all started. Certainly not the first Metroidvania by any means, but the first 2D Soulslike Metroidvania or at the least first advertised as such. The devs intended to make Dark Souls in 2D and they did it. Before Hollow Knight, the games listed above, or so many others that took inspirations from Souls in the 2D world, was this game. I know this game was popular with the souls community as it came out, but I don't really hear about it anymore. Hollow Knight just dominated all discussion.
The controls and combat are very much Dark Souls but in 2D. The lore is cryptic and hidden away. There's a fuckton of weapons and spells and multiple playthroughs worth of stuff. The game is hard though Hollow Knight would easily one up it in terms of difficulty.
This game also has covenants that are actually good and the mechanics around them are vastly improved over any souls game that has covenants. I won't go into detail, but I wish the souls games copied this games mechanics for that.
The setting is high fantasy with the lovely dark bloody horror underneath it all. The art style can turn people away, it's not as pretty as other 2D souslikes, but I enjoy it personally. It fits.
The game has a lot to explore and you can get lost in its world pretty easily. I remember walking into a boss room from the exit somehow and got behind the boss and it was all intended if you navigated around him.
If you can appreciate or just get past the visuals and want to see where the 2D soulslike genre began then you should play it.
Metroidvania's Before the Dark Age of Soulslikes
Dust: An Elysian Tail
Long ago there was a time where Metroidvanais didn't have soulslike mechanics defaulted in and set in these bleak post apocalyptic worlds. I have 3 of them to recommend. Starting With Dust: An Elysian Tail
This is a fun little game. A game that I'm not sure many people know about or would think to play today. Metroidvanias pre Hollow Knight tend to get forgotten when I see people about them now. It has a mix of platforming and hectic combat. I remember the game having a cool spin sword attack with a even cooler aerial attack. I liked it a lot when I played it many many years ago.
The art style is colorful and everyone is an anthropomorphic animal. More games need anthropomorphic animals beyond catgirl or rabbitgirl, seriously I grew up on shit like sly Cooper and Ratchet and Clank.
You play as Dust and are accompanied by Fidget. you got a magic sword and you kill a bunch of shit while saving the day. Just a fun little Metroidvania that doesn't overstay and go on forever.
It may be dated in some ways, but if you're a fan of these types of games and want to play a older one then here you go.
Guacamelee!
The combat in this game feel great. Another little forgotten gem of a Metroidvania. It has such a unique style to it and has a fun cartoony vibe. It's pretty fucking great.
You play as a farmer who dons a luchador mask to save his friend he loves and the world being taken over. The combat is a mix of punches, kicks, and throws which is unique from the usual swords and magic these types of games tend to default to. As the game goes along enemies will have shields that need certain moves to break and you'll be switching from the land of the dead and living in combat and platforming.
Both this and Dust before it don't reinvent the genre or anything, but have their own unique charms that I recommend them both if you're a fan of Metroidvanias.
Cave Story+
This is a old classic. The original Cave Story came out in 2004, and was released with a enhanced version in 2011. This is a must play Metroidvania and an old gem. It's the oldest game on this list technically.
This game has little to no melee combat, but instead goes all in on using guns. More Metroid then Vania in that sense. What's unique to the combat is enemies will drop experience that will level up your guns automatically. Each gun can be upgraded to 3 levels, but when you take damage you lose experiences and levels. This adds a extra layer or rewards and punishment to getting hit that I like. Your weapons are perfectly usable at level 1 so it's not like you're fucked, but it gives a greater incentive to avoid damage.
It has fun characters and and fun gameplay. It's a genuine indie gem that I think everyone should play.
Pixel Action Adventure Games With A Dash of RPG Elements to Taste:
ANNO: Mutationem
This game is a pixel art cyberpunk adventure. I adore the art style. It's a 2.5D action platformer set in a futuristic setting. You're on a quest to save your brother with the help of your hacker friend/girlfriend. A quest which leads to a far more complicated story.
The story in this game goes off the rails in ways I love, but I know it threw people off. People have compared the latter half to Evangelion and It can be confusing to follow at times. I still highly recommend it, even if you get lost near the end. A simpler story in terms of Lore would have worked better, but I say fuck it. Go all in.
To me the appeal of this game is the setting. A fascinating cyberpunk sci-fi setting shown through wonderful pixel art. Just walking around the various cities was a joy on its own. There's a lot of attention to detail and I think it's worth playing for that alone. Combat is your standard side-scrolling Metroidvaniaish kind of stuff with various weapons and upgrades and all that. I found it a little challenging at times, but this isn't a game meant for extreme difficulty from what I remember.
If you want to play as hot badass woman in a cyberpunk setting given life through detailed pixel art, then this is the game for you.
CrossCode
This is the most dense indie game on this whole list. CrossCode has so much to do. The game is expansive and slowly drip feeds you with more. You have 5 skill trees, 4 of which are tied to an element, multiple upgrade paths in them. You have a mix of melee combat with twin stick shooter mechanics thrown in. The game has multiple dungeons with puzzles that are both difficult to figure out and then execute the solution for. These aren't like a 2D Zelda dungeon where things never get to complicated, I really took a lot of time with every dungeon.
The setting takes place on another moon physically, but its actually all virtual and a MMO people are playing from all over the galaxy. Though the game itself isn't a MMO really. You play as a set character in a set linear story that's unrelated to that actual in lore story of the MMO. 
The characters are fun and the setting is a joy to explore. There's a lot of side content and I don't remember any of it being a drag. This games also challenging and I know It took me a bit to progress at various points. The pixel art is very detailed, especially with the outdoor environments.
This game will keep you engaged for a while and there's challenging DLC and even fun incentives to play new game plus. This is just all around a solid game experience.
Hyper Light Drifter
I played this game a long time ago so details are hazy, but I know I really enjoyed it. It's top down and filled with action. You got a sword. You got a gun. You go kill things and I do remember many challenging combat encounters.
I have forgotten all story elements, but even now I still remember some imagery that reminded me of Evangelion, which is always a plus. Though story was never the main draw to games for me so the setting and combat were all I needed to keep engaged.
Not the most descriptive review of the game, but I know this is one of the furthest game on this list from when I played it and I only went through it once. It's a cool game though and if the trailer enticed you then you owe it to yourself to get it. 
Phoenotopia: Awakening
I adore this little hidden gem of a game. If CrossCode is the most dense indie game on this list then this is a very close second. Possibly even more dense, I truly can't decide for sure. It's cute, funny, charming, and full of legitimate challenges.
You play as Gail who lives in a small town village. Some shit happens that I won't give away, but you end needing to travel the land and go on a fun adventure. The story is full of comedic and lively characters. It never takes itself to seriously or gets really dark which Is a nice change of pace.
This game really is an adventure. You will travel a lot and get very familiar with any hub area. There's secrets and puzzles packed all over and gives you good reason to revisit. A nice drip feed of progress is felt as you unlock more stuff.
In terms of combat it's bar far the most simplistic on this list and could even frustrate others, but like everything else in this game it has charm and I adore it. The simple mechanics don't mean no challenge though. I was stuck often, but felt so satisfying when I won.
Some of the late game areas can be bullshit and will frustrate you, but stick with it. This is a genuine top tier hidden indie gem that got no attention. Honestly just under Outer Wilds this would be the other must buy. Absolutely play this.
Vampire Survivorlikes:
20 Minutes Till Dawn
Everyone knows about Vampire Survivor and everyone knows many games came out that tried to capture that style of gameplay. This one is the only one of those I've played and it's wonderful.
You unlock multiple characters and multiple guns with various upgrade trees. Kill the horde, survive, upgrade, survive even longer. Each level only takes 20 minutes, hence the title. I appreciate that as the game would never end with how strong you end up being by the end after you learn the mechanics.
This isn't anything groundbreaking, but if you need to kill half a hour then it's a fun thing to play.
Hawklikes:
Umurangi Generation
Let's fucking go!! This game rules!
As someone who is going to pursue photography more seriously as a hobby this game is perfect. Unlike something like Pokemon Snap or games with photo modes, this game really captures the feeling of holding a physical camera and the moment to moment decisions you make with each shot.
You unlock different lenses and control each shot as you would a real camera. After each photo you can edit it on the spot purely for your own creative reasons. The visuals are low poly and very colorful.
The game has a tony hawk style of progression. A hawklike if you will. You get dropped in a level and are given a list of photos to try and take. You can of course take photos of anything. You have a limited amount of film and can find more throughout the level.
Also there's a story. There's a dark undercurrent to the whole thing and the game is very overtly political in all the right ways. Don't like politics in your games? Fuck you! This game dives right in while still maintaining the core gameplay loop. Need more games like this please.
Please buy this game and it's DLC.
Action Games:
Furi
Top tier action game. It's a boss rush game, that's it. 10 bosses with some vague story that briefly connects them. It's not bloated with bullshit and knows exactly what to focus on.
The combat is a mix of intense melee combat with parries and dodges and the like, with twin stick shooting. No upgrades. No farming. No choosing between this weapon or that. No additional moves or mechanics. You fight a tutorial boss which teaches you everything and then you go. You have the full toolkit from the start and that lets you master it slowly over the game.
It's so fucking satisfying finally winning and knowing you improved and earned that win. I like the story as well. It's not that complex, but the ending bits worked for me.
If you want a genuine good action game that has no bullshit attached then get this.
Amid Evil
There's not much to say about this one other then it's really fucking fun. It's a first person action game where you use magic and weapons to go through combat filled levels. You have health and mana that all weapons use outside of your axe. The levels are filled with secrets, you move fast, and it's just a fun action game.
Sometimes a game isn't more then that and it beats games that are stuffed with unnecessary mechanical bloat. If you want a fun first person action game that's not just a full shooter then this is the game for you.
Adventure Games:
The Cat Lady and Lorelai
I love these games. No one ever talks about them or knows about them and they will certainly linger in your mind. The devs have made 2 other games that I have yet to get to so for now I am recommending only these.
Play The Cat Lady first. It's the first one and tells the story of a very depressed middle aged woman who gets a second chance at life, at a cost.
Lorelai is about a young woman in a very abusive household trying to survive while seeing what lengths she will go to save those she loves.
Both these games revolve around deals with a devil and feature a lot of horrific violence. Fun!
The stories in both evoke a creepy disturbing feeling and you're always on edge. I won't say these are straight horror games, but they sure use horror imagery. The art style really helps sells it. The animations or character models may not be the most beautiful thing around, but it has that indie charm I love. The voice acting isn't perfect either, but these aren't negatives for me. These are passion projects and imperfections are what make any piece of art shine brighter. Real people put their soul into these games and it shows.
The gameplay is standard adventure game fair, but all keyboard controlled. So no endless mouse clicking everything on the screen. which works wonderfully. Though being pure adventure games you're here more for the story then the moment to moment gameplay.
Please play these.
Detention
Detention is probably well known due to the controversy with Red Candle Games other game, Devotion being wiped online for shitty reasons. It's available now on their own websites store, though I still have never played it. I should one day as Detention was pretty fucking good.
The gameplay is the usual 2D adventure game fair. A lot of clicking and puzzle solving with some horror thrown in. The story and setting are where it's at though.
The game is unique in that it's made from Taiwanese devs and the games setting is rooted in their cultures history. I don't want to give away any real details beyond that, but it certainly left an impact and seeing a game not set in Europe, America, Japan, or any fantasy equivalent to those was refreshing. The games also not super long and could easily be beaten in a day.
Go buy it. Play it on a long free night. Support these devs.
Rime
I love the aesthetic of this game. Cel shading indie colorful goodness. I got this for the visuals alone and was very happy the game that came with it was good to. Visuals are a major factor in me getting interested in a game and the reveal trailer was enough for me to play it.
It's very light and cryptic on story for most of it as to be expected from this kind of game. You're a kid, you wake up on a beach and go forth exploring. You solve puzzles and hide from danger and go through each of the unique levels trying to piece together whats going on.
Like the game before, this isn't a super long one. Shouldn't take more then a day or a few to get through it all. Though I do recommend you take your time and explore like I did. Let yourself be immersed in the setting.
This is another example of just a pure perfect indie game. Doesn't overstay it's welcome, tells a simple but cryptic story, and has lovely visuals.
Atominous
This is the one of the few games on this whole list that I would say is truly obscure. In fact I have no doubt this is the most obscure. If you're big into indie games then nothing on this list will honestly surprise you, but I'm confident this is the exception.
In this free game you place as a a little guy who's job is like pest control. Instead of bugs your job is to collect and protect the world from rare atoms called Atominous. Basically little atoms that can alter reality. You go into a big house and your job is to find them through the power of puzzle solving and clicking every little thing you see.
This game is all about clicking everything. Nearly every object has unique text that pops up, if not multiple. You find keys to open more of the house and slowly suck up the atominous atoms and clean up the place.
That's it. It's a fun quirky little free game that shouldn't take more then a couple hours. No excuse not to try it, it's free. It's also the only game not on steam, but instead here
Adventure Games Where You Hit Things:
TUNIC
TUNIC is a lovely indie game. You play as a little cute fox and go on a adventure to save your poor trapped mom. such a cute game :3
I adore the visuals, I love low poly stuff and the game is full of charm. Looking at this game makes me happy. The game is like a mix of a top down Zelda and Fez and it being reminiscent of FEZ was what really took me by surprise. I won't go further in how it's like FEZ, but it really elevated the game for me.
It's a fun top down game with simple fun combat. You kill enemies, find key items, unlock more of the world, and get fed cryptic lore. The perfect formula for a fun little indie game. The game is decently challenging to with it's boss fights, and overall a nice fun little experience with some neat surprises.
TUNIC is wonderful, go play it.
Kena: Bridge of Sprits
This is the most PS2 game I've played since the PS2. I mean that as a compliment. This game felt like going back in time to a simpler time.
Visually the game is not at all like the PS2. The visuals are beautiful and has been compared to Pixar. It's bright, colorful, and well polished. To me this is peak aesthetics. This game is worth playing just to see all the work that went into the game's visuals alone.
It reminded me of a PS2 game because it's a self contained fun third person action adventure. Just a fun game with no bullshit holding it down or any other purpose then being a fun adventure. The world is a joy to explore with a nice steady progression. I especially love how the Hub is mostly corrupted and you slowly restore it over the course of the game. Shit like that always feels so good.
There's a lot of unexpected challenge to. Some of the later fights and especially bosses took me a bit to beat. Just like a PS2 game you'll get random difficulty spikes that are so fucking satisfying to beat.
I highly recommend this game.
Adventure Games Where You're in the Desert:
Sable
Sable is a coming of age story presented in a very fun interactive package. This is a game about heading out into the world and exploring on your own whim to figure out what your character becomes as an adult.
You play as Sable, a young adult girl who has to leave her tribe and head into the wider world to discover herself. The goal is to find mask which representative a life path and pick one by the end. The actual game is about heading into a desert open world, solving puzzles, helping NPC's, and discovering what bits of hidden lore hide throughout. You do this all on a hoverbike you can customize as you unlock more parts.
As always the art style is important to me and this game has something really unique. The characters animation is low framerate and it can be off putting to some, but of course I loved it as I love any odd creative choice. I love the lighting and colors to. It's hard to describe just why I was so mesmerised by the art style, but I can safely say it's one of my all time favorites.
The only negative goes to technical issues. The game ran like shit on my PC and my PC isn't bad. Even people with far better PC's then me ran into frame rate issues and others didn't have any. Sometimes games aren't optimized well, but this game was so magical to me that I loved it, despite the tech issues.
It's a very chill game. You want to explore a cool world at a slow pace and get lost in it? Sable's the game for you.
It Comes In Waves
This is a short game where you have to start over if you die. A penalty I feared, but truthfully this isn't that difficult of an experience. You start on one end of a desert and have to carry something to the other end as it grows inside a tank on your back.
As you wait for whatever your transporting to grow you will explore minimalist environments with some unique imagery that speaks of a wider history you just have to wonder about. The whole time you have to watch out for raiders and watch your water level. It always depletes and you will need to explore and refill it as you journey on. I also love how you have a map, but the map is like an actual map. It doesn't show you on it, but just the overall area.
This game will take you a hour at best and is unlike anything else on this list. There's something about just slowly walking across the desert, not knowing what's ahead, and hoping you can make it to the next water tank. Just a little experimental game about a harsh journey.
Platformers With 2 Entire Dimensions:
MO: Astray
Ever wanted to play as a little blob? No? Well you should because this game was a hidden gem. I was thrown off by this game at first and then pleasantly surprised by the whole experience.
This game feels like it should be a metroidvania. It's 2D and you're on a broken down ship or facility or something. Nope. This game is fully linear and at first I didn't think I'd like that and was disappointed, but it works so damn well.
You play a slime essentially and you have the magical power to read the last thoughts and minds of corpses by settling on their rotten fleshy head. With this power and other little story tidbits you learn what's going on, your purpose, and so on.
There's no combat in this game really. You move by shooting yourself in any direction you can see and you can stick to surfaces. There's danger. There's enemies. There's boss fights. All without the usual fair of attack/dodge roll, that's standard for 2D metroidvanias now. This game is something different and that alone makes it worth it.
Also a note on the boss fights. All of them felt very unique from each other I prefer having a few well crafted unique bosses then having a bunch of the same type of fight over and over again.
Another genuine hidden gem you should try.
Platformers With 3 Entire Dimensions:
Frogun
Frogun is adorable. It's like a N64 game and I love it.
You have a frog grappling hook and go through little short levels that ramp up in difficulty. There's optional challenges in each one. The art style is absolutely going for that early 3D low poly vibe that is starting to become more popular.
This is a perfect example of just a fun video game for the sake of being a fun video game. No serious story or message or intense complicated gameplay mechanics. Just a cute 3D platformer reminiscent of a older time.
Also I played this back when I used to stream and a Frogun speedrunner showed up in chat and helped me pull off a couple speedrunning tricks so that was fun.
If you want something simple and fun then here it is.
Cyber Hook
The ultimate speedrunning game. You have a gun, a grappling hook, and the ability to slow down time. This is a pure platformer. You enter levels with the goal of getting through as fast as you can.
I never got great at it, but the few times I really got going fast and flew through a level felt awesome. It's so satisfying finally doing things right after many failures and you will fail a lot.
There's really not much more to it. Neat visuals with satisfying and simple mechanics. If that sounds fun to you then check it out.
Marble It Up! Ultra
Platformers really are just the perfect mechanic to make fun mindless games with. Marble It Up! Ultra is another simple 3D platformer that's just purely focused on being fun.
As always it's not that complicated either. You're a marble and you try to reach the end of each stage with a time limit. There's items to stop time, make you jump higher, and go faster. Just all about building up speed and there's tons of ways to skip past parts of levels. Like the two games before, this one is perfect for speedrunning.
It's fun, go buy it.
RPG's:
Roadwarden
I was going to make a big post about why I preferred this to BG3, but scrapped it. BG3 is fun, but the story just bores me from the get go. Where BG3 failed for me Roadwarden succeeded. All story and all fantastic.
This is a text based RPG. Very simplistic visuals which show just enough to let your imagination handle most of the work.
You play a roadwarden who has the lovely job to travel the dangerous roads and help the townsfolk all while working on your greater goals. You pick between 3 starting classes and those do change how you approach things quite a bit. You have a time limit and that will force you to prioritize things over others. You can't do everything in a single playthrough. Your decisions matter and you aren't going to figure everything out.
You have to manage your health, money, hunger, and cleanliness. You will never have enough money for everything and that helps create more interesting choices. You have to manage what you do in a day. You meet a lot of people and forge allies or enemies and it's all told with stellar writing.
If you want a well written fantasy interactive story then you must play this game.
RPG's With Intense High-Octane Turn Based Combat:
Epic Battle Fantasy 5
A long time ago in times forgotten there existed these ancient relics called Flash games. Maybe one day I'll talk about old flash games I was into, but for now I'm only talking about the latest instalment in one of them. Epic Battle Fantasy is a series of games made by Matt Roszak. They started as little flash games, but have since turned into bigger games that are on Steam. 5 is the latest one and also the best so I'm recommending this one.
I've gone through this game multiple times. This game fucking rules. The game is easy to control, satisfying, and has my favorite turn based combat system period. No seriously, this is my favorite turn based combat system. I could go on what I like about it so much, but I'll spare you all most of the details. I'll say it gets rid of mana entirely and put all your abilities on cooldowns which changes based on what you're using. This just fixes balancing and helps you from spamming heals and all that. I love this system. It's easy to control, intuitive to understand, full of options, and can have a chaotic randomness I enjoy.
In this game you explore the overworld, solve puzzles, and fight enemies. The story is not at all serious or anything like that. It may not be a Flash game anymore, but it still has the older internet spirit of not taking things to seriously and being a little juvenile. There's also a lot of post game challenges that still are impossible for me to really do well or at all.
You can change the difficulty anytime and another thing I love is the entire game can be controlled with just a mouse. You can use a keyboard to, but a mouse covers everything which I think is neat.
This is such a wonderful combat system and the game I've beaten most on this list. If you want legitimately challenging turn based RPG combat and don't care about story or characters to get that then this game is a must play.
Shadows Over Loathing
Want a lovecraftian mystery RPG injected with a dose of comedy where everybody is a stick figure? Yes? How very specific, but luckily there's a game just for you.
Shadows Over Loathing is a turn based RPG where you search for your missing uncle in a area full of strange locations and characters. I never did play their other game West of Loathing, and I was pleasantly surprised by this one. It was a lot of fun, creative, difficult at times, and had a world I really wanted to explore.
It has a lighthearted comedic tone throughout and the silly art and stick figure characters help with that. The actual turn based combat is fun to. Nothing to complicated but could be challenging to which is needed to help this style of combat really shine.
There's really not much more to it. If this sounds like something you'd enjoy then please check it out.
RPG's Fused With A Light Novel:
Ys VIII: Lacrimosa of DANA
AA games still exist! I finally get to talk about Ys. I've played 3 Ys games and I'm going to talk about my favorite one because of the fun gameplay. This is a very unknown franchise that has existed since the 80's and even now the 10th instalment is set to release later this year.
As for why I'm recommending Ys 8, it's because it has some of the most fun gameplay. The combat is fast paced, encourages good timing, and full of that anime over the top stylish action. You control up to 3 characters and can easily switch between them. Each character plays differently and has their own special moves and everything just feels so satisfying.
You play as generic light novel anime man, Adol. Tagging along is generic tsundere light novel anime girl and other light novel anime characters. Like edgy boy with a gun, loli raised in the wild, and blue haired girl. You crash land on a island and have to survive and find survivors. Much like LOST the story goes off the rails and of course in classic JRPG fashion you need to stop the end of the world somehow. Unlike LOST characters are generic and the usual anime fair.
Despite the lackluster story this game still fucking rules because it's so goddamn fun to play. It also solved crafting forever by making it so you can convert common items into rarer ones making anything you find useful potentially. Seriously it's such a nice feature and all crafting systems without it are lesser.
If you want some fun action combat and don't mind anime bullshit then really, check out the entire franchise. Any of them will do, but this is the one I'd recommend the most.
RPG's Fused With A Light Novel and A WW2 Textbook:
Valkyria Chronicles 1 and 4
Picture this. WW2, but with anime and magical girls. Japan just never stops with these incredible ideas.
I adore these 2 games. I haven't played 2 or 3 as those are PSP games and I don't hear great things. However I can confirm 1 and 4 are fucking fantastic.
These games are tactical RPG's where you command troops one by one in missions. Most are usually about capturing a enemy base, but there's a lot of variety beyond that in both of them. You lay out your troops at the start plus your commander who's in the tank. You get a set level of CP per turn and each CP is used to control a unit. The actual game is probably piss easy for experienced tactical game players, but I'm not that at all. I found it legitimately difficult, both games.
What sets it apart is the game turns into a sort of third person shooter when controlling the units. You can freely move up to your AP and get one action to do. If it was just top down the whole time I'd find that not that interesting, but actually moving around and taking cover unit by unit is very engaging. There's 5 classes in the first game and a 6th added in the fourth game. Each class can be upgraded as well along with weapons, equipment, and the tanks.
The stories in both are nothing special truthfully. It's anime WW2 with silly dumb anime characters. I don't mind that and had a lot of fun, but if you can't stand something like Persona then these games will infuriate you. To me stupid anime characters in games can be a lot of fun, like Raz in 4, the dumbest but somehow most entertaining character for me. Expect some silly anime cliches and tone changes and the usual fair for these kinds of games. Even if the story is a big nothing for you, I still think both games are worth it for the gameplay.
Another aspect that I really love is all your units have personality traits that can trigger as you control them. What caught me off guard was that they're both positive and negative ones. There's ones like a woman having man hater and fancies woman as traits, aka the lesbian. There's straight up a guy with misogynist as a trait. Some are lonely, frail, daredevils, have crushes or people they hate, even one with the masochist trait. All these good and bad traits translate into potential buffs or debuffs that can happen in the game.
Sadly these side characters don't get much story in the first game. Just a unique design with some personality traits and maybe a couple in battle lines of dialogue. However, the 4th one introduced squad stories. Essentially little side stories that revolve around the non important squad mates. They were always fun to do and the missions for them are more unique because they are designed around only using those 3 characters.
I recommend both of them, but if you had to play one I'm not sure. 1 has the better story, the overall lore itself establishes in 1, and the gameplay is still fun. 4 has the better gameplay, more unique missions, and the squad stories which were a highlight for me.
Just pick which one sounds more like your thing if you only want to spend the time with one of them. Both are fun.
RPG's About the Harsh Reality of Capitalism:
Recettear: An Item Shop's Tale
I adore this games concept. It takes the common NPC seen in these little RPG adventures, the shopkeeper, and puts you in their shoes. You're father has a big debt to pay off and you now have to sell items out of your house to help pay it off before the deadline.
You lay the items out and then have to haggle your way to a profit. Finding the line of when to haggle and how much is the key to success and I failed miserably. I never did beat this game, but I haven't beaten many games on this list and that won't stop me from telling you to play them. I think the concept alone is enough of a reason to check it out.
The game does have combat as well. You can hire an adventurer to go with you into a dungeon and fight enemies for treasure. I like how you hire someone from the Adventurers Guild, just another cool concept as a typical game would have you play as the character being hired instead all the time. I also like how dungeons are high risk high reward. If they die then you lose most of what you gather and essentially just wasted the day.
It's just a cool concept and a nice change of pace from how a game set in these typical fantasy settings would go. You aren't some savior of the world, but just a shopkeeper trying to pay off debt.
Spooky Games:
Yuppie Psycho
Do you want a game about a corporate building being haunted by dark forces and being a badass fighting your way through it all? That's Control. You just want Control.
Unlike Control which bored me to death after a while. Yuppie Psycho is about a haunted corporate building, but you play a new lowly worker who's been tasked with something far above his pay grade. Brian Pasternack is a new hire who's in way over his head. What should have been a normal corporate jobs turns into a witch hunt, literally.
You aren't a badass and will have to sneak your way to victory, uncovering the buildings hidden secrets along the way. For me that's part of why this works over Control as a effective story. You're kind of a fucking nobody who has to be extra careful and is reluctant to even do this. Far more relatable honestly.
The joy of this game comes from exploring this building and uncovering the secrets and horrors. Each floor is unique and this game gets creative with the corporate horror vibe. I love some of the designs of things and how it blends comedy and horror together. It also has branching paths and even limited save slots which seemed frustrating at first, but wasn't really a big deal. Not saving every chance you can really adds to the tension when sneaking around.
It's not a true horror intense experience, but as someone who is a baby with horror I found a lot of genuine tense moments. It's a real indie gem.
The Complex: Found Footage
Kane Pixels backrooms videos are honestly pretty fucking great. I'm not usually a fan of horror at all, but there's something about these videos that just work for me. Then pgWave decided to make a video game creating the experience of exploring these kinds of spaces.
This is a creepy game where you slowly move through liminal spaces and just sort of get lost in it. There's no jumpscares or anything intense happening, but as a baby with horror this game was tense to go through for me. Honestly I appreciate it's not a more traditional horror game with a monster or something. Just dropped in a space that's inherently unsettling and leaving it up to you to explore.
If you have a free night and want to get lost exploring spaces only games could deliver then play it. It's literally free.
Games Where You Gotta Go Fast:
Distance
This game fucks. I actually remember when playing the first version of this game back when it was a student project. Students at DigiPen made a game called Nitronic Rush and it was (maybe still is?) available to download for free from the schools website. That game fucks and they announced a proper full game called Distance and it was one of the rare instances I actually bought a early access game.
Distance is a car game about going fast as fuck. The levels don't put you against anyone and instead just getting to the end is the challenge in itself. You have a boost that can overheat, a jump, and even wings when needed. The levels will require you to weave in and out of oncoming danger. They have jumps where you'll need to turn the car 90 or 180 degrees to land on a new track. All while giving you a wonderful sense of speed and accomplishment when you pull things off right.
It's not a easy game either and levels will get challenging. There's a ton of levels and challenges and if you get sucked into the gameplay then there's a lot to keep you there. This game seeks to deliver the thrill of going fast in a dangerous track where everything is out to kill you, and making it to the end. There's really not much more to say. It has a specific vision and fully realizes it.
Games Where You Trust the Heart of the Cards:
Foretales:
This game is very unique and nothing quite like what I've played before. The entire game is card based. Each of the characters have their own decks that are all mixed together in your hand. You have 4 resources you can collect, gold, food, fame, and infamy. You can get item cards as well. The board has various location cards you need to move through to move the story along. What's unique about this is the cards can be used in battle or on locations.
It's hard to really go into details how this all works, but you don't have a separate hand or anything for when combat begins.
Some cards have uses in locations and battles and others don't, but there all mixed together which adds to you planning ahead and making the best choice. You can use a eavesdrop card near a guard post to get a juicy secret which can be used for blackmail later. You can forage for food and obviously a forest will give you more then a mine shaft. There's a lot of really cool little interactions and creativity put into this systems that's just to complicated to type out and explain.
One thing I can get into is the best feature of combat. The fact that you can get through it without fighting or with less fighting then needed. Those 4 resources can be used in locations for story or optional reasons, but they can also be used in combat pacify enemies. Bandits can be bribed with gold or food for example. Fame and infamy can be used as well in certain circumstances. They are a constantly growing resource that always have uses. I'm sure it's possible to do a full pacifist run, though I imagine it would be difficult.
The game also has multiple paths for the story to go and lots of optional stuff. Multiple characters to use down the line but only 3 party members so there's more choice as well. Also everyone's an anthropomorphic animal because why not.
I just like how it's a card based game that's not just a battle between opponents or a roguelike or how cards are typically used in video games. If nothing else this game should be played for it's game design alone. If you want a really unique interactive story experience entirely dictated by cards then this is about the only game I know of like it.
One Step From Eden
I'm very bad at this game. So bad I still have never beaten it once. It's really fun all the same though.
It's a deckbuilding roguelike set on a grid. As the formula goes you fight your way through, choosing your path, collecting cards, and seeing if you can win. In my case that's a no.
The game is set on a grid where you have to manage what spells you currently have, dodging enemies, and somehow making sense of the chaos. You can unlock other characters that have their own unique mechanics to help freshen things up. Also the game just throws you in the deep end and lets you learn through playing. No tutorial or anything, just have at it.
If you're itching for a roguelike that's very fucking challenging then enjoy. 
Inscryption
This is another game I expect many others to know about, but if not then honestly just play it.
It's a rougelike card game set in a wonderfully crafted creepy setting. You're alone in some mysterious persons shack forced to play a really well designed card game. Of course if it was just that I'd not be recommending it.
The mechanics are well thought out and slowly learning the mechanics feels nice. You will fail, a lot, as is the case for roguelikes, but keep at it. The game is filled with secrets and puzzles and mysteries that you'll just have to figure out for yourself.
Much like with Outer Wilds way back at the top, I don't want to say much more. If you have somehow not played this or don't know anything about it then you should.
Tainted Grail: Conquest
This is still the only proper deck-building roguelike in the same vein as Slay the Spire. While I haven't played much of that and honestly couldn't get into it, this game I did.
It was described to me as Slay the Spire meets Dark Souls by some poor soul who's brain is forever lost in soulslike hell. In reality it's just a cool deck building game where you fight creepy monsters and slowly build up the village to make each run easier. There's characters to find and NPC quest you can make little progressions on each run. It's just enough story and context to give this game a sense or purpose and progression outside collecting cards.
What added more replayability to me beyond the quest was having 9 classes to work with. In truth it's really 3 broad classes with 3 variations on those broader class types. You have the fighter, archer, and summoner as the broad classes. They use similar cards, but their strategies vary with each subclass. A summoner is more about making their summons powerful, bloodmages use their own life to summon minions that get stronger and die on their own, and necromancers sacrifice their minions to turn into a Lich. The fighter and archer subclasses are as varied and it's a good way to use similar cards across different playstyles.
I had a lot of fun with this one. It's a fun deck building game. 
Thinking Games:
Manifold Garden:
I love the space this game takes place in. This is the shit only games can truly deliver on. The world is basically always looping. Each level repeats in all directions when your in open space. If you fall anywhere, you'll be ok. You can just fall endlessly even, it's very mesmerising and freeing once you get used to the fact that you can just jump off anywhere, and even needed to solve the level sometimes.
The other fun mechanic the puzzles primarily revolve around is the ability to walk on any surface and change gravity as you do it. Essentially you turn the wall into the new floor and is the main mechanic for puzzles in enclosed spaces. This game uses blocks of various colors and the simple task of putting them in the right slot is made complicated by having to altar gravity and matching them up. There's other mechanics introduced of course, but you'll need to discover those yourself.
The game can be beaten in a day give or take your skill at puzzles. I appreciate that it doesn't overstay it's welcome and uses it's mechanics in interesting ways. Also this reminds me I still need to play Antichamber someday.
If you like exploring spaces only games can deliver on or puzzles then this is the game for you.
FEZ
FEZ! This is such a fun interesting little game. It's probably well known given who the creator is, but if you haven't checked this out before, then you should.
The trailer makes it appear to be more a platformer then a puzzle game and that's half right. Similar to another game on this list, FEZ goes much deeper then a mere platformer. It has some esoteric puzzles. As I understand (could be wrong) one puzzle still hasn't been solved legitimately, but had to be brute forced and even now the community has no concrete answers on how you were supposed to get the solution.
The good news is the harder puzzles aren't technically required to just finish the game. You could still enjoy this as a fun platformer. The way the world works is you see the game world on a 2D plane. Like any other 2D platformer. However, the world itself is in 3D and you can switch the perspective to change where platforms and other things are. It's really fun moving about this world and in a sense each level is it's own puzzle to figure out how to get through it with these mechanics.
I highly recommend this game.
Thinking Games for DJ's
FRACT OSC
This is another game I would be shocked if anyone knew about. No one talks about this game ever and I don't even remember how I found out about it wayyyy back in college. This is also the oldest game on here I've played. I haven't touched this is years, but know I enjoyed it a lot.
What i remember is it's filled with music based puzzles. I also remember being very fucking confused and having to look shit up, but the real joy is just the vibe. Everything makes sound and the whole game revolves around music. I slowly explored as much as I could and just took it all in. It's a fun space to be in and I'm a sucker for being dropped in a unusual place only games can delivery on.
If you don't know shit about music production like me you might have a hard time or maybe I was just a fucking idiot and needed help. Either way I still recommend this to everyone.
Vibing with the Beat Games:
Sayonara Wild Hearts
This is basically a interactive album. It's a rhythm game that's not to difficult, which is good as this is more about the flow and vibe. There's not much more to say about it. It will take an hour and every bit is lovely. It's a visual and auditory feast that has some clever ideas packed in. I think everyone should experience it.
Soundodger+
This game won't be on the Steam store for much longer sadly. Warner Bros being shitty and taking cool shit down. I haven't played any other of the Adult Swim games that are being taken down, but I encourage you to find the list and get anything interesting while you still can.
The game itself is a fun little bullet hell rhythm game. The song plays and you are a circle in the middle of larger circle. Obstacles are thrown out into the middle timed to the music and you simply have to dodged them. I don't remember it being to hard, but I know there are community levels and I just have to assume those are going to be tough.
It's a cool game to vibe to and it's going to be gone soon. Don't miss your chance to get it.
Artsy Games That I Don't Know Where Else To Put Them:
The Beginner's Guide
This a narrative experience about the relationship between the narrator and the game dev who's games are being played. That may not sound like the most interesting premise, but trust me it's very engaging. This game has a unsettling feeling underneath it all and it's really hard to go into more without just spoiling things.
The actual game is you going through a series of small little games made by a Dev named Coda as the narrator Davey speaks to you about various things relating to the game and Coda himself. It's explores a character who's frankly caught up in a unhealthy obsession with someone else and quite the journey.
It will only take a hour and half to get through and I think it's worth a playthrough if you like narratives only video games can deliver on.
The Static Speaks My Name   
This is the shortest game on this list. It's also the most depressing. If you struggle with dark thoughts and depression and really need something happy to distract you, then do not play this little free game.
It's a sad and unsettling little experience that has a lot of room for interpretation. I'm a fan of little strange pieces of art like this and if this sounds interesting to you then it's free. Check it out.
Minimalist City Builder Games:
ISLANDERS
This such a cute game. It's a simple city builder where the goal is to keep building things correctly and move on to another island. You start on a randomly generated island and are given a set of buildings and a number to reach. Buildings will get bonuses based on whats near them and as you unlock more buildings the number to reach gets higher.
That's really it. It's easy to understand and a nice little relaxing game about building a cool island town. Pretty cheap and pretty fun.
Multi Genre:
The Hex
This is multi genre because it quite literally has many different gameplay modes packed in it. A bunch of old video game characters stay at a Tavern where a murder may take place. It's a murder mystery! Also so much more.
In truth it's a narrative video game about exploring these characters past lives and revealing a larger narrative underneath it all. This was made by Daniel Mullens who's latest game I recommended earlier. Much like Inscryption, this game slowly draws you into it's setting and drop feeds you it's secrets slowly.
The Hex was pleasantly surprising as I didn't really know what I was getting myself into. It's worth playing.
That's it. That's the list. Over 50 more games to add to your Steam library which means over 50 more games you'll get to, eventually.
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starmendotnet · 5 months ago
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RETURN OF THE EARTHBOUND FUNKTASTIC GAMEPLAY SUMMER
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Hello everyone! It is with GREAT ENTHUSIASM that we would like to announce the:
But first… what IS a Funktastic Gameplay Summer?
Us Starmen.Netters are bringing back a long-beloved sitewide tradition! The Earthbound Funktastic Gameplay Summer is an event that dates back to 2001, wherein the community collectively plays through EarthBound over the course of several “Gameplay Points” (GPPs). Everyone is encouraged to play along, and our team of stream hosts will be broadcasting their own gameplay on the StarmanClub Twitch channel. In addition, we will be celebrating MOTHER’s 35th and Earthbound’s 30th anniversary!
Maybe it’s been a minute since you’ve returned to the game. Maybe you’ve never played before! The idea is to get fans, new and old, engaging with Earthbound. With introduction out of the way, let’s move on to the deets:
THE SUBMISSIONS
An integral part of Starmen history is fan submissions, where the community creates fanart about the stream events, and just EB in general. As per usual, here are the categories:
Categories!
Writing: Stories, poems, theories… if you wrote it, it belongs here! Handart: Charcoal, paintings, sculptures… if you made it with your hands, it belongs here! Compart: Digital illustrations, 3D models, pixel art… if you made it with a computer, it belongs here! AudioViz: Music, videos, fangames… if it pertains to audio/visuals, it belongs here!
Prizes!
Winners will receive shiny badges on the forum to show off their mastery of Earthbound funk, as well as forum ranks and avatars!
Of course, opening up the floor to fanworks doesn’t come without its fair share of ground rules. Don’t worry though, it’s pretty simple stuff.
Rules!
Submissions must be related to Earthbound/the Funktastic Gameplay streams
If your submission contains content that would require a trigger warning (violence, sensitive subject matters, etc.) please put it in a spoiler box with a warning.
You may submit as many pieces to one category as you like, but only one can place
You may submit to as many categories as you like
Any submission must’ve been made for this event. No previous works!
THE STREAM SCHEDULE
Keep an eye out in our Event forum for the schedule drop, but livestreams won't be the only thing we've got going on!
THE ADDITIONAL EVENTS
If you can’t catch the streams, don’t worry! The streams are only a small part of our summer programming. In addition, there will be other events to keep the party goin’! These being:
Eagleland Scrapbook (July 15th – August 24th):
Get your cameras out and your bug spray on! This summer, we’re running a collaborative photo book! At the end of the event, your photos will be assembled into a digital booklet for your viewing pleasure. So, where to start? Well, we’re limiting subjects to four categories; birds, flora, fungi, and insects.
A couple notes; you’re more than free to submit multiple photos if you’d like, and there is no judgment on the quality of the photos. Just try your best to keep the camera as focused on the subject as possible. The event ends on August 24th, so get snapping! And most of all, have fun!
EB No Natsumatsuri (August 1st – August 24th):
Our highly calibrated MoonWatch Radar indicates that activity coming from the Annual Gift Man’s base is already approaching usual December levels, and climbing! That can only mean EB no Matsuri has come early, and that can only mean one thing: time to prepare a feast for the Gift Man’s arrival! The beloved Starmen.Net tradition returns, but in a brand new form! Instead of gift giving, we would like to encourage everyone to come up with or find a MOTHER-series themed recipe, make it, and share the recipe and pictures of your delicious dish with everyone! It’s a virtual potluck, and everyone’s invited. (Can’t think of what to make? Make Your Favorite Food, of course, whatever it is!)
And now for our final announcement at this time… prepare yourselves for something very special!
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A NEW AND EXCITING OPPORTUNITY
This message is brought to you by PorcBanc™
The savvy investors over at PorcBanc™ have very graciously offered all Starmen.Net members EXCLUSIVE and PRIVILEGED access to a cutting edge, Earthbound-themed surprise to our Funktastic Gameplay Summer events! A special surprise will be released to the public on July 21st, 2024. Be sure to stay tuned for more details on all your favourite Starmen.Net media channels! Remember folks:
“With PorcBanc™, we guarantee profits HAM over fist!”
Guarantees or promises made by PorcBanc and its affiliated subsidiaries are intended for marketing purposes only and do not hold any legal value.
An event™ by PorcBanc™
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aroaceacacia · 2 years ago
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something I have so many thoughts about but havent articulated before is that hermitcraft and its associated servers, and lifesteal and servers like it, despite both being survival multiplayer minecraft servers, are entirely different genres of minecraft youtube
hermitcraft, the life series, empires, truly bedrock, rats smp in some povs, and servers adjacent to them are let's plays. viewers sit with the creator and watch them complete various tasks or do whatever they do in their environment while listening to the creator's live commentary. these are serialized; everything is relatively small, links together into a chronological story, in whatever shape that may take.
lifesteal smp, earthbound smp, and servers like them are usually called "smp content". videos here are often more episodic (as opposed to serialized). creators often write scripts to summarize events after they've occurred, leaning fairly heavily on narration in one form or another. smp content often tries to optimize to the algorithm; you'll see very catchy thumbnails and exciting, interesting, clickable titles, and sometimes you might even see those things change as the creator tries out something different.
there are certainly exceptions to these rules - for example, oli orionsound has the upload schedule of some smp-style creators, and his resulting creations do have some visual and creative similarities to smp content! baconnwaffles0 uses his streams and resulting stream highlights to tell a story which is ultimately somewhat serialized, weaving in and around the main "lore" of lifesteal and simply showcasing the day to day life of himself and his team. and, of the so far one dominion smp video ive seen, vikingpilot seemed to blend these two genres together, interspersing events recorded with friends with narration explaining his story and lore, ultimately building up a narrative across videos that requires them to be seen in order. (I think. Again, not an expert here.)
my point here is that there are very distinct and marked structural and stylistic differences between hermitcraft and lifesteal. if you're a hermitcraft enjoyer concerned about too many new uploads, most lifesteal videos are a special occasion and action is usually found in livestreams (this could be fun or stressful, depending). if you're a lifesteal enjoyer you may find hermitcraft's regularity and often lower stakes to be understimulating, or maybe you'll be relieved to be able to entirely keep up with hermitcraft and its sister servers in videos alone. who knows! they're very different, in a good way
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you know what you know what, another thing that i've put too much thought into
this line on the earthbound wiki
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hwha??? where? don't just leave it there!! show me!!!
so this sent me into a whole thing trying to figure out what this was talking about, since i love it when there's female grunts in things and i was reasonably confident that i had seen pretty much all developmental pigmask-related things there were to find
now, it's not like i need some vague unused sprite to justify myself imagining female pigmasks, since, like, there's only a couple explicitly male pigmasks too, but still, i wanted to get to the bottom of this
but try as i might, i could not freaking find anything about this anywhere else
so i started checking the history of the wiki article to see when that info was added it seems like it was first added on september 10th, 2010, by an anonymous user, in this form:
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not very helpful
it received a couple tweaks to the spelling and grammar aftewards, but on october 30th, user Breakin'Benny added some more information:
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okay! sick! i mean the baseless speculation is stupid, just gonna take a moment here and warn people not to use the earthbound wiki as a source, but it has an actual link to something concrete!! so let's check it out together!
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okay welp that was a really disheartening bust no indication of what the video was, no images or anything
the line was trimmed down later on, first removing the video link, then the sexism part, and finally became its current form
so i decided to take a different approach i know pigmask stuff pretty well, so i figured i could try and deduce what it is they're referring to it's a sprite, of a yellow pigmask, seemingly with breasts hm
so let's see in the game, the only "yellow pigmask" is the mask boney wears in thunder tower, which doesn't really count the garbage collector pigmasks wear yellow vests that have a small line on the chest, but that's a pretty big stretch
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for unused stuff specifically (i could imagine someone not remembering the vest pigmasks and confusing them for unused content, but let's give them the benefit of the doubt), we have this strange pigmask graphic
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yellow, unused, and maybe someody's interpreting that line on the left as the shape of breasts, but idk there's an unused palette swap of a navy squeal, which is yellow, and perhaps someone could mistake the folds of the clothes for a chest, but i'm doubtful
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and finally i thought of this picture from the 15th anniversary of the game, which features a yellow pigmask with a sort of weird-looking chest, but unfortunately the timeline doesn't match up
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that's sadly where my search ended, my best guess is that they meant the weird-looking sketchy graphic, but i can't say for sure no idea if there ever was a legitimate source for that info, but they're not even trying to source it now and it really bugs me
don't use the earthbound wiki
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awideplace · 1 year ago
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Walking Away From The Truth: How Does Apostasy Happen?
As believers, we love Jesus, we follow Him, we’re all in. We’re so thankful for the gospel—for being transformed and given new life. So we don’t understand how anybody who’s tasted that could ever walk away from it. How does apostasy happen? I’ve discovered about thirty different reasons the Bible has for why it happens. Here are a few.
Number one, persecution. People just do not want to pay the price to follow Jesus, especially publicly. Popularity and other people’s opinions are just way too important to them. “If I made a big deal about Jesus publicly, it could hurt my business or my status in the community.”
In Jesus’ parable about the sower and the seed, there are different hearts of people who heard the message. Jesus said that when persecution or tribulation arises because of the Word, some fall away. They stumble (see Matthew 13:20-21).
Another reason is mixed devotion. Some people come to church, but they’re fence-sitters. They think, “I’m attracted to the Jesus who forgives me for my sins and gives me joy and purpose, but there’s a lot of fun stuff to do in this world.” They’re earthbound. They’re after momentary comfort rather than Jesus and discipleship.
The Bible says, “Do not love the world or the things in the world. If anyone loves the world, the love of the Father is not in him” (1 John 2:15). In the sower parable, Jesus said, “The cares of this world and the deceitfulness of riches choke the word, and he becomes unfruitful” (Matthew 13:22).
A third reason it can happen is because it’s just plain hard to follow Jesus for some—probably for all of us—at one point or another. Have you ever read something and thought, “I have to live that? That’s hard!” I certainly have.
When people heard Jesus’ sermon in John 6, it was a tough message to receive. They said, “This is [a] hard saying; who can hear it?” (John 6:60, KJV). And then we’re told, “From that time many of His disciples went back and walked with Him no more” (John 6:66). The demands were too difficult.
Another reason people apostatize is because they’re not paying attention. Sounds like something your teacher would say, right? But it’s possible to fall away because you’re not really grabbing hold of the truth. Hebrews 2:1 says, “Therefore we must give the more earnest heed to the things we have heard, lest we drift away.”
Another reason it can happen is laziness. Some people just aren’t interested in coming to church. They distance themselves from it because they don’t want that accountability of having other believers around them.
But Hebrews 10:25 says, “not forsaking the assembling of ourselves together, as is the manner of some, but exhorting one another, and so much the more as you see the Day approaching.”
These are just a few reasons. The Bible lists many more, including Satan’s devices, an unbelieving heart, a hardened heart, rebellion, bitterness, immorality, disrespect of leadership, not mixing God’s promises with faith.
In fact, the majority of those exposed to the Gospel will turn away from it. Look at the math from the parable of the sower and the seed. Of all the people that heard the truth, only twenty-five percent bore any kind of fruit, and a very small percentage bore what Jesus called hundred-fold fruit (see Matthew 13:23).
It’s no wonder that Jesus said, “Wide is the gate and broad is the way that leads to destruction…. Narrow is the gate…which leads to life, and there are few who find it” (Matthew 7:13-14). Not most, not a lot—few. No wonder Jesus will say to many, “I never knew you; depart from Me” (Matthew 7:23).
Skip Heitzig
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pis3update · 9 months ago
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Onett from EarthBound by bloodphenix
"-This is a recreation of Onett from the SNES game, EarthBound-
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Welcome to the town of Onett! Famous for its roadblocks, meteors and beautiful flowers, Onett is a small town with a lot going on. Sims can visit iconic spots like Giant Step and more recently, the site of a meteor crash. It's a great place to start a family or have fun being a kid thanks to the Onett Arcade and surrounding nature. Sims might even find a secret hideout among the trees... This recreation is based on the official in-game maps, however house layouts have been adjusted to include things Sims need such as kitchens, bathrooms and bedrooms. This is a small world. Everything in the world is Base Game friendly and includes no CC, so everyone can enjoy it. This also means that there are few custom community lots. I have also included a "Lo-Fi" version with less trees, so simmers with low-spec laptops or PCs can fully enjoy this world - this was tested on an old, non-gaming laptop. Town amenities include: two restaurants, a book store, grocery store, city hall, police station, school, day spa, criminal hideout, an arcade space which can be used as a hangout, a hangout spot, and hospital. Residential Lots: 23, all reasonably priced, with room for more. A Deluxe version is currently in the works which will use packs to more faithfully recreate the town.
...more pictures on MTS."
More Info + Download @MTS.
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smallearthboundfindings · 2 years ago
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Anyway, I found these pictures in yet another strategy guide. Please enjoy them.
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darlingsaybonvoyage · 11 months ago
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Let's Exchange This Experience
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Summary: Random snippets between you and your wife, Bora, and your ability to speak to ghosts.
Pairing: Sua x Reader
cw: mentions of death, ghosts, silly stuff that might suddenly turn very serious because it's me lol.
established relationship, very gay, inspired by ghost whisperer
title inspired by Kate Bush's Running Up That Hill
main masterlist
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"My name is (y/f/n) (y/l/n). Just got married, moved to a small town, and opened up my own shop. I'm just like you, and any other person.
Except that ever since I was a child, I've known I could talk to the dead. My grandmother called them earthbound spirits. They need my help finding their way to the other side.
To tell you my story, I have to tell you theirs."
1. Introduction
2. Research
3. Possession 1 2
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crackinthecup · 9 months ago
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Tagged by the very lovely @cilil and @elevenelvenswords to share a WIP snippet! I know you both tagged me a couple of months back, really sorry for the delay and thank you for the tag <3 <3
My writing inspiration/motivation has kinda gone out the window so I haven't really been writing lately and I'm not sure when I'll pick it up again. This is from a maybe abandoned (?? for now???) draft about Mairon's seduction:
And as he sings, mountains rise, mountains, in rough shape very like what Aulendil and his brethren had made, but if these are mountains then their creations must have been hillocks. They grow huge and they all grow at once, like a line of jagged teeth biting Arda in half from north to south. Up through the clouds they smash, crowning themselves in their grey, gossamer tatters, and then further still, further, into heights that no earthbound eye can see. “There,” Melkor says at last, into a silence so profound it seems that none here—not Aulendil, not Curumo, not any other Maiar nor even Manwë and Aulë themselves—will ever find their voice again. “This is what it means to dream.” “Brother.” Manwë. He seems small at the foot of those monstrous mountains. Little more than a frayed cloud himself. “You walk and power walks with you, none can deny it. Let us set aside this strife, this misuse of our time. Join us, work with us, and together we can bring greatness into this world.” “I am greatness.”
Tagging @sauron-kraut, @foxindarkness, @gardensofthemoon, @lvsifer, @saintstars (if you fancy! no pressure)
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suppermariobroth · 1 year ago
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Super Mario Sunshine illustration from a 2002 issue of the Japanese Nintendo Dream magazine, drawn by Benimaru Itoh, character designer of Earthbound.
Main Blog | Twitter | Patreon | Small Findings | Source
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under-write-reblogs · 30 days ago
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Sky and Sea
A new fic!
Inspired by an OC of mine and a BEAUTIFUL commission done of them by @/mothiepixie.
This character was created / inspired by @/ratsoh-writes universe of Undertale AU's.
It was a perfect night.
The air is cool and crisp, with soft, rhythmic waves splashing against the shore, creating a soothing symphony. A gentle breeze carried the smell of salt and sand. The stars overhead twinkle like distant diamonds, and the moon adorns the center of the sky like a crown jewel, casting its glow over a sleeping world.
It felt as if the world had paused, wrapped in a blanket of tranquility.
Mist curls around your feet, diffusing the moonlight and giving everything a sliver halo. The calm breeze and quiet echo of waves splashing against the shore give the night an almost ethereal feel.
The ambiance allowed your thoughts to flow freely. Drifting. Loose and pliant… allowing you to absorb the tranquil stillness of the night and all the comforts it had to offer.
It was different here. So different.
The vast stretch of a nearly endless sea with monsters living below the water instead of above. A place composed of an element so opposite of the open expanse of air to which you belonged.
You had grown up on a highland of cliff faces surrounded by a span of dense forests and small lakes.
But here, there were just waves.
And yet… despite the polar opposite elements, there was a similarity. A kinship exposing the openness and freedom unknown by so many others. Neither you above nor the monsters below were impeded by the same rules earthbound creatures were.
You could make fulluse of all three-dimensional spaces. Freely moving side-to-side, forwards-and-backwards, and up-and-down with little effort.
You could never get enough of that freedom.
You took a slow, deliberate breath. Expanding your ribs to full capacity, you took in as much air as you could hold before slowly exhaling. You checked one last time that your jewelry was properly secured and snapped open your wings. They shimmered with iridescent hues of emerald, catching the moonlight and reflecting like precious jewels.
Such a perfect night couldn't be wasted.
With a great whoosh of air, you thrust your wings downward, launching yourself into the sky.
Wind rushed over you, attempting to force you down, but you only felt your SOUL pulse harder with a thrill. The strain was welcomed as you pushed against the air’s currents. Entry to the sky required strength, and you refused to be denied.
This was where you belonged.
The currents of air were yours to command.
Making an adjustment, you shifted to allow your wings to catch the wind and soar, driving you effortlessly up into the sky, propelling you amongst the stars.
Up, up, up you went. Defying gravity with powerful wing strokes, you advanced further. The gentle splash of waves below faded away, replaced by the rhythmic beat of your wings and the rush of wind.
The higher you climbed, the more breathtaking it became. Not because of the effort exerted in making the climb, but because of the absolute beauty that surrounded you.
You couldn't even begin to pick out the constellations. …Not because you didn't recognize them, but because there were so many stars, you couldn't identify the familiar outlines. The North Star had gone from being a prominent feature in the sky to being lost in a crowd, vanishing amongst its thousands of twinkling counterparts.
It was an inky canopy strewn with an uncountable number of majestic, wondrous stars. ...No wonder the sky was referred to as the heavens. You could almost believe you were close enough to reach out and pluck one from the sky to keep as your own.
Finding a strong air current, you leveled out. Began to swirl and glide and play. Soaring in an intricate, uncharted dance born of utter delight and freedom.
The world spread out before you. An infinite expanse, all open and waiting to be explored… with one exception.
Glancing down, you saw the ocean.
Waves danced far below you, displaying an inky void, an infinitely black ether, with the dark skies above only making the abyss look deeper. The only light shining back was the path provided by the moon's gaze. The deepness of the water combined with the reflection of moonlight created an untouchable moving canvas. An infinite void of secrets you would never know.
…But you could come close.
Taking a breath, you arched into a backbend, curling your wings close, and allowed gravity to regain its hold on you. The rapid descent caused the world above to begin blurring into a kaleidoscope of silver streaks, almost as if falling comets surrounded you.
You watched as the waves came closer, and closer. Began counting down the seconds.
Waiting. Waiting. Now!
You snapped open your wings and twisted, slowing your descent just enough to allow you to glide inches above the water. The splash of a nearby wave sent the taste of salt into your mouth. Stretching, you let your toes skim the surface.
The aerodynamic taper of your wings allowed for agile and cutting maneuvers such as swooping out of free-falling dives and you had always taken advantage of it.
A powerful flap allowed you to begin climbing back up into the atmosphere. Reaching a more reasonable height, you corkscrewed, rolled, dove, and flipped through the air.
If anyone had been around to see you, one might think you were putting on an acrobatics show.
On and on you continued, reveling in the rush of the wind and the freedom your flight allowed you — only pausing once you noticed the moon had begun receding. The deep stillness of the night beginning to decay with the appearance of a soft glow indicating the rise of dawn. The sky had gone from a portrait of inky black to a spectrum of deep blues and soft purples.
Time to head back.
You had a feeling that even the sunrise would be different here.
Orienting yourself, you began the journey back at a much calmer pace than before, similar to a runner's cooldown. After all, as invigorating and euphoric flight was, to deny it being a workout would be ridiculous. So if you wanted to avoid feeling sore later, you needed to take a moment to recover and redistribute your energy.
By the time home was in sight, you had calmed the frantic thundering in your chest and caught your breath. Easily gliding down towards the dock, you make a smooth landing. The wood beneath your feet glossy and worn thanks to its frequent use and the occasional wave.
Despite not having been here long, this was already your favorite spot.
Taking a seat at the edge, you dangle your legs just above the water line… allowing a small wave to wash over your feet before watching the horizon.
The sound of the waves. The open expanse of water and air merging at the horizon's edge, where color slowly began filling the sky. The smell of the dock, the salty sea, and beach sand meld into a perfect blend. …All these sensations blend and blur together, mixing into a blissful background hum carrying a note of peace and contentment. You allow your eyes to close for a second to appreciate the feeling.
You're warm.
Not because of the rigorous flight — it's a warmth that comes from the inside, from your SOUL. You feel such a deep sense of satisfaction, of freedom, of… belonging. You adore being here, in this moment, and this place in general. 
…There was something special about this place.
Opening your eyes again, the glow had gotten stronger. Warm arcs of light had spread across the sky. Instead of a deep navy blue sky, it was now a soft pastel pink, indicating the rise of dawn, even if the sun had not quite peeked over the horizon yet. The light grew, tentatively eating away at the dark, becoming more and more confident as the traces of stars disappeared and the moon slipped away.
Soft yellows, oranges, and reds joined in to paint the sky and sea as a sliver of golden white emerged from beneath the distant waves. As the sun began to ascend further and further, its radiant glow further pushed back the darkness, awakening the world with its warm hues. The waves glowed, reflecting back the beautiful skies and making the colors even richer.
A new day. A new start. A new place to call home. …You couldn't wait to see what the world had to offer you here.
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