#slow progression fitness
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compassionmattersmost · 3 months ago
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10: Embracing Your Own Pace: The Conclusion of Our Post-Viral ME/CFS Exercise Journey
Dear Friends, As we come to the conclusion of this series on exercising with post-viral ME/CFS, I want to offer you a heartfelt reflection on the journey we’ve been exploring together. It’s been a path of discovery, patience, and above all, compassion—compassion for yourself, your body, and your unique experience with ME/CFS. We’ve discussed everything from imagining workouts while lying in…
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lunarharp · 1 year ago
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pretty & cute witch men
#witch hat tag#orufrey#i'm not drawing as much or as well as i'd like to be doing. i'm trying to get through a comic i've been really wanting to do#but i'm just finding it so hard. disheartening. btw the 2nd one relates to some official art of qif wearing a dress like the girls#and the 4th one relates to how i've been drawing EXTREMELY SMALL for years. idk how to explain it but i always clicked 'fit to screen'#and so all my art EVER has looked bad when you zoom in bc it's already like size 1 zoomed in to the MAX pfhgguguhfpfhGHAHHHHH#i was so confused allll this time why brushes always look different for me than what they're supposed to#'wow this brush is so jaggedy..really rather jaggedy...calling it the Jagged Cai Special..bringing it out for those jaggedy moments..#really quite jaggedy i must say...' and it's literally not jaggedy#but now i have to get used to how all those brushes that i'd gotten used to indeed look how they're supposed to finally. Alarming#I have simply been working out absolutely everything by myself for years and that's why my technical progress is slow#ppl say my progress is fast and i certainly have improved much since i began doing all this but#like..it took me a year and half to start using a program where i could Colour In The Lines aka the..whatever it's called. whatever..#just on my lonely confused solemn journey to express gay love better than yesterday.. -_- *picks up my pack n continues through the snow*#btw thank you sm for people's kind words enjoying my narumitsu art & fic over the christmas & new year period <3
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louroth · 1 year ago
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thought it's about time I poked my head out of the mire, and confirm that this period of silence just seems to be a part of my process. I can't wait to show you what I am working on. It has taken on a life of its own. It's beautiful and untamed like a wild horse. So much has and is changing. I love it to pieces. !!
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feenmies · 5 months ago
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formalwear (again)
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nicistrying · 2 months ago
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Monday 18th Nov
Beautiful walk this morning, it was v crisp and wintery and clear AND we saw a shooting star!
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The frost hadn't even thawed by our afternoon walk 😬
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Got our internet installed thank god!! Worked on the sofa for the afternoon once the guys were done.
Worked out this evening, back & shoulders and it felt good! I finally have some kind of back muscles! And I felt strong. A week off seems to have done me the world of good 💪
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Paneer tikka masala for dinner. Fell asleep on the couch. Matt refused to come upstairs but I need my bed. Early start tomorrow to do it all over again ✌️
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fakakta-art · 2 years ago
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quick doodle to make up for the fact that I have vanished into the abyss
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ladybugsimblr · 1 year ago
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Looks like Jayce has a few reasons to stay in Komorebi for a bit longer. He definitely has to think about a job though because I know King G is not about that 100% support your adult children forever life.😅 He might not be about this skip college life either, but if Jay can go straight to the "pros" why not!
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defining-alissa · 6 months ago
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oliviafitmomof3 · 2 years ago
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Consistency + Patience = Results 🙌
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kiddphel · 1 year ago
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Juno and The Future are 100% oc-ified canon characters but it IS very funny seeing them vs the characters I technically stole them from
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weirdopponent · 2 years ago
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FRUITS THAT COULD HAVE BEEN GROWING ON THE TREE OF KNOWLEDGE
The apple, the classic, bright red like struck skin
fits firmly in your palm.
You crush it in your teeth and between your jaws, it snaps like broken bone.
Scavengers feast on what remains, what you leave behind.
The pomegranate, cut in half, bleeds like a heart
from four chambers, from its severed veins
which it doesn't need anymore, taken from its body like this
The peach falls to the ground and no one catches it in time
and it bruises readily, tenderly
martyred for the health of the earth
The cherry grows in pairs
One holds the other which holds the other back
When you split them apart, the ladder of your ribs aches in sympathy
The apricot shines golden from its perch in the golden sun
reminding you of the guardians blinding halo, its fierce flaming swords
Is it ever blinded? The fruit is sweet on the tongue
A banana?
That's just silly.
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bearsinpotatosacks · 4 months ago
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Update on my Whumptober thoughts: Not all the prompts will be posted, I have all 31 planned out but I found out that you don't have to post all 31. If a fic is finished, I'll post it but there's some big beasts that I want to write properly instead of rush. Also, I might not even write all 31. I want the completionist title but I don't have the time nor energy to force myself to write all the prompts and I did it last year and it wasn't like life-changing. I like Whumptober because the prompts help my creativity, spark some inspiration (talking about my Delancey Brothers Fic) but the perfectionist in me just beats myself up about not getting enough fics done before October or not writing enough each day to get them finished and then writing fics that all sound the same or the ideas being kind of shitty because I'm forcing them. I want to do my ideas justice rather than mass produce shit I don't like because I feel I need to, it's a constant line I walk between "I want to write something well and that I'm proud of so might be inactive for a while on AO3" and "I want to get this idea out there so need to post a bunch of stuff now"
#also i don't know why i feel i have to update people#i genuinely think that people will give me flack about not posting 31 prompts but calling myself a completionist#or saying i've got loads of fics coming up for the bear because of whumptober then not posting anything#i've made good progress with some things#the ed fic#but others are complete and not how i want them to be#there's a few fics exploring richie's birth family and him reconnecting that i want to do better#or him quitting the bear and becoming a nurse that i want to do justice#or just the fact that all i'm thinking of is my mikey lives au but it doesn't fit whumptober so i'm not writing it#and to top it off#my way of writing is changing from plan a lot and then write each scene in order and do that every day#to not being able to flesh out ideas so just writing down scenes until i get the vibe#it feels less dedicated to me personally#just because it's different and i'm a perfectionist who's too thorough sometimes#also half the time i plan a fic in detail then cba because it's too daunting#so i'm taking a leaf out of scenedenial's book and giving myself more freedom and trying not to beat myself up#that i've got 10 fics on the go and they're all slow going#because that's what i can manage#september is and will continue to be a stressful month for me#got my 2nd attempt at my driving test on 24th september and i'm an anxious wreck#also work on top of that and trying to have a life and let myself chill and say watch footie with my dad or grey's anatomy with my mum#rather than sit at a computer not writing all day#you've got to do stuff to be motivated#also exercise#i'm trying to exercise regularly and there's only so much time in the day when you work 9 hours a week#when did this become a vent post?#personal#kinda
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fitforestfairy · 9 months ago
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Weekly Weight and Fitness Update 📝
Still moving in the right direction
I lost another kilo this week. Slow and steady!
It may seem like it’s not much, but it’s working for me. I’m losing inches as well (according to how my clothes fit) and people are starting to notice. My fitness performance has improved too, so it’s all a win in my book.
I’ve been going for walks and doing Intermittent Fasting (16:8) consistently almost daily and I can hold a plank in proper form for longer. I can also do upward-facing dogs again!
In conclusion, I’ll keep doing what I’m doing and I will probably tweak things a bit closer to summertime.
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sophiethewitch1 · 10 months ago
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why is it that whenever im not paying attention i go straight back to psychologically torturing www!reader
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greyias · 1 year ago
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So I have a silly question... is it still possible to play the early access version of BG3? Technically I have the last patch version available on my Mac until the Mac port officially releases (I think next week). But are the earlier versions still available to install via Steam? (clearly cloud saves would need to be disabled to preserve the integrity of my actual game files)
I'm mostly just really curious about the old tadpole dreams when it was still the Dream Lover concept and not the Guardian, as I had never wound up triggering those on my EA playthroughs. Sure I could go find some YouTube videos showing it, but it's not the same, you know?
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waywardsalt · 2 years ago
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my grievances with botw
Breath of the Wild is... undeniably a fantastic game, but it is very genuinely not the kind of game I like, and since I started playing it I’ve been enjoying it less and less so... I have a pair of problems with it that I’d figure I’d go into, as well as some stuff that, while weak in botw, were executed better in past loz games.
(small shoutout to @zeldanamikaze for encouraging this and having some points that i agree with and had some examples that i hadn’t thought about much initially)
Again, Breath of the Wild is an objectively impressive game, and I’m not trying to sit here and convince you that it’s a bad game. I’m just trying to point out things that detracted from my enjoyment of it, especially compared to my enjoyment of other Zelda games.
Before I get into the big stuff, I’ll just shoot off some quick little things that I think could’ve been improved:
- The dungeons generally felt like glorified shrines, and while they had cool mechanics and ways to access them, they were short and more or less pretty simple and all have similar visual and musical identities.
- Side quests and their rewards didn’t feel worth doing half of the time. I barely remember any notable ones off the top of my head and the longer ones just gave mostly generic rewards, which I suppose makes sense considering the limited amount of truly unique items in botw.
- Seeing the same enemies over and over again made the combat feel more like a chore than something to really engage with, not to mention that there is hardly any difficulty scaling beyond just making the enemies more durable.
- The story is fine, but in my experience, even seeing people go into more detail about the meanings of events, I never really cared for the events or the characters presented, since you don’t actually have to directly interact with any of that to play the game. Hell, you don’t even need to interact with the story at all to beat it, so the focus certainly doesn’t feel like it’s on the story.
- It would be a lie to call the soundtrack bad, but it’s sparse usage makes it hard to truly appreciate and the fact that most of it is meant to be more atmospheric generally makes them a bit less interesting to listen to on their own, though I will admit there are some fantastic tracks in botw, usually being some of the boss themes.
- While the Sheikah slate runes are cool, they feel very bland after a while, especially compared to the varied items seen in previous games. They’re good tools for an open world, but not much fun otherwise (the bombs were good though, since they had a variety of uses).
And that’s the quick stuff- again, mostly courtesy of @zeldanamikaze, since these are the examples I’ve seen her mention.
I have two big points that kind of encapsulate why I dislike this game and still adore the older games, that being: the minigames and the items and their relationships to dungeons.
Breath of the Wild is a very different game than what came past it, and I am very aware that it is a vast departure from those other games for a reason. However, this leads me to view it not only simply as a game not up my alley, but also as kind of inferior in some aspect to those previous Zelda games. Breath of the World is first and foremost an open world game, seemingly putting a focus on gameplay enjoyment above all else (not to imply that the ‘else’ is bad because of this, but I do think that the ‘else’ suffers in comparison to other Zelda titles.)
It may also be worth mentioning that the other Zelda games I have played is the following: LoZ NES, Link’s Awakening (Original and Remake), Ocarina of Time, Majora’s Mask, Phantom Hourlgass, Skyward Sword, A Link Between Worlds, and Triforce Heroes. I have also played both hyrule warriors games as well as loz 2, wind waker, and minish cap, none of the latter 3 i have finished or currently have access to.
1: The Minigames
Minigames are common in Zelda games, so of course botw has a few scattered around it’s world. Botw’s minigames are very different than the minigames seen in past Zelda games, mostly due in part to the limited array of items and unique gameplay gimmicks available in botw. Botw’s minigames usually focus on different forms of archery, gliding, or rune usage: all things integral to normal gameplay. At best you get rupees or cosmetic items from most minigames.
Botw’s minigames are just slightly altered situations of normal gameplay. The bowling is just using stasis except this time the game has a special little arena for it. Pretty much all of the archery games are either just counting how many deer you can kill or if you can just hit some targets on horseback. There’s one race I can think of and one gliding activity I can think of.
This makes sense, considering that there are a handful of other non-minigame activities to engage in, but these minigames feel... hollow. None of the minigames feature gameplay exclusive to those minigames or feature gameplay only used in certain parts of the game. They all make use of readily available mechanics in botw, so they’re like tests of skill- but otherwise not really any worth giving a second-thought unless you want to see how good of a glider or archer you are or grab some extra rupees.
But they aren’t very... worth it or generally fun within the context of botw. It’s just another way to do something that is available to you pretty much all game. They don’t feel unique, they just feel like a task.
Previous Zelda games (obviously) have archery minigames and allow you to use archery when you get the bow and from that point onward. And yet the archery minigames are made unique from the rest of the archery in the game; ocarina of time’s archery minigame is simply just shooting at targets, but the possible rewards and the simple fact that not often are you going to be continuously shooting arrows at enemies make it a bit of a novel experience within oot. The minigames in past zelda games take advantage of the items and area-specific mechanics: they usually include item-exclusive mechanics like bombchu games, or take advantage of more specific mechanics, like the minecarts in skyward sword, the masks in majora’s mask, or being able to control gongoron in phantom hourglass.
They also gave genuine rewards- empty bottles, quest items, ship parts, new masks, heart containers or pieces, kinds of stuff that are hard to get and very valuable. They’re worth doing for reasons outside of just a little activity. The minigames in other Zelda games do really enhance the experience by taking advantage of situational mechanics or giving a unique usage for some items.
You can probably get every item in botw without playing all of the minigames. They have little actual purpose. But in other zelda games, they have a purpose in the greater game and provide novel experiences within the game.
2: Items and their relationships with the dungeons
Obviously, compared to past games, botw’s ‘dungeons’ kind of sucked. They’re fine in a vacuum, with interesting gimmicks and the like, but they’re really little more than glorified shrines with four different-but-similar bosses at the end.
In my opinion, one of reasons why the divine beasts just... fell flat compared to other zelda dungeons is the lack of unique items in general. The runes in botw are cool and useful but you get them at the start of the game and never get anything new. You are give every tool you need to beat all of the dungeons the moment you finish the tutorial.
Older zelda games’ dungeons being tied to their respective items is a big part- to me- of what makes those dungeons so good.
Obviously, the theming, musical themes, and larger layouts and more varied puzzles make them objectively better experiences, but the way they interact with item acquisition makes the whole thing even better. 
Even in a link between worlds, where you can get every item whenever you want from Ravio, each dungeon is still tied to one of those items, and one of those items is needed to successfully complete that dungeon.
The dungeons in past Zelda games are practically complex tutorials on how you can use your new items. They are where those items shine and they are designed so that those items are used to their fullest potential within. And then you must then use that item to defeat that dungeon’s boss, and you usually have no chance of beating that boss if you don’t make use of the dungeon’s associated item. It’s like a final test for the item, seeing if you know how it works enough to complete the dungeon and use it against a boss’s weaknesses.
The most recent example, and probably one of the best, is needing to use the whip to tear off koloktos’ arms in the ancient cistern, but the classic scenario of the bombs for king dodongo works well enough, and the bosses of majora’s mask requiring you to understand how the transformation masks work. There are definitely some bosses that require no use of dungeon items (moldorm in the tower of hera, either ghirahim fights), but the item’s usage is still showcased prominently in their dungeons.
Outside of the dungeons, too, the progressive acquisition of items makes more areas and secrets available to you, giving a much more palpable sense of progression through those games’ worlds.
In botw, you get every tool the moment you are released into the rest of hyrule, so while figuring out what to do with those tools can be fun, the sense of progression is dampened by having every item from the start and nothing you gain beyond that being needed for anything aside from a nice little ability to make things easier.
I’m not really too sure exactly why I never found botw fun the way everyone else does, but I think lackluster minigames and the general lack of items that aid a sense of progression are parts of it.
#loz#legend of zelda#botw#salty talks#i feel like im swinging at a hornets nest by suggesting that this game isn't perfect#cuz everywhere you look this game is praised incessantly while its like. i think its fine at best tbh#because it's really not to my tastes#i highly prefer the experience that the other loz games provide and botw dropped off for me while i still enjoy those games#like. open world games arent really my thing and a game packed to the gills with just as much shit as possible is a major turn off for me#this was going to have three points but playing totk exhausted me mentally and i dont really care any more. i dont find these games fun#the tutorial islands felt tedious after a bit and like. idk. good game but i have yet to find myself actually having fun with it#it kinda feels like its fun in concept but the fact that it doesnt necessarily feel got to play to me and progress is slow and based on#like. slow exploration? its fine but its not something i actually enjoy. its not teh difficulty bc i like elden ring and hades n stuff#like. i have more fun with ph than totk. idk. playing totk was like. entertaining? but it kinda ust felt hollow to me#granted i just like. unlocked the first tower and did some shrines but like. idk. good game. i don't think i actually like it too much#i really think these two points kind of maybe explain why these games just fail to click with me#things in older zelda games have specific purposes and can be more situational than pretty much anything in botw/totk so far#it feels. better. to find an item that fits a specific purpose in older loz games. they're more gimmicky.#i feel that open world games (similar to botw/totk) are dragged down by the sheer freedom they allow to me at least#there's too much to do and you're allowed to do whatever so it all feels kind of. standard theres not much purpose to it#the tedium of botw/totk is much more grating than the tedium i experience in skyward sword's lanayru desert#because you HAVE to go through and figure out lanayru desert to continue the story get new items find new dungeons#botw/totk you kinda just get some items and maybe a lackluster quest or some fucking environment thing#long post#idk. im not too far into totk while writing this but rn in a weird way it and botw feel empty to me in a way i cant express#i enjoyed botw at first but after beating it and all it just felt kinda boring and unsatisfying to replay
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