#skyrim recipe mods
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icewindandboringhorror · 1 year ago
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me everytime I am preparing a meal with multiple elements I have to balance so they all finish cooking at the same time: Wow this is just like the 2009 hit Nintendo Wii game 'Food Network: Cook Or Be Cooked'
#or like if I'm making two things and one finishes cooking before the other and has to sit there and get cold#in my brain it's always like 'tsk tsk.. they would deduct points from my score for that' hjhjb#one of those instances of game mechanics imprinting onto your brain. kind of like imagining sims interaction moodlets in irl conversations#i LOVE the game though it's so fun. I've never even heard of it before I just found it by the dumpster in a box of other old wii#games someone was apparently discarding and picked it up due to my interest in cooking shows and stuff#I like having to time things and all the little actions you can do. though sad that there's so little recipes#you can unlock the whole game in like a day or something. I think if I had more time and social energy to actually talk in forums or be par#of a 'community' - I think looking into the type of stuff where people mod wii games and etc. would be very very cool#Wii is my favorite console and so much of the time I am always like 'grrr.. they dont make new games.. and this one game is very cool#but imagine if these 5 improvments were made to it! it would be SO much cooler!' etc.#Like being able to download new custom recipes/levels for Cook or Be Cooked lol#Modding wii sports resort the same way that some people mod skyrim and build entirely new games out of it#with new quests and etc. Like just.. create your own sports.. RPG mode.. use the already existing archery assets and etc. to have a mode#where you can just free roam around the map shooting at enemies and stuff ghhjbjh#WHICH I WOULD LOVE DEARLY..#I dont realyl like combat in games but idk I'd make an exception.. whatever.. I just want to play more in the Wii World#I have the soul of one of those people who builds all their own computers and 3D prints custom frames to transplant their 3DS into and#has like all special 'hacked' phones and wii mods and customizes everything and etc. etc. like.. 100% my exact personality and preferences#HOWEVER I just simply do not have the money or physical energy/time to get onto projects like that#The best I can hope for is one day having a close friend who does that so I can maybe use their 3D printer every once in a while or we both#collaborate on some wii modding project or etc. but I just couldn't on my own.. I already have too much stuff going on.. Have to make#compromises due to lack of money + low energy + busy. Like I could never build my own phone. I could save up for a teracube phone#or something so it's better and more repairable than all these dumbass modern phones you cant even take the backs off of. but that's probab#y the best I could do lol. ANYWAY.. Especially wii customization. I could get really into that.. I saw a picture one time of someone who#made like a semi transparent case for theirs kind of like the famous purplish see through gameboy color case but for a wii.. which is.. aAA#yearning crying sobbing etc. etc. so on and so forth
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skyrim-said-that · 10 months ago
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do you have. mod recs. i need more mods and am having trouble finding ones which are not asscentric. my computer is shared i cant have ass mods.
ok i have a bit of time to do this, ill go alphabetically, but keep in mind that obviously most mods require SKSE and each have their own dependencys 
and also that i play legendary edition so i have all the DLCs (Even tho i haven't played them rly). also they like. are allegedly all compatable because my game does still work, but if they fuck up yours uh. my bad. im also omitting a bunch that like. i have them but really they dont make the list
also i have a lot of food mods, dont ask why because i dont have the answer. green highlighted mods are my favs
About Horses
Makes horses look like real horses. my inner horsegirl shines on
A Skyrim Kiss - Smooch that fictional character!
A Skyrim Waltz - Dance with them too!
Ur gonna need FNIS for these two
Babettes Feast - Improved Cooking
Adds a bunch of different immersive recipes to the game, i really like this sort of mod when im playing with hunger/thirst mods
Bandolier - Bags and Pouches
this is such a good mod if youre a huge packrat. adds a bunch of craftable wearable storage options like belts and stuff that up your carryweight!
Better Vanilla Hair - Mesh replacement
Just a visual mod that smooths out the blockyness of the hair, without changing it too much. it still like. fits in the game
Beards - Beard texture overhaul
Bosmeri Cuisine - Meat Based Recipies
adds a bunch of recipes inspired by the Green Pact lore, stuff thats completely carnivorous like fried eggs, pemmican and more
Books of Skyrim
Adds a bookstore in solitude so you can hoard more books
Breezehome - Fully Upgradable
I love this mod, it makes it so you can majorly upgrade breezehome with more floors, a whole blacksmith setup, bathroom, and a ton more!
Combine Potions
Corners of skyrim - More structures
i love mods like this, it just adds like different little cabins and shit all around for u to find when youre exploring
Cooking Expanded
Common Clothes
Adds craftable regular clothes for playing dressup
Daedric Shrines -  Sanguine
Adds a sexy man to my life
Flying Crows
Female Mannequins
Footprints - Adds npc/player/animal prints in the snow
Helgen Reborn - Rebuilding the hold
i have a thing for building mods, i love them. i dont know why but its so fun its like playing home improvement sim. but in skyrim. this one has a really fun questline too, its really fun and well written!
Ineed - Food, water and sleep
i mean, self explanatory again but adds a system for needs. I like that its really adjustable so if you find it harsh you can tone it down.
Immersive Armours
Self explanitory but also a really great mod! very immersive armors that look great!
Immersive Citizens - Ai Overhaul
Its like if the npcs actually were functional
Immersive Weapons
see above but for weapons!
Lanterns of Skyrim
ok technically i have the old version of this but im sure its the same, it adds a bunch of lanterns on the paths all around skyrim
Left Hand Rings
Lovely Hairstyles - Immersive hair
Marriage Mod - To have and to hold
this one updates the weddings so theyre a little more in depth as well as adds the options for multiple marriages. also adds a few quests!
Marks of Beauty - Freckles moles and more!
Racemenu - Player creation overhaul
I feel like most people have this one but if you love character creation this is the one, its so good and you can fuck with EVERYTHING
Relationship Dialogue Overhaul
Guys i really like this one, it adds a TON of dialogue for your spouses , followers, etc and they're all just ripped from existing dialogue so they don't sound out of place or anything! i love it
Sweet Mother - Night mother improvement
Sounds of skyrim - complete edition
i love these mods they basically overhaul the ambient sounds all over the game, i especially love how real they make the forests feel!
Scars of Time - a Landmark mod
more structures and landmarks across skyrim. im a whore for this stuff
Wintersun - Faiths of Skyrim
SUCH a good mod. adds a whole bunch of shrines for the different faiths in tes lore, as well as different benefits for choosing them. its so cool like i cant explain it
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novelyst · 11 months ago
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Skyrim Female Head UV: The Definitive Post
We begin as like a cooking blog's recipe, with a sort of vaguely related yet unnecessary anecdote. I've been thinking about putting modding stuff up on this blog, lately. I used to run into the problem on Discord where I'd be like: man, I'm spamming this channel, who even cares about this stuff anyway? So I made my own dev thread in which to spam these posts. As more and more people started joining, though, and still not replying to anything I wrote, I ran into the same issue where I've now become hesitant to post whatever I want in my own dev thread for fear that people will find it annoying. Silly, I know, but I figure that this here, tumblr, is the option with which I cannot go wrong, right? So long story short: this might turn into a mostly modding blog now.
I'm about to do an explanation of UV mapping as an introduction to this post, for those who know very, very, little about it. Many of you reading this may already be modellers or texturers who don't need this dumbed down, so you are welcome to skip to the big red UV map if you wish.
Without further ado: this is Nur.
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Nur is what I would call a 'chatterbox', but she was made in the same way as any paper fortune teller. One thing that you should note about her: she is three-dimensional. I have power over Nur's state of being, and I can unfold her.
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Unfolded Nur looks very different. We can see that her mouth, usually a triangular bipyramid minus a couple of faces, is now four separate triangles. We could also conceivably understand this as a '2D' version of Nur. It's flat, but it has all of the colour information that ends up on the surface of her 3D self; the area painted red is the 'mouth' part, the top squares on the left and right are the upper part of the 'face'.
Now, if we were to make a 3D mesh of Nur, we could use something like the second image for her texture and tell the computer which area of it should be shown on the surface of a given polygon. We'd do this by giving every point two dimensional coordinates, instead of inventing some kind of new format where every voxel in 3D space is assigned a colour—after all, it's only the surface that matters, right? This process of giving 3D vertices 2D-coordinates on a texture is called UV mapping. What you should really take away from this is the UV map holds the information of how to wrap a texture on to a mesh.
And, since all vertices already have X, Y, and Z coordinates, (and W is used for something else,) their two-dimensional texture coordinates are U and V.
Now, UV maps can be different from a piece of paper you fold in a few ways. What you mainly need to remember is that in UV Maps, we aren't bound by angles, length, or area – the lines making up a UV map are 'stretchy'. This mapping allows, then, for you to 'stretch' the texture over the surface of the mesh.
Now that everyone is (hopefully) on the same page, let's move on to the subject of the post!
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This is the UV map of the female head mesh in Skyrim. Right away, a few weird quirks are going to stand out about it.
It is not truly vertically symmetrical along any X-coordinate.
It is kinda symmetrical along a line a short ways to the left of the centre.
Even along that line, the eye sockets are not symmetrical.
The symmetry along that central line starts falling apart towards the boundaries of the image, where there is not really very much symmetry whatsoever and what there is seems to fold more along the actual central vertical axis.
Now, if none of that stuff stood out immediately to you, or you are having trouble seeing it, that's absolutely fine! This image here should help to clarify the things I just mentioned.
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The white line in the middle highlights the true centre of the image, from which (as you can see) the UV of the mesh's 'central line' is offset. The sort of lens-shapes either side of it trace the UV map's eye sockets, which are quite different.
Now, is all of this stuff fine? I mean, kind of. No, it's not really a good UV map (there are serious issues, for example, at the back of the scalp) and the symmetry problems all suck for working with it as a texture, but it's still useable and, for a high-poly to low-poly workflow, won't really impact things all that much for the creator. Painting on to the mesh, baking from a sculpt – all these will suffer for a worse UV map, but are still essentially the same process as with a different UV. The game's textures were made for this UV map, and Bethesda seem to have been able to manage fine with it.
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Credit to Bethesda Game Studios. A section of the 'FemaleHead_MSN.dds'.
The issues come in more for people working on a 2D level. Making textures in photoshop? Painting some tintmasks? Then these things are going to annoy you, especially those darned eye sockets. So, is there a better way?
A Better Way
Sorry, that section header is kind of misleading. There's an extent to which this is subjective but, honestly, I don't think there really is a better way. I firmly believe that you can't fix Bethesda's UV because it's not broken. A little annoying to work with? Sure. But it wasn't meant to be another way, and it works with the textures provided by the game. There is nothing to fix.
On the 15th of March of 2012, Enhanced Character Edit (ECE) was published on Nexus Mods, in its description claiming thus:
Fixed asymmetry head mesh for Female.
Enhanced Character Edit had not 'fixed' issue of the off-centre axis of symmetry. What it had done was make the eye socket on the right symmetrical to the one on the left in the UV map. Behold, the ECE head mesh with the vanilla game's texture.
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On the left: the ECE head mesh with the vanilla textures. On the right: the vanilla head mesh with the vanilla textures, as Todd intended.
ECE needed its own textures, made for the 'symmetrical' eye socket UV. There were already existing texture sets made this way (even reflecting the same eye; I suppose people preferred the left side), so it wasn't too great a problem—ECE was providing a fix for existing mods, really!
Except, well, it's a little more complicated than that. You can change the mesh, and the textures along with it, which works. This only affects the player character, however—generated face data for NPCs must be regenerated or, in the case of NPC overhauls, manually changed by the user, a thing few users actually know how to do. Pretty soon, though, people were using ECE in their character creation, and then for the NPC overhauls that they put on Nexus. Skin mods were being made specifically with use of this head mesh in mind, like SG Female Textures Renewal, which actually includes ECE as a requirement for this reason.
So everything is great and we can just use ECE, right? Sure, we have to regenerate all of our NPCs' faces which requires the creation kit and a lot of time, but that's workable. Well, not quite. Some mods have mismatched diffuse maps and normal maps when it comes to eye sockets, like Tempered Skins, which has ECE's eye sockets in its diffuse, but bases its normal maps mostly off of vanilla, including keeping its asymmetry. Mods like Mature Skin don't even use the ECE sockets, which means that those textures will look wrong on NPC overhauls based on the ECE head meshes. This issue ends up happening both ways, too—users of ECE-based textures have an even worse issue when using a mismatched mesh, to the extent that Enhanced Female Head Mesh was created, a mod that solves an issue that isn't in the base game. The ECE sockets are that ubiquitous.
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Credit to DomainWolf. A comparison image from the mod Enhanced Female Head Mesh, showing the issue that ECE-based textures have when using the vanilla mesh.
Incidentally, this user has also created tintmask mods. Many of the textures included in those would have to be manually edited in order for them to look right on the vanilla head mesh.
We can see that the effects of ECE's change ripple outward without ever really becoming understood by the common modder. When installing High Poly Head, users are presented with the option of Symmetrical Eyes (Female). The average user probably doesn't know what this means, let alone whether the texture that they're using is based on ECE. If they choose the wrong option, many won't think to go back to the FOMOD. ECE itself has been far surpassed in popularity by RaceMenu on SSE—how many people would think to install it for its head mesh alone? Even Enhanced Female Head Mesh, which is specifically mesh-only and for SSE has only ~25 k downloads as of writing. Popular skin mods with symmetrical eye sockets have millions.
This whole thing impacts almost all modders. Most of them know barely anything about it. So, this stubborn ass who refuses to use the 'fixed' eyes and manually converts all of their NPC mods by painstakingly fixing things in NIFSkope wanted to write a post aggregating everything they knew about the subject, endeavouring to maybe improve people's awareness of it.
If you read all of this, thanks! I'm honestly surprised at how long it got. I hope you enjoyed my writing.
Hello, future me here. If you read this before this message was added, please note what I had earlier said about ECE not working on SSE was wrong. I have updated the previous sentence to reflect this information.
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miaeons · 15 days ago
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i finally made apple cabbage stew (w a modded recipe, but still canon inspired to skyrim 🤣) w some rosemary sausage i oven roasted prior n extra fresh thyme for the broth 🤤 a few dry grain mixes (ends to be used up) smells soooo good since i cut the apple cider vinegar w real maple syrup 🤠
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lucaanis · 11 months ago
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I'm a certified starfield enjoyer, and I don't understand the hate for it. Does it have problems? Yes, absolutely. But it's not a flop by any means. The bethesda games recipe just works for me, and I enjoy it despite its flaws.
It reminds me of the cyberpunk discourse so much, and I can't wait for the narrative around starfield to quiet down
Yeah, I ended up having to leave the starfield subreddit bc every other day the posts are "most disappointing game in the world 0/10 bethesda is so over anyone who likes it is huffing copium" but the next day it will be "this game is actually really good, i dont understand all of the hate in this sub" and both of these posts will have like 500+ upvotes. HDJHDJDKD
I joined r/nosodiumstarfield instead. Much better experience.
One guy in the starfield sub even started this whole fearmongering post about how modders are abandoning starfield in droves and the game is effectively dead, because ONE MODDER made a post in the discord that he didnt like starfield so he wasnt gonna port his multiplayer mod over from skyrim. like. big whoop? who give a shit? but now there's mass hysteria that starfield has destroyed everything we hold dear 😭😭😭
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ms-katonic-of-tamriel · 1 year ago
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Mod I Wish Existed
Play as Miraak Alternate Start.
Still able to freely choose race and gender - if we’re going AU then Lady Miraak or Khajiit Miraak can work, why not.  You can call yourself what you like - keeping the name the Dov gave you or leaving it behind.
Starting point is in the Temple of Miraak with your cultists around you.  You’ve got Destruction and Speech set to 100, Alteration and Restoration set to 75, One-Handed and Heavy Armour set to 50, Conjuration 40, all other skills race-based.  You are level 40... and so is everything else, hem hem.  Tutorial message advises you to view the level up screen immediately so you can assign attributes and perks as you see fit.
Starting spells: all novice and apprentice vanilla Destruction spells, Greater Ward, Steadfast Ward, Fast Healing, Healing Hands, Healing, Cure Wounds, Thunderbolt, Wall of Storms, Lightning Cloak, Ebonyflesh, Ironflesh, Stoneflesh, Conjure Seeker, Conjure Lurker.
Starting Shouts: Bend Will, Dragon Aspect, Unrelenting Force, Become Ethereal, Fire Breath, Frost Breath, Whirlwind Sprint, Disarm, Dismay.  All fully unlocked.  You have 10 dragon souls.  You still need to learn everything else.  Your Shout cooldown is half what a standard PC would be.
Shrines present in your temple that give the benefits of the end of Waking Dreams and Epistolary Acumen if you activate them.  If you have Pilgrim or Wintersun there’ll be a Mora shrine too.
Starting inventory: just the robes, mask, staff and sword.
The Dragonborn main quest simply never fires up, but you can do any other Solstheim quest.  If you go to the Skaal Village, first thing you see is Deor and Fanari arguing.  Tel Mithryn largely unchanged.  Raven Rock ditto.  No one is working at the All-Maker Stones, and they’re all yours.  You need to visit each Stone to activate its power though.  The locations are on your starting map but not open for fast travel.
Inside the temple, it’s actually tricked out as a player home - you have a master bedroom with weapons racks, mannequins, shelves and storage chests.  The kitchen and dining room has food and drink to help yourself to plus a cultist with food and drink for sale plus rumour dialogue.  There is an alchemy room with several alchemy labs, free potions and ingredients to help yourself to, and an alchemist with the ability to train you in the arts and who sells ingredients and potions.  The enchanting room has standard and staff enchanters, a selection of heart stone and soul gems, plus a cultist who can train you in Enchanting and has soul gems and mage gear for sale.  The smithy has all smithing stations, a wood-chopping station with a woodcutter’s axe next to it, a chest with various ingots and pelts in it plus some free lockpicks, and an ancient nordic pickaxe available.  There’s also a cultist who acts as a blacksmith merchant who can train you in Smithing.  Last but not least, there is a bathroom, including showers, toilet, a jacuzzi and swimming pool.
Cultists wander around freely with generic dialogue for the most part.  No cultist is ever hostile.  About three or four are available as followers and Hearthfire stewards.  If you join the civil war, some of your cultists will join you for set piece battles.  They can also be recruited to the Blades.
No children’s bedroom but you can ask one of your cultists to set one up (for a fee - they would give you stuff for free but they have their own expenses).  There is also a treasure room with money in it - perhaps a couple of thousand to start.  The cult is not that wealthy but will hand its profits over.
LOTD plugin - Micmou’s Spade relocated from Apocrypha to the Temple, the Dragonborn display activates as soon as you become relic hunter officially, and the text declares Miraak to be an ancient hero who will return one day to save Skyrim in her darkest hour.  Sahrotaar scales available by simply asking Sahrotaar for some after the museum opens up.  Replica recipes for your gear and Black Books also available at that point.  Nchardak Control Cubes already on display.
Plugin for Deus Mons - you have the key in your inventory already and there’s no guardian dragon. Location is on your map, and reachable on dragon back.
Outside the temple, your dragons will be found living.  All permanently friendly and available for riding just by activating.  You also have shouts to summon them - if there are enemies, they’ll attack, if not, they’ll land in case you want to ride them.  Fast travel to the Skyrim map is available if you’re on dragonback but not otherwise until you’ve paid Gjalund at least once.  The hold capitals are automatically unlocked if you’re on dragon back as are any other destinations you’ve heard of - exceptions are Skuldafn, Shrine of Malacath, Throat of the World and Forgotten Vale, these need to be unlocked via the usual quests before you can take your dragons there.  Assume Skuldafn’s location was either unknown to you before or Alduin had it shielded from you after the rebellion, so you still need to rely on Odahviing flying you in.
All other content is completely unchanged!  No one’s heard of you on the mainland, no one on Solstheim remembers anything about working the Stones, so you’re all good to go.  Possible tweaks might be needed to Way of the Voice to account for you knowing the Shouts already.  Otherwise off you go, and the First Dragonborn Turned Last Dragonborn can either go finish what he started with Alduin, or just take up fishing instead.
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unpleasant-ghoul · 6 months ago
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And once again, I am Not Fucking Shutting Up About Skyrim.
Let's start with something nice and simple:
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Now, with fabulousness of his cloak and hair out of the way, let's get some plot in here, because I've been progressing it!
Here's Festus being likeable. I'm slightly regretting not installing that mod that lets me save more of the Brotherhood.
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And here's things about to go to shit! (by the way, I was reasonable with the recipe. No giant toes and septims! Just veggies, meat... And poison, yes. Reasonable!)
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On my way back to the Sanctuary I've met Alduin. Didn't stay to say hi to the newly-resurrected dragon - busy-busy-busy!
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A beautiful sunset in Whiterun:
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Ahh, Titus Mede II. My favorite victim! Reasonable! Polite! Even presented his back to me so that I could get a good hit! For that he'll get my thanks in the form of fulfilling his request.
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After that I went on the upper deck, downed an invisibility potion (still haven't managed to get my hands on a spellbook) before anyone saw me, and leaped overboard. I'll do Diplomatic Immunity first, since I'm near Solitude anyway, and then it's back to Motierre.
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racke7 · 4 months ago
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Crafting systems in video-games
Having spent way too long last night leveling the crafter-classes in FF14, I started thinking about crafting systems in video-games.
Final Fantasy 14:
Crafting is separated into classes (Carpentry, Blacksmith, Armorer, Leatherworker, Goldsmith, Weaver, Culinarian, Alchemist, etc). And also with gathering (Mining, Botanist, Fishing).
Leveling all of these at once can let you do things like "crafting items that make you better at crafting", but the gains are both pretty minimal and clearly capped (you can't make an item better than "high-quality").
There are some ways to power-level crafting and gathering, and "make good gear" isn't really the method (it's quest-related).
Upon maxing out crafting, it's possible to use the crafted items as equipment for your combat-classes, but those will always be outclassed by the end-expansion "dungeon-currency equipment" that becomes available in the end-game.
Crafting however lets you get access to a LOT of fashion-items, can let you save money from buying potions/food, and lets you self-repair your armor for convenience. And... that's pretty much it.
Recipes range from "a single piece of material" to "you need 5+ different materials" and can be anything from gathering-class related to monster-drops. Some gathering-items can only be obtained at specific times, and a lot of things are gated-off by the story.
Divinity 2 Original Sin:
It's entirely possible to play through Divinity 2 and never really notice that the crafting-system exists. Crafting is based around "combine X and Y", with no other requirements.
Some items are powerful (invisibility potions, etc) others are convenient (arrows, scrolls, etc), and some are absolute junk (basically all "weapons").
The crafting system is hindered by the RNG and "finite resources" of the game, where certain things will not be available beyond a few plants that never regrow after being harvested, and monster-drops of monsters that also never respawn.
Crafting also lets you do some "enchantments" for any gear you might find (nails+boots for immunity to slipping, poison+weapon for added poison-damage, etc). But for the most part you're entirely reliant on "good loot drops" (or good RNG in a store).
Skyrim:
Crafting is separated into three classes (Smithing, Alchemy, and Enchanting), and they can influence each other (Alchemy can boost Smithing+Enchanting, and Enchanting can boost Smithing+Alchemy). There's also a non-leveling "crafting-class" (cooking).
There are glitches with these crafting-system, but we'll be ignoring those.
Smithing lets you create items and improve the stats on those items, Enchanting lets you put enchantments on those items (magic-resist, skill-boosts, magic-damage, etc), and Alchemy lets you make potions that will give you temporary buffs (magic-resist, skill-boosts, etc) and poisons that can be applied to your weapon (damage-over-time, paralysis, etc).
Leveling the crafting-classes will also raise your "main-level" and therefore also make the world stronger and scarier (because it levels with you).
Leveling the classes also allows for making a crafted item "infinitely stronger", in the sense that the game basically just uses your level to multiply the effects together, so there aren't any hard-caps for how big the numbers can get.
There is however a limit to how much "damage-blocking" an item can do (an armor-cap, and a cap for magic-resist) that isn't immediately obvious to the player (there are no hints in-game that it exists).
This means that the most basic-armor can be improved to the point where it's maxed-out, and the most basic-weapon can become capable of one-shotting the strongest bosses in the game. It's just going to take a lot of effort to get to that point.
Outside of mod-support, there are however certain items that will give you "unique enchantments" that can't be replicated. (This is a stupid decision.)
Minecraft:
Items can be crafted with the correct materials, but enchantments require levels as "payments" and will give you an RNG-based selection to choose from.
It's possible to bypass the RNG by getting "skillbooks" which can be acquired from villagers. But to get the "correct" villager is also an RNG-thing.
The entire game requires you to craft better gear yourself, as there isn't really a loot-system for anything other than materials. But an item of the same type with the same enchantment will always be the exact same, regardless of anything else.
Grand Fantasia (MMO):
Upon creating your character and choosing your class, you will chose a "sprite" that will accompany you. This sprite has certain skills (mining, foraging, crafting, etc).
The sprite will be able to gather materials, and then craft those materials into the specific crafting-skill that it has available to it.
This basically means that if you pick the "correct" sprite then you will have access to the "strongest weapon OR armor" for your class. The sprite will gather items by being sent on "missions", and will then be able to use those items to RNG-craft an item appropriate for their level.
As it's RNG, the weapon-creation might fail at any point in the process, and the higher-end weapons require the lower-tier version of their weapons to craft, so it can be extremely time-consuming to fix if the sprite fails.
The Disgaea-series:
In Disgaea, you can find/loot/buy items, and then use the Item World to improve those items to "ultimate power".
The Item World functions a bit differently between the different installments of the series, but the gist of it is that you can enter into the item and then fight monsters in there to improve the item.
This can be done to make an item powerful enough that it "caps" the stats of the character holding it. Potions and consumables can also be improved, but this is generally only true for healing-items (which you shouldn't need).
Bloodborne:
Items can be bought/found/looted, and weapons can be improved with the correct looted items (which are tiered and locked behind story-progression).
Weapons come with "slots" for certain gems, which can give more damage or give "magical damage" of a specific type. A weapon can only be improved to the cap, and will afterwards only "improve" by leveling your own character for the damage to scale higher.
Terraria:
Items can be crafted or looted, and can be "upgraded" into other items with the correct materials. These materials are tiered and locked behind game-progression.
Some items are RNG, others are guaranteed. Most materials require killing bosses to get.
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danshive · 1 year ago
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Me: I want to mod responsibly and not break the game in Skyrim.
Also me: Hey, this dragon skulls mod creates an infinite loop for leveling smithing. Neat. I'm going to use the Multiple Followers Framework mod to make the Restoration Trainer from the college a follower, and have her nearby while I get my smithing to 100 with minimal effort, and train Restoration every time I level up.
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The loop mod adds Dragon Skulls for displaying places and general nonsense, which made me think "neat!", and I got it for the novelty.
But it ALSO adds a recipe to turn Dragon Skulls, valued at 1000, into two Dragon Bone, valued at 500 each, and vice versa.
It's an infinite crafting loop with items equal in value and experience to Orcish armor.
Not to toot my own horn, but my Water Baron mod for Fallout 4 was specifically designed to prevent such loops, and minimize XP gain (it turns purified water into Misc "shipments" you can sell without carrying around a bunch of water).
(Incidentally, I'm always going to use that follower mod now because it is SO NICE to make trainers follow you instead of going back to them every level)
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tastesoftamriel · 2 years ago
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Any chance your recipes and worldbuilding could be compiled into a mod for Skyrim? I'd install it!
Any mod makers out there who wanna make this happen? ~Tal
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🎮 VIDEO GAME CONTROLLER — what are three of your oc's favorite hobbies?
Hi nonny ❤️
Riot likes gaming (mostly rpgs, one of her favourites is Skyrim, she mostly wanders around gawking at the -heavily modded- landscape, she finds it soothing)
Also, cooking is one of her favourite hobbies, she loves learning new recipes and from other cultures too, and sharing them.
Learning languages is another passion of hers, she has a great memory for vocabulary (swear words especially).
Other hobbies include playing tabletop rpgs, reading, listening to music (this one is more than a hobbie, she can't live without music), playing guitar, singing, dancing (she is too embarrassed mist of yhe time though), ...
Thank you 💞
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y4mmyb0y · 2 years ago
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skyrim mods will be called shit like "fish of tamriel reborn" and its 8k textures for some dead fish hanging up in a town with a description as long as the intro to a white moms oatmeal recipe
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deepbluefrog · 1 year ago
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TESFEST2023 - Day 2 - Ritual
The main quest of my Mage Apprentice mod is about taking the player through a tour of a version of Skyrim where Magicka has been depleted by centuries of abuse.
This is one of the reasons why levitation isn't a thing anymore.
Magic is harder to learn and master.
The player starts their journey as an apprentice of Farengar, in Whiterun. First by paying their due by fetching books and running errands, then by learning about ingredients, alchemy, brewing potions and enchantments.
Farengar then sends the player to other Court Wizards and learn from them and their specialties. By the time the player reaches Winterhold, they are ready to become a serious practitioner of the different schools of Magic.
As a backdrop to this journey into mastering their craft, Farengar enlists the player into his research on crystals as a focus device for Magicka.
Since Magicka has become so much more chaotic and volatile, crystals can be used to channel and stabilize their power. This is why soul gem can trap souls, Or why most magical item have some sort of stone or gen encased in them.
By finding one of the last few Skyshards, the player have a chance to shape their own focus device. While studying in Winterhold, Farengar asks the player to explore the Midden underneath the College and perform the ritual of Binding, using the Daedric Forge as the conduit.
I am finishing one device so far, a staff with a gem, but I am thinking of multiple recipes to create a necklace, a ring or a circlet.. or other items if I can find good meshes. I would love to have a Velkyn Stone mesh for the occasion but I haven't found a good one yet.
Once the focus device is crafted and equipped, the base pool of Magicka will be increased significantly, which will allow the player to tap into more powerful spells, especially Conjuration... more on that later in the week.
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raymend · 1 year ago
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DO YOU HAVE ANY SKYRIM MODS YOU RECOMMEND.. i have 37 rn but i love finding new ones :]
here's some quality of life faves d^_^ i definitely have more but heres a couple to start
complete alchemy and cooking overhaul makes cooking so so so so fun. only thing that sucks about it is that because it completely overhauls alchemy, none of the vanilla potion recipes work. but the cooking is worth it to me its so funnnn
immersive sounds compendium literally makes the game so much nicer to play, with tons of options to reduce annoying shit (option to quiet/mute nirnroots, change some spell sounds, etc)
majestic mountains honestly this is my most important texture mod. relatively lightweight with HUGE visual improvements
cathedral weathers and seasons (with mcm integration) cathedral weathers is my personal favorite weather mod because its not obnoxious the way that other weather mods can be, like it doesnt make the game so foggy its unbearable. and the mcm addition is awesome because you can completely change how your game looks from the pause menu w/ sliders
dawn of skyrim makes cities soooo much prettier without the insane performance loss some of the other popular city mods have
opulent thieves guild overhauls the thieves guild grind so that as you make progress on conquering all the holds, the ragged flagon + cistern get prettier and more luxurious. really satisfying
lore based loading screens adds a shit load more loading screens. usually my game doesnt take too too long to load but its still a must have for me, makes it less boring when theres new stuff to read ^_^
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rpgchoices · 2 years ago
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I really enjoy camping, foraging, cooking etc in Skyrim (especially with mods). Do you know of any other games that make this kind of "survival" playstyle possible (preferably natively, or at least with well established and supported mods)?
Excellent question! Unfortunately I am kinda on the opposite sides of things, so I tend to avoid games with this kind of survival. Still, I went through my list of played games and I think Pathfinder Kingmaker has a little but of it, given the fact that you have to collect ingredients, find recipes, camp and assign someone to cook and others to look out-protect the camp. I know that Fallout has a lot of survival elements but I have not personally played that series.
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racke7 · 2 years ago
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This is clearly a mod. It’s hilarious, and I’ve managed to make some fucked-up potions myself even without mods, but this is clearly a mod.
Invisibility and Slow can’t be used simultaneously.
See, for an effect to work there has to be two ingredients with that effect. And you have a limit of three ingredients.
What this means is that you’d need to have at least one ingredient that has both Slow and Invisibility in its effect-list. And that ingredient doesn’t exist in vanilla-Skyrim.
As far as Vanilla-potions are concerned, there are “useful recipes” and “expensive recipes”, and there’s not necessarily a lot of overlap between them. But also, the higher the value of the potion, the more EXP you get from creating it.
Bear Claw + Hanging Moss
Effects:
Fortify One-Handed,
Fortify Health, 
Damage Magicka Regen
Expensive and easy to acquire if you play the game.
Ancestor Moth Wing / Chaurus Hunter Antennae + Blue Butterfly Wing
Effect:
Damage Stamina,
Fortify Conjuration,
Damage Magicka Regen,
Fortify Enchanting
Hilarious to create because these three ingredients have the exact same copy-pasted effects, meaning that you’ll get a very confusing potion. Useless for anything other than selling/EXP though.
Hawk Beak + Snow Berries + Thistle Branch
Effect:
Resist Shock,
Resist Frost,
Resist Fire
Useful for magical resistance. Decent for value.
Imp Stool + Canis Root + Mora Tapinella
Effect:
Lingering Damage Health,
Paralysis
Very useful if you want to kill people. Very easy to acquire (especially if you grow your own ingredients).
Then there’s a bunch of things you can do with Giant’s Toe, but it’s an expensive ingredient and difficult to find (unless you’re going on a giant-killing spree).
Personally, if you really want to break the potion-EXP grind with mods, I’d suggest “Alchemist Have Ingredients”, as it means that you don’t need to “RNG-reset” their inventory if you want to do the “buy ingredient -> create potion -> sell potion”-grind for money+EXP.
(I think at one point I created enough potions to go from level 20 to level 130, largely thanks to Uncapper. But yeah... that has its own problems.)
I am trying to work on my Skyrim alchemy skills and I am not made for this. This is not my skill. I am aware that you can't get the Purity perk until you hit level 100 but fucking hell, all I seem to do is create the most absurdly, uselessly fucked up potions imaginable. I'm like "Let's make a potion to heal me!" and then what I get is half a gallon of dubious liquid that's like "Will heal 27 hit points, deplete your stamina, clear your mortal enemy's skin, and legally change your name to Uriel Septim the Ugly."
Weirdly these potions are nonetheless quite expensive
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I am BAD at alchemy
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