#sims 1 console
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sharlasims · 1 year ago
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I found this magazine ad for The Sims (console) the other day!
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s1ndle · 10 months ago
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Unique PC Appearances for Console Sims
6 months later and I have another bit of fun about The Sims for Console! And with a weird title to boot!
If you want to see more, read below!
In my previous post I had mentioned that I was able to open the .IFF files for the sims themselves. The reason that I was able to do that in the first place was because the console version and the PC version are, for all intents and purposes, the same game!
In fact, you can take sim .IFF files from the console version, plop them into the PC version, and they will function flawlessly! Except for their appearances…
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In the PC version of Create-A-Sim, you were only able to change the whole head and whole body. But the console version featured a much more elaborate system, with the player being able to change the sim’s hair, face, and clothing independently, as well as do other things like change the color, as well as add and remove accessories at will.
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The PC version uses a resource within a sim’s .IFF to keep track of their appearance, these are called bodystrings. 
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Sims from the console version still have this resource within their .IFF as well! However because the sims’ appearances are vastly different between the two versions, the bodystrings inside a console sim’s .IFF go unseen. However when a sim from the console version is forcibly brought into the PC version, these previously unseen bodystrings can be seen! But most sims, like the GOTH family pictured above, use a set of default heads and bodies for their respective age groups, see below.
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However! There are a few exceptions to this rule, and a handful of sims have uniquely defined appearances in their body strings, despite never being used by the game. So… here they are!
Freeplay Sims:
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Interestingly enough, only the unused sims get to have unused unique PC bodystrings. Not even Betty Newbie!
Get a Life Sims:
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Some interesting notes and observations about these appearances though:
They don't correlate to their proper appearances within the console version, like at all. They also only use light skin for whatever reason, not sure why. I do think it's a little funny that BETTY ROOMIES ended up with the same head that Betty Newbie from the PC version uses though! I also find it to be rather interesting that several sims use heads or bodies from the House Party Expansion Pack, what, if anything, that means though, I don't know.
As mentioned before, every other sim, apart from these select 17 sims use the same bodystrings. Even the duplicates of the Get a Life sims that exist within the neighborhood used for Bonus Game lots don't have this quirk.
I'm honestly not sure why these are even a thing. They could potentially be early development leftovers, but what purpose they served, if any at all, is a mystery to me.
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andrevasims · 1 year ago
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The Sims console wallpapers
Source: Sims Archives
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skeletalheartattack · 26 days ago
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hi I like gelato a lot
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#ask#anon#hi anon. sorry that i used this opportunity to talk about the sims 2 console port#ive had this template made and didn't use it for much besides a few jokes to send to friends#but i think it's on par for Gelato to be this knowledgeable about one of his favourite games.#but yeah basically i grew up with the xbox version of Sims 2 and since the xbox was my brothers console. i didnt get to play it a whole lot#and years later i bought the sims 2 on PS2 and noticed a lot of slowdown on actions and stuff#and the golden bolt (i think thats their youtube name) did a video about the console ports of sims 1 & 2 games#and i was kinda confused hearing them talk about how the sims 2 only had one save file (on PS2) because the xbox version had like eight#and so that. paired with me looking through the cutting room floor page of the sims 2#i was kinda curious to see if the xbox version really performed as bad as it does on the ps2 version#because the golden bolt was also talking about that in their coverage of the ports#and so like again. there's only two videos on youtube that I could find of the xbox version#and the ones uploaded by IGN run on the ps2 version. because of the fucking button prompts they show on screen#anyway. so like thankfully one of the only other xbox videos showcased making a sim. and it's. so much fucking faster than the ps2 version#like on the ps2 version. you'd select a hairstyle. wait 5-10 seconds. and then the hair changes and you get the ui element to customize it#press cancel and you wait 5-10 seconds to revert back to your previous hairstyle#on the xbox version though? it's so much fucking faster#i haven't checked gameplay of the gamecube version but ik that speedrunners use specifically just that version of the port?#im not sure why only because i havent done the research to check what's better about the gamecube version#granted. i have to get around to getting an original xbox controller at some point to prove it for myself that the xbox port runs the best#i know it probably wont be perfect due to the disk having a few scratches. but its gotta beat my ps2 copy#im also curious to see how many save files i used. because im almost certain i used like 6-7 of them#just because i kept creating new story modes with almost identical alien sims with mohawks#in my last playthrough. i think i broke that tradition and gave my sim a flatter haircut. i also forget if i made him an alien or not.#i havent played it in a year due to getting my computer and it taking up the space i used for my crt setup#anyway. hi anon. sorry about that. im happy you like Gelato :)#i genuinely love him so much ever since Helper sketched him up. like she absolutely nailed it. literally couldn't ask for anything better#and writing up stuff for him has honestly made me love him so much more#thank you for the ask anon!! :)
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thesims2comics · 7 months ago
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Edit: forgor to mention this is about the console games at home, such as the Xbox, Wii/Gamecube, and any of the Playstation consoles. I made a different poll for handheld games but I shouldve been more clearer that this is mainly about the home console games, my apologies!
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faeriefrolic · 1 year ago
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Anyway they got a new tv to replace the stolen one. Snowflake Day morning videogames commence.
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chubbie-bunnie-96 · 2 years ago
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About to start working on Gen 3 of my Sims family 🥰
I am so excited with how this game play is turning out tbh so proud of my little family.
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89amnesia · 2 years ago
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nomairuins · 2 months ago
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no sims 5 . guys im gonna
#UGHHHH . like. i get theyre planning on just updating the sims 4 for fucking ever but like. i feel like its such a shit base and theres only#so much you can do#its been running for 10 years atp like.#idk man i was hoping for sims 5 bad bc i wanted to just have it be like. Well made from the start and like. i hate the current way packs r#structured and if its gonna stay sims 4 thats gonna continue to be the standard. ughhhhh.#also idk how i feel abt cc kits like. i like tht the creators will be paid for work and that console players can have cc or whatever but#idk . i already dont particularly like Kits i think like. idk.... i kinda wish the cc kits would just be free but the creators Obviously r#still played. or have something similar to like#is it like. bethesda i think has its own mod thing that works on console.. itd be nice to have something like that instead#but also ig asking ea to maintain an online gallery of any sort is sort of asking to be disappointed LOL#idk man. im just bummed.... i feel like itd be better to just. leave ts4 behind and if they rly want to Divert from linear sims games they#should like#Make a game that's BUILT for that like. a sturdy foundation that would make ppl want to keep playing so long. idk..#and also like..so many features i personally would want in a sims 5 arent like. things that could be updated in ts4#like we arent gonna ever get open neighborhoods like ts3#and i get those were laggy for a lot of ppl but i honest to goodness feel like it could be optimized and fixed#But. that would be work for ea DJFNFJFN so. wtvr#sry. i try to be like. charitable ik the actual sims team work hard and stuff but it feels like nothing is given the time it needs to be#fully thought out..#also like. 1. i dont think ea would have Paid fixes for their jank ass game which is one of the biggest benefits of mods#at least id hope they wouldnt thatd be disgusting. but like. i feel like a sizable subset of mod benefits is the fixes#like. whenever a new pack drops there are immediately 500 fixes for it in order for it to be At all functional or enjoyable 😭😭😭 idk ..#not that. idk ig it only said Creator focused kits so itll probably mostly be cas stuff anyway. but idk man... just a bit hrm to me#ig that does make sense. bc having gameplay mods or anything like that i dont think like. idk if ea would do patches for it or if theyd have#the creator do patches or what#idkidkidk. im just very .#also sims movie i dont careee im fucking sick of like. videogame franchise movies stop it. ik i dont have to see it i just think its lame.#and also im still mad abt the mc movie yeah.
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curiousssimmer · 3 months ago
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getting closer ...
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tr0ubl3d-tr4n53nd3r · 6 months ago
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Hello Sims community! I don't interact with you guys very often because to me Sims is just second nature. I don't need a fandom, because I am the fandom ykwim?
Anyway behind the cutaway I will be ranking every game ever released for the Sims, with the exception of anything inaccessible to me, through YouTube.
I will include notes if necessary
If I missed anything please tell me
Sims 2 (PSP) - better than the PC port. Best game in the series. Really funny
Sims 2 Castaway (PC) - this one is tied with the main line game. It's just so fun to play
Sims 2 (PC) - best gameplay
Sims 3 (PC)
Sims 1 (PC)
Sims 2 life stories (PC)
Sims 2 (DS) - insanely funny
The Sims Urbs (Ds) - even funnier, but doesn't have the same vibes.
The Sims Urbs (GBA) - less than ds, but almost ties
The Sims medieval
The Sims online - what the goof was going on? A Mafia In a Sims game? Guys...
The Sims pet stories
Busting out (all ports but GBA)
My Sims agents(All ports)
My Sims kingdom (All ports)
My sims (PC, Wii)
Sims 3 (Wii, Xbox 360, PS3)
The Urbs (all ports but GBA and DS) - not my cup of tea but, if you like it it's good
The Sims 4 (PC) - absolutley ruined the series.
Sims 3 (DS)
My Sims (Ds)
Sims 3 pets (Xbox 360, PS3, and DS)
My Sims sky heros (all ports but ds)
My Sims sky heros (ds
My Sims racing
My Sims party
The Sims (all ports) - very hard to play
Sims 4 (all ports)
Last place: Sims 2 pets (all ports)
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sharlasims · 1 year ago
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So, I got slightly bored, and was trying to work on a personal headshot... that's when I wondered how would sims look ran through an AI program? So that's what I did! I ran all of the TS1 console sims through a photo editor, and here are the results! These are all of the sims from Play the Sims mode. Bonus: Fran Foofaraw from Get a Life!
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s1ndle · 1 year ago
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The lost Sims of The Sims (for Console)
The Sims for Console has always been a particularly fascinating game, to me at least, for how well it captures the gameplay and feel of the original PC Version. After reading through Drew1440’s exploits with looking through the data and managing to convert aspects of the original console version with ease, I decided to take a look for myself!
And to spare people from an (un)necessarily long post, the rest of it is below the cut!
After some trial and error and lots of searching, I managed to find out that they were using files that originate from the GameCube version of Bustin’ Out (something that they never mentioned, mind you!). Which somehow contains nearly everything from the original console version! The original freeplay neighborhood, the neighborhood used for Get a Life, the neighborhood used for the 2-Player PVP minigames, even the .IFF files for the objects! It was all present within the files of Bustin’ Out, and easily accessible too!
I poked around the UserData folder, which contained the lots and sims for the freeplay neighborhood from the original console version, and saw that there was a total of 23 User files, but the neighborhood only had 12 playable sims by default, which of course begged the question of: Who are these 11 extra sims?
I opened each of the User files one by one in IFFPencil2, a program that lets you open and edit .IFF files from The Sims 1. By looking at their OBJD and their CTSS entries, I was able to determine exactly who was who, and charted them out using a very professional looking spreadsheet, featuring comic sans:
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Now I had a list of all the sims in the neighborhood, I could easily tell who was likely to be unused because in the original console version, sims could only have their names WRITTEN IN ALL CAPS. Sadly two of the User files were completely blank and had no extant information, but that still left exactly 9 sims with extant information.
The thing about these sims is that we don’t have any information as to what their purpose was exactly, they could have been created as a cast of original sims to populate the freeplay neighborhood before Edge of Reality ultimately ported the population of the PC neighborhood over. They could have also been created as a means of testing the new Create-A-Sim system. They could have even been created purely for fun with no intention of including them in the game to begin with. We may never know the answer behind why they are present, but nevertheless, they are here.
Another interesting note about these User files, they are otherwise blank! With no careers, personality, skills, or interests to speak of! They also don’t have any family assigned to them either, meaning that their family names are also unknown.
One of the files that eventually piqued my interest was ALLCHARACTERS.rsp (the caps are important!). This file contains the data that determines what a sim looks like in-game by defining the upper and lower bodies that they use, along with face type, hair, skin tone, among other things. And this file just so happens to contain a lot of entries for sims from the original console version, including the freeplay sims. In fact this file is almost made up entirely of entries for sims from the original console version.
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But one of the most interesting aspects of this file is that there are entries for sims that don’t exist in the final game, including 8 of the 9 unused sims from the freeplay neighborhood! So not only was there further information on their existence, but also the exact data needed to recreate their appearances, so that is exactly what I have done!
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Alicia
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Ariel
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Ol' Joe
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Jeffy
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Laurie
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Fred
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Dez
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Danielle
Sadly Michael (not to be confused with MICHAEL BACHELOR, who is present in normal gameplay and playable) did not have an entry in ALLCHARACTERS.rsp to facilitate a recreation. :(
The process of doing this was actually pretty straight-forward once I had everything laid out. By looking at the freeplay sims in-game alongside their entries in ALLCHARACTERS.rsp, I was able to determine the the mesh indexes (upper body, lower body, face style, etc.) started at 0, while anything to do with color, except for skin tones, started at 1. Using that information and just counting along as I scrolled through items in Create-A-Sim, I could chart out exactly which items corresponded with their respective mesh index, which I double-checked against existing in-game sims for the sake of accuracy.
There are plenty of other sims with entries in ALLCHARCTERS.rsp who seem to be leftover from the original console game and also seemingly unused, and I do want to recreate them as well, but for right now at least, it’s just the sims from the freeplay neighborhood.
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andrevasims · 2 months ago
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Sims 3 for the original Nintendo DS
Sim customization with sliders for facial features, a dozen personality traits, Wish fulfillment & point reward system, Buy Mode with many TS3 objects plus flavor text, open world navigation & exploration, jobs & skilling, relationships, free will...
tbh I kept trying to use the mouse to move the camera because I forgot I was emulating the DS lol
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thesims2comics · 2 years ago
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Michael Bachelor looks back on some old photos... micheal really was most 2000s man to ever exist in The Sims console game 
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imfromsixam · 3 months ago
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The Hacienda Getaway (CC Pack for The Sims 4)
Welcome to "El Agave" Hacienda Resort!
Hey, Simmers! With the arrival of the "Ciudad Enamorada" world in The Sims 4 Lovestruck, I couldn't resist recreating a beautiful spot I visited last year in Los Cabos, Mexico.
This CC Pack is all about an old hacienda where they produce the finest tequila. Even though I'm not a big drinker, the place was simply magical! Of course, I had to try a couple of Paloma cocktails and some tequila shots – when in Rome, right? 🍹
In this pack, you'll discover a treasure trove of old archways, grand double doors, and windows made of wood, clay, and iron, all available in open versions to bring your spaces to life. Plus, there's a full set of cozy, leather-style living room furniture where your Sims can chat, relax, or get a little romantic. 💕
I had a blast crafting the rustic coffee table and console with carved wood finishes. The iron chandeliers add an authentic old-world charm, and the mud planters with cacti are a perfect touch of the local flair. 🌵
But wait, there's more! I've added new flowers, a traditional-style rug, rustic painting frame, cushions, armchair, cool beams for your ceiling, beautiful terracotta tiles, and of course, a tequila set to make it all complete.
I had a lot of fun creating this set, reminiscing about one of the best vacations I've had. I hope to go back soon, but in the meantime, my Sims can enjoy a bit of that life.
Dive into the fun with this custom content for The Sims 4, and as always, happy simming!
About this CC Pack
Build: Arch, Door, 2 Floors, 2 Windows
Comfort: Armchair with and without pillows, Armchair, Loveseat, Sofa
Decorative: Cushions for sofa, Cushions, Beam, 3 plants (cactus), Paiting, 1 Flower (Dalia), Rug, Tequila Bottle, Tequila Set, Mud Vase
Lighting: Chandelier, Wall Light
Surface: Coffee table, Console Table
GET EARLY ACCESS HERE
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