#sims 1 console
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sharlasims · 1 year ago
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I found this magazine ad for The Sims (console) the other day!
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s1ndle · 11 months ago
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Unique PC Appearances for Console Sims
6 months later and I have another bit of fun about The Sims for Console! And with a weird title to boot!
If you want to see more, read below!
In my previous post I had mentioned that I was able to open the .IFF files for the sims themselves. The reason that I was able to do that in the first place was because the console version and the PC version are, for all intents and purposes, the same game!
In fact, you can take sim .IFF files from the console version, plop them into the PC version, and they will function flawlessly! Except for their appearances…
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In the PC version of Create-A-Sim, you were only able to change the whole head and whole body. But the console version featured a much more elaborate system, with the player being able to change the sim’s hair, face, and clothing independently, as well as do other things like change the color, as well as add and remove accessories at will.
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The PC version uses a resource within a sim’s .IFF to keep track of their appearance, these are called bodystrings. 
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Sims from the console version still have this resource within their .IFF as well! However because the sims’ appearances are vastly different between the two versions, the bodystrings inside a console sim’s .IFF go unseen. However when a sim from the console version is forcibly brought into the PC version, these previously unseen bodystrings can be seen! But most sims, like the GOTH family pictured above, use a set of default heads and bodies for their respective age groups, see below.
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However! There are a few exceptions to this rule, and a handful of sims have uniquely defined appearances in their body strings, despite never being used by the game. So… here they are!
Freeplay Sims:
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Interestingly enough, only the unused sims get to have unused unique PC bodystrings. Not even Betty Newbie!
Get a Life Sims:
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Some interesting notes and observations about these appearances though:
They don't correlate to their proper appearances within the console version, like at all. They also only use light skin for whatever reason, not sure why. I do think it's a little funny that BETTY ROOMIES ended up with the same head that Betty Newbie from the PC version uses though! I also find it to be rather interesting that several sims use heads or bodies from the House Party Expansion Pack, what, if anything, that means though, I don't know.
As mentioned before, every other sim, apart from these select 17 sims use the same bodystrings. Even the duplicates of the Get a Life sims that exist within the neighborhood used for Bonus Game lots don't have this quirk.
I'm honestly not sure why these are even a thing. They could potentially be early development leftovers, but what purpose they served, if any at all, is a mystery to me.
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andrevasims · 1 year ago
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The Sims console wallpapers
Source: Sims Archives
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skeletalheartattack · 1 month ago
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hi I like gelato a lot
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#ask#anon#hi anon. sorry that i used this opportunity to talk about the sims 2 console port#ive had this template made and didn't use it for much besides a few jokes to send to friends#but i think it's on par for Gelato to be this knowledgeable about one of his favourite games.#but yeah basically i grew up with the xbox version of Sims 2 and since the xbox was my brothers console. i didnt get to play it a whole lot#and years later i bought the sims 2 on PS2 and noticed a lot of slowdown on actions and stuff#and the golden bolt (i think thats their youtube name) did a video about the console ports of sims 1 & 2 games#and i was kinda confused hearing them talk about how the sims 2 only had one save file (on PS2) because the xbox version had like eight#and so that. paired with me looking through the cutting room floor page of the sims 2#i was kinda curious to see if the xbox version really performed as bad as it does on the ps2 version#because the golden bolt was also talking about that in their coverage of the ports#and so like again. there's only two videos on youtube that I could find of the xbox version#and the ones uploaded by IGN run on the ps2 version. because of the fucking button prompts they show on screen#anyway. so like thankfully one of the only other xbox videos showcased making a sim. and it's. so much fucking faster than the ps2 version#like on the ps2 version. you'd select a hairstyle. wait 5-10 seconds. and then the hair changes and you get the ui element to customize it#press cancel and you wait 5-10 seconds to revert back to your previous hairstyle#on the xbox version though? it's so much fucking faster#i haven't checked gameplay of the gamecube version but ik that speedrunners use specifically just that version of the port?#im not sure why only because i havent done the research to check what's better about the gamecube version#granted. i have to get around to getting an original xbox controller at some point to prove it for myself that the xbox port runs the best#i know it probably wont be perfect due to the disk having a few scratches. but its gotta beat my ps2 copy#im also curious to see how many save files i used. because im almost certain i used like 6-7 of them#just because i kept creating new story modes with almost identical alien sims with mohawks#in my last playthrough. i think i broke that tradition and gave my sim a flatter haircut. i also forget if i made him an alien or not.#i havent played it in a year due to getting my computer and it taking up the space i used for my crt setup#anyway. hi anon. sorry about that. im happy you like Gelato :)#i genuinely love him so much ever since Helper sketched him up. like she absolutely nailed it. literally couldn't ask for anything better#and writing up stuff for him has honestly made me love him so much more#thank you for the ask anon!! :)
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thesims2comics · 8 months ago
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Edit: forgor to mention this is about the console games at home, such as the Xbox, Wii/Gamecube, and any of the Playstation consoles. I made a different poll for handheld games but I shouldve been more clearer that this is mainly about the home console games, my apologies!
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faeriefrolic · 1 year ago
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Anyway they got a new tv to replace the stolen one. Snowflake Day morning videogames commence.
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chubbie-bunnie-96 · 2 years ago
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About to start working on Gen 3 of my Sims family 🥰
I am so excited with how this game play is turning out tbh so proud of my little family.
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89amnesia · 2 years ago
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nomairuins · 7 days ago
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so close to being done with one step in the larger step in the larger step of the spreadsheet.
i ran out of space in the tags so im continuing them under the cut bc i wasnt finished... and if you let me finish i would of finshed my santance
anyways i have some countries like. the borders r pretty close to irl countries and i have them in my notes as x country but other ones i split them into like. just smaller subregions of the continent based on irl like. regions. like i split africa into . Madagascar + East Africa + Central Africa + Southern Africa + Western Africa + Northern Africa and its referenced off of maps where those r like. the recognized regions (well. madagascar is usually just counted as either east or southern africa but yk). but idk... im worried its a shitty thing 2 do i just dont know what else 2 do with it. maybe i should just use an actual world map instead since im going more realistic with like. the time periods and stuff. IDK i just rly wanna avoid the shit the sims does so much where it lumps a bunch of cultures together like. the chinese world in ts3 world adventures having a torii gate for the icon. -_- yk. the map was kinda superfluous anyway and more judt a way to visualize where the worlds we have were distributed + also was mostly influenced by that one ts4 mod which takes that more simplistic approach but maybe i can just step away from that and just go more realism based Its just hard bc i dont wanna like. lose the more like. silly isnt quite the word (itis kind of but not fully) ig i mean i dont wanna lose the abstraction kind of thing the sims has. but like. I am auite literally making a spreadsheet to get rid of some of the abstraction the sims has so what am i on about. IDK i just have been thinking abt it a lot basically... like sims im already making shit up and locking the sims to like real world history stuff it only makes sense to like. do the same thing with The world and not have it be abstracted. so yes that was a lot of words to say i think im just gonna move to thinking of the sims as living on Basically earth. In my personal the sims palace that ive made up. this is not to say i personally think of the sims as tkaing place on earth or anything ive just decided to do like. Bc this whole thing is basically an au im making anyway like. taking ts3 sims and making them be from the 1950s thats already Not what the game is like. so ill just make it a Realworld sims au. ok yay 👍 thats all sorry for talking sm abt something so pointless and also for not using a SINGLE paragraph break im basically just writing in this like i write in the tags (stream of consciousness) but the tags have the benefit of being naturally split up so yes i dont think anybody is reading this far. when i was little and playing skyward sword for the first time roughly 7-8 years old i got to the like trial on skyloft and i got so scared i smashed the cd so that i wouldnt have to do it . and then i blamed my dog for it. and i did this even tho lamp had JUST started a skyward sword playthru which idk if i knew at the time but i do feel rly guilty abt it. but i was rly scared. ok thats all
#phoebe asked 2 play mc tho so im done for the day..#i just have to do umm. i only have one world left in the 1950 portion of the ts3 worlds#and ive decided to go back and add all the homeless sims and MAYYYYBE npcs and shit but thatll be later. and ill probably do something more#fun first...#but. im excited to be done w this. and once im done with that last 1950 world (starlight shores) i only have 6-8 left Depending on if i#decide to do lunar lakes and oasis landing which i might not whos to say. its looking like i will tho -_-#im also umm debating bc i have bridgeport as set in 2000 but idr why so i mighttt change that#Also disclaimer all my times for the worlds r made up just 4 me and its all on a whim. ive changed where roaring heights is like 8000 times#and i fucked up actually bc i forgot abt the umm. was it the capps. i forgot they were there when i had it set in the 50s#but i was looking at the townies and i liked it better being 1925 basically. even tho that contradicts the capps#so currently i just have the capps going off ot it being set in 1950 and every body else is based on it being 1925. My spreadsheet and i#make the rules and 1925 would conflict with all the capps shit and i dontt wanna deal with it again . so yes#but ya. idr why i put bridgeport was 2000 it mightve just been a vibes thing... and also bc none of the other ts3 worlds r set around 2000#iny my mind and i was like well maybe there could be one.. but i might change that bc appaloosa plains has like. soo many bridgeport#references. and also i might have to change where i arbitrarily decided bridgeport is bc i likee. i did those ages ago and i put it#australia Mostly bc there r no other australian worlds . aside from like pleasantview/strangeview/melbourne from the console games but . 1.#im not counting console games 2. melbourne is a real life place in real life#so ya. i out it there bc on the wiki it was like Wellll it kinda looks like ok i just looked on the wiki to back up my claim and thats#literally gone ok . i have to move it out of australia#THERE R JUST SO MANY USA INSPIRED WORLDS ive tried to scatter them around.. ohwell. my dream is one day ill get so good with the ts3 world#editor and ill simply make it all. but you know how it is... i dont think thatll happen. (#but maybe one day. if i can ever get ts3 to work for me again FNFNFJFBFJFN#but ya. bc its the same thing i did with appaloosa plains where the entire thing was like Its based on the midwest and also arizona and i#ignoredall that and focused on the part where they said 'with a splash of ky green' and went Ohhh its based in kentucky its a kentucky world#based on kentucky GOT IT 👍👍#also bc i have the usa divided into subdistricts and such Speaking of i rly kinda just wanna redo my entire sims map ive been struggling#with it recently#bc im trying to have it Abstracted from irl while still being like. Sims. but i also worry that im being evil by grouping countries together#into bigger ones... esp w like how ppl just lump in asian and african countries altogether anyways i worry im doing the same thing eveb if#its not my intention . + it just makes it weirder when a country Is more by itself like. currently i have china and japan like. similar to
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thesassyl · 12 days ago
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Today I learned that if you just never get into the hot tub with Randy you’ll get a game over & get sent back to the title screen
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curiousssimmer · 4 months ago
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getting closer ...
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sharlasims · 1 year ago
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So, I got slightly bored, and was trying to work on a personal headshot... that's when I wondered how would sims look ran through an AI program? So that's what I did! I ran all of the TS1 console sims through a photo editor, and here are the results! These are all of the sims from Play the Sims mode. Bonus: Fran Foofaraw from Get a Life!
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s1ndle · 1 year ago
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The lost Sims of The Sims (for Console)
The Sims for Console has always been a particularly fascinating game, to me at least, for how well it captures the gameplay and feel of the original PC Version. After reading through Drew1440’s exploits with looking through the data and managing to convert aspects of the original console version with ease, I decided to take a look for myself!
And to spare people from an (un)necessarily long post, the rest of it is below the cut!
After some trial and error and lots of searching, I managed to find out that they were using files that originate from the GameCube version of Bustin’ Out (something that they never mentioned, mind you!). Which somehow contains nearly everything from the original console version! The original freeplay neighborhood, the neighborhood used for Get a Life, the neighborhood used for the 2-Player PVP minigames, even the .IFF files for the objects! It was all present within the files of Bustin’ Out, and easily accessible too!
I poked around the UserData folder, which contained the lots and sims for the freeplay neighborhood from the original console version, and saw that there was a total of 23 User files, but the neighborhood only had 12 playable sims by default, which of course begged the question of: Who are these 11 extra sims?
I opened each of the User files one by one in IFFPencil2, a program that lets you open and edit .IFF files from The Sims 1. By looking at their OBJD and their CTSS entries, I was able to determine exactly who was who, and charted them out using a very professional looking spreadsheet, featuring comic sans:
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Now I had a list of all the sims in the neighborhood, I could easily tell who was likely to be unused because in the original console version, sims could only have their names WRITTEN IN ALL CAPS. Sadly two of the User files were completely blank and had no extant information, but that still left exactly 9 sims with extant information.
The thing about these sims is that we don’t have any information as to what their purpose was exactly, they could have been created as a cast of original sims to populate the freeplay neighborhood before Edge of Reality ultimately ported the population of the PC neighborhood over. They could have also been created as a means of testing the new Create-A-Sim system. They could have even been created purely for fun with no intention of including them in the game to begin with. We may never know the answer behind why they are present, but nevertheless, they are here.
Another interesting note about these User files, they are otherwise blank! With no careers, personality, skills, or interests to speak of! They also don’t have any family assigned to them either, meaning that their family names are also unknown.
One of the files that eventually piqued my interest was ALLCHARACTERS.rsp (the caps are important!). This file contains the data that determines what a sim looks like in-game by defining the upper and lower bodies that they use, along with face type, hair, skin tone, among other things. And this file just so happens to contain a lot of entries for sims from the original console version, including the freeplay sims. In fact this file is almost made up entirely of entries for sims from the original console version.
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But one of the most interesting aspects of this file is that there are entries for sims that don’t exist in the final game, including 8 of the 9 unused sims from the freeplay neighborhood! So not only was there further information on their existence, but also the exact data needed to recreate their appearances, so that is exactly what I have done!
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Alicia
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Ariel
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Ol' Joe
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Jeffy
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Laurie
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Fred
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Dez
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Danielle
Sadly Michael (not to be confused with MICHAEL BACHELOR, who is present in normal gameplay and playable) did not have an entry in ALLCHARACTERS.rsp to facilitate a recreation. :(
The process of doing this was actually pretty straight-forward once I had everything laid out. By looking at the freeplay sims in-game alongside their entries in ALLCHARACTERS.rsp, I was able to determine the the mesh indexes (upper body, lower body, face style, etc.) started at 0, while anything to do with color, except for skin tones, started at 1. Using that information and just counting along as I scrolled through items in Create-A-Sim, I could chart out exactly which items corresponded with their respective mesh index, which I double-checked against existing in-game sims for the sake of accuracy.
There are plenty of other sims with entries in ALLCHARCTERS.rsp who seem to be leftover from the original console game and also seemingly unused, and I do want to recreate them as well, but for right now at least, it’s just the sims from the freeplay neighborhood.
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andrevasims · 2 months ago
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Sims 3 for the original Nintendo DS
Sim customization with sliders for facial features, a dozen personality traits, Wish fulfillment & point reward system, Buy Mode with many TS3 objects plus flavor text, open world navigation & exploration, jobs & skilling, relationships, free will...
tbh I kept trying to use the mouse to move the camera because I forgot I was emulating the DS lol
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tr0ubl3d-tr4n53nd3r · 7 months ago
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Hello Sims community! I don't interact with you guys very often because to me Sims is just second nature. I don't need a fandom, because I am the fandom ykwim?
Anyway behind the cutaway I will be ranking every game ever released for the Sims, with the exception of anything inaccessible to me, through YouTube.
I will include notes if necessary
If I missed anything please tell me
Sims 2 (PSP) - better than the PC port. Best game in the series. Really funny
Sims 2 Castaway (PC) - this one is tied with the main line game. It's just so fun to play
Sims 2 (PC) - best gameplay
Sims 3 (PC)
Sims 1 (PC)
Sims 2 life stories (PC)
Sims 2 (DS) - insanely funny
The Sims Urbs (Ds) - even funnier, but doesn't have the same vibes.
The Sims Urbs (GBA) - less than ds, but almost ties
The Sims medieval
The Sims online - what the goof was going on? A Mafia In a Sims game? Guys...
The Sims pet stories
Busting out (all ports but GBA)
My Sims agents(All ports)
My Sims kingdom (All ports)
My sims (PC, Wii)
Sims 3 (Wii, Xbox 360, PS3)
The Urbs (all ports but GBA and DS) - not my cup of tea but, if you like it it's good
The Sims 4 (PC) - absolutley ruined the series.
Sims 3 (DS)
My Sims (Ds)
Sims 3 pets (Xbox 360, PS3, and DS)
My Sims sky heros (all ports but ds)
My Sims sky heros (ds
My Sims racing
My Sims party
The Sims (all ports) - very hard to play
Sims 4 (all ports)
Last place: Sims 2 pets (all ports)
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thesims2comics · 2 years ago
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Michael Bachelor looks back on some old photos... micheal really was most 2000s man to ever exist in The Sims console game 
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