#sims 1 console
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sharlasims · 2 years ago
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I found this magazine ad for The Sims (console) the other day!
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s1ndle · 1 year ago
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Unique PC Appearances for Console Sims
6 months later and I have another bit of fun about The Sims for Console! And with a weird title to boot!
If you want to see more, read below!
In my previous post I had mentioned that I was able to open the .IFF files for the sims themselves. The reason that I was able to do that in the first place was because the console version and the PC version are, for all intents and purposes, the same game!
In fact, you can take sim .IFF files from the console version, plop them into the PC version, and they will function flawlessly! Except for their appearances…
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In the PC version of Create-A-Sim, you were only able to change the whole head and whole body. But the console version featured a much more elaborate system, with the player being able to change the sim’s hair, face, and clothing independently, as well as do other things like change the color, as well as add and remove accessories at will.
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The PC version uses a resource within a sim’s .IFF to keep track of their appearance, these are called bodystrings. 
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Sims from the console version still have this resource within their .IFF as well! However because the sims’ appearances are vastly different between the two versions, the bodystrings inside a console sim’s .IFF go unseen. However when a sim from the console version is forcibly brought into the PC version, these previously unseen bodystrings can be seen! But most sims, like the GOTH family pictured above, use a set of default heads and bodies for their respective age groups, see below.
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However! There are a few exceptions to this rule, and a handful of sims have uniquely defined appearances in their body strings, despite never being used by the game. So… here they are!
Freeplay Sims:
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Interestingly enough, only the unused sims get to have unused unique PC bodystrings. Not even Betty Newbie!
Get a Life Sims:
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Some interesting notes and observations about these appearances though:
They don't correlate to their proper appearances within the console version, like at all. They also only use light skin for whatever reason, not sure why. I do think it's a little funny that BETTY ROOMIES ended up with the same head that Betty Newbie from the PC version uses though! I also find it to be rather interesting that several sims use heads or bodies from the House Party Expansion Pack, what, if anything, that means though, I don't know.
As mentioned before, every other sim, apart from these select 17 sims use the same bodystrings. Even the duplicates of the Get a Life sims that exist within the neighborhood used for Bonus Game lots don't have this quirk.
I'm honestly not sure why these are even a thing. They could potentially be early development leftovers, but what purpose they served, if any at all, is a mystery to me.
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weirdsimsinhistory · 5 months ago
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watersgym · 13 days ago
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The Sims (console) magazine covers
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thesims2comics · 1 year ago
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Edit: forgor to mention this is about the console games at home, such as the Xbox, Wii/Gamecube, and any of the Playstation consoles. I made a different poll for handheld games but I shouldve been more clearer that this is mainly about the home console games, my apologies!
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nonbinary-sticks-the-badger · 3 months ago
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how it feels to be a sims 2 glazer
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error-in-errors · 1 month ago
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I think it’s wrong to call myself a Sims fan because that seems like a simplistic term for it. After pouring 5% of my ENTIRE LIFE (calculations were made) into the game(s) I believe a new title is deserved. Or maybe I should get a life.
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chubbie-bunnie-96 · 2 years ago
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About to start working on Gen 3 of my Sims family 🥰
I am so excited with how this game play is turning out tbh so proud of my little family.
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vidcund4ever · 3 months ago
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youtube
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connormoving · 5 months ago
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so close to being done with one step in the larger step in the larger step of the spreadsheet.
i ran out of space in the tags so im continuing them under the cut bc i wasnt finished... and if you let me finish i would of finshed my santance
anyways i have some countries like. the borders r pretty close to irl countries and i have them in my notes as x country but other ones i split them into like. just smaller subregions of the continent based on irl like. regions. like i split africa into . Madagascar + East Africa + Central Africa + Southern Africa + Western Africa + Northern Africa and its referenced off of maps where those r like. the recognized regions (well. madagascar is usually just counted as either east or southern africa but yk). but idk... im worried its a shitty thing 2 do i just dont know what else 2 do with it. maybe i should just use an actual world map instead since im going more realistic with like. the time periods and stuff. IDK i just rly wanna avoid the shit the sims does so much where it lumps a bunch of cultures together like. the chinese world in ts3 world adventures having a torii gate for the icon. -_- yk. the map was kinda superfluous anyway and more judt a way to visualize where the worlds we have were distributed + also was mostly influenced by that one ts4 mod which takes that more simplistic approach but maybe i can just step away from that and just go more realism based Its just hard bc i dont wanna like. lose the more like. silly isnt quite the word (itis kind of but not fully) ig i mean i dont wanna lose the abstraction kind of thing the sims has. but like. I am auite literally making a spreadsheet to get rid of some of the abstraction the sims has so what am i on about. IDK i just have been thinking abt it a lot basically... like sims im already making shit up and locking the sims to like real world history stuff it only makes sense to like. do the same thing with The world and not have it be abstracted. so yes that was a lot of words to say i think im just gonna move to thinking of the sims as living on Basically earth. In my personal the sims palace that ive made up. this is not to say i personally think of the sims as tkaing place on earth or anything ive just decided to do like. Bc this whole thing is basically an au im making anyway like. taking ts3 sims and making them be from the 1950s thats already Not what the game is like. so ill just make it a Realworld sims au. ok yay 👍 thats all sorry for talking sm abt something so pointless and also for not using a SINGLE paragraph break im basically just writing in this like i write in the tags (stream of consciousness) but the tags have the benefit of being naturally split up so yes i dont think anybody is reading this far. when i was little and playing skyward sword for the first time roughly 7-8 years old i got to the like trial on skyloft and i got so scared i smashed the cd so that i wouldnt have to do it . and then i blamed my dog for it. and i did this even tho lamp had JUST started a skyward sword playthru which idk if i knew at the time but i do feel rly guilty abt it. but i was rly scared. ok thats all
#phoebe asked 2 play mc tho so im done for the day..#i just have to do umm. i only have one world left in the 1950 portion of the ts3 worlds#and ive decided to go back and add all the homeless sims and MAYYYYBE npcs and shit but thatll be later. and ill probably do something more#fun first...#but. im excited to be done w this. and once im done with that last 1950 world (starlight shores) i only have 6-8 left Depending on if i#decide to do lunar lakes and oasis landing which i might not whos to say. its looking like i will tho -_-#im also umm debating bc i have bridgeport as set in 2000 but idr why so i mighttt change that#Also disclaimer all my times for the worlds r made up just 4 me and its all on a whim. ive changed where roaring heights is like 8000 times#and i fucked up actually bc i forgot abt the umm. was it the capps. i forgot they were there when i had it set in the 50s#but i was looking at the townies and i liked it better being 1925 basically. even tho that contradicts the capps#so currently i just have the capps going off ot it being set in 1950 and every body else is based on it being 1925. My spreadsheet and i#make the rules and 1925 would conflict with all the capps shit and i dontt wanna deal with it again . so yes#but ya. idr why i put bridgeport was 2000 it mightve just been a vibes thing... and also bc none of the other ts3 worlds r set around 2000#iny my mind and i was like well maybe there could be one.. but i might change that bc appaloosa plains has like. soo many bridgeport#references. and also i might have to change where i arbitrarily decided bridgeport is bc i likee. i did those ages ago and i put it#australia Mostly bc there r no other australian worlds . aside from like pleasantview/strangeview/melbourne from the console games but . 1.#im not counting console games 2. melbourne is a real life place in real life#so ya. i out it there bc on the wiki it was like Wellll it kinda looks like ok i just looked on the wiki to back up my claim and thats#literally gone ok . i have to move it out of australia#THERE R JUST SO MANY USA INSPIRED WORLDS ive tried to scatter them around.. ohwell. my dream is one day ill get so good with the ts3 world#editor and ill simply make it all. but you know how it is... i dont think thatll happen. (#but maybe one day. if i can ever get ts3 to work for me again FNFNFJFBFJFN#but ya. bc its the same thing i did with appaloosa plains where the entire thing was like Its based on the midwest and also arizona and i#ignoredall that and focused on the part where they said 'with a splash of ky green' and went Ohhh its based in kentucky its a kentucky world#based on kentucky GOT IT 👍👍#also bc i have the usa divided into subdistricts and such Speaking of i rly kinda just wanna redo my entire sims map ive been struggling#with it recently#bc im trying to have it Abstracted from irl while still being like. Sims. but i also worry that im being evil by grouping countries together#into bigger ones... esp w like how ppl just lump in asian and african countries altogether anyways i worry im doing the same thing eveb if#its not my intention . + it just makes it weirder when a country Is more by itself like. currently i have china and japan like. similar to
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sharlasims · 1 month ago
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The Sims 1 Console
For over a year now, I have been working on The Sims 1 Console neighborhood, but in a TS1 PC save file! This neighborhood has every sim in it that was featured in the console version! The only sims that are not featured are the premade sims that you can choose as a premade to play as in the Challenge (2 Player) mode. But every sim from both Play the Sims, Get a Life, and even some sims featured solely in the 2 player modes are featured.
For the Play the Sims mode families, I have went ahead and moved in 3 families that were featured in the Sims 1 (Console), which are: The Newbies at Sim Lane 7, the Goths at Sim Lane 5, and The Roomies at Sim Lane 3. The Pleasant and Bachelor families are still in the family bin!
For the Get a Life families, most of them are still in the family bin. Some of the families I did take the liberty of moving into their own house. I placed Mom in her house Money from Mom, Dudley and Mimi are living together at Party Animals, Malcolm Landgrabb is living in The Last Simoleon, and Roxy Hottie is currently living in the Dream Mansion (Randy Hottie is living in the Party Guys household, but that's up to the player if they want to move him in with Roxy Hottie). The rest of the families such as Foofaraw, Thimblewitt, Peacock, Cheeky, etc. are still in the family bin. *I also want to add that Betty Roomies is absent from the Roomies household from the Get a Life family, and instead she is only present in the Newbie household.
For the 2 player mode families, the only ones I moved in was the Handyman's family and the Maid's family in their respective houses. I did also feature some Townie families that have appeared in different levels, such as the sims that appeared at The Park, as well as the "messy neighbors" from the Maid and Handyman scenarios.
I kept this neighborhood 99% CC free. The only CC I would highly recommend that you grab is the Fran Foofaraw head and body which was shared on MadRayne's discord.
Here is a link to the save file!
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s1ndle · 2 years ago
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The lost Sims of The Sims (for Console)
The Sims for Console has always been a particularly fascinating game, to me at least, for how well it captures the gameplay and feel of the original PC Version. After reading through Drew1440’s exploits with looking through the data and managing to convert aspects of the original console version with ease, I decided to take a look for myself!
And to spare people from an (un)necessarily long post, the rest of it is below the cut!
After some trial and error and lots of searching, I managed to find out that they were using files that originate from the GameCube version of Bustin’ Out (something that they never mentioned, mind you!). Which somehow contains nearly everything from the original console version! The original freeplay neighborhood, the neighborhood used for Get a Life, the neighborhood used for the 2-Player PVP minigames, even the .IFF files for the objects! It was all present within the files of Bustin’ Out, and easily accessible too!
I poked around the UserData folder, which contained the lots and sims for the freeplay neighborhood from the original console version, and saw that there was a total of 23 User files, but the neighborhood only had 12 playable sims by default, which of course begged the question of: Who are these 11 extra sims?
I opened each of the User files one by one in IFFPencil2, a program that lets you open and edit .IFF files from The Sims 1. By looking at their OBJD and their CTSS entries, I was able to determine exactly who was who, and charted them out using a very professional looking spreadsheet, featuring comic sans:
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Now I had a list of all the sims in the neighborhood, I could easily tell who was likely to be unused because in the original console version, sims could only have their names WRITTEN IN ALL CAPS. Sadly two of the User files were completely blank and had no extant information, but that still left exactly 9 sims with extant information.
The thing about these sims is that we don’t have any information as to what their purpose was exactly, they could have been created as a cast of original sims to populate the freeplay neighborhood before Edge of Reality ultimately ported the population of the PC neighborhood over. They could have also been created as a means of testing the new Create-A-Sim system. They could have even been created purely for fun with no intention of including them in the game to begin with. We may never know the answer behind why they are present, but nevertheless, they are here.
Another interesting note about these User files, they are otherwise blank! With no careers, personality, skills, or interests to speak of! They also don’t have any family assigned to them either, meaning that their family names are also unknown.
One of the files that eventually piqued my interest was ALLCHARACTERS.rsp (the caps are important!). This file contains the data that determines what a sim looks like in-game by defining the upper and lower bodies that they use, along with face type, hair, skin tone, among other things. And this file just so happens to contain a lot of entries for sims from the original console version, including the freeplay sims. In fact this file is almost made up entirely of entries for sims from the original console version.
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But one of the most interesting aspects of this file is that there are entries for sims that don’t exist in the final game, including 8 of the 9 unused sims from the freeplay neighborhood! So not only was there further information on their existence, but also the exact data needed to recreate their appearances, so that is exactly what I have done!
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Alicia
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Ariel
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Ol' Joe
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Jeffy
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Laurie
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Fred
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Dez
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Danielle
Sadly Michael (not to be confused with MICHAEL BACHELOR, who is present in normal gameplay and playable) did not have an entry in ALLCHARACTERS.rsp to facilitate a recreation. :(
The process of doing this was actually pretty straight-forward once I had everything laid out. By looking at the freeplay sims in-game alongside their entries in ALLCHARACTERS.rsp, I was able to determine the the mesh indexes (upper body, lower body, face style, etc.) started at 0, while anything to do with color, except for skin tones, started at 1. Using that information and just counting along as I scrolled through items in Create-A-Sim, I could chart out exactly which items corresponded with their respective mesh index, which I double-checked against existing in-game sims for the sake of accuracy.
There are plenty of other sims with entries in ALLCHARCTERS.rsp who seem to be leftover from the original console game and also seemingly unused, and I do want to recreate them as well, but for right now at least, it’s just the sims from the freeplay neighborhood.
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thesassyl · 5 months ago
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Today I learned that if you just never get into the hot tub with Randy you’ll get a game over & get sent back to the title screen
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curiousssimmer · 9 months ago
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getting closer ...
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tr0ubl3d-tr4n53nd3r · 1 year ago
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Hello Sims community! I don't interact with you guys very often because to me Sims is just second nature. I don't need a fandom, because I am the fandom ykwim?
Anyway behind the cutaway I will be ranking every game ever released for the Sims, with the exception of anything inaccessible to me, through YouTube.
I will include notes if necessary
If I missed anything please tell me
Sims 2 (PSP) - better than the PC port. Best game in the series. Really funny
Sims 2 Castaway (PC) - this one is tied with the main line game. It's just so fun to play
Sims 2 (PC) - best gameplay
Sims 3 (PC)
Sims 1 (PC)
Sims 2 life stories (PC)
Sims 2 (DS) - insanely funny
The Sims Urbs (Ds) - even funnier, but doesn't have the same vibes.
The Sims Urbs (GBA) - less than ds, but almost ties
The Sims medieval
The Sims online - what the goof was going on? A Mafia In a Sims game? Guys...
The Sims pet stories
Busting out (all ports but GBA)
My Sims agents(All ports)
My Sims kingdom (All ports)
My sims (PC, Wii)
Sims 3 (Wii, Xbox 360, PS3)
The Urbs (all ports but GBA and DS) - not my cup of tea but, if you like it it's good
The Sims 4 (PC) - absolutley ruined the series.
Sims 3 (DS)
My Sims (Ds)
Sims 3 pets (Xbox 360, PS3, and DS)
My Sims sky heros (all ports but ds)
My Sims sky heros (ds
My Sims racing
My Sims party
The Sims (all ports) - very hard to play
Sims 4 (all ports)
Last place: Sims 2 pets (all ports)
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kaluxsims · 4 months ago
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Happy merry!! Merry happy!! Jingle twinkle! Double well-wishing for channukah and xmas!! I usually give our sims some pj's for the holidays, but this time it's somewhere to wear those pj's. I might actually have gone "ooo" when I first saw @bostyny's Ageless Bedroom for TS4. It had to be my xmas set this year. A must. Then part 2 came out and I wondered if I'd bitten off more than I could chew. This is part of why my updates have been a bit sparse lately.
I mean...look at it though! Don't you just wanna snuggle in and wait for Santa?
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Since this is a long post, you can download it up here or down at the very bottom. Choose either merged or unmerged recolors. Unmerged is almost 500 files total. Merged is 22. There are a ton of recolors and I could only repo some of it.
Download:
merged - SFS or MediaFire unmerged - SFS or MediaFire
Full details, credits, more previews, etc under the fold.
I love that this set is called Ageless. It's the perfect name. Depending on the colors and items, this set can be airy or dramatic. It's so versatile! Great stuff, Bostyny!
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I didn't convert absolutely everything. I didn't have the time, and some stuff was beyond my skill level. I left out the mirrors, paintings, ceiling lamp, and jewelry stands.
Each object comes with 27-ish recolors. I only added some new recolors for the olive branches. Everything else is Bostyny's swatches. I repo'ed what I could, but there are still almost 500 files total in the unmerged folder. Yeep.
I reduced poly counts here and there, when needed. I also reshaped and tweaked some stuff. The table comes in two different sizes, a side table and a larger one you can use as a desk. The TS4 dressers I did as console tables, for multiple reasons.
Here's a list of what's included, poly count, recolors, etc:
Single bed - 1432 polys - 27 recolors
Double bed - 2240 polys - 27 recolors
Single blanket - 872 polys - repo'ed to double
Double blanket - 1166 polys - 27 recolors
Deco blanket - 730 polys - 25 recolors
Candle - 557 polys - 33 recolors
Candle 2 - 557 polys - 33 recolors
Chair - 2002 polys - 28 recolors
Console table 1 - 1486 polys - 30 recolors
Console table 2 - 1242 polys - repo'ed to console1
Console table 3 - 1486 polys - repo'ed to console1
Nightstand - 632 polys - 26 recolors
Nightstand 2 - 980 polys - repo'ed to console1
Olive branches - 1718 polys - 32 recolors
Olive branches small - 1718 polys - repo'ed to olive branches
Rug - no mesh - 60 recolors of NL 3x3 round rug
Side table - 566 polys - repo'ed to table
Table - 566 polys - 27 recolors
Slippers - 588 polys - 26 recolors
Slippers 2 - 436 polys - 27 recolors
Table lamp - 1662 polys - 19 shade, 11 base recolors
I've included a collection file.
And a few more previews, because why not?
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The rug and bed blankets aren't in these previews, but you can see them in the ones further up.
Here's that download stuff again, because I'm not gonna make you go all the way back up.
Download:
merged - SFS or MediaFire unmerged - SFS or MediaFire
Credits: @bostyny for TS4 meshes and textures, @hugelunatic for the bed blanket that doesn't need cheats to place (I cloned it)
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