#simcity 64
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HAL Laboratory, Inc.
List of N64 games developed by HAL Laboratory, Inc.: Pocket Monsters Stadium (1998, released only in Japan) Pokémon Snap (1999) Pokémon Stadium (1999 JP / 2000 NA)* Super Smash Bros. (1999) SimCity 64 (2000 JP) Shigesato Itoi's No. 1 Bass Fishing: Definitive Edition (2000 JP) Kirby 64: The Crystal Shards (2000) Pokémon Stadium 2 (2000 JP / 2001 NA)* *co-development but not always officially credited.
#HAL Laboratory#nintendo 64#N64#pokémon#super smash bros.#simcity 64#64DD#japan#kirby 64: the crystal shards#pokémon stadium#pokémon snap#pokémon stadium 2
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SimCity 2000
JP release: 30th January 1998
NA release: N/A
PAL release: N/A
Developer: Maxis, Genki
Publisher: Imagineer
N64 Magazine Score: 83%
I didn’t touch this one that much. For the most part, it’s a straight port of SimCity 2000 on PC, but completely in Japanese (even with Google Lens, it’s a nightmare to play). On top of that, the joystick moves a cursor and is really not suitable for this kind of game. I did try to get somewhere with it, but I couldn’t even attract a single person to my city.
This version of SimCity 2000 does have some additional features I never got to, mainly in the form of minigames. You can bet on horse races, breed monsters (to defend your city from other monsters), defend your city in a Sci-fi shooter and take part in a dating sim.
I am curious to see what they’re like, but the barrier is just too high – I’ll save my SimCity effort for the N64’s other, more custom, SimCity game.
If this review has whet your appetite for an N64-based city management role, you’d do well to consider the following: Sim City 2000 is due for UK release in a few month’s time, and the Japanese version is near incomprehensible unless you’ve played the game on another format. There’s also the problem that moans and requests from citizens are so easy to ignore when they’re in another language – another curious way in which Sim City 2000 mirrors real life…
- James Price, N64 Magazine #13
(Note: There was never a UK release of SimCity 2000)
Remake or remaster?
It would be curious to see the minigames in another version.
Official ways to get the game.
There is no official way to get the N64 version of SimCity 2000. The PC version can be bought from EA.
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NetworkMAT: Streetscaping 001 (Sidewalks & Sewers)
Published: 5-23-2024 | Updated: 7-16-2024 (+hood visibility) SUMMARY “Accentuate the streets, pedestrian paths, and roadsides in your city …” “Rubberall is made from upcycled rubber, metal, and other materials. It's ten and a half times weather resistant as regular rubber and twice a pretty. Order it in bulk today!” “Build a functional water and waste management system in your city…” Another edition to the Network Materials (networkMAT) (Simmons, 2022-2024) series! This modular set includes 80 low poly objects for pedestrian paths, sidewalks, decorative foundations, and other roadside streetscaping. Objects are designed to be used with the Streets of 2morrow (Simmons, 2023) set - but they’ll work without them just fine. There are also matching neon curb lights. How about functional sewer/water management networks?! You also get a canal, tunnel, deco, and functional items for making your own sewer network. The drains will clear the lot of any unattended puddles and garbage every few hours – visible exhaust rises from them during this process. The utility box and pipes earn the lot owner a small credit at each billing cycle – SimCity rewards good infrastructure!
DETAILS Requires all EPs/SPs. §0 and §100-1000 for lights/bollards, §300-1000 for sewer items Build > Architecture/Columns and Buy > Lighting/Plumbing/Electronics > Misc Most objects are repo’d to the BBNiche1Master (BuggyBooz, 2012) and/or Element Repository, which are both in the Repo Pack (Simmons, 2022). Don’t forget to grab some recolors – I recommend the “element” set HERE (Simmons, 2023) for the sewage water/material. See the following tags for more swatches: #co2recolors, #ts2recolors, #ts2repo #co2repo #co2repopack IMPORTANT:
2-click objects are for 2-click/step foundations and foundation pieces are for default foundations/stages. Still – you’ll be able to mix and match in a variety of ways.
You’ll need “move object on/off” and “grid on/off” cheats to place some objects.
Foundation pieces match default foundations/decks which are slightly larger than a 1x1 tile space. They will overlap slightly – so depending on your design, you may want to shift things around with cheats.
Some items are asymmetrical/oversized so they’ll fit better with others in the set and give the paths a bit of a “distressed” look.
The 1x1/2x2 round corners use angled (not rounded) curves; this detail is apparent when you apply solid color txtr’s to them.
Some lights are repo’d to the neon plutonium rod (Nightlife EP) and will use the same light colors.
There is a short tutorial for this set HERE.
ITEMS SIDEWALKS
2-Click Platforms, Planters, and Ramps (12-100 poly) 4-Click Foundations (32-64 poly) Bollards 001-002 (230-262 poly) – Bollard 001 is repo’d to the Plutonium Rod (Nightlife EP) Step Covers (Steps/Ramp) (~18-24 poly) -place with cheats; – center/side pieces work as Rubberall Platform 1x1/2x1 (20 poly) Rubberall Ramp Cover 1x1 (66 poly) Rubberall Corner (Left/Right) (96 poly) Rubberall Curb (14 poly) Just8, 1x1 Transition Curb Left (24 poly) Just8, 1x1 Transition Curb Right (24 poly) Just8, 1x1 Transition Platform (44 poly) Lighting (166-332 poly) Solo, 1x1 Planter (20 poly) Solo, 2x2 Planter (20 poly) Urban Future 4, 1x1 Curb (66 poly) – curb MESH; includes invisible recolor other curbs, curves, corner, and accent pieces (6-305 poly) SEWERS 001
Beam (Deco) (44 poly) Beam (Column) (44 poly) Canal (7x9) (140 poly) Pipes 001-003 (1000-1024 poly) Rails (1-Tile/3-Tile) (115-192 poly) Tunnel (7x9) (448 poly) Utility Box (Functional) (266 poly) – earns the lot owner a small credit for each billing cycle. Utility Wires (896 poly) Zogorman Drains (1x1 /3x1) (42-126 poly) K76 Drains (1x1/2x2/Raised) (728-744 poly) DOWNLOAD (choose one) from SFS | from MEGA COMPATIBILITY Compatible with Shiftable Everything (Lamare, 2022) and Object Freedom (Fway, 2023). Shift trees and garden plants into place before adding the planter pieces. CREDITS Thanks: Sim Shenanigans Discord folks, UV Mapping Tips (Frac, 2024). Sources: Beyno (Korn via BBFonts), Dosch SciFi Materials V1.1 (2022; 2009), EA/Maxis; Metal Grate (RBG_illustrations, 2019 via CCA), Modulo_Sewer_01 (Polo_Art, 2022 via Creative Commons Attribution), Modular Sidewalk/Curb Kit (Just8 2022-2023 via CCA), Neon Floor Lamp Add-On (PineappleForest, 2022), Nooks & Niches (Buggybooz, 2012), Offuturistic Infographic (Freepik), Retro Simlish Font/Simlish Manbow Solid (Adele, n.d.), Rubber Traffic Inspirations (Pewex, 2019), Sewer grate (Katy76 via PC Sims, 2007); Sidewalk (Zogorman, 2018 via CCA), Spawn of Square Stair (Khakidoo, 2007;), Textures (CuriousB, HugeLunatic, 2018; Simmons, 2023; 2010; Stonemason, 2011; Klevestav, 2013; 2010; EA/Maxis); Tree Planter w/ Grate (LordSamueliSolo, 2021 via CCA), Urban Future 4 (Stonemason, 2011).
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In the Japan-only SimCity 64 for the Nintendo 64DD peripheral, a text-only Mario Easter egg exists in the form of a cheat code. Entering “かねもちマリオ“ (”Rich Mario”) as the mayor name automatically grants the player $999,999 upon starting the game (bottom screenshot, top right corner).
Main Blog | Twitter | Patreon | Source: twitter.com user “LuigiBlood”
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I finally got both my old copy of Spore and the copy of SimCity 2013 that I bought in the EA sale working on my PC. If EA is gonna sell this shit in 2024, the least they could do would be to update it for Windows 10/11 and 64-bit systems.
I spent way more time than I intended, playing Spore this evening. Now I remember why I loved this game so much when it first came out.
This is my current creature that I evolved from a starting cell. Its name is Calin, which was a randomly-generated name that I decided to keep because it's kind of like the French word câliner which means "to cuddle"(Elle l'a fait un câlin)
It's busy making friends with other creatures and scavenging for food right now. So far, we haven't started any wars with other species. Apparently, Calin live up to their name.
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Predictions for Nintendo Switch Online
I think it goes without saying that the Nintendo Switch Online (or NSO) service has been controversial to say the least. The fact that we now have to pay for what used to be free online and the lack of benefits you get to subscribing has led to this service being received very poorly at least at launch. It's been about 5 years since NSO launched and a lot of that controversy has seemingly dried up either by new additions to the game library or simply the fact that we're just used to it at this point.
Now don't get me wrong there are still detractors to NSO, but it seems as if this service has been accepted for what it is despite its flaws, although I do have to agree with some of the things said by folks regarding how the service launched and how it currently is.
Now that we've gotten that out of the way, I want to lay down some predictions regarding the future of this service as I've seen some wild things being proposed by fans that sound completely unrealistic and nothing Nintendo would ever regularly do. Starting with the obvious, what future platforms will Nintendo add to the game library?
First things first, GameCube is not going to happen at least for a long time. I suspect Nintendo may add it once the Switch's successor is out but at this very moment it is laughable to consider GameCube right now. The biggest main issue is the fact that Nintendo themselves has been rereleasing GameCube games as full price Switch games. Metroid Prime Remastered and Paper Mario: The Thousand Year Door come to mind. I know for the most part the whole "things releasing outside of NSO means it will never come to NSO" myth has more or less died at this point but GameCube tends to be a special case here since these games still feel modern enough to resell as new games.
Another thing is to completely throw out any consideration of any mainline Pokémon games appearing on the Game Boy apps. The spinoffs sure, but actual mainline games is a bit silly. If they were somehow to be added they would need to do a lot of backend stuff to get these games properly working and so players don't cheat with the regular tools NSO offers such as rewind and restore points. It's not impossible but I see this as too much work to be worth it if simply putting these out as digital eShop releases sounds much easier. Besides if every version was put out on NSO then you'd lose the magic of Pokémon just like that, and that wouldn't be fun would it?
Okay so what do I actually think NSO is gonna add to its game library? Well unless Nintendo puts out a Virtual Boy or a Game & Watch app then I suspect we will probably see more third party apps. One consideration I don't see a ton of people talking about is the PC-Engine and TurboGrafx-16.
Games from these consoles have appeared on Virtual Console in the past on Wii and Wii U and a very limited number of PC-Engine games did release on 3DS only in Japan. I wouldn't doubt that Nintendo would add this as apart of their Expansion Pack, heck maybe even regular NSO if we're lucky. I would just love to see more NEC love (or well Konami love now).
But why stop there when the Mark III and Master System could be added too? Sega is already on board with NSO with their Mega Drive and Genesis apps so this would be a great addition especially since these games have not been given enough love even by Sega. SG-1000 would also be cool but that might be a bit too niche for a service like NSO but who knows.
As for games, while there is quite a bit already on the service there are certainly omissions that are quite baffling so let's get some of the more obvious ones out of the way and in no particular order.
Gomoku Narabe Renju, Mahjong, Golf, Urban Champion, SimCity, Mario Paint, Super Smash Bros., Ridge Racer 64, Banjo-Tooie, Super Mario Land, Qix, X, Balloon Kid, Mole Mania, Super Mario Bros. Deluxe, Pokémon Pinball, Densetsu no Stafy 1-3, Mother 3, and Rhythm Tengoku just to name a few.
So lets start with one that might not be interesting at a glance but would be a great addition to the service.
Tetris for the NES (no, not the Tengen version) is one of the more iconic versions of this beloved puzzle game, but why go back to this version specifically? I mean we already have Tetris on the Game Boy app and plenty of other Tetris games on Switch so what's the deal here?
Well for one, this version has never seen any kind of rerelease... kind of. This version in terms of how it played was ported over to Tetris Effect: Connected as a side mode but unless you knew about it I'd imagine not a whole lot of folks have dabbled with it and it's still technically not the original game.
But secondly, the main reason why this mode even exists and also why I personally would like to see it on NSO is purely to make the game accessible to a wider audience considering the competitive scene of this specific classic version of Tetris.
Being able to play this on NSO would mean a ton more people get to experience how this version plays and more importantly gives players another option of playing this without resorting to unofficial PC emulation. Obviously pro players are going to stick to original hardware but if you just wanted to practice or wanted a taste of this version then it's no wonder that having it on Switch would be a dream. Hopefully with the Game Boy version already being on the service this will increase the chances of this one happening.
So this next one is already planned to release for NSO in Japan but there's no word on it releasing internationally but regardless...
...Kaeru no tame ni Kane wa Naru or as its unofficially known as The Frog For Whom the Bell Tolls. It's an action RPG that's often compared to Link's Awakening to the point where in said Zelda game there's a cameo appearance featuring Prince Richard from Bell Tolls. This is one of the more well known Nintendo developed games that never left Japan and as of writing has never seen an official English localization of any kind and unfortunately there seems to be a trend with international NSO releases having Japanese games that have not been translated. So the likelihood of this not only releasing outside of Japan but getting a new localization for NSO is very unlikely but it's more than possible given Nintendo puts in the work to translating this in English. I'd imagine a remake of this game being far more likely to getting an international release if that were to happen and hey if it's in the style of the Link's Awakening remake that would be pretty cool.
So let's move away to one that might actually happen.
This one's pretty straight forward and don't be scared by this being Japan exclusive as outside of some story cutscenes this one's perfectly playable as its mainly a puzzle game. It has seen rereleases in the past on Virtual Console and if it were to release on NSO it's very likely that it would release internationally since the benefit of Nintendo not putting in effort to localize these games means they can just drop this on the SNES app no problem. Also good time to mention that this also includes the original Wrecking Crew so it would be funny to see Wrecking Crew on the service twice.
So let's end this game prediction saga with one that probably will never happen but if it were to happen I'd be curious how it would be implemented.
So let's get this out of the way, this is an M rated game. For a while it was believed that Nintendo would shy away from more mature games from appearing on the service but GoldenEye 007 on N64 at least in Japan indicates that Nintendo's solution is purely to bump up the rating of the overall app. So I'd imagine if this were to drop on NSO we'd not only see a rating bump for the N64 app but hopefully some kind of parental control option to stop players under 17 from playing this one. While it would be cool to see this on NSO in terms of being able to play it on a Nintendo platform again, I purely would like to see this get added just to see what they'd do to the app in response to this M rated addition to the service.
And there are my NSO predictions as of November 2023. I do wonder when the next Nintendo platform releases if we'll see an uptick in support for the service but its likely that this slow trickle of games will continue as usual. I'd normally would wish for more platforms to be represented on NSO but the problem is that some of the ones already on the service are very lacking especially Game Boy and Game Boy Advance. Hopefully those libraries get beefed up soon.
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LibreVastServitor computing stack designs 1/?
Just a quick reminder here, this is a customized computing stack manifestation game where I simply write what I desire and then let the wider universe manifest it for me whatever way that means, including personal efforts of mine. Boils down from customizing and adapting research material into a actionable series of items to manifest.
Ashur dream specifications
(mid-tower personal workstation computer)
2+ 2560x1440p monitors (one vertical, one or more horizontal)
Intel Core i5-4690 @ 3.5 GHz with its 4-cores (hoping forward to upgrade the RISC-V + OpenPOWER like processor for something decent with ~12-cores & much more open design) central processor unit
32GB of RAM
Some recent mid-range AMD GPU
64 GB Linux swap partition (mostly for virtual machines and RAMdisk partitions)
4TB+ SSD storage
Bluray burner
Floppy drive
Cassette / datasette drive
Themed GRUB bootloader
S6 init system
Arch-like package manager and software ecosystem
Customized alternative Linux kernel between Linux Libre & Zen kernel ( XanMod + Liquorix )
ZealOS, Parade, OpenBSD, OpenIndiana...
CLADO, DIS, Venera, Perseus, Maskoch, Synod, Monad, Valenz, Constans?
KDE Plasma with Liquid shell as desktop environment, complete with custom ricing, dot files & all the KDE desktop environment utilities;
Bash + Fish, Tmux, Astro-Neo-Vim with LSP, Emacs, LibreOffice Suite, Calligra, Bottles, Wine, WineTricks, QGIS, Firefox, LibreWolf, Dolphin, Konsole, Inkscape, Karbon, OpenStreetMap, GPlates, GProjector, Itch, Steam, GOG Galaxy, Lutris, Cyberpunk 2077, Ken Silverman's, FreeBASIC, Common Lisp, Godot + Qodot, VLC, MPV, .ogg / .ogv media player, musical tracker, 'Landchad.net', Brasero, K3B, FloppyFormatter, LibreCAD, AutoCAD, Blender, Kate, Qt, Nim, MUSL, C compiler, assembly monitor, HxD debugger, Rust, Swift, Kotlin, F#, C#, GNU make, NASM, Sweet Home 3D, some digital audio workstation software, Audacious, FFMPEG, Wayland, Morevna OpenToonz, some HTTP(S) web server suite, MongoDB, Hexo, Netlify CMS, RSS feed reader + generator, Pomodoro, Calendar, timely Tracker, Notion-like service, Tape, Gollum, some level editors, FreeCiv, The Sims 2, SimCity 4, Quake 1, Doom 1 & Doom 2, Markdown / Argdown, Konqueror, some WYSISYG rich media editor, some Raycaster engine, Daggerfall Unity, Portal 2, Source (1 & 2) Engine modding, some VirtualTableTop software, some remote desktop control software like VNC, OpenSSH, some distributed share storage software, Trenchbroom, StableDiffusionXL, ChatGPT open source alternative, DAO, Krita, GIMP, G'MIC & its plugins, PaintDotNet, CataclysmDDA, CataclysmBDA, Evennia, Python 3, Firefox for KDE (Developer Edition), Perl, PHP, MariaDB, lighttpd, Apache, Nginx, Themix Oomox GTK+ theme editor, Falkon, ...
Custom shell scripts, interactive REPL programming languages, some GUI programs, command aliases and dot file configurations;
?
Venera (computation "deque" project)
Original components:
RISC-V + OpenPOWER = LibreVast (tribble word-based open hardware architecture designed for daily use & tinkering developer purposes)
Tropix + OGAS = Nucleus (optimized distributed processing micro-kernel, like 'Inferno' & 'Plan9')
RedSeaFS + Parade = CLADOgram (direct-access rich media agentive filesystem & file server suite)
KDE + POSIX-compilant CDE = VUE (lightweight desktop environment with profound customization options)
CommonLisp w/ CLOS + Nim = Pan-Lisp (both low-level and high-level REPL programming language)
Existing components:
Fish, Tmux, Vim, Konsole, Flatpak, Git
KDE Plasma w/ Liquid shell alternative
Konqueror, LibreWolf
GIMP w/ G'MIC & Krita w/ G'MIC
Hexo (flat blog self-hosting web server), MariaDB, "Landchad.net" stuff
QEMU, Wine, Wine-tricks, Proton, Bottles, Lutris
Trenchbroom, Godot w/ Qodot
Kate, KDevelop, Okteta, Mousepad, Notepadqq
[...]
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Last game you finished:
Child of Light (3rd playthrough)
Game(s) you’re currently playing:
Animal Crossing: New Horizons (sorta. I was trying to get those last few recipes and that ONE BUG I cannot find, but sometime in May I just...quit for a while)
Township (free mobile game, like SimCity meets Farmville but better)
1-3 games you’ve played in the past 12 months that you really enjoyed
Animal Crossing: New Horizons (Switch)
Mini Motorways (Switch)
Pokemon Quest (Switch)
Do you like to get 100% achievements/trophies?
If it’s not too grindy, yes. I really don’t like when I am forced to grind for hours...hence why I haven’t played ACNH in a couple months
Game(s) coming out that you’re looking forward to
The Princess Peach game
Super Mario RPG remake
A series you’ve enjoyed since your early days of gaming and still enjoy to this day whether it still has games coming out or is one you return to
Super Mario series. I think I’ve owned and played most of them by now, and I’ve been playing since I was 5!
A series you’ve lost interest in:
The rest of the Pokemon games. I played Pokemon Blue and part of Yellow back in the day, and after I finished Blue I was just...kinda done with all that questing around and getting attacked. I didn’t want to start over again.
A series you haven’t played but are interested in trying
I’ve heard Stardew Valley is really great! I’m getting into “cozy games” more and more as I get older (and realize I have no patience for skill games LMAO)
A game you played completely blind with no prior knowledge of and enjoyed/loved
StarFox 64 wayyyyy back in the day! I was not the greatest at it but I did manage to finish it (despite throwing the controller against the wall one day lmao)
Spyro (the first one, I think). Mannnn the aesthetics of that game are so gorgeous even though I had a lot of trouble with the gimmicks on each level.
A console and/or handheld you’ve never played but would like to try
I always liked the look of the PS Vita but never owned one, nor did I ever get any games for it or look up a list of what was on it. I figure Sony has moved WELL past that console and won’t make anything like it again, but the aesthetics of it, the size of it, were just really intriguing.
Do you prefer ‘blank slate’ main characters you make yourself or otherwise project onto, or characters with a set personality and backstory?
Blank slate is always great, but if they have a graceful and powerful lady character, I’ll play that too!
A character you particularly like in the game you’re currently playing
Celeste in ACNH. I actually have a fanfic going trying to build out her character, and might start another one! I love that she’s connected to astronomy, and from the little bits of dialogue we get, she’s a gentle soul. It would be cool to see some DLC involving her in the next game!!
Quick, name the first song from a game that comes to mind
Fortress Boss from Super Mario World. This plays in my head when I'm going through difficult traffic situations lmao
A song that’s sure to hit your nostalgia buttons
Yoshi’s Island from Super Mario World. It plays in my head every time I’m learning how to do a brand new task!
Do you have a backlog and do you keep track of it? If so, how?
Nope! I don’t play enough games these days to really prioritize playing through everything I’ve got (plus most of mine are from childhood and involve skill games that I still struggle with)
A game you’d like to replay that you haven’t
Super Smash Bros. Melee. I need to find my Gamecube games...they are MIA somewhere in my house ;_;
A game you didn’t finish but would like to get back to or restart someday
ACNH at the moment, mostly because I’m really close to 100% complete and I’ve never gotten this close to completing an AC game before.
A game location you really like
Dire Dire Docks in Super Mario 64, PURELY for the music. I literally used the water world theme as one of the songs in my wedding preludes!!
A game you started up for the first time and you knew from the start it was going to be great
Super Mario RPG, for sure. That intro sequence is just ART and epic.
Mario is Missing. The intro sequence flips the usual Mario game on its head!
A boss you think is really cool
Master Hand from Super Smash Bros. series. So different and funny just fighting a giant hand! LOL
A boss that was disappointing
Bowser in Super Mario 64. Once I figured out the gimmick, it became so easy to whoop him that I started playing it and beating his ass each afternoon after school for an ego boost. I guess that’s not necessarily disappointing, but I did master it pretty easily, and I've come to learn I'm not all that good at skill games, LOL.
A game ending that’s really stuck with you
The end of Super Mario RPG, with Geno becoming a little star again and returning back to the Star Road. Definitely cried each time I watched that, because it is a little like his character dies even though you know he's just chillin' on the Star Road and could come back again.
A “Wow” moment of awe
When I first flipped into 3D space on Paper Mario! It really showed what a game could be like, how many Easter eggs could be hidden!
A game with a cool art style
Child of Light. GLORIOUS. I love how the characters’ costumes flow, how soft and beautiful the light is in every scene, the way magic sparkles...it’s just AESTHETIC af.
A game’s art style that had to grow on you
We Love Katamari. Once I realized it was like an acid trip (LOL), I understood, and it became one of my favorite games!
Realism or stylized?
Stylized. Realism can get too gritty and grimdark, as well as getting creepy. (Uncanny valley I guess?)
A game you love the atmosphere of
Paper Mario, especially the different star/fortune telling areas.
Pick a series you like. What was the first game you played for it? Was it a good starting point? Would it still be a good starting point now?
Super Mario--I started with Super Mario World, and it was a pretty good starting point for me, given that the only other versions out there (Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros. The Lost Levels), were a LOT harder. Today, there are a lot of better starting points--Super Mario Galaxy is probably more approachable for today’s audiences, even though I could not make head or tail of that game LMAO.
On average do you have one game or multiple games going?
Multiple (usually 2)
Game you think you’ll finish next?
None of the games I’m playing right now have an “officially finished” state, but I hope to finish out the bugs and recipes on ACNH!
Someone has never played a video game before but is open to trying any genre. What game would you recommend as their first?
I would probably recommend something like We Love Katamari, because the controls are really simple, and there’s no real “loss,” only “winning more” and “winning better.”
Video Game Asks!
Adding my own pool of asks about video games because I always like to talk games and asks are fun. Send numbers, reblog for yourself etc.
Last game you finished
Game(s) you’re currently playing
1-3 games you’ve played in the past 12 months that you really enjoyed
Do you like to get 100% achievements/trophies?
Game(s) coming out that you’re looking forward to
A series you’ve enjoyed since your early days of gaming and still enjoy to this day whether it still has games coming out or is one you return to
A series you’ve lost interest in
A series you haven’t played but are interested in trying
A game you played completely blind with no prior knowledge of and enjoyed/loved
A console and/or handheld you’ve never played but would like to try
Do you prefer ‘blank slate’ main characters you make yourself or otherwise project onto, or characters with a set personality and backstory?
A character you particularly like in the game you’re currently playing
Quick, name the first song from a game that comes to mind
A song that’s sure to hit your nostalgia buttons
Do you have a backlog and do you keep track of it? If so, how?
A game you’d like to replay that you haven’t
A game you didn’t finish but would like to get back to or restart someday
A game location you really like
A game you started up for the first time and you knew from the start it was going to be great
A boss you think is really cool
A boss that was disappointing
A game ending that’s really stuck with you
A “Wow” moment of awe
A game with a cool art style
A game’s art style that had to grow on you
Realism or stylized?
A game you love the atmosphere of
Pick a series you like. What was the first game you played for it? Was it a good starting point? Would it still be a good starting point now?
On average do you have one game or multiple games going?
Game you think you’ll finish next?
Someone has never played a video game before but is open to trying any genre. What game would you recommend as their first?
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Un día como hoy (3 de octubre) en la tecnología
El 3 de octubre de 1989, Maxis presenta SimCity por primera vez, iniciando con la versión para Commodore 64, bajo el nombre de Micropolis, que Broderbund, la compañía que lo distribuía, no le pareció, por ello cambiaron el nombre a SimCity. Al cambiar el nombre liberaron las versiones para Atari, Macintosh, e IBM PC. SimCity es una franquicia de videojuegos de construcción de ciudades diseñada originalmente por Will Wright. Maxis desarrolló la serie de forma independiente hasta 1997, y continuó bajo la propiedad de Electronic Arts hasta 2003. Un reinicio de EA-Maxis en 2013 estuvo sujeto a lo que se ha descrito como "uno de los lanzamientos más desastrosos de la historia", lo que desencadenó el cierre de Maxis en 2015 y el final de la franquicia. Es una de los juegos que más portaciones de plataformas ha tenido, entre ellas, Windows, Linux, Mac, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Saturn, PlayStation 3, Palm OS, Archimedes, Acorn Electron, Amiga, CDTV, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, DESQview, MS-DOS, EPOC32, FM Towns, iOS, Android, PC-98, Game Boy Advance, OLPC XO-1, OS/2, NeWS, Browser, Super NES, Tk, Unix, X11 TCL, ZX Spectrum. #retrocomputingmx #MAXIS #SimCity
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シムシティー64 shimushitī-rokuyon SimCity 64 (HAL Laboratory, Nintendo, 2000). Game released exclusively for Nintendo 64DD.
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SimCopter 64 (Prototype)
PAL release: N/A
NA release: N/A
JP release: N/A
Developer: Maxis
Publisher: EA
N64 Magazine Score: N/A
In my previous looks at franchises, I noted all cancelled games. Due to the amount of N64 games, I will be just looking at playable prototypes, the first of which is SimCopter 64, which was playable at E3 1997. It was planned to work as a standalone title, but would be compatible in some way with SimCity 2000, SimCity 64 and Mario Artist (all ended up being Japan-only games), although none of that was ever integrated.
In this prototype, you fly around as you please and can help sort out emergencies such as traffic jams and speeding cars (the full game would have had more, like the PC version). These are solved by hovering your spotlight on the cars and pressing a “shout” button. You get money for completing these tasks (there’s a sound effect but no HUD display).
You can also get out of the helicopter and walk around. In both flight and on the ground, none of the buildings have collision, so you go straight through them. The city looks nice, but draw distance is very low. It’s very likely that this was adapted into the free roam aspect of SimCity 64, which was from a first person view.
Footage from a later build has been see, but this is just a few seconds of footage and the build itself hasn’t been shared. This version has some text explaining what to do, a HUD showing health and money and has collisions.
SimCopter 64 is an impressive early demo of a 3D city on the N64, but I don’t think it would have performed well on the platform.
The PC version of the game received mixed reviews in its appearance earlier this year, but the Japanese developers promise the 64-bit version will be veritably rejigged with 30 new pre-built cities.
- N64 Magazine #5
Should it be finished?
SimCopter was released on PC with better integration and better graphics, so there’s no reason to see the finished version of this. That said, I would be much more interested in SimCity if minigames like this were part of the package.
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The Evolution of PC Gaming: A Journey Through Time and Technology
The realm of PC gaming has undergone a transformative journey, evolving from the rudimentary pixels of early computer games to today's immersive, graphically rich virtual environments. This article delves into the evolution of PC gaming, exploring how advancements in technology, game design, and community culture have shaped the experiences of gamers around the world.
The Dawn of PC Gaming
The genesis of PC gaming can be traced back to the 1970s, with the creation of text-based adventures and simple graphical games on early computers. These foundational games, such as "Colossal Cave Adventure" and "Pong," laid the groundwork for the interactive entertainment industry. Despite their simplicity, they captured the imagination of early computer users, offering a glimpse into the potential of digital gaming.
The 1980s: The Rise of Home Computers and Gaming Culture
The 1980s marked a significant era in the evolution of PC gaming, driven by the advent of more affordable and powerful home computers like the Commodore 64 and the IBM PC. This period saw the emergence of iconic titles such as "The Oregon Trail," "Doom," and "SimCity," each contributing to the diversification of genres and gaming experiences. Developers began to push the boundaries of what was possible, experimenting with graphics, storytelling, and gameplay mechanics.
The 1990s: Technological Advancements and the Birth of Online Gaming
The 1990s introduced revolutionary changes to PC gaming, thanks to significant advancements in computer technology. Graphics accelerators, better CPUs, and increased RAM capacities allowed for more sophisticated and visually stunning games. This era gave birth to legendary titles such as "Half-Life," "Quake," and "StarCraft," which featured immersive narratives, complex gameplay, and groundbreaking graphics. Additionally, the introduction of the internet to the mainstream public paved the way for the first online multiplayer games, forever changing how gamers interacted with each other.
The 2000s: The Golden Age of MMORPGs and the Rise of Digital Distribution
The early 2000s witnessed the golden age of MMORPGs (Massively Multiplayer Online Role-Playing Games), with games like "World of Warcraft" creating vast online communities and reshaping social interactions within gaming. This period also saw the rise of digital distribution platforms, most notably Valve's Steam, which revolutionized game purchasing, distribution, and updates. The convenience and accessibility of digital libraries contributed to the explosive growth of PC gaming, making it easier than ever for developers to reach audiences worldwide.
The 2010s to Present: Esports, Indie Games, and Virtual Reality
In recent years, PC gaming has diversified further, embracing the competitive world of esports, the creative explosion of indie games, and the immersive possibilities of virtual reality (VR). Esports has turned video gaming into a spectator sport, with tournaments drawing millions of viewers and offering substantial prize pools for the world's best players. Indie developers have utilized platforms like Steam and itch.io to publish unique, innovative games that challenge conventional genres and narratives. Meanwhile, VR technology has begun to deliver on its promise of fully immersive gaming experiences, with titles like "Half-Life: Alyx" setting new standards for interactive storytelling and gameplay.
The Community and Culture of PC Gaming
Beyond technological advancements and game development, the community and culture surrounding PC gaming have been integral to its evolution. Online forums, gaming conventions, and social media platforms have fostered a global community of gamers who share a passion for PC gaming. These communities have not only provided spaces for discussion and fan creation but have also influenced the development of games through feedback, modding, and support. Download PC games here https://brogame.pro/category/game/
The Future of PC Gaming
Looking ahead, the future of PC gaming appears bright, with emerging technologies like cloud gaming, AI, and continued VR advancements promising to redefine the gaming experience. As hardware continues to evolve and developers push the limits of creativity and interactivity, PC gaming will undoubtedly continue to offer cutting-edge experiences to gamers.
The journey of PC gaming is a testament to the relentless pursuit of innovation and the unwavering passion of the gaming community. From humble beginnings to a multi-billion dollar industry, PC gaming has established itself as a major force in entertainment, continuously evolving to offer new and exciting ways to play, create, and connect.
In conclusion, the evolution of PC gaming is a rich tapestry woven from technological advancements, cultural shifts, and the collective experiences of gamers worldwide. As we look back on this journey, it's clear that the heart of PC gaming lies not just in the games themselves, but in the stories they tell, the communities they build, and the endless possibilities they represent for the future.
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Layanan Online Dan Saluran Dasar Untuk Belanja Wii Online
Wii Shop Channel, situs online Nintendo yang disertakan memungkinkan pengunduhan sederhana dari Video Recreations Comfort virtual, yang tampaknya memungkinkan gamer mengunduh dan memainkan pengalihan dari dukungan sebelumnya termasuk Nintendo 64, NES, Super NES, TurboGrafx16 dan Sega Beginning Nintendo menawarkan 12 kenyamanan klasik pengalihan termasuk SIMcity, Jackass Kong (NES), Super Mario 64, Sonic the Hedgehog (Awal), dll. Kemampuan online Wii lainnya memiliki beragam saluran manfaat pendukung. "Saluran" online semacam itu memiliki pendekatan terhadap penjelajahan Web berbasis PC, dalam hal apa pun permainan online sistem dan sorotan komunitas adalah yang paling menarik.
Kapan pun Anda ingin melakukan aktivitas online dengan teman, setiap Pengontrol Wii yang Tidak Dapat Diakses memiliki "kode pendamping" khusus, beberapa nomor yang dapat Anda temukan saat berada di menu pengaturan sistem. Untuk berteman dengan pemilik Wii lain, sebaiknya kirimkan kode pendamping Anda kepada mereka (melalui email, informasi instan, atau mungkin panggilan telepon serbaguna). Mereka kemudian harus menyediakan dan memperdagangkan kode pendamping Wii mereka, Anda sekarang harus memasukkannya ke dalam Wii yang mereka miliki. Ketika semuanya selesai, Anda berdua benar-benar berteman dan akhirnya bisa saling mengirim pesan satu sama lain melalui "Saluran Pesan" Wii.
Papan Pesan Wii: Di sini Anda dapat memposting pesan di kalender untuk pemain Wii lain di dalam negeri, bertukar pesan dengan klien Wii di seluruh dunia, dan mengumpulkan pengetahuan tentang perombakan hiburan berikut.
Saluran lainnya adalah sebagai berikut:
Saluran Mii memungkinkan klien membuat dan menyesuaikan Miis, avatar kecil yang manis untuk digunakan di web dalam beberapa hiburan. Dimungkinkan untuk menyimpan sebanyak sepuluh karakter Mii menggunakan satu Wii Remote. Miis dapat diberi energi dengan fitur penyesuaian yang mudah bagi klien untuk membuat Miis yang terlihat seperti diri mereka sendiri, teman mereka. Saluran Foto dapat menampilkan dan mengubah foto, juga dapat memutar Rekaman musik MP3 dan rekaman QuickTime. Administrasi foto dan alternatif berbagi dapat digunakan untuk menemukan foto-foto terkomputerisasi melalui ruang Sdcard Wii. Untuk melihat gambar-gambar, Anda mungkin dapat memusatkan; menampilkan slide, pameran foto, menggambar dan mengubah warna dengan berbagai cara yang kreatif.
Ini slot online Info lebih lanjut di halaman web.
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