#sim questions
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what are areas of custom content you hoard?
mine are: wedding dresses, engagement rings and tattoos!! I feel like these are so unique to each sim so my collection is vast 😅
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🩰🥊🥋🧸🛍🥁
Question: if the hobbies + business packs EP ends up being real what kind of hobbies and businesses would you want to see coming to sims 4? What kind of new lit types do you want to see?
#tbd#sim questions#for me it is different athletic hobbies like martial arts boxing or dancing like ballet belly dance or anything we haven't seen in a while#doll making woukd also be cool and sewing machines#i also really want multipurpose lots / shoppibg centers
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ask me about my twfa characters!
50 QUESTIONS FOR YOUR SIM
I thought it’d be cool to share the list of questions I work from when I’m developing characters for my screenplays irl. I adapted the questions for sims and I hope someone finds them useful. also u can tag ur friends to do this if u want but I cba.
SIM OC QUESTIONS (50)
sim’s name:
how old is your sim?
when is your sim’s birthday?
what is your sim’s zodiac sign?
what is your sim’s ethnicity?
does your sim have any nicknames?
do they have a job? if so what is it?
where does your sim live?
who does your sim live with?
what environment did your sims grow up in? (i.e strict, loving, cold etc.)
what are your sim’s favourite foods?
what is your sim’s favourite drink?
if they have one what is your sim’s favourite colour?
does your sim believe in any cliches? (i.e love at first sight)
what is your sim’s sexuality?
what is your sim’s gender identity?
is your sim type a or type b?
is your sim introverted or extroverted?
is your sim neurotypical or neurodivergent?
is your sim a pet person? if so what is their favourite animal?
does your sim have a best friend?
what is (/was) your sim’s favourite school subject?
is/was your sim a high, mid or low achiever in school?
are they planning to go or have they already been to college? if so, what would be or what was their major?
what are your sims political beliefs? (if they have them)
what is one thing your sims wants to do before they die?
does your sim have a favourite tv show (cable) and/or movie?
is your sim a netflix viewer? if so what are their top 3 shows.
does your sim like books? if so what’s their favourite one?
does your sim enjoy video games, if so what is their favourite one and do they play on pc or console?
what is your sim’s personal style?
does your sim have a lucky charm?
is your sim religious?
what kind of music does your sim listen to and who is their favourite artist?
is your sim a festive person? if so what’s their favourite holiday?
what is your sim’s favourite type of weather?
does your sim prefer to start fights or finish them?
does your sim have a dream job?
does your sim have any siblings?
does your sim get along with their family?
what is your sims favourite hobby?
what does your sim look for in a romantic partner?
what is a secret about your sim?
what is a wish your sim has?
what is a flaw your sim has?
how do others generally perceive your sim?
Does your sim have a greatest achievement? If so what is it?
If they have one, what is your sim’s greatest regret?
does your sim have a favourite emoji?
does your sim use simstagram? if so what’s their @?
what is the last text your sim sent (and who did they text)?
#idk if anyone will ask me but it's worth a try#sim questions#sims 4 legacy#sims 4 story#ts4 legacy#ts4 story#the sims 4#twfa outtakes
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Sometimes I have to play a fun little game of “Is this fanart of Jesus Christ (bible), Odysseus(Greek), or Jonathon Sims(The Magnus Archives)?”
#tma#the magnus archives#the odyssey#the illiad#odysseus#jesus christ#like literal Jesus Christ#jonathon sims#jonny sims#the jc or Odysseus question blurs the lines sometimes#jonmartin#I really don’t want to tag the Bible#this isn’t that kind of blog#georgie barker#melanie king
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Do you have over 1,000 hours of playtime in a video game?
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friday evening at the stardrop 🌟🍻
i started working on this march 22nd then forgot about it
ref
i was too lazy to make sims of half of them but u get the picture lol
ik the ass trio are usually in the next room but i wanted to include them anyways
#ts4#sims 4#stardew valley#sdv#my friend and i have been playing so much switch 1.6#i'm almost finished this semester!!! and i have no exams 😎#i'll be off for 6 weeks#wahooo#edits#my wisdom tooth is coming up and i'm in agonyyyy#byee goodnight#oh crazy question: if i ever started doing these isometric rooms as commissions would anyone be interested?#lmk! i'm curious. ive seen other people do render comms before#would anyone like a little dollhouse room from me lol
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How did Henry let William’s ideas pass in FNAF..
#myart#chloesimagination#comic#fnaf#five nights at freddy's#wiliam afton#henry emily#circus baby#sister location#fnaf fanart#this comic is unserious#but also I am genuinely curious how Henry just gave these ideas a pass#LIKE Henry is semi aware of the more questionable aspects to animatronics#he even says so in pizza sim how guilty he feels aiding in this#I JUST GOTTA believe he was half paying attention to whatever William was up to#didn’t think too hard about it and just wanted to make his robots#William must of been ecstatic that Henry agreed over and over#like dude lucked out BAHA
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Hear Me Out So- there is this Podcast musical called 36 Questions... I only did some of the first song, but do you see the vision??
#occudo's art#tma fanart#jonathan sims#martin blackwood#tma au#hear me out is the song's name also#I changed a couple lines but it fits so well!#jon asking 36 questions as a first date?#one charachter obsessed with voice recording?#martin lied his whole life/marriage?#come on#please someone make this#last new au for the year I swear
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am i the only person who’s thinking about giggly sex with jake?? it would be so cuteee :(( like how ticklish both him and reader are and all but like CUTEEEEEE INTIMATE SEX OH MY💔💔💔
i'm soooo sorry for the delay but why is that so fucking accurate help i'm going crazy the more i think about it
JAKE & GIGGLY SEX is a regular occurrence because he just can't help but smile all the time - he just loves you so, so much, and he's so grateful to be able to call you his. yes, he loves to have more intense and passionate sex, but these moments he spends with you, holding you close and confessing his love against your skin are the best.
imagine just being so happy to see each other after a long day at work, and you're both struggling to make out because you're just smiling too much. and laughing at the way jake can't take off his pants for the life of him, or at how you just can't unclasp your bra even after four tries. but all of these moments some would consider awkward, or that would kill the mood for other couples are nothing for the two of you. if anything, it just makes it even better, even more special.
"i love you… i love you so much, pretty…" jake confesses his love, his face pressed against the crook of his neck as he slowly thrusts inside of you. each stroke of his dick is precise and hitting all the right places to make you moan softly against his lips, your fingers intertwined and squeezing each other's palms every time you feel pleasure overtake you. "i love you too jake…" your smile mirrors his as he presses a soft, tender kiss on your lips.
and suddenly, you push against his shoulder, forcing him to lay down on the sheets instead as you climb on top of him. his giggles echo in the room as he takes a hold of your waist, guiding you to sit down on his cock. no words are needed as you start to ride him passionately, only your chuckles resonating, responding to each other when you kiss again, lovingly. and when you both cum, neither of you breaks eye contact, seeing all of the emotions on each other's face. you collapse on top of him, and jake immediately wraps his arms around you, keeping you close to him as you confess your love over and over again, peppering his face in small kisses despite the big smile stretching out his face.
#eli answering your questions#eli's anonie#enhypen x reader#enha x reader#enhypen smut#enha smut#enha hard hours#enha hard thoughts#enhypen hard hours#enhypen hard thoughts#jake sim x reader#jake sim smut
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The bab(ies) - Sloane & Jude
previous // next // beginning
#Sloane's the redhead#and Jude has Heterochromia#IM SICKKKKKK#WHAT DO YOU MEAN MY BABY HAS BABIES#I cried actual tears#im not embarressed#sims 4 screenshots#the sims 4#sims 4 gameplay#sims 4 legacy#sims 4#struckbylovelegacy#struck by love legacy#struck by love#sbl gen2#sim: lennon marlowe#sim: sloane marlowe#sim: jude marlowe#I like highkey hate the fuck out of these so if they change later don't question it#Sloane was born first so she's older#I was so scared aging them up I forsure thought Id have 2 redheads#yes he's named jude after the beatles song... his mom is literally named lennon after john lennon#Sloane her name was not thought through sorry girl#still not set on it either it might change#gen2
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the sims 2 is such a weird game to be fixated on. how do I explain to my friends that the things that've been occupying my mind daily are a bunch of low poly characters all named some stupid shit like Gas O'Line or Impregnator Alien 300 from a game that's almost old enough to drink
#sims 2#sims 2 premades#this is the type of shit that makes my family question their decisions#i love it here I'm never gonna stop
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my darlinggg 🐇🎀
#ts4#the sims 4#sims 4#s4#show us your sims#QUESTION... IS ANYONE ELSE CRYING#LOOK AT MY GIRL#holland extras
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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thank you for 600 followers!!!!! here's a FREAKY-ASS CONVERSION DUMP for your slutty male sims + bonus slap handprints i made ;D
includes: 5 tops, 3 bottoms and 2 accessories
Super Cropped Top (orig. s4) - 2 channels, 7.2k poly Donovan Tactical Tank (orig. s4) - 2 channels, 5.5k poly Cropped Criss Cross Shirt (orig. s4) - 2 channels, 6.8k poly Arasmos Crop Top (orig. s4) - 2 channels, 6k poly Vibe Nipple Pasties (top) (orig. s4) - 2 channels, 3.7k poly Corset Shorts (orig. s4) - 3 channels, 5k poly Elio Slouchy Shorts (orig. s4) - 3 channels, 4.3k poly Hard Peen Harness (orig. s4) - 3 channels (including penis), 6.9k poly (uncensored preview - X ) Handcuff Accessory (orig. s4) - 2 channels, RH only, 6.8k poly Vibe Nipple Pasties (accessory) - 2 channels, 988 poly Slap marks - 2 swatches, recolorable, in costume makeup, AM only >;D
DOWNLOAD
X / X
please follow the original creators' TOU!
there might be some minor clipping and/or distortion with some poses/animations, please message me if you have any problems!
#i literally spent like 40 minutes on the bones for the nuts with the harness bttms LMAOOO#arasmos top n cuffs are of....questionable quality for personal use but i threw them in for fun i aint abt to convert them again XD#custom thumbnails... yeah i'm a real cc creator now#download#s3 download#ts3#sims 3#simblr#sims#ts3 download#sims3cc#sims 3 cc#ts3cc#s3cc#s3cc download#4t3 conversion#4t3
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down by the bayou
#;_; <3#oke i go answer dnd questions now :')#ts4#simblr#show us your sims#ts4 edit#oc: persephone#oc: nadia#oc: atlas#oc: taryn
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GROWING PAINS: A MINI LEGACY CHALLENGE by @ka1omi
i would first like to thank you amazing creators such as @thatssojordy @oshinsimblr @sashasspace @cocoelleansims @themintsimmer @ellesimsworld @simelune & many more for your amazing content and mods that make this game what it is.
@thatssojordy recently dropped a new mod called Growing Pains, which can be (and definitely should be) used in this challenge, and having immediately used it in game, it is honestly amazing and what inspired me to create this challenge. i've also been watching legacy LPs and just recently watched Inside Out 2 so this was born. it's nothing crazy, only 5 generations that can either be used in order or used as standalone challenges.
all packs are not required, however, they will enhance your gameplay as well as different mods that have been listed in the google doc. as this is my first ever legacy challenge i have created, please feel free to let me know on anything i can improve on or any changes that you would like to see or if you have any questions.
please please please tag me if you end up using this challenge, i would absolutely love to see all your beautiful sims and storylines!
THE OFFICIAL TAGS FOR THIS CHALLENGE ARE: #GPLegacy or #GrowingPainsLC
have fun!
this link is for the official challenge: google doc
this link is a checklist for personal use: google doc
#simblr#ts4#the sims 4#ts4 challenge#sims 4 legacy#ts4 legacy#ts4 gameplay#I AM ACTUALLY SCREAMING CAUSE I COULD NOT WAIT TO RELEASE THIS#i hope you guys like it im actually super anxious ngl#regardless let me know if you have any questions or anything#gplegacy#growingpainslc#its fact that I created a legacy challenge but I have yet to finish even two gens in my game
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