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#side note: talk to me about p4 sometime because p5 was actually my first persona game
theminecraftbee · 2 years
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I'm vibrating out of my skin I love well done Persona AUs so much and the knowledge that someone else has Thoughts about it is so exciting. 90% of my thoughts are aimed at an empires s1 crossover but HERMITS. Hermits have a full cast. You can mix elements of all the games and create THE ULTIMATE PERSONA GAME. The blueprints are all there. I'm going insane good Persona AUs can be so hard to find <3
IT WOULD BE REALLY FUN RIGHT like to be clear I don’t have that many specific ideas other than “I hold far more fondness for P4 than it probably deserves and some of its ideas about the persona being your shadow and having to accept that would probably remain” and “wait if I write a persona au in the style of the last three persona games have I also shanghaied myself into writing the world’s most complicated high school au also because is it really persona if you don’t have to go to classes where your teachers seem to be entirely teaching using bizarre trivia”.
anyway I’ve been sitting here trying to decide who my theoretical protagonist is because like. okay so the thing is it needs to be someone who is SORT OF an average person but actually secretly is a very weird and specific sort of person if you dig. (minato, yu, and ren are all silent protagonists with distinct personalities, both from a blank slate and from each other, after all, which shape how they interact with the world.) on that end i just had the thought of “impulse would be an interesting wildcard—he has the friendly personality of someone who COULD create a network of bonds that determine his strength”, but also I think his arc as a protagonist would be interesting? because impulse is actually very… he has trouble being assertive sometimes I think. he’d be GREAT at sliding into being the personality his social links need him to be though and you could do some interesting character arc stuff with that since he like… wouldn’t be a silent protagonist here obviously like I’ll be imagining him a little as one but he’s not.
and I’ve just talked myself into impulse as a protagonist.
…this is increasingly threatening to become a real thing. luckily I don’t actually have a plot yet,
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c-is-for-circinate · 3 years
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I'd love to hear more of your thoughts about why P5R didn't quite land for you. I had the same reaction to it, but I've never quite been able to properly articulate why the last section fell so flat.
God okay so I've tried several times to answer this, and it seems like the answer is 'I still have way too many feelings, personally, to say this in anything less than thirty pages and fifteen hours of work', because Persona 5 the original is a game I loved a lot and care about a great deal. And most of the reasons I disliked Royal feel, in my head, like a list of ways it broke some of the things I liked best about P5--which means explaining them feels like I need to explain everything I loved about the original game, which is a book in itself, complete with referents to P3, P4, Jungian psychology, the Joseph Campbell mytharc, and fuck all even knows what. And that is too much.
But today I realized that I could instead describe it from an angle of, Persona 5 Strikers succeeds really well at doing the thing I think Royal was trying to do but failed at. And that I think I can talk about in a reasonable amount of wordspace, hopefully, behind this cut because I have at least one friend who hasn't played Royal yet.
Note for reblogs/comments: I HAVE NOT FINISHED STRIKERS YET. I got through the jail that pretended to be the final jail and have not yet gone into the obviously inevitable 'ohshit wait, you mean there's something more than simple human machinations behind all of this?' dungeon. (I got stuck on a really frustrating side quest, put the game down, and then dived into Hades to avoid throwing the Switch across the room for a while--and anyone around this blog lately knows how THAT'S been going.) Please no spoilers past Okinawa!
So, one of the many, many things I really appreciated about Persona 5 was its straightforward and unashamed attitude towards abusers and their acts of violence. Because, while yes P5 is a story about the use of power and control to make others suffer, it fundamentally isn't about those abusers themselves. It's about their victims, those that survive their crimes. And this shows up repeatedly over the course of the game.
We do not give a shit why Kamoshida wanted to beat and rape his students. We really don't. Kamoshida does not deserve our attention one moment longer than it takes to make him stop. Because, ultimately, that's the goal of P5, start to end. We don't know for sure if what we're doing is fair, if it's justice, if it's questionable. What we know is that people are being hurt, badly, actively, right now this second. What we know is that victims are suffering. What we know is that we, personally, us-the-protag and us the Phantom Thieves at large, are in danger. And in those circumstances, we don't care about the abuser's side any more. We don't. We don't have the space or time or capacity to care, because that is not the point.
The point is to help the weak. To save the people who need saving, right here and now. To give others the courage to stand up on their own behalf. We're not even out to change society, not really--that's a byproduct. We are reactions. We are triage. We are important.
There's something so empowering and validating about that as a theme, y'know? In a media landscape so full of "sympathetic villains", the idea that, you know, maybe sometimes you don't have to break yourself to show compassion that might possibly heal the bad guy--that sometimes you can just make the bad guy stop hurting people--feels both refreshing and satisfying. I really appreciate it as a message! I liked it a lot!
And yes, there's nuance to that theme, and the game is not without compassion. We save Futaba, because 'make the bad guy stop hurting people', in that case, means 'make this person stop hurting herself'. We give Sae a path forwards, help her fix her own heart. Yet it's worth pointing out that in both of those cases, while we were very glad to do those things, to save those people, we also went into both of those palaces for extremely practical reasons to begin with. We needed Futaba's help. We needed Sae's help. The fact that we chose to talk Sae into a change of heart rather than simply stealing her treasure, while ultimately a very good thing for her, was absolutely a practical choice predicated on the need for her palace to still exist to save our life. And yes, we wanted to save her, for Makoto's sake--yes, we wanted desperately to save Futaba. But Sae and Futaba let themselves be helped, too, and that doesn't change the overarching themes of the story itself.
Akechi (and to some extent Okumura) would not let himself be helped. Akechi's another interesting nuance to this theme, because of all our villains, we do learn the most about what drove him to the cruelties and crimes he's committed. He's at that intersection of victim and villain, and we want to help him, as a victim--but we also know that stopping him as a villain is more important. We'd like to save him from himself if we could, because we save people from their sources of trauma, it's what we do. We regret being unable to do so. But in the end, what matters to the story is not that Akechi refused to be saved--it's that Shido and Yaldabaoth need to be stopped, for the sakes of everyone else they're hurting now and may continue to hurt in the future.
The thing is, there's space and maybe even a need for a corollary discussion of those places where victim and villain intersect. It's an interesting, pertinent, and related topic. Strikers made an entire video game about it, a really good video game. It's centered in the idea that, yes, these people need to be stopped, and we will make stopping them our priority--but they're not going after us, and that gives us some space to sympathize. Even for Konoe, who specifically targets the Phantom Thieves--compare him to Shido, who actively destroyed the lives of both Joker and Futaba, who ordered Haru's father's death, who's the entire reason the team is still dealing with the trauma of Akechi's everything. Of course the game can be sympathetic to Konoe where it can't with Shido. There's enough distance to do that.
But right--Strikers is a separate game. It's a separate conversation. It's, "last time, we talked about that, so now let's take it one step further." And that's good writing. (It's something Persona has done before, too, also really well! Persona 3 is about terrible, occasionally-suicidal depression and grief. P4 is about how you can still be hurting and need some help and therapy even if things seem ok. Related ideas, but separate conversations that need to be separate in order to be respectful and do justice to either one. P5, as a follow-up to P4, is a conversation about how, ok, changing yourself is great and all, but sometimes the problem is other people so how do you deal with that? Again, still related! Still pertinent! Still alluded to in P4, with Adachi's whole thing--but it wasn't the time or place to base a quarter of the game around it.)
So one of Royal's biggest issues, to me, is that it tries to tack on this whole new angle for discussion onto a game that was originally about something else.
Adding Maruki's palace--adding it at the end, which by narrative laws suggests that it's the true point that everything else should be building up to--suddenly adds in about a hundred new dimensions at once. It wants us to engage with "what in this abuser/manipulator's life led him to act this way?" for basically the first time all game (we'll get to Akechi later). It wants us to engage with, "if the manipulator has a really good reason or good intentions, does that mean we should forgive them?" It requires us to reflect on, "what is the difference between control and cruelty?" It asks, "okay, but if people could be controlled into being happy, would that be okay?" (Which, based on the game so far, is actually a wild out-there hypothetical! Literally not a single thing we've seen in the game suggests that could ever happen. Even the people who think being controlled is safer and easier are miserable under it. Control that's able to lead to actual happiness is completely out of left field in the context of everything we've encountered all game so far.)
That's too much! We don't have time to unpack all that! We only have an eighth of the game left! Not to mention we are also being asked to bring back questions we put to bed much earlier in the game about the morality of our own actions, in a wholely unsatisfying way. Maruki attempts to justify his mass brainwashing because "it's the same as what you're doing", and we know it isn't, but the game didn't need Maruki calling it out in order for us to get that. We already faced that question when we started changing hearts, and again several times throughout the game, and again when we found our targets in Yaldabaoth's cells. The fact that we change hearts does not mean we think "changing hearts is fine and kind and should be done to everyone, actually." Changing hearts has been firmly established in this game as an act of violence, acceptable only because it prevents further systemic violence against innocents that we must prevent. The moral question has never once been about whether it's ok to change the hearts of the innocent, only about how far it's ethical to go against individuals who are actively hurting other people. Saying "you punched that guy to keep him from shooting a child, so punching people is good and I will save the world by punching everyone!" is confusing! and weird! and not actually at all helpful to the question of, how much violence is it acceptable to use to protect others! So presenting the question that way just falls really flat.
(And right, I love Strikers, because Strikers has time to unpack all that. Strikers can give us a main bad guy who wants to control the whole world for everybody's own good, because Strikers has earned that thematic climax. It has given us sympathetic bad guys who started out wanting to control the world to protect themselves and ended up going too far. It's given us Mariko Hyodo, who wanted to control the world to protect other people and went too far. It's given us a long-running thread about police, the desire to serve, and the abuse of power that can lead to. And since we are actively trying to care for the people whose hearts we're changing in Strikers, we can open the door to questions about using changes-of-heart and that level of control to make other people happy. We can even get a satisfying conclusion out of that discussion, because we have space to characterize the difference--Konoe thinks that changing peoples' hearts means confining them, but the Phantom Thieves think it means setting them free. We have seen enough sympathetic villains that we as an audience have had the space to figure out how we feel about that, and to understand the game's perspective of "stop them AND save them, if we can possibly do both." And that message STILL rests firmly on Persona 5's message of "it is Good to do what you have to do to stop an abuser so long as you don't catch innocent people in your crossfire.")
It's worth noting that the general problem of 'asking way too many new questions and then not answering them' also applies to how Royal treats its characters, too. P5 did have unanswered questions left at the end! The biggest one, and we all knew this, was Akechi, and what actually happened to him, and how we should feel about him, and how he felt about us. That was ripe for exploring in our bonus semester, and to Royal's credit they did in fact try to bring it up, but by god did they fuck up doing it.
Akechi's probable death in the boiler room was absolutely the biggest dangling mystery of the game. It was an off-screen apparent death of a key antagonist, so all of the narrative rules we know suggested that he might still be alive and would probably come back if the story went on for long enough. So when Royal brings him back on Christmas Eve, hey, great! Question answered. Except that the situation is immediately too good to be true, and immediately leads to another mystery, which leads to a flat suspicion that something must be wrong. We spend several hours of gameplay getting sly hints that, oooh, maybe he's not really alive after all, before it's finally confirmed by Maruki: yup, he really died, if we end the illusion we'll kill him too. Okay, at least we know now. Akechi is alive right now and he's going to be dead if we do this, and that doesn't make a ton of sense because every other undead person disappeared when the person who wished for them realized they were fake but at this point we'll take it. So we take down Maruki, and okay, Akechi really is dead! Probably! We're fairly sure! Aside from our lingering doubts!
And then we catch a glimpse of maybe-probably-could be him through the train window, and I just want to throw something, because come on.
Look, it is just a fact of storytelling: the more times you make an audience ask 'wait, is this character dead or aren't they?', the less they will care, until three or four reversals later you will be hard pressed to find anybody who gives a shit. Royal does this like four different times, and every iteration comes with even less certainty than the last. By the end, we somehow know even less than we did when we started! Did Akechi survive the boiler room to begin with and Maruki just didn't know? Or was Maruki lying to try and manipulate us further? Or was he actually dead and then his strength of will when Maruki's reality dissolved was enough to let him survive after all? Is that even actually him out the train window?
Where is he going! What is he doing! How did any of this happen! What is going on! We all had these questions about Akechi at the end of the original P5, and the kicker is that Royal pretends like it's going to answer them only to go LOL JK NO. It's frustrating and it's dissatisfying and it annoys me.
The one Akechi question that Royal doesn't even bother to ask, though, let alone leave ambiguous, is how does the protagonist feel about him? The entire emotional weight of the third semester rests on the protagonist caring about Akechi, Sumire, and Maruki. Maruki's the person we're supposed to sympathize with even as we try to stop him. Sumire's the person we're trying to save from herself. And Akechi is our bait--is, we are told, the one thing our protagonist wished for enough to actualize it in this world himself. Akechi's the final lure to accept Maruki's deal. Akechi's survival is meant to be tempting.
For firm Akechi fans, this probably worked out fine--the game wanted to insist that the protagonist cared for Akechi the same way the player did. For those of us who're a little more ambivalent, though (or for the many and valid people who hated him), this is a super sour note. Look, one of the Persona series' strengths is the way it lets players choose to put their time and emotional investment into an array of different characters, so the main story still has weight even if there's a couple you don't care about that much. It has always done this. The one exception, from P3 all the way through P4 to here and now, is Nanako Dojima, and by god she earned that distinction. I have never met a person who played Persona 4 who didn't love Nanako. Nanako is a neglected six-year-old child who is brave and strong enough to take care of herself and all of the housework but who still tries not to cry when her dad abandons her again and lights up like the sun when we spare her even the tiniest bit of time and attention. It is impossible not to care for Nanako. Goro Akechi is not Nanako.
And yet third semester Royal doesn't make sense if your protagonist doesn't feel linked to Akechi. The one question, out of all the brand new questions Royal throws out there, that it decides to answer all by itself--and it's how you as a player and your protagonist ought to feel about an extremely complex and controversial character. What the fuck, Royal. What the fuck.
In conclusion, I'll leave you with this. I played the original Persona 5 in March and April of 2017, as an American, a few months after the 2016 election and into the term of our then president. It felt painfully timely. A quick calendar google early on indicated that the game's 20XX was almost certainly 2016, and the closer our plot got to the in-game November leadup to an election destined to be dominated by a foul and charming man full of corruption and buoyed up by his own cult of personality, the more I wanted to laugh/cry. It felt timely. It felt important. It felt right.
I went through Royal (in LP form on youtube, not having a platform to play it on) in summer of 2020, with a hook full of face masks by my front door and protests about racial tension and local policing that occasionally turned into not-quite-riots close enough to hear at night if I opened the windows of my apartment. The parts of the game that I remembered felt as prescient and meaningful as ever, if not even more so. The new parts felt baffling. Every single evil in the game felt utterly, painfully real, from the opening moments of police brutality to the idea of a country led by a guy who probably would use his secret illegitimate teenage son as a magical assassin if the opportunity presented itself and he thought he could get away with it. Yaldabaoth as the cumulative despair of an entire population who just wanted somebody to take over and make things be okay--yes, yes, god, in summer of 2020? With streets full of people refusing to wear masks and streets full of people desperate for change? Of course. Of course that holy grail of safety should be enticing. Of course it should be terrifying.
And then Maruki. Maruki, who was just so far outside the scope of anything I could relate to the rest of the game or my own life. Because every single other villain in the rest of Persona is real. From the petty pandering principal to the human-trafficking mob boss. The corrupt politicians and the manmade god of cultural desire for stability. And this game was trying to tell me that the very biggest threat of all of them, the thing that was worse than the collective force of all society agreeing to let this happen because succumbing was easier than fighting back--that the very biggest threat of all was that the world could be taken over by some random nobody's misguided attempts to help?
No. Fuck no. I don't buy it. Because god, yes, I have seen the pain and damage done on a tiny and personal and very real level by the tight-fisted control of someone trying to help, it never looked like this. Not some ascended god of a bad therapist. All the threats to the world, and that's the one I'm supposed to take seriously? This one man is more of a threat than the fundamental human willingness to be controlled?
Sorry, but no. Not for me. Not in this game. Not in this real-life cyberpunk dystopian apocalypse.
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iconsumeheadcanons · 4 years
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persona characters autism headcanons!
hi im autistic and i started my day with sun so now im !!!!!!!!! some of these headcanons are from elsewhere on tumbr, but i dont know where :(((  so i am hoping someone out there knows that n that everybody knows that i love them <3
(also go check out mollypaup and i think hypeswap if you havent already! they post some good stuff autism+adhd hc too!!! i think.. oh! and thieves-in-the-palace!!!)
P5
Joker
there was some artwork from someone on tublr..where they pointed out that he doesnt really talk outside the metaverse so--hes hyperverbal as joker and just near nonverbal as akiren
he stims ALL THE TIME. that phone thing, the pencil thing, the little tappy tap of his foot, pulling at his bangs when hes embarrassed/smug. someone get him a fidget spinner. he’ll prob learn to do tricks with it
he probably sucks at focusing in class, like i know its just the game design but hes always surprised out of his daily “star out the window at the nearby office building” when his teachers ask him questions
mona mentions when the pt is at Wilton for the first time (after they run into shido) that joker eats like shit, and that could have multiple causes at the start of the story of course, but when i first played i thought that joker was a picky eater and that the variety (and amount of food) at the buffet would be an Ordeal...
tho mona makes that comment bc joker looked pale after having a little ptsd moment from shidos voice, but i didnt know that the first time i played
maybe when joker makes a face at ryuji putting so much ginger in his gyudon? joker probably does not like pickled ginger lol
his favortive foods are all spicy, which is why the curry he makes for his friends is always ‘overly spicy’, and why kasumi makes him a curry bento and joker kept going “...?” .... “....?!”
overly reflective glasses have been a great plus for him bc now he never has to make real eye contact every again!
mona Soft. play with Ann hair. maybe Braid. nice
puns (Gorou the Goroumet)
he has so many options to be straight up rude sometimes in game. he probably no clue on his own, which is why he defaults to Not Talking. people probably mention his constant scary face, which is just him being nonexpressive, squinting at all the fucking bright lights, and Tired
executive function who? we do everything last minute folks
high pain tolerance, which is why he was the kid that was always climbing trees in elementary school to get basketballs unstuck from the branches
his sixth sense lets him see treasure and possible places to climb/crawl bc 1. Shiny? Steal it. Steal it Now. and 2. Could i fit in that? Time to Find Out
probalby a bit of a klepto too oops. he’ll return it tho!! but he has to do it dramatically or he’ll die
cant sit properly to save his life
smells and touch are Great, they can keep him grounded when his brain goes off to police or dead rivals or guilt or
if a friend hung out with him and gave him total reigns of the agenda, he would choose to nap on the floor while his friend does something off to the side quietly
hyperfocuses on handy tasks (i.e. lockpicks, coffee brewing, cleaning, his part time jobs) and some things like movies and books. everything else is a tossup
his (normal) navigation app is his most used app bc he still doesnt know where hes going, even though he only goes to the same few places in the city
hates being sweaty, literally cannot stand it. probably double exhausted during the summer
but Needs Compression so hes often Struggling
Futaba
paraphrase from p5d “i have no motor skills so i cant play rhythm games :(” need i say more? (i will regardless)
echolalia all the time, from anime, memes, the PT
those headphones she wears all the time? noise cancelling ear protectors babey
only talks about her interests, “normal” talking is Not Easy, but she is still communicative w others despite her worries. shes not “hard to understand” at all but she feels the anxiety nonetheless
only talks informally, cannot talk ‘politely’ with out imitating someone around her
shes had meltdowns and anxiety attacks in game :( i relate so hard
Technology. thats it
def had an egypt phase that pops up every few months. probably came from yu-gi-oh
has Immune to Bright Lights buff.  joker is very jealous
“Time to make like a tree and leave!” and 30 other iterations
video game metaphors are the only ones that makes sense to her
probably relates hard to robot characters in anime for their general androgyny and confusion about human emotions and connections
probably gets told that shes “too smart to be on the spectrum” by teachers >:( she fails their classes on purpose
wakaba’s autistic too that just how it is
the Connection that she establishes with Joker is so Warm. my life goals include adopting an older brother like futaba has lsdkfjslkfj
also eater of 5 foods only, i mean, she brings cup ramen to the beach. i just really admire her...
hides in small spaces for comfort
doesnt she have like uhhhhh hyperthymesia or something like that?
Yusuke
art
his entire social link is learning how humans work, which i relate
talks seriously all the time
“sarcasm? who is that? are you saying I was sarcastic?...how?”
cant remember to take care of his body, and madarame did not help with that either
lot of uncomfortable staring, hes overdoing the eye contact thingy
infodumps all the time, doesnt know hes doing it
needs a lot of support even if he doesnt think he deserves it. no one ever complains about helping him out tho
visual stims my friends
he didnt know that you could look up pictures on the internet but he does know you can stream live videos of waterfalls and fluffy animales!!
I am certainly in the mood
for something salty today.
he and joker are scared of math. numbers do not interact
Yusuke, futaba, and akiren are a trio and i know this bc their first day of non-thievery interacts is Akiren clearing Futabas room w/o permission, futaba hyperfocusing on destroying medjed, and yusuke rearranging futabas figurines so they are more visually appealing
morgana is a support friend for all of them bc igor knows they need it
P4
Souji/Yu
yes, he mostly wears gray semi formal clothes bc parents tell him to, no, he will not changes this
Schedule or Death
“sorry, could you repeat that?” “huh? oh yeah, i was saying that--” “yeah that’d be cool.”
cats, fishing, he just likes to be quiet. you can literally spend a day at the beach just to think if you want, and that is what yu want
has a lot of scripts for things (of which he shares with nanako!) but if he runs out he just stops talking..
inaba is a godsend bc its so fucking quiet and warm
he Yearns to hold his friends hands, but he shies away from a lot of touch (excepting yosuke, teddie, and nanako)
Cooking and Cleaning makes the world better. he and joker vibe together with this
unlike akiren, he strong arms any executive dysfunction into Be Productive or Else. his punishment is feeling the pure anxiety of having to make up for ‘lost time’. (another symptom of his workaholic parents)
writes everything down, notes are very neat, has pages dedicated for bad doodles when hes not feeling his usual Super Classroom Focus
Cannot handle secondhand embarrassment (most often caused by yosuke) and will quietly slip away to random cats or origami folding
hungry, crunch crunch folks. probably needs chewelry bc he used to chew on his shirt collars when he was younger.
cleans up after everyone in the food court, constantly worries about them accidently hurting themselves. likely spends half of group conversations watching peoples hands
he canonically eats expired food, nanako plz help your brother
really clumsy, but people only notice after they decide that he is a cool person
video games are too chaotic for him
exhausted every night from the pure amount of masking he does, if a friend spends the night (or is like yosuke) they will know his more comfortable weirdo self (tho everyone knows hes a weirdo eventually)
hyperempathetic, sometimes just understands animals and children better than peeople his age or older
Yukiko
her jokes
she and souji get in ‘trouble’ together, she and joker commit crimes together
she and chie have to coordinate outfits, its important
actually understands metaphors, but does not understand people
like me, had no clue that creepy kid was flirting with her
she is very angry when she has meltdowns that might involve slamming doors and shouting. her parents call these ‘tantrums’ and ‘unfitting for a polite daughter’ but really thats because her meltdowns tend to be caused by arguments w her family after a long day of school and TV world traipsing
the metronome meme, except hers goes between Loudest Person in the Room to Quietest Pin Drop in the Planet. she is completely unaware of this
her atmosphere brightens when chie appears. that is not only the lesbian energy within her, but also because chie is like her Favorite Person
Cannot wear Pants. No (tho she wants to try it! but she puts them on and her soul instantly squashes)
happy flappy lesbian! watch out!
Naoto
the pouty face. all the time lskdfjlasdkf
hes really snappy sometimes and i love that for him. he and akechi should fight just to see what would happen (please read Bang Bang Shoot Shoot on AO3)
“do not touch me or my hat, thank you”
no one has ever seen him shutdown and no one ever will (except for his grandpa)(and kanji)(and rise)
probably likes certain food textures and will stand for nothing less, probably feels embarrassed about his preferences with friends
constantly jumps between ‘everybody hates me so i should act like them so they dont hate me’ to ‘i refuse to be anything but very comfortable as myself, and i dont care that im making you upset sir’
he and souji are the king and queen of subtle stims, but for unhappy reasons :(
does not make jokes. cannot joke around. understand? yes, do? no.
loose clothes are the only good clothes, but all tags and obtrusive seams will be obliterated by kanji tatsumi
not very empathetic so he probably comes off as an asshole to strangers (like when he throws away his classmates confession letters without reading them) but he tries so hard to sound comforting when his buds are struggling.
his understanding of others emotions/reactions come from his learning as a detective, which seems cold+clinical to others, especially compared to souji, whos completely unexpressive but very introverted people person
P3
Hamuko/Minako/Kotone
big personality!! very people-oriented!! koromaru and her are buddies!! when shes having a real bad time, shes very quiet and expressions turn off
interrupts herself in the middle of conversations all the time. no one knows where shes coming from. her brains is thousands of km ahead of her body
bouncey legs, swingin arms, twirlly skirt, little somersaults! when will she stop? never!
very obvious music stims with her hands and arms! people are like “oh there she goes! happy as usual!” shes listening to minatos heavy metal playlist
switches from exhausted to excited within milliseconds. no one can predict, not even her
SEES has to ask her for context all the time cuz she’ll just continue shit from 2 weeks ago without warning
professionals will assume shes very childish bc of how chipper she is, but she is beyond mature for her age and only feels comfortable enough to have serious conversations if a person has proved themself able to handle it
collects every little thing. her room is a mess and she has to get rid of most of it every time she moves :(
hates cleaning! smells bad, feels bad hhhhhgggg
dont let mitsuru-senpai see her bedroom
gets lost in the middle of conversations with others bc shes thinking about a story connected to one(1) word that was said earlier
 no sense of time and place, she just sees her friends and goes “ah, this is the right place, then” but junpei and akihiko are also lost so now theyre all screwed
Minato/Makoto/Sakuya
no talkies, no walkies
his story in the movies is him literally learning how to function around people he cares for
doesnt get jokes, expressions, body language, empathy, subtlety, metaphors, physical contact, or eye contact. aigis is probably the only person he truly understands right away
he is still nice to people because he doesnt see a reason not to be, but also he has very limited energy so only his senpai and old people get his most polite-kindnesses
cannot describe feelings for the life of him. the team wont know hes injured or sick until hes passed out
everything is too loud, time to drown it out with my loud ass music
rocking and chewing stims, ryoji is the first person to point him out for these subtle stims (not accusingly of course, just general pure curiosity and love for the uniqueness of humanity)
likes to cover his face with whatever is available, lives like a bat in a dark dry cave
will wear anything that has pockets and his blue/gray/black palette
sleepy at all times bc he never has much energy
when he was younger he probably needed a lot of support, especially after his parents died, because he wouldnt communicate like a neurotypical and would shutdown for hours in the middle of school without warning. probably missed a lot of lessons and field trips out of pure overstimulation
eating at all times. no preference, just whatevers closest
his meltdowns probalby include humming whining noises and curling up in a ball, which makes people want to touch him, but that is the LAST thing he wants. put a blanket on him! play some music! do not talk and do not expect him to speak
aigis is the only person who can touch him normally bc her hands are cold and he likes cold
never nude, feels mmmmmmmmm without clothes and probalby wears a full robe in the hotsprings
will not do things that take more than one step w/o someone else walking him thru it, which Same
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characteroulette · 5 years
Text
Hey PQ was pretty good!
so I’m having trouble getting into PQ2 because of several factors, so I thought I’d write a half-think piece, half-essay on why I think the first PQ gets more flak than it deserves. So here’s that.
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I genuinely don't understand why, when talking about Persona Q, people are always saying things along the lines of, "The gameplay was good, but the characters were trite and the story wasn't that great." Like, as a fan of the Persona series, I genuinely don't understand that assessment.
Not saying PQ is flawless, oh no. There are PLENTY of things in PQ that I have an axe to grind with (the small door scene with the P4 gang, for one), but the overall story? The characters? They're both fine. Good, even, dare I say. And here's my argument as to why:
The returning Persona series characters (from 3 and 4) in PQ do a good job of representing their games and their own personalities, even if a little more light-hearted than their source material,
AND
The story is genuinely in-line with the rest of the Persona/SMT series, even if it ultimately doesn't matter due to time shenanigans (and I'm okay with that).
These are my two points. Just those two. Because these are the two most contested parts of PQ, as far as I can hear, since we all agree that the gameplay is the real breadwinner here hahaha
Anyway.
First, let's talk about the returning characters, since they seem to be the ones who matter most. The P4 cast are generally less griped about (save Chie and Teddie) and I believe this is largely due to the brighter, more hopeful tone of P4 as a whole. (Aaand, in my opinion, they're done a MUCH BIGGER disservice in the Arena games, but no one ever talks about that so let's not bother with those right now.)
P4 was a game about making friends, the hijinx that come from that, and finding the truth about a string of murders and confronting the worst parts of yourself in a harsher world in the process! And it executes this with the appropriate amount of balance between serious moments and comedic relief. The theme colour for the whole game is bright yellow/gold, a happier and more friendly colour which helps remind you that this game is all in good fun.
(Side note here: I honestly think that P5 really failed in this respect, despite my liking its tone slightly more. I just personally like darker-themed games, but P5 was a little too dark and oppressive right out the gate, with hardly a friendly face, which helps make your gradually growing group of friends much more appreciated but also a harder atmosphere for jokes to really land well. Most of the 'funny' sequences felt very undeserved and really dragged because uh guys we literally just fought a rapist, an abusive father figure, and some other fucked-up shit. Can we please acknowledge that a bit more instead of pretending it never happened by laughing at the expense of Ann's autonomy of her body? Especially when she was a target of said rapist??) But that's its own discussion for later.
Really, the fact that most of the P4 gang get out of this with little criticism shows how accepted their caricatures have become. I guess? At least, except for Teddie and Chie.
Teddie being a wannabe Casanova must've been a huge hit with the Japanese audience, because it's just the hill he's going to die on for the writers. There was more to Teddie than his hitting on the girls in P4, believe it or not! (And there's a whole thing about it being brought on by him mimicking the type of behaviour he saw Yukiko's shadow exhibiting, which has a lot of really interesting undertones, but it makes him more swappable with Junpei, so whatever, I guess.) Meanwhile, Chie's not as meat-crazy, either, but I guess it's a better trait for them to roll with than her (cut in the translation) glossed-over sexism.
Both work fine, however, and aren't really too annoying enough to be that egregious. (Though they both go right up to the line sometimes. Teddie more so, but none of the girls playing along really helps show how gross his actions are. Most of the time.)
No, the real complaints I see directed at the characters being 'too cartoonish' are usually reserved for the P3 gang.
P3 is, really, such a bizarre game to go back to now when compared to its two successors. It's dark and hopeless, like P5, but formulaic and mystery, like P4. It's actually a natural progression when looking at its two/three older siblings (both P2s are bleak. As. Hell!), but, at least to me, it's the odd duck of the bunch, being the first to implement this winning formula of being caught in a time limit of a school year and managing spending time exploring this other world. It adds Social Links and social stats with this new time limit and this idea that the Persona and Shadows you fight don't just happen out on the streets in 'normal' circumstances for everyone to see. It pretty much went from an RPG to a management game with RPG elements.
And its emotional, impactful story, like P5, had a lot of tonal whiplash due to the attempts at comedy!
I feel like a lot of people forget this about P3 (and maybe I think more about it because I haven't actually beaten the whole game yet myself), but the story is actually a goddamn mess of tonal confusion. You got kids shooting themselves in the heads and a Social Link dealing with a classmate's crush on his teacher. You got wacky foreign exchange student and kids taking experimental drugs to suppress their Persona and slowly poisoning themselves to death as a side effect. The protagonist is an orphan who lost his parents in a huge, plot-relevant accident... But he's able to date every single girl at the same time and be the most wish fulfillment charming guy if the player so desires.
P3 being messy isn't a bad thing. P4, P5, and even P2 and PQ are all a little messy in their own rights, too. But because P3 was a lot of fans' first in the series, and PQ is just a spin-off, it gets way more flak for this than I feel it deserves.
(I mean, hey. Both P3 and P4 have those classic anime scenes of the boys walking in on the girls while at a hot springs. All PQ's got is an awkward group date scene and the implication that Yosuke and Kanji kissed each other while getting knocked out.) (They all. Have. Problems.)
And I know a lot of this comes down to personal preference. I'm not saying you're wrong for liking P3 or P4 more than PQ. I'm just saying I feel like PQ is often wrongly accused of being worse and less well-written when, really, they're all pretty much on par with each other. (And someone on the team really doesn't understand how to handle large casts of characters sharing the same space...)
But, personally, from everything I've seen from P3, I don't like the way most of the characters get presented to me in the source material. Junpei is way more insufferable in P3 than in PQ and Yukari is way more uninteresting in P3 than in PQ. Really, PQ helped me appreciate these characters more than P3 itself did. And, yes, they're more funny when they're trying to be, too. Because PQ is set up better for comedy than the 'remember you are mortal' tone of P3.
(Which makes dramatic moments hit all the harder when they happen) HEY check that segue! It's time to talk about the story and the two original characters of the game!
So, second point: people say the story isn't very good. To which I wanna ask... "Did you stop playing before defeating the fourth Boss?" Because it really sounds like, to me, everyone who says that didn't actually finish the game and reach all that juicy character development that happens for both sides around the fourth dungeon, where all the issues they've been building up (like Yukari's issue with Mitsuru for the P3 side and Kanji and Ken's awkwardness in the P4 side) start getting resolved in a satisfying way. And it comes with a reveal for the two characters we've been getting to know, Zen and Rei, as well.
(And, from here on in, there be spoilers. You've been warned.)
The two new characters to this game are Zen and Rei, who were in this place before the P3 or P4 gangs were called to the scene. Zen is quiet and a bit unsettlingly dense, but devoted to Rei, who is bubbly and full of life, but terrified of the dungeons you have to traverse. The two have been in this place for (what's implied to be) a very long time and enlist the help of the P3 and P4 teams in order to find a way out through defeating the bosses of each Labyrinth/dungeon. Simple enough, as it also helps the P3 and P4 team's goal of getting out. With each new dungeon, it feels more and more like something about Zen and Rei aren't quite right, but the length of the dungeon and all the team chats help you put it out of your mind each time. Rei can even get kinda annoying with her loudness and big appetite if you don't find her cute (which: how dare you. But yeah, I get it).
And then, at the end of a fiery festival fourth dungeon, you find yourself in a dark tomb at the bottom level. The boss awaiting you is Rei's shadow (a nice callback to the way P4 works) whom she still doesn't accept after you defeat it.
All the locks are gone and the P3 and P4 teams can return to their worlds if they wanted. Except Rei gets kidnapped after Zen reveals that Rei has been dead all along and it was him who trapped them here. It was he who created this place and even he who called both teams here.
And this was a plot twist that I friggin' loved.
It definitely had more impact on me because Zen and Rei easily became my favourites out of the whole cast, to the point of having them on my team for the whole game, but to find out such a fucked up twist is wild! (Seriously! Go watch the cutscene and tell me it isn't super fucked up!) You can say the P3 and P4 twists were shocking (or P5s I guess), but for my money, this is the best reversal of expectations I'd ever seen in a Persona game. In any game, really!
Zen was, in effect, the villain the whole time. His true identity as Chronos, God of time, makes sense with displacing the teams from their own times and the time here being erased once you reach the end. His own power that he sealed away growing impatient and taking matters into its own hands by drawing the teams to this haven displaced from time also makes perfect sense! And the entire climb through the last dungeon is his redemption arc and it makes for a super emotionally investing final dungeon all the way. (Which is great, because I hate every single one of the enemies that appear in this god-forsaken place.) (Even P4 and P5 can't really boast that, I felt very little investment through Izanami's dungeon and Baldabaoth's distortion.)
Of course, if you found Zen and Rei to be annoying and pointless, I can see how this would fall flat for you. The fact that they hinged such an emotional climax on these new characters, characters that don't even matter outside of this game!, was such a risky move. Especially when you consider this is just a fanservice game made basically under the promise of seeing the P3 team interact with the P4 team. But, for me, it really paid off.
And whatever complaints you had with the P3 or P4 characters, I feel like the resolutions to those character moments I mentioned earlier get explored even further during the climb through the final dungeon. From the P3 gang coming together to finally communicate with one another to the P4 gang reconfirming their bonds with one another, it's a really investing and emotional journey. I do wish the writing had been this tight and impactful through more of the game, but I believe it's worth it in the end.
Perhaps this moment comes too late in the game, though. I can definitely see others giving up before reaching this point due to the repetitive nature of the dungeons and the tidbits of character development that are meant to build up to this moment that can be too sparsely placed. (But, really, it's the same from P3 to P5, Social Links don't really add much variety when they can be just as repetitive and boring, just saying. Especially when you get caught in waiting to rank up hell, ugh.) For me, however, this really sealed the deal on this game being an incredible experience that I adored from start to finish. 7/10. Final score.
....
....
(7 outta 10?? Not perfect??) Well, it's not perfect. Japan's blatant homophobia and sexism really ruins a lot of scenes for me. I'm super salty especially about how the fake marriage scenes are handled so differently from the girl choices to the boy choices. (But you just argued in its favour for 2000 words!) Listen. ALL the Persona games wouldn't receive perfect scores for me for this aspect alone. There are a lot of other factors as well, but they vary from title to title and PQ in particular is guilty of spending too much time focusing on Teddie and Junpei being girl-crazy. And Marie is in this game more than she really should be. UGH.
But I digress.
In conclusion, this game's story and characters are better than most give it credit for. Hopefully, my argument helped you see why I believe this and why I think claiming that both aspects are just 'bad' is lazy.
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