#shutupandsitdown
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soybeeftacos · 4 years ago
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I’ve been going through all my Netrunner junk lately and just came across this old pamphlet. It’s a Shut Up & Sit Down donation reward from many years back, from when Quinns was obsessed with the game. It’s been a while since I’ve looked at these (or anything regarding SU&SD to be honest), but this little book is really charming. And with decks by Chris and Eady from the late, lamented Run Last Click podcast, too!
I’ve been playing in the Green Level Clearance Discord’s Retrunner tournament, using only decks made with 3x original core sets. I finished up 5-3 over four rounds; not bad but still pretty rusty. Three Runner splits, one sweep, not surprising — agenda flood hosed me in at least two of those games. Anyway, in a week, we start up again with 3x original cores and the first half of the Genesis Cycle (What Lies Ahead, Trace Amount, Cyber Exodus). If you’re a new or a lapsed player, you should join the Discord and play with us!
These SU&SD decks are for original core and What Lies Ahead, so they fit the bill for this tournament. I doubt I’ll use any of them, but it dawns on me that it might be fun to run a little SU&SD decks tournament down the road. Just playing your choice among these seven decks and no others. I don’t know if anyone would find that interesting, but I would!
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So, I'd like to start with a game that is relatively new to me. Decrypto is a word based deduction game. Two teams of "spies" battle it out to crack the other teams code, whilst keeping their own code hidden. This game is excellent, it's a lot of fun and has a careful balance of pressure. The aesthetical is cheesy but pleasing to look at and functions very well, though the addition of the red filter to hide the words on the cards is largely unnecessary, as the cards are still fully viable outside of the reader. It is, however, a fun touch, and reminds me of getting comic books with red blue glasses in as a child.
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slackmo · 7 years ago
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Waited months for Concordia to arrive and it did not disappoint. Gorgeous components, intriguing gameplay, hideous box. #boardgames #concordia #pixels #shutupandsitdown
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bloodontheclocktower · 6 years ago
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“So, Uh, What Else is New?“ - A General and Completely Fun BOTC News Update
Okay, so it's been a while since we gave you some broad news, so let's do a big catch-up and hit you with some updates from a bunch of different areas that involve no hospitalisations! Yaaaay! (Amy is doing fine, by the way, and is still on the mend. Thank you all for all your messages, good thoughts, and support. It really does make a great difference.)
Blood on the Clocktower continues to shine at conventions and events. Some super awesome Storytellers across the U.S., and one in the U.K., continue to run games of Clocktower for people wanting to play:
January saw Storytellers Ted and Brittany with Clocktower at OrcaCon in Seattle WA and PAX South in San Antonio TX.
In February, it's already been played by Young MENSA North in the U.K. with Ben as Storyteller; had an enormous non-stop long weekend at DeceptaCon in Atlanta GA with Ted, Brittany, and David; and made an appearance at Strategicon in Los Angeles CA with Megan as Storyteller (fun fact - Megan was in that first ever game of Clocktower, way back in 2014).
This weekend it's at Hoop & Stick Con at Columbus OH's Ravenwood Castle, with Ted, David, and Silvana as Storytellers. Ravenswood Bluff goes to Ravenwood Castle. Whoa. And the photos we’re getting from Ted and David are already incredible. (I’ll put a few in at the end of this post.)
March will see BOTC at Emerald City Comic Con in Seattle WA with Brittany as Storyteller; at Con Con in Sydney with most of the Sydney crew there (this city's very first social deduction gaming convention); at CT Gamer Con in Uncasville CT with the indomitable and ceaselessly excellent Ted, and with Eden heading over from Sydney to join him; and then Eden will stick around for freakin' PAX East in Boston MA and a tonne of Boston Storytellers. (Just quickly – Boston has been playing A LOT of Clocktower this past year, so PAX East is going to be massive.)
I’ll put a few photos up at the end of the post, and please follow our Instagram @Bloodontheclocktower if you want to see some of the highlights when these events are on.
Shut Up & Sit Down received their review copy! (And seem to be enjoying it too!) Steven, Brittany, and Meg had such a great time at SHUX Show 2018 that we are 100% planning to be there again in October 2019 (it may be the first thing to get me out of Australia this year), so we're thrilled that they get to be having fun with it in the meantime.
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We have a rulebook editor! Joshua Yearsley, who worked on the rulebooks for the asymmetric forest-fight instant-hit Root, is working hard with Steven Medway (designer of BOTC) to get these rulebooks up to snuff and as bulletproof as possible in time for the Kickstarter.
Brisbane and Melbourne have their very own grimoires! After spending so much time travelling in the U.S. last year, it's great to finally get pre-release copies to some other Australian cities. If you're in these cities and want to play, you can join the Facebook groups here:
Melbourne BOTC on Facebook
Brisbane BOTC on Facebook
Melbourne already ran two sessions last weekend and Brisbane is going to get started up soon.
The wiki is on its way. When I first drafted this section I was like “Yeah this bit of the wiki is done,” and then realised that we haven't gone into the wiki in much detail before. So: We've got a wiki! Clocktower is a big, crazy, fun game and we want to get a bunch of the tips, tricks, philosophies, and stories down in one place for anyone who wants to get advice on a particular role or aspect, or just dive deeper overall. This is a fun project that Steven and Amy have been working on behind the scenes for a long time and the first big piece of it is now in place.
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A sample from the wiki (and yes I chose the Undertaker because the Undertaker is boss).
The 'Characters' section of the Blood on the Clocktower wiki is finished for all roles in the base editions, being Trouble Brewing, Sects & Violets, and Bad Moon Rising. With the character sections finished, you'll be able to look up any role and get some insights on the next level of strategic options when playing as, bluffing as, or fighting against that character.
One thing in particular that I love about it is that for many pieces of advice it gives, there's often a counter-point showing the strategic merits of the exact opposite option. For example, the section on the Investigator goes into the merits of both revealing your info straight away or keeping it secret for a few days. How you do it is really up to you and there’s no wrong answer. It shows the flexibility of the game, and that there's never just one way to play or one way to win. The wiki, in whatever form it's up to, will be out in time for the Kickstarter.
The advanced roles are taking over the world. Storytellers in Boston, Los Angeles, and Derby (U.K.) are starting to get some of the 'advanced' roles that we've been play-testing in Sydney for quite a while now, so that they can have a crack at them too. Some of them may find their way into the Kickstarter as stretch goals, so we're getting them into more and more games now to see how they do. So far, they've proved a massive hit.
Among them are:
The Lycanthrope – a Townsfolk who means well but has the unfortunate habit of turning rather wolflike at night and tearing people apart. But here’s the catch: they’ll only kill a player they choose if they're on the Good Team too. Sorry, friend! (But for real, werewolves aren't inherently bad. For every Fenrir Greyback out there causing havoc, there's a Remus Lupin trying their best.)
The Lleech – a Demon that cannot be executed, but who has infected and poisoned an unsuspecting member of the town. You defeat the Lleech by killing the one they are leeching off. This one was an instant hit when it first came into play in Sydney, and leads to an amusingly high number of players campaigning for their own executions. “Kill me, I'm pretty sure I'm poisoned – if we kill me, we'll win.”
The General – a Townsfolk that gains one of the greatest insights of all: An insight into the Storyteller's mind. Each night, the Storyteller tells the General who The Storyteller thinks is winning. So if you've just executed that Undertaker because of bad info, prepare to get a big thumbs down from that Storyteller, mwahahahaha. But, maybe you've just killed that pesky minion: Prepare for a big thumbs up and a toothy grin from that Storyteller. (Unless, of course, you’re a Drunk General...)
Legion – A demon where most players are the demon – but players are only executed when a Good player votes. The Legion must work together to make it look like a regular game where everything is normal, whilst working to turn the few unsuspecting Good players against each other. We are Legion.
The Poppy Grower – Can I just say how much I love the Poppy Grower? I friggin' love the Poppy Grower. When the Poppy Grower is around, Evil players don't learn who each other are at the start of the game (presumably because they be gettin' hiiiiiigh). They'll find out if the Poppy Grower dies, but until then it's just chaos – beautiful, beautiful chaos.
Finally, we've been flexing our Kickstarter account and backing some projects. Here are some fun ones:
Black 3.0. The Blackest Black. So, when we started a Kickstarter account to eventually run our campaign through, I said to the team “Okay we've got this Kickstarter account, let's take it for a spin. We can back cool games we find, friends' projects, or anything that'll be good times for the Salisbury Festival of Board Games,” and then last week Steven was like “Hey check this thing out, it's THE BLACKEST BLACK.” It's not a game but I asked “Hey if we back this will you use it?” and then there was some very serious nodding from all around the table. We backed it that night. Prepare for total darkness, motherfuckers.
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Parks. Not only is this a fun-looking game with gorgeous art, it's basically the board-game version of the real lives of 'Driving Curiosity', friends of Blood on the Clocktower. They're a couple of great science nerds who spent 2018 driving around North America and going to as many national parks as possible (literally the premise of the game 'Parks') and have a book coming out early in 2020. It'll be the guide to science for the National Parks, as told through the story of two friends having a rad road trip. I think you can still back 'Parks' through the pledge manager, and you can follow the journey of Driving Curiosity, from parks to book, through their Instagram @DrivingCuriosity.
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City of the Big Shoulders. When I was living in Ohio last year and trucking Blood on the Clocktower to as many conventions as possible, I ended up making friends with Emily Dearring, who runs Central Ohio Social Deception. Then she surprised the heck out of us by coming out of left field with this project that she’s creative art director on - this heavy Euro-style game about the industrial and commercial history of Chicago, called 'City of the Big Shoulders'. I’m looking forward to getting stuck into this when it arrives and showing it off at the Salisbury Festival of Board Games. Again, the campaign has finished but you can still grab it through the pledge manager.
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And before we go, here are just a couple of the coolest photos from the past few months.
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An imposing figure at PAX South.
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Literally this guy was the Slayer in this game at PAX South, and then after this photo was taken he immediately went on to slay the demon and win the game.
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Guess who executed the Saint on the very first day of this game at DeceptaCon. These guys!
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A 5am game at DeceptaCon ends in victory for the Good Team.
And of course I can’t resist posting a disproportionate share of these great photos from Ravenwood Castle that Ted and David have been taking:
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Every photo from this place is straight fire.
That’s it from us for now. Our next post will delve into a few more details for our plans for the Kickstarter. Hope you’re having a good 2019 and are playing some tops games.
Sincerely,
Evin Donohoe The Pandemonium Institute
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kitandthevoices · 8 years ago
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Day 91 01.04.2017 I wish I got to play these more often #boardgames #shutupandsitdown
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jemrysthumblr · 6 years ago
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Post work burgs #herculepoirot #rule34 #pizzaparty #shutupandsitdown https://www.instagram.com/p/BpWlB-PFZMU/?utm_source=ig_tumblr_share&igshid=bfgd7ktb59rc
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twogetherstudios · 6 years ago
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Keith & Jenn are in Canada this weekend for the #shutupandsitdown show. We want to celebrate by giving Canadians free shipping from within Canada at Illimat.com- this includes Illimat, The Crane Wife Expansion and Initiate Pins. 🇨🇦 Merci Beaucoup! (at Vancouver, British Columbia) https://www.instagram.com/p/BowqQzlhkU6/?utm_source=ig_tumblr_share&igshid=1mncbfzuf6zw
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613mandi · 6 years ago
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I’m excited for SHUX 2018! I’m a special guest of @renegade_game_studios and I’ll be teaching the game Spell Smashers! @shut.up.and.sit.down #boardgames #thedicetower #gamergirl #todieforgames #games #tabletop #geekandsundry #geek #geekgirl #analoggaming #fun #new #gamer #gamergirl #blerdgirl #blerd #shux #vancouver #shutupandsitdown #convention https://www.instagram.com/p/BosntbTBkdg/?utm_source=ig_tumblr_share&igshid=1lcmqtf8z44hk
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vceichhorn · 6 years ago
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#shutupandsitdown
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benbroomfield · 6 years ago
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The gents from @shutupshow_ waiting for their eager audience at the Uk Games Expo 2018 #ukge #boardgames #shutupandsitdown #susd #gamer #wherespaul @ukgamesexpo
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paintedpixels · 7 years ago
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#ShutUpAndSitDown at #PAXUnplugged
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soybeeftacos · 8 years ago
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I haven’t posted here in a long while -- I’ve been conflicted about the game for ages (as anyone who has read this Tumblr for more than a few months will certainly recall). I’ve played only a few times in the past few months, and have found my interest dwindling as more of Damon’s cards take hold in the meta. I was excited for Terminal Directive to reboot my interest in the game -- until, well, read the link.
Now, I’ve differed with Quinns’ take on games many times, but on Netrunner, very rarely. He nails a perspective on the game here that I wholly share:
As my friend Tim puts it, when we started playing Netrunner we could design a deck and think it might just work. “There is always hope.” By the time we got good, the best decks in the world were in such rapid circulation in our local meets that to play anything else felt silly. We'd get new cards, design a deck on our lunch break… and feel that we'd wasted our time, because the deck wouldn't stand up to the world's best. Our prize for getting good at the game was realising that every deck we made wasn't competitive.
Ouch, but, yes, true. I’ve never been a great player, but I engaged with the game competitively more in 2016 and, I think, to my detriment. Or, perhaps, to the game’s detriment? That is, the more we get better at the game, the less naïveté we have toward potential card interactions, the more we find ourselves falling into playing competitive, refined decks, and... much of the joy of the game disappears. “There is always hope” doesn’t feel like a relevant phrase for the current game.
So, Terminal Directive sounded like a great idea, one that could bring hope back, albeit in a small, self-contained form. I personally have looked forward to it as a way to again play with my wife, who got left behind by the card pool over a year ago. I miss the early kitchen table games we used to have -- I’d stupidly run a server and steal an agenda, then get Midseasoned and Scorched into oblivion. I eventually learned how to play, and played around it. I started slotting Film Critic occasionally. I began playing, ugh, Whizzard.
This is to say that there’s probably a negative correlation between proficiency and optimism at play here. When the card pool is still an exotic, strange beast that you’re trying to understand, then you have hopes and dreams you can try to bring out in your deckbuilds. You’ve got to make Brain-Taping Warehouse work! You’re sure that you can make Record Reconstructor useful! Dammit, if I just work hard enough at it, maybe Silhouette will be Tier 1!
But, that’s not what happens if you play competitively. You find yourself either becoming very comfortable with losing or moving into playing competitive decks. And, more to Quinns’ point, the initial dreams you have for interesting decks are tempered by your knowledge that, yes, Record Reconstructor is just a waste of paper, or Brain-Taping Warehouse might work 1/5th of the time in a Surat City Grid deck, but you’re not willing to lose the matchups that janky deck will cost you.
I hope Terminal Directive is good. I’m now worried that it’s going to be plagued by the same issues that have been with the game since Mumbad (or maybe even SanSan). I’ll still pick it up, but I worry that the game is in need of a hard reboot at this point.
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anoptimalu-blog · 7 years ago
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This is a message to all those smart people out there... I know you may have an understanding...but, if you can't...you don't know as much as you think... #HuhReally #ShutUpAndSitDown #SharpenYourSkill
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aznbaybay-blog · 7 years ago
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Okay I officially hate cameras cause my makeup was poppin af in person but WHATEVAH. "I don't really care if you cry" #feelinyself #dontlooklikemysister #fwm #twofilterstwicethefun #shutupandsitdown #aznpersuasion
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zeenahasfaith-blog · 8 years ago
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See! Even back then if we werent holding mobil phones we were holding a news paper!! Stop telling us were all tech mad and were been anti social!!! Its gone from paper to phone thats it were still the same we will never change! And were far from anti social we couldent be more connected and spoken! #angry #stoptellinguswhattodo #shutupandsitdown #stupidity #lovetechnology
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marybethengle · 8 years ago
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Relaxing time while dinner starts cooking :-) #yestheystilltakebottles #shutupandsitdown #yestheyaresmartandhavegoodteeth (at Home at el hacienda Engle)
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