#shuji ishikawa
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#naomichi marufuji#takashi sugiura#shuji ishikawa#shuhei taniguchi#is also there lol#pro wrestling noah#noahedit#n1 victory 2024#04/08/2024#*gifs#*noah#*marufuji#*sugiura#theyâre so fucking tiny next to him ð
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#sho#taiji ishimori#shun skywalker#daisuke sekimoto#shuji ishikawa#jeff cobb#superman taiji ishimori gets ridiculous#njpw#new japan pro wrestling#dragongate#bjw#big japan pro wrestling
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AJPW World Tag Team Champions Twin Towers
#AJPW#AJPW World Tag Team Champions#Shuji Ishikawa#Kohei Sato#Twin Towers#All Japan Pro Wrestling#AJPW World Tag Team Championship#Puroresu#Tag Team Title#Pro Wrestling#20s
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Shuji Ishikawa hits a huuuuuuge slam on El Lindaman
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Special interview with director Shuji Ishikawa, art director Makoto Hanafusa, and producer Yuya Takayama about Rule of Rose, formerly available on the official website.
These are the only screenshots I was able to find from the site itself, but the actual interview I was able to find in the form of a PDF! The full interview will be below the cut.
A disturbing tale of a dark, shadowy society formed by a group of young girls... Who envisioned this psychological adventure and its shocking themes? How did their creative vision take form? We spoke to key members of Punchline, the developers, Shirogumi, the visual effects supervisors, and SCE, the producers, for answers.
The following is an excerpt from an article in the February 2006 issue of Japanese magazine "Hyper Playstation 2" (published by Sony Magazine on December 28th). This article is presented, courtesy of Hyper Playstation 2 Magazine.
--First of all, would you tell us how you came up with the idea of a world of isolated children?
Ishikawa: It began when SCE asked us if we could create a horror game. We discussed this within Punchline and agreed on the type of game we wanted to make. If we were going to work on anything, we wanted to do something that was new and different for us--something that would make an impact on people. So we simply asked, what kind of game would command a presence in the horror genre? What kind of game had not been done before? This led naturally to the theme of darkness in children, from an adult perspective.
Hanafusa: Yeah. We put aside all complicated reasoning and thought very simply. An innocent child doing cruel thingsâwhat a scary picture that paints. We also paid attention to the cruelty that exists in fairy talesâ"Little Red Riding Hood," for instance. When the Wolf's stomach is cut open, the aunt who was eaten climbs out, and they ultimately put stones in the wolf's stomach and drown it in the river. Fairy tales can be horridly graphic. This, I thought, would fit well with the dark side of innocent children. From there, the planning proceeded to take shape.
--I cannot easily express what this game is like in just a few words. It's more about the sensation you experience while playing it. The creepiness gradually builds and fear heightens. The story as a whole is pretty serious and dark...
Ishikawa: It ended up going in that direction. The results illustrate our attention to how children can sometimes appear scary to an adult. The story was gradually conceived through trial and error, as we investigated ways of generating fear. You see, things we don't understand tend to frighten us, don't they? Not just in children, but also in the opposite sex. We made a conscious effort to create gameplay that takes advantage of our inherent fear of things we don't understand.
--I see. Most of the children in the game are girls. Was this also a design choice related to that theme?
Ishikawa: In childhood, boys see girls as sweet and admirable, but they are in fact mysterious and misunderstood, aren't they? Maybe they are more like adults than boys, mentally. Furthermore, I think the relationships between girls are totally different from those between boys. This is something that men cannot really understand. They're in a world of their own.
Takayama: On the other hand, boys are pretty simple. I think even if they fight, they forget about it quickly and then get along without carrying a grudge. The boys who appear in this game are also simple compared to the girls. You'll see them having sword fights or playing with toys. The boys even willingly run errands for the girls. I hope that the relationships between boys and girls depicted in this game ring true when people think back to their childhoods.
Hanafusa: By producing this game with a focus on the mysterious nature of girls, we thought we could create a world that was baffling and unpredictable for the player. If we stuck to just the themes of fairy tales and children, then we could not have made a game that has this much impact. By adding the unsettling element of the girl's aristocracy, we were able to produce the game we had aimed forâa game with a powerful atmosphere never experienced before. The game, I believe, is a psychological mystery that provides plenty of thrills and chills. All of the characters and visual effects of the game embody doubt and fear.
--Besides children, a few adults appear in the game. What role do they play?
Ishikawa: They also represent something beyond our understanding, as the young girls do. When you were a child, didn't you ever have a strange feeling about an older person in your neighborhood, as if they existed in a different world? To children, these people can be very frightening, even if it's just in their imaginations. They may even start rumors that are untrue. In short, the adults are like the young girls: they exist as objects of fear for both the player and Jennifer.
Takayama: Children, adults, imps, and even the main character, Jennifer, is a bit unsettling. Nearly every character in this game who appears will make you feel uneasy, as if something's not quite right. They awaken hidden fears within us that disturb our sensibilities.
--What about the dog, Brown, Jennifer's only friend?
--Then, does that mean Brown is present simply to serve as her guide?
Ishikawa: Actually, Brown did not exist at the beginning of this project. But as Jennifer's character was solidified, we realized that the game wasn't interesting enough with Jennifer alone. Since she was so helpless and unhappy, we decided to give her a partner.
Ishikawa: Well, of course he serves as a guide, but he also has a role in terrifying the player, like the other characters. He's her only friend among all the characters, and he's sweet and reliable. But, he's not a human being; he's a dog. The Bucket Knight is also friendly towards her, but he's an inanimate object.
--After playing the game, I wondered if some of the mysteries were a little too difficult to solve...
Ishikawa: It is indeed difficult to proceed in this game if you don't carefully connect all of the fragmented hints, but to some degree that is what we intended. Many games these days are designed to be played easily without thinking all the way through. But when I was a kid, there used to be lots of games that you couldn't solve unless you really used your brain. It was fun to solve things after trying really hard to figure them out, and it felt really good afterwards. That's why I wanted to make this game require some thinking. The game itself is simple, but you cannot advance without thinking and making your own interpretations. Only bits and pieces of hints and images are offered, not the answers. My hope is that players pay attention to these hints and use their imaginations.
Takayama: Players may be able to progress relatively easily if they rely on the dog, Brown. But, I want players to think on their own. There is a limit to how far away Brown can smell something, so if Brown isn't able to use his nose, you'll have to think about where to look for an item, and then use the "Find" command. You can also stumble upon hints if you use the "Find" command in different locations. It's even possible to discover other stories which are not related to the game's main plot.
Ishikawa: We believe the game will appeal to a varied audience: from hardcore gamers to those who enjoy French and independent films. We featured many different elements throughout the game, and we're proud of what we've accomplished. We hope you'll have fun with the game and experience fear like you've never felt before, wether you're a fan of horror games or are looking for something new and different.
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Naruto (2002) ãã«ã
Director: Hayato Date Screenwriter: Kishimoto Seiji / Sumizawa Katsuyuki / Takegami Junki Starring: Akira Ishida / Yasuyuki Kase / Romi Park / Shuji Nakata / Soichiro Hoshi / Nobutoshi Kanna / Shinichiro Miki / Hiroki Nakamura / Hiroshi Ienaka / Nobuaki Fukuda / Daisuke Kusunoki / Takako Honda / Hiroaki Hirata / Kenjiro Tsuda / Tomohiro Tsuboi / Tomoyuki Kono / Keiko Nemoto / Takuma Suzuki / Yumiko Kobayashi / Eizo Tsuda / Kazuaki Ito / Kiyomi Asai / Nozomu Sasaki / Hikaru Miyada / Junko Midori / Hideo Ishikawa / Tomoyuki Dan / Takayuki Sugo / Ken'ya Horiuchi / Masahiko Tanaka / Kenta Miyake / Susumu Chiba / Shunsuke Sakino / Akino Watanabe / Tomoyuki Morikawa / Takeshi Aono / Shizuka Ishikawa / Seiji Tsuta / Takeshi Watanabe / Masuo Amada / Mamiko Noto / Keihachi Tsuji / Makoto Tsumura / Hisaya Suganuma / Yasushi Yamamoto Genre: Comedy / Animation / Adventure Official website: www.naruto.com Country/Region of Production: Japan Language: Japanese/English Date: 2002-10-03 (Japan) Number of Seasons: 2 Number of episodes: 722 Single episode length: 24 minutes Number of Movies: 23 Number of Games: 60 Also known as: Fox Ninja / Naruto: Shippuden IMDb: tt0409591 Type: Appropriation
Summary:
Naruto is a Japanese anime television series based on Masashi Kishimoto's manga series of the same name. The story follows Naruto Uzumaki, a young ninja who seeks recognition from his peers and dreams of becoming the Hokage, the leader of his village. Just like the manga, the anime series is divided into two separate parts: the first series retains the original manga's title and is set in Naruto's pre-teen years. The second series, a direct sequel titled Naruto: Shippuden, takes place during his teens. Both anime series were animated by Pierrot, produced by Aniplex and licensed in North America by Viz Media.
Source: https://en.wikipedia.org/wiki/Naruto_(TV_series)
Link: https://www.wcostream.tv/anime/naruto-kai-english-subbed
#Naruto#ãã«ã#jttw media#jttw television#television#animation#appropriation#sun wukong#silver horn#golden horn#nine tails fox demon
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title: deathmatch baby series: briar patches rating: g pairing: Jon Moxley/Bryan Danielson word count: 674 warnings: none authorâs notes: first new chapter yeahhhh summary: After a long day Bryan comes back to the hotel to find Mox enjoying a classic with their son.
[link to ao3]
The hotel door swung to the suite that was reserved for Bryan and Mox. The long day started at 4am for Bryan with a crying one year old, and then a morning run. After that rocky start there had been events, interviews, and going to the arena for photos. It was a well over twelve hour day that Bryan would have much preferred spending with his family.
From the living area of the suite Bryan could hear the TV playing, but more importantly he could hear the sweet giggle of his one year old son. Bryan put his bag down by the door and toed off his shoes, absently wondering what Mox was watching with the little guy to make him giggle so much. There were even happy little claps. As he walked towards the sounds Bryan could envision the scene.
Expectation didnât meet reality when Bryan reached the living room.
âAre you watching BJW with Briar?â Bryan recognized the match instantly. âIs this Kobayashi vs Ishikawa? Jon!âÂ
âDada!â Briar clapped and pointed towards the TV.
âWhat?â Mox looked up, genuinely confused before realization dawned on his face. âOh, Iâm sorry I didnât wait for you to watch it with us. It just auto-played.â
âWhat? Thatâs not--â Bryan paused as he looked at the bloody mess on TV and then their giddy, smiling son clapped his hands happily as a bundle of light tubes was used. âYou think Iâm mad that you excluded me from showing our son this match?â
âYeah. I mean, likeâŠâ Mox looked between the TV and Bryan. âItâs a classic match, and significant to deathmatch wrestling. Iâd be mad if you showed Briar this match without me.â
The little shrug Mox gave at the end, like he realized he did something bad without thinking about it made Bryanâs heart melt. He laughed and shook his head before sitting down next to the pair. Briar gleefully tucked between both parents. Mox kept glancing over at his husband before he spoke up.
âWas that not why you were mad?â Mox asked quietly, glancing down at their son.
âI--â Bryan chuckled, putting his arm over the back of the couch. âNo. I was mad because maybe showing our one year old son the worldâs bloodiest match isnât appropriate.â
âWhat? Nah. He loves this shit. Donât you, Little Bri?â Mox grinned at the squeal of glee when Briar saw more light tubes be used.Â
âJon, heâs one.â Bryan shook his head, still laughing.
âItâs stimulating!â Mox tried to defend himself.Â
âPlease, Jon.â Bryan was about to start wheezing. He was laughing so hard.Â
âWhat?â Mox was starting to laugh.Â
âI canât believe youâre showing our one year old baby deathmatches already.â Bryan quickly took out his phone.
âWhoâre you texting?â Mox narrowed his eyes but then his own phone dinged so he pulled it out. âBryan!âÂ
The text was from Bryan to the Club chat. Mox glared at the letters displayed on his screen as he quickly started typing.Â
DRAGON: Yes or No. Is it appropriate to show a one year old baby graphic deathmatches? Yes this is about Jon and Briar.
SWISS: In all other cases Iâm inclined to say yes, except when youâre talking about Jon Moxleyâs child.
YOOTS: You literally named Briar after barbed wire, dude. I donât think you get to ask this question.
LORDSHIP: Itâs stimulating for Briar specifically.
MOX: Ha! I didnât even need to defend myself.Â
YOOTS: What match? Send the link.
MOX: Abdullah Kobayashi vs Shuji Ishikawa
KING: Classic. For my nephew this is like reading Shakespear.
DRAGON: Iâm starting to think Iâm the crazy one
YOOTS: Mox you didnât send the link.
SWISS: He doesnât know how. Here.
KING: You are crazy.
âDo you really think our group of people are the ones that would side with you on this?â Mox laughed as shift so he could record Briarâs joyous reactions.Â
âYouâre right. This isnât the group of men I should be going to for parental advice.â Bryan chuckled. âI thought Regal would be sensible.âÂ
#finally with a new chapter#for the stupid baby fic no one asked for :)#fanfic#fanfiction#fic#ranger written#aew fanfiction#aew fic#wrestling fanfiction#wrestling fic#jon moxley#bryan danielson#Bryan Danielson x Jon Moxley#bcc#blackpool combat club#BCC fic#blackpool combat club fic
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hi ryan. blade and finish for the wrestling asks ^.^
blade: the bloodiest wrestling match youâve ever watched?
drew parker vs ryuji ito ikkitousen deathmatch survivor 2021 finals!
the thing is, there are a few matches that involve blading in a more conventional sense that might have had flashier blood spots. kenny during fd2 looked like he got dunked in red goop at one point, but that still felt more... controlled? drew busts his upper back open in this match and starts gushing so bad they have to tape him up multiple times. which does not work because there's so much blood the tape doesn't stick to his skin. it's incredible
though i got recommended an abdullah kobayashi vs shuji ishikawa match recently, so this answer might change when i watch that... expecting lots of blood
finish: top 5 favorite finishing moves?
ushigoroshi (goto). when i learned that it's just part of cole's regular move set i got so unreasonably mad. i don't even dislike cole but... not for you. yoh can keep doing it though
one-winged angel (kenny) / syu-sekai (syuri). NOT the same move but they both involve an electric chair set-up which is one of my favorites
tour of the islands (cobb). SPECIFICALLY when he does a super tour of the islands... there's a mind-blowing one in his match against ospreay at the g1 supercard
rainmaker (okada). no further explanation needed. i do have to say that i don't like when people say jamie's hayterade is just a rainmaker. no it's not... they're both ripcord lariats but there's a difference. and the rainmaker is better. sorry women
stormbreaker (ospreay). funny how people on the indies copy ospreay's entire move set at times but don't even attempt this one. bonkers move
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â³ (in progress) / â³ Lin Shih-Chieh & Yeh Che / ãªã³ã»ã·ãŒãžãš & ã€ãšã»ããš / 7min.
Bi-Kei / åŸ®æ¯ Tatekawa Kiyoshiro / ç«å· æž
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Tata Cuts Down the Timescape / ã¿ãŒçºãããæéãåã Chen Chun-Tien / ãã§ã³ã»ãžã¥ã³ãã£ãšã³ / 9min.
Tata Picks Up the Landscape / ã¿ãŒçºããã颚æ¯ãæŸã Chen Chun-Tien / ãã§ã³ã»ãžã¥ã³ãã£ãšã³ / 5min.
My room moon Nozomi Hirai / å¹³äº æ / 3min.
((( OTO ))) atsuko uchiyama / å
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Deadline / æ»ç· Daz Yang / ã€ã³ã»ãšã³ã·ã¥ãšã³ / 2min.
Monochrome Radiance / åè²ç
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protein / ã¿ã³ãã¯è³ª Naohisa Uchiyama / å
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The Silence of Sirens (in progress) / ã»ã€ã¬ãŒã³ã®ï¿œï¿œï¿œé» Tzuan Wu / ãŠãŒã»ãºãŒã¢ã³ / 5min.
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1-2ïŒ2-1ïŒ An Hsu Hung / ãã³ã»ã¢ã³ã·ã¥ãŒ / 5min.
Parallax / èŠå·® Hsin-Yu Chen / ãã§ã³ã»ã·ã§ã³ã€ãŒ / 9min.
Koigokoro II / æå¿II Anna Fujii / è€äºã¢ã³ã / 5min.
False Expectations / (äž)æåŸ
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in the autumn of 2009 / 2009幎ãç§ã®äŒè©± Kisawa Koki / æšæŸ€ èªæš¹ / 20min.
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Flamegazing / ç«ã芳ã Yen Wang-Yun / ã€ãšã³ã»ã¯ã³ãŠã³ / 8min.
One Two Three / ã¯ã³ã»ãã¥ãŒã»ã¹ãªãŒ Yukiko Nishino / ãã·ã ãŠãã³ / 8min.
Light year return / ïŒåå
幎ãã Seiichiro Okuma / 倧çèª äžé / 10min.
This is Tokyo - TOKYO-BUSHI2020 / æ±äº¬ç¯2020 MurakamiLoki / ã ã©ã«ããã / 4min.
scenery movie SAYO x Yasuaki Ishikawa / SAYO x ç³å·æ³°æ / 6min.
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Daytime Cycle Noon Takaki Matsuda / æŸç° 倩暹 / 4min.
Political mysophobia / ã»ã€ãžããŸãã©ã㢠Johnny HUNG / 8min.
LÃŒshun Entry CeremonyïŒRyojun Nyujo-shikiïŒ / æ
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The Night Surge (in progress) / å€ã®éš·ã Hsu Hai-Wen / ã·ã¥ãŒã»ãã€ãŠã§ã³ / 9min.
ïŒy way of celebrating new year / ãæ£æã®éããæ¹ Yijean WANG / ã¯ã³ã»ã€ãã§ã³ / 15min.
Silent Noise room / èŽèŠç©ºé Nishiyama Tomoki / 西山 ç¥åž / 5min.
Presence Undefined / æªå®çŸ©ãªãååš Lichun Tseng & Lam Lai / ãŸã³ã»ãªãŒãžã¥ã³ & ãªã³ã»ãªãŒ / 17min.
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nonsense diary / æ±äº¬ãã¿ã©ã¡ã«ã¡ã©æ¥èš MIKIHARUKA / äžæš ã¯ãã / 15min.
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ã°ã©ãŠã³ãã»ã¬ãã«ã»ã·ãã https://www.groundlevelcinema.com/ X(Twitter): @groundlevel2020 https://x.com/groundlevel2020 Instagram: @ground_level_cinema https://www.instagram.com/ground_level_cinema/
ã€ã¡ãŒãžãã©ãŒã©ã ïŒæ ªåŒäŒç€Ÿãã²ã¬ãªåºç http://www.imageforum.co.jp/ ã150-0002 æ±äº¬éœæžè°·åºæžè°·2-10-2 03-5766-0114ïŒã·ã¢ã¿ãŒã»ã€ã¡ãŒãžãã©ãŒã©ã ïŒ 03-5766-0116ïŒã€ã¡ãŒãžãã©ãŒã©ã ïŒ 03-5766-1119ïŒãã²ã¬ãªåºçïŒ Mail : [email protected]
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#*deep breath*#mao#mao inoue#to-y#kanon#sanshiro takagi#yuki ueno#daisuke sasaki#yukio naya#shuji ishikawa#harashima#danshoku dieno#chris brookes#tetsuya endo#ddt#ddt pro#posion julie sawada#not even all the participants!
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real bjwheads know aoki should beat nomura then wrestle shuji ishikawa on thr 5/4 show
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MV chilldspot Digital Singleããã©ãŒã¯ãŒãã
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youtube
Staring : YAE, MIO
Ryota Matsuda
Yume Koga
Yuko Sakurai
Nobuyuki Hirose
Kurin Kusunoki
Shuji Yamamoto
Yoko Kaneshiro
Director : Takuya Setomitsu
Cinematographer : Yuki Maxima
1st AC : Seijun Ichinose, Mitsunori Nakata
2nd AC : Takahiro Kawahara
Lighting Director : Yamato Watanabe
Lighting Assistant : Hirari Okuyama, Ginji Ono
Compogitor : Daiki Matsuo (NANON CREATIVE)
Colorist : Yusuke Adachi
Hair&Makeup : Minami Ariga, sakai
Hair&Makeup Assistant : Kanoko Fukushima
Stylist : Yuya Nakajima
Stylist Assistant : Ryusei Higa
Casting : Kentaro Masuko, Mei Shibata(SKALY)
Production Manager : Yusuke Sato, Ayana Ishikawa
Production Assistant : Shion Uchida, Tomo
Sakamoto, Mikuto Hayashi
Assistant Producer : Rikuto Yoshikawa (Cyran)
Producer : Keita Sugai (Cyran)
Production : Cyran
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