Being a crafter and having non-crafty friends/family insist that you should sell your finished objects is so frustrating. It would be like if when a mutual friend showed us pictures of painting the walls in an old house, the non-crafty friend immediately said, "You should start a home renovation company!"
hilarious that with each new day that passes a new bit of dirt from JD Vance's past gets discovered and plastered over the internet...it's almost as if this is why presidential campaigns have always announced their running mates well before the convention...so that if glaring issues with a candidate came to light quickly there would be time to replace them on the ticket before they were officially locked in...it's almost as if certain things in political campaigns were done for a reason, donald...because the very same critical failures had happened before...but no i'm sure you and your guys attempt to recreate a fantasy version of history while ignoring all the reasons that history was a disaster will work this time...because you are built different and the 10000th time trying fascism will work like a charm...
OOH YEAH BABY ITS THE SURGERY EPISODE BABY!!! ME AND THE HOMIES NEED SOME NEW FACES FOR OUR NEW PLAN, AND WHO BETTER TO GET THE JOB DONE THAN THE TWO MOST EVIL PEOPLE WE'VE EVER HAD THE MISFORTUNE OF HAVING OUR LIVES VIOLATED BY? I MEAN IT WOULD BE FUNNY. IT WOULD BE FUNNY.
I love that even with all the lengths Stronghart went through to hide Kazuma's identity (using a mask to hide his eyes and a cloak to cover everything else, banning him from even speaking), the minute Ryunosuke saw him for the first time he suspected it. From his posture alone, they knew each other for about a year and were separated for like eight months and Ryunosuke could still identify his bbf from the way he stood like... Kazuma lost his memory, his identity, his... everything and Ryunosuke still clocked it, even though he literally thinks Kazuma is dead, that the prosecutor's masked apprentice is the whole reason he's even there at all.
Literally what else could Stronghart have done to hide Kazuma's presence from Ryunosuke, he did as much as he could but still Ryunosuke felt it immediately. This feels gayer than most of the yaoi I've come across, this is a major plot point in a romantic drama, this can't not be a trope in one of the kdramas my dad likes to watch on Netflix.
I used to be one of those guys when I first joined the Kirby fandom, but everytime I hear a discussion of the series writing that starts with "So the Lore is InSaNe-" and not like, "Kirby has a fun writing style that takes advantage of its cute exterior to tell cool stories that reward player's curiosity and leave lots of room for imagination-" I cringe so goddamn hard.
I kinda just hate that people approach things that encourage investment when they don't expect it as inherently absurd. Like it is fun to joke about how absurd Kirby lore can be, but it really often comes with an air of disrespect or exhaustion rather than like, appreciation that these games are made by people who want to tell interesting stories when they could easily make as much money just making polished enough fluffy kiddy platformers. And when it's not met with exhaustion, it's met with - like I said before - that tone that it's stupid for a series like this TO have devs who care about writing stuff for it. Which is a whole other thing about people not respecting things made to appeal to kiddie aesthetic or tone.
Maybe the state of low-stakes YouTube video essays just blows cause people play up ignorance and disbelief for engagement, but like I STG I hear people use this tone for like actual narrative based games sometimes. Some people don't like... appreciate when a game is made by people who care a shitton in ways that aren't direct gameplay feedback. And they especially don't appreciate it when it comes from something with any sense of tonal dissonance intentional or not.
Anyways, I love games made by insane people. I love games made by teams who feel like they wanna make something work or say something so bad. I love that energy, especially when invested into something that could easily rest on its laurels or which obviously won't be taken seriously. I love this in a lot of classic campy 2000s games, I love this in insanely niche yet passionate fanworks, and I love it in the Kirby series and its writing. Can we please stop talking about it like it's an annoyance or complete joke?
tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
I have a few things coming next month for all of you!;)
First of all the return of my Wisptober list for the October drawing challenge! (I missed doing it last year so much omg)
As well as art for a certain collab I have been working on for 2 years now!
And maybe I should do some books and manga for fall recommendation every couple of days too?
(I do them once in a while on my twitter but I can't remember if I posted about all my faves here!)