#shootemup
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arcadebroke · 10 months ago
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raurquiz · 1 year ago
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#happybirthday @amonicabellucci #monicabelucci #actress #persephone #thematrix #reloaded #revolutions #malena #shootemup #Irreversible #ThePassionoftheChrist #TheBrothersGrimm #TheSorcerersApprentice #ItHappenedinSaintTropez #Spectre #Nekrotronic #SpiderintheWeb #memory #dry
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spiffyinfo · 8 months ago
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How does this game feel ‘retro’ and ‘fresh’ at the same time?
SpiffyInfo about Zeta Wing Infinity | part 1
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trioxina245 · 2 years ago
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Contra, art by Eric Powell
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kofisgrotto · 1 year ago
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August 29, 2023 (Log 9)
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Basic gameplay loop of the game has been implemented!
Overworld to battle switch has been successfully done! Now I just need to make the player stats consistent from switching screens.
I was finally able to wrap my head around instancing which I've had plenty of trouble with in the past (and even today to some degree), but I made sure to document my learnings in a personal notepad that I can visit anytime.
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While I'm here it's time to talk about
THE GAME ITSELF (or the prototype...)
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Welcome to Project MAGI!
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An RPG where you play as a wizard! Walk around in the overworld for long enough and you'll be greeted with plenty of random encounters (like old-school RPGs).
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You will then be greeted into a 2D first-person shoot-em-up where battles happen in real-time and enemies can also attack in real-time with various projectiles and attack patterns. For now, the primary attack is through shooting projectiles at you.
Dodge by actively moving your mouse cursor to avoid enemy attacks.
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I have provided general descriptions in the images to give a basic overview of what they are talking about. Continue reading if you'd like the more detailed explanations of the concept.
General Information about Project MAGI
Battle encounters will happen randomly. With an encounter calculation that I've borrowed from Final Fantasy VI.
Battles are not turn-based. They play out in real-time to encourage active participation from the player while rewarding skilful play through active bonuses. Like tech points in the first Kingdom Hearts game.
The battle area was intentionally made to be small to give enemies a chance to attack without getting damaged by the player, especially with special enemies and bosses.
Stuff I'm still unsure about...
Whether to add elemental mechanics in the game or not.
Ultimately I decided to go with sun (Solar) and moon (Lunar) type of attacks to keep elemental management to a minimum, but this may be subject to change.
For a bit of story premise, I'd like to think that the wizard lost his melee license as it was stolen by someone leaving him with only his magic license (hence, the shooting magic mechanic).
Related to the point above, I am not sure if I should go with a license-centered combat or sun-and-moon-centered combat.
Still debating whether battles would happen at random or not, but I'm leaning towards random battles for lots of surprises in the overworld!
Combos! Namely the combo pattern STUN -> STAGGER -> TUMBLE -> OVERWHELM whic is very akin to the various combos presented in the Xenoblade Chronicles franchise.
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With all that said! I think this is it for this log, and I am quite pleased with the development of this prototype as it is going smoother than anticipated. I still have to keep my ambitions and expectation in check since I do not want to overwhelm myself with the goals of making a full game when I'm just creating a prototype.
Thank you for giving this long post a read! I'll definitely post more progress logs in the future about the prototype!
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playpeep · 2 years ago
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Skies of Chaos (mobile) game UI
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gamersalad · 2 years ago
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Nuclear Throne - We have to reach.. the Nuclear Throne!
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Ever wanted an arcade twist towards your usual post-apocalyptic games? A game that keeps the action while not having to invest in too much of the world. What about a twist of Soul Knight that doesn’t heat up 2010s phones? A game that you can carry around for when PLDT doesn’t make your money’s worth.
FLÄSHYN!
Look no further with Nuclear Throne, an indie roguelite shoot-em’-up game that comes in just megabytes, but keeps you aiming for more. It was created by Vlambeer, a Dutch studio consisting of Jan Willem Nijman and Rami Ismail, with major contributors like Paul Veer for readable character design, Justin Chan for engaging promotional art and Jukio Kallio for the world-building music. Opening its gameplay to the world in March 2013, it slowly reached its way to becoming a staple indie, living long enough to be recognized and ported for the Nintendo Switch in 2019, and the XBox One in 2021.
The game starts off after an apocalypse that changed the world more than ended 99.99% of it. Let’s start with the original five characters of its Beta version, who I’ll have to introduce to give you a taste of how much more Nuclear Throne and its fans have.
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Before his mutation, Fish was a normal cop of the Inter-Dimensional Police Department; an agency and opposition that fears the Nuclear Throne’s power.
A sentient Crystal surpasses her ancestors. Being family-oriented, she wants the Throne for her kind to flourish.
Eyes can’t really speak, not even with the universe’s fictional language ‘Trashtalk’, so no-one really knows him. He seems to be an avid fan of movies, though.
A pessimistic skeleton of Melting flesh that can explode dead enemies in compensation for his measly health.
And lastly, there is Plant, a genocidal venus flytrap that keeps a primal sense of carnage on its way to the Throne.
These characters join up and gather around a campfire, queuing for their attempt of reaching what everyone in the roster perceives as salvation from the post-apocalyptic wicked. They find new survivors, taking them in to have them wait in refuge, or cooperate through the wasteland. And maybe sometimes, taking further steps with Crowns filled with various misfortunes to weigh them down for the brag. All these and more, with cursed weapons, golden ones, malformed mutants, and allied ones. Simple, right?
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As a game made from GameMaker Studio, modding the game to seemingly extend this lore is relatively easier than most games you know. The only catch is, it’s not as popular as most games you know. But it’s not all bad! There is a plethora of mods to indulge in, solo or with friends. Within itch.io’s collection stands out ‘Nuclear Throne Together’, a mod that integrates mod-loading and local and network multiplayer. With Vlambeer’s peaceful shutdown during their 10th anniversary on September 2, 2020, modders have slowly continued adding content for you to check back in every once in a while.
Personally, this game was my kickstarter to applying game sense into real life, such as starting from scratch to thinking between game-changing abilities (yes, college). It got me into my own zone and even stayed with me in old doodles and a soap sculpting assignment from 2019. It kept me up my feet with how each character held diversity, the right way, and fought adversity, going for broke for what is and is no longer at stake.
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With all that said, I suggest you grab your Shovel and dig through the relic of roguelite instead of a mere article. Who knows? Maybe you will also feel like ‘Kings and Queens of Wasteland’ (by Jukio Kallio.)
KFO LN'IM, VE'Ö.
Happy trails and salads, from Angelo!
KHA FLÄISUM!
Wanna give Nuclear Throne a chance? It's up on Steam for gamers to play with! YOOO!!!
🎮—————🥗
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Post by Angelo M. Biscarra
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biancarogers · 3 months ago
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CYGNI: All Guns Blazing - Arcade Mode (Hard) - 2 Loops Clear - 6,544,465 Pts. 🚀🎮🔫 https://applevideos.co.uk/apple-arcade/cygni-all-guns-blazing-arcade-mode-hard-2-loops-clear-6544465-pts
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hungamagames · 1 year ago
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tonylongworth · 1 year ago
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Super Tank Attack: download now from Steam and Google Play ... links in ...
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lazyajju · 1 year ago
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Badlands Crew - Coming to Steam in 2024-Wishlist now😍
You will need to adapt your strategies, your battle wagon build & your crew’s skills to succeed!
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arcadebroke · 1 year ago
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viciogame · 1 year ago
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🎮 Thunder Force IV (Mega Drive)
Complete Gameplay: https://youtu.be/wTxduDLCQsQ
#ThunderForceIV #ThunderForce4 #ThunderForce #LighteningForce #Shmup #ShootEmUp #Shooter #Sega #MegaDrive #SegaGenesis #Gradius #Rtype #サンダーフォース #tectoy #サンダーフォースIV #株式会社セガ #メガドライブ #Viciogame #Games #Gameplay #Walkthrough #Videogames #Playthrough #Longplay
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spiffyinfo · 8 months ago
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I could swear this was based on an old arcade game…
SpiffyInfo about Zeta Wing Infinity | part 2
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sifytech · 2 years ago
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The Impact of Space Impact!
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Dinesh Elumalai reviews one of the earliest shoot'em up games on a mobile platform and takes us down nostalgia lane. Read More. https://www.sify.com/gaming/the-impact-of-space-impact/
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swampflix · 2 years ago
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John Wick: Chapter 4 (2023)
John Wick is back, folks. If you remember (and why would you, it’s been 4 years since the last one of these), at the end of John Wick 3, our antihero took a bullet and a tumble off of the New York Continental Hotel so that his friend Winston (Ian McShane) could maintain his management of the aforementioned locale. The Continental is part of the underground masquerade of the world of high class…
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