#shoonie
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warcrimetime · 1 year ago
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The Countess' Return
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merziggy-printworks · 4 months ago
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Round 2 of PF2e Player Character Portraits. This is my Season of Ghosts group which ended up being incredibly animalistic accidentally.
- Noni (she/her): Kitsune Thaumaturge
- Ayame (she/her): Versatile Heritage Dhampir Kitsune Barbarian
- Strix (he/him): Tengu Sorcerer
- Hiro (she/her): Kitsune Cleric
- Ser Navev (he/him): Nagaji Investigator
Hiro is my gal and our GM let me flavor her in such a way that she is size small and outwardly appears as a Shoony (Shiba Inu). Her mom was a Kitsune and her dad was a shoony. She's some level of cousin to Noni and Ayame. Noni and Ayame are twins.
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dailycharacteroption · 9 days ago
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Pactbound Intitiate (Pathfinder Second Edition Archetype)
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(art by Kalfy on DeviantArt)
Yesterday we looked at those who swear oaths in order to gain power, but sometimes accepting a pact means taking on a great burden first and foremost. If you’re lucky the vow comes with some neat powers or privileges, but for the most part, it’s all about the duty that one accepts.
Such is the case with today’s entry, one that’s gonna take some setup to understand.
In the real world, the saumen kar, or Tornit or Tuniit, are sometimes compared to the legends of sasquatch as seen through the lens of Inuit culture, though online resources are admittedly rather limited, so that may be entirely wrong.
In Pathfinder, however, the saumen kar are a horned, yeti-like people with glowing blue runic brands covering their bodies, shining through their fur, who typically live in isolation but occasionally interact with the peoples of the Crown of the World.
Not much is known about the Saumen Kar, even to themselves, for it seems that most of their own history has been lost, with not even the purpose of the runes on their bodies being remembered beyond the passive and active elemental benefits.
It wasn’t until the Monsters of Myth book in Second Edition did we get the reveal of what little these people of the snow remember. I recommend reading the full version in the book, but the cliffnotes version is that the saumen kar discovered the source of the black blood of Orv deep belowground, and in a bid to seal this great evil away, they made a deal with their god, erasing nearly all knowledge of their culture and identity (including their worship of said deity) in order to bind a seal around the great evil and the blood-corrupted undead and whisper-corrupted mortals (including several of their own) beneath the earth.
The runes and spells of the binding are spread about on the skin of every living saumen kar. The exact amount of writing on each on fluctuates with the deaths and births of their people.
There’s just one problem: The saumen kar are dying out. Not only do they lack a stable population for reproduction (many haven’t seen another of their king in ages), but over time the nature of the magical burden they carry has worn down the life expectancy of their species. What once stood for several millenia now reach elderly age after only a few centuries.
Nobody knows exactly what will happen when the last saumen kar dies. Maybe that final sacrifice will complete the seal and lock the evil away for eternity, or maybe they’ll break free. Either way, some saumen kar are not willing to let the world find out. To those among other ancestries they trust, they sometimes offer a chance to share their burden, adding willing beings from outside their species to the binding to help keep the world safe.
Which is where today’s archetype comes into play, representing those that have chosen to accept the responsibility, gaining some of the secrets of saumen kar magic in the exchange. So without further ado, let’s begin!
The base dedication of the archetype requires initiation by a saumen kar. After which, other saumen kar can sense the bond and what it means. Meanwhile, as a base benefit, the initiate gains the ability to blend in with falling snow, hiding their presence.
The saumen kar once could infuse magic into ice to make weapons and items that never melt. What’s more, they are infused with a primal power similar to cold iron, making them quite effective against certain foes.
The pact sworn by their ancestors was meant of the saumen kar alone, and as such, many who accept it find their bodies changing. One such transformation grants a strong sense of smell, stealthy instincts, and mighty horns of the icy primates.
Eventually, many find the icy runes of their patron appearing on their skin. These ward the initiate against evil, let them sense the presence of undead. Meanwhile, they also chill ice-crafted weapons and their horns, dealing additional harm to foes.
Just as many saumen kar trap their foes in icy domes, so can some of these initiates, entrapping foes to be dealt with later.
Finally, there is a point of no return where mortals become truly bound to the pact, becoming very saumen kar-like as their bodies grow. With it, their bodies become even more resistant to cold, and their runes finally provide protection from fire as well. Finally, they gain the ability to reflexively discorporate into icy wind and snow, avoiding attacks and punishing those they engulf with chilling frost before returning to their corporeal form.
This archetype is extremely thematic, so much so that it’s not going to see use outside of a campaign that takes place at least partially in the arctic. That being said, it grants some fun utility such as crafting magic items from ice, as well as melee options for passive extra damage and attacks, as well as escaping harm at the zenith of their power. Pretty much any class can make use of this power, but it seems to do best with natural attack builds.
Now, like yesterday’s entry, this archetype is begging for homebrew. After all, there are a lot of mystical forces and the like that one could take a binding oath to serve and protect, even at great personal cost, so this archetype is a handy template for just that!
Though massive for a shoony and always cold to the touch, Billbram has been a loyal caretaker of his people’s lore for ages. He was not always so, however, but returned from adventuring to the far north with the blessings of the “wise one” that he speaks little of. Even so, the process blessed him with a very long life as a fixture of the community, but even one such as he cannot live forever.
Rimed by frost and bearing a legacy of curses and duty, two foes are set on a collision course. One a disgraced warrior turned graveknight seeking purpose in a power hidden in the farthest north, while the other is blessed by the icy-blue runes that mark his role in guarding that power. When they finally meet, the ice will tremble with their battle, and many forces watch the outcome.
They say that in the center of the ruins of Pelgana lies an ancient weapon that spelled the city’s doom. Greedy nations, blind to the danger, have tried to claim it, but they have all been thwarted by those who guard it, ordinary men and women mostly descended from the citizens of fallen Pelgana, who bear on their brow the rune of the bleeding eye which is emblazoned on the side of the weapon’s outer casing.
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keadane · 1 year ago
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The party in the ultimate armor
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rookzer0 · 7 months ago
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Want to play a shoony or any of dog folk in dungeons and dragons here you go.
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bunchashapes · 9 months ago
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i was watching a couple of your vids and i love that you also name your characters after fruits and veg and other such treats. it is nice to see another dope soul who does the same thing I do
i think it’s just a handful of characters from my game that have food names, actually. i DO think i have a penchant for naming characters after objects, there’s another bq character named Brick and i once named a pathfinder character Golfball
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finkquacker · 11 months ago
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my mind zeroed in on these characters from a surpriseroundrpg oneshot and i subsequently spent ... several hours painting
this is murfula and her son dinky......
(they belong to @corporategeomancy !)
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suzythesilkie · 1 year ago
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Help choose or suggest a color for my next pathfinder 2e character?
She's a shoony Ash mystery Oracle that can see the dead.
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pokeamifeatherstar · 10 months ago
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Twinned Souls : Origin's : Confrontation - Star & Shoony song
French vocal
French and english subtitles available !
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sanurasdoodles · 1 year ago
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[PathFinder] Anna
If you want to see more like this please support me at Subscribestar / Ko-Fi This is my husband's back up character for the Abomination Vault Campaign. However in order to get the hang of the new characters we made as backups we are using them in the Troubles in Otari Modules, giving them a reason to be hanging out if they are needed in Gauntlight. This also lets us play if any of our players go missing for any reason. My husband is once again making a Magus, this time focused on being a Shielder instead of an unga bunga, also not a Kitsune this time... progress! Jokes aside, normal husband things going on, Magic is stored in the big booba, big hips. The normal stuff! He likes magus but thinks he might branch into a more straight magic class, so he can have more spell slots for being a better healer. Specially since it means he gets to cower in the back instead of getting bullied by nat20's in the front. It also probably means bigger boobs in his brain cause Magus are only PARTIALY magic. This adventure can be found here! Please Enjoy Art drawn by Me Art, and Annas belong to Hubby
Posted using PostyBirb
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warcrimetime · 7 months ago
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This is Rafi the Shooney and Hennu(sekhmet) the Royal Vishkanya. She is trying to establish her own kingdom and Rafi is her faithful knight, personal chef and godsfather
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merziggy-printworks · 7 months ago
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Do I understand anything about digital art or using Clip Studio Paint? Not a damn thing. But I'm having fun pretending and playing.
My new Pathfinder character is a Kitsune whose parents are a Kitsune and a Shoony pictured here.
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dailycharacteroption · 2 years ago
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Eldritch Archer (Pathfinder Second Edition Archetype)
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 (art by Matriarchs-Haunt on DeviantArt)
Though it has gone through a curious name change, today’s archetype is another blast from the past in the form of a prestige class turned 2nd edition archetype.
Whether it was because of weird legal reasons (like making treants “Arboreals” or the primary name for sahuagin “devilfish” despite keeping the sahuagin name) or something else, (such as being open to all mystical disciplines, not just arcane) the arcane archer of yore is now the Eldritch Archer!
Much like it’s past incarnations, this specialization is built around combining magic with archery. However, unlike previous editions, there is no stated connection to elves, and you don’t even have to be a mage of any kind beforehand to gain the benefits! All that is required is some level of expertise with a bow, and the archetype will happily provide the missing magic should your character lack it. That being said, having a proper arsenal of spells will diversify your magical options, but if you want to be more martial with a slight mystical edge, you are perfectly welcome to.
As you might imagine, this archetype retains many of the classic magical archer abilities, geared towards the 2nd edition assumptions, of course.
 The basic dedication of the archetype grants them the ability to infuse a spell they have to aim (either a melee touch or ranged attack) into an arrow and firing it, conducting the spell through the arrow. If the character lacks magic, they also learn a basic attack spell to add to their arrows.
Naturally, those without normal spellcasting can learn basic, expert, and master spellcasting in their own, limited way.
By infusing their arrows with psychic trauma, they can inflict greater pain upon foes from afar and even debilitate them from afar.
They also learn how to add temporary minor enchantments to their arrows for offensive or utility purposes, learning three such techniques. Obviously they must quickly use these arrows before the magic dissipates.
Similarly, they can infuse arrows with the essence of silver, cold iron, or even later adamantine to help pierce the defenses of foes and exploit their weaknesses.
They can also bend the path of their arrows, letting them veer around corners and obstacles to strike around cover.
Alternately, they can imbue their arrows with the ability to phase through matter other than their target, passing through such cover and obstacles, even their foe’s shield, though magical barriers can still stop it.
Perhaps their most powerful magical enhancement allows them to make a single arrow supernaturally lethal, seeking the most vulnerable part of their body, dealing grievous injury and potentially even slaying the target outright with lethal necromantic magic.
Additionally, the most powerful are able to unleash an impossibly fast volley of arrows, unleashing a withering rain of arrows in a close cluster.
If you are planning on being a ranged damage dealer with both spells and arrows and the combination of the two, the eldritch archer is certainly a tempting prospect, and the fact that you don’t even need to be a casting class or take a multiclass archetype to get spells in the first place to take it means that nearly anyone can benefit from it. Of course, classes that grant extra benefits to their ranged attacks are probably the best bet, though again, you can either focus on the martial side or the spellcasting side, or some combination of both. Obviously, if your spellcasting comes entirely from the archetype, your spell choices will be entirely combat-related ones you can add to your arrows, while you might diversify if you have a proper casting class.
 The biggest thing that has changed about this archetype from the 1st edition prestige class is that it is no longer limited by the types of spellcaster you have to be to make use of it, which implies the tradition either evolved to accommodate every casting tradition, or four entirely separate spell-archer traditions evolved separately or arose from cross-study and cultural exchange, which can be a nice bit of lore if you work it into your game somehow.
  Though she is small, Velka the shoony has a strong, harmonic voice that lends itself well to her bardic training. However, she is more than a mere bard, for she learned how to “sing” her arrows to enchant and direct them, striking foes with uncanny accuracy and various magical effects.
 The captain of the Westfort reserve is legendary for his aim, as well as the various elemental effects he can imbue into his arrows on the fly. He doesn’t talk about where this power comes from or where he learned it, but visiting mages confirm it is primal in nature.
 Typically, one thinks of flesh golems as hulking things with little grace, but the creations of Kalkras the Death-Archer are different, wiry things with massive longbows grafted to their limbs, and granted a measure of their accuracy, if not the foul spells they lace their arrows with.
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jerichoe · 2 years ago
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Behold... the brilliant and noble shoony paladin!
 (custom adopt comm for serpentinebastard on fa!)
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artofhaileyd · 2 years ago
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Going to play in a Fall of Plaguestone one-shot at the end of this month, my first ever experience with Pathfinder. I don’t think it’ll surprise anyone to hear I’m playing a Shoony named Spot.
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archpaladin · 1 year ago
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Heck yeah! Shoonies are one of the best things to come outta 2e!
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my tuesday group is doing a series of small campaigns in between longer games and our next one is PATHFINDER!!!! I made a pug barbarian….she’s here to do her best!!!!
twitter//patreon//pillowfort //ko-fi      
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