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The Countess' Return
#d&d art#pathfinder#art#dnd character#d&d#pathfinder art#dnd#commissions open#shoonie#shooney#2e#pathfinder 2e
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Sentinel (Pathfinder Second Edition Archetype)

(art by Boris Balanov on Artstation)
Heavy armor occupies something of a curious place in rpgs. A lot of assumptions go into it’s statistical ramifications that don’t really have bearing in the real world. Yes, there are stories of jousting or warring knights that get stuck unable to stand after being knocked over, but those stories fail to take into account that said knights are often exhausted at the time from fighting a protracted battle, and that, in fact, normally they can get around just fine with only some level of loss of articulation.
While most games don’t try to push the whole “belly-up turtle” thing, they still tend to lean towards characters being bad at everything except fighting, though the penalties to skills have become less extreme.
One such penalty, however, existed primarily for balance, and that was arcane spell failure, the idea that the fine motor skills needed for gestures were difficult to nearly impossible in armor, but really only exists so that wizards and sorcerers (and pretty much no other spellcasting classes) can’t have the bifecta of being hard to kill while also being able to unleash devastation upon the battlefield with their spells.
However, while this remained mostly true in first edition Pathfinder, the game has always been about breaking down those old barriers of can and can’t, allowing for more creative concepts. The big one for arcane casters back in the day was the arcane armor training feat line, reducing the penalties for wearing armor for a would-be tanky mage.
In Second Edition though, arcane spell failure isn’t a thing, and the only thing stopping a wizard from wearing armor is a few feats. Luckily, however, there is a way around that.
The sentinel represents masters of armor, be they warriors that were trained to be living bulwarks that no foe can get past, let alone injure, or mages of many other classes that desire the protection of durable steel.
Definitely drawing inspiration from the various armor-specializing archetypes and other options in First edition, these defenders might be formally trained, or they might have just set about to master defense because they dislike the idea of being stabbed over and over. Either way, their strategy is to rely on durable equipment to absorb enemy blows so they can work their literal or figurative magic in relative peace.
The base dedication for this archetype grants proficiencies with heavier and heavier types of armor than what the class is used to, and also lets that armor usage grow in mastery as the character does with their normal proficiencies.
Whether it be added padding or just practice, some of these warriors learn to sleep in their armor without being sore the next day.
Naturally, those that delve deep into this archetype train with their armor enough to be considered specialized, with the benefits of doing so.
A sentinel is quite happy to let enemy attacks bounce off them, and with a well-timed application of strength, they can send their foes stumbling away as well with a mighty backhand, elbow, or simply hitting back against the incoming weapon so hard that momentum drags them away.
Some armor acts as a bulwark, allowing wearers to shield their body against harmful blasts with good reflexes. However, for some sentinels, this even extends to effects that are not directly harmful but still need good reflexes to avoid.
It’s worth noting that in the original version of this archetype, the sentinel also borrows two feats from the champion class, though they are not present in the remastered version. I figured it was worth including them though. One allows them to sacrifice the integrity of their armor to absorb an incoming blow, while the other builds on that to let the armor be an ablative sacrifice against explosive attacks.
This archetype is relatively simple, but it does have useful tools for anyone that wants to improve their defenses by wearing armor. Obviously classes that are expected to wear heavy armor get the most out of it, since they’re already quite tanky, but any class build can become more tanky by taking it, defying set roles.
Like I said before, this archetype can be both the hardened trained warrior that would rather sacrifice a little mobility to be untouchable, or it can be someone that has been hit too many times and has had enough of that. Consider what other concepts you can play with there though, like a power suit armor inventor that makes a nearly invincible defense to prove they could, or the swashbuckler that believes they look really, really good in armor, and won’t let a little thing like it’s weight get in the way.
The dread lord is said to have an entire legion of graveknights at his command. While this is an exaggeration, there is some truth to him having many heavily-armored deathless soldiers, including the Hungry Iron Legion, consisting mostly of ghasts bolted into heavy armor.
Bound and determined to serve in the King’s elite guard, Bertram the Shoony applies again and again every year, but is laughed and mocked by most applicants for being too small and weak, but this does not deter him. Every year, he gets a little better, mastering wearing the heavy armor expected of his role.
With the heart of a storm and fire in her eye, Tiera is the very picture of a firebrand kineticist, but she doesn’t want to be just a source of destruction, but also defense. And so she began training with armor hoping to invoke not just the destructive side of the elements, but the protective side as well, even with elements she has no direct control over.
#pathfinder second edition#archetype#sentinel#graveknight#ghast#shoony#Advanced Player's Guide#Player Core 2
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Round 2 of PF2e Player Character Portraits. This is my Season of Ghosts group which ended up being incredibly animalistic accidentally.
- Noni (she/her): Kitsune Thaumaturge
- Ayame (she/her): Versatile Heritage Dhampir Kitsune Barbarian
- Strix (he/him): Tengu Sorcerer
- Hiro (she/her): Kitsune Cleric
- Ser Navev (he/him): Nagaji Investigator
Hiro is my gal and our GM let me flavor her in such a way that she is size small and outwardly appears as a Shoony (Shiba Inu). Her mom was a Kitsune and her dad was a shoony. She's some level of cousin to Noni and Ayame. Noni and Ayame are twins.
#art#drawing#digital art#pf2e#clip studio paint#pathfinder 2e#season of ghosts#paizo#ttrpg oc#kitsune#nagaji#tengu#shoony#investigator#cleric#thaumaturge#barbarian#damphir#sorcerer
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Made my second ever gif for my pathfinder party. In hopes we once again survive the fight
#jupe art#pathfinder 2e#nesryn of house Manchineel#ghalaghan is the dragon born#barnby our shoony#Igra is a kobold#and ledris our human#and assigned gm sona for our gm
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The party in the ultimate armor
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Want to play a shoony or any of dog folk in dungeons and dragons here you go.
youtube
#dnd#dndart#dnd art#dungeons and dragons#dnd character#shoony#dogfolk#dog#dnd Dogfolk#d&D dog#d&d art#dnd 5e#5e#pathfinder#p2e#Youtube
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i was watching a couple of your vids and i love that you also name your characters after fruits and veg and other such treats. it is nice to see another dope soul who does the same thing I do
i think it’s just a handful of characters from my game that have food names, actually. i DO think i have a penchant for naming characters after objects, there’s another bq character named Brick and i once named a pathfinder character Golfball
#golfball was a shoony monk so there wasn’t really a reason for him to be named golfball.#also i don’t mean to sound contradictory i’m glad another dope soul enjoys food names for characters
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youtube
Twinned Souls : Origin's : Confrontation - Star & Shoony song
French vocal
French and english subtitles available !
#twinnedsouls#youtube#ts#Star#Shoony#TS!CuddlyFennec#TS!LonelyFennec#undertale oc#undertale au#TS!Star#TS!Shoony#original lyrics#Song
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Help choose or suggest a color for my next pathfinder 2e character?
She's a shoony Ash mystery Oracle that can see the dead.
#my art#ttrpg character#pathfinder 2e#character design#my ocs#dnd character#sketch#borzoi#i know shoony are supposed to be pugs but borzoi are cooler
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This is Rafi the Shooney and Hennu(sekhmet) the Royal Vishkanya. She is trying to establish her own kingdom and Rafi is her faithful knight, personal chef and godsfather
#pathfinder#art#warcrimetime portfolio#dnd character#furry#oc lore#d&d art#pathfinder art#dungeons and dragons#pathfinder oc#vishkanya#shooney#shoonie#pathfinder kingmaker
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Pactbound Intitiate (Pathfinder Second Edition Archetype)

(art by Kalfy on DeviantArt)
Yesterday we looked at those who swear oaths in order to gain power, but sometimes accepting a pact means taking on a great burden first and foremost. If you’re lucky the vow comes with some neat powers or privileges, but for the most part, it’s all about the duty that one accepts.
Such is the case with today’s entry, one that’s gonna take some setup to understand.
In the real world, the saumen kar, or Tornit or Tuniit, are sometimes compared to the legends of sasquatch as seen through the lens of Inuit culture, though online resources are admittedly rather limited, so that may be entirely wrong.
In Pathfinder, however, the saumen kar are a horned, yeti-like people with glowing blue runic brands covering their bodies, shining through their fur, who typically live in isolation but occasionally interact with the peoples of the Crown of the World.
Not much is known about the Saumen Kar, even to themselves, for it seems that most of their own history has been lost, with not even the purpose of the runes on their bodies being remembered beyond the passive and active elemental benefits.
It wasn’t until the Monsters of Myth book in Second Edition did we get the reveal of what little these people of the snow remember. I recommend reading the full version in the book, but the cliffnotes version is that the saumen kar discovered the source of the black blood of Orv deep belowground, and in a bid to seal this great evil away, they made a deal with their god, erasing nearly all knowledge of their culture and identity (including their worship of said deity) in order to bind a seal around the great evil and the blood-corrupted undead and whisper-corrupted mortals (including several of their own) beneath the earth.
The runes and spells of the binding are spread about on the skin of every living saumen kar. The exact amount of writing on each on fluctuates with the deaths and births of their people.
There’s just one problem: The saumen kar are dying out. Not only do they lack a stable population for reproduction (many haven’t seen another of their king in ages), but over time the nature of the magical burden they carry has worn down the life expectancy of their species. What once stood for several millenia now reach elderly age after only a few centuries.
Nobody knows exactly what will happen when the last saumen kar dies. Maybe that final sacrifice will complete the seal and lock the evil away for eternity, or maybe they’ll break free. Either way, some saumen kar are not willing to let the world find out. To those among other ancestries they trust, they sometimes offer a chance to share their burden, adding willing beings from outside their species to the binding to help keep the world safe.
Which is where today’s archetype comes into play, representing those that have chosen to accept the responsibility, gaining some of the secrets of saumen kar magic in the exchange. So without further ado, let’s begin!
The base dedication of the archetype requires initiation by a saumen kar. After which, other saumen kar can sense the bond and what it means. Meanwhile, as a base benefit, the initiate gains the ability to blend in with falling snow, hiding their presence.
The saumen kar once could infuse magic into ice to make weapons and items that never melt. What’s more, they are infused with a primal power similar to cold iron, making them quite effective against certain foes.
The pact sworn by their ancestors was meant of the saumen kar alone, and as such, many who accept it find their bodies changing. One such transformation grants a strong sense of smell, stealthy instincts, and mighty horns of the icy primates.
Eventually, many find the icy runes of their patron appearing on their skin. These ward the initiate against evil, let them sense the presence of undead. Meanwhile, they also chill ice-crafted weapons and their horns, dealing additional harm to foes.
Just as many saumen kar trap their foes in icy domes, so can some of these initiates, entrapping foes to be dealt with later.
Finally, there is a point of no return where mortals become truly bound to the pact, becoming very saumen kar-like as their bodies grow. With it, their bodies become even more resistant to cold, and their runes finally provide protection from fire as well. Finally, they gain the ability to reflexively discorporate into icy wind and snow, avoiding attacks and punishing those they engulf with chilling frost before returning to their corporeal form.
This archetype is extremely thematic, so much so that it’s not going to see use outside of a campaign that takes place at least partially in the arctic. That being said, it grants some fun utility such as crafting magic items from ice, as well as melee options for passive extra damage and attacks, as well as escaping harm at the zenith of their power. Pretty much any class can make use of this power, but it seems to do best with natural attack builds.
Now, like yesterday’s entry, this archetype is begging for homebrew. After all, there are a lot of mystical forces and the like that one could take a binding oath to serve and protect, even at great personal cost, so this archetype is a handy template for just that!
Though massive for a shoony and always cold to the touch, Billbram has been a loyal caretaker of his people’s lore for ages. He was not always so, however, but returned from adventuring to the far north with the blessings of the “wise one” that he speaks little of. Even so, the process blessed him with a very long life as a fixture of the community, but even one such as he cannot live forever.
Rimed by frost and bearing a legacy of curses and duty, two foes are set on a collision course. One a disgraced warrior turned graveknight seeking purpose in a power hidden in the farthest north, while the other is blessed by the icy-blue runes that mark his role in guarding that power. When they finally meet, the ice will tremble with their battle, and many forces watch the outcome.
They say that in the center of the ruins of Pelgana lies an ancient weapon that spelled the city’s doom. Greedy nations, blind to the danger, have tried to claim it, but they have all been thwarted by those who guard it, ordinary men and women mostly descended from the citizens of fallen Pelgana, who bear on their brow the rune of the bleeding eye which is emblazoned on the side of the weapon’s outer casing.
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[PathFinder] Anna
If you want to see more like this please support me at Subscribestar / Ko-Fi This is my husband's back up character for the Abomination Vault Campaign. However in order to get the hang of the new characters we made as backups we are using them in the Troubles in Otari Modules, giving them a reason to be hanging out if they are needed in Gauntlight. This also lets us play if any of our players go missing for any reason. My husband is once again making a Magus, this time focused on being a Shielder instead of an unga bunga, also not a Kitsune this time... progress! Jokes aside, normal husband things going on, Magic is stored in the big booba, big hips. The normal stuff! He likes magus but thinks he might branch into a more straight magic class, so he can have more spell slots for being a better healer. Specially since it means he gets to cower in the back instead of getting bullied by nat20's in the front. It also probably means bigger boobs in his brain cause Magus are only PARTIALY magic. This adventure can be found here! Please Enjoy Art drawn by Me Art, and Annas belong to Hubby
Posted using PostyBirb
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Do I understand anything about digital art or using Clip Studio Paint? Not a damn thing. But I'm having fun pretending and playing.
My new Pathfinder character is a Kitsune whose parents are a Kitsune and a Shoony pictured here.
#art#digital art#learning art#clip studio paint#ttrpg art#pathfinder 2e#pf2e#art wip#kitsune#shoony#honestly i'm just playing and figuring things out as i go#i know there are tutorials and stuff but i'm lazy and apparently like to make things harder for myself
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Nesryn and Barnaby
#jupe art#jupe talk#pathfinder 2e pcs#pf2e character#procreate#pf2 fairy#pf2 shoonie#wanted to draw my bard and her fave party member#barnaby keeps saving my life
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Heck yeah! Shoonies are one of the best things to come outta 2e!
my tuesday group is doing a series of small campaigns in between longer games and our next one is PATHFINDER!!!! I made a pug barbarian….she’s here to do her best!!!!
twitter//patreon//pillowfort //ko-fi
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god they'll make a dnd race for every animal but wolves huh
Nope. PF2e does though! Beastkin are like werewolves or any other lycanthrope, but without the downsides.
Awakened animal template lets you just straight up play any animal, while also going bipedal and using items and such, basically being an animal person if you want. So they have near any species as a person.


And then the shoony. Which are not wolves but I wanted an excuse to show the pug people. Thier special ability is that thier fucked up sinuses lets them block out scents and inhaled toxins/drugs.
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