mob warriors au redesigns and such, some i barely changed and others i pretty much started from scratch lol
full canvas and explanations under the cut, theres a bunch of other characters and stuff i didnt manage to fit or didnt have the energy to draw that ill probably get around to in the coming future
so by virtue of mob psycho kind of acting as a parody of a shonen in a lot of its characters and usage of tropes i felt like it was fitting that a warriors au sort of act as a parody of warriors.
basically, pretty much every major character is either a house cat of some sort, but they all see clan cats as these sort of cool aspirational things so they give themselves warrior names and know of general clan concepts (though, since the nearby clan left a long time ago due to twoleg construction on their territory, these concepts have sort of become distorted over time. istg i came up with this before warriorclan me and erin hunter just have some odd psychic link)
saltsplash (reigen) is a declawed kittypet who loves the taste of freshkill, so he has taken on the persona of a former medicine cat who came from far away on some sort of spiritual quest to help the cats in this area (in reality his owners just moved here) in order to get cats to catch prey for him in exchange for advice. flockpaw (mob) comes to him for advice, since he can see spirits and keeps getting dreams from starclan, and saltsplash agrees to take him as an apprentice
there is a pretty significant ghost problem in the area, the destruction of the moonstone equivalent (this isnt the setting of og warriors because i find switching what region/biome theyre in to be kind of part of the fun to making warriors aus so this is still japan. cats can now encounter monkeys.) has left a lot of souls trapped in the physical plane and unable to pass on. dimple (still going back and forth on his name) is one of these cats, he was a clan cat but so long ago that he's forgotten his original life and only remembers the goal of "bring back the clans with yourself as leader", which he initially tries to posses random cats to do before meeting flockpaw and settling on him as a good potential clan leader
the actual clans, meanwhile, have gone way downhill since they moved away. their numbers were dwindling pretty badly when hawkstar (toichiro) took over his clan, renamed it clawclan, conquered the other clans in the area and marked all his dissenters with scars, and has forged forward with the goal of reconquering their old territory in the twolegplace in the hopes that it will bring the clans back to their glory days. a lot of the more sensible cats, including his mate, have left the clan, so he's resorted to recruiting outsiders as well as kidnapping young cats with warrior potential in order to fill out their numbers
other stuff i dont want to write entire paragraphs for
-teru was someones outdoor cat but his owners moved :( he named himself starpaw and everyone who knows shit about the clans tries to tell him hes not allowed to do that but are too scared to argue further with him about it because he gets really pissed when you point it out
-the telepathy clubs goal is to meet lions, which everyone thinks arent real
-the awakening lab is mitsuura (curlystar maybe?)'s attempt to start his own clan
-the student council is a gang of young kittypets who have tasked themselves with enforcing "the warrior code" among the delinquents (rivals gangs of young alley cats). all the older cats see this as a game theyre playing and dont take it seriously
-flashpaw (mezato) was part of dimple's initial play to brainwash a bunch of cats into reforming a clan and worshiping "starclan" (him) and those group of cats have shifted to seeing flockpaw as starclans prophet, so she's trying to convince HIM to start a new clan
-rainshade (serizawa) was initially a kittypet who always hid in his cat carrier out of his fear of his starclan given powers, hawkstar found him on one of his recruiting missions because his mother was worried for him and was asking around for someone with experience with starclan
-mogami (crowflight maybe? maggotsomething?) was an actual former warrior who went to twolegplace to get help for his sick mother after starclan said there was nothing that could be done for her. kittypets offered to get her help in exchange for him helping them with spirit problems and got their owners to bring her to the cutter (vet) and when they did the vets put her down so he started killing cats about it seeing them all as selfish thugs beyond redemption before his own death and transformation into a vengeful spirit
-minori (still thinking of a name bc i dont have her design down) is someones very haughty purebred show cat who gets hella possessed.
-didnt anyone ever teach you feeding downed fledglings was bad manners?
-SunClan (the rising sun union) are a gang of random housecats, some of whom have actual StarClan connections and others are just opportunistic liars, who use extremely predatory means to help cats with their ghost problems (asking for a specific share of a cat's meals permanently rather than saltsplash's ask of like. one fresh songbird)
thats all the stuff i can think of off the top of my head but if you ask questions i can probably answer them bc ive been thinking about this since like. march 2022.
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Also gonna send my criticisms of The Walking Dead TV show's treatment of Black characters as a separate ask.
So, to put it simply. The Walking Dead show has a horrible tendency of killing off its Black characters. Like, to the point it's a semi-common joke/theory that they have a quota on how many Black characters they can have.
Spoilers for most of the TV show, continue at your own risk
At the start of the show, we have two Black characters; Jacqui and T-dog. Jacqui only appears in the first season (7 episodes). She had very little presence in the show, only showing up for brief dialogue or to guide the other characters. She dies comforting a (white) man, who she decided to not leave alone in his final moments.
T-dog lasts three seasons (22 episodes) and gets more time in the spotlight. He's quiet, compassionate, and very selfless, the kind of guy who spent the early days of the apocalypse transporting old people to safety in a church van.
He also gets called the n-word and is beaten horribly within the first few episodes by Merle (...who is widely loved by the fandom despite this). T-dog still attempts to save Merle's life later, as Merle was, himself beaten up and cuffed to a pipe after committing a hate crime.
Throughout most of the series he's a pretty regular good guy. He's resistant to hurting people (even in self defense), he helps out other survivors, very normal stuff.
Then he dies while saving another (white) character.
Then we meet Big Tiny, Andrew, and Oscar, a trio of Black prisoners. Big Tiny dies almost instantly. Andrew is killed by Oscar. Oscar is killed during a rescue mission for two other characters (one white).
Then we meet Bob! He's another normal, decent man, doesn't stand out much. Then he's bitten by a zombie and has his leg eaten by (mostly white) cannibals. Tyreese puts him out of his misery.
Tyreese and Sasha are a pair of siblings. Sasha survives for most of the show, Tyreese survives a couple seasons. He's strong, protective, quiet, and wise. He beats up zombies with a hammer, pretty cool.
He is bitten by a zombie and dies not long after a new Black character is introduced.
That brings us to Noah; he's polite, helpful, intelligent, and interested in architecture. He even builds a close friendship with another member of the main cast.
Then a white man sacrifices him to zombies to survives. And he just... kinda allows it so the other guy present can survive.
Let's not forget about Sasha. She gets a pretty long run on the show; she's loyal, practical, has strong morals, is a great leader, and is amazing with a gun. She even has a couple romance arcs... one with Bob (the guy who got eaten), and the other is a man who is violently beaten to death in front of her.
She commits suicide and becomes a zombie to avenge her second boyfriend (who was white), attempting to bite the man who killed him.
I'm sure you can see the pattern... Black characters die and are replaced by a shiny new Black character. When they die, it's often directly connected to a white character.
If I remember right... around three Black main characters made it to the end of the show.
In comparison, three of the four Telltale games put their Black characters front and centre (the third game stars a Latino man, but a Black girl is still the deuteragonist). These characters are varied, loved by their peers, people sacrifice for them, people want to save them.
Well I guess I have no interest in ever watching this, huh 🤣 my reactions
Jacqui: 🙄 of course
T-Dog: shoulda left dude stuck to that pipe. Let a zombie get him, even. How do you find time to be racist during a zombie apocalypse? Nah, I'd let him die. He better than me.
Big Tiny, Andrew, and Oscar: here one moment gone the next
Bob: poor Bob 😭
Tyreese and Sasha: no, Tyreese 😭
Noah: is Noah the one that was played by Tyler James Williams?? Where he got caught in the spinning door? Because I remember that shit! I remember being HORRIFIED bc omg that's 1) Chris and 2) WHY IS HE DYING?? 3) now im scared of revolving doors
Sasha: 🙄🙄🙄🤦🏾♀️🤦🏾♀️🤦🏾♀️🤦🏾♀️🤦🏾♀️ now Sasha. Girl.
That is too much lmao damn.
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WIR AU Introduction!!!! "ReinC̴̢̺̹̿̐̊͂̉Ȍ̸̬̘̭̬́̈Ḑ̸̯̫͔̝̋̎̓̏Ẽ̸̠̤̤̰͕̆͐͝D̶̹̜͆̒͜ AU"
(oooo spooky title)
Soooo uhhhh this is an Wreck It Ralph AU of mine that is also a self inserbut uh if u don't like that then uhhhhhh. Sorry.
ANYWAY! I'm bad at explaining things so just bear with me here! *Freddy Faz bear noises 🐻*
Oke oke- Sooo basically this AU is about this Girl "Annabelle" (my self insert teehee) who had gotten trapped in the Sugar Rush game somehow just by messing with the game cabinet while the Arcade was closed (spooky black magic shit ik). But later she finds some weird red glitchy blob by Cola mountain, she messes with it for a bit and then HOLY SHIT IT'S TURBO??? WHAT???!!! NO WAY! But Turbo is in his virtual form (like a ghost form of some kind, idk just keep listening to me yap) instead of his physical form (and oh boy is his physical form way more fucked up than his virtual form). Time goes by and Annabelle is Ruling Sugar Rush (yeah ik that doesn't make sense but just wait till I get to the lore part and as to why oke? oke-). So yeah she has been made to rule a literal sugar kingdom while she also has to be a playable character to NOT look sus to other game characters watching. (ofc this did not work cuz erm- what the sigma??? new girl??? where Vanellope???????)
LORE
OK! now for the lore and as to WHY??? AND HOW???
Sooo, Annabelle had move into town and then found out there was a cool arcade nearby where she was now living. Ofc that being Litwack's Arcade :3. For a little while she had been a daily visitor to the arcade and ofc Sugar Rush was her #1 favorite arcade game and played it EVERY DAY. She would play other games too ofc (Fix It Felix Jr would be her last resort game when all the other games in the arcade were Occupied).
Now as for Annabelle's personality? She is pretty nice and very fun to be around if you like her at first sight. She has a bit of an ego though, It pretty much started developing when she would win all the time in that Sugar Rush game. She had ALWAYS been the #1 person on that sugar rush leader board (I actually don't know if there even is a leader board in the game but NOW IT DOES >:]). Unfortunately that would change when a couple of assholes would come in and mentally put her down saying shit like uhhh "lol, ur so bad", "I could bet you in a race like that" (they're jealous lol). Ofc this gets on Annabelle's nerves and this makes her think she has competition (and she did) AND her way to cope and talk back at them with bs like this was to STROKE HER EGO (oh honey noooo D,:). Ofc this eventually gets to her when she starts fumbling in the game and is starts losing with every chance she gets (yes getting 2sd place means losing to her, sounds familiarrrrrrr ◉_◉). She has been losing her place on the leaderboard and eventually the Assholes find out and then they quite literally take a mental tole on her (ya wanna know what's really funny??? These assholes are literal teenage kids... Annabelle is literally fucking 20 like- HONEY THEY'RE KIDS STOP WORRYING 😭😭😭).
One night Annabelle hits a breaking point and NEEDS to be back on that #1 spot on the leader board BY. ANY. MEANS. NECISSARY.
Phhhfffttt- Oh nonono- she is NOT losing to a couple of kids that have been bulling her for the past couple of days! Hell NO! So what does she do???? Break into the Arcade overnight!!!! WhAt CoUlD pOsSiBlY gO wRoNg??? *screaminggggg and cryinngggg*
So Annabelle breaks in the Arcade, UNFORTUANTELY She had forgotten her quarters back at home. Sooooo she goes back home and doesn't bother✨ JK SHE DECIDES TO BREAK INTO THE GAME CABNET TO STEAL QUARTERS 💀 (mind u that Annabelle is UNAWARE that these game characters are sentient, so even if she did have her change on her and put them in... they would NOT be there) Annabelle rummages around and is suddenly hit with some powerful shock and blacks out (Nice one girl 😒). Annabelle wakes up and HOLY SHIT- WHAT THE FUCK??? SHE'S IN SUGAR RUSH???? WHAT THE HELLLLL?????? (ofc this whole time she thinks she's dreamingggg but the scary reality finally hits her eventually 😁😁😁) Annabelle Finds out about Game Central Station and oh my god it looks to scary for her- nope, She's staying inside Sugar Rush. And heaven forbid if one of them finds out she's human in the game world, they could probably kill her *🥲*. I almost forgot to mention that her physical appearance slowly starts to change the longer she's in the game world. Her skin starts to look paler and slightly grey; her eyes are tinted yellow and her eyerises are turning a darker shade of blue. And this is due to the exposure to the atmosphere of the game world. So it looks like she's dying but she's not. :,]
Anyway about this Red g̵̋͜l̸̯̾i̶̱̍t̶̩͒c̴̪̀h̸͖́ÿ̶̦ blob she found beside Cola Mountain~
After a while of her walking around and Exploring Sugar Rush (and to find a safe place to stay *sobs*) She sees a red glint in the corner of her eyes by the mountain and ofc goes to check it out (naauuurrrrrrr!!!!), She finds it, picks it up, messes with it for a minute and she's suddenly hit with a painful red shock that literally makes her fall to the ground. And with some spoooky electronic glitchy magic bs going on in front of her this blob takes in the form of... guys... You'll NEVER guess who it is!... It's Turbo! what a goddamn surprise! I bet u never guessed right hehehehehehe >:] jk (I just realized how long this is getting. I'm sorry to all my ADHD people 😭😭😭)
I'll try to explain this part really quick :,)
Turbo meets Annabelle in his Virtual form, Annabelle os freaked out about this shit cuz holy fuck what is that creepy ass glitchy tall shadow creature???? (yes his virtual form made him tall 🤭) So after some back and fourth talking and them introducing themselves and Turbo going on about his pathetic sob story as they why he's like this and all that bs talk, Annabelle asks if he could be able to take her home because of his coding abilities and all that stuff. He says he will BUT, in order to help her get "home" SHE has to do something for him first in order for that to happen. He NEEDS everything back that was all taken away from HIM and he need her help to get it all back just by Reincoding him back to his physical from (unfortunately for Turbo, his powers and abilities are limited when he's in his virtual form.). Annabelle agrees. (spoiler alert: There is actually no way she can get home, she's stuck in the game world forever. 🥲)
Now how this will happen is:
• Get inside the castle and enter the code room, Find Sour Bill and hold him at knife (ik, very dramatic and over the top but somethings gotta work) point. He will help her get into the code room with a rope to tie around her in order to stay safe and not float away in the black abyss of the code room (ofc he tells her the Nintendo code)
• He will be with her when this happens, Annabelle will need to destroy Vanellope's code and keep it away from all the other codes just like he did when he Ruled Sugar Rush. This will ensure that Vanellope will forget EVERYTHING (this means her memories about Ralph and everyone else she has befriended and her memories she has held dear)
• Turbo will teach her how to code a new character sprite for herself and put EVERYTHING in it that will make her Rightful Ruler. Annabelle gives herself the Name "Queen Sweetheart" Omori Reference???? (Turbo designed a dress for her, She found it pretty sus on how low the bust area is but whatever, she has other clothing designs for herself. Whatever works)
• Alright Vanellope is out of the way and now considered a threat once again and no one has NO memory of Vanellope and Annabelle is officially rightful ruler of Sugar Rush
• She will announce that there will be a big Racing event in THREE DAYS (ofc the whole part with the coins from the first movie is brought back to ensure that Vanellope CANNOT enter the race again.
• When that day comes Turbo will virtually go into Annabelle's body (It's painful) and then she will go racing with him virtually inside her.(Please don't get the wrong idea I couldn't think of any other way to say it 😭😭😭) She HAS TO WIN. If she doesn't then he will find her completely useless and not help her get back home. *😐*
When Annabelle wins that race Turbo is finally back to his physical form and 100% fully alive and will take everything back that has been taken from him. (sure Turbo, sure 😒)
Ofc there will be people getting in the way of Their plans cuz people want to know why there's suddenly a new character and "WHAT THE FUCK DID U DO TO VANELLOPE???" -Ralph probably 🤭
With the help of some people Vanellope eventually starts to regain memory. "How will Vanellope get into that Race? she has no medal!" Well Felix was nice enough to give him one of his to use, he was hesitant *raises eyebrow* but he had to do it for the sake of Vanellope.
I was gonna type in more but I think that would be spoiling some stuff so uh yeahhhh. I'll stope here for now! uhhhh Thanks for readingggg. (If u even read this far into my AU Lore and stuff 😇)
I'd love to type more story and lore but like the last bits are like the best parts so like- I'll save those for art hehehehe.
If you like this AU then YIPPEEEE!!!!! ✨✨✨
If not then uhhhh 😐😐😐
thx for reading anyway 🥲
Anyway uh I'll make ref sheet's for Turbo and Annabell/QS soon dw 😁😁😁
If u have questions about the AU, my inbox is open for asks!!! ✨✨✨ I'd love to answer :333
Oke uh Bye 💖
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I've been watching Brooklyn Nine-Nine and yet these are still somehow also MHA prompts...
EraserMic are undercover at the nine-nine
What would the case they're on be? No clue, don't care, not the focal point lmao
They'd probably be told to act as if they are not married and they'd be like: 'no'. And Mic would be like: 'don't be homophobic' to the HPSC
Would Aizawa still use his sleeping bag?? Holt probably wouldn't let him unless he does it for like thirty minutes in the evidence room lmao
Holt and Aizawa. I don't need to say more.
Terry and Aizawa get along well and Terry has a theory that Aizawa and Mic have a kid or two together. Bc of how Aizawa relates to him and his good advice. Maybe he even tells stories about 1-A and if they ask why they've never seen them or why they have so many? They can just say that they are foster parents, have opened their home to many kids (which may not be true just not with 1-A), and are still in contact with some of them
Aizawa and Charles... I think he would remind Aizawa of Midnight but weirder like a more exotic flavor of Midnight lmao but he wouldn't hate him or anything I don't think. Charles would probably annoy him the most if you don't count Hitchcock and Scully
Speaking of Midnight and her reminding Aizawa of people, Gina definitely would. But she also kinda reminds him of his husband but like only if his gremlin hours were always, 24/7, all the time
And back to Hitchcock and Scully I think Aizawa would scare the shit out of them into actually doing their jobs lol
Jake would probably think Aizawa hates him but desperately wants his approval and thinks he is so cool and badass. There should be a whole chapter about it (maybe some small mentions of it beforehand). Aizawa would definitely become like a third (or fourth– does Kevin count?) work dad for Jake. I feel like their relationship would kinda be like Jake's relationship with Holt and Rosa mixed together
I have no clue about Amy and Aizawa... Would she be desperate for his approval bc he's kind of like Holt? Maybe he's like a lieutenant or something? I feel like she would remind him of Midoriya but also Iida, she's like a mixture of the two
Rosa and Aizawa would get along really well and his desk would be in front of her own. Imagine the two of them as partners, perps might talk just from them walking into the room together. They'd probably spill their whole life story out of fear (which would annoy them lol). I feel like she would be attracted to him at first until she learns he's gay and is like: 'oh ok'
Mic's desk would be in front of Charles', the two of them would probably get along like him and Jake except he isn't obsessed with him and Mic would probably get way more exasperated lol
JAKE AND MIC!!! Need I say more? No, I don't think so
I feel like Gina and Mic would get on like a house on fire. The two of them are both secretly smart but act like eccentric airheads or well they act like airheads but both are pretty eccentric lmao
I think Mic and Holt would get along like Gina and Holt. I feel like Holt would think that if Jake ever matured he'd be like Mic lmao
Mic and Amy... Mic and Amy. I think these two would actually get along pretty well. I think they would bond over books and languages but that's... all I got lmao
I think Rosa reminds Mic of Aizawa. They would probably work really well together and the first time Mic like loses his self-control and goes crazy nuts and probably violent she definitely respects him more afterwards lol
Idk if Mic would either act like a disappointed parent to Hitchcock and Scully or avoid them at all costs lmao
I think Terry and Mic would work well together, get along really well, and respect the hell out of each other. Mic wears a lot of long sleeves out of habit at first and maybe something gets on his jacket (probably bc of Hitchcock and/or Scully) so he takes it off. Everybody but mostly Terry (and Jake) are like: 'daaamn'.
Jake: You are jacked! Aizawa: ofc he is we workout together. Jake: you what?! Terry: *asks about their workout routine* Mic: *talks to him about it* Aizawa: we take down criminals ofc we workout. Jake: *scoff* you don't need muscles to take down criminals. Aizawa: yeah? How's that working out for you? *Flashback: Jake tries to tackle a criminal but he ends up just weirdly hugging him. The guy either is so shocked that he just stays there and Aizawa arrests him or if the guy tried to keep running with Jake still hugging him*
Mic has tattoo sleeves too that also shock everyone and Mic tells everyone that Aizawa went with him to get his first tattoo getting one with him so he wouldn't be as scared. And Aizawa glares at Mic betrayed while Mic coos over the story like the traitor he is. Now, the squad (mostly Jake) wants to know what it is. Jake also mentions that Holt has a tattoo and Aizawa almost gets them to focus on that but Gina foils his plans. Or she is like: 'I will allow you to use the Captain as a distraction but only if you show me your tattoo'.
Mic's alias is Michael Jackson and he's like: 'yeah ma loved him' and y'know maybe that's actually true. So, everyone still calls him Mic and he spells it that way. It drives Amy bonkers but maybe Holt actually, surprisingly agrees with him bc why spell the nickname like that if his real name isn't spelled that way??
Aizawa's alias is Shouta Jackson. Since no one knows his real name even if they do know he's Eraserhead. And bc Mic can't refer to him as anything other than Shou and Eraser lmao
I can't think of anything else but if I do I will add more bc I love this
I also had more ideas but I liked this so much that I forgot about my other ideas 😭
Jake is thirty-THREE in s1 of b99 but Aizawa is only thirty in s1 of MHA. Can you imagine Jake reminds Aizawa of his students and he becomes like another work dad for Jake but then... Aizawa learns his age and is like: 'actually you're older than me' or he never tells him bc he knows Jake would be like: 'well, I'm older so' and Aizawa would get that done look he gets. The deadpan face but his jaw is like dropped in disbelief– y'know the one? Y'know what I'm talking about?
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color?
A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free.
Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character?
A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money.
Q: I don't want to do a specific part of this game, can I still enjoy the other features?
A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this?
A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬��﹏┬┬)
^ This last one is a joke, you know; in case reading comprehension.
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