#sharekobe museum
Explore tagged Tumblr posts
hometoursandotherstuff · 2 years ago
Photo
Tumblr media
The Sharekobe Museum in Japan looks like a skull.
http://skull-museum.jp/
319 notes · View notes
thekimonogallery · 2 years ago
Photo
Tumblr media
Sharekobe “Skull” Museum, Japan
1K notes · View notes
thearkhound · 5 years ago
Text
Ganbare Goemon Production Material Museum Part 2: The Odd Shogun Magginess
The second part of the Ganbare Goemon production material museum from the now-defunct official site. This entry covers the second Super Famicom game in the series, Ganbare Goemon 2: Kiteretsu Shōgun Magginess (The Odd Shogun Magginess), released on December 22, 1993, an entry which introduced Sasuke as a playable character (he was a boss in the first SFC game), as well as the giant mech Goemon Impact.
Note: The recently-released fan-translation uses the spelling “ McGuinness” for the titular antagonist, but I decided to go with Magginess, since that’s the spelling they used on the filename. I’m not sure if the character’s name actually has an official romanized spelling (feel free to point it out if he does).
Production Tidbits
Yamauchi: Wow! This brings me back! At the time when Shōgun Magginess was being made I was drawing minor enemy characters.
Ebisu: What games did you worked on before being involved with Goemon ?
Yamauchi: I worked on the TwinBee series. Do you know Pop’n TwinBee? There’s a girl named Madoka in that game. She was named after me.
Ebisu: Seriously!? I don’t think anyone who bought that game would’ve even imagined such a character being named after an old guy.
Yamauchi: Who are you calling an “old guy”? Anyway, let’s talk about Goemon.
Ebisu: Well, Shōgun Magginess was my first directorial assignment, so I was pretty passionate about it. We were creating various groundbreaking gameplay systems and such. We did things like this and like that. It was so amazing!
Yamauchi: I don’t know what’s amazing, but I drew various stuff like Goemon Impact.
Ebisu: When we started development we only had three programmers, including myself, as well as three graphic designers, including yourself.
Yamauchi: It was a really small team in retrospect. But by the end of development our team grew to around 20 people.
Ebisu: That’s right. We wanted to put in stuff like that Xexex minigame, but we didn’t have anyone who could do it. So we ended up asking for people from the other teams around us to help us out. It got to the point that even my senior development manager got involved with the programming. It’s not something I would think about now.
Yamauchi: At that time newly-hired designers were required to bring over a floppy disk to the head of the development department and show off a screen of the townspeople. (laughs) Even now I don’t go there often, since I would be facing the boss. (laughs)
Ebisu: Me neither. I don’t do retakes. (laughs)
Yamauchi: Are we posting concept art and documents for the boss characters once again? We don’t seem to have anything else.
Ebisu: Yeah, I wish I had kept better track of my documents.
Concept Art Gallery
Tumblr media
Sumo Robo 
HP: 40 (60 in 2P Mode)
Description: A medium-sized mecha prepared by Marble Red, who loves sumo.
Techniques:
Vacuum Hand-Slap: A strong hand-slap that has a longer reach than it looks.
Buchikamashi: He rushes towards the opponent after posing in a stance.
Appearance: Area 1-4 - Sumo Castle (sub-boss)
Tumblr media
Senshuraku
HP: 300
Description: Marble Red’s beloved giant robot. Despite being a self-proclaimed sumo fan, he doesn’t seem to be particularly skilled, with his main technique being a plainly named Hari-te (hand-slap) attack...
Techniques: Head-butt, Hari-te Bomber, Mage Bomber
Appearance: Area 1-6 - Dosukoi Plains (boss)
Tumblr media
Kabuki Returns
HP: 250 (415 in 2P Mode)
Description: After being defeated by Goemon and Ebisumaru in the previous game he was recruited by Marble Blue in hopes of getting his revenge someday. He had most of his body modified into a karakuri mecha and has (apparently) improved.
Techniques:
Marble Bullets: Bombs which he launches with the Tsuzura box he carries on his back.
Poisonous Fog: A poisonous mist that he spits out from his mouth bit by bit.
Homing Wig: A flying wig that flies towards the player’s current position.
Appearance: Area 2-5 - Kabuki Castle (boss)
Tumblr media
Tasogare Ichigō
HP: 10 (invulnerable while the hell’s candle burns)
Description: A mecha built by Marble Yellow, who likes to entertain people. He was been built to perform three kinds of shadow puppets functions, but none of them were particularly well-received to be honest, so they were given hostile characteristic as well.
Techniques:
Shadow Puppet Skill - The shadow puppets that he makes take form and attack the player. He has three types of shadow puppets: A dog, a cat and a black kite (that somehow sounds like a crow).
Appearance: Area 3-5 - Washoku Castle (sub-boss)
Tumblr media
Sharekobe
HP: 300
Description: A giant lightweight mecha created by Marble 5 based on their prior experience with Senshuraku. The spinning top he stands atop on was idea suggested by Marble Green, who loves toys, and is one of the key features of this mech.
Techniques: Spinning Top Attack, 6x Marble Bullets, Deserter Spirit Ball, Otadutsu Kick
Appearance: Area 3-7 -Susono River (boss)
Tumblr media
Omen Ninja
HP: 300 (500 in 2P mode)
Description: A multi-functional mecha that Marble Green came up with. However, he can only perform one function depending on the mask he’s currently wearing.
Techniques:
Unmasked: Jumping, Shuriken
Neko Mask: Axe
Kitsune Mask: Kick
Hyotokko Mask: Ninja Beam
Appearance: Area 4-7 - Kokeshi Castle (boss)
Tumblr media
Mikoshi Tengu
HP: 500
Description: It was originally built by Marble Black, leader of the Marble 5, for Magginess’s Japanese Conquest Memorial Parade, but was modified for combat. It is equipped with a pair of Kadomatsu Launchers, a newly-developed weapon that can be remote-controlled.
Techniques: Elehand Attack, Nose Barrage, Double Elehand Attack, Kadomatsu Launcher, Thorn Barrage, Rapid Barrage
Appearance: Area 5-5 Magginess’s Army Underground Tunnel (boss)
Tumblr media
Shogun Magginess & His Floating Kettle
HP: 100 (165 in 2P mode)
Description: He is actually a robot decoy built by the real Magginess to attract the attention of his enemies. His coolness factor is said to be 20% higher than the real deal himself.
Techniques:
Kettle Laser: A laser beam fired from the bottom of the floating pot.
Purple Umbrella: An umbrella-shaped bomb that explodes when it hits the ground.
Red Umbrella: An umbrella that opens up in mid-fall.
Kettle Attack: A charging attack.
Appearance: Area 6-4 - Magginess’s Castle Tower (boss)
Tumblr media
Goemon Impact (Evil Version)
Description: A version of Impact that was successfully (or so it seems) hijacked after it was abandoned by Goemon and his friends. He pilots it alongside Omicchan.
Techniques:
Koban Snot Attack: Aims and shoots at the player.
Karakuri Punch: Three consecutive attacks are launched.
Kiseru Pipe Bomb: Impact inhales the smoke of the Kiseru Pipe and exhales. It doesn’t do any direct damage to the player, but it can cause them to fly high in the sky.
Marble Shells: Explosives thrown by members of the Marble 5.
Appearance: Area 6-4 - Magginess’s Castle Tower (boss)
13 notes · View notes